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DMBD01 — Chronicle Legacy Deck Arcadias Requiem
19 cards · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| King Alcadeias, Dark Gaia■ When you put this card into your mana zone, put it in tapped. ■ Evolution: Put on 1 of your multicolored creatures. ■ Double Breaker ■ When your opponent puts a creature into the battle zone without paying its cost, destroy that creature. ■ Your opponent's non-multicolored creatures cost 5 more to summon. | Light/Darkness | 7 | 9000 | Evolution CreatureAngel Command/Lost Crusader | 1/16 - | |
| Queen Alcadeias, Dark Gaia■ When you put this card into your mana zone, put it in tapped. ■ Evolution: Put on 1 of your multicolored creatures. ■ Double Breaker ■ Your opponent can't cast spells without paying their cost. ■ Your opponent's non-multicolored spells cost 5 more to cast. | Light/Darkness | 6 | 9000 | Evolution CreatureAngel Command/Lost Crusader | 2/16 - | |
| Alcaclown, Heavenly Crime Fallen General■ When you put this card into your mana zone, put it in tapped. ■ Triple Breaker ■ When this creature enters the battle zone, look at the top 5 cards of your deck. You may choose one each of a light creature, a water creature, a darkness creature, a fire creature, and a nature creature with cost 7 or less from them and put them into the battle zone. Then put the rest on the bottom of your deck in any order. | Light/Darkness/Nature | 9 | 12000 | CreatureAngel Command/Demon Command/Lost Crusader | 3/16 - | |
| The=Deadbrachio, World Evil Dragonkind■ Multicolor Mana Arms 5: If this card is in your hand and you have 5 or more cards in your mana zone that include every civilization, this creature gains "Super S-Back". (When you put a card into your hand from your shield zone, you may discard that card. If you do, summon this creature without paying its cost.) ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures and put it into its owner's mana zone. ■ Your opponent's Dragonhearts can't Dragheart Unleash. | Nature | 8 | 9000 | CreatureJurassic Command Dragon | 4/16 SR | |
| Bolbalzak Ex■ When you put this card into your mana zone, put it in tapped. ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, untap all cards in your mana zone. | Fire/Nature | 7 | 6000 | CreatureArmored Dragon/Earth Dragon/Hunter | 5/16 SR | |
| Romanesque, Dragon Wizard■ When you put this card into your mana zone, put it in tapped. ■ Blocker ■ When this creature enters the battle zone, you may put the top 4 cards of your deck into your mana zone. ■ At the end of your turn, put a card from your mana zone into your graveyard. | Light/Fire/Nature | 6 | 5000 | CreatureApollonia Dragon/Armored Dragon/Earth Dragon | 6/16 SR | |
| Judgment of Confusing Flame and Entrancing Water■ When you put this card into your mana zone, put it in tapped. ■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Destroy all your opponent's creatures with power 3000 or less. Then, for each creature destroyed this way, you may draw a card. | Water/Fire | 8 | Spell | 7/16 - | ||
| Jack Alcadeias, Dark Gaia■ When you put this card into your mana zone, put it in tapped. ■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Slayer ■ When this creature enters the battle zone, choose one of your opponent's cards with cost 4 or less in the battle zone and put it into its owner's graveyard. | Darkness/Fire | 4 | 1000 | CreatureSpirit Quartz/Lost Crusader | 8/16 - | |
| Lost Soul■ Your opponent discards their hand. | Darkness | 7 | Spell | 9/16 R | ||
| Sanctuary of the Mother■ Your opponent discards their hand. | Darkness | 7 | Spell | 9/16 R | ||
| Sanctuary of the Mother■ Put one of your non-Evolution creatures into your mana zone. If you do, put an Evolution creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Nature | 3 | Spell | 10/16 R | ||
| Lost Soul■ Put one of your non-Evolution creatures into your mana zone. If you do, put an Evolution creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Nature | 3 | Spell | 10/16 R | ||
| Kiryu Jilves, Gaia's Roar■ Put one of your non-Evolution creatures into your mana zone. If you do, put an Evolution creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Nature | 3 | Spell | 10/16 R | ||
| Ruins of the Lion King■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. ■ Mana Arms 4: If you have 4 or more multicolored cards in your mana zone, put 2 more cards from the top of your deck into your mana zone. | Nature | 4 | Spell | 11/16 U | ||
| Kernel, Blue Stagnation Dragon Elemental■ When you put this card into your mana zone, put it in tapped. ■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Light/Water | 5 | 3500 | CreatureAngel Dragon/Revolutionary Army | 12/16 U | |
| Prometheus, Splash Axe■ When you put this card into your mana zone, put it in tapped. ■ When this creature enters the battle zone, put the top 2 cards of your deck into your mana zone tapped. Then return a card from your mana zone to your hand. | Water/Nature | 5 | 1000 | CreatureOutrage | 13/16 U | |
| Kiryu Jilves, Gaia's Roar■ When you put this card into your mana zone, put it in tapped. ■ When this creature enters the battle zone, all your creatures gain "Speed Attacker" and "Slayer" that turn. When those creatures would be destroyed that turn, put them into your mana zone instead of your graveyard. (A creature with "Speed Attacker" and "Slayer" isn't affected by summoning sickness, and when it battles, it destroys the opponent's creature after the battle.) | Darkness/Fire/Nature | 5 | 1000 | CreatureLost Crusader | 14/16 U | |
| Faerie Miracle■ Put the top card of your deck into your mana zone. If you have all civilizations in your mana zone, put 1 more card from the top of your deck into your mana zone. | Nature | 3 | Spell | 15/16 C | ||
| Glennya, Boiling Water■ When you put this card into your mana zone, put it in tapped. ■ When this creature enters the battle zone, you may draw a card. | Water/Fire | 2 | 1000 | CreatureFlame Monster/Blue Monster | 16/16 C |