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DMBD11 — Gachi Yaba 4! Infinite Customization Deck Set DX!! Joe's Big Bang GR
48 cards · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Dandarda Big Bang, Infinite Gattai■ Whenever this creature attacks, do a J-Tornado up to 2 times. Then you may choose 1 spell from your hand or graveyard with cost equal to or less than the total cost of the Jokers you returned to your hand this way and cast it for no cost. After you cast that spell, put it on the bottom of your deck instead of into your graveyard. (J-Tornado: Return 1 of your other Jokers to your hand.) | Water | 4 | 3000 | GR CreatureJokers/Wonderforce | A1/A15 SR | |
| The Joragon Gunstar■ If you have 3 or more Jokers in the battle zone, this creature gets +3000 power. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Zero | 4 | 2000 | GR CreatureMaster Dragon/Jokers/Wonderforce | A2/A15 - | |
| Magical Issa■ Each turn, the first spell you cast costs 1 less. This can't reduce the cost to less than 0. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Water | 2 | 2000 | GR CreatureJokers/Wonderforce | A3/A15 - | |
| Balisuitoyo / Water Bottle Jutsu■ GR summon 2 times. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) | Water | 5 | 3000 | CreatureJokers/Wonderforce | A4/A15 - | |
| Dotorsiol Tabaroche■ When this creature enters the battle zone, return a spell from your graveyard to your hand. Then GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) | Water | 5 | 3000 | CreatureJokers/Wonderforce | A5/A15 - | |
| Zapump■ Each turn, the first spell you cast costs 1 less. This can't reduce the cost to less than 0. | Water | 2 | 2000 | CreatureJokers | A6/A15 - | |
| Gorgeous ☆ Grandpin / Ikinari! Full Course■ This turn, all of your creatures get +4000 power and break 1 additional shield. | Nature | 7 | 9000 | CreatureJokers | A7/A15 - | |
| Potpiehat Kozo / Stew Routing■ GR summon 2 times. For each of your GR creatures in the battle zone, choose 1 of your opponent's cards in the battle zone and return it to its owner's hand. | Nature | 6 | 7000 | CreatureJokers/Wonderforce | A8/A15 - | |
| Hyakuyouguis■ The first time you cast a spell this turn, you may put the top card of your deck into your mana zone tapped. ■ Whenever this creature or another of your creatures enters the battle zone, if it's the first creature you put into the battle zone this turn, you may draw a card. | Nature | 4 | 4000 | CreatureJokers | A9/A15 - | |
| Joragon Overload■ Put the top card of your deck into your mana zone. If you have a total of 7 or more Jokers in the battle zone or mana zone, GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) | Nature | 2 | SpellJokers/Wonderforce | A10/A15 - | ||
| Bainarashutter■ Mana Drive 6 (J): When this creature enters the battle zone, if you have 6 or more cards in your mana zone including a Joker, choose 1 of your opponent's creatures with cost 7 or less. Your opponent puts it on the bottom of their deck. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Zero | 4 | 2000 | GR CreatureJokers/Wonderforce | A11/A15 R | |
| Papparapali Nights■ Mana Drive 2 (J): When this creature enters the battle zone, if you have 2 or more cards in your mana zone including a Joker, put a Joker from your graveyard into your mana zone. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Zero | 3 | 2000 | GR CreatureJokers/Wonderforce | A12/A15 R | |
| Man Obu Suteru■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures and put it into its owner's mana zone. GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) | Nature | 7 | SpellJokers/Wonderforce | A13/A15 R | ||
| Jay-SHOCKER■ Whenever this creature attacks, you may J-Tornado. If you do, until the start of your next turn, your opponent can't put into the battle zone cards with the same cost as the creature you returned with J-Tornado. (J-Tornado: Return 1 of your other Jokers to your hand.) (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Water | 3 | 1000 | GR CreatureJokers/Wonderforce | A14/A15 U | |
| Faerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | A15/A15 C | ||
| Jager a.k.a. Jet■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) | Water | 3 | Spell | B1/B6 U | ||
| Tadaharu Kotatsumaru■ You may summon this creature from your mana zone. ■ J-Change 4 (Whenever this creature attacks, you may swap this creature with 1 Joker with cost 4 or less in your mana zone.) | Nature | 3 | 3000 | CreatureJokers | B2/B6 U | |
| Tasukete Resukyun■ GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) ■ For each of your GR creatures in the battle zone, put the top card of your deck into your mana zone tapped. | Nature | 5 | SpellJokers/Wonderforce | B3/B6 U | ||
| Mecha Doctor Gr■ Mana Drive 3 (J): When this creature enters the battle zone, if you have 3 or more cards in your mana zone including a Joker, 1 of your Jokers breaks 1 additional shield this turn. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Zero | 3 | 3000 | GR CreatureJokers/Wonderforce | B4/B6 C | |
| Energy Stream■ Draw 2 cards. | Water | 3 | Spell | B5/B6 C | ||
| 「Flying~!!」SENKKO■ GR summon. This turn, that GR creature gets "Mach Fighter." (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) (A creature with "Mach Fighter" can attack tapped or untapped creatures the turn it enters the battle zone.) | Nature | 3 | SpellJokers/Wonderforce | B6/B6 C | ||
| Fenikujara, Infinite Cane■ Double Breaker ■ When this creature enters the battle zone, GR summon. ■ For each of your Jokers in the battle zone, the cost to cast your spells is 1 less. This can't reduce the cost to less than 0. ■ Whenever you cast a spell from your hand, you may cast that spell again from your graveyard for no cost. | Water | 8 | 11000 | CreatureJokers/Wonderforce | C1/C6 SR | |
| Dondon Vacuuming Now■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Look at the top 5 cards of your deck. Show 1 of them to your opponent and put it into your hand, then put the rest on the bottom of your deck in any order. If the card you showed is a fire or nature card, you may choose a creature and return it to its owner's hand. | Water | 4 | Spell | C2/C6 R | ||
| Tutanmekhanen■ When this creature enters the battle zone, each player draws a card. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Zero | 3 | 2000 | GR CreatureJokers/Wonderforce | C3/C6 U | |
| Spellbook Charger■ Look at the top 5 cards of your deck. You may choose a spell from them, show it to your opponent, and put it into your hand. Put the remaining cards on the bottom of your deck in any order. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 4 | Spell | C4/C6 U | ||
| Surf Spiral■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 creature and return it to its owner's hand. Draw a card. | Water | 6 | Spell | C5/C6 C | ||
| Bermuda Trident■ GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) ■ If you have 3 or more GR creatures in the battle zone, choose 1 of your opponent's creatures and return it to its owner's hand. | Water | 3 | SpellJokers/Wonderforce | C6/C6 C | ||
| Lionzash, Infinite Sword■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, GR summon. ■ Whenever this creature attacks, 1 of your creatures gets "Speed Attacker" this turn. | Fire | 6 | 7000 | CreatureJokers/Wonderforce | D1/D6 SR | |
| Metal TokQ■ This creature attacks each turn if able. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Zero | 4 | 4000 | GR CreatureJokers/Wonderforce | D2/D6 - | |
| Savior Umashika■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ J-O-E 3 (You may summon this creature for 3 less. If you do, at the end of this turn, put it on the bottom of your deck. If you do, draw a card.) ■ When this creature enters the battle zone, choose 1 of your creatures and 1 of your opponent's creatures. Those 2 creatures battle. | Fire | 7 | 4000 | CreatureJokers | D3/D6 - | |
| Andondoron■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose any number of your opponent's creatures with a total power of 6000 or less and destroy them. GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) | Fire | 7 | SpellJokers/Wonderforce | D4/D6 R | ||
| Barberpapa■ J.O.E. 2 (You may summon this creature for 2 less. If you do, put it on the bottom of your deck at the end of the turn. When you do, draw a card.) ■ Double Breaker (This creature breaks 2 shields.) ■ This creature can attack your opponent the turn it enters the battle zone. ■ Whenever this creature attacks, you may choose one of your opponent's creatures. This creature and that creature battle. | Fire | 7 | 7000 | CreatureJokers | D5/D6 U | |
| Oshakanakun■ Ultra Saver: Jokers (Whenever one of your Jokers would leave the battle zone, you may destroy this creature instead.) | Fire | 2 | 1000 | CreatureJokers | D6/D6 C | |
| Alligadodonga, Infinite Cannon■ Mach Fighter ■ Triple Breaker ■ At the start of your opponent's turn, GR summon. ■ If you have 3 or more GR creatures in the battle zone, all of your Jokers get +3000 power and "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) | Nature | 8 | 12000 | CreatureJokers/Wonderforce | E1/E6 SR | |
| Scopunpun■ J-Change 10 (Whenever this creature attacks, you may swap this creature with 1 Joker with cost 10 or less in your mana zone.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and put it into its owner's mana zone. | Nature | 7 | 8000 | CreatureJokers | E2/E6 R | |
| Rokepan Manjiro■ This creature attacks a creature each turn if able. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Zero | 3 | 5000 | GR CreatureJokers/Wonderforce | E3/E6 U | |
| ANZEN Capsule■ GR summon. This turn, that GR creature gets "Mach Fighter." (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) (A creature with "Mach Fighter" can attack tapped or untapped creatures the turn it enters the battle zone.) ■ If you have 3 or more GR creatures in the battle zone, all of your GR creatures get +6000 power and "Double Breaker" this turn. (A creature with "Double Breaker" breaks 2 shields.) | Nature | 4 | SpellJokers/Wonderforce | E4/E6 U | ||
| Barcuebe / Cue Lactarow■ Look at the top 3 cards of your deck. You may choose a creature from them, show it to your opponent, and put it into your hand. Put the remaining cards on the bottom of your deck in any order. | Nature | 6 | 7000 | CreatureJokers | E5/E6 C | |
| Maple Chomomijin■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 1000 | CreatureJokers | E6/E6 C | |
| Time Stopon■ Super Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost. If you have no shields at that time, this spell gains xB abilities.) ■ Choose 1 of your opponent's creatures with cost 6 or less. Your opponent puts it on the bottom of their deck. ■ xB: Creatures can't attack this turn. | Zero | 6 | SpellJokers | F1/F9 R | ||
| Machinegun Talk■ When this creature enters the battle zone, you may choose 1 creature and untap it. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Zero | 2 | 1000 | GR CreatureJokers/Wonderforce | F2/F9 U | |
| Joe Star of Dreams■ You may tap 4 of your Jokers instead of paying the cost to cast this spell. ■ Look at the top 4 cards of your deck. Put 1 of them into your hand, 1 on the bottom of your deck, and 1 into your mana zone, and return the other one to the top of your deck. | Zero | 5 | SpellJokers | F3/F9 U | ||
| Funbalsan / Funba Fry Die■ Destroy 1 of your opponent's creatures with power 3000 or less. | Fire | 5 | 3000 | CreatureJokers | F4/F9 U | |
| Souprince■ GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) ■ Choose 1 of your opponent's cards in the battle zone with cost equal to or less than the number of your GR creatures in the battle zone and put it into its owner's graveyard. | Fire | 3 | SpellJokers/Wonderforce | F5/F9 U | ||
| Scale of Bravery and Love■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of the following. -> Discard a card from your hand, then draw 2 cards. -> Destroy 1 of your opponent's creatures with power 2000 or less. | Fire | 2 | Spell | F6/F9 U | ||
| Shiroinumusashi■ J-Change 6 (Whenever this creature attacks, you may swap this creature with 1 Joker with cost 6 or less in your mana zone.) ■ When this creature leaves the battle zone, put the top 2 cards of your deck into your mana zone. Then put a card from your mana zone on the bottom of your deck. | Nature | 4 | 5000 | CreatureJokers | F7/F9 U | |
| Oraora Jokers■ Put the top card of your deck into your mana zone. If it's a Joker, draw a card. | Nature | 3 | SpellJokers | F8/F9 U | ||
| Paralira Sailing■ GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) ■ Draw a card. | Water | 3 | Spell | F9/F9 C |