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Cards › Earlier sets › DMBD13

DMBD13 — Chronicle Final Battle Deck Awakening Meteor Tale

26 cards · Released 2020-08-22 · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Ryusei Splash the Intense WaveRyusei Splash the Intense Wave■ Double Breaker ■ Whenever this creature attacks, draw a card and put the top card of your deck into your mana zone. Then you may choose 1 of your opponent's creatures. That creature and this creature battle. ■ Parallel Release (When this creature would leave the battle zone, flip this creature over instead and make it 1 of those 3 creatures.)Water75000Psychic CreatureBlue Command Dragon/Hunter1/26 -
Ryusei Kaiser, the VictoriousRyusei Kaiser, the Victorious■ [Psychic Cell] ■ Speed Attacker ■ Hunting (While battling, this creature gets +1000 power for each Hunter you have in the battle zone.) ■ World Breaker ■ Whenever this creature wins a battle, untap this creature and choose 2 of your opponent's shields. Your opponent adds those shields to their hand. ■ Unlink (When this creature would leave the battle zone, choose 1 of its Psychic Cells and return it to the Hyperspatial Zone, and flip over the remaining cards.)Water/Darkness/Fire66000Psychic CreatureRed Command Dragon/Hunter2/26 VIC
Gaial Kaiser, the VictoriousGaial Kaiser, the VictoriousDarkness/Fire/Nature75000Psychic CreatureRed Command Dragon/Hunter3/26 VIC
Prin Prin, the VictoriousPrin Prin, the VictoriousLight/Water/Nature54000Psychic CreatureHunter/Alien4/26 C
Storm Genji Double Cross, the Super TemporalStorm Genji Double Cross, the Super Temporal■ World Breaker (This creature breaks all of your opponent's shields.) ■ Whenever this creature attacks, put any number of Psychic Creatures with cost 10 or less from your Hyperspatial Zone into the battle zone. ■ When your opponent chooses one of your creatures, they can't choose this creature. (However, they may still attack or block this creature.)Fire2024000Evolution Psychic CreatureArmored Dragon/Flame Command/Samurai5/26 SR
Diabolos Zeta, Temporal RulerDiabolos Zeta, Temporal Ruler■ {E-Soul} ■ Quattro Breaker ■ Whenever this creature attacks, destroy 1 each of your opponent's Light, Water, Darkness, Fire, and Nature creatures. ■ Release (When this creature would leave the battle zone, instead of leaving the battle zone, flip it over to the side with the lower cost.)Light/Water/Darkness/Fire/Nature109000Psychic CreatureWorld Command6/26 SR
Prin Prin, Princess RushPrin Prin, Princess Rush■ Speed Attacker ■ Mach Fighter ■ Double Breaker ■ Whenever this creature enters the battle zone or wins a battle, put 1 Psychic Creature with cost 10 or less from your Hyperspatial Zone into the battle zone. ■ At the start of your turn, if the total cost of your Psychic Creatures in the battle zone is 100 or more, you win the game.Water/Fire/Nature911000CreatureRed Command Dragon/Hunter/Alien7/26 -
Sword Saint Jigen, Awoken Dragon WorldSword Saint Jigen, Awoken Dragon World■ Speed Attacker ■ Triple Breaker ■ Whenever this creature attacks, you may flip over any number of Dragheart cards and Psychic Creatures. ■ Whenever this creature wins a battle, you may untap this creature.Fire914000CreatureGaial Command Dragon8/26 VIC
Hurricane Crawler / Brain ChargerHurricane Crawler / Brain Charger■ Draw a card. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Water54000CreatureEarth Eater9/26 SR
Sr Spellcyclica, Dragment SymbolSr Spellcyclica, Dragment Symbol■ Double Breaker ■ When this creature enters the battle zone, you may cast a spell with cost 7 or less from your graveyard for no cost. If you do, after you cast it, put it into your hand instead of your graveyard. ■ When this creature would be destroyed, put it on the bottom of your deck instead of into your graveyard.Water76000CreatureCrystal Command Dragon10/26 SR
Dondon Shower NowDondon Shower Now■ Shield Trigger ■ Put the top 2 cards of your deck into your mana zone tapped. Return a creature from your mana zone to your hand. Then you may choose 1 of your opponent's creatures with cost equal to or less than that creature and return it to its owner's hand.Water/Nature5Spell11/26 SR
Everyone Gathered Together! Aqua Three Brothers / Hyperspatial JCA HoleEveryone Gathered Together! Aqua Three Brothers / Hyperspatial JCA Hole■ Shield Trigger ■ Draw 2 cards, then put a card from your hand on the bottom of your deck. Put 1 Water Psychic Creature with cost 7 or less from your Hyperspatial Zone into the battle zone.Water33000CreatureLiquid People/Hunter12/26 -
Final Wars! Onimaru Boy / Hyperspatial Onishura HoleFinal Wars! Onimaru Boy / Hyperspatial Onishura Hole■ Destroy all of your opponent's creatures with power 2000 or less. Put 1 Fire Psychic Creature with cost 7 or less from your Hyperspatial Zone into the battle zone.Fire52000CreatureHumanoid/Hunter/Alien13/26 -
The Big Boss, Kiryuin Jin / "I Don't Give a Damn About Unknown's!"The Big Boss, Kiryuin Jin / "I Don't Give a Damn About Unknown's!"■ Put the top card of your deck into your mana zone. If it's a spell with "Hyperspatial" in its name, put another card from the top of your deck into your mana zone.Nature79000CreatureBeast Folk/Hunter14/26 -
Hyperspatial Ryusei HoleHyperspatial Ryusei Hole■ Put 1 Water, Fire, or Nature Psychic Creature with cost 7 or less from your Hyperspatial Zone into the battle zone. Choose one of the following. ▶ Draw a card. ▶ Destroy 1 of your opponent's creatures with power 3000 or less. ▶ Put the top card of your deck into your mana zone. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your Hyperspatial Zone. If one goes to any zone other than the battle zone, return it there.)Water/Fire/Nature5Spell15/26 -
Dondon Vacuuming NowDondon Vacuuming Now■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Look at the top 5 cards of your deck. Show 1 of them to your opponent and put it into your hand, then put the rest on the bottom of your deck in any order. If the card you showed is a fire or nature card, you may choose a creature and return it to its owner's hand.Water4Spell16/26 R
Cyberdice Vegas, Gambling Expert of DCyberdice Vegas, Gambling Expert of D■ Shield Trigger ■ At the end of your turn, you may draw a card. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D-Switch: Whenever an opponent's creature attacks you, you may flip this D2 Field upside down once per game. If you do, you may cast a Water spell with cost 7 or less from your hand for no cost.Water5D2 Field17/26 R
Faerie ShowerFaerie Shower■ Shield Trigger ■ Look at the top 2 cards of your deck. Add 1 of them to your hand and put the other into your mana zone.Water/Nature4Spell18/26 R
Hyperspatial Gallows HoleHyperspatial Gallows Hole■ Choose 1 creature that is not a Psychic Creature and return it to its owner's hand. Put 1 Water or Darkness Psychic Creature with cost 7 or less from your Hyperspatial Zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck; put them in your Hyperspatial Zone. If one goes to any zone other than the battle zone, return it there.)Water6Spell19/26 U
Analith, Cyber ArmorAnalith, Cyber Armor■ When this creature enters the battle zone, you may destroy this creature. If you do, choose one of the following. ▶ Put the top card of your deck into your mana zone. ▶ Draw a card.Water/Nature22000CreatureGiant Insect/Cyber Lord20/26 U
Johnny Walker, Exploding MaskJohnny Walker, Exploding Mask■ When this creature enters the battle zone, you may destroy this creature. If you do, choose one of the following. ▶ Put the top card of your deck into your mana zone. ▶ Destroy 1 of your opponent's creatures with power 2000 or less.Fire/Nature22000CreatureHumanoid Baku21/26 U
Hyperspatial Faerie HoleHyperspatial Faerie Hole■ Put the top card of your deck into your mana zone. Choose one of the following. ▶ Choose any number of Psychic Creatures from your Hyperspatial Zone with a total cost of 5 or less and put them into the battle zone. ▶ Put 1 Nature Psychic Creature with cost 7 or less from your Hyperspatial Zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck; put them in your Hyperspatial Zone. If one goes to any zone other than the battle zone, return it there.)Nature5Spell22/26 C
Faerie LifeFaerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone.Nature2Spell23/26 C
Faerie LifeFaerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone.Nature2Spell24/26 C
Faerie LifeFaerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone.Nature2Spell25/26 C
Faerie LifeFaerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone.Nature2Spell26/26 C