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Cards › Earlier sets › DMBD21

DMBD21 — Chronicle Dark Side Deck "Demise"

23 cards · Released 2022-08-06 · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
FORBIDDEN STAR - World's Last Day -FORBIDDEN STAR - World's Last Day -■ Triple Breaker ■ When this creature is Forbidden Burst, your opponent puts 1 seal on each of their creatures. (While a creature is sealed, both players ignore that creature.) ■ Your opponent can't put seals on their creatures into the graveyard. ■ You can't put a seal on this creature. ■ When this creature would leave the battle zone, you may instead put 2 of this creature's Forbidden Cores under this card. If you do, put 1 of your shields into your graveyard. ■ If this card is in any zone other than the battle zone, destroy all creatures and you lose the game.Darkness/FireFinal Forbidden Field1/27 -
Redzone X, Forbidden of SpacetimeRedzone X, Forbidden of Spacetime■ Triple Breaker ■ Whenever this creature attacks, choose 1 of the following. ▶ Your opponent chooses 2 cards in their hand and discards them. ▶ Choose 1 of your opponent's creatures. Your opponent puts 1 seal on it. (To seal a card, put the top card of your deck on it face down.)Darkness811000Evolution Psychic CreatureSonic Command/Invader/Initials X6/27 -
Black X, Heartbeat of SpacetimeBlack X, Heartbeat of Spacetime■ Blocker ■ Triple Breaker ■ Whenever this creature attacks, if your opponent has a seal, summon 1 darkness or fire Command from your graveyard without paying its cost. ■ When your opponent chooses a creature because of a spell with cost 5 or less or an ability of a creature with cost 5 or less, they can't choose your creatures with 'Forbidden' in their name.Darkness/Fire99999Psychic CreatureForbidden Sonic Command/Initials X7/27 -
STARSCREAM -ALT MODE-STARSCREAM -ALT MODE-■ Double Breaker ■ When this creature is attacked, you may flip this creature to its <STARSCREAM -ALT MODE-> side and untap it. If you do, stop the attack.Darkness/Fire44000Psychic CreatureSonic Command/Alien8/27 -
Dias Z, Spacetime SuppressorDias Z, Spacetime Suppressor■ Quad Breaker ■ All your opponent's creatures get -5000 power. ■ All your other creatures get +5000 power. ■ Release (When this creature would leave the battle zone, instead flip it to its lower-cost side.)Darkness87000Psychic CreatureDemon Command/Dragon Zombie9/27 SR
Black Gunvito, Spacetime Murderous SoldierBlack Gunvito, Spacetime Murderous Soldier■ Whenever this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their own creatures and destroys it. ■ Double Breaker (This creature breaks 2 shields.)Darkness75000Psychic CreatureDemon Command10/27 R
Shuval, Spacetime Spirit DemonShuval, Spacetime Spirit Demon■ When your opponent's creature enters the battle zone, you may turn the top card of your deck into a shield. ■ When your opponent casts a spell, this creature breaks 1 of your opponent's shields. ■ Double Breaker (This creature breaks 2 shields.)Light/Darkness54500Psychic CreatureAngel Command/Demon Command11/27 U
D2V3 Deadtron of Final Severance / Deadly Big BangD2V3 Deadtron of Final Severance / Deadly Big Bang■ Put the top card of your deck into your graveyard. If you have a Field, draw a card.Darkness88000CreatureSonic Command/Master Initials X12/27 -
Final Cut Gamma Dolbro / Bone Dance ChargerFinal Cut Gamma Dolbro / Bone Dance Charger■ Put the top 2 cards of your deck into your graveyard. ■ ChargerDarkness53000CreatureSonic Command/Initials X13/27 -
D2V3 Redtron of Final Severance / Forbidden HandD2V3 Redtron of Final Severance / Forbidden Hand■ Shield Trigger ■ Destroy 1 of your opponent's creatures with power 9999 or less. If you have a Field, choose 1 of your opponent's creatures and your opponent puts 1 seal on it.Fire55000CreatureSonic Command/Master Initials X14/27 -
Vegas Launcher, Final Severance ChiVegas Launcher, Final Severance Chi■ Ninja Strike 4 (When an opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and haven't used the 'Ninja Strike' ability during that attack, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures with power 3000 or less.Fire54000CreatureMagic Command/Guerrilla Command/Initials X/Shinobi15/27 -
Hyperspatial Basara HoleHyperspatial Basara Hole■ If you have a darkness or fire Command and this spell is in your shield zone, this spell gains 'Shield Trigger.' ■ Choose 1 of your opponent's creatures. Your opponent puts 1 seal on it. (To seal a card, put the top card of your deck on it face down. When a Command enters the battle zone, its owner puts 1 seal from their cards that share a civilization with that Command into their graveyard. While a creature is sealed, both players ignore that creature.) ■ Put 1 darkness or fire Psychic Creature with cost 9 or less from your hyperspatial zone into the battle zone.Darkness/Fire6Spell16/27 -
Dolmageddon Area, D of Final SeveranceDolmageddon Area, D of Final Severance■ All your Commands gain 'Slayer.' (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: At the end of your turn, you may flip this D2 Field upside down once per game. If you do, summon 1 darkness or fire Command with cost 6 or less from your graveyard or hyperspatial zone without paying its cost.Darkness4D2 Field17/27 -
ZERO Invasion BlackoutZERO Invasion Blackout■ Double Breaker ■ Invasion ZERO: At the end of your opponent's turn, if your opponent's creature entered the battle zone without paying its cost that turn, you may put this creature from your hand into the battle zone. ■ Whenever this creature attacks, if you have a D2 Field, destroy 1 of your opponent's creatures with the greatest power.Darkness67000CreatureSonic Command/Invader ZERO18/27 LEG
Uragiridamus, Great Demon LordUragiridamus, Great Demon Lord■ Sympathy: creatures in your graveyard (For each creature in your graveyard, this creature's summoning cost is reduced by 1. However, the cost can't be reduced below 0.) ■ Triple Breaker ■ When this creature enters the battle zone or at the start of your turn, you may choose 5 creatures from your graveyard and put them under this creature. If you do, destroy 1 of your opponent's creatures. ■ When this creature would leave the battle zone or you would lose the game, you may instead put the 5 cards under this creature on the bottom of your deck in any order.Darkness1313000CreatureMafi Gang/Demon Command19/27 SR
Mega Magma DragonMega Magma Dragon■ Reduce this creature's summon cost by 1 for each of your opponent's creatures. However, the cost can't go below 0. ■ Double Breaker ■ When this creature enters the battle zone, destroy all creatures with power 5000 or less.Fire88000CreatureMega Command Dragon/Revolutionary Army20/27 SR
Hanzo, Phantom of the Mighty FangHanzo, Phantom of the Mighty Fang■ Ninja Strike 7 (When an opponent's creature attacks or blocks, if you have 7 or more cards in your mana zone and haven't used the 'Ninja Strike' ability during that attack, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. That turn, that creature gets -6000 power. ■ When this creature would be destroyed, if you have a darkness card in your mana zone, you may instead put 1 of your shields into your graveyard.Darkness75000CreatureDemon Command/Shinobi21/27 VR
Evil Heat, Screaming Demon DragonEvil Heat, Screaming Demon Dragon■ Speed Attacker ■ When this creature enters the battle zone, put the top card of your deck into your graveyard. Then return a creature from your graveyard to your hand.Darkness/Fire54000CreatureDemon Command Dragon22/27 VR
Kizamu, Forbidden VKizamu, Forbidden V■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. That turn, that creature gets -2000 power. (Creatures with power 0 or less are destroyed.) ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures. This creature and the chosen creature battle.Darkness/Fire73000CreatureSonic Command/Initials23/27 R
Slash ChargerSlash Charger■ Look at the top 4 cards of your deck. Put 1 of them into your graveyard and the rest on the bottom of your deck in any order. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Darkness3Spell24/27 U
Dolhakaba, Final Severance DeltaDolhakaba, Final Severance Delta■ Speed Attacker (This creature doesn't have summoning sickness.) ■ If you have a Field in the battle zone, you may summon this creature from your graveyard.Darkness/Fire53000CreatureSonic Command/Initials X25/27 U
Dorooter, Final Severance AlphaDorooter, Final Severance Alpha■ When this creature enters the battle zone, if you have a Field, you may discard a card from your hand. If you do, draw 2 cards.Darkness/Fire21000CreatureInitials X26/27 U
Hayabusamaru, Light Fang NinjaHayabusamaru, Light Fang Ninja■ Ninja Strike 4 (When an opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and haven't used the 'Ninja Strike' ability during that attack, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, until the start of your next turn, give 1 of your creatures 'Blocker.'Light33000CreatureGuardian/Shinobi27/27 C