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DMBD22 — Chronicle Dark Side Deck "Zero Birth"
25 cards · Released 2022-08-06 · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Zeromu, Origin of Extinction■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature is Zero Dragon Manji-Born, that turn, all your opponent's creatures' power becomes 0. ■ This creature can't leave the battle zone while its power is 0 or less, and it wins all battles. ■ If this card is in any zone other than the battle zone, you lose the game. | Darkness | Zero Dragon Ritual | 1/25 MSZ | |||
| Ritual of the Hand■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature is Zero Dragon Manji-Born, that turn, all your opponent's creatures' power becomes 0. ■ This creature can't leave the battle zone while its power is 0 or less, and it wins all battles. ■ If this card is in any zone other than the battle zone, you lose the game. | Darkness | Zero Dragon Nebula | 2/25 MSZ | |||
| Ritual of the Graveyard■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature is Zero Dragon Manji-Born, that turn, all your opponent's creatures' power becomes 0. ■ This creature can't leave the battle zone while its power is 0 or less, and it wins all battles. ■ If this card is in any zone other than the battle zone, you lose the game. | Darkness | Zero Dragon Nebula | 3/25 MSZ | |||
| Ritual of Destruction■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature is Zero Dragon Manji-Born, that turn, all your opponent's creatures' power becomes 0. ■ This creature can't leave the battle zone while its power is 0 or less, and it wins all battles. ■ If this card is in any zone other than the battle zone, you lose the game. | Darkness | Zero Dragon Nebula | 4/25 MSZ | |||
| Ritual of Revival■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature is Zero Dragon Manji-Born, that turn, all your opponent's creatures' power becomes 0. ■ This creature can't leave the battle zone while its power is 0 or less, and it wins all battles. ■ If this card is in any zone other than the battle zone, you lose the game. | Darkness | Zero Dragon Nebula | 5/25 MSZ | |||
| Brain Tentacle■ Blocker ■ This creature can't attack. ■ When this creature enters the battle zone, you may draw a card. If you do, discard a card from your hand. | Water | 4 | 3000 | GR CreatureDeletron | 6/25 - | |
| Zero Void, Fiend No. 000■ If you have 10 or more cards in your graveyard, this creature can't be destroyed. | Darkness | 5 | 5000 | GR CreatureMafi Gang/Demon Command/Deletron | 7/25 - | |
| Hell Egregori Type Zero■ Double Breaker ■ When this creature enters the battle zone, destroy 1 of your other GR creatures. | Darkness | 4 | 8000 | GR CreatureMafi Gang/Deletron | 8/25 SR | |
| Dododo Dopey Dope■ Double Breaker ■ Whenever this creature attacks, discard 2 cards from your hand. | Fire | 4 | 7000 | GR CreatureBeat Jockey/Wonderforce | 9/25 SR | |
| Zagaan GR, Knight of Darkness■ Double Breaker | Darkness | 6 | 7000 | GR CreatureDemon Command | 10/25 VR | |
| Rocky Rock■ When this creature leaves the battle zone, GR summon. That GR creature enters the battle zone tapped. (GR summon: Summon the top card of your Super GR as though you had paid its cost.) (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR, and if they go to any zone other than the battle zone, they return to the bottom of your Super GR.) | Fire | 4 | 1000 | GR CreatureBeat Jockey/Wonderforce | 11/25 R | |
| Carapace TS-10■ Mana Drive 3 (Water): If you have 3 or more cards in your mana zone including a Water civilization card, this creature gains 'Blocker.' (You may tap a creature with 'Blocker' to change the target of an opponent's creature's attack to that creature.) | Water | 3 | 1000 | GR CreatureTrix/Deletron | 12/25 C | |
| Tomurai Type Hei-3■ When this creature enters the battle zone, choose up to 3 cards from your opponent's graveyard. Your opponent puts them on the bottom of their deck in any order. (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR, and if they go to any zone other than the battle zone, they return to the bottom of your Super GR.) | Darkness | 3 | 3000 | GR CreatureMafi Gang/Deletron | 13/25 C | |
| Ryugetsu Drag Szark / Ryu Gokusatsu■ Draw a card. Then discard a card from your hand. GR summon. (GR summon: Summon the top card of your Super GR as though you had paid its cost.) | Darkness | 10 | 11000 | CreatureDolsuzaku Dragon/Team Zero | 14/25 - | |
| Dragon-Head Nebula Man / Zero Birth Festival■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Destroy 1 of your creatures. Then destroy 1 of your opponent's creatures. | Darkness | 10 | 12000 | CreatureDemon Command/Zerolist | 15/25 - | |
| Grand Guignol, Dark Strategist■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ Mugen Climb 2 (You may tap 2 of your creatures and pay [wd02] to summon this creature from your hand or graveyard.) ■ When this creature enters the battle zone, choose 1 of the following. ▶ Choose 1 other creature and return it to its owner's hand. ▶ Put the top 2 cards of your deck into your graveyard, then you may return 1 of them to your hand. | Water/Darkness | 8 | 4000 | CreatureDemon Command/Team Zero | 16/25 - | |
| Bikkurino■ Whenever this creature attacks, your opponent chooses 1 card in their hand and discards it. ■ When your opponent uses a card with 'Shield Trigger,' destroy this creature. ■ At the end of your turn, if your opponent has no creatures, put this creature from your graveyard into the battle zone. | Darkness | 5 | 5000 | CreatureMafi Gang/Specials | 17/25 SR | |
| Obza No. 08, Dragon-Armed Oni / Genesis of the Final End■ Put the top 3 cards of your deck into your graveyard. Then return a creature from your graveyard to your hand. | Darkness | 9 | 8000 | CreatureDragon Guild/Mafi Gang | 18/25 SR | |
| Ze-ro, Darkness King■ Instead of paying this spell's cost, you may discard 3 darkness cards from your hand and destroy 3 of your darkness creatures to cast it. ■ Put the top 4 cards of your deck into your graveyard. Then put 1 darkness creature from your graveyard into the battle zone. | Darkness | 8 | Spell | 19/25 VR | ||
| Dupoiz, Darma■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, destroy 2 of your creatures. Then your opponent chooses 1 of their own creatures and destroys it. | Darkness | 2 | 8000 | CreatureMafi Gang/Magic Tool | 20/25 R | |
| Zarost, Dark Armor■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ At the start of your turn, if this creature is in your graveyard, you may put 1 of your shields into your graveyard. If you do, put this creature into the battle zone. | Darkness | 4 | 3000 | CreatureDark Nightmare/Revolutionary Army | 21/25 U | |
| Turbo Cho, Sinless■ Mugen Climb 1 (You may tap 1 of your creatures and pay [dd01] to summon this creature from your hand or graveyard.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature wins a battle, destroy this creature. | Darkness | 3 | 3000 | CreatureMafi Gang/Team Zero | 22/25 C | |
| Atsuto, Strategic D.H.■ When this creature enters the battle zone, you may draw 2 cards. If you do, discard 2 cards from your hand. | Water/Darkness | 2 | 2000 | CreatureHumanoid/Hero | 23/25 C | |
| Dugenda, Gig■ When this creature enters the battle zone, draw 2 cards. Then discard 2 cards from your hand. | Water/Darkness | 2 | 2000 | CreatureMafi Gang/Team Zero | 24/25 C | |
| [Question 2] Noron■ When this creature enters the battle zone, draw 2 cards. Then discard 2 cards from your hand. | Water/Darkness | 2 | 2000 | CreatureRevolutionary Army/Tech Gang | 25/25 C |