Cards › Earlier sets › DMC34
DMC34 — DMC-34 CoroCoro Dream Pack II (Eternal Legacy)
60 cards · Released 2007-02-24 · Promos & others · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Ethel, Star Sea Elemental■ This creature can't be blocked. | Light | 6 | 5500 | CreatureAngel Command | 1/55 VR | |
| Extreme Crawler■ When you put this creature into the battle zone, return all your other creatures from the battle zone to your hand. ■ Double Breaker (This creature breaks 2 shields.) | Water | 5 | 7000 | CreatureEarth Eater | 2/55 VR | |
| Necrodragon Zanjibar■ All your opponent's tapped creatures in the battle zone get -2000 power. (Creatures with power 0 or less are destroyed.) | Darkness | 7 | 5000 | CreatureDragon Zombie | 3/55 VR | |
| Zack Pichi, Winged Dragon Admiral■ When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all Armored Dragons and Fire Birds from among them into your hand and return the rest to the bottom of your deck in any order. If all the revealed cards were Dragons, this creature gains 'Speed Attacker' until the end of the turn. ■ During your opponent's turn, when this creature is discarded from your hand, you may put it into the battle zone instead of putting it into your graveyard. ■ Double Breaker | Fire | 8 | 6000 | CreatureArmored Dragon/Fire Bird | 4/55 VR | |
| Tanzanyte, the Awakener■ When you put this card into your mana zone, put it in tapped. ■ Double Breaker ■ Instead of attacking with this creature, you may tap it and use the following ability. Choose 1 creature from your graveyard. Return all creatures with the same name as that creature from your graveyard to your hand. | Water/Darkness | 7 | 9000 | CreatureSpirit Quartz | 5/55 VR | |
| Pala Olesis, Morning Guardian■ Blocker ■ This creature can't attack players. ■ During your opponent's turn, all your other creatures get +2000 power. | Light | 3 | 2500 | CreatureGuardian | 6/55 R | |
| Jamseal, Spirit Knight■ Blocker ■ This creature can't attack players. ■ When you put this creature into the battle zone, if you have at least 1 other Ark Seraphim in the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 3 | 2000 | CreatureArc Seraphim | 7/55 R | |
| Cosmic Darts■ Your opponent chooses 1 of your shields and you look at it. If it's a spell, you may cast it immediately without paying its cost. If you don't cast it or that card isn't a spell, return it to its original place. | Light | 1 | Spell | 8/55 R | ||
| Crystal Spinslicer■ Evolution: Put on top of 1 of your Liquid People. ■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then this creature battles that opponent's creature.) | Water | 2 | 5000 | Evolution CreatureLiquid People | 9/55 R | |
| Over Skill, Rampaging Machine■ Each player draws a card at the start of their own turn. ■ When your opponent chooses a creature in the battle zone, they can't choose this creature. (However, they may attack or block this creature.) | Water | 5 | 3000 | CreatureGreat Mechaoh | 10/55 R | |
| Dark Salamandaz, White Tiger Swordsman■ When you put this creature into the battle zone, your opponent chooses 1 card in their own hand and discards it. If you have at least 1 <Helios Tiga Dragon> in the battle zone, your opponent discards their entire hand instead of 1 card. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 7000 | CreatureDemon Command | 11/55 R | |
| Fuuma Abyss Magmoor■ Double Breaker (This creature breaks 2 shields.) ■ When you put this creature into the battle zone, you may return 1 creature from your graveyard to your hand. | Darkness | 7 | 6000 | CreatureGrand Devil | 12/55 R | |
| Upheaval■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Each player returns all cards in their own mana zone to their hand and, at the same time, taps all cards in their own hand and puts them into their mana zone. | Darkness | 6 | Spell | 13/55 R | ||
| Spiritual Star Dragon■ Double Breaker ■ When you put this creature into the battle zone, look at your deck. You may choose 1 creature that evolves from a Dragon, show it to your opponent, and add it to your hand. Then shuffle your deck. | Fire | 7 | 8000 | CreatureArmored Dragon | 14/55 R | |
| Helios Tiga Dragon■ When you put this creature into the battle zone, destroy all of your opponent's creatures with power 2000 or less. If you have at least 1 <Dark Salamandaz, White Tiger Swordsman> in the battle zone, destroy all of your opponent's creatures with power 4000 or less instead of 2000 or less. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 7000 | CreatureArmored Dragon | 15/55 R | |
| Pincer Scarab■ This creature gets +2000 power for each card in your opponent's hand. ■ While this creature has power 6000 or more, it gains 'Double Breaker.' (A creature that gains 'Double Breaker' breaks 2 shields.) | Nature | 4 | 1000 | CreatureGiant Insect | 16/55 R | |
| Banjo, the Super-energetic■ When you put this creature into the battle zone, look at your deck. You may choose 1 Dreammate from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Nature | 4 | 1000 | CreatureDreammate | 17/55 R | |
| Comet Eye, the Spectral Spud■ When you put this card into your mana zone, put it in tapped. ■ Evolution: Put on top of 1 of your Wild Veggies or Rainbow Phantoms. ■ All your other Wild Veggies and Rainbow Phantoms in the battle zone get +2000 power. ■ At the end of your turn, you may untap any number of your Wild Veggies and Rainbow Phantoms in the battle zone. | Light/Nature | 4 | 5500 | Evolution CreatureWild Veggies/Rainbow Phantom | 18/55 R | |
| Lukia Lex, Pinnacle Guardian■ When you put this card into your mana zone, put it in tapped. ■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) ■ At the end of your turn, you may untap this creature. | Light/Nature | 3 | 2500 | CreatureGuardian | 19/55 R | |
| Fortification Against Barrage and Ambush■ When you put this card into your mana zone, put it in tapped. ■ Reveal cards from the top of your deck until a creature appears. Destroy all creatures with less power than that creature. Put all the revealed cards into your graveyard. | Water/Fire | 5 | Spell | 20/55 R | ||
| Tra Rion, Penumbra Guardian■ Instead of attacking with this creature, you may tap it and use the following ability: Choose a race. At the end of this turn, untap all creatures of that race in the battle zone. | Light | 6 | 5500 | CreatureGuardian | 21/55 U | |
| Valkyer, Starstorm Elemental■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack players. | Light | 5 | 7000 | CreatureAngel Command | 22/55 U | |
| Zereem Crawler■ This creature can attack untapped Fire creatures. ■ This creature can't attack players. | Water | 5 | 4000 | CreatureEarth Eater | 23/55 U | |
| Lucky Ball■ When you put this creature into the battle zone, if your opponent has 3 or fewer shields, you may draw up to 2 cards. | Water | 4 | 3000 | CreatureCyber Virus | 24/55 U | |
| Vajuta, Demon of Chaos■ This creature breaks 1 additional shield for each of your opponent's civilizations in the battle zone. | Darkness | 7 | 6000 | CreatureDemon Command | 25/55 U | |
| Scheming Hands■ Look at your opponent's hand, choose 1 card from it, and make them discard it. | Darkness | 5 | Spell | 26/55 U | ||
| Explosive Trooper Zalmez■ When you put this creature into the battle zone, if your opponent has 2 or fewer shields, you may destroy one of your opponent's creatures with power 3000 or less. | Fire | 3 | 2000 | CreatureArmaroid | 27/55 U | |
| Comet Missile■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Destroy 1 of your opponent's creatures with 'Blocker' and power 6000 or less. | Fire | 1 | Spell | 28/55 U | ||
| Cloud Mayfly■ If all the cards in your mana zone are nature cards, this creature gets +4000 power, gains 'Double Breaker,' and can't be blocked by creatures with power 5000 or less. | Nature | 4 | 2000 | CreatureGiant Insect | 29/55 U | |
| Funeral Song of the Beasts■ Until the end of the turn, all your creatures in the battle zone get +4000 power and gain 'Whenever this creature attacks a player and is blocked, break 1 of your opponent's shields.' | Nature | 4 | Spell | 30/55 U | ||
| Tajimal, Vizier of Aqua■ Blocker ■ When you put this card into your mana zone, put it in tapped. ■ This creature can't attack players. ■ When battling a fire creature, this creature's power is +4000. | Light/Water | 3 | 4000 | CreatureInitiate/Liquid People | 31/55 U | |
| Melcap, the Mutant Explorer■ When you put this card into your mana zone, put it in tapped. ■ Whenever this creature attacks a player and isn't blocked, tap all your opponent's creatures in the battle zone. | Light/Darkness | 6 | 4000 | CreatureGladiator/Hedrian | 32/55 U | |
| Hide and Seek■ When you put this card into your mana zone, put it in tapped. ■ Choose 1 of your opponent's non-evolution creatures in the battle zone and return it to its owner's hand. Then choose 1 card in your opponent's hand without looking and make them discard it. | Water/Darkness | 4 | Spell | 33/55 U | ||
| Galek, the Shadow Warrior■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, choose one of your opponent's creatures with "Blocker" and destroy it, then choose a card at random from your opponent's hand and have them discard it. | Darkness/Fire | 5 | 2000 | CreatureGhost/Humanoid | 34/55 U | |
| Gonta, the Warrior Savage■ When you put this card into your mana zone, put it in tapped. | Fire/Nature | 2 | 4000 | CreatureHumanoid/Beast Folk | 35/55 U | |
| Messa Bahna, Expanse Guardian■ Blocker ■ This creature can't attack players. ■ Whenever an opponent's creature attacks, this creature blocks if able. | Light | 3 | 5000 | CreatureGuardian | 36/55 C | |
| Mint Shuval, Oracle Guardian■ Blocker ■ This creature can't attack players. ■ Thrilling Three: Guardian (When you put this creature into the battle zone, reveal the top 3 cards of your deck. For each Guardian revealed, you may do the following ability once. Then put all revealed cards on the bottom of your deck in any order.) Return 1 spell from your graveyard to your hand. | Light | 3 | 2500 | CreatureGuardian | 37/55 C | |
| Pharzi, the Oracle■ When this creature is destroyed, you may return 1 spell from your graveyard to your hand. | Light | 2 | 1000 | CreatureLight Bringer | 38/55 C | |
| Tulk, the Oracle | Light | 1 | 500 | CreatureLight Bringer | 39/55 C | |
| Pulpy Goobie■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then this creature battles that opponent's creature.) ■ When you put this creature into the battle zone, look at the top 5 cards of your deck. Then put them back in any order. ■ This creature can't attack. | Water | 3 | 3000 | CreatureGel Fish | 40/55 C | |
| Wily Carpenter■ When you put this creature into the battle zone, you may draw up to 2 cards. Then discard 2 cards from your hand. | Water | 3 | 1000 | CreatureMerfolk | 41/55 C | |
| Clone Factory■ You may choose up to 2 cards from your mana zone and return them to your hand. | Water | 3 | Spell | 42/55 C | ||
| Emergency Typhoon■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ You may draw up to 2 cards. Then discard a card from your hand. | Water | 2 | Spell | 43/55 C | ||
| Zahaku, Bloodstained Monk■ This creature's power is +3000 for each of your opponent's tapped creatures in the battle zone. | Darkness | 4 | 2000 | CreatureDemon Command | 44/55 C | |
| Trixo, Wicked Doll■ Whenever this creature attacks a player and isn't blocked, your opponent chooses 1 of their own creatures and destroys it. | Darkness | 4 | 2000 | CreatureDeath Puppet | 45/55 C | |
| Windmill Mutant■ Whenever this creature attacks, choose a card at random from your opponent's hand and have them discard it. | Darkness | 3 | 2000 | CreatureHedrian | 46/55 C | |
| Zombie Carnival■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose a race. Choose up to 3 creatures of that race from your graveyard and add them to your hand. | Darkness | 5 | Spell | 47/55 C | ||
| Mykee's Pliers■ All your darkness and nature creatures in the battle zone gain 'Speed Attacker.' (A creature that gains 'Speed Attacker' doesn't have summoning sickness.) | Fire | 4 | 2000 | CreatureXenoparts | 48/55 C | |
| Mezger, Commando Leader■ Speed Attacker (This creature doesn't have summoning sickness.) | Fire | 4 | 2000 | CreatureHumanoid | 49/55 C | |
| Ten-Ton Crunch■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Destroy one of your opponent's creatures with power 3000 or less. | Fire | 4 | Spell | 50/55 C | ||
| Relentless Blitz■ Choose a race. This turn, creatures of that race can attack untapped creatures and can't be blocked when attacking creatures. | Fire | 3 | Spell | 51/55 C | ||
| Copper Locust■ Whenever another creature evolves, destroy this creature. | Nature | 3 | 5000 | CreatureGiant Insect | 52/55 C | |
| Cavern Raider■ Whenever this creature attacks a player and isn't blocked, look at your deck. You may choose 1 creature from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Nature | 3 | 2000 | CreatureBeast Folk | 53/55 C | |
| Scowling Tomato | Nature | 2 | 2000 | CreatureWild Veggies | 54/55 C | |
| Hearty Cap'n Polligon■ When this creature breaks a shield, return this creature to your hand at the end of that turn. | Nature | 1 | 2000 | CreatureSnow Faerie | 55/55 C | |
| Petrova, Channeler of Suns■ When you put this creature into the battle zone, choose 1 race other than Mecha del Sol. All creatures of that race get +4000 power. ■ When your opponent chooses a creature, they can't choose <Petrova, Channeler of Suns>. | Light | 5 | 3500 | CreatureMecha Del Sol | S1/S5 SR | |
| King Aquakamui■ When you put this creature into the battle zone, you may return all Angel Commands and Demon Commands from your graveyard to your hand. ■ All Angel Commands and Demon Commands in the battle zone get +2000 power. | Water | 7 | 5000 | CreatureLeviathan | S2/S5 SR | |
| Überdragon Bajula■ Evolution: Put on top of 1 of your Dragons. ■ Whenever this creature attacks, you may choose up to 2 cards from your opponent's mana zone. Your opponent puts them into their owner's graveyard. ■ Triple Breaker (This creature breaks 3 shields.) | Fire | 7 | 13000 | Evolution CreatureArmored Dragon | S3/S5 SR | |
| Cassiopeia Story, Holy Emperor■ Evolution: Put on top of 1 of your Ark Seraphim. ■ When you put this creature into the battle zone, reveal the top 5 cards of your deck. Choose up to 1 creature of each civilization from among them and add them to your hand. Return the rest to the bottom of your deck in any order. ■ Double Breaker | Nature | 7 | 6000 | Evolution CreatureArc Seraphim | S4/S5 SR | |
| Galzark, Divine Destruction Dragon Knight■ When you put this card into your mana zone, put it in tapped. ■ If you have at least 1 other Dragon in the battle zone, this creature gains 'Power Attacker +6000' and 'Triple Breaker.' ■ This creature can't be attacked. ■ Double Breaker | Darkness/Fire | 6 | 6000 | CreatureArmored Dragon/Dragon Zombie | S5/S5 SR |