Cards › Earlier sets › DMC39
DMC39 — DMC-39 Super Deck Zero Victory Soul
16 cards · Promos & others · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Bolgress Bazz, Matchless Dragon Machine■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, you may return any number of Dragons from your mana zone to your hand. ■ Double Breaker (This creature breaks 2 shields.) | Fire/Nature | 7 | 8000 | CreatureArmored Dragon/Earth Dragon | 3/33 - | |
| Super Dragon Machine Dolzark■ When you put this card into your mana zone, put it in tapped. ■ Whenever another one of your Dragons attacks, you may choose 1 of your opponent's creatures with power 5000 or less in the battle zone and put it into its owner's mana zone. ■ Double Breaker (This creature breaks 2 shields.) | Fire/Nature | 6 | 7000 | CreatureArmored Dragon/Earth Dragon | 4/33 - | |
| Überdragon Valkyrias■ Evolution: Put on top of 1 of your Armored Dragons. ■ When you put this creature into the battle zone, you may put 1 non-evolution Dragon from your mana zone into the battle zone. ■ Triple Breaker (This creature breaks 3 shields.) | Fire | 9 | 13000 | Evolution CreatureArmored Dragon | 10/33 SR | |
| Bolberg Cross Dragon■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ You may cross one of your Cross Gears in the battle zone to this creature without paying its cost. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 8 | 7000 | CreatureArmored Dragon | 11/33 SR | |
| Bajula's Soul■ Cross Gear ■ The creature crossed with this gets +2000 power and breaks 1 additional shield. ■ Whenever the creature crossed with this attacks, you may choose up to 2 cards from your opponent's mana zone and put them into their owner's graveyard. | Fire | 5 | Cross Gear | 12/33 SR | ||
| Fighter Dual Fang■ Evolution: Put on top of 1 of your Beast Folk. ■ When you put this creature into the battle zone, put the top 2 cards of your deck into your mana zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 6 | 8000 | Evolution CreatureBeast Folk | 13/33 SR | |
| Magmadragon Jagalzor■ Double Breaker ■ Turbo Rush (After another one of your creatures breaks a shield, until the end of that turn, this creature gains the following ability.) All your creatures gain 'Speed Attacker.' (A creature that gains 'Speed Attacker' doesn't have summoning sickness.) | Fire | 6 | 6000 | CreatureVolcano Dragon | 16/33 VR | |
| Helios Tiga Dragon■ When you put this creature into the battle zone, destroy all of your opponent's creatures with power 2000 or less. If you have at least 1 <Dark Salamandaz, White Tiger Swordsman> in the battle zone, destroy all of your opponent's creatures with power 4000 or less instead of 2000 or less. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 7000 | CreatureArmored Dragon | 22/33 R | |
| Hell's Scrapper■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose any number of your opponent's creatures so that their total power is 5000 or less, and destroy them. | Fire | 7 | Spell | 23/33 R | ||
| Rumbling Terahorn■ When this creature enters the battle zone, look at your deck. You may choose 1 creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Nature | 5 | 3000 | CreatureHorn Beast | 24/33 R | |
| Soulswap■ Shield Trigger ■ Choose 1 creature in the battle zone. You may put it into its owner's mana zone. If you do, choose 1 non-evolution creature from that mana zone with cost equal to or less than the number of cards in that mana zone. That player puts that creature into the battle zone. | Nature | 3 | Spell | 25/33 R | ||
| Wind Axe, the Warrior Savage■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, destroy 1 of your opponent's creatures with 'Blocker,' and put the top card of your deck into your mana zone. | Fire/Nature | 5 | 2000 | CreatureHumanoid/Beast Folk | 27/33 U | |
| Gonta, the Warrior Savage■ When you put this card into your mana zone, put it in tapped. | Fire/Nature | 2 | 4000 | CreatureHumanoid/Beast Folk | 28/33 U | |
| Cavern Raider■ Whenever this creature attacks a player and isn't blocked, look at your deck. You may choose 1 creature from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Nature | 3 | 2000 | CreatureBeast Folk | 31/33 C | |
| Bronze-Arm Tribe■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 1000 | CreatureBeast Folk | 32/33 C | |
| Quixotic Hero Swine Snout■ When another creature enters the battle zone, that turn, this creature gets +3000 power. | Nature | 2 | 1000 | CreatureBeast Folk | 33/33 C |