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DMC41 — DMC-41 CoroCoro Dream Deck Wild Kingdom
14 cards · Released 2008-04-26 · Promos & others · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Kenji Panda Nelra, Tyrannical Shogun■ Evolution: Put on top of 1 of your Dreammates. ■ Whenever this creature attacks, reveal the top card of your deck. If it's a non-evolution Dreammate or Vehicle Bee, you may put it into the battle zone. ■ Double Breaker | Nature | 5 | 6000 | Evolution CreatureDreammate | 1/14 - | |
| 1st Lt. Pen Pen, Special Forest Commander■ All your other Dreammates get +1000 power. ■ When one of your other Dreammates would be destroyed, put that creature into your mana zone instead of your graveyard. | Nature | 2 | 1000 | CreatureDreammate | 2/14 - | |
| Gantora Maxivus■ Whenever this creature attacks, you may put the top card of your deck into your mana zone. | Fire/Nature | 3 | 4000 | CreatureVehicle Bee | 3/14 - | |
| Roubanrei of Impact■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ This creature attacks each turn if able. ■ Whenever one of your Tyranno Drakes or Brave Spirits attacks, destroy one of your opponent's creatures that has "Blocker." | Fire | 5 | 1000 | CreatureBrave Spirit | 4/14 R | |
| Hell's Scrapper■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose any number of your opponent's creatures so that their total power is 5000 or less, and destroy them. | Fire | 7 | Spell | 5/14 R | ||
| Banjo, the Super-energetic■ When you put this creature into the battle zone, look at your deck. You may choose 1 Dreammate from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Nature | 4 | 1000 | CreatureDreammate | 6/14 R | |
| Rinpao, King of Speed Eating■ Speed Attacker (This creature doesn't have summoning sickness.) ■ Dynamo (When a battle starts, or when you can attack with this creature, you may tap this creature. If you do, until the end of the turn, add this creature's power and abilities to 1 of your other Dynamos in the battle zone.) | Fire | 3 | 1000 | CreatureDreammate/Dynamo | 7/14 U | |
| Bomber Doll■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Destroy 1 of your opponent's creatures with power 2000 or less, or 1 of your opponent's tapped creatures with power 5000 or less. | Fire | 4 | Spell | 8/14 U | ||
| Hopstep Battan■ At the end of your turn, if you didn't put one of your Dream Mates or Vehicle Bees into the battle zone during that turn, destroy this creature. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 4 | 7000 | CreatureVehicle Bee | 9/14 U | |
| Gonta, the Warrior Savage■ When you put this card into your mana zone, put it in tapped. | Fire/Nature | 2 | 4000 | CreatureHumanoid/Beast Folk | 10/14 U | |
| Pyrofighter Magnus■ Speed Attacker (This creature doesn't have summoning sickness.) ■ At the end of your turn, return this creature to your hand. | Fire | 3 | 3000 | CreatureDragonoid | 11/14 C | |
| Ralbin of Pop Mountain■ If you have a nature card in your mana zone, this creature gets +2000 power. | Fire | 2 | 1000 | CreatureDreammate | 12/14 C | |
| Colonel Koala, Forest Commander■ O-Drive Light x1, Fire x1 (When you summon this creature, you may additionally tap 1 Light card, 1 Fire card, or both in your mana zone. If you do, this creature gains the following abilities.) ■ Light: This turn, all effects that prevent 1 of your creatures in the battle zone from attacking are nullified. ■ Fire: When this creature enters the battle zone, 1 of your creatures in the battle zone gains "Double Breaker" this turn. | Nature | 3 | 2000 | CreatureDreammate | 13/14 C | |
| Hearty Cap'n Polligon■ When this creature breaks a shield, return this creature to your hand at the end of that turn. | Nature | 1 | 2000 | CreatureSnow Faerie | 14/14 C |