Cards › Earlier sets › DMC42
DMC42 — DMC-42 CoroCoro Dream Pack III (Eternal Gear)
90 cards · Released 2008-05-23 · Promos & others · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Leopard Glory Sword■ Cross Gear ■ You may put an evolution creature of any race on a creature crossed with this. ■ You may put an evolution Cross Gear of any civilization on this Cross Gear. | Nature | 2 | Cross Gear | 1/90 U | ||
| Alphadios, Lord of Spirits■ Evolution: Put on one of your Angel Commands. ■ Nobody can summon non-light creatures or cast non-light spells. ■ Triple Breaker (This creature breaks 3 shields) | Light | 10 | 15500 | Evolution CreatureAngel Command | 2/90 SR | |
| Craze Valkyrie, the Drastic■ Evolution: Put on top of 1 of your Initiates. ■ When you put this creature into the battle zone, you may choose up to 2 of your opponent's creatures in the battle zone and tap them. ■ Double Breaker (This creature breaks 2 shields.) | Light | 6 | 7500 | Evolution CreatureInitiate | 3/90 SR | |
| Crystal Paladin■ Evolution: Put on top of 1 of your Liquid People. ■ When you put this creature into the battle zone, return all creatures with 'Blocker' in the battle zone to their owners' hands. | Water | 4 | 5000 | Evolution CreatureLiquid People | 4/90 SR | |
| Dorballom, Lord of Demons■ Evolution: Put on top of 1 of your Demon Commands. ■ When you put this creature into the battle zone, destroy all non-darkness creatures. Then each player puts all non-darkness cards from their own mana zone into their graveyard. ■ Triple Breaker (This creature breaks 3 shields.) | Darkness | 10 | 13000 | Evolution CreatureDemon Command | 5/90 SR | |
| Bolmeteus Steel Dragon■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature breaks a shield, your opponent puts that shield into its owner's graveyard instead of adding it to their hand. | Fire | 7 | 7000 | CreatureArmored Dragon | 6/90 SR | |
| Aura Pegasus, Avatar of Life■ Evolution: Put on top of 1 of your Beast Folk. ■ When you put this creature into the battle zone, put the top 2 cards of your deck into your mana zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 6 | 8000 | Evolution CreatureBeast Folk | 7/90 SR | |
| Fighter Dual Fang■ When you put this card into your mana zone, put it in tapped. ■ Sympathy: Angel Command and Demon Command (The cost you pay to summon this creature is reduced by 1 for each of your Angel Commands or Demon Commands in the battle zone. However, the cost can't be reduced below 2.) ■ Whenever one of your Angel Commands or Demon Commands attacks, destroy one of your opponent's tapped creatures. ■ Double Breaker | Light/Darkness | 6 | 6500 | CreatureAngel Command/Demon Command | 8/90 SR | |
| Auzesu, Demonic Elemental■ When you put this card into your mana zone, put it in tapped. ■ Evolution V: Put on top of a stack of 1 of your Horn Beasts and 1 Angel Command. ■ Whenever this creature attacks or leaves the battle zone, reveal the top card of your deck. If it's a non-evolution creature, put it into the battle zone. If it's any other card, add it to your hand. ■ Triple Breaker (This creature breaks 3 shields.) | Light/Nature | 6 | 12000 | Evolution Creature (Evolution V)Saint Pegasus | 9/90 SR | |
| Altgear, Holy Weaponry Elemental■ When this creature enters the battle zone, you may put 1 Cross Gear from your mana zone or graveyard into the battle zone. Cross that Cross Gear to this creature without paying its cost. ■ Double Breaker (This creature breaks 2 shields) | Light | 9 | 6000 | CreatureAngel Command | 10/90 VR | |
| Endless Puppet, Lord of Magic■ Evolution: Put on one of your Death Puppets. ■ Whenever your opponent discards cards from their hand, you may draw the same number of cards as were discarded. | Darkness | 3 | 5000 | Evolution CreatureDeath Puppet | 11/90 VR | |
| Dulanzames, Jet-Black War Demon■ G-Zero: If you have 3 or more Demon Commands in the battle zone, you may summon this creature without paying its cost. ■ When you put this creature into the battle zone, return all creatures from your graveyard to your hand. ■ Triple Breaker | Darkness | 12 | 12000 | CreatureDemon Command | 12/90 VR | |
| Valkerios Dragon■ G-Zero: If you have 2 or more Armored Dragons in the battle zone, you may summon this creature without paying its cost. ■ Double Breaker | Fire | 7 | 6000 | CreatureArmored Dragon | 13/90 VR | |
| Invincible Cataclysm■ Choose up to 3 of your opponent's shields without looking at them and put them into their owner's graveyard. | Fire | 13 | Spell | 14/90 VR | ||
| Shaman Totem■ When you put this creature into the battle zone, you may draw a card for each of your races in the battle zone other than Mystery Totem. | Nature | 6 | 4000 | CreatureMystery Totem | 15/90 VR | |
| Balhols, Demonic Elemental■ When you put this card into your mana zone, put it there tapped. ■ Blocker ■ All of your opponent's creatures attack each turn if able. ■ This creature can't attack your opponent. ■ When this creature blocks, untap it after the battle. | Light/Darkness | 8 | 6000 | CreatureAngel Command/Demon Command | 16/90 VR | |
| Tsunami Catastrophe■ When you put this card into your mana zone, put it there tapped. ■ Evolution - Put on one of your water or darkness Cross Gears. ■ The creature this is crossed to gets +2000 power. ■ Whenever the creature this is crossed to attacks, you may draw up to 2 cards. Then your opponent chooses 2 cards from their hand and discards them. | Water/Darkness | 4 | Evolution Cross Gear | 17/90 VR | ||
| Cabalt, the Patroller■ When you put this creature into the battle zone, look at your opponent's hand and make them discard all Darkness and Fire spells from it. | Light | 4 | 2500 | CreatureCosmo Walker | 18/90 R | |
| Valiant Spark■ Shield Trigger ■ Choose one of your opponent's creatures in the battle zone and tap it. ■ Metamorph (If you have 7 or more cards in your mana zone, this spell gets the following ability.) Instead of one creature, tap all of your opponent's creatures in the battle zone. | Light | 3 | Spell | 19/90 R | ||
| Petrial Flame■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever your opponent chooses a creature in the battle zone, they can't choose the creature this is crossed to. (However, they may attack or block the creature this is crossed to.) | Light | 3 | Cross Gear | 20/90 R | ||
| Crystal Lancer■ Evolution - Put on one of your Liquid People. ■ This creature can't be blocked. ■ Double Breaker (This creature breaks 2 shields.) | Water | 6 | 8000 | Evolution CreatureLiquid People | 21/90 R | |
| Triple Brain■ Draw up to 3 cards. | Water | 5 | Spell | 22/90 R | ||
| Transmogrify■ Destroy one of your opponent's Shield Trigger creatures. If you do, its owner reveals cards from the top of their deck until a non-evolution creature appears. That player puts the creature into the battle zone and puts the other revealed cards into their graveyard. | Water | 3 | Spell | 23/90 R | ||
| Noble Enforcer■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to can't be attacked or blocked by creatures with power 2000 or less. ■ While this card isn't crossed to any creature, creatures with power 2000 or less can't attack or block. | Water | 4 | Cross Gear | 24/90 R | ||
| Time Tripper, Shadow of Stagnation■ Your opponent's cards are put into their mana zone tapped. | Darkness | 3 | 1000 | CreatureGhost | 25/90 R | |
| Lost Soul■ Your opponent discards their hand. | Darkness | 7 | Spell | 26/90 R | ||
| Terror Pit■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost) ■ Destroy 1 of your opponent's creatures. | Darkness | 6 | Spell | 27/90 R | ||
| Immortal Blade■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ While this card isn't crossed to any creature, all creatures in the battle zone have "Slayer." ■ Whenever the creature this is crossed to attacks, you may return a creature from your graveyard to your hand. | Darkness | 4 | Cross Gear | 28/90 R | ||
| Twin-Cannon Skyterror■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 7000 | CreatureArmored Wyvern | 29/90 R | |
| Kyrstron, Lair Delver■ When this creature is destroyed, you may put a Dragon from your hand into the battle zone. | Fire | 5 | 1000 | CreatureDragonoid | 30/90 R | |
| Rikabu's Screwdriver■ Instead of attacking with this creature, you may tap it and use the following ability: Destroy one of your opponent's creatures that has "Blocker." | Fire | 2 | 1000 | CreatureXenoparts | 31/90 R | |
| Hell's Scrapper■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose any number of your opponent's creatures whose total power is 5000 or less and destroy them. | Fire | 7 | Spell | 32/90 R | ||
| Big Nasdeen, Great Veggie King■ Evolution - Put on one of your Wild Veggies. ■ When you put this creature into the battle zone, count the civilizations in your mana zone. Then put cards from the top of your deck into your mana zone equal to the number of those civilizations. ■ Double Breaker ■ When this creature is destroyed, return 2 cards from your mana zone to your hand. | Nature | 7 | 6000 | Evolution CreatureWild Veggies | 33/90 R | |
| Rumbling Terahorn■ When this creature enters the battle zone, look at your deck. You may choose 1 creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Nature | 5 | 3000 | CreatureHorn Beast | 34/90 R | |
| Courtney, Summer Breeze Faerie■ Cards in your mana zone count as cards of every civilization. | Nature | 2 | 2000 | CreatureSnow Faerie | 35/90 R | |
| Natural Snare■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost) ■ Choose 1 of your opponent's creatures in the battle zone and put it into its owner's mana zone. | Nature | 6 | Spell | 36/90 R | ||
| The Grave of Angels and Demons■ When you put this card into your mana zone, put it there tapped. ■ Shield Trigger ■ If there are 2 or more creatures with the same name in the battle zone, destroy all of them. Then look at all mana zones, and if there are 2 or more cards with the same name, put all of them into their owners' graveyards. | Light/Darkness | 4 | Spell | 37/90 R | ||
| Larba Geer, the Immaculate■ Evolution - Put on one of your Guardians. ■ When you put this creature into the battle zone, tap all of your opponent's creatures in the battle zone that have "Blocker." | Light | 3 | 5000 | Evolution CreatureGuardian | 38/90 U | |
| Ra Vu, Seeker of Lightning■ Whenever this creature attacks, you may return a light spell from your graveyard to your hand. | Light | 6 | 4000 | CreatureMecha Thunder | 39/90 U | |
| Martial Law■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's Cross Gears in the battle zone and put it into its owner's graveyard. | Light | 2 | Spell | 40/90 U | ||
| Thrash Crawler■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ When you put this creature into the battle zone, return a card from your mana zone to your hand. ■ This creature can't attack. | Water | 4 | 5000 | CreatureEarth Eater | 41/90 U | |
| Pakurio■ When this creature enters the battle zone, look at your opponent's hand. You may choose 1 card from it and add it face down to your opponent's shields. | Water | 4 | 1000 | CreatureCyber Lord | 42/90 U | |
| Deep Juggler■ While all the cards in your mana zone are Water cards, this creature's power is +1000. ■ Whenever this creature attacks, if all the cards in your mana zone are Water cards, draw a card. | Water | 3 | 2000 | CreatureMerfolk | 43/90 U | |
| Chaos Worm■ Evolution - Put on one of your Parasite Worms. ■ When you put this creature into the battle zone, you may destroy one of your opponent's creatures. | Darkness | 5 | 5000 | Evolution CreatureParasite Worm | 44/90 U | |
| Locomotiver■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, choose 1 card in your opponent's hand at random and discard it. | Darkness | 4 | 1000 | CreatureHedrian | 45/90 U | |
| Zamaru, Treasure of Darkness■ While all the cards in your mana zone are Darkness cards, this creature's power is +2000. ■ Whenever this creature attacks, if all the cards in your mana zone are Darkness cards, choose a card from your opponent's hand without looking and have them discard it. | Darkness | 3 | 2000 | CreaturePandora Box | 46/90 U | |
| Denden Percussion■ When this creature would leave the battle zone because of your opponent's spell effect, it stays in the battle zone instead. | Darkness | 2 | 1000 | CreatureGargoyle | 47/90 U | |
| Gyulcas, Sage of the East Wind■ When this creature enters the battle zone, look at your deck. You may choose 1 Cross Gear from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Fire | 5 | 3000 | CreatureFeatheroid | 48/90 U | |
| Zyler's Lighter■ If all the cards in your mana zone are fire cards, this creature gets +1000 power and has "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 3 | 2000 | CreatureXenoparts | 49/90 U | |
| Drill Bowgun■ Choose one of your opponent's Cross Gears in the battle zone and put it into its owner's graveyard. Then, if the creature that card was crossed to has power 2000 or less, destroy that creature too. | Fire | 4 | Spell | 50/90 U | ||
| Fists of Forever■ Choose one of your creatures in the battle zone. This turn, when that creature wins a battle, untap it. | Fire | 1 | Spell | 51/90 U | ||
| Barkwhip, the Smasher■ Evolution - Put on one of your Beast Folk. ■ While this creature is tapped, each of your other Beast Folk in the battle zone gets +2000 power. | Nature | 2 | 5000 | Evolution CreatureBeast Folk | 52/90 U | |
| Cloud Mayfly■ If all the cards in your mana zone are nature cards, this creature gets +4000 power, gains 'Double Breaker,' and can't be blocked by creatures with power 5000 or less. | Nature | 4 | 2000 | CreatureGiant Insect | 53/90 U | |
| Funnoo, Bloody Winds Officer■ When you put this card into your mana zone, put it there tapped. ■ Blocker ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When one of your opponent's creatures breaks one of your shields, destroy this creature at the end of that turn. | Light/Fire | 3 | 3500 | CreatureSalt Trooper/Melt Warrior | 54/90 U | |
| Tick Tick, Swift Viral Swordfighter■ When you put this card into your mana zone, put it in tapped. ■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Whenever this creature attacks, you may draw a card. | Water/Fire | 4 | 1000 | CreatureCyber Virus/Dragonoid | 55/90 U | |
| Reap and Sow■ When you put this card into your mana zone, put it in tapped. ■ Choose a card from your opponent's mana zone and put it into its owner's graveyard. Then add the top card of your deck to your mana zone. | Fire/Nature | 5 | Spell | 56/90 U | ||
| Zemechis, the Explorer■ When this creature enters the battle zone, you may choose 1 of your opponent's Cross Gears in the battle zone and put it into its owner's graveyard. | Light | 5 | 3000 | CreatureGladiator | 57/90 C | |
| Magris, Vizier of Magnetism■ When you put this creature into the battle zone, you may draw a card. | Light | 4 | 3000 | CreatureInitiate | 58/90 C | |
| Cyclolink, Spectral Knight■ When this creature attacks your opponent and isn't blocked, look at your deck. You may choose a spell from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Light | 4 | 3000 | CreatureRainbow Phantom | 59/90 C | |
| Miele, Vizier of Lightning■ When you put this creature into the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 3 | 1000 | CreatureInitiate | 60/90 C | |
| Sarius, Vizier of Suppression■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ This creature can't attack players. | Light | 2 | 3000 | CreatureInitiate | 61/90 C | |
| La Ura Giga, Sky Guardian■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack your opponent. | Light | 1 | 2000 | CreatureGuardian | 62/90 C | |
| Aqua Shooter■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) | Water | 4 | 2000 | CreatureLiquid People | 63/90 C | |
| Cetibols■ When this creature is destroyed, you may draw a card. | Water | 3 | 2000 | CreatureSea Hacker | 64/90 C | |
| Candy Drop■ This creature can't be blocked. | Water | 3 | 1000 | CreatureCyber Virus | 65/90 C | |
| Aqua Guard■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. | Water | 1 | 2000 | CreatureLiquid People | 66/90 C | |
| Eureka Charger■ Draw a card. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 4 | Spell | 67/90 C | ||
| Energy Stream■ Draw 2 cards. | Water | 3 | Spell | 68/90 C | ||
| Jenny, the Dismantling Puppet■ When this creature enters the battle zone, look at your opponent's hand, choose 1 card from it, and make your opponent discard it. | Darkness | 4 | 1000 | CreatureDeath Puppet | 69/90 C | |
| Western Barrel, Shadow of Riots■ When you put this creature into the battle zone, your opponent chooses a card in their hand and discards it. | Darkness | 3 | 1000 | CreatureGhost | 70/90 C | |
| Bloody Cymbal■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the battle occurs.) ■ This creature can't attack. ■ Even if this creature wins a battle, it is destroyed after the battle. | Darkness | 2 | 4000 | CreatureGargoyle | 71/90 C | |
| Marrow Ooze, the Twister■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ Whenever this creature attacks your opponent, destroy this creature after the attack. | Darkness | 1 | 1000 | CreatureLiving Dead | 72/90 C | |
| Death Smoke■ Destroy 1 of your opponent's untapped creatures. | Darkness | 4 | Spell | 73/90 C | ||
| Corpse Charger■ Return a creature from your graveyard to your hand. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 4 | Spell | 74/90 C | ||
| Critical Blade■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your opponent's creatures that has "Blocker." | Darkness | 2 | Spell | 75/90 C | ||
| Quake Staff■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to has "Slayer." (Whenever a creature with "Slayer" battles, destroy the opponent's creature after the battle.) | Darkness | 1 | Cross Gear | 76/90 C | ||
| Gazarias Dragon■ While you have no shields, this creature gets +4000 power and has "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Fire | 5 | 4000 | CreatureArmored Dragon | 77/90 C | |
| Pyrofighter Magnus■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ At the end of your turn, if this creature is in the battle zone, return it to your hand. | Fire | 3 | 3000 | CreatureDragonoid | 78/90 C | |
| Rikabu, the Dismantler■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire | 3 | 1000 | CreatureMachine Eater | 79/90 C | |
| Kooc Pollon■ This creature can't be attacked. | Fire | 2 | 1000 | CreatureFire Bird | 80/90 C | |
| Kamikaze, Chainsaw Warrior■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) | Fire | 2 | 1000 | CreatureArmaroid | 81/90 C | |
| Deadly Fighter Braid Claw■ This creature attacks each turn if able. | Fire | 1 | 1000 | CreatureDragonoid | 82/90 C | |
| Crimson Hammer■ Choose one of your opponent's creatures with power 2000 or less and destroy it. | Fire | 2 | Spell | 83/90 C | ||
| Gardener, the Invoked■ When this creature enters the battle zone, you may choose 1 Cross Gear in the battle zone and put it into its owner's mana zone. | Nature | 3 | 2000 | CreatureWonder Trick | 84/90 C | |
| Bronze-Arm Tribe■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 1000 | CreatureBeast Folk | 85/90 C | |
| Quixotic Hero Swine Snout■ When another creature enters the battle zone, that turn, this creature gets +3000 power. | Nature | 2 | 1000 | CreatureBeast Folk | 86/90 C | |
| Dreaming Moon Knife■ When you put this creature into the battle zone, you may put a card from your hand into your mana zone. | Nature | 2 | 1000 | CreatureBeast Folk | 87/90 C | |
| Sniper Mosquito■ Whenever this creature attacks, return a card from your mana zone to your hand. | Nature | 1 | 2000 | CreatureGiant Insect | 88/90 C | |
| Faerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 89/90 C | ||
| Emerald Claw■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to gets +2000 power. | Nature | 1 | Cross Gear | 90/90 C |