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Cards › Earlier sets › DMC42

DMC42 — DMC-42 CoroCoro Dream Pack III (Eternal Gear)

90 cards · Released 2008-05-23 · Promos & others · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Leopard Glory SwordLeopard Glory Sword■ Cross Gear ■ You may put an evolution creature of any race on a creature crossed with this. ■ You may put an evolution Cross Gear of any civilization on this Cross Gear.Nature2Cross Gear1/90 U
Alphadios, Lord of SpiritsAlphadios, Lord of Spirits■ Evolution: Put on one of your Angel Commands. ■ Nobody can summon non-light creatures or cast non-light spells. ■ Triple Breaker (This creature breaks 3 shields)Light1015500Evolution CreatureAngel Command2/90 SR
Craze Valkyrie, the DrasticCraze Valkyrie, the Drastic■ Evolution: Put on top of 1 of your Initiates. ■ When you put this creature into the battle zone, you may choose up to 2 of your opponent's creatures in the battle zone and tap them. ■ Double Breaker (This creature breaks 2 shields.)Light67500Evolution CreatureInitiate3/90 SR
Crystal PaladinCrystal Paladin■ Evolution: Put on top of 1 of your Liquid People. ■ When you put this creature into the battle zone, return all creatures with 'Blocker' in the battle zone to their owners' hands.Water45000Evolution CreatureLiquid People4/90 SR
Dorballom, Lord of DemonsDorballom, Lord of Demons■ Evolution: Put on top of 1 of your Demon Commands. ■ When you put this creature into the battle zone, destroy all non-darkness creatures. Then each player puts all non-darkness cards from their own mana zone into their graveyard. ■ Triple Breaker (This creature breaks 3 shields.)Darkness1013000Evolution CreatureDemon Command5/90 SR
Bolmeteus Steel DragonBolmeteus Steel Dragon■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature breaks a shield, your opponent puts that shield into its owner's graveyard instead of adding it to their hand.Fire77000CreatureArmored Dragon6/90 SR
Aura Pegasus, Avatar of LifeAura Pegasus, Avatar of Life■ Evolution: Put on top of 1 of your Beast Folk. ■ When you put this creature into the battle zone, put the top 2 cards of your deck into your mana zone. ■ Double Breaker (This creature breaks 2 shields.)Nature68000Evolution CreatureBeast Folk7/90 SR
Fighter Dual FangFighter Dual Fang■ When you put this card into your mana zone, put it in tapped. ■ Sympathy: Angel Command and Demon Command (The cost you pay to summon this creature is reduced by 1 for each of your Angel Commands or Demon Commands in the battle zone. However, the cost can't be reduced below 2.) ■ Whenever one of your Angel Commands or Demon Commands attacks, destroy one of your opponent's tapped creatures. ■ Double BreakerLight/Darkness66500CreatureAngel Command/Demon Command8/90 SR
Auzesu, Demonic ElementalAuzesu, Demonic Elemental■ When you put this card into your mana zone, put it in tapped. ■ Evolution V: Put on top of a stack of 1 of your Horn Beasts and 1 Angel Command. ■ Whenever this creature attacks or leaves the battle zone, reveal the top card of your deck. If it's a non-evolution creature, put it into the battle zone. If it's any other card, add it to your hand. ■ Triple Breaker (This creature breaks 3 shields.)Light/Nature612000Evolution Creature (Evolution V)Saint Pegasus9/90 SR
Altgear, Holy Weaponry ElementalAltgear, Holy Weaponry Elemental■ When this creature enters the battle zone, you may put 1 Cross Gear from your mana zone or graveyard into the battle zone. Cross that Cross Gear to this creature without paying its cost. ■ Double Breaker (This creature breaks 2 shields)Light96000CreatureAngel Command10/90 VR
Endless Puppet, Lord of MagicEndless Puppet, Lord of Magic■ Evolution: Put on one of your Death Puppets. ■ Whenever your opponent discards cards from their hand, you may draw the same number of cards as were discarded.Darkness35000Evolution CreatureDeath Puppet11/90 VR
Dulanzames, Jet-Black War DemonDulanzames, Jet-Black War Demon■ G-Zero: If you have 3 or more Demon Commands in the battle zone, you may summon this creature without paying its cost. ■ When you put this creature into the battle zone, return all creatures from your graveyard to your hand. ■ Triple BreakerDarkness1212000CreatureDemon Command12/90 VR
Valkerios DragonValkerios Dragon■ G-Zero: If you have 2 or more Armored Dragons in the battle zone, you may summon this creature without paying its cost. ■ Double BreakerFire76000CreatureArmored Dragon13/90 VR
Invincible CataclysmInvincible Cataclysm■ Choose up to 3 of your opponent's shields without looking at them and put them into their owner's graveyard.Fire13Spell14/90 VR
Shaman TotemShaman Totem■ When you put this creature into the battle zone, you may draw a card for each of your races in the battle zone other than Mystery Totem.Nature64000CreatureMystery Totem15/90 VR
Balhols, Demonic ElementalBalhols, Demonic Elemental■ When you put this card into your mana zone, put it there tapped. ■ Blocker ■ All of your opponent's creatures attack each turn if able. ■ This creature can't attack your opponent. ■ When this creature blocks, untap it after the battle.Light/Darkness86000CreatureAngel Command/Demon Command16/90 VR
Tsunami CatastropheTsunami Catastrophe■ When you put this card into your mana zone, put it there tapped. ■ Evolution - Put on one of your water or darkness Cross Gears. ■ The creature this is crossed to gets +2000 power. ■ Whenever the creature this is crossed to attacks, you may draw up to 2 cards. Then your opponent chooses 2 cards from their hand and discards them.Water/Darkness4Evolution Cross Gear17/90 VR
Cabalt, the PatrollerCabalt, the Patroller■ When you put this creature into the battle zone, look at your opponent's hand and make them discard all Darkness and Fire spells from it.Light42500CreatureCosmo Walker18/90 R
Valiant SparkValiant Spark■ Shield Trigger ■ Choose one of your opponent's creatures in the battle zone and tap it. ■ Metamorph (If you have 7 or more cards in your mana zone, this spell gets the following ability.) Instead of one creature, tap all of your opponent's creatures in the battle zone.Light3Spell19/90 R
Petrial FlamePetrial Flame■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ Whenever your opponent chooses a creature in the battle zone, they can't choose the creature this is crossed to. (However, they may attack or block the creature this is crossed to.)Light3Cross Gear20/90 R
Crystal LancerCrystal Lancer■ Evolution - Put on one of your Liquid People. ■ This creature can't be blocked. ■ Double Breaker (This creature breaks 2 shields.)Water68000Evolution CreatureLiquid People21/90 R
Triple BrainTriple Brain■ Draw up to 3 cards.Water5Spell22/90 R
TransmogrifyTransmogrify■ Destroy one of your opponent's Shield Trigger creatures. If you do, its owner reveals cards from the top of their deck until a non-evolution creature appears. That player puts the creature into the battle zone and puts the other revealed cards into their graveyard.Water3Spell23/90 R
Noble EnforcerNoble Enforcer■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to can't be attacked or blocked by creatures with power 2000 or less. ■ While this card isn't crossed to any creature, creatures with power 2000 or less can't attack or block.Water4Cross Gear24/90 R
Time Tripper, Shadow of StagnationTime Tripper, Shadow of Stagnation■ Your opponent's cards are put into their mana zone tapped.Darkness31000CreatureGhost25/90 R
Lost SoulLost Soul■ Your opponent discards their hand.Darkness7Spell26/90 R
Terror PitTerror Pit■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost) ■ Destroy 1 of your opponent's creatures.Darkness6Spell27/90 R
Immortal BladeImmortal Blade■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ While this card isn't crossed to any creature, all creatures in the battle zone have "Slayer." ■ Whenever the creature this is crossed to attacks, you may return a creature from your graveyard to your hand.Darkness4Cross Gear28/90 R
Twin-Cannon SkyterrorTwin-Cannon Skyterror■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.)Fire77000CreatureArmored Wyvern29/90 R
Kyrstron, Lair DelverKyrstron, Lair Delver■ When this creature is destroyed, you may put a Dragon from your hand into the battle zone.Fire51000CreatureDragonoid30/90 R
Rikabu's ScrewdriverRikabu's Screwdriver■ Instead of attacking with this creature, you may tap it and use the following ability: Destroy one of your opponent's creatures that has "Blocker."Fire21000CreatureXenoparts31/90 R
Hell's ScrapperHell's Scrapper■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose any number of your opponent's creatures whose total power is 5000 or less and destroy them.Fire7Spell32/90 R
Big Nasdeen, Great Veggie KingBig Nasdeen, Great Veggie King■ Evolution - Put on one of your Wild Veggies. ■ When you put this creature into the battle zone, count the civilizations in your mana zone. Then put cards from the top of your deck into your mana zone equal to the number of those civilizations. ■ Double Breaker ■ When this creature is destroyed, return 2 cards from your mana zone to your hand.Nature76000Evolution CreatureWild Veggies33/90 R
Rumbling TerahornRumbling Terahorn■ When this creature enters the battle zone, look at your deck. You may choose 1 creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck.Nature53000CreatureHorn Beast34/90 R
Courtney, Summer Breeze FaerieCourtney, Summer Breeze Faerie■ Cards in your mana zone count as cards of every civilization.Nature22000CreatureSnow Faerie35/90 R
Natural SnareNatural Snare■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost) ■ Choose 1 of your opponent's creatures in the battle zone and put it into its owner's mana zone.Nature6Spell36/90 R
The Grave of Angels and DemonsThe Grave of Angels and Demons■ When you put this card into your mana zone, put it there tapped. ■ Shield Trigger ■ If there are 2 or more creatures with the same name in the battle zone, destroy all of them. Then look at all mana zones, and if there are 2 or more cards with the same name, put all of them into their owners' graveyards.Light/Darkness4Spell37/90 R
Larba Geer, the ImmaculateLarba Geer, the Immaculate■ Evolution - Put on one of your Guardians. ■ When you put this creature into the battle zone, tap all of your opponent's creatures in the battle zone that have "Blocker."Light35000Evolution CreatureGuardian38/90 U
Ra Vu, Seeker of LightningRa Vu, Seeker of Lightning■ Whenever this creature attacks, you may return a light spell from your graveyard to your hand.Light64000CreatureMecha Thunder39/90 U
Martial LawMartial Law■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's Cross Gears in the battle zone and put it into its owner's graveyard.Light2Spell40/90 U
Thrash CrawlerThrash Crawler■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ When you put this creature into the battle zone, return a card from your mana zone to your hand. ■ This creature can't attack.Water45000CreatureEarth Eater41/90 U
PakurioPakurio■ When this creature enters the battle zone, look at your opponent's hand. You may choose 1 card from it and add it face down to your opponent's shields.Water41000CreatureCyber Lord42/90 U
Deep JugglerDeep Juggler■ While all the cards in your mana zone are Water cards, this creature's power is +1000. ■ Whenever this creature attacks, if all the cards in your mana zone are Water cards, draw a card.Water32000CreatureMerfolk43/90 U
Chaos WormChaos Worm■ Evolution - Put on one of your Parasite Worms. ■ When you put this creature into the battle zone, you may destroy one of your opponent's creatures.Darkness55000Evolution CreatureParasite Worm44/90 U
LocomotiverLocomotiver■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, choose 1 card in your opponent's hand at random and discard it.Darkness41000CreatureHedrian45/90 U
Zamaru, Treasure of DarknessZamaru, Treasure of Darkness■ While all the cards in your mana zone are Darkness cards, this creature's power is +2000. ■ Whenever this creature attacks, if all the cards in your mana zone are Darkness cards, choose a card from your opponent's hand without looking and have them discard it.Darkness32000CreaturePandora Box46/90 U
Denden PercussionDenden Percussion■ When this creature would leave the battle zone because of your opponent's spell effect, it stays in the battle zone instead.Darkness21000CreatureGargoyle47/90 U
Gyulcas, Sage of the East WindGyulcas, Sage of the East Wind■ When this creature enters the battle zone, look at your deck. You may choose 1 Cross Gear from it, show it to your opponent, and put it into your hand. Then shuffle your deck.Fire53000CreatureFeatheroid48/90 U
Zyler's LighterZyler's Lighter■ If all the cards in your mana zone are fire cards, this creature gets +1000 power and has "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.)Fire32000CreatureXenoparts49/90 U
Drill BowgunDrill Bowgun■ Choose one of your opponent's Cross Gears in the battle zone and put it into its owner's graveyard. Then, if the creature that card was crossed to has power 2000 or less, destroy that creature too.Fire4Spell50/90 U
Fists of ForeverFists of Forever■ Choose one of your creatures in the battle zone. This turn, when that creature wins a battle, untap it.Fire1Spell51/90 U
Barkwhip, the SmasherBarkwhip, the Smasher■ Evolution - Put on one of your Beast Folk. ■ While this creature is tapped, each of your other Beast Folk in the battle zone gets +2000 power.Nature25000Evolution CreatureBeast Folk52/90 U
Cloud MayflyCloud Mayfly■ If all the cards in your mana zone are nature cards, this creature gets +4000 power, gains 'Double Breaker,' and can't be blocked by creatures with power 5000 or less.Nature42000CreatureGiant Insect53/90 U
Funnoo, Bloody Winds OfficerFunnoo, Bloody Winds Officer■ When you put this card into your mana zone, put it there tapped. ■ Blocker ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When one of your opponent's creatures breaks one of your shields, destroy this creature at the end of that turn.Light/Fire33500CreatureSalt Trooper/Melt Warrior54/90 U
Tick Tick, Swift Viral SwordfighterTick Tick, Swift Viral Swordfighter■ When you put this card into your mana zone, put it in tapped. ■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Whenever this creature attacks, you may draw a card.Water/Fire41000CreatureCyber Virus/Dragonoid55/90 U
Reap and SowReap and Sow■ When you put this card into your mana zone, put it in tapped. ■ Choose a card from your opponent's mana zone and put it into its owner's graveyard. Then add the top card of your deck to your mana zone.Fire/Nature5Spell56/90 U
Zemechis, the ExplorerZemechis, the Explorer■ When this creature enters the battle zone, you may choose 1 of your opponent's Cross Gears in the battle zone and put it into its owner's graveyard.Light53000CreatureGladiator57/90 C
Magris, Vizier of MagnetismMagris, Vizier of Magnetism■ When you put this creature into the battle zone, you may draw a card.Light43000CreatureInitiate58/90 C
Cyclolink, Spectral KnightCyclolink, Spectral Knight■ When this creature attacks your opponent and isn't blocked, look at your deck. You may choose a spell from it, show it to your opponent, and put it into your hand. Then shuffle your deck.Light43000CreatureRainbow Phantom59/90 C
Miele, Vizier of LightningMiele, Vizier of Lightning■ When you put this creature into the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it.Light31000CreatureInitiate60/90 C
Sarius, Vizier of SuppressionSarius, Vizier of Suppression■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the attacking creature battles this creature.) ■ This creature can't attack players.Light23000CreatureInitiate61/90 C
La Ura Giga, Sky GuardianLa Ura Giga, Sky Guardian■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack your opponent.Light12000CreatureGuardian62/90 C
Aqua ShooterAqua Shooter■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.)Water42000CreatureLiquid People63/90 C
CetibolsCetibols■ When this creature is destroyed, you may draw a card.Water32000CreatureSea Hacker64/90 C
Candy DropCandy Drop■ This creature can't be blocked.Water31000CreatureCyber Virus65/90 C
Aqua GuardAqua Guard■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack.Water12000CreatureLiquid People66/90 C
Eureka ChargerEureka Charger■ Draw a card. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Water4Spell67/90 C
Energy StreamEnergy Stream■ Draw 2 cards.Water3Spell68/90 C
Jenny, the Dismantling PuppetJenny, the Dismantling Puppet■ When this creature enters the battle zone, look at your opponent's hand, choose 1 card from it, and make your opponent discard it.Darkness41000CreatureDeath Puppet69/90 C
Western Barrel, Shadow of RiotsWestern Barrel, Shadow of Riots■ When you put this creature into the battle zone, your opponent chooses a card in their hand and discards it.Darkness31000CreatureGhost70/90 C
Bloody CymbalBloody Cymbal■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the battle occurs.) ■ This creature can't attack. ■ Even if this creature wins a battle, it is destroyed after the battle.Darkness24000CreatureGargoyle71/90 C
Marrow Ooze, the TwisterMarrow Ooze, the Twister■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ Whenever this creature attacks your opponent, destroy this creature after the attack.Darkness11000CreatureLiving Dead72/90 C
Death SmokeDeath Smoke■ Destroy 1 of your opponent's untapped creatures.Darkness4Spell73/90 C
Corpse ChargerCorpse Charger■ Return a creature from your graveyard to your hand. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Darkness4Spell74/90 C
Critical BladeCritical Blade■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your opponent's creatures that has "Blocker."Darkness2Spell75/90 C
Quake StaffQuake Staff■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to has "Slayer." (Whenever a creature with "Slayer" battles, destroy the opponent's creature after the battle.)Darkness1Cross Gear76/90 C
Gazarias DragonGazarias Dragon■ While you have no shields, this creature gets +4000 power and has "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.)Fire54000CreatureArmored Dragon77/90 C
Pyrofighter MagnusPyrofighter Magnus■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ At the end of your turn, if this creature is in the battle zone, return it to your hand.Fire33000CreatureDragonoid78/90 C
Rikabu, the DismantlerRikabu, the Dismantler■ Speed Attacker (This creature isn't affected by summoning sickness.)Fire31000CreatureMachine Eater79/90 C
Kooc PollonKooc Pollon■ This creature can't be attacked.Fire21000CreatureFire Bird80/90 C
Kamikaze, Chainsaw WarriorKamikaze, Chainsaw Warrior■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)Fire21000CreatureArmaroid81/90 C
Deadly Fighter Braid ClawDeadly Fighter Braid Claw■ This creature attacks each turn if able.Fire11000CreatureDragonoid82/90 C
Crimson HammerCrimson Hammer■ Choose one of your opponent's creatures with power 2000 or less and destroy it.Fire2Spell83/90 C
Gardener, the InvokedGardener, the Invoked■ When this creature enters the battle zone, you may choose 1 Cross Gear in the battle zone and put it into its owner's mana zone.Nature32000CreatureWonder Trick84/90 C
Bronze-Arm TribeBronze-Arm Tribe■ When you put this creature into the battle zone, put the top card of your deck into your mana zone.Nature31000CreatureBeast Folk85/90 C
Quixotic Hero Swine SnoutQuixotic Hero Swine Snout■ When another creature enters the battle zone, that turn, this creature gets +3000 power.Nature21000CreatureBeast Folk86/90 C
Dreaming Moon KnifeDreaming Moon Knife■ When you put this creature into the battle zone, you may put a card from your hand into your mana zone.Nature21000CreatureBeast Folk87/90 C
Sniper MosquitoSniper Mosquito■ Whenever this creature attacks, return a card from your mana zone to your hand.Nature12000CreatureGiant Insect88/90 C
Faerie LifeFaerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Put the top card of your deck into your mana zone.Nature2Spell89/90 C
Emerald ClawEmerald Claw■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to gets +2000 power.Nature1Cross Gear90/90 C