Cards › Earlier sets › DMC45
DMC45 — DMC-45 Super Deck Cross Battle of Yamato Spirit
17 cards · Promos & others · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Bolmeteus "Kensei" Dragon■ G-Zero: If you have 5 or more Samurai in the battle zone and none of your Bolmeteus "Kensei" Dragon are in the battle zone, you may summon this creature without paying its cost. ■ Whenever this creature attacks, you may destroy one of your opponent's creatures with power 6000 or less. ■ While in the battle zone, this creature also has the name Bolmeteus Musha Dragon. ■ Double Breaker | Fire | 8 | 8000 | CreatureArmored Dragon/Samurai | 6/35 - | |
| Infinity "Hidden Blade" Dragon■ Double Breaker ■ When one of your Dragons is destroyed, you may reveal the top card of your deck. If that card is a Dragon or Samurai creature that costs 7 or less, put it into the battle zone. | Fire | 7 | 7000 | CreatureArmored Dragon/Samurai | 7/35 - | |
| Wind Blade – Kamikaze Spirit■ Cross Gear ■ When you cross this card to a Samurai creature, you may reduce its cost by up to 2. However, the cost can't be reduced below 1. ■ The creature this is crossed to has "Speed Attacker." ■ When the creature crossed with both this and Thunder Blade – Bushido Spirit would be destroyed by the ability of Thunder Blade – Bushido Spirit, it stays in the battle zone instead of being put into the graveyard. | Fire | 3 | Cross GearSamurai | 8/35 - | ||
| Thunder Blade – Bushido Spirit■ Cross Gear ■ When you cross this card to a Samurai creature, you may reduce its cost by 1. However, the cost can't be reduced below 1. ■ Whenever the creature this is crossed to attacks, you may destroy one of your opponent's creatures with less power than that creature. If you do, destroy the creature this is crossed to. | Fire | 2 | Cross GearSamurai | 9/35 - | ||
| Bolggenpac, Armed Dragon■ When you put this card into your mana zone, put it there tapped. ■ When you put this creature into the battle zone, you may choose any number of Samurai in your mana zone and return them to your hand. ■ Double Breaker | Fire/Nature | 7 | 7000 | CreatureArmored Dragon/Earth Dragon/Samurai | 13/35 - | |
| Super Dragon Machine Dolzark■ When you put this card into your mana zone, put it there tapped. ■ Whenever another one of your Dragons attacks, you may choose one of your opponent's creatures in the battle zone with power 5000 or less and put it into its owner's mana zone. ■ Double Breaker | Fire/Nature | 6 | 7000 | CreatureArmored Dragon/Earth Dragon | 14/35 - | |
| Geo Goctra, Armed Dragon Demon■ When you put this card into your mana zone, put it there tapped. ■ Samurai Generate (When you put this creature into the battle zone, you may generate a Cross Gear from your hand without paying its cost.) ■ All of your other creatures in the battle zone that cost 4 or more get +2000 power and also have the races Samurai, Armored Dragon, and Earth Dragon. ■ Double Breaker | Fire/Nature | 6 | 6000 | CreatureArmored Dragon/Earth Dragon/Samurai | 15/35 - | |
| Shishio, Armed Swordsman■ When you put this card into your mana zone, put it there tapped. ■ This creature gets +1000 power for each other Samurai creature you have in the battle zone. | Fire/Nature | 2 | 2000 | CreatureBeast Folk/Samurai | 16/35 - | |
| Dragon Blade – Yamato Spirit■ When you put this card into your mana zone, put it there tapped. ■ Evolution - Put on one of your Samurai Cross Gears. ■ The creature this is crossed to has "Crew Breaker: Samurai creatures." (A creature with "Crew Breaker: Samurai creatures" breaks 1 additional shield for each other Samurai creature you have in the battle zone.) ■ Whenever the creature this is crossed to wins a battle, you may untap that creature. | Fire/Nature | 3 | Evolution Cross GearSamurai | 17/35 - | ||
| Bolshack Yamato Dragon■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ While attacking, this creature gets +1000 power for each fire card in your graveyard. ■ Double Breaker ■ When you destroy one of your opponent's creatures with power 6000 or less by the ability of Bolmeteus Musha Dragon, destroy one of your opponent's creatures with power 12000 or less instead. | Fire | 6 | 6000 | CreatureArmored Dragon | 19/35 SR | |
| Zack Pichi, Winged Dragon Admiral■ When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all Armored Dragons and Fire Birds from among them into your hand and return the rest to the bottom of your deck in any order. If all the revealed cards were Dragons, this creature gains 'Speed Attacker' until the end of the turn. ■ During your opponent's turn, when this creature is discarded from your hand, you may put it into the battle zone instead of putting it into your graveyard. ■ Double Breaker | Fire | 8 | 6000 | CreatureArmored Dragon/Fire Bird | 23/35 VR | |
| Valkerios Dragon■ G-Zero: If you have 2 or more Armored Dragons in the battle zone, you may summon this creature without paying its cost. ■ Double Breaker | Fire | 7 | 6000 | CreatureArmored Dragon | 24/35 VR | |
| Hell's Scrapper■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose any number of your opponent's creatures whose total power is 5000 or less and destroy them. | Fire | 7 | Spell | 29/35 R | ||
| Terradragon Balgazarmus■ Whenever one of your Dragons attacks, you may turn the top card of your deck face up. If it's a Dragon, put it into your hand. If it isn't a Dragon, put it into your mana zone. | Nature | 5 | 5000 | CreatureEarth Dragon | 30/35 R | |
| Natural Snare■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost) ■ Choose 1 of your opponent's creatures in the battle zone and put it into its owner's mana zone. | Nature | 6 | Spell | 31/35 R | ||
| Biwanoshin, Wandering Travelers■ Accel (While a Cross Gear is crossed with this creature, this creature gains the following ability.) ■ Whenever this creature attacks, look at your deck. Choose 1 Samurai from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Nature | 3 | 3000 | CreatureWild Veggies/Samurai | 33/35 C | |
| Bronze-Arm Tribe■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 1000 | CreatureBeast Folk | 34/35 C |