Cards › Earlier sets › DMC55
DMC55 — DMC-55 CoroCoro Legend 7
89 cards · Released 2009-10-24 · Promos & others · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Super Necrodragon Lunarzberg■ Evolution - Put on one of your Dragons. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature is destroyed, you may put up to 2 non-evolution darkness creatures that cost 7 or less from your hand into the battle zone. | Darkness | 6 | 11000 | Evolution CreatureDragon Zombie | 1/84 - | |
| Black Lucifer, Sorcerer of Darkness■ When you put this creature into the battle zone, put the top 5 cards of your deck into your graveyard. ■ This creature gets +1000 power for each Demon Command in your graveyard. ■ Double Breaker ■ When this creature would be destroyed, instead of putting it into your graveyard, you may return an evolution Demon Command from your graveyard to your hand. | Darkness | 6 | 6000 | CreatureDemon Command | 2/84 - | |
| Super Necrodragon Lunarzberg■ When you put this creature into the battle zone, put the top 5 cards of your deck into your graveyard. ■ This creature gets +1000 power for each Demon Command in your graveyard. ■ Double Breaker ■ When this creature would be destroyed, instead of putting it into your graveyard, you may return an evolution Demon Command from your graveyard to your hand. | Darkness | 6 | 6000 | CreatureDemon Command | 2/84 - | |
| Suva, Emperor of the Gods■ G-Link: To the right of Aaj, Emperor of the Gods, on the upper side of Mani, Emperor of the Gods or Vishu, Emperor of the Gods. ■ This creature gets +2000 power for each God in your graveyard. ■ Whenever this creature attacks while linked with Aaj, Emperor of the Gods, you may choose one of your opponent's creatures in the battle zone. That creature gets -8000 power this turn. (A creature with 0 power or less is destroyed.) ■ When a card of yours with Suva, Emperor of the Gods in its name leaves the battle zone, you lose the game. | Darkness | 5 | 6000 | CreatureGod/Origin | 3/84 - | |
| Heavy, Dragon God■ When this creature enters the battle zone, you may destroy 1 of your creatures. If you do, draw a card, and your opponent chooses 1 of their own creatures and destroys it. ■ G-Link: to the left of "Metal, Dragon God" or "Death, Destruction God" (If you have a designated God in the battle zone, you may link this card. The linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves the battle zone, choose either 1 card.) ■ While this creature is linked, your opponent's creatures attack this creature if able. | Darkness | 5 | 5000 | CreatureGod/Dragon Zombie | 4/84 - | |
| Vishu, Emperor of the Gods■ When this creature enters the battle zone, you may destroy 1 of your creatures. If you do, draw a card, and your opponent chooses 1 of their own creatures and destroys it. ■ G-Link: to the left of "Metal, Dragon God" or "Death, Destruction God" (If you have a designated God in the battle zone, you may link this card. The linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves the battle zone, choose either 1 card.) ■ While this creature is linked, your opponent's creatures attack this creature if able. | Darkness | 5 | 5000 | CreatureGod/Dragon Zombie | 4/84 - | |
| Vishu, Emperor of the Gods■ G-Link: To the right of Mula, Emperor of the Gods, on the lower side of Ana, Emperor of the Gods or Suva, Emperor of the Gods (If you have a designated God in the battle zone, you may link this card to it. The linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves the battle zone, choose one of the two cards.) ■ When this creature links with a God, you may discard a card from your hand. If you do, choose a card in your opponent's hand without looking and have them discard it. | Darkness | 4 | 3000 | CreatureGod/Origin | 5/84 - | |
| Bolmeteus "Kensei" Dragon■ G-Zero: If you have 5 or more Samurai in the battle zone and none of your Bolmeteus "Kensei" Dragon are in the battle zone, you may summon this creature without paying its cost. ■ Whenever this creature attacks, you may destroy one of your opponent's creatures with power 6000 or less. ■ While in the battle zone, this creature also has the name Bolmeteus Musha Dragon. ■ Double Breaker | Fire | 8 | 8000 | CreatureArmored Dragon/Samurai | 6/84 - | |
| Metal, Dragon God■ Double Breaker ■ When you put this creature into the battle zone, you may choose one of your opponent's Cross Gears in the battle zone or a card in your opponent's mana zone and put it into its owner's graveyard. ■ G-Link: To the right of Heavy, Dragon God or Death, Destruction God. ■ While linked, this creature has "Triple Breaker." ■ When this creature, Heavy, Dragon God, and Death, Destruction God are linked as 3 and Death, Destruction God leaves the battle zone, you may link this creature with Heavy, Dragon God. | Fire | 7 | 7000 | CreatureGod/Armored Dragon | 7/84 - | |
| Bocco Lupia■ When you put this creature into the battle zone, destroy one of your opponent's creatures that has "Blocker" for each Dragon you have in the battle zone. | Fire | 4 | 1000 | CreatureFire Bird | 8/84 - | |
| Banjo, the Super-energetic■ When you summon your God, the cost you pay is reduced by 1. However, the cost can't be reduced below 1. ■ Instead of attacking with this creature, you may tap it and use the following ability. Destroy your <God Lupia>, <Bloody Dragoon>, and <Fuuma Bajir, Soul Weapon> (3 creatures). If you do, look at your deck and shields. You may put 1 <Death, Destruction God> from your deck, mana zone, hand, or shields into the battle zone. Then shuffle your deck. | Fire | 2 | 1000 | CreatureFire Bird | 9/84 - | |
| God Lupia■ Evolution: Put on top of 1 of your Dreammates. ■ Whenever this creature attacks, reveal the top card of your deck. If it's a non-evolution Dreammate or Vehicle Bee, you may put it into the battle zone. ■ Double Breaker | Nature | 5 | 6000 | Evolution CreatureDreammate | 10/84 R | |
| Kenji Panda Nelra, Tyrannical Shogun■ When you put this creature into the battle zone, look at your deck. You may choose 1 Dreammate from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Nature | 4 | 1000 | CreatureDreammate | 11/84 - | |
| 1st Lt. Pen Pen, Special Forest Commander■ All your other Dreammates get +1000 power. ■ When one of your other Dreammates would be destroyed, put that creature into your mana zone instead of your graveyard. | Nature | 2 | 1000 | CreatureDreammate | 12/84 - | |
| Zardia, Bloody Winds Elemental■ When you put this card into your mana zone, put it there tapped. ■ Sympathy: Angel Commands and Melt Warriors (The cost you pay to summon this creature is reduced by 1 for each of your Angel Commands or Melt Warriors in the battle zone. However, the cost can't be reduced below 2.) ■ When you put this creature into the battle zone, choose any number of your opponent's creatures with total power 5500 or less and destroy them. Then add the top card of your deck to your shields face down. | Light/Fire | 9 | 5500 | CreatureAngel Command/Melt Warrior | 13/84 - | |
| Death, Destruction God■ When you put this card into your mana zone, put it there tapped. ■ Sympathy: Angel Commands and Melt Warriors (The cost you pay to summon this creature is reduced by 1 for each of your Angel Commands or Melt Warriors in the battle zone. However, the cost can't be reduced below 2.) ■ When you put this creature into the battle zone, choose any number of your opponent's creatures with total power 5500 or less and destroy them. Then add the top card of your deck to your shields face down. | Light/Fire | 9 | 5500 | CreatureAngel Command/Melt Warrior | 13/84 - | |
| Death, Destruction God■ When you put this card into your mana zone, put it there tapped. ■ Speed Attacker ■ Double Breaker ■ Tri-G-Link: To the right of Heavy, Dragon God, to the left of Metal, Dragon God, or between them (If you have a designated God in the battle zone, you may link this card to it.) ■ When this creature links with both Heavy, Dragon God and Metal, Dragon God, destroy all of your opponent's non-God creatures. ■ While linked with both Heavy, Dragon God and Metal, Dragon God, this creature has "World Breaker," and your opponent can't choose this creature when choosing a creature. (However, they may still attack or block this creature.) | Darkness/Fire | 10 | 11000 | CreatureGod | 14/84 - | |
| Bari Bari Miracle■ When you put this card into your mana zone, put it there tapped. ■ When you put this creature into the battle zone, look at your deck. You may choose up to 2 Gods from it and show them to your opponent. Put 1 of them into your hand. Then shuffle your deck and put the other on top of it. ■ Double Breaker (This creature breaks 2 shields.) | Light/Water/Darkness/Fire/Nature | 6 | 6000 | CreatureWorld Bird | 15/84 - | |
| Ultimate Galaxy Universe■ Evolution: Put on one of your Phoenixes. ■ Meteor Burn - Whenever this creature attacks, you may choose a card under this creature and put it into your graveyard. If that card was the last one and is a Phoenix, you win the game. ■ Triple Breaker (This creature breaks 3 shields.) | Light | 5 | 17000 | Evolution CreaturePhoenix | 16/84 SR | |
| Ballom Emperor, Lord of Demons■ Evolution - Put on one of your Demon Commands. ■ When you put this creature into the battle zone, destroy all non-darkness creatures. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 9000 | Evolution CreatureDemon Command | 17/84 SR | |
| Perfect Earth, Planetary Dragon■ Evolution - Put on one of your Demon Commands. ■ When you put this creature into the battle zone, destroy all non-darkness creatures. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 9000 | Evolution CreatureDemon Command | 17/84 SR | |
| Death Monarch, Lord of Demons■ Evolution: Put on one of your Demon Commands. ■ Double Breaker ■ When this creature is destroyed, you may put all non-evolution Demon Commands from your graveyard into the battle zone. | Darkness | 6 | 8000 | Evolution CreatureDemon Command | 18/84 SR | |
| Necrodragon Bryzenaga■ When you put this creature into the battle zone, add all your shields to your hand. (You may use their "Shield Trigger.") ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 6 | 9000 | CreatureDragon Zombie | 19/84 SR | |
| Diablost, the Shady General■ All your opponent's creatures in the battle zone have "Blocker." (Whenever your creature attacks, your opponent may tap a creature that has "Blocker" to stop the attack. Then the two creatures battle.) ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 5 | 6000 | CreatureDemon Command | 20/84 SR | |
| Supernova Ares Varmingam■ Mana Evolution V - Choose 2 fire creatures from your mana zone and put this creature on top of those 2 as it enters the battle zone. ■ Meteor Burn - Whenever this creature attacks, you may put 1 card from under this creature into your graveyard. If you do, destroy all of your opponent's creatures with cost 3 or less that have "Blocker." ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 11000 | Evolution Creature (Mana Evolution V)Phoenix | 21/84 SR | |
| Bolshack Yamato Dragon■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ While attacking, this creature gets +1000 power for each fire card in your graveyard. ■ Double Breaker ■ When you destroy one of your opponent's creatures with power 6000 or less by the ability of Bolmeteus Musha Dragon, destroy one of your opponent's creatures with power 12000 or less instead. | Fire | 6 | 6000 | CreatureArmored Dragon | 22/84 SR | |
| Supernova Bigbang Anastasis■ Evolution GV: Put on any 3 stacked Arc Seraphim, Dreammates, or Great Mecha-O. ■ Blocker ■ When this creature enters the battle zone, reveal the top 5 cards of your deck. You may summon any number of creatures from among them without paying their costs. Then put the remaining cards into your graveyard. ■ Triple Breaker | Nature | 8 | 13000 | Evolution Creature (Evolution GV)Phoenix | 23/84 SR | |
| Fighter Dual Fang■ Evolution - Put on one of your Beast Folk. ■ When you put this creature into the battle zone, put the top 2 cards of your deck into your mana zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 6 | 8000 | Evolution CreatureBeast Folk | 24/84 SR | |
| Shiden Galaxy, Super Champ■ When you put this card into your mana zone, put it there tapped. ■ Evolution V - Put on any 2 of your Dragons or Angel Commands stacked together. ■ Meteorburn - The first time this creature attacks each turn, you may choose up to 2 cards underneath this creature and put them into your graveyard. If you put a Dragon into your graveyard this way, untap this creature. If you put an Angel Command into your graveyard this way, when this creature would be destroyed this turn, it stays in the battle zone instead. ■ Triple Breaker | Light/Fire | 5 | 15000 | Evolution Creature (Evolution V)Angel Command/Armored Dragon/Samurai | 25/84 SR | |
| Violence Thunder, Extreme Dragon Wizard■ When you put this card into your mana zone, put it in tapped. ■ Evolution - Put on 1 of your multicolored creatures. ■ Whenever this creature attacks your opponent and isn't blocked, you may draw 3 cards, choose 3 cards in your opponent's hand without looking and have them discard them, and destroy 1 of your opponent's creatures with power 6000 or less. ■ Triple Breaker | Water/Darkness/Fire | 10 | 12000 | Evolution CreaturePoseidia Dragon/Dragon Zombie/Armored Dragon | 26/84 SR | |
| Perfect Earth, Planetary Dragon■ When you put this card into your mana zone, put it there tapped. ■ All shield cards that are added to your hand have "Shield Trigger." ■ Double Breaker (This creature breaks 2 shields.) | Light/Water/Darkness/Fire/Nature | 5 | 6000 | CreatureWorld Dragon | 27/84 SR | |
| Silver Glory, Invincible Fortress■ Castle - Choose 1 of your shields and fortify it by attaching this card. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use a "Shield Trigger" ability, use it before putting this card into your graveyard.) ■ All of your creatures win all battles. ■ If the shield fortified with this Castle isn't fortified by another Castle, when that shield would be broken by an opponent's creature, you may add 1 of your shields to your hand instead. | Light | 6 | Castle | 28/84 VR | ||
| Necrodragon Zekira■ Castle - Choose 1 of your shields and fortify it by attaching this card. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use a "Shield Trigger" ability, use it before putting this card into your graveyard.) ■ All of your creatures win all battles. ■ If the shield fortified with this Castle isn't fortified by another Castle, when that shield would be broken by an opponent's creature, you may add 1 of your shields to your hand instead. | Light | 6 | Castle | 28/84 VR | ||
| Zarfeld the 2nd, Dark Knight■ Evolution: Put on top of 1 of your Knight creatures. ■ Whenever you cast a spell during your turn, you may choose 1 spell in your hand with a lower cost than that spell and cast it for no cost. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 5 | 7000 | Evolution CreatureDemon Command/Parasite Worm/Knight | 29/84 VR | |
| Fernando the 7th, Emperor of Mystic Light■ You may reduce this creature's summoning cost by 1 for each spell in your graveyard. However, the cost can't be reduced below 1. ■ Whenever this creature attacks, choose 1 of your opponent's creatures in the battle zone. That creature gets -1000 power this turn for each spell in your graveyard. (A creature with 0 or less power is destroyed.) ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 11 | 11000 | CreatureDemon Command/Knight | 30/84 VR | |
| Emerald Pharaoh, Earth God■ When your opponent chooses a creature, they can't choose this creature. (However, they may still attack or block this creature.) ■ This creature breaks 1 additional shield for each card linked to this card. ■ G-Link: to the right of Flame Agon, God of Flames or to the left of Shine Valkyrie, Heavenly God. | Nature | 6 | 6000 | CreatureGod | 31/84 VR | |
| Amaterasu, Founder of the Blue Wolves■ When you put this creature into the battle zone, you may choose one of the following. ■ Look at your deck. Choose a spell that costs 4 or less from it, shuffle your deck, and cast that spell without paying its cost. ■ Look at your deck. Choose a Cross Gear that costs 4 or less from it, shuffle your deck, and put that Cross Gear into the battle zone. | Water | 6 | 5000 | CreatureKnight/Samurai/Origin | 32/84 R | |
| Marinomancer■ When you put this creature into the battle zone, you may reveal the top 3 cards of your deck. Put all the light cards and darkness cards among them into your hand and put the rest into your graveyard. | Water | 5 | 2000 | CreatureCyber Lord | 33/84 R | |
| Transmogrify■ Choose one Shield Trigger creature and destroy it. If you do, its owner reveals cards from the top of their deck until a non-evolution creature appears. That player puts the creature into the battle zone and puts the other revealed cards into their graveyard. | Water | 3 | Spell | 34/84 R | ||
| God Signal■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Look at your deck. You may choose a God from it and show it to your opponent. Then shuffle your deck and put the chosen card on top of it. | Water | 1 | Spell | 35/84 R | ||
| Dark Indora, God of Darkness■ Whenever this creature attacks, for each card linked to this card, your opponent destroys one of their creatures and puts a card from their mana zone into their graveyard. ■ When this creature is destroyed, you may return another God from your graveyard to your hand. ■ G-Link: To the right of Blue Poseidon, God of the Sea, or to the left of Flame Agon, God of Flame. | Darkness | 6 | 4000 | CreatureGod | 36/84 R | |
| Super Trash Train, Fuuma Devil■ Whenever another creature is destroyed, you may draw a card. | Darkness | 5 | 5000 | CreatureHedrian/Grand Devil | 37/84 R | |
| Terror Pit■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost) ■ Destroy 1 of your opponent's creatures. | Darkness | 6 | Spell | 38/84 R | ||
| Leoldo, Divine Shield Sage■ Thrilling Three: Dreammates and Vehicle Bees (When you put this creature into the battle zone, reveal the top 3 cards of your deck. For each Dreammate or Vehicle Bee revealed this way, you may do the following once. Then put all the revealed cards on the bottom of your deck in any order.) Choose one of your opponent's shields and turn it face up. If any card in that shield has "Shield Trigger," put that shield into its owner's graveyard. If it contains no cards with "Shield Trigger," turn it face down. | Fire | 6 | 5000 | CreatureDreammate | 39/84 R | |
| Smash Warrior Stagrandu■ This creature can attack untapped creatures. ■ When this creature attacks a creature with power 6000 or more, this creature gets +9000 power until the end of the turn. | Fire | 2 | 1000 | CreatureArmaroid | 40/84 R | |
| Rikabu's Screwdriver■ Instead of attacking with this creature, you may tap it and use the following ability: Destroy one of your opponent's creatures that has "Blocker." | Fire | 2 | 1000 | CreatureXenoparts | 41/84 R | |
| The Universe Gate■ Turn the top 3 cards of your deck face up. For each Phoenix among them, take another turn after this one. | Fire | 6 | Spell | 42/84 R | ||
| Dragon Gear - Zangeki Mach Armor■ Cross Gear ■ While this card isn't crossed with any creature, you may reduce the summoning cost of your Dragon and Samurai creatures by 1. However, the cost can't be reduced below 1. ■ While this card is crossed with a Dragon or Samurai, your Dragon and Samurai creatures in the battle zone get +2000 power and have "Speed Attacker." ■ You may cross this card with Bolmeteus Musha Dragon without paying its cost. | Fire | 4 | Cross GearSamurai | 43/84 R | ||
| Mana Bonanza■ Put cards from the top of your deck into your mana zone tapped, equal to the number of cards in your mana zone. | Nature | 8 | Spell | 44/84 R | ||
| Hydrooze, the Mutant Emperor■ When you put this card into your mana zone, put it in tapped. ■ Evolution: Put on one of your Cyber Lords or Hedrians. ■ All your other Cyber Lords and Hedrians in the battle zone get +2000 power. ■ Your Cyber Lords and Hedrians can't be blocked. | Water/Darkness | 4 | 5000 | Evolution CreatureCyber Lord/Hedrian | 45/84 R | |
| Dolmarks, the Shadow Warrior■ When you put this card into your mana zone, put it there tapped. ■ When you put this creature into the battle zone, destroy one of your creatures and put a card from your mana zone into your graveyard. Then your opponent destroys one of their creatures, and chooses a card from their mana zone and puts it into their graveyard. | Darkness/Fire | 4 | 4000 | CreatureGhost/Humanoid | 46/84 R | |
| Drag Innocent, Savage Swordsman■ When you put this card into your mana zone, put it in tapped. ■ You may put an Evolution creature of any race on this creature. ■ When this creature is destroyed, you may put 1 Dragon from your hand into the battle zone. | Fire/Nature | 6 | 2000 | CreatureDragonoid/Beast Folk | 47/84 R | |
| Asteroid Mine, Light Comet■ Evolution V: Put on top of any 2 of your Ark Seraphims, Saint Heads, or Apollonia Dragons stacked together. ■ When your opponent chooses a creature in the battle zone, they can't choose this creature. (However, they may attack or block this creature.) ■ Double Breaker (This creature breaks 2 shields.) | Light | 6 | 11000 | Evolution Creature (Evolution V)Phoenix | 48/84 U | |
| Shine Valkyrie, Heavenly God■ Blocker ■ G-Link: to the right of Emerald Pharaoh, Earth God or to the left of Blue Poseidon, Sea God. ■ When this creature links with a God, you may choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 5 | 4000 | CreatureGod | 49/84 U | |
| Blue Poseidon, Sea God■ This creature can't be blocked. ■ When you draw your first card on your turn, you may draw 1 additional card for each card linked to this card. ■ G-Link: to the right of Shine Valkyrie, Heavenly God or to the left of Dark Indora, God of Darkness. | Water | 5 | 4000 | CreatureGod | 50/84 U | |
| Cutie Heart■ Shield Trigger ■ When you put this creature into the battle zone, if you have 2 or fewer shields, you may choose 1 creature in the battle zone and return it to its owner's hand. ■ If you have 2 or fewer shields, this creature gets +4000 power and can't be blocked. | Water | 4 | 1000 | CreatureCyber Virus | 51/84 U | |
| Chaos Worm■ Evolution - Put on one of your Parasite Worms. ■ When you put this creature into the battle zone, you may destroy one of your opponent's creatures. | Darkness | 5 | 5000 | Evolution CreatureParasite Worm | 52/84 U | |
| Gal Volf, Dark Wolfblade■ When you put this creature into the battle zone, choose a race and look at your opponent's hand. You may choose a card of the chosen race from it. If you do, your opponent discards that card and chooses one of their shields and puts it into their graveyard. ■ Double Breaker | Darkness | 6 | 6000 | CreatureDemon Command | 53/84 U | |
| Necrodragon Zekira■ When you put this creature into the battle zone, destroy one of your creatures. | Darkness | 3 | 5000 | CreatureDragon Zombie | 54/84 U | |
| Asteroid Gauss, Flame Comet■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately for no cost.) ■ Evolution V: Put on top of any 2 of your Tyranno Drakes, Brave Spirits, or Armored Dragons stacked together. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 11000 | Evolution Creature (Evolution V)Phoenix | 55/84 U | |
| Flame Agon, God of Flames■ This creature can attack untapped creatures. ■ This creature gets "Power Attacker +2000" for each card linked to this card. ■ G-Link: to the right of Dark Indora, God of Darkness or to the left of Emerald Pharaoh, Earth God. | Fire | 5 | 4000 | CreatureGod | 56/84 U | |
| Zyler's Lighter■ If all the cards in your mana zone are fire cards, this creature gets +1000 power and has "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 3 | 2000 | CreatureXenoparts | 57/84 U | |
| Comet Missile■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Destroy one of your opponent's creatures that has "Blocker" and power 6000 or less. | Fire | 1 | Spell | 58/84 U | ||
| Asteroid Gaia, Ground Comet■ Evolution V: Put on top of any 2 of your Dream Mates, Vehicle Bees, or Earth Dragons stacked together. ■ When this creature is blocked, this creature breaks 1 of your opponent's shields. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 6 | 11000 | Evolution Creature (Evolution V)Phoenix | 59/84 U | |
| Huckle Kirin Sawyer, Jungle Governor■ Mana Evolution - Choose 1 nature creature from your mana zone and put this creature on top of it as it enters the battle zone. ■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following ability.) ■ Your creatures can't be blocked by creatures with less power. | Nature | 3 | 5000 | Evolution Creature (Mana Evolution)Dreammate | 60/84 U | |
| Hopstep Battan■ At the end of your turn, if you didn't put one of your Dream Mates or Vehicle Bees into the battle zone during that turn, destroy this creature. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 4 | 7000 | CreatureVehicle Bee | 61/84 U | |
| Ochappi, Pure Hearted Faerie■ S-Back: Nature (When a Nature card is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost) ■ When this creature enters the battle zone, you may put 1 card from your graveyard into your mana zone. | Nature | 3 | 1000 | CreatureSnow Faerie | 62/84 U | |
| Colorful Dance■ Put the top 5 cards of your deck into your mana zone. Then put 5 cards from your mana zone into your graveyard. | Nature | 4 | Spell | 63/84 U | ||
| Soul Calling■ Choose a race and look at your deck. Choose 3 creatures of the chosen race with different names from it and show them to your opponent. Shuffle your deck, then put those creatures on top of it in any order. | Nature | 3 | Spell | 64/84 U | ||
| Faerie Gift■ This turn, you may reduce the cost of the next creature you summon by up to 3. However, the cost can't be reduced below 1. | Nature | 1 | Spell | 65/84 U | ||
| Melnia, the Aqua Shadow■ When you put this card into your mana zone, put it in tapped. ■ This creature can't be blocked. ■ Slayer (Whenever this creature battles, destroy the other creature after the battle.) | Water/Darkness | 2 | 1000 | CreatureLiquid People/Ghost | 66/84 U | |
| Beautician, Viral Lord of Fear■ When you put this card into your mana zone, put it there tapped. ■ Blocker ■ This creature can't attack. ■ O-Drive - Water x1 and Darkness x1: (When you summon this creature, you may also tap 1 water card and 1 darkness card in your mana zone. If you do, it gets the following ability.) Your opponent discards a card from their hand, then you may draw a card. | Water/Darkness | 2 | 1000 | CreatureCyber Virus/Dark Lord | 67/84 U | |
| Tick Tick, Swift Viral Swordfighter■ When you put this card into your mana zone, put it in tapped. ■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Whenever this creature attacks, you may draw a card. | Water/Fire | 4 | 1000 | CreatureCyber Virus/Dragonoid | 68/84 U | |
| Wind Axe, the Warrior Savage■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, destroy one of your opponent's creatures with "Blocker" and put the top card of your deck into your mana zone. | Fire/Nature | 5 | 2000 | CreatureHumanoid/Beast Folk | 69/84 U | |
| Gonta, the Warrior Savage■ When you put this card into your mana zone, put it in tapped. | Fire/Nature | 2 | 4000 | CreatureHumanoid/Beast Folk | 70/84 U | |
| Pulpy Goobie■ Blocker (When an opponent's creature attacks, you may tap this creature to stop that attack. Then this creature battles that opponent's creature.) ■ When you put this creature into the battle zone, look at the top 5 cards of your deck. Then put them back in any order. ■ This creature can't attack. | Water | 3 | 3000 | CreatureGel Fish | 71/84 C | |
| Paradise Aroma■ G-Zero: If you have a Cyber Lord in the battle zone, you may summon this creature without paying its cost. | Water | 3 | 2000 | CreatureCyber Virus | 72/84 C | |
| Tensai Janit of the Hidden Blade■ Ninja Strike 4 (When an opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, you may choose 1 other creature with cost 3 or less in the battle zone and return it to its owner's hand. | Water | 3 | 1000 | CreatureCyber Lord/Shinobi | 73/84 C | |
| Marine Flower■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. | Water | 1 | 2000 | CreatureCyber Virus | 74/84 C | |
| Energy Stream■ Draw 2 cards. | Water | 3 | Spell | 75/84 C | ||
| Sir Virginia, Mystic Light Insect■ When this creature enters the battle zone, return 1 creature from your graveyard to your hand. If that creature is an evolution creature and shares at least 1 race with this creature, you may put it into the battle zone for no cost. | Darkness | 5 | 3000 | CreatureParasite Worm/Knight | 76/84 C | |
| Necrodragon Giland■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature battles, destroy this creature after the battle. | Darkness | 4 | 6000 | CreatureDragon Zombie | 77/84 C | |
| Pyrofighter Magnus■ Speed Attacker (This creature doesn't have summoning sickness.) ■ At the end of your turn, return this creature to your hand. | Fire | 3 | 3000 | CreatureDragonoid | 78/84 C | |
| Deadly Fighter Braid Claw■ This creature attacks each turn if able. | Fire | 1 | 1000 | CreatureDragonoid | 79/84 C | |
| Volcanic Arrows■ Shield Trigger (When this card is put into your hand from your shield zone, you may use it immediately without paying its cost.) ■ Choose one creature in the battle zone with power 6000 or less and put it into its owner's graveyard. If you have at least 1 shield, choose one of your shields without looking at it and put it into your graveyard. | Fire | 2 | Spell | 80/84 C | ||
| Bronze-Arm Tribe■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 1000 | CreatureBeast Folk | 81/84 C | |
| Dandy Nasuo■ When this creature enters the battle zone, look at your deck. Choose 1 card from it and put it into your mana zone, then choose 1 card from your mana zone and put it into your graveyard. Then shuffle your deck. | Nature | 2 | 1000 | CreatureWild Veggies | 82/84 C | |
| Living Lithograph■ Put the top card of your deck into your mana zone. If that card is a creature, this turn, each of your creatures in the battle zone gets +2000 power. | Nature | 2 | Spell | 83/84 C | ||
| Triple Mouth, Decaying Savage■ When you put this card into your mana zone, put it there tapped. ■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. Then choose a card in your opponent's hand without looking and have them discard it. | Darkness/Nature | 5 | 2000 | CreatureGhost/Beast Folk | 84/84 C |