Cards › Earlier sets › DMC61
DMC61 — DMC-61 CoroCoro Dream Pack IV (Eternal Heaven)
100 cards · Released 2010-05-22 · Promos & others · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Diamond Glorius, Light Divine Dragon■ When you put this creature into the battle zone, all effects that prevent your other creatures from attacking your opponent are ignored that turn. (Summoning sickness and effects such as "This creature can't attack" or "This creature can't attack players" are ignored. However, this ability doesn't let creatures attack creatures.) ■ Double Breaker | Light | 8 | 7000 | CreatureApollonia Dragon | 1/94 VR | |
| God Apollonia Pegasus■ When you put this creature into the battle zone, look at your deck. You may choose a nature spell from it, show it to your opponent, and put it into your hand. Then shuffle your deck. ■ G-Link: To the right of God Earth Leopard (If you have a designated God in the battle zone, you may link this card to it. The linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves the battle zone, choose one of the two cards.) ■ While linked, your opponent can't choose this creature when choosing a creature. (However, they may still attack or block this creature.) | Light | 5 | 3000 | CreatureGod/Apollonia Dragon | 2/94 VR | |
| Commander Technobuster■ When your opponent draws cards, you may draw the same number of cards. ■ Double Breaker (This creature breaks 2 shields.) | Water | 7 | 6000 | CreatureKikai Hero | 3/94 VR | |
| Aqua Wavester■ When you put this creature into the battle zone, return all other non-multicolored creatures in the battle zone to their owners' hands. | Water | 7 | 2000 | CreatureLiquid People | 4/94 VR | |
| Babelginus, Demonic Dragon■ When you put this creature into the battle zone, choose a player. You may destroy one of that player's creatures. If you do, choose a non-evolution creature other than Babelginus, Demonic Dragon from that player's graveyard and put it into the battle zone. | Darkness | 7 | 1000 | CreatureDragon Zombie/Grand Devil | 5/94 VR | |
| Gajirabute, Vile Centurion■ When you put this creature into the battle zone, choose one of your opponent's shields and put it into its owner's graveyard. | Darkness | 6 | 3000 | CreatureDemon Command | 6/94 VR | |
| Infinity Phoenix, Dragonflame Phoenix■ Evolution V - Put on 2 of your fire creatures stacked together. ■ Your Dragons and Phoenixes in the battle zone can attack untapped creatures. ■ When this creature would leave the battle zone, you may instead return any number of fire creatures from your graveyard or mana zone to your hand. If you do, shuffle this creature into your deck. ■ Triple Breaker (This creature breaks 3 shields.) | Fire | 7 | 13000 | Evolution CreaturePhoenix | 7/94 VR | |
| Variable Amon Dragon■ Double Breaker (This creature breaks 2 shields.) ■ Each of your multicolored creatures breaks 1 additional shield. | Fire | 7 | 8000 | CreatureArmored Dragon | 8/94 VR | |
| God Earth Leopard■ When you put this creature into the battle zone, look at your deck. You may choose a light creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. ■ G-Link: To the left of God Apollonia Pegasus (If you have a designated God in the battle zone, you may link this card to it. The linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves the battle zone, choose one of the two cards.) ■ While linked, this creature has "Double Breaker." | Nature | 6 | 4000 | CreatureGod/Earth Dragon | 9/94 VR | |
| Shaman Totem■ When you put this creature into the battle zone, you may draw a card for each of your races in the battle zone other than Mystery Totem. | Nature | 6 | 4000 | CreatureMystery Totem | 10/94 VR | |
| Crimson Mega Dragoon■ When you put this card into your mana zone, put it there tapped. ■ When you put this creature into the battle zone, destroy all creatures that have "Blocker." | Darkness/Fire | 7 | 5000 | CreatureTyranno Drake | 11/94 VR | |
| Ulcelios, Holy Core Elemental■ Blocker ■ When one of your other creatures that has "Blocker" is destroyed, you may add the top card of your deck to your shield zone face down as a new shield. ■ Double Breaker (This creature breaks 2 shields.) | Light | 8 | 6000 | CreatureAngel Command | 12/94 R | |
| Pala Olesis, Morning Guardian■ Blocker ■ This creature can't attack your opponent. ■ During your opponent's turn, all of your other creatures in the battle zone get +2000 power. | Light | 3 | 2500 | CreatureGuardian | 13/94 R | |
| Heaven's Gate■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost) ■ Put up to 2 non-evolution light creatures with "Blocker" from your hand into the battle zone. | Light | 6 | Spell | 14/94 R | ||
| Super Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Tap all your opponent's creatures in the battle zone. | Light | 5 | Spell | 15/94 R | ||
| Crystal Spinslicer■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ Evolution - Put on one of your Liquid People. | Water | 2 | 5000 | Evolution CreatureLiquid People | 16/94 R | |
| Aqua Surfer■ Shield Trigger (When this creature is put into your hand from your shield zone, you may immediately summon it for no cost) ■ When this creature enters the battle zone, you may choose 1 creature in the battle zone and return it to its owner's hand. | Water | 6 | 2000 | CreatureLiquid People | 17/94 R | |
| Triple Brain■ Draw up to 3 cards. | Water | 5 | Spell | 18/94 R | ||
| Crystal Memory■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Look at your deck. Choose a card from it and put it into your hand. Then shuffle your deck. | Water | 4 | Spell | 19/94 R | ||
| Vashuna, Sword Dancer■ Double Breaker (This creature breaks 2 shields.) ■ When your opponent has no shields, this creature can't attack. | Darkness | 5 | 7000 | CreatureDemon Command | 20/94 R | |
| Super Trash Train, Fuuma Devil■ Whenever another creature is destroyed, you may draw a card. | Darkness | 5 | 5000 | CreatureHedrian/Grand Devil | 21/94 R | |
| Lost Soul■ Your opponent discards their hand. | Darkness | 7 | Spell | 22/94 R | ||
| Terror Pit■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost) ■ Destroy 1 of your opponent's creatures. | Darkness | 6 | Spell | 23/94 R | ||
| Velyrika Dragon■ When you put this creature into the battle zone, look at your deck. You may choose 1 Armored Dragon from it, show it to your opponent, and add it to your hand. Then shuffle your deck. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 7000 | CreatureArmored Dragon | 24/94 R | |
| Roubanrei of Impact■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ This creature attacks each turn if able. ■ Whenever one of your Tyranno Drakes or Brave Spirits attacks, destroy one of your opponent's creatures that has "Blocker." | Fire | 5 | 1000 | CreatureBrave Spirit | 25/94 R | |
| Rothus, the Traveler■ When you put this creature into the battle zone, destroy one of your creatures. Then your opponent chooses one of their creatures and destroys it. | Fire | 4 | 4000 | CreatureArmaroid | 26/94 R | |
| Hell's Scrapper■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose any number of your opponent's creatures whose total power is 5000 or less and destroy them. | Fire | 7 | Spell | 27/94 R | ||
| Terradragon Balgazarmus■ Whenever one of your Dragons attacks, you may reveal the top card of your deck. If you do, if that card is a Dragon, put it into your hand; if it isn't a Dragon, put it into your mana zone. | Nature | 5 | 5000 | CreatureEarth Dragon | 28/94 R | |
| Rumbling Terahorn■ When this creature enters the battle zone, look at your deck. You may choose 1 creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Nature | 5 | 3000 | CreatureHorn Beast | 29/94 R | |
| Evolution Totem■ When this creature enters the battle zone, look at your deck. You may choose 1 evolution creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. ■ This creature gets +3000 power for each evolution creature in the battle zone. | Nature | 4 | 3000 | CreatureMystery Totem | 30/94 R | |
| Natural Snare■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost) ■ Choose 1 of your opponent's creatures in the battle zone and put it into its owner's mana zone. | Nature | 6 | Spell | 31/94 R | ||
| Geo Mastercha, Unrivaled Dragon Spirit■ When you put this card into your mana zone, put it in tapped. ■ All of your creatures with cost 4 or more in the battle zone get +3000 power and are also Apollonia Dragons and Earth Dragons. ■ Double Breaker (This creature breaks 2 shields.) | Light/Nature | 7 | 8000 | CreatureApollonia Dragon/Earth Dragon | 32/94 R | |
| Phantom Spear Zircon■ When you put this card into your mana zone, put it there tapped. ■ Blocker ■ This creature can't attack. ■ When you put this creature into the battle zone, draw a card, then discard a card from your hand. | Water/Darkness | 4 | 4000 | CreatureSpirit Quartz | 33/94 R | |
| Fortification Against Barrage and Ambush■ When you put this card into your mana zone, put it in tapped. ■ Reveal cards from the top of your deck until a creature appears. Destroy all creatures with less power than that creature. Put all the revealed cards into your graveyard. | Water/Fire | 5 | Spell | 34/94 R | ||
| Skell Eye, Savage Mecha King■ When you put this card into your mana zone, put it in tapped. ■ This creature can't attack creatures. ■ This creature can't be blocked. ■ This creature can't be attacked. ■ Whenever this creature attacks, look at your deck. You may choose a creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Water/Nature | 5 | 2000 | CreatureGreat Mechaoh/Beast Folk | 35/94 R | |
| Larba Geer, the Immaculate■ Evolution - Put on one of your Guardians. ■ When you put this creature into the battle zone, tap all of your opponent's creatures in the battle zone that have "Blocker." | Light | 3 | 5000 | Evolution CreatureGuardian | 36/94 U | |
| Seventh, Light Divine Dragon■ All your Dragons in the battle zone get "Blocker." | Light | 6 | 5500 | CreatureApollonia Dragon | 37/94 U | |
| Ultimus, Divine Law Elemental■ Blocker ■ This creature can't attack players. ■ When this creature is destroyed, look at your deck. You may choose a spell with "Shield Trigger" from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Light | 4 | 3500 | CreatureAngel Command | 38/94 U | |
| Lightning Charger■ Choose 1 of your opponent's creatures in the battle zone and tap it. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 4 | Spell | 39/94 U | ||
| Refrain Abyss, Blue Divine Dragon■ When this creature would be destroyed, return it to your hand instead of putting it into your graveyard. ■ Double Breaker (This creature breaks 2 shields.) | Water | 7 | 6000 | CreaturePoseidia Dragon | 40/94 U | |
| Lucky Ball■ When you put this creature into the battle zone, if your opponent has 3 or fewer shields, you may draw up to 2 cards. | Water | 4 | 3000 | CreatureCyber Virus | 41/94 U | |
| Fuuma Balzoo■ When you put this creature into the battle zone, you may choose 1 creature in the battle zone and return it to its owner's hand. | Water | 4 | 1000 | CreatureGrand Devil | 42/94 U | |
| Aqua Super Emeral■ Blocker ■ When you put this creature into the battle zone, you may add a card from your hand to your shield zone face down as a new shield. If you do, put one of your shields into your hand. However, you can't use its "Shield Trigger." | Water | 3 | 2000 | CreatureLiquid People | 43/94 U | |
| Chaos Worm■ Evolution - Put on one of your Parasite Worms. ■ When you put this creature into the battle zone, you may destroy one of your opponent's creatures. | Darkness | 5 | 5000 | Evolution CreatureParasite Worm | 44/94 U | |
| Gigagriff■ Blocker ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ This creature can't attack. | Darkness | 6 | 4000 | CreatureChimera | 45/94 U | |
| Blade Worm, Decapitating Insect■ When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone. That creature gets -1000 power this turn for each civilization in your mana zone. (A creature with 0 power or less is destroyed.) | Darkness | 4 | 1000 | CreatureParasite Worm | 46/94 U | |
| Infernal Smash■ Destroy one of your opponent's creatures that isn't multicolored. | Darkness | 4 | Spell | 47/94 U | ||
| Zyler's Lighter■ If all the cards in your mana zone are fire cards, this creature gets +1000 power and has "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 3 | 2000 | CreatureXenoparts | 48/94 U | |
| Cocco Lupia■ Your Dragons cost 2 less to summon. However, the cost can't be reduced below 2. | Fire | 3 | 1000 | CreatureFire Bird | 49/94 U | |
| Volcano Charger■ Destroy 1 of your opponent's creatures with power 2000 or less. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire | 4 | Spell | 50/94 U | ||
| Comet Missile■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Destroy one of your opponent's creatures that has "Blocker" and power 6000 or less. | Fire | 1 | Spell | 51/94 U | ||
| Cantankerous Giant■ Double Breaker (This creature breaks 2 shields.) | Nature | 7 | 8000 | CreatureGiant | 52/94 U | |
| Ragmal, Spirit Knight■ When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of their creatures in the battle zone and puts it into its owner's mana zone. | Nature | 4 | 3000 | CreatureArc Seraphim | 53/94 U | |
| Cloud Mayfly■ If all the cards in your mana zone are nature cards, this creature gets +4000 power, gains 'Double Breaker,' and can't be blocked by creatures with power 5000 or less. | Nature | 4 | 2000 | CreatureGiant Insect | 54/94 U | |
| Colorful Dance■ Put the top 5 cards of your deck into your mana zone. Then put 5 cards from your mana zone into your graveyard. | Nature | 4 | Spell | 55/94 U | ||
| Stronghold of Lightning and Flame■ When you put this card into your mana zone, put it there tapped. ■ Shield Trigger ■ Destroy one of your opponent's creatures with power 3000 or less. Then you may choose one of your opponent's creatures in the battle zone and tap it. | Light/Fire | 5 | Spell | 56/94 U | ||
| Sanfist, the Savage Vizier■ When you put this card into your mana zone, put it there tapped. ■ Blocker ■ During your opponent's turn, when this creature would be discarded from your hand, you may put it into the battle zone instead of your graveyard. | Light/Nature | 3 | 3000 | CreatureBeast Folk/Initiate | 57/94 U | |
| Amdul, the Powerful Lightning Flame■ When you put this card into your mana zone, put it there tapped. ■ Triple Breaker (This creature breaks 3 shields.) | Fire/Nature | 8 | 13000 | CreatureArmored Wyvern/Giant | 58/94 U | |
| Kiryu Jilves, Gaia's Roar■ When you put this card into your mana zone, put it there tapped. ■ When you put this creature into the battle zone, all of your creatures in the battle zone have "Speed Attacker" and "Slayer" this turn. When those creatures would be destroyed this turn, put them into your mana zone instead of your graveyard. | Darkness/Fire/Nature | 5 | 1000 | CreatureLost Crusader | 59/94 U | |
| Riku, the Oracle■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When you put this creature into the battle zone, if you have 2 or fewer shields, you may add the top card of your deck to your shield zone face down as a new shield. | Light | 5 | 1000 | CreatureLight Bringer | 60/94 C | |
| Jil Warka, Time Guardian■ Blocker ■ This creature can't attack players. ■ When this creature is destroyed, choose up to 2 of your opponent's creatures in the battle zone and tap them. | Light | 3 | 2000 | CreatureGuardian | 61/94 C | |
| Miele, Vizier of Lightning■ When you put this creature into the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 3 | 1000 | CreatureInitiate | 62/94 C | |
| Bix, Guardian of the Sacred Mountain■ Saver: Angel Command (Whenever one of your Angel Commands would be destroyed, you may destroy this creature instead.) | Light | 2 | 1000 | CreatureGuardian | 63/94 C | |
| La Ura Giga, Sky Guardian■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack your opponent. | Light | 1 | 2000 | CreatureGuardian | 64/94 C | |
| Logic Cube■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at your deck. You may choose a spell from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Light | 3 | Spell | 65/94 C | ||
| Jelly, Dazzling Electro-Princess■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When you put this creature into the battle zone, you may draw a card. | Water | 5 | 2000 | CreatureSplash Queen/Cyber Lord | 66/94 C | |
| Aqua Strummer■ When you put this creature into the battle zone, look at up to the top 5 cards of your deck and put them back in any order. | Water | 3 | 2000 | CreatureLiquid People | 67/94 C | |
| Candy Drop■ This creature can't be blocked. | Water | 3 | 1000 | CreatureCyber Virus | 68/94 C | |
| Aqua Guard■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. | Water | 1 | 2000 | CreatureLiquid People | 69/94 C | |
| Energy Stream■ Draw 2 cards. | Water | 3 | Spell | 70/94 C | ||
| Secret Clocktower■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at the top 3 cards of your deck. Add one of them to your hand, put one on the bottom of your deck, and put the remaining one on top of your deck. | Water | 2 | Spell | 71/94 C | ||
| Darkness Southern■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When you put this creature into the battle zone, all of your opponent's creatures get -1000 power this turn. (A creature with 0 power or less is destroyed.) | Darkness | 5 | 3000 | CreatureDark Monster | 72/94 C | |
| Horrid Worm■ Whenever this creature attacks, choose 1 card in your opponent's hand at random and discard it. | Darkness | 3 | 2000 | CreatureParasite Worm | 73/94 C | |
| Dark Lupia■ Whenever one of your Dragons is destroyed, you may destroy 1 of your opponent's creatures. | Darkness | 3 | 1000 | CreatureFire Bird | 74/94 C | |
| Bloody Dragoon■ Blocker ■ This creature can't attack. ■ Whenever this creature battles, after the battle, destroy this creature. | Darkness | 2 | 4000 | CreatureTyranno Drake | 75/94 C | |
| Corpse Charger■ Return a creature from your graveyard to your hand. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 4 | Spell | 76/94 C | ||
| Ghost Touch■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 card in your opponent's hand at random and discard it. | Darkness | 2 | Spell | 77/94 C | ||
| Flameburn Dragon■ When you put this creature into the battle zone, you may destroy one of your opponent's creatures with power 4000 or less. | Fire | 6 | 5000 | CreatureArmored Dragon | 78/94 C | |
| Super Gunner Volgan■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) | Fire | 4 | 2000 | CreatureHumanoid | 79/94 C | |
| Muramasa's Socket■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, destroy one of your opponent's creatures that has power 1000 or less. | Fire | 3 | 1000 | CreatureXenoparts | 80/94 C | |
| Kooc Pollon■ This creature can't be attacked. | Fire | 2 | 1000 | CreatureFire Bird | 81/94 C | |
| Deadly Fighter Braid Claw■ This creature attacks each turn if able. | Fire | 1 | 1000 | CreatureDragonoid | 82/94 C | |
| Volcanic Arrows■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one creature with power 6000 or less. Choose one of your shields and put it into your graveyard. | Fire | 2 | Spell | 83/94 C | ||
| Terradragon Regarion■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) ■ Double Breaker (This creature breaks 2 shields.) | Nature | 5 | 4000 | CreatureEarth Dragon | 84/94 C | |
| Bronze-Arm Tribe■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 1000 | CreatureBeast Folk | 85/94 C | |
| Burning Mane | Nature | 2 | 2000 | CreatureBeast Folk | 86/94 C | |
| Hearty Cap'n Polligon■ When this creature breaks a shield, return this creature to your hand at the end of that turn. | Nature | 1 | 2000 | CreatureSnow Faerie | 87/94 C | |
| Rainbow Stone■ Look at your deck. Choose a card from it and put it into your mana zone. Then shuffle your deck. | Nature | 4 | Spell | 88/94 C | ||
| Dimension Gate■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at your deck. You may choose a creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Nature | 3 | Spell | 89/94 C | ||
| El Kaiou, Spirit Mecha King■ When you put this card into your mana zone, tap it. ■ Blocker ■ This creature can't attack players. | Light/Water | 2 | 4500 | CreatureArc Seraphim/Great Mechaoh | 90/94 C | |
| Fuuma Harisenmon■ When you put this card into your mana zone, tap it. ■ This creature can't be blocked. | Water/Darkness | 2 | 2000 | CreatureGrand Devil | 91/94 C | |
| The Door of Miracle and Mystery■ When you put this card into your mana zone, tap it. ■ Shield Trigger ■ Reveal the top 4 cards of your deck. Your opponent chooses a non-evolution creature from among them and you put it into the battle zone. Put the rest on the bottom of your deck in any order. | Water/Nature | 5 | Spell | 92/94 C | ||
| Triple Mouth, Decaying Savage■ When you put this card into your mana zone, put it there tapped. ■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. Then choose a card in your opponent's hand without looking and have them discard it. | Darkness/Nature | 5 | 2000 | CreatureGhost/Beast Folk | 93/94 C | |
| Gonta, the Warrior Savage■ When you put this card into your mana zone, put it in tapped. | Fire/Nature | 2 | 4000 | CreatureHumanoid/Beast Folk | 94/94 C | |
| Ulpheus, Dragonic Elemental■ When you put this creature into the battle zone, if you have at least 1 Angel Command or Dragon in your graveyard, you may cast a spell with "Shield Trigger" from your hand without paying its cost. ■ Double Breaker (This creature breaks 2 shields.) | Light | 7 | 6000 | CreatureApollonia Dragon/Angel Command | S1/S6 SR | |
| Supernova Neptune Strom■ G-Volution: Put this creature on top of any 3 of your Grand Devils, Demon Commands, or Angel Commands. ■ Meteor Burn - Whenever this creature attacks, you may choose a card underneath this creature and put it into your graveyard. If you do, your opponent puts all their creatures in the battle zone on top of their owners' decks in any order. ■ Triple Breaker (This creature breaks 3 shields.) | Water | 7 | 13000 | Evolution CreaturePhoenix | S2/S6 SR | |
| Necrodragon Guljeneraid■ Whenever one of your Dragons other than Necrodragon Guljeneraid is destroyed, if this creature is in your graveyard, you may return this creature to the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 6000 | CreatureDragon Zombie | S3/S6 SR | |
| Bolshack Yamato Dragon■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ While attacking, this creature gets +1000 power for each fire card in your graveyard. ■ When Bolmeteus Musha Dragon's ability would destroy one of your opponent's creatures with power 6000 or less, destroy one of your opponent's creatures with power 12000 or less instead. ■ Double Breaker | Fire | 6 | 6000 | CreatureArmored Dragon | S4/S6 SR | |
| Fighter Dual Fang■ Evolution: Put this creature on one of your Beast Folk. ■ When you put this creature into the battle zone, put the top 2 cards of your deck into your mana zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 6 | 8000 | Evolution CreatureBeast Folk | S5/S6 SR | |
| Dorvolan, Striking Dragon Rider■ When you put this card into your mana zone, tap it. ■ When you put this creature into the battle zone, destroy one of your opponent's creatures with power 6000 or less. Then choose one of your opponent's creatures in the battle zone with power greater than 6000 and return it to its owner's hand. ■ Double Breaker (This creature breaks 2 shields.) | Water/Fire | 8 | 6000 | CreatureEarth Eater/Armored Dragon | S6/S6 SR |