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Cards › Earlier sets › DMC65

DMC65 — DMC-65 The Movie Deck Shock ULTRA FIRE SPIRITS Bond of Flame XX

15 cards · Released 2010-12-18 · Promos & others · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Time Storm XXTime Storm XX■ This creature can't attack. ■ At the start of your turn, put the top 3 cards of your deck into your graveyard. ■ Awakening - At the start of your turn, you may choose 5 Fire Birds from your graveyard, add them to your deck, and shuffle your deck. If you do, flip this creature over to its higher-cost side. ■ (At the start of the game, Psychic Creatures are not included in your deck but are put in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.)Darkness/Fire77000Psychic CreatureArmored Dragon/Flame Command1/15 -
Zack Pichi, Winged Dragon AdmiralZack Pichi, Winged Dragon Admiral■ When you put this creature into the battle zone, reveal the top 3 cards of your deck to all players. Put all Armored Dragons and Fire Birds from among them into your hand, and put the rest on the bottom of your deck in any order. If all the revealed cards were Dragons, this creature gets "Speed Attacker" for the turn. ■ During your opponent's turn, when this creature would be discarded from your hand, you may put it into the battle zone instead of your graveyard. ■ Double BreakerFire86000CreatureArmored Dragon/Fire Bird2/15 -
Shobu AiniShobu Aini■ Instead of attacking with this creature, you may tap it to use the following ability. ■ Destroy this creature and put one fire Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone.Fire41000CreatureFire Bird3/15 -
Reppi AiniReppi Aini■ When you put this creature into the battle zone, you may reveal the top 2 cards of your deck to all players. Choose a spell with Hyperspatial in its name from among them and put it into your hand, and put the rest into your graveyard.Fire31000CreatureFire Bird4/15 -
Hyperspatial Musha HoleHyperspatial Musha Hole■ Destroy one of your opponent's creatures with cost 4 or less. ■ Put one fire Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but are put in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.)Fire5Spell5/15 -
Bolmeteus Steel DragonBolmeteus Steel Dragon■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature breaks a shield, your opponent puts that shield into its owner's graveyard instead of adding it to their hand.Fire77000CreatureArmored Dragon6/15 SR
Terror PitTerror Pit■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures.Darkness6Spell7/15 R
Boleas, Bird of FireBoleas, Bird of Fire■ Evolution: Put this creature on one of your Fire Birds. ■ When you put this creature into the battle zone, destroy one of your opponent's creatures that has "Blocker."Fire35000Evolution CreatureFire Bird8/15 R
Hell's ScrapperHell's Scrapper■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose any number of your opponent's creatures with total power 5000 or less and destroy them.Fire7Spell9/15 R
Flame Shiva Double Cross, BlastdragonFlame Shiva Double Cross, Blastdragon■ Your Psychic Creatures in the battle zone with cost 5 or less can't be blocked. ■ Whenever this creature attacks, look at your deck. You may choose a spell with Hyperspatial in its name from it, show it to your opponent, and put it into your hand. Then shuffle your deck.Fire55000CreatureArmored Dragon/Flame Command10/15 U
Dark LupiaDark Lupia■ Whenever one of your Dragons is destroyed, you may destroy 1 of your opponent's creatures.Darkness31000CreatureFire Bird11/15 C
Guldan, Bird of FireGuldan, Bird of Fire■ Evolution: Put this creature on one of your Fire Birds. ■ Power Attacker +4000 ■ Double Breaker (This creature breaks 2 shields.)Fire44000Evolution CreatureFire Bird12/15 C
Piara HeartPiara Heart■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, destroy one of your opponent's creatures with power 1000 or less.Fire31000CreatureFire Bird13/15 C
Lyla LattaLyla Latta■ When this creature is attacked, put 1 of your shields into your hand. However, you can't use that card's "Shield Trigger."Fire23000CreatureFire Bird14/15 C
Poppo "Yatarou" PappiPoppo "Yatarou" Pappi■ Saver: Dragon or Samurai creature (When one of your Dragon or Samurai creatures would be destroyed, you may destroy this creature instead.)Fire22000CreatureFire Bird/Samurai15/15 C