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DMC68 — DMC-68 Dramatic Wars Angel & Demon
25 cards · Released 2011-02-11 · Promos & others · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Time Immortal Galaxy■ All your other creatures in the battle zone get "Blocker." ■ Double Breaker (This creature breaks 2 shields.) | Light | 7 | 5000 | Psychic CreatureAngel Command | 1/22 VR | |
| Fernando the 7th, Emperor of Mystic Light■ You may reduce the cost to summon this creature by 1 for each spell in your graveyard. However, the cost can't be reduced below 1. ■ Whenever this creature attacks, choose one of your opponent's creatures in the battle zone. That creature gets -1000 power this turn for each spell in your graveyard. (A creature with 0 power or less is destroyed.) ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 11 | 11000 | CreatureDemon Command/Knight | 2/22 VR | |
| Balhols, Demonic Elemental■ When you put this card into your mana zone, tap it. ■ Blocker ■ All your opponent's creatures attack each turn if able. ■ This creature can't attack players. ■ Whenever this creature blocks, untap it after the battle. | Light/Darkness | 8 | 6000 | CreatureAngel Command/Demon Command | 3/22 VR | |
| Diamond Aven, Awakening Elemental■ Blocker ■ This creature can't attack your opponent. ■ When you put this creature into the battle zone, all effects that prevent your other creatures from attacking your opponent are ignored that turn. (Summoning sickness and effects such as "This creature can't attack" or "This creature can't attack players" are ignored. However, this effect doesn't let creatures attack creatures.) | Light | 7 | 5500 | CreatureAngel Command | 4/22 R | |
| Heaven's Gate■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost) ■ Put up to 2 non-evolution light creatures with "Blocker" from your hand into the battle zone. | Light | 6 | Spell | 5/22 R | ||
| Diamond Sword■ This turn, all effects that prevent your creatures from attacking players are ignored. (Summoning sickness and effects such as "This creature can't attack" or "This creature can't attack players" are ignored. However, creatures can't attack creatures because of this effect.) | Light | 3 | Spell | 6/22 R | ||
| Varz Romanov, Dark Lord of Demons■ Graveyard Evolution: Choose a darkness creature from your graveyard and put this creature on top of it as you put it into the battle zone. ■ When you put this creature into the battle zone, destroy one of your opponent's non-evolution creatures. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 7000 | Evolution Creature (Graveyard Evolution)Demon Command/Dark Lord | 7/22 R | |
| Black Ganveet, Wicked Soldier of Demise■ Whenever this creature attacks, each player discards their hand. ■ No Choice (If any player has no cards in their hand, this creature gets the following ability.) ■ This creature gets +5000 power. ■ Triple Breaker (This creature breaks 3 shields.) | Darkness | 7 | 7000 | CreatureDemon Command | 8/22 R | |
| White Heaven, Thunderclap Elemental■ When this creature enters the battle zone, if you have at least 1 other Angel Command in the battle zone, you may choose 1 of your opponent's non-evolution creatures in the battle zone and add it face down to its owner's shields. ■ Double Breaker (This creature breaks 2 shields.) | Light | 6 | 6000 | CreatureAngel Command/Samurai | 9/22 U | |
| Lightning Kid, Divine Armaments Elemental■ Shield Plus - When you put this creature into the battle zone, you may put the top card of your deck face down under any of your shields. (A stack of cards put this way counts as 1 shield.) ■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following abilities.) ■ This creature gets +5500 power and has "Double Breaker." | Light | 5 | 5500 | CreatureAngel Command | 10/22 U | |
| Olgaiza, Dark Demon of the Evil Fortress■ When you put this creature into the battle zone, all your opponent's creatures in the battle zone get -1000 power for the turn. (Creatures with power 0 or less are destroyed.) ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 6 | 6000 | CreatureDemon Command | 11/22 U | |
| Yaminostrike, Reaper Beast■ When this creature is destroyed, you may put 1 Demon Command with cost 7 or less from your hand into the battle zone. | Darkness | 5 | 1000 | CreatureDark Monster | 12/22 U | |
| Hyperspatial Emperor Hole■ Choose one of your opponent's creatures in the battle zone. That creature gets -2000 power this turn. (Creatures with power 0 or less are destroyed.) ■ Put one darkness Psychic Creature with cost 9 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but are put in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Darkness | 5 | Spell | 13/22 U | ||
| Primal Scream■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Put the top 4 cards of your deck into your graveyard. Then you may return a creature from your graveyard to your hand. | Darkness | 4 | Spell | 14/22 U | ||
| Reesa, Infinity Elemental■ Blocker ■ This creature can't attack players. ■ Whenever this creature wins a battle, you may untap it after the battle. | Light | 5 | 4500 | CreatureAngel Command | 15/22 C | |
| Webius, the Patroller■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ G-Zero - If you have at least one Angel Command in the battle zone, you may summon this creature for no cost. ■ This creature can't attack players. | Light | 2 | 1000 | CreatureCosmo Walker | 16/22 C | |
| Tulk, the Oracle | Light | 1 | 500 | CreatureLight Bringer | 17/22 C | |
| Cubela, the Oracle■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the battle occurs.) ■ This creature can't attack players. ■ Whenever this creature is destroyed, you may choose one of your opponent's creatures in the battle zone and tap it. | Light | 1 | 1000 | CreatureLight Bringer | 18/22 C | |
| Hyperspatial Shiny Hole■ Choose one of your opponent's creatures in the battle zone and tap it. Choose one: ■ Choose any number of Psychic Creatures from your hyperspatial zone with total cost 5 or less and put them into the battle zone. ■ Put one light Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck but are put in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Light | 5 | Spell | 19/22 C | ||
| Darkness Southern■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When you put this creature into the battle zone, that turn, each of your opponent's creatures gets -1000 power. | Darkness | 5 | 3000 | CreatureDark Monster | 20/22 C | |
| Mad Guitar■ G-Zero - If you have at least one Demon Command in the battle zone, you may summon this creature for no cost. | Darkness | 2 | 1000 | CreatureGargoyle | 21/22 C | |
| Bega, Vizier of Shadow■ When you put this card into your mana zone, tap it. ■ When you put this creature into the battle zone, add the top card of your deck to your shield zone face down as a new shield. Then choose a card at random from your opponent's hand without looking and make them discard it. | Light/Darkness | 5 | 2000 | CreatureInitiate/Ghost | 22/22 C | |
| Time Seal Dias Zeta■ Annihilating Return 4 (Whenever this creature attacks, you may choose 4 cards from your graveyard or your opponent's graveyard, or 4 cards from each graveyard. Put the chosen cards on the bottom of their owners' decks in any order. For every 4 cards chosen this way, use this creature's ability.) ■ Your opponent chooses one of their cards in the battle zone or their hand and puts it on the bottom of their deck. ■ Double Breaker ■ Awakening - At the end of your turn, if 3 or more of your opponent's creatures left the battle zone that turn, flip this creature over to its higher-cost side. | Darkness | 8 | 7000 | Psychic CreatureDemon Command/Dragon Zombie | ss01/s03 SR | |
| Aldora, White Knight Elemental■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can attack players only after you have put a creature that has "Blocker" into the battle zone this turn. ■ Triple Breaker (This creature breaks 3 shields.) | Light | 12 | 15500 | CreatureAngel Command | s02/s03 SR | |
| Auzesu, Demonic Elemental■ When you put this card into your mana zone, put it in tapped. ■ Sympathy: Angel Command and Demon Command (The cost you pay to summon this creature is reduced by 1 for each of your Angel Commands or Demon Commands in the battle zone. However, the cost can't be reduced below 2.) ■ Whenever one of your Angel Commands or Demon Commands attacks, destroy one of your opponent's tapped creatures. ■ Double Breaker | Light/Darkness | 6 | 6500 | CreatureAngel Command/Demon Command | s03/s03 SR |