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DMD02
15 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Magic Crystal Start Dash Reviver■ When you put this card into your mana zone, tap it. ■ Evolution: Put this creature on one of your water or darkness creatures. ■ When you put this creature into the battle zone, you may choose a creature with cost 3 or less from your graveyard and put it into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Water/Darkness | 5 | 7000 | Evolution CreatureLiquid People/Ghost | 1/15 - | |
| Aqua Sonic Wave■ When you put this creature into the battle zone, you may choose another creature in the battle zone with power 4000 or less and return it to its owner's hand. | Water | 3 | 2000 | CreatureLiquid People | 2/15 - | |
| Aqua Surfer■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand. | Water | 6 | 2000 | CreatureLiquid People | 3/15 R | |
| Dark Maulder, Wings of the Void■ This creature can't attack creatures. ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature battles, destroy this creature after the battle. | Darkness | 4 | 7000 | CreatureDemon Command | 4/15 R | |
| Terror Pit■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures. | Darkness | 6 | Spell | 5/15 R | ||
| Aqua Super Emerald■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ When you put this creature into the battle zone, you may add a card from your hand to your shield zone face down as a new shield. If you do, choose one of your shields and return it to your hand. (You can't use its "Shield Trigger.") | Water | 3 | 2000 | CreatureLiquid People | 6/15 U | |
| Steam Man■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, choose a card at random from your opponent's hand without looking and make them discard it. | Darkness | 4 | 1000 | CreatureHedrian | 7/15 U | |
| Ganveet Twist■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Your opponent chooses a card in their hand and discards it. Choose one of your opponent's creatures in the battle zone. That creature gets -3000 power for the turn. (Creatures with power 0 or less are destroyed.) | Darkness | 6 | Spell | 8/15 U | ||
| Corrupt Cyber Melnia■ When you put this card into your mana zone, tap it. ■ This creature can't be blocked. ■ Slayer (Whenever this creature battles, destroy the other creature after the battle.) | Water/Darkness | 2 | 1000 | CreatureLiquid People/Ghost | 9/15 U | |
| Aqua Harukas■ When you put this creature into the battle zone, you may draw a card. | Water | 3 | 2000 | CreatureLiquid People | 10/15 C | |
| Spiral Gate■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a creature in the battle zone and return it to its owner's hand. | Water | 2 | Spell | 11/15 C | ||
| Horrid Worm■ Whenever this creature attacks, choose 1 card in your opponent's hand at random and discard it. | Darkness | 3 | 2000 | CreatureParasite Worm | 12/15 C | |
| Drain Worm, Noble Star Insect■ When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone. That creature gets -1000 power for the turn. (Creatures with power 0 or less are destroyed.) | Darkness | 3 | 2000 | CreatureParasite Worm/Origin | 13/15 C | |
| Bloody Earring■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. ■ Whenever this creature battles, destroy this creature after the battle. | Darkness | 2 | 4000 | CreatureBrain Jacker | 14/15 C | |
| Strium, Ray Puppet■ Whenever this creature attacks, your other creatures can't attack that turn. | Darkness | 2 | 4000 | CreatureDeath Puppet | 15/15 C |