Cards › Earlier sets › DMD03
DMD03
15 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Masa, the Mighty Arm■ Awakening (Psychic) Link - At the start of your turn, if you have your Immortal Boost Grenoh in the battle zone, flip that creature and this creature over and link them. ■ Hunting | Fire/Nature | 4 | 3000 | Psychic CreatureBeast Folk/Hunter | 1/15 - | |
| Immortal Boost Grenoh■ This creature can't be destroyed. ■ When this creature loses a battle, return it to your hyperspatial zone. ■ Double Breaker | Fire | 7 | 6000 | Psychic CreatureFlame Monster/Hunter | 2/15 - | |
| Apache Yahoo■ When you put this creature into the battle zone, put one Hunter Psychic Creature with cost 4 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but are put in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Fire | 4 | 1000 | CreatureMelt Warrior/Hunter | 3/15 - | |
| Torabu, Earth Big Brother■ Whenever you put another Hunter into the battle zone, you may return a Hunter from your mana zone to your hand. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 6 | 6000 | CreatureGaia Command/Hunter | 4/15 - | |
| Kamikaze Kiku■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Whenever one of your opponent's creatures attacks you, you may destroy this creature. If you do, that attack is cancelled. | Nature | 5 | 3000 | CreatureBeast Folk/Hunter | 5/15 - | |
| Gin the Digger■ When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of their creatures in the battle zone and puts it into its owner's mana zone. | Nature | 4 | 3000 | CreatureBeast Folk/Hunter | 6/15 - | |
| Yattare Pippy■ When you put this card into your mana zone, tap it. ■ You may reduce the summoning cost of your Hunters by 1. However, the cost can't be reduced below 1. | Fire/Nature | 2 | 2000 | CreatureFire Bird/Hunter | 7/15 - | |
| Hell's Scrapper■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose any number of your opponent's creatures whose total power is 5000 or less and destroy them. | Fire | 7 | Spell | 8/15 R | ||
| Natural Snare■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost) ■ Choose 1 of your opponent's creatures in the battle zone and put it into its owner's mana zone. | Nature | 6 | Spell | 9/15 R | ||
| Purification Trap■ Put the top card of your deck into your mana zone. ■ You may choose 1 or more cards from your opponent's graveyard. If you do, your opponent adds them to his deck and shuffles it. | Nature | 3 | Spell | 10/15 R | ||
| Hyperspatial Shooting Hole■ Destroy one of your opponent's creatures that has "Blocker." ■ Put one fire Psychic Creature with cost 9 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but are put in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Fire | 5 | Spell | 11/15 U | ||
| Exedrive of the Meteor■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ At the end of your turn, return this creature to your hand. | Fire | 3 | 3000 | CreatureDragonoid/Hunter | 12/15 C | |
| Meteor Fist Ace■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.) | Fire | 2 | 1000 | CreatureHumanoid/Tyranno Drake/Hunter | 13/15 C | |
| Hyperspatial Bolshack Hole■ Destroy one of your opponent's creatures with power 3000 or less. Choose one: ■ ▼ Choose any number of Psychic Creatures from your hyperspatial zone with total cost 5 or less and put them into the battle zone. ■ ▼ Put one fire Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck but are put in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Fire | 5 | Spell | 14/15 C | ||
| Jasmine, Mist Fairy■ When you put this creature into the battle zone, you may destroy this creature. If you do, put the top card of your deck into your mana zone. | Nature | 2 | 1000 | CreatureSnow Faerie | 15/15 C |