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DMD04
15 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Dis Rigel, Blazing One■ Awakening (Psychic) Link - At the start of your turn, if you have your Great Promotion! Zami's Flower in the battle zone, flip that creature and this creature over and link them. ■ While attacking, this creature gets +1000 power for each Alien in your graveyard. | Darkness/Fire | 4 | 3000 | Psychic CreatureLiving Dead/Alien | 1/15 - | |
| Great Promotion! Zami's Flower■ Whenever this creature attacks, you may return an Alien from your graveyard to your hand. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 6000 | Psychic CreatureLiving Dead/Alien | 2/15 - | |
| Zabi Barrel, Western Puppet■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack. ■ When you put this creature into the battle zone, your opponent chooses a card in their hand and discards it. | Darkness | 3 | 2000 | CreatureDeath Puppet/Alien | 3/15 - | |
| Zabi Fly, the Plunderer■ When this creature is destroyed, choose a card at random from your opponent's hand without looking and make them discard it. | Darkness | 2 | 1000 | CreatureLiving Dead/Alien | 4/15 - | |
| Bone Dance Charger■ Put the top 2 cards of your deck into your graveyard. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 3 | Spell | 5/15 - | ||
| Gil Meiwaku, Self-Destruct Man■ When you put this creature into the battle zone, you may destroy this creature. If you do, destroy one of your opponent's creatures with power 2000 or less. | Fire | 2 | 2000 | CreatureMachine Eater/Alien | 6/15 - | |
| Dis Drive, the Raider■ When you put this card into your mana zone, tap it. ■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Slayer (Whenever this creature battles, destroy the other creature after the battle.) | Darkness/Fire | 3 | 1000 | CreatureLiving Dead/Dragonoid/Alien | 7/15 - | |
| Zabi Demona, Dead Sea Treasure■ Shield Trigger ■ When you put this creature into the battle zone, you may destroy one of your darkness or fire creatures. If you do, put one darkness or fire Psychic Creature with cost 4 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but are put in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Darkness | 4 | 2000 | CreaturePandora Box/Alien | 8/15 R | |
| Terror Pit■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost) ■ Destroy 1 of your opponent's creatures. | Darkness | 6 | Spell | 9/15 R | ||
| Explosive Mars Gil Hydra■ Space Charge: Darkness (Whenever a darkness card is put into your mana zone, you may use this creature's ability.) Return a creature from your graveyard to your hand. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 6000 | CreatureFlame Command/Alien | 10/15 R | |
| Hell's Scrapper■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose any number of your opponent's creatures whose total power is 5000 or less and destroy them. | Fire | 7 | Spell | 11/15 R | ||
| Zabi Kuzutrain, Sealing Spirit■ Whenever another one of your Aliens is destroyed, you may draw a card. | Darkness | 4 | 3000 | CreatureHedrian/Grand Devil/Alien | 12/15 U | |
| Hyperspatial Emperor Hole■ Choose one of your opponent's creatures in the battle zone. That creature gets -2000 power this turn. (Creatures with power 0 or less are destroyed.) ■ Put one darkness Psychic Creature with cost 9 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but are put in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Darkness | 5 | Spell | 13/15 U | ||
| Hyperspatial Revive Hole■ Return a creature from your graveyard to your hand. Choose one: ■ ▼ Choose any number of Psychic Creatures from your hyperspatial zone with total cost 5 or less and put them into the battle zone. ■ ▼ Put one darkness Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck but are put in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Darkness | 5 | Spell | 14/15 C | ||
| Ten-Ton Crunch■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Destroy one of your opponent's creatures with power 3000 or less. | Fire | 4 | Spell | 15/15 C |