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DMD10
14 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Alternative, Divine Knight■ When this creature enters the battle zone, choose one of your opponent's creatures in the battle zone. If you have "Zoroaster, Schemer Izanai" in the battle zone, destroy the chosen creature. If you don't have "Zoroaster, Schemer Izanai," that creature gets -6000 power until the end of the turn. (A creature with power 0 or less is destroyed.) ■ Double Breaker (This creature breaks 2 shields.) | Zero | 7 | 7000 | CreatureOraclion | 1/14 - | |
| Makuiru, Shinri of Dance■ Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) | Zero | 4 | 2000 | CreatureOracle | 2/14 - | |
| Zoroaster, Schemer Izanai■ At the end of your turn, you may destroy one of your other tapped creatures. If you do, choose one of the following. ▼ Look at your deck. You may choose a colorless creature with cost 7 or less from it and put it into the battle zone. Then shuffle your deck. ▼ You may put a colorless creature with cost 7 or less from your hand into the battle zone. | Light/Darkness | 5 | 2000 | CreatureOracle | 3/14 - | |
| Quilt, Inga of Crossing■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, you may choose a creature in the battle zone and tap it. | Light | 4 | 2000 | CreatureOracle | 4/14 - | |
| Cardamom, Lost Paradise■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) | Darkness | 2 | 1000 | CreatureOracle | 5/14 - | |
| Turmeric, Floating Soul■ When you put this card into your mana zone, tap it. ■ Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the opponent's creature battles this creature.) ■ This creature can't attack your opponent. ■ While blocking, this creature gets +2000 power. | Light/Darkness | 2 | 3000 | CreatureOracle | 6/14 - | |
| Heavenly Divine Punishment■ When you put this card into your mana zone, tap it. ■ Destroy one of your opponent's non-colorless creatures. Tap one of your creatures in the battle zone. | Light/Darkness | 3 | Spell | 7/14 - | ||
| Saicho, Satori of Oracle■ For each other colorless creature you have in the battle zone, this creature gets +5000 power and breaks 1 additional shield. | Zero | 6 | 5000 | CreatureOracle | 8/14 R | |
| Corteo, Spirit Rider■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, for each of your creatures in the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it. | Light | 7 | 2000 | CreatureArc Seraphim/Origin | 9/14 R | |
| Demon Hand■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures. | Darkness | 6 | Spell | 10/14 R | ||
| Inferno Sign■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put a non-Evolution creature with cost 7 or less from your graveyard into the battle zone. | Darkness | 5 | Spell | 11/14 U | ||
| Magris, Vizier of Magnetism■ When you put this creature into the battle zone, you may draw a card. | Light | 4 | 3000 | CreatureInitiate | 12/14 C | |
| Yamino Sazan■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, all your opponent's creatures in the battle zone get -1000 power until the end of the turn. (A creature with power 0 or less is destroyed.) | Darkness | 5 | 3000 | CreatureDark Monster | 13/14 C | |
| Dondon Digging Now■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Return a creature from your graveyard to your hand. If the card you returned this way is a light or nature creature, you may draw a card. | Darkness | 3 | Spell | 14/14 C |