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Cards › Earlier sets › DMD13

DMD13

22 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Marduk, Runaway ExpressMarduk, Runaway Express■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Triple Breaker (This creature breaks 3 shields.) ■ When this creature is blocked, untap this creature.Fire1015000CreatureOutrage MAX1/22 -
Berserk, Sanctuary War TigerBerserk, Sanctuary War Tiger■ When this creature enters the battle zone, put any number of cards from your graveyard into your mana zone. ■ Triple Breaker (This creature breaks 3 shields.)Nature912000CreatureOutrage MAX2/22 -
Jormungandr, Hammer of the Splitting DragonJormungandr, Hammer of the Splitting Dragon■ When this creature enters the battle zone, choose 2 of your non-Exile creatures in the battle zone and put them into your mana zone. Then your opponent chooses 2 of their non-Exile creatures in the battle zone and puts them into their mana zone. ■ Double Breaker (This creature breaks 2 shields.)Nature86000CreatureOutrage MAX3/22 -
Legendary Secret Art ChodoLegendary Secret Art Chodo■ When you put this card into your mana zone, tap it. ■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of the following. ▼ Draw 2 cards. ▼ Destroy one of your opponent's creatures with power 3000 or less.Water/Fire4Spell4/22 -
Katsuking MAX, Invincible SwordKatsuking MAX, Invincible Sword■ When you put this card into your mana zone, tap it. ■ When this creature enters the battle zone, destroy one of your opponent's creatures with power 8000 or less. ■ During your turn, you may summon a creature from your mana zone. ■ Double Breaker ■ Doron Go: When this creature is destroyed, you may put an Exile Creature with "Out" in its name from your hand into the battle zone. You can't put another of your Exile Creatures with "Out Law" in its name into the battle zone.Fire/Nature88000Exile CreatureOutrage MAX5/22 -
Don Katsudon, InvincibleDon Katsudon, Invincible■ When you put this card into your mana zone, tap it. ■ When this creature enters the battle zone or whenever this creature attacks, you may put the top card of your deck into your mana zone. ■ Power Attacker +3000 ■ Doron Go: When this creature is destroyed, you may put an Exile Creature with "Out Law" in its name from your hand into the battle zone. You can't put another of your Exile Creatures with "Out Law" in its name into the battle zone.Fire/Nature52000Exile CreatureOutrage MAX6/22 -
Cyber A IronsCyber A Irons■ When this creature enters the battle zone, you may draw up to 5 cards. ■ When you put another of your water creatures into the battle zone, this creature can't be blocked this turn. ■ Triple Breaker (This creature breaks 3 shields.)Water912000CreatureCyber Command7/22 SR
Bolshack Cross NEXBolshack Cross NEX■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Power Attacker +5000 (While attacking, this creature gets +5000 power.) ■ Triple Breaker (This creature breaks 3 shields.) ■ No one can summon creatures with cost 4 or less.Fire912000CreatureArmored Dragon8/22 SR
Ryusei Kaiser, the EternalRyusei Kaiser, the Eternal■ All your creatures in the battle zone get "Speed Attacker." ■ Double Breaker ■ Your opponent's creatures enter the battle zone tapped. ■ When this creature would be discarded from your hand by an opponent's spell or creature ability, you may put it into the battle zone instead of your graveyard.Fire88000CreatureRed Command Dragon/Hunter9/22 SR
Bolbalzak EXBolbalzak EX■ When you put this card into your mana zone, tap it. ■ When this creature enters the battle zone, untap all the cards in your mana zone. ■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Double Breaker (This creature breaks 2 shields.)Fire/Nature76000CreatureArmored Dragon/Earth Dragon/Hunter10/22 SR
Ganriki Indigo KaiserGanriki Indigo Kaiser■ When your opponent summons a creature or casts a spell, your opponent's creatures can't attack or block this turn. ■ Double Breaker (This creature breaks 2 shields.)Water77000CreatureBlue Command Dragon/Hunter11/22 VR
Deepsea SearcherDeepsea Searcher■ When you put this creature into the battle zone, look at your deck. You may choose a card from it and put it into your hand. Then shuffle your deck.Water64000CreatureBlue Monster12/22 VR
Amaterasu, Progenitor of the Blue WolfAmaterasu, Progenitor of the Blue Wolf■ When this creature enters the battle zone, you may choose one of the following. ▼ Look at your deck. Choose a spell with cost 4 or less from it, shuffle your deck, then cast that spell for no cost. ▼ Look at your deck. Choose a Cross Gear with cost 4 or less from it, shuffle your deck, then generate that Cross Gear for no cost.Water65000CreatureKnight/Samurai/Origin13/22 R
Dondon Sucking NowDondon Sucking Now■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at the top 5 cards of your deck. Show one of them to your opponent and put it into your hand, then put the rest on the bottom of your deck in any order. If the card you showed this way is a fire or nature card, you may choose a creature in the battle zone and return it to its owner's hand.Water4Spell14/22 R
Hirameki ProgramHirameki Program■ Destroy one of your non-Psychic creatures. Then reveal cards from the top of your deck to all players until a creature with a cost 1 higher than the destroyed creature appears. You may put that creature into the battle zone. Then shuffle your deck.Water3Spell15/22 R
GILL, Super Galaxy DragonGILL, Super Galaxy Dragon■ When this creature enters the battle zone, choose any number of your opponent's creatures with total power 9000 or less and destroy them. Then choose one of your opponent's shields and put it into its owner's graveyard. ■ Double Breaker (This creature breaks 2 shields.)Fire109000CreatureArmored Dragon/Alien16/22 R
Natural TrapNatural Trap■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's creatures in the battle zone and put it into its owner's mana zone.Nature6Spell17/22 R
Shrine of RebirthShrine of Rebirth■ Put up to 2 cards from your graveyard into your mana zone.Nature3Spell18/22 U
Aqua BursterAqua Burster■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, you may destroy this creature. If you do, choose a creature in the battle zone and return it to its owner's hand.Water53000CreatureLiquid People/Origin19/22 C
Jasmine, Mist FairyJasmine, Mist Fairy■ When you put this creature into the battle zone, you may destroy this creature. If you do, put the top card of your deck into your mana zone.Nature21000CreatureSnow Faerie20/22 C
Seventh TowerSeventh Tower■ Put the top card of your deck into your mana zone. ■ Metamorph (If you have 7 or more cards in your mana zone, this spell gains the following ability.) ■ Instead of 1 card, put the top 3 cards of your deck into your mana zone.Nature3Spell21/22 C
Faerie LifeFaerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone.Nature2Spell22/22 C