Cards › Earlier sets › DMD13
DMD13
22 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Marduk, Runaway Express■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Triple Breaker (This creature breaks 3 shields.) ■ When this creature is blocked, untap this creature. | Fire | 10 | 15000 | CreatureOutrage MAX | 1/22 - | |
| Berserk, Sanctuary War Tiger■ When this creature enters the battle zone, put any number of cards from your graveyard into your mana zone. ■ Triple Breaker (This creature breaks 3 shields.) | Nature | 9 | 12000 | CreatureOutrage MAX | 2/22 - | |
| Jormungandr, Hammer of the Splitting Dragon■ When this creature enters the battle zone, choose 2 of your non-Exile creatures in the battle zone and put them into your mana zone. Then your opponent chooses 2 of their non-Exile creatures in the battle zone and puts them into their mana zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 8 | 6000 | CreatureOutrage MAX | 3/22 - | |
| Legendary Secret Art Chodo■ When you put this card into your mana zone, tap it. ■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of the following. ▼ Draw 2 cards. ▼ Destroy one of your opponent's creatures with power 3000 or less. | Water/Fire | 4 | Spell | 4/22 - | ||
| Katsuking MAX, Invincible Sword■ When you put this card into your mana zone, tap it. ■ When this creature enters the battle zone, destroy one of your opponent's creatures with power 8000 or less. ■ During your turn, you may summon a creature from your mana zone. ■ Double Breaker ■ Doron Go: When this creature is destroyed, you may put an Exile Creature with "Out" in its name from your hand into the battle zone. You can't put another of your Exile Creatures with "Out Law" in its name into the battle zone. | Fire/Nature | 8 | 8000 | Exile CreatureOutrage MAX | 5/22 - | |
| Don Katsudon, Invincible■ When you put this card into your mana zone, tap it. ■ When this creature enters the battle zone or whenever this creature attacks, you may put the top card of your deck into your mana zone. ■ Power Attacker +3000 ■ Doron Go: When this creature is destroyed, you may put an Exile Creature with "Out Law" in its name from your hand into the battle zone. You can't put another of your Exile Creatures with "Out Law" in its name into the battle zone. | Fire/Nature | 5 | 2000 | Exile CreatureOutrage MAX | 6/22 - | |
| Cyber A Irons■ When this creature enters the battle zone, you may draw up to 5 cards. ■ When you put another of your water creatures into the battle zone, this creature can't be blocked this turn. ■ Triple Breaker (This creature breaks 3 shields.) | Water | 9 | 12000 | CreatureCyber Command | 7/22 SR | |
| Bolshack Cross NEX■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Power Attacker +5000 (While attacking, this creature gets +5000 power.) ■ Triple Breaker (This creature breaks 3 shields.) ■ No one can summon creatures with cost 4 or less. | Fire | 9 | 12000 | CreatureArmored Dragon | 8/22 SR | |
| Ryusei Kaiser, the Eternal■ All your creatures in the battle zone get "Speed Attacker." ■ Double Breaker ■ Your opponent's creatures enter the battle zone tapped. ■ When this creature would be discarded from your hand by an opponent's spell or creature ability, you may put it into the battle zone instead of your graveyard. | Fire | 8 | 8000 | CreatureRed Command Dragon/Hunter | 9/22 SR | |
| Bolbalzak EX■ When you put this card into your mana zone, tap it. ■ When this creature enters the battle zone, untap all the cards in your mana zone. ■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) | Fire/Nature | 7 | 6000 | CreatureArmored Dragon/Earth Dragon/Hunter | 10/22 SR | |
| Ganriki Indigo Kaiser■ When your opponent summons a creature or casts a spell, your opponent's creatures can't attack or block this turn. ■ Double Breaker (This creature breaks 2 shields.) | Water | 7 | 7000 | CreatureBlue Command Dragon/Hunter | 11/22 VR | |
| Deepsea Searcher■ When you put this creature into the battle zone, look at your deck. You may choose a card from it and put it into your hand. Then shuffle your deck. | Water | 6 | 4000 | CreatureBlue Monster | 12/22 VR | |
| Amaterasu, Progenitor of the Blue Wolf■ When this creature enters the battle zone, you may choose one of the following. ▼ Look at your deck. Choose a spell with cost 4 or less from it, shuffle your deck, then cast that spell for no cost. ▼ Look at your deck. Choose a Cross Gear with cost 4 or less from it, shuffle your deck, then generate that Cross Gear for no cost. | Water | 6 | 5000 | CreatureKnight/Samurai/Origin | 13/22 R | |
| Dondon Sucking Now■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at the top 5 cards of your deck. Show one of them to your opponent and put it into your hand, then put the rest on the bottom of your deck in any order. If the card you showed this way is a fire or nature card, you may choose a creature in the battle zone and return it to its owner's hand. | Water | 4 | Spell | 14/22 R | ||
| Hirameki Program■ Destroy one of your non-Psychic creatures. Then reveal cards from the top of your deck to all players until a creature with a cost 1 higher than the destroyed creature appears. You may put that creature into the battle zone. Then shuffle your deck. | Water | 3 | Spell | 15/22 R | ||
| GILL, Super Galaxy Dragon■ When this creature enters the battle zone, choose any number of your opponent's creatures with total power 9000 or less and destroy them. Then choose one of your opponent's shields and put it into its owner's graveyard. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 10 | 9000 | CreatureArmored Dragon/Alien | 16/22 R | |
| Natural Trap■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's creatures in the battle zone and put it into its owner's mana zone. | Nature | 6 | Spell | 17/22 R | ||
| Shrine of Rebirth■ Put up to 2 cards from your graveyard into your mana zone. | Nature | 3 | Spell | 18/22 U | ||
| Aqua Burster■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, you may destroy this creature. If you do, choose a creature in the battle zone and return it to its owner's hand. | Water | 5 | 3000 | CreatureLiquid People/Origin | 19/22 C | |
| Jasmine, Mist Fairy■ When you put this creature into the battle zone, you may destroy this creature. If you do, put the top card of your deck into your mana zone. | Nature | 2 | 1000 | CreatureSnow Faerie | 20/22 C | |
| Seventh Tower■ Put the top card of your deck into your mana zone. ■ Metamorph (If you have 7 or more cards in your mana zone, this spell gains the following ability.) ■ Instead of 1 card, put the top 3 cards of your deck into your mana zone. | Nature | 3 | Spell | 21/22 C | ||
| Faerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 22/22 C |