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DMD18
20 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Gaial Kaiser■ Whenever this creature attacks, destroy all your opponent's creatures with less power than this creature. ■ World Breaker (This creature breaks all of your opponent's shields.) ■ Unlink (When this creature would leave the battle zone, choose one of its Psychic Cells and return it to your hyperspatial zone, then flip the remaining cards over.) | Fire | 8 | 6000 | Psychic CreatureRed Command Dragon/Hunter | 1/20 VIC | |
| Gaial, Commander Dragon Sword■ Whenever this creature attacks, destroy one of your opponent's creatures with less power than this creature. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 4 | Dragheart Weapon | 2/20 VIC | ||
| Batcross Battle, Hot-Blooded Dragon■ Shield Trigger ■ When this creature enters the battle zone, you may choose one of your opponent's creatures in the battle zone. This creature battles that creature. ■ Double Breaker ■ When this creature enters the battle zone during your opponent's turn, put this creature on the bottom of your deck at the end of that turn. | Fire | 8 | 7000 | CreatureGaial Command Dragon | 3/20 - | |
| Zark Tyzer, Hot-Blooded Admiral■ When this creature would be discarded from your hand by an opponent's spell or creature ability, you may put it into the battle zone instead of your graveyard. ■ When this creature enters the battle zone, reveal the top 3 cards of your deck to all players. Put all Humanoid Explosives and Command Dragons among them into your hand, and put the rest on the bottom of your deck in any order. ■ Double Breaker | Fire | 8 | 7000 | CreatureGaial Command Dragon | 4/20 - | |
| Axel Kaiser "Jinrai"■ All your Dragons in the battle zone get "Speed Attacker." (A creature that gets "Speed Attacker" can attack the turn it enters the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) ■ All your Dragons break 1 additional shield. | Fire | 9 | 9000 | CreatureRed Command Dragon/Hunter/Alien | 5/20 - | |
| Gaimusou, Angry Hero■ Mana Arms 7: When this creature enters the battle zone, if you have 7 or more fire cards in your mana zone, you may put a non-Evolution fire creature other than "Gaimusou, Angry Hero" from your hand into the battle zone. That creature gets "Speed Attacker" and is returned from the battle zone to your hand at the end of the turn. ■ Double Breaker | Fire | 7 | 7000 | CreatureGaial Command Dragon | 6/20 - | |
| Gaial Zero■ When this creature would break one of your opponent's shields, your opponent shows that shield instead. You may put a Psychic Creature with a cost lower than that of one of the cards from your hyperspatial zone into the battle zone. Then this creature breaks that shield. (At the start of the game, Psychic Creatures are not included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) ■ Double Breaker | Fire | 6 | 7000 | CreatureRed Command Dragon/Hunter | 7/20 - | |
| Bakuadorgan, Hot-Blooded Dragon■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Whenever this creature attacks, reveal the top card of your deck to all players. If that card is a Dragon, put it into your hand. If it is not a Dragon, put it on the bottom of your deck. | Fire | 5 | 4000 | CreatureGaial Command Dragon | 8/20 - | |
| Hyperspatial Shooting Hole■ Destroy one of your opponent's creatures with "Blocker." Put a fire Psychic Creature with cost 9 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Fire | 5 | Spell | 9/20 - | ||
| Next Charger■ You may put all the cards in your hand on the bottom of your deck in any order. If you do, draw the same number of cards. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire | 3 | Spell | 10/20 - | ||
| Bolshack Dragon, Spacetime Flame■ Whenever this creature attacks, you may put one of your shields into your graveyard. If you do, destroy one of your opponent's creatures with power 6000 or less. ■ The first time this creature becomes tapped each turn, untap it. ■ While attacking, this creature gets +1000 power for each fire card in your graveyard. ■ Triple Breaker (This creature breaks 3 shields.) ■ Release (When this creature would leave the battle zone, flip it to its lower-cost side instead of leaving the battle zone.) | Fire | 7 | 6000 | Psychic CreatureArmored Dragon | 11/20 SR | |
| Adrenaline Max, True Emperor■ The first time this creature becomes tapped each turn, untap all your Dragons. ■ Triple Breaker (This creature breaks 3 shields.) | Fire | 9 | 12000 | CreatureRed Command Dragon/Unknown/Hunter/Alien | 12/20 SR | |
| Oni Kaiser "Metsu"■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Whenever this creature attacks, destroy one of your opponent's Psychic Creatures. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 7000 | CreatureRed Command Dragon/Hunter/Alien | 13/20 SR | |
| Glenmalt, Dragon Master■ When this creature enters the battle zone, put from your hyperspatial zone into the battle zone either 1 Dragheart with cost 2 or less, or 1 fire Dragheart with cost 4 or less. (If it is a Weapon, put it into the battle zone equipped to this creature.) ■ While battling, this creature gets +3000 power. | Fire | 6 | 4000 | CreatureHumanoid Baku/Draguner | 14/20 R | |
| Slash-and-Hack Scrapper■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose any number of your opponent's creatures with total cost 6 or less and destroy them. | Fire | 7 | Spell | 15/20 R | ||
| Castle Keep Dragon King Battle Formation■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at the top 5 cards of your deck. You may show your opponent a fire creature from among them and destroy one of your opponent's creatures with power equal to or less than that creature's power. ■ Mana Arms 5: If you have 5 or more fire cards in your mana zone, put the shown card into your hand. ■ Shuffle your deck. | Fire | 5 | Spell | 16/20 R | ||
| Boost Gurenoh■ Whenever this creature attacks, destroy all your opponent's creatures with less power than this creature. ■ World Breaker (This creature breaks all of your opponent's shields.) ■ Unlink (When this creature would leave the battle zone, choose one of its Psychic Cells and return it to your hyperspatial zone, then flip the remaining cards over.) | Fire | 5 | 3000 | Psychic CreatureFlame Monster/Hunter | 17/20 U | |
| Dragonic Pippi■ Whenever this creature attacks, destroy all your opponent's creatures with less power than this creature. ■ World Breaker (This creature breaks all of your opponent's shields.) ■ Unlink (When this creature would leave the battle zone, choose one of its Psychic Cells and return it to your hyperspatial zone, then flip the remaining cards over.) | Fire | 3 | 2000 | Psychic CreatureFire Bird/Hunter | 18/20 U | |
| Greasy Horn, Hot-Blooded Sword■ This creature can attack untapped creatures. | Fire | 2 | Dragheart Weapon | 19/20 U | ||
| Meteor Charger■ Destroy one of your opponent's creatures with "Blocker." ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire | 3 | Spell | 20/20 C |