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DMD20
22 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Onimaru "Ha", Victory Declaration■ Speed Attacker ■ Power Attacker +5000 ■ Whenever this creature attacks, Gachinko Judge with your opponent. If you win, take another turn after this one. (Gachinko Judge: Each player reveals the top card of their deck and puts it on the bottom. If that card's cost is equal to or greater than your opponent's, you win.) ■ Triple Breaker | Fire | 10 | 9000 | CreatureHumanoid/Red Command Dragon/Hunter/Alien | 1/22 VIC | |
| Glenmalt "Ha", Dimension Dragon Master■ Speed Attacker ■ Double Breaker ■ Mana Arms 7: Whenever this creature attacks, if you have 7 or more fire cards in your mana zone, choose one of the following. ▼ Put a non-Weapon card with cost 6 or less from your hyperspatial zone into the battle zone. ▼ If this creature has no Weapons equipped, put a Weapon with cost 6 or less from your hyperspatial zone into the battle zone. (Put it into the battle zone equipped to this creature.) | Fire | 7 | 7000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | 2/22 - | |
| Macallan Bonaparte, Slashing Hero■ Guardman (When another of your creatures is attacked, you may tap this creature. If you do, the attacking creature attacks this creature instead.) ■ When this creature enters the battle zone, you may choose one of your opponent's creatures in the battle zone. This creature battles the chosen creature. ■ Mana Arms 7: If you have 7 or more fire cards in your mana zone, this creature gets +4000 power and "Double Breaker." | Fire | 4 | 3000 | CreatureHumanoid Baku | 3/22 - | |
| Royal Aira, Explosive Hot-Blood■ Mana Arms 3: When this creature enters the battle zone, if you have 3 or more fire cards in your mana zone, you may discard a card from your hand. If you do, draw 2 cards. | Fire | 3 | 2000 | CreatureHumanoid Baku | 4/22 - | |
| XX Shogunate, Front Line■ Whenever one of your creatures attacks, destroy one of your opponent's creatures with "Blocker." ■ Double Breaker (This creature breaks 2 shields.) | Fire | 3 | Dragheart Fortress | 5/22 - | ||
| Gaioubarn, Conquering General Dragon Sword■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) ■ The first time you are attacked each turn, you may have this creature battle that attacking creature. | Fire | 5 | Dragheart Weapon | 6/22 VIC | ||
| Hero Secret Art Burning Galaxy■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's cards with cost 5 or less in the battle zone and put it into its owner's graveyard. ■ Mana Arms 7: If you have 7 or more fire cards in your mana zone, choose one of your opponent's cards with cost 12 or less in the battle zone and put it into its owner's graveyard. | Fire | 5 | Spell | 7/22 - | ||
| Explosive Flow Swordsmanship Crimson Blade■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures with power 3000 or less. ■ Mana Arms 5: If you have 5 or more fire cards in your mana zone, destroy one of your opponent's creatures with power 6000 or less. | Fire | 5 | Spell | 8/22 - | ||
| Forever Princess, Ruler of Eternity■ When you put this card into your mana zone, tap it. ■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Double Breaker ■ When your opponent puts a creature into the battle zone without paying its cost, put that creature into its owner's mana zone. ■ When this creature would be put into your graveyard from anywhere, add this creature and your graveyard to your deck and shuffle it instead. | Fire/Nature | 8 | 8000 | CreatureRed Command Dragon/Hunter/Alien | 9/22 - | |
| Bolgress Birds, Peerless Dragon Machine■ When you put this card into your mana zone, tap it. ■ When this creature enters the battle zone, you may return any number of Dragons from your mana zone to your hand. ■ Double Breaker (This creature breaks 2 shields.) | Fire/Nature | 7 | 8000 | CreatureArmored Dragon/Earth Dragon | 10/22 - | |
| Leviya Turn, Guardian Flame Dragon■ When you put this card into your mana zone, tap it. ■ When this creature enters the battle zone or when this creature is destroyed, you may put a creature with cost 3 or less from your mana zone into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Fire/Nature | 6 | 7000 | CreatureRed Command Dragon/Snow Faerie | 11/22 - | |
| Mitsurugi Boost, Peerless Dragon Oni■ When you put this card into your mana zone, tap it. ■ When this creature enters the battle zone, you may put this creature into your mana zone. If you do, destroy one of your opponent's creatures with power 6000 or less. | Fire/Nature | 5 | 5000 | CreatureEarth Dragon/Armored Dragon/Hunter | 12/22 - | |
| Johnnie Walker, Explosive Smash Mask■ When you put this card into your mana zone, tap it. ■ When this creature enters the battle zone, you may destroy this creature. If you do, choose one of the following. ▼ Put the top card of your deck into your mana zone. ▼ Destroy one of your opponent's creatures with power 2000 or less. | Fire/Nature | 2 | 2000 | CreatureHumanoid Baku | 13/22 - | |
| Ryusei Kaiser, Victory■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.) ■ When this creature wins a battle, untap this creature and choose 2 of your opponent's shields. Your opponent adds those shields to their hand. ■ World Breaker (This creature breaks all of your opponent's shields.) ■ Unlink (When this creature would leave the battle zone, choose one of its Psychic Cells and return it to your hyperspatial zone, then flip the remaining cards over.) | Water/Darkness/Fire | 6 | 6000 | Psychic CreatureRed Command Dragon/Hunter | 14/22 VIC | |
| Gaial Kaiser, Victory | Darkness/Fire/Nature | 7 | 5000 | Psychic CreatureRed Command Dragon/Hunter | 15/22 VIC | |
| Ryusei Kaiser, the Eternal■ All your creatures in the battle zone get "Speed Attacker." ■ Double Breaker ■ Your opponent's creatures enter the battle zone tapped. ■ When this creature would be discarded from your hand by an opponent's spell or creature ability, you may put it into the battle zone instead of your graveyard. | Fire | 8 | 8000 | CreatureRed Command Dragon/Hunter | 16/22 SR | |
| Super Inferno Scrapper■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose any number of your opponent's creatures with total power 5000 or less and destroy them. | Fire | 6 | Spell | 17/22 R | ||
| Come On Pippi■ When this creature enters the battle zone, choose one of the following. ▼ Put up to 2 Fire Bird Psychic Creatures with cost 3 or less from your hyperspatial zone into the battle zone. ▼ Put a fire Psychic Creature with cost 6 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Fire | 5 | 1000 | CreatureFire Bird/Hunter | 18/22 U | |
| Kaiman, Flower of Space-Time■ Whenever this creature attacks, put the top card of your deck into your mana zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 5 | 5000 | Psychic CreatureBeast Folk | 19/22 U | |
| Hyperspatial Bolshack Hole■ Destroy one of your opponent's creatures that has power 3000 or less. Then choose one of the following. ■ ▼ Choose any number of Psychic Creatures from your hyperspatial zone whose total cost is 5 or less and put them into the battle zone. ■ ▼ Put one fire Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck; they are placed in your hyperspatial zone, and if they would go to any zone other than the battle zone, they return there.) | Fire | 5 | Spell | 20/22 C | ||
| Gantora Maxivus■ When you put this card into your mana zone, put it there tapped. ■ Whenever this creature attacks, you may put the top card of your deck into your mana zone. | Fire/Nature | 3 | 4000 | CreatureVehicle Bee | 21/22 C | |
| Purinpurin, Victory | Light/Water/Nature | 5 | 4000 | Psychic CreatureHunter/Alien | 22/22 C |