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DMD23
12 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Holy Spirit Dragon King Miracle Star■ Evolution: Put on one of your light creatures. ■ When you put this creature into the battle zone, choose 2 of your opponent's creatures in the battle zone and tap them. Those creatures don't untap at the start of your opponent's next turn. ■ Triple Breaker (This creature breaks 3 shields.) | Light | 6 | 12000 | Evolution CreatureAngel Command Dragon | 1/12 - | |
| Holy Spirit Dragon King Diofence■ Evolution: Put on one of your light creatures. ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then this creature battles that opponent's creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ At the end of your turn, untap this creature. | Light | 5 | 8500 | Evolution CreatureAngel Command Dragon | 2/12 - | |
| Holy Sphere Shieldite■ Evolution: Put on one of your light creatures. ■ When you put this creature into the battle zone, you may add the top card of your deck to your shield zone face down as a new shield. ■ Double Breaker (This creature breaks 2 shields.) | Light | 4 | 6000 | Evolution CreatureJustice Orb | 3/12 - | |
| Miracle Orb Kurusta■ At the end of your turn, untap this creature. | Light | 2 | 2000 | CreatureJustice Orb | 4/12 - | |
| Corteo, Spirit Rider■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, for each of your creatures in the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it. | Light | 7 | 2000 | CreatureArc Seraphim/Origin | 5/12 R | |
| Zodiac, Cathedral of Hymns■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose up to 3 of your opponent's creatures in the battle zone and tap them. ■ Mana Arms 5: If you have 5 or more light cards in your mana zone, none of the chosen creatures untap at the start of your opponent's next turn. | Light | 5 | Spell | 6/12 R | ||
| Ladjeune, White Knight Spirit Rider■ You may reduce the summoning cost of your light evolution creatures by 1. However, their cost cannot become less than 0. | Light | 2 | 1000 | CreatureArc Seraphim | 7/12 U | |
| Riku the Prophet■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, if you have 2 or fewer shields, you may add the top card of your deck to your shield zone face down as a new shield. | Light | 5 | 1000 | CreatureLight Bringer | 8/12 C | |
| Akyura, Crossing Wings■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it. | Light | 4 | 2500 | CreatureJustice Wing | 9/12 C | |
| Androm, Wings of Hymns■ Blocker ■ This creature can't attack players. ■ Mana Arms 3: When you put this creature into the battle zone, if you have 3 or more light cards in your mana zone, you may choose one of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn. | Light | 3 | 3500 | CreatureJustice Wing | 10/12 C | |
| Gaga Pikaryan■ When this creature enters the battle zone, you may draw a card. | Light | 3 | 2000 | CreatureCyber Lord/Alien | 11/12 C | |
| Strike Grabber Acroite■ Each turn, you may reduce the summoning cost of the first light creature you summon by 1. However, its cost cannot become less than 0. | Light | 2 | 1000 | CreatureOutrage | 12/12 C |