Cards › Earlier sets › DMD35
DMD35
12 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Roaring Modified Speed X Wild Max■ When you put this card into your mana zone, put it in tapped. ■ Double Breaker ■ All of your creatures get "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ Whenever this creature attacks, choose 2 cards at random from your opponent's hand without looking and have him discard them. | Darkness/Fire | 7 | 7000 | CreatureSonic Command/Initials | 1/12 SR | |
| Dokindam BLACK■ When you put this card into your mana zone, put it in tapped. ■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, spin the Dokindam Gacha once and use that ability. Then, if you have a Field in the battle zone, spin the Dokindam Gacha once more and use that ability. | Darkness/Fire | 6 | 6000 | CreatureForbidden Sonic Command/Master Initials | 2/12 SR | |
| Roaring Beast X Gerilauncher■ Invasion ZERO: At the end of your opponent's turn, if your opponent put a creature into the battle zone without paying its cost that turn, you may put this creature from your hand into the battle zone. ■ Whenever this creature attacks, spin the Dokindam Gacha once and use that ability. | Darkness | 5 | 5000 | CreatureSonic Command/Guerrilla Command/Initials | 3/12 - | |
| ZERO Hand■ Invasion ZERO: At the end of your opponent's turn, if your opponent put a creature into the battle zone without paying its cost that turn, you may cast this spell from your hand for no cost. ■ Destroy one of your opponent's creatures. | Darkness | 6 | Spell | 4/12 - | ||
| Dokindom Chance■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Spin the Dokindom Gacha twice. Each time you spin it, use its ability. | Fire | 3 | Spell | 5/12 - | ||
| Vegas Dollar, Blazing X■ When you put this card into your mana zone, put it in tapped. ■ When this creature enters the battle zone, spin the Dokindom Gacha once and use its ability. | Darkness/Fire | 3 | 4000 | CreatureSonic Command/Magic Command/Initials | 6/12 - | |
| Nagle, Forbidden X■ When you put this card into your mana zone, put it in tapped. ■ When an opponent's creature attacks and isn't blocked, destroy this creature. Then destroy the attacking creature. | Darkness/Fire | 2 | 1000 | CreatureInitials | 7/12 - | |
| Purgatory and Magic Bullet Seal■ When you put this card into your mana zone, put it in tapped. ■ Put a non-evolution darkness or fire creature with cost 7 or less from your graveyard into the battle zone. That turn, give that creature "Speed Attacker." (A creature with "Speed Attacker" is not affected by summoning sickness.) | Darkness/Fire | 6 | SpellKnight | 8/12 - | ||
| Hell Gate Death Gate■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's untapped creatures. You may put a non-evolution creature that has a lower cost than that creature from your graveyard into the battle zone. | Darkness | 6 | Spell | 9/12 R | ||
| Savage, Forbidden U■ When this creature enters the battle zone, put the top card of your deck into your graveyard. Then you may return a D2 Field or a creature from your graveyard to your hand. | Darkness | 3 | 1000 | CreatureInitials | 10/12 U | |
| Rampage of ZERO, Deadly Highway■ Invasion ZERO: At the end of your opponent's turn, if your opponent put a creature into the battle zone without paying its cost that turn, you may put this D2 Field from your hand into the battle zone. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D-Switch: At the start of your turn, you may flip this D2 Field upside down once per game. If you do, destroy one of your opponent's tapped creatures. | Darkness | 4 | D2 Field | 11/12 U | ||
| Reload Charger■ When you put this card into your mana zone, put it in tapped. ■ You may discard a card from your hand. If you do, draw a card. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness/Fire | 3 | Spell | 12/12 U |