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DMEX01 — Golden Best
90 cards · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Bolshack Dragon■ Double Breaker ■ While attacking, this creature gets +1000 power for each fire card in your graveyard. | Fire | 6 | 6000 | CreatureArmored Dragon | 1/80 VR | |
| Aquan Mercator■ When this creature enters the battle zone, you may reveal the top 4 cards of your deck. Choose one each of light, darkness, fire, and nature cards from among them and put them into your hand. Then put the rest into your graveyard. | Water | 4 | 2000 | CreatureCyber Lord | 2/80 SR | |
| Alcadeias, Lord of Spirits■ Evolution: Put on one of your Angel Commands. ■ Double Breaker ■ No one can cast spells other than light spells. | Light | 6 | 12500 | Evolution CreatureAngel Command | 3/80 VR | |
| Crystal Memory■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at your deck, choose a card from it, and put it into your hand. Then shuffle your deck. | Water | 4 | Spell | 4/80 R | ||
| Bronze-Arm Tribe■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 1000 | CreatureBeast Folk | 5/80 C | |
| Bolmeteus Steel Dragon■ Double Breaker ■ Whenever this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. | Fire | 7 | 7000 | CreatureArmored Dragon | 6/80 SR | |
| Magmadragon Balga Geyser■ Power Attacker +1000 ■ Whenever this creature attacks, you may reveal the top card of your deck. If it's a Dragon, put it into the battle zone. If it's not a Dragon, put it into your graveyard. | Fire | 6 | 5000 | CreatureVolcano Dragon | 7/80 SR | |
| Dragshoot Charger■ When you put this card into your mana zone, put it in tapped. ■ Reveal the top 5 cards of your deck and put a Dragon from among them into the battle zone. Then shuffle your deck. Give that Dragon "Speed Attacker" and destroy it at the end of this turn. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire/Nature | 7 | Spell | 8/80 SR | ||
| Cocco Lupia■ Your Dragons cost 2 less to summon. However, their cost can't be reduced below 1. | Fire | 3 | 1000 | CreatureFire Bird | 9/80 U | |
| Energy Stream■ Draw 2 cards. | Water | 3 | Spell | 10/80 C | ||
| Death Phoenix, Avatar of Doom■ When you put this card into your mana zone, put it in tapped. ■ Evolution V: Put on top of one of your Dragon Zombies and one of your Fire Birds. ■ Double Breaker ■ Whenever this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. ■ When this creature leaves the battle zone, your opponent discards their entire hand. | Darkness/Fire | 4 | 9000 | Evolution CreaturePhoenix | 11/80 SR | |
| Necrodragon Bryzenaga■ Double Breaker ■ When this creature enters the battle zone, put all your shields into your hand. (You may use their "Shield Trigger.") | Darkness | 6 | 9000 | CreatureDragon Zombie | 12/80 SR | |
| Eternal Bolbaledge■ When you put this card into your mana zone, put it in tapped. ■ Destroy all creatures with power 6000. ■ Take another turn after this one. You can't cast this spell on the extra turn. | Fire/Nature | 7 | Spell | 13/80 SR | ||
| Courtney, Summer Breeze Faerie■ Cards in your mana zone count as cards of every civilization. | Nature | 2 | 2000 | CreatureSnow Faerie | 14/80 R | |
| Skysword, the Savage Vizier■ When you put this card into your mana zone, put it in tapped. ■ When this creature enters the battle zone, put the top card of your deck into your mana zone, then put one more card face down as a new shield into your shield zone. | Light/Nature | 5 | 2000 | CreatureBeast Folk/Initiate | 15/80 U | |
| Dorballom, Lord of Demons■ Evolution: Put on one of your Demon Commands. ■ Triple Breaker ■ When this creature enters the battle zone, destroy all non-darkness creatures. Then each player puts all non-darkness cards from his mana zone into his graveyard. | Darkness | 10 | 13000 | Evolution CreatureDemon Command | 16/80 SR | |
| Dual Shock Dragon■ S-Back: Fire (When a fire card is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost.) ■ Double Breaker ■ When this creature enters the battle zone, put one of your shields into your graveyard. | Fire | 6 | 8000 | CreatureArmored Dragon | 17/80 SR | |
| Colorful Nasuo■ When this creature enters the battle zone, put the top 4 cards of your deck into your mana zone tapped. Then put 4 cards from your mana zone into your graveyard. | Nature | 4 | 1000 | CreatureWild Veggies | 18/80 SR | |
| Petrial Flame■ Cross Gear: Put this card into the battle zone. To cross it with a creature, pay this card's cost again. Even if that creature leaves the battle zone, this card stays in the battle zone. ■ When your opponent chooses a creature in the battle zone, they can't choose a creature this is crossed with. (However, they may attack or block a creature this is crossed with.) | Light | 3 | Cross Gear | 19/80 R | ||
| Time Tripper, Shadow of Stagnation■ Whenever your opponent puts a card into his mana zone, he puts it in tapped. | Darkness | 3 | 1000 | CreatureGhost | 20/80 R | |
| Supernova Apollonus Dragerion■ G-Evolution V: Put on top of 3 of your Dragons. ■ Triple Breaker ■ Meteor Burn: Whenever this creature attacks, you may put a card from under this creature into your graveyard. If you do, give this creature "Power Attacker +15000" and "World Breaker." ■ Whenever your opponent chooses this creature, they put all the cards in their mana zone into their graveyard. | Fire | 6 | 15000 | Evolution CreaturePhoenix/Tyranno Drake | 21/80 SR | |
| The End of Universe, Infinite Galaxy■ Super Infinite Evolution: Put on top of one or more of your creatures. ■ Triple Breaker ■ Mega Meteor Burn 10: Whenever this creature attacks, you may put 10 cards from under this creature into your graveyard. If you do, you win the game. | Light | 7 | 17000 | Evolution CreaturePhoenix | 22/80 SR | |
| Babelginus, Demonic Dragon■ When this creature enters the battle zone, choose a player. You may destroy one of that player's creatures. If you do, choose a non-evolution creature other than "Babelginus, Demonic Dragon" from that player's graveyard and put it into the battle zone. | Darkness | 7 | 1000 | CreatureDragon Zombie/Grand Devil | 23/80 VR | |
| Slowly Chain■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Creatures can't attack this turn. ■ Put this spell face down into your shield zone as a new shield. Then put one of your shields into your graveyard. | Light | 4 | Spell | 24/80 R | ||
| Magnum, Allshot Puppet■ Whenever any player puts a creature or Cross Gear into the battle zone or casts a spell without tapping cards in their mana zone, that player chooses one of their creatures and destroys it. | Darkness | 4 | 4000 | CreatureDeath Puppet | 25/80 R | |
| Bolmeteus Musha Dragon■ Double Breaker ■ Whenever this creature attacks, you may put one of your shields into your graveyard. If you do, destroy one of your opponent's creatures with power 6000 or less. | Fire | 6 | 6000 | CreatureArmored Dragon | 26/80 SR | |
| Zenaku, End of the Century■ When you put this card into your mana zone, put it in tapped. ■ Blocker ■ Triple Breaker ■ Whenever this creature attacks, destroy one of your opponent's creatures. ■ At the end of your turn, untap this creature. ■ When one of your creatures would be destroyed, you may return it to your hand instead of putting it into your graveyard. | Light/Water/Darkness | 9 | 17000 | CreatureCreator | 27/80 SR | |
| Perfect Earth, Planetary Dragon■ When you put this card into your mana zone, put it in tapped. ■ Double Breaker ■ Give "Shield Trigger" to all shield cards you add to your hand. | Light/Water/Darkness/Fire/Nature | 5 | 6000 | CreatureWorld Dragon | 28/80 SR | |
| Diamond Sword■ This turn, all effects that prevent your creatures from attacking your opponent are nullified. (Summoning sickness and effects like "This creature can't attack" or "This creature can't attack players" are nullified. However, this effect doesn't allow creatures to attack creatures.) | Light | 3 | Spell | 29/80 R | ||
| Aqua Super Emeral■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, you may put a card from your hand face down into your shield zone as a new shield. If you do, put one of your shields into your hand. However, you can't use that shield's "Shield Trigger." | Water | 3 | 2000 | CreatureLiquid People | 30/80 U | |
| Shiden Galaxy, Super Champ■ When you put this card into your mana zone, put it in tapped. ■ Evolution V: Put on top of any 2 of your Dragons or Angel Commands. ■ Triple Breaker ■ Meteor Burn: The first time this creature attacks each turn, you may put up to 2 cards from under this creature into your graveyard. If you put a Dragon into your graveyard this way, untap this creature. If you put an Angel Command into your graveyard this way, when this creature would be destroyed this turn, it stays in the battle zone instead of being put into your graveyard. | Light/Fire | 5 | 15000 | Evolution CreatureAngel Command/Armored Dragon/Samurai | 31/80 SR | |
| Romanov Caesar, Dark Demonic Eye■ When you put this card into your mana zone, put it in tapped. ■ Evolution V: Put on top of 2 of your darkness or fire creatures. ■ Triple Breaker ■ Meteor Burn: Whenever this creature attacks, you may choose a card from under this creature and put it into your graveyard. If you do, choose any number of darkness or fire spells in your graveyard with total cost 7 or less and cast them without paying their costs. Then put those spells on the bottom of your deck in any order. | Darkness/Fire | 6 | 13000 | Evolution CreatureArmored Dragon/Dragon Zombie/Knight | 32/80 SR | |
| Silver Glory, Invincible Fortress■ Castle: Choose one of your shields and fortify it by attaching this card. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use its "Shield Trigger" ability, do so before putting this card into your graveyard.) ■ All your creatures win all battles. ■ If the shield fortified with this castle isn't fortified by another castle, when that shield would be broken by an opponent's creature, you may add one of your shields to your hand instead. | Light | 6 | Castle | 33/80 VR | ||
| Raiden, Lightfang Ninja■ Ninja Strike 1 (When an opponent's creature attacks or blocks, if you have 1 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, choose one of your opponent's creatures and tap it. | Light | 3 | 1000 | CreatureArc Seraphim/Shinobi | 34/80 U | |
| Magic Shot - Bullet Vice■ Your opponent chooses a card in their hand and discards it. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's ability again.) | Darkness | 4 | SpellKnight | 35/80 C | ||
| Bolshack NEX■ Double Breaker ■ When this creature enters the battle zone, look at your deck. You may put 1 card with "Lupia" in its name from it into the battle zone. Then shuffle your deck. ■ This creature gets "Power Attacker +1000" for each Fire Bird in your graveyard. | Fire | 6 | 6000 | CreatureArmored Dragon | 36/80 SR | |
| Sahasrara, Seventh Emperor of the Gods■ Evolution: Put on one of your Gods. ■ Double Breaker ■ When this creature enters the battle zone, your opponent chooses 2 cards in their hand and discards them. Then you may return 2 creatures from your graveyard to your hand. ■ Whenever this creature attacks, choose one of your opponent's creatures. This turn, that creature gets -8000 power. ■ At the end of this creature's attack, untap this creature. | Darkness | 10 | 21000 | Evolution CreatureCreator/Origin | 37/80 SR | |
| Balga Raizou, the Super-Heavenly Nova■ Mana Evolution GV: Choose 3 Dragons from your mana zone and put this creature on top of them as it enters the battle zone. ■ Triple Breaker ■ Meteor Burn: Whenever this creature attacks, you may choose 3 cards from under this creature and put them into your graveyard. If you do, reveal the top 3 cards of your deck. You may put any number of non-evolution Dragons from among them into the battle zone. Put the rest into your graveyard. | Nature | 9 | 15000 | Evolution CreatureEarth Dragon/Phoenix/Samurai | 38/80 VR | |
| Valkyrie Lupia, Sky Lord Dragonmech■ When you put this card into your mana zone, put it in tapped. ■ Evolution: Put on one of your Armored Dragons or Fire Birds. ■ When this creature enters the battle zone, look at your deck. You may choose a Dragon from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Light/Fire | 5 | 5000 | Evolution CreatureArmored Dragon/Fire Bird | 39/80 - | |
| Evolution Burst - Into the Wild■ Choose one of the following. > Put the top 3 cards of your deck into your mana zone. > Choose one of your opponent's non-evolution creatures and put it into its owner's mana zone. ■ Evolution Burst Double (If you have an evolution creature in the battle zone, you may choose both effects.) | Nature | 6 | Spell | 40/80 R | ||
| Hyperspatial Storm G-XX■ World Breaker ■ Whenever this creature attacks, put any number of Psychic Creatures with cost 10 or less from your hyperspatial zone into the battle zone. ■ When your opponent chooses one of your creatures in the battle zone, they can't choose this creature. (However, they may attack or block this creature.) | Fire | 20 | 24000 | Evolution Psychic CreatureArmored Dragon/Flame Command/Samurai | 41/80 SR | |
| New Diabolos, Counterattacking Ruler■ When you put this card into your mana zone, put it in tapped. ■ When you summon this creature, you may destroy any number of your creatures. For each creature you destroy this way, this creature costs 5 less to summon. However, its cost can't be reduced below 4. ■ Speed Attacker ■ Quadruple Breaker ■ Whenever this creature attacks, destroy one each of your opponent's light creature, water creature, darkness creature, fire creature, and nature creature. | Light/Water/Darkness/Fire/Nature | 20 | 23000 | CreatureWorld Command | 42/80 SR | |
| GENJI Double Cross, Blastdragon■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, destroy one of your opponent's creatures that has "Blocker." | Fire | 6 | 7000 | CreatureArmored Dragon/Flame Command/Samurai | 43/80 VR | |
| Hyperspatial Storm Hole■ Destroy one of your opponent's creatures with power 5000 or less. ■ Put a fire Psychic Creature with cost 10 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but are put in your hyperspatial zone, and if one goes to a zone other than the battle zone, it returns there.) | Fire | 7 | Spell | 44/80 C | ||
| Aragoto Musubi■ Martial Touch (When this creature enters the battle zone, you may return another of your creatures from the battle zone to your hand. If you do, use this creature's g ability.) ■ g: Put the top card of your deck into your mana zone. ■ Mana Birth 5 (You may summon this creature from your mana zone by paying cost 5.) | Nature | 4 | 2000 | CreatureWild Veggies | 45/80 C | |
| Gaial Kaiser■ Psychic Cell | Fire | 8 | 6000 | Psychic CreatureRed Command Dragon/Hunter | 46/80 VIC | |
| Cyber N World■ Double Breaker ■ When this creature enters the battle zone, each player adds all the cards in their hand and graveyard to their deck and shuffles it. Then each player draws 5 cards. | Water | 6 | 6000 | CreatureCyber Command | 47/80 SR | |
| Supername Sherlock■ When you put this card into your mana zone, put it in tapped. ■ Quadruple Breaker ■ When this creature enters the battle zone, return all Psychic Creatures and Dragheart cards to their owners' hyperspatial zones. No one can put cards from the hyperspatial zone into the battle zone. ■ When your opponent chooses a creature, they can't choose this one. (However, they may attack or block this creature.) | Light/Darkness | 10 | 23000 | CreatureUnknown | 48/80 SR | |
| Apache Urara, the Victorious■ When you put this card into your mana zone, put it in tapped. ■ When this creature enters the battle zone or is destroyed, choose a card in your opponent's hand without looking, and your opponent shows it. Put a Hunter Psychic Creature with cost 8 or less and the same civilization as that card from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but are put in your hyperspatial zone, and if one goes to a zone other than the battle zone, it returns there.) | Darkness/Fire | 6 | 3000 | CreatureMelt Warrior/Dark Lord/Hunter | 49/80 U | |
| Jasmine, Mist Faerie■ When this creature enters the battle zone, you may destroy this creature. If you do, put the top card of your deck into your mana zone. | Nature | 2 | 1000 | CreatureSnow Faerie | 50/80 C | |
| Kiramaru, Great Miracle■ Triple Breaker ■ Eternal Omega ■ When this creature enters the battle zone by being summoned, Gachinko Judge with your opponent 3 times. Each time you reveal a creature and win, put that creature into the battle zone instead of on the bottom of your deck. Each time you reveal a spell and win, cast that spell without paying its cost instead of putting it on the bottom of your deck. ■ Give all your creatures "Speed Attacker." | Zero | 12 | 17000 | CreatureHumanoid/Hunter/Alien/Zenith | 51/80 VIC | |
| Shangri-La Eden, Climax of "Ideals"■ G-Evolution V Omega: Choose one creature each from your graveyard, mana zone, and battle zone, and put this creature on top of those 3 creatures. ■ Triple Breaker ■ Whenever this creature attacks, choose one of your opponent's creatures. Your opponent adds it to their deck and shuffles it. ■ While this creature is tapped, your opponent's creatures can't attack or block. ■ Eternal Omega (When this creature would leave the battle zone, return it to your hand instead.) | Zero | 12 | 17000 | Evolution CreatureGuardian/Zenith | 52/80 SR | |
| Codeking Mozart■ When you put this card into your mana zone, put it in tapped. ■ Triple Breaker ■ When this creature enters the battle zone, destroy all creatures except Dragons. ■ Your opponent's Dragons can't attack. | Darkness/Fire/Nature | 11 | 17000 | CreatureKing Command Dragon/Unknown | 53/80 SR | |
| Prelude of Horror■ This turn, you may reduce the summoning cost of the next colorless creature you summon by up to 5. | Zero | 3 | Spell | 54/80 U | ||
| Pixie Life■ Put the top card of your deck into your mana zone. Then you may return 1 colorless card from your mana zone to your hand. | Nature | 2 | Spell | 55/80 C | ||
| 5000GT, Riot■ This creature costs 1 less to summon for each creature in your graveyard. However, its cost can't be reduced below 0. ■ Speed Attacker ■ Triple Breaker ■ When this creature enters the battle zone, destroy all Psychic Creatures. Then destroy all creatures with power 5000 or less. ■ No one can summon creatures with power 5000 or less, and no one can put Psychic Creatures into the battle zone. | Fire | 12 | 12000 | CreatureOutrage | 56/80 VIC | |
| Shoegaze, Holy Ark■ Double Breaker ■ When this creature enters the battle zone or attacks, reveal the top card of your deck. If it's a non-evolution creature with cost 5 or less, put it into the battle zone. Otherwise, put it into your mana zone. | Zero | 7 | 7000 | CreatureOraclion | 57/80 SR | |
| Crossfire, Millionaire■ G-Zero: If you have 6 or more creatures in your graveyard and you don't have your Crossfire, Millionaire in the battle zone, you may summon this creature for no cost. ■ Speed Attacker ■ Power Attacker +1000000 ■ Double Breaker | Fire | 7 | 7000 | CreatureOutrage | 58/80 SR | |
| Zorro Star, Izanai's Tactician■ When you put this card into your mana zone, put it in tapped. ■ At the end of your turn, you may destroy another of your tapped creatures. If you do, choose one of the following. > Look at your deck. You may choose a colorless creature with cost 7 or less from it and put it into the battle zone. Then shuffle your deck. > You may put a colorless creature with cost 7 or less from your hand into the battle zone. | Light/Darkness | 5 | 2000 | CreatureOracle | 59/80 - | |
| Niyare Get, Zero Trick■ G-Zero: If you have a colorless creature in the battle zone, you may cast this spell without paying its cost. ■ Reveal the top 3 cards of your deck. Put all colorless cards from among them into your hand and put the rest on the bottom of your deck in any order. | Water | 4 | Spell | 60/80 C | ||
| MaltNEXT, Super Battle Dragon Ruler■ Double Breaker ■ Mana Arms 5: When this creature enters the battle zone, if you have 5 or more fire cards in your mana zone, put a fire Dragheart card with cost 5 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it enters equipped to this creature.) ■ Dragon Mana Arms 5: The first time this creature attacks each turn, if you have 5 or more fire Dragons in your mana zone, untap this creature after the attack. | Fire | 7 | 9000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | 61/80 WVC | |
| Heartburn, Galaxy Fortress of Battle■ Triple Breaker ■ Give "Speed Attacker" to all your creatures in the battle zone. ■ Dragon Evasion: When this creature would leave the battle zone, flip it to its Fortress side instead of leaving the battle zone. | Fire | 5 | Dragheart Fortress | 62/80 WVC | ||
| Neoend, New Destiny King■ Blocker ■ Triple Breaker ■ Whenever one of your Dragons attacks, choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. ■ When one of your Dragons would leave the battle zone, you may add 2 of your shields to your hand instead. However, you can't use their "Shield Trigger." | Light | 10 | 14500 | CreatureAngel Command Dragon | 63/80 SR | |
| Emeralda, Pitch Dragon Elemental■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, you may add one of your shields to your hand. Then you may put a card from your hand face down into your shield zone as a new shield. (You may use the "Shield Trigger" of a shield added to your hand this way.) | Light | 5 | 5500 | CreatureAngel Command Dragon | 64/80 R | |
| Dragon Pulse Technique - Fortress Destroyer■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a card with cost 6 or less in the battle zone and return it to its owner's hand. | Water | 3 | Spell | 65/80 C | ||
| Forbidden - Sealed X -■ Triple Breaker ■ When this creature is Forbidden Released, your opponent puts one seal on each of their creatures. ■ When your opponent chooses a creature with a spell of cost 4 or less, they can't choose this creature. ■ If this card is in any zone other than the battle zone, you lose the game. | Fire | Forbidden Pulse | 66/80 | |||
| Redzone, Roaring Invasion■ Evolution: Put on one of your fire creatures. ■ Invasion: Fire Command (Whenever one of your fire Commands attacks, you may put this creature from your hand on top of it.) ■ Triple Breaker ■ When this creature enters the battle zone, destroy all of your opponent's creatures with the greatest power. | Fire | 6 | 12000 | Evolution CreatureSonic Command/Invader | 67/80 LEG | |
| Miradante Forte, Miracle Revolution■ Evolution: Put on one of your Dragons. ■ Triple Breaker ■ When this creature enters the battle zone, tap all your opponent's creatures. Those creatures don't untap at the start of your opponent's next turn. ■ Revolution 0: If you have no shields, your opponent can't summon creatures. | Light | 8 | 13500 | Evolution CreatureAngel Command Dragon/Revolutionary Army | 68/80 SR | |
| Mega Blade Dragon■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, destroy all your opponent's creatures with "Blocker". | Fire | 8 | 4000 | CreatureMega Command Dragon/Revolutionary Army | 69/80 R | |
| Iron Fist of Revolution■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may cast this spell without paying its cost. ■ Reveal the top 4 cards of your deck and choose a fire creature from among them. Destroy one of your opponent's creatures with power equal to or less than that creature's. ■ After you cast this spell, add it to your deck and shuffle it instead of putting it into your graveyard. | Fire | 3 | Spell | 70/80 R | ||
| Dogiragon Buster, Blue Leader■ When you put this card into your mana zone, put it in tapped. ■ Revolution Change: Fire or nature Dragon with cost 5 or more ■ Triple Breaker ■ Give "Speed Attacker" to all your multicolored creatures. ■ Final Revolution: When this creature enters the battle zone by "Revolution Change," if you haven't used another "Final Revolution" this turn, choose any number of non-evolution multicolored creatures with total cost 6 or less from your mana zone or hand and put them into the battle zone. | Fire/Nature | 8 | 13000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | 71/80 LEG | |
| Dormageddon Bigbang■ When you put this card into your mana zone, put it in tapped. ■ Your opponent puts one seal on each of their creatures. ■ Put a non-evolution darkness or fire Command or Initials from your graveyard into the battle zone. This turn, give that creature "Speed Attacker." ■ (To seal a card, put the top card of your deck face down on top of it. When a Command enters the battle zone, its owner puts one seal from one of their cards of the same civilization as that Command into their graveyard. While a creature is sealed, both players ignore that creature.) | Darkness/Fire | 9 | Spell | 72/80 SR | ||
| Dairyugan, Turbulent Colonel■ When you put this card into your mana zone, put it in tapped. ■ Revolution Change: Fire or nature Dragon with cost 5 or more (When one of your fire or nature Dragons with cost 5 or more attacks, you may swap that creature with this creature in your hand.) ■ Speed Attacker ■ Double Breaker ■ At the end of this creature's attack, you may discard a Dragon that is both fire and nature from your hand. If you do, untap this creature. | Fire/Nature | 9 | 11000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | 73/80 SR | |
| Forbidden Area Hellfire■ Your creatures get +9999 power during battle. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) | Fire | 4 | D2 Field | 74/80 - | ||
| Demon Wolf, Betrayal Moonlight Castle■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Your opponent chooses a card in their hand and discards it. ■ Mana Arms 4: If you have 4 or more multicolored cards in your mana zone, your opponent chooses 2 more cards in their hand and discards them. | Darkness | 2 | Spell | 75/80 R | ||
| Golden the Johnny■ Speed Attacker ■ Double Breaker ■ Master Blaster (Whenever this creature attacks, if you have 4 or more Jokers in your battle zone and mana zone combined, choose a card in your opponent's battle zone. Your opponent puts it on the bottom of their deck.) ■ Your opponent can cast only one spell each turn. | Zero | 7 | 10000 | CreatureJokers | 76/80 MAS | |
| Danganoh, Super Special Q■ Double Breaker ■ When this creature enters the battle zone, this creature can attack players that turn, and it breaks 1 additional shield for each other Jokers card you have in the battle zone. | Zero | 6 | 7000 | CreatureJokers | 77/80 SR | |
| Toy Zamas■ When this creature enters the battle zone, choose one of your opponent's shields. Your opponent puts it on the bottom of their deck. Then your opponent puts the top card of their deck face down into their shield zone as a new shield. ■ Whenever your opponent puts a card into their shield zone, you may draw a card. | Zero | 4 | 3000 | CreatureJokers | 78/80 SR | |
| Pali Nights■ When this creature enters the battle zone, put a card from your graveyard into your mana zone. | Zero | 3 | 2000 | CreatureJokers | 79/80 - | |
| Bainaradoor■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, if you have a total of 3 or more Jokers in the battle zone and/or mana zone, choose one of your opponent's creatures. Your opponent puts it on the bottom of their deck. Then draw a card. | Zero | 8 | 2000 | CreatureJokers | 80/80 R | |
| Onimaru "Head", Victory Rush■ Speed Attacker ■ Power Attacker +5000 ■ Triple Breaker ■ Whenever this creature attacks, Gachinko Judge with your opponent. If you win, take another turn after this one. (Gachinko Judge: Each player shows the top card of their deck and puts it on the bottom. If the cost of your card is equal to or greater than your opponent's, you win.) | Fire | 10 | 9000 | CreatureHumanoid/Red Command Dragon/Hunter/Alien | G1/G10 VIC | |
| Mendelssohn■ When you put this card into your mana zone, put it in tapped. ■ Reveal the top 2 cards of your deck. Put all Dragons from among them into your mana zone tapped, and put the rest into your graveyard. | Fire/Nature | 2 | Spell | G2/G10 - | ||
| Holy, Flash Guardian■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, tap all your opponent's creatures. | Light | 9 | 3500 | CreatureGuardian | G3/G10 R | |
| Novalty Amaze■ Super Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost. If you have no shields at that time, give this spell its xB ability.) ■ Tap all your opponent's creatures. Draw a card. ■ xB: You may put a non-evolution light creature with cost 8 or less from your hand into the battle zone. | Light | 7 | Spell | G4/G10 R | ||
| Mystic Treasure Chest■ Look at your deck. You may choose a non-Nature card from it and put it into your mana zone. Then shuffle your deck. | Nature | 3 | Spell | G5/G10 R | ||
| Hogan Blaster■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Shuffle your deck and reveal the top card. If it's a creature, you may put it into the battle zone. If it's a spell, you may cast it without paying its cost. | Water | 5 | Spell | G6/G10 U | ||
| Ochappi, Pure Hearted Faerie■ S-Back: Nature (When a nature card is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost.) ■ When this creature enters the battle zone, you may put a card from your graveyard into your mana zone. | Nature | 3 | 1000 | CreatureSnow Faerie | G7/G10 U | |
| Hayabusamaru, Lightfang Ninja■ Ninja Strike 4 (When an opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, give "Blocker" to one of your creatures until the start of your next turn. | Light | 3 | 3000 | CreatureGuardian/Shinobi | G8/G10 C | |
| Jenny, the Dismantling Puppet■ When this creature enters the battle zone, look at your opponent's hand, choose a card from it, and have him discard it. | Darkness | 4 | 1000 | CreatureDeath Puppet | G9/G10 C | |
| Faerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | G10/G10 C |