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DMEX02 — Duema Quest Pack ~Legendary Ultimate Strategy 12~
84 cards · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Nazomaru, Strongest Insect■ You may summon this creature from your mana zone. ■ Mino Magical: At the start of your turn, you may tap this creature and put it into your mana zone. If you do, choose a non-evolution creature with cost equal to or less than the number of cards in your mana zone from your mana zone and put it into the battle zone. | Nature | 2 | 1000 | CreatureGransect | 1/84 MAS | |
| Matsupokkun■ This creature can't be summoned. ■ Triple Breaker ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. ■ When your opponent chooses a creature, they can't choose your nature creatures with cost 2 or less. (However, they may attack or block those creatures.) | Nature | 4 | 13000 | CreatureGransect | 2/84 SR | |
| Faerie Trap■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Reveal the top card of your deck, then choose one of the following. > Put the revealed card into your mana zone. > Choose one of your opponent's creatures with cost lower than the revealed card and put it into its owner's mana zone. | Nature | 3 | Spell | 3/84 - | ||
| Pteratox, Large Wing Chain■ When you put this creature into the battle zone, you may put a non-evolution nature creature with cost 4 or less from your mana zone into the battle zone. ■ When this creature loses a battle against a creature with greater power than this creature, put the creature it battled into its owner's mana zone. | Nature | 6 | 5000 | CreatureJurassic Command Dragon | 4/84 U | |
| Ragmal, Spirit Knight■ When you put this creature into the battle zone, choose one of your creatures and put it into your mana zone. Then your opponent chooses one of their creatures and puts it into their mana zone. | Nature | 4 | 3000 | CreatureArc Seraphim | 5/84 U | |
| Future Blueprint■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at the top 6 cards of your deck. You may choose a creature from among them, show it to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order. | Nature | 2 | Spell | 6/84 U | ||
| Lifeplan Charger■ Look at the top 5 cards of your deck. You may choose a creature from among them, show it to your opponent, and put it into your hand. Then put the remaining cards on the bottom of your deck in any order. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Nature | 4 | Spell | 7/84 C | ||
| Zanjet Wing 7■ Double Breaker ■ This creature can attack players the turn it enters the battle zone. ■ When this creature enters the battle zone or attacks, you may discard a Jokers card from your hand. If you do, choose one of your opponent's cards in the battle zone with lower cost than that card and put it on the bottom of its owner's deck. | Zero | 7 | 9000 | CreatureJokers | 8/84 SR | |
| Pokchinchin■ During your opponent's turn, when your opponent puts a creature into the battle zone without paying its cost, they put it on the bottom of their deck. ■ When this creature enters the battle zone, choose a player. That player adds all the cards in their graveyard to their deck and shuffles it. | Zero | 3 | 3000 | CreatureJokers | 9/84 SR | |
| Johnny and Joragon ~J's Will~■ Speed Attacker (This creature is not affected by summoning sickness.) ■ Triple Breaker (This creature breaks 3 shields.) ■ When this creature enters the battle zone, choose one of your creatures. This turn, before each of that creature's breaks, destroy one of your opponent's creatures. | Zero | 10 | 12000 | CreatureMaster Dragon/Jokers | 10/84 - | |
| Danganteioh, Super Extreme Q■ Double Breaker (This creature breaks 2 shields.) ■ Your creatures can attack players the turn they enter the battle zone. Your opponent's creatures can't attack players the turn they enter the battle zone. | Zero | 8 | 8000 | CreatureJokers | 11/84 - | |
| Helcopta■ When this creature enters the battle zone, for each of your Jokers in the battle zone, you may draw a card. | Zero | 5 | 1000 | CreatureJokers | 12/84 - | |
| Joe Star of Dreams■ You may tap 4 of your Jokers instead of paying the cost to cast this spell. ■ Look at the top 4 cards of your deck. Put 1 of them into your hand, 1 on the bottom of your deck, and 1 into your mana zone, and return the other one to the top of your deck. | Zero | 5 | SpellJokers | 13/84 U | ||
| Chocolate House■ Whenever this creature attacks, put a card from your hand into your mana zone. | Zero | 2 | 3000 | CreatureJokers | 14/84 C | |
| Kabutorial Kuga / Mystery Disaster■ Shuffle your deck, then reveal the top card. If it's a creature, put it into the battle zone. Otherwise, put it into your mana zone. | Nature | 8 | 13000 | CreatureGransect | 15/84 SR | |
| Chainrex, Super Chainkind■ Triple Breaker ■ When this creature or another of your nature creatures enters the battle zone, you may put a nature creature with cost 2 less than that creature from your mana zone into the battle zone. | Nature | 10 | 13000 | CreatureJurassic Command Dragon | 16/84 SR | |
| Goldenden Trap■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's untapped creatures and put it into its owner's mana zone. Put the top card of your deck into your mana zone. | Nature | 7 | Spell | 17/84 - | ||
| Savage Earth■ Put 1 non-Evolution creature from your mana zone into the battle zone. Choose 1 non-Evolution creature from your opponent's mana zone, and your opponent puts it into the battle zone. Then choose 1 of your creatures and 1 of your opponent's creatures in the battle zone and put them into their owners' mana zones. | Nature | 8 | Spell | 18/84 R | ||
| Shirauo Giant■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature or one of your creatures with cost 7 or more enters the battle zone, you may put the top card of your deck into your mana zone. | Nature | 6 | 3000 | CreatureGiant/Hunter | 19/84 U | |
| Father Earth■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures and put it into its owner's mana zone. Then choose a non-Evolution creature from your opponent's mana zone. Your opponent puts it into the battle zone. | Nature | 3 | Spell | 20/84 U | ||
| Yadoc, Beast Army■ When your opponent's creature with cost greater than the number of cards in your opponent's mana zone would enter the battle zone, your opponent puts that creature into their mana zone instead. | Nature | 4 | 4000 | CreatureGuerrilla Command/Invader | 21/84 C | |
| Hyde, Kiramekuseiheki■ Double Breaker ■ When this creature enters the battle zone, put all your shields into your hand. However, you can't use their "Shield Trigger." Then put the top 5 cards of your deck face down into your shield zone as new shields. | Light | 8 | 8000 | CreatureMetallica/Sabakist | 22/84 SR | |
| Sky Chain, Red Wrath■ Triple Breaker ■ This creature enters the battle zone tapped. If you have 6 or fewer shields, this creature doesn't untap. ■ Labyrinth: At the start of your turn, if you have more shields than your opponent, you may draw a card. | Light | 2 | 14500 | CreatureMetallica | 23/84 SR | |
| Hayabusano Sabato Zett / Hirin Mascaras■ Draw a card, then put a card from your hand face down into your shield zone as a new shield. | Light | 3 | 3000 | CreatureMetallica/Sabakist | 24/84 - | |
| Makuro, Strange Stone■ When this creature enters the battle zone, look at the top 3 cards of your deck. You may choose a Metalica or a spell from them, show it to your opponent, and put it into your hand. Put the rest on the bottom of your deck in any order. | Light | 3 | 1000 | CreatureMetallica | 25/84 - | |
| One Eye's Judgment■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. ■ After you cast this spell from your hand, put it face up on top of 1 of your shields. (That shield stack counts as 1 shield.) | Light | 4 | SpellCrest of Judgment | 26/84 - | ||
| Justy Luminarie■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ You may put a non-Evolution light creature with cost 5 or less from your hand into the battle zone. ■ Labyrinth: If you have more shields than your opponent, you may put a non-Evolution Metalica with cost 8 or less from your hand into the battle zone tapped. | Light | 5 | Spell | 27/84 R | ||
| Protection Circle■ Put a card from your hand face down into your shield zone as a new shield. If you have more shields than your opponent, you may draw a card. | Light | 3 | Spell | 28/84 U | ||
| Cobra, Dashura■ Blocker ■ When this creature enters the battle zone, your opponent chooses one of their creatures and destroys it. ■ Double Breaker ■ At the start of your turn, if this creature is in your graveyard, you may put 3 other creatures from your graveyard on the bottom of your deck and destroy one of your creatures. If you do, put this creature into the battle zone. | Darkness | 8 | 9000 | CreatureMafi Gang | 29/84 SR | |
| Death Shuteron, Hell's Funeral Service■ Triple Breaker ■ At the end of each turn, each player discards their entire hand. ■ When this creature leaves the battle zone, destroy all creatures. | Darkness | 9 | 13000 | CreatureDemon Command | 30/84 SR | |
| Super Demon Hand■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Destroy one of your opponent's creatures. Then put cards from the top of your deck into your graveyard equal to that creature's cost. | Darkness | 6 | Spell | 31/84 - | ||
| Amitabha Hand■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put one of your shields into your graveyard. Destroy one of your opponent's creatures. | Darkness | 3 | Spell | 32/84 R | ||
| Shocking Dantal■ Destroy one of your creatures. Then put a creature that costs 1 more than it from your graveyard into the battle zone. | Darkness | 3 | Spell | 33/84 R | ||
| Honenbe, Skeletal Guardian■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, you may put the top 3 cards of your deck into your graveyard. If you do, return a creature from your graveyard to your hand. | Darkness | 4 | 3000 | CreatureGuardian | 34/84 U | |
| Hemoglo, Demonic Doctor■ When this creature enters the battle zone, your opponent chooses a card in their hand and discards it. ■ When this creature is destroyed during your turn, put it from your graveyard into the battle zone at the end of that turn. | Darkness | 3 | 1000 | CreatureMafi Gang | 35/84 U | |
| Dondodo Doramusko■ Give "J-O-E 2" to all fire Jokers creatures in your hand. (You may summon a creature with "J-O-E 2" for 2 less. If you do, put it on the bottom of your deck at the end of this turn. When you put it on the bottom, draw a card.) ■ When this creature enters the battle zone, reveal the top 4 cards of your deck. You may put a Jokers card from among them into your hand. Then put the rest on the bottom of your deck in any order. | Fire | 4 | 2000 | CreatureJokers | 36/84 SR | |
| Gokkan! Goetoku Q■ J-O-E 2 (You may summon this creature for 2 less. If you do, put it on the bottom of your deck at the end of this turn. When you put it on the bottom, draw a card.) ■ Speed Attacker (This creature is not affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, destroy one of your opponent's creatures that has "Blocker." | Fire | 7 | 8000 | CreatureJokers | 37/84 - | |
| Savior Umashika■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ J-O-E 3 (You may summon this creature for 3 less. If you do, at the end of this turn, put it on the bottom of your deck. If you do, draw a card.) ■ When this creature enters the battle zone, choose 1 of your creatures and 1 of your opponent's creatures. Those 2 creatures battle. | Fire | 7 | 4000 | CreatureJokers | 38/84 - | |
| Meramera Jokers■ You may discard a Jokers card from your hand. If you do, draw 2 cards. | Fire | 1 | SpellJokers | 39/84 - | ||
| Reckless Cut Scrapper■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose any number of your opponent's creatures with total cost 6 or less and destroy them. | Fire | 7 | Spell | 40/84 R | ||
| Yattare Sochou■ You may summon your Jokers with cost 7 or more for 1 less. However, their cost can't be reduced below 0. ■ When you put a card in the battle zone on the bottom of your deck, draw a card. | Fire | 3 | 3000 | CreatureJokers | 41/84 U | |
| Hanabishi Hanako■ When this creature enters the battle zone, add one of your shields to your hand. However, you can't use its "Shield Trigger." | Fire | 2 | 2000 | CreatureJokers | 42/84 C | |
| Hikarisas Kisekino Sabato■ This creature costs 1 less to summon for each spell in your graveyard with "Spark" in its name. However, its cost can't be reduced below 0. ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, you may return up to 3 spells from your graveyard to your hand. | Light | 10 | 10500 | CreatureMetallica/Sabakist | 43/84 SR | |
| Wisdompheus, Dragonic Elemental■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, look at the top 5 cards of your deck. You may show a spell from among them to your opponent and put it into your hand. Then put the rest on the bottom of your deck in any order. ■ When this creature enters the battle zone, you may cast a spell with "Spark" in its name from your hand for no cost. | Light | 7 | 7500 | CreatureAngel Command/Apollonia Dragon | 44/84 - | |
| Ial, Green Knowledge Silver■ Super S-Trigger (When you add this creature from your shield zone to your hand, you may summon it immediately without paying its cost. If you have no shields at that time, this creature gets the xB ability.) ■ When this creature enters the battle zone, if your opponent has more cards in their mana zone than you, put the top 2 cards of your deck into your mana zone. ■ xB: When this creature enters the battle zone, choose up to 2 of your opponent's creatures and tap them. | Light | 4 | 1000 | CreatureMetallica | 45/84 - | |
| Faywon, Green Knowledge Silver■ When this creature enters the battle zone, you may tap one of your creatures. If you do, draw a card. ■ You may untap this creature and change the target of an opponent's creature's attack to this creature or one of your tapped creatures. | Light | 3 | 1500 | CreatureMetallica | 46/84 - | |
| Flash Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 2 of your opponent's creatures and tap them. Then draw a card for each of your opponent's tapped creatures. | Light | 6 | Spell | 47/84 - | ||
| DNA Spark■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Tap all your opponent's creatures. If you have 2 or fewer shields, you may put the top card of your deck into your shield zone face down as a new shield. | Light | 6 | Spell | 48/84 R | ||
| Prince Avaraldo, Cavalier of Thunder■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Put any number of spells from among them into your hand and put the rest on the bottom of your deck in any order. | Light | 3 | 1000 | CreatureArc Seraphim/Knight | 49/84 U | |
| Fire, Runaway Machine■ G-G-G: If you have 1 or fewer cards in your hand, give this creature "Speed Attacker." ■ When this creature enters the battle zone, you may choose a card in your hand. If you do, discard the rest, and draw 2 cards at the end of that turn. | Fire | 5 | 5000 | CreatureBeat Jockey/Sonic Command | 50/84 SR | |
| Ball Bomb Bomber■ If you have 3 or more Beat Jockeys in the battle zone, you may reduce this creature's summoning cost by up to 5. However, its cost can't be reduced below 0. ■ Speed Attacker (This creature is not affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 6000 | CreatureBeat Jockey | 51/84 - | |
| Bakugetto, Totsugeki Tank■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, you may discard your entire hand. If you do, draw 2 cards. | Fire | 3 | 1000 | CreatureBeat Jockey | 52/84 - | |
| Zenmetsu Scrapper■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy all of your opponent's creatures with power 2000 or less. | Fire | 3 | Spell | 53/84 - | ||
| Missile Jet■ G-G-G: If you have 1 or fewer cards in your hand, give this creature "Speed Attacker." (A creature with "Speed Attacker" is not affected by summoning sickness.) | Fire | 2 | 2000 | CreatureBeat Jockey | 54/84 C | |
| Hop Churis■ If no other creature has attacked this turn, this creature can't attack. | Fire | 1 | 2000 | CreatureBeat Jockey | 55/84 C | |
| Deadly Fighter Braid Claw■ This creature attacks each turn if able. | Fire | 1 | 1000 | CreatureDragonoid | 56/84 C | |
| Good Muscle Bouncer■ Speed Attacker ■ Double Breaker ■ During your turn, your Beat Jockeys can't be destroyed, you can't lose the game, and your opponent can't win. | Fire | 8 | 11000 | CreatureBeat Jockey | 57/84 SR | |
| Bachigon, Zubat Tank■ Speed Attacker (This creature is not affected by summoning sickness.) ■ Triple Breaker (This creature breaks 3 shields.) | Fire | 8 | 15000 | CreatureBeat Jockey | 58/84 - | |
| Mappo Churis■ B-A-D 1 (You may summon this creature for 1 less. If you do, destroy this creature at the end of this turn.) ■ When this creature enters the battle zone, look at the top 3 cards of your deck. You may put a Beat Jockey from among them into the battle zone. Put the rest on the bottom of your deck in any order. At the end of this turn, destroy that Beat Jockey. | Fire | 6 | 3000 | CreatureBeat Jockey | 59/84 - | |
| Dachicco Churis■ When this creature enters the battle zone, you may reduce the cost of the next Beat Jockey you summon this turn by up to 3. However, its cost can't be reduced below 0. | Fire | 2 | 2000 | CreatureBeat Jockey | 60/84 R | |
| Big Bang Flare■ B-A-D-S 2 (You may cast this spell for 2 less. If you do, discard a card from your hand.) ■ You may put a Beat Jockey from your hand into the battle zone. If you do, choose one of your opponent's creatures. Those 2 creatures battle. At the end of that turn, destroy the Beat Jockey you put out. | Fire | 5 | Spell | 61/84 R | ||
| Scale of Bravery and Love■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of the following. > Discard a card from your hand, then draw 2 cards. > Destroy one of your opponent's creatures with power 2000 or less. | Fire | 2 | Spell | 62/84 U | ||
| ChuChuris, First Squad■ Your Beat Jockeys cost 1 less to summon. However, their cost can't be reduced below 0. | Fire | 2 | 2000 | CreatureBeat Jockey | 63/84 C | |
| Jigs★Garbi, Darma■ Double Breaker ■ When you use your "Moonless Gate" ability, you may put this creature from your graveyard into the battle zone tapped. | Darkness | 6 | 6000 | CreatureMafi Gang/Magic Tool/Moo Gets | 64/84 SR | |
| De Szark, Demon Phoenix■ Moonless Gate: When you put a Magic Tool into the battle zone, choose 2 of your Magic Tools from the battle zone and 2 from your graveyard, and you may summon this creature from your hand or graveyard on top of those 4 cards without paying its cost. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, that turn, all your opponent's creatures get -3000 power. (Creatures with power 0 or less are destroyed.) | Darkness | 8 | 6000 | CreatureMaster Dorsuzaku/Mafi Gang | 65/84 - | |
| Pandemonium■ Destroy one of your creatures. If you do, put up to 2 Mafi Gangs with cost 4 or less from your graveyard into the battle zone. | Darkness | 4 | Spell | 66/84 - | ||
| Bone Dance Charger■ Put the top 2 cards of your deck into your graveyard. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 3 | Spell | 67/84 - | ||
| Dupoiz, Darma■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, destroy 2 of your creatures. Then your opponent chooses one of their creatures and destroys it. | Darkness | 2 | 8000 | CreatureMafi Gang/Magic Tool | 68/84 R | |
| Duscissor, Darma■ When this creature enters the battle zone, choose one of your opponent's creatures. That creature gets -2000 power that turn. (Creatures with 0 or less power are destroyed.) | Darkness | 2 | 1000 | CreatureMafi Gang/Magic Tool | 69/84 U | |
| Scale of Life and Death■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of the following. > Return up to 2 creatures from your graveyard to your hand. > Choose one of your opponent's creatures. This turn, that creature gets -5000 power. (Creatures with power 0 or less are destroyed.) | Darkness | 5 | Spell | 70/84 U | ||
| Gosentoras, Angry Red Beard / Brain's Alarming Steel Fangs■ Draw up to 5 cards, then discard 3 cards from your hand. | Water | 7 | 7000 | CreatureMutopia | 71/84 SR | |
| Paua, Shell Beast■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, or when this creature is discarded from your hand by an opponent's spell effect or creature ability, you may draw 4 cards. | Water | 7 | 5000 | CreatureMutopia | 72/84 - | |
| Aqua Spellblue■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, shuffle your deck, then reveal the top card. If it's a spell, you may cast it without paying its cost. If it's not a spell, put it into your hand. | Water | 7 | 2000 | CreatureLiquid People/Hunter | 73/84 R | |
| Spiral Hurricane, Hero Secret Technique■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a creature and return it to its owner's hand. ■ Mana Arms 7: If you have 7 or more water cards in your mana zone, return all your opponent's creatures to their owners' hands. | Water | 4 | Spell | 74/84 R | ||
| Eureka Charger■ Draw a card. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 4 | Spell | 75/84 C | ||
| Brain Storm■ Draw up to 3 cards, then put 2 cards from your hand on top of your deck in any order. | Water | 2 | Spell | 76/84 C | ||
| Guard Grip■ Draw a card. | Water | 1 | Spell | 77/84 C | ||
| Umirabbit, Submarine Rabbit■ NEO Evolution: You may put this on one of your creatures. (If there's a creature under it, treat this as a NEO evolution creature.) ■ Double Breaker ■ Whenever one of your NEO creatures attacks, your opponent puts the top card of their deck into their graveyard. If it's a spell, you may cast it without paying its cost. If you do, after casting it, put it into its owner's graveyard. | Water | 6 | 7000 | NEO CreatureMutopia | 78/84 SR | |
| Imparaskas■ NEO Evolution: You may put this on one of your creatures. (If there's a creature under it, treat this as a NEO evolution creature.) ■ You may put a NEO creature or evolution creature of any civilization on top of this creature. | Nature | 2 | 2000 | NEO CreatureGransect | 79/84 - | |
| Utsuvoid, 4th City■ NEO Evolution: You may put this on one of your water creatures. (If there's a creature under it, treat this as a NEO evolution creature.) ■ When this creature enters the battle zone, choose one of your opponent's creatures and return it to its owner's hand. If this is a NEO evolution creature, during your opponent's next turn, your opponent can't summon creatures with the same cost as the creature you returned to their hand. | Water | 4 | 4000 | NEO CreatureMutopia | 80/84 R | |
| Crystal Memory■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at your deck. Choose a card from it and put it into your hand. Then shuffle your deck. | Water | 4 | Spell | 81/84 R | ||
| Althhus Ser■ NEO Evolution: You may put this on one of your darkness creatures. (If there's a creature under it, treat this as a NEO evolution creature.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ If this is a NEO evolution creature, it gets +5000 power and "Double Breaker." (A creature with "Double Breaker" breaks 2 shields.) | Darkness | 4 | 1000 | NEO CreatureMafi Gang | 82/84 R | |
| Chabanra, Shell Beast■ NEO Evolution: You may put this on one of your water creatures. (If there's a creature under it, treat this as a NEO evolution creature.) ■ When this creature would be destroyed, return it to your hand instead of putting it into your graveyard. | Water | 2 | 1000 | NEO CreatureMutopia | 83/84 U | |
| Bobododo■ NEO Evolution: You may put this on one of your nature creatures. (If there's a creature under it, treat this as a NEO evolution creature.) ■ When this creature enters the battle zone or attacks, put the top card of your deck into your mana zone. | Nature | 5 | 5000 | NEO CreatureGransect | 84/84 U |