Cards › Earlier sets › DMEX03
DMEX03 — Peel!! Mystery Pack Full of Specials
84 cards · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Jishou Jisho | Zero | 5 | 4000 | CreatureJokers/Specials | 1/69 - | |
| Pali Nights■ When this creature enters the battle zone, put a card from your graveyard into your mana zone. | Zero | 3 | 2000 | CreatureJokers | 2/69 - | |
| Beryldotter■ Evolution: Put on one of your Metalica. ■ Invasion: Metalica (When one of your Metalica attacks, you may put this creature from your hand on top of it.) ■ When this creature enters the battle zone, you may put the top card of your deck face down into your shield zone as a new shield. ■ Labyrinth: During your opponent's turn, if you have more shields than your opponent, this creature gets +2000 power. | Light | 3 | 5000 | Evolution CreatureMetallica/Specials | 3/69 - | |
| Trump Daitoryo■ World Breaker (This creature breaks all of your opponent's shields.) ■ Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While that shield is in your shield zone, this creature gains the following l ability.) ■ l: Whenever this creature attacks, your opponent adds all their creatures to their deck and shuffles it. | Light | 13 | 52000 | CreatureMetallica/Specials | 4/69 - | |
| Faywon, Green Knowledge Silver■ When this creature enters the battle zone, you may tap one of your creatures. If you do, draw a card. ■ You may untap this creature and change the target of an opponent's creature's attack to this creature or one of your tapped creatures. | Light | 3 | 1500 | CreatureMetallica | 5/69 - | |
| Zariganinzou, Ganiryu Ninja■ Hand Evolution: Choose a water creature from your hand and put this creature on top of it as it enters the battle zone. ■ Triple Breaker (This creature breaks 3 shields.) ■ This creature can't be blocked. | Water | 8 | 13000 | Evolution CreatureMutopia/Specials | 6/69 - | |
| Number Question■ Double Breaker (This creature breaks 2 shields.) ■ At the end of your turn, draw a card, then Gachinko Judge with your opponent. If you win, you may choose a water spell with cost equal to or less than the number of cards in your hand and cast it without paying its cost. (Gachinko Judge: Each player reveals the top card of their deck and puts it on the bottom. If that card's cost is equal to or greater than your opponent's, you win.) | Water | 6 | 6000 | CreatureMutopia/Specials | 7/69 - | |
| Wals Awandes■ G-Zero: If your opponent has a creature in the battle zone whose cost is greater than the number of cards in your opponent's mana zone, you may summon this creature without paying its cost. ■ When this creature enters the battle zone, choose one of your opponent's creatures and return it to its owner's hand. | Water | 5 | 2000 | CreatureMutopia/Specials | 8/69 - | |
| Shiranessie■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Space Charge: Darkness (When a darkness card is put into your mana zone, you may use this creature's q ability.) ■ q: Your opponent chooses a card in their hand and discards it. | Water | 4 | 3000 | CreatureMutopia/Specials | 9/69 - | |
| Painty Moffumofu, Dark Incarnation■ NEO Evolution: You may put this on one of your darkness creatures. (If there's a creature under it, treat this as a NEO evolution creature.) ■ Triple Breaker (This creature breaks 3 shields.) ■ When this creature enters the battle zone, that turn, all other creatures get -10000 power. ■ Break Bonus (When this creature's attack ends, for each shield it broke during that attack, you may use the following b ability once.) ■ b: Choose a card in your opponent's hand without looking and make them discard it. | Darkness | 9 | 13000 | NEO CreatureDeath Puppet/Funky Nightmare/Specials | 10/69 - | |
| Obasto, Bomb Devil■ Graveyard Evolution: Choose a darkness creature from your graveyard and put this creature on top of it as it enters the battle zone. ■ G-Breaker (This creature breaks all of your opponent's shields, and after that attack, breaks all of your shields.) ■ When this creature is destroyed, destroy all creatures. | Darkness | 10 | 10000 | Evolution CreatureMafi Gang/Specials | 11/69 - | |
| Codenight Star in the Love■ Triple Breaker (This creature breaks 3 shields.) ■ When this creature enters the battle zone, you may destroy all other creatures. If you do, put all your shields into your graveyard. | Darkness | 9 | 13000 | CreatureAngel Command/Unknown | 12/69 - | |
| Zakira, Ultimate Lifeform■ Double Breaker ■ When this creature enters the battle zone, destroy one of your opponent's creatures. ■ You may summon this creature from your graveyard. | Darkness | 7 | 7000 | CreatureDark Lord/Demon Command/Dragon Zombie | 13/69 - | |
| ZERO Hand■ Invasion ZERO: At the end of your opponent's turn, if your opponent put a creature into the battle zone without paying its cost that turn, you may cast this spell from your hand for no cost. ■ Destroy one of your opponent's creatures. | Darkness | 6 | Spell | 14/69 - | ||
| Satan Castle■ Castle: Choose one of your shields and fortify it by attaching this card. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use its "Shield Trigger" ability, do so before putting this card into your graveyard.) ■ At the end of your turn, you may put a non-evolution darkness creature with cost 8 or less from your graveyard into the battle zone. | Darkness | 6 | CastleSpecials | 15/69 - | ||
| Freedom Paper■ Deck Evolution: Reveal the top card of your deck. If it's a creature, put this creature on top of it as it enters the battle zone. If it's not a creature, return this creature to your hand. ■ Double Breaker ■ Meteor Burn: Whenever this creature attacks, you may put a card from under this creature into your graveyard. If you do, destroy all your opponent's creatures with less power than this creature. | Fire | 7 | 8000 | Evolution CreatureJokers/Specials | 16/69 - | |
| Master of Duel■ Sympathy: Humanoid, Outrage, and Jokers (This creature costs 1 less to summon for each of your Humanoids, Outrages, or Jokers in the battle zone. However, its cost can't be reduced below 0.) ■ Speed Attacker (This creature is not affected by summoning sickness.) ■ Triple Breaker (This creature breaks 3 shields.) ■ Each turn, the first and second times this creature becomes tapped, untap it. | Fire | 15 | 15000 | CreatureHumanoid/Outrage/Jokers | 17/69 - | |
| Bolberg "Shori" Dragon■ Speed Attacker ■ Double Breaker ■ Samurai Generate (When this creature enters the battle zone, you may generate a Cross Gear from your hand without paying its cost.) ■ You may cross your Cross Gear with this creature without paying its cost. | Fire | 9 | 9000 | CreatureArmored Dragon/Samurai | 18/69 - | |
| Smapon■ Super Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost. If you have no shields at that time, this creature gains its xB ability.) ■ When this creature enters the battle zone, destroy all your opponent's creatures with power 2000 or less. ■ xB When this creature enters the battle zone, you can't lose the game and your opponent can't win the game that turn. | Fire | 7 | 1000 | CreatureJokers | 19/69 - | |
| Hyaku Visor, Brave Ogre■ Speed Attacker (This creature is not affected by summoning sickness.) ■ Whenever this creature attacks, Gachinko Judge with your opponent. If you win, look at your deck. You may choose a Dragon from it, show it to your opponent, and put it into your hand. Then shuffle your deck. (Gachinko Judge: Each player reveals the top card of their deck and puts it on the bottom. If that card's cost is equal to or greater than your opponent's, you win.) | Fire | 6 | 5000 | CreatureRed Command Dragon/Hunter/Alien | 20/69 - | |
| Super Shiritori Ga■ Super Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost. If you have no shields at that time, give this creature its xB ability.) ■ When this creature enters the battle zone, discard a card from your hand, then draw 2 cards. ■ xB: When this creature enters the battle zone, destroy all your opponent's creatures whose names end with the sound "n." | Fire | 6 | 2000 | CreatureJokers/Specials | 21/69 - | |
| E-Gogogo■ Martial Touch (When this creature enters the battle zone, you may return another of your creatures from the battle zone to your hand. If you do, use this creature's g ability.) ■ g: This turn, give "Speed Attacker" to all your creatures. (A creature with "Speed Attacker" is not affected by summoning sickness.) | Fire | 5 | 5000 | CreatureBeat Jockey/Sonic Command/Specials | 22/69 - | |
| Daidaidaisensei Matsumoto■ You may reduce the summoning cost of your creatures whose illustrator name is Shigenobu Matsumoto by 1. However, their cost can't be reduced below 0. | Fire | 4 | 3000 | CreatureHumanoid | 23/69 - | |
| Hasameane■ NEO Evolution: You may put this on one of your Jokers creatures. (If there's a creature under it, treat this as a NEO evolution creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature becomes tapped, you may put a card from your hand into your mana zone. ■ When an opponent's creature would be destroyed by a battle with this creature, put that creature into its owner's mana zone instead of the graveyard. | Nature | 4 | 6000 | NEO CreatureJokers/Specials | 24/69 - | |
| Managorilla■ Mana Evolution: Choose a nature creature from your mana zone and put this creature on top of it as it enters the battle zone. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, put the top 4 cards of your deck into your mana zone tapped. | Nature | 6 | 7000 | Evolution CreatureGransect/Specials | 25/69 - | |
| Trent, Substitution Doll■ Ninja Strike 4 (When an opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When another of your creatures would leave the battle zone, you may put this creature on the bottom of your deck instead. | Nature | 6 | 5000 | CreatureGransect/Shinobi/Specials | 26/69 - | |
| General Kinoko■ Turbo Rush (When another of your creatures breaks a shield, this creature gains the following r ability until the end of that turn.) ■ r: This turn, all your creatures get +3000 power and "Mach Fighter." (A creature with "Mach Fighter" can attack tapped or untapped creatures the turn it enters the battle zone.) | Nature | 2 | 2000 | CreatureGransect/Specials | 27/69 - | |
| Phoenix Life■ When you put this card into your mana zone, put it in tapped. ■ Look at the top 2 cards of your deck. Put one of them face down into your shield zone as a new shield and put the other into your mana zone. | Light/Nature | 4 | SpellPhoenix | 28/69 - | ||
| Carol, Gokigen Shout■ When you put this card into your mana zone, put it in tapped. ■ When this creature would be put into your graveyard from anywhere, if you have fire and water civilizations in your mana zone, return this creature to your hand instead of putting it into your graveyard. | Water/Fire | 3 | 2000 | CreatureOutrage | 29/69 - | |
| Bolmeteus Black Dragon■ When you put this card into your mana zone, put it in tapped. ■ Double Breaker ■ When this creature enters the battle zone, destroy one of your opponent's creatures. ■ Whenever this creature breaks a shield, your opponent puts that shield into his graveyard instead of adding it to his hand. | Darkness/Fire | 8 | 8000 | CreatureArmored Dragon/Demon Command | 30/69 - | |
| Bell Hell De Skull, Moon Reaper■ When you put this card into your mana zone, put it in tapped. ■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, you may return a card from your mana zone or graveyard to your hand. | Darkness/Nature | 5 | 3000 | CreatureDemon Command/Beast Folk | 31/69 - | |
| Tenkikun■ When you put this card into your mana zone, put it in tapped. ■ Lost Prism (When this creature enters the battle zone, you may reveal the top card of your deck. If it's a multicolored card, put it into your hand.) ■ Speed Attacker (This creature is not affected by summoning sickness.) ■ Whenever this creature attacks, your opponent puts the top card of their deck into their graveyard. If it has cost 10 or more, destroy all other creatures in the battle zone. If it has cost 5 or less, put the top card of your deck face down into your shield zone as a new shield. | Light/Water/Darkness/Fire/Nature | 5 | 5000 | CreatureWorld Command/Specials | 32/69 - | |
| Deshibuko Guchipa, Zenith of "Fist"■ Quadruple Breaker (This creature breaks 4 shields.) ■ Once each turn, when you would lose at rock-paper-scissors, you may win instead. ■ When this creature enters the battle zone by being summoned, play rock-paper-scissors with your opponent 5 times. If you win all of them, you win the game. ■ When one of your creatures would lose a battle, you may play rock-paper-scissors with your opponent. If you win, that creature wins that battle. ■ Eternal Omega (When this creature would leave the battle zone, return it to your hand instead.) | Zero | 11 | 21000 | CreatureUnknown/Zenith/Specials | 33/69 VR | |
| Pyramitotem■ Silent Skill (At the start of your turn, if this creature is tapped, instead of untapping it, you may use the following i ability.) ■ i: Choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. ■ Advent: At the end of your turn, if this creature is tapped, look at your deck. You may put a Metalica with cost 8 or less from it into the battle zone. Then shuffle your deck. | Light | 6 | 5000 | CreatureMetallica/Specials | 34/69 VR | |
| Eieio■ Shield Trigger Chain (When this creature enters the battle zone, look at the top card of your deck. If it's a creature with lower cost than this creature, you may put it into the battle zone.) | Water | 9 | 2000 | CreatureMutopia/Specials | 35/69 VR | |
| Sacred Sword Na Baby■ Whenever a creature equipped with this attacks, you may put the top 6 cards of your deck into your graveyard. ■ Dragon Release: At the end of your turn, if you have 9 or more cards in your graveyard, flip this Dragheart to its creature side and untap it. (At the start of the game, Draghearts are put in your hyperspatial zone, and if a Dragheart or the creature equipped with it leaves the battle zone, it returns there.) | Darkness | 3 | Dragheart Weapon | 36/69 VR | ||
| Pianozaurus■ J-O-E 2 (You may summon this creature for 2 less. If you do, put it on the bottom of your deck at the end of this turn. When you put it on the bottom, draw a card.) ■ Speed Attacker ■ Double Breaker ■ If you have 10 or more Jokers in your battle zone and mana zone combined, this creature gets +8000 power and "Triple Breaker." | Fire | 7 | 7000 | CreatureJokers/Specials | 37/69 VR | |
| Invincible Cataclysm■ Choose up to 3 of your opponent's shields and put them into their owner's graveyard. | Fire | 13 | Spell | 38/69 VR | ||
| Myscu, Mirage■ When this creature enters the battle zone, choose a creature and put it into its owner's mana zone. Then that player shuffles their deck and reveals the top card. If it's a creature, they may put it into the battle zone. | Nature | 6 | 3000 | CreatureMystery Totem/Invader | 39/69 VR | |
| Grape Dal■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ J-Change 6 (Whenever this creature attacks, you may swap this creature with a Jokers creature with cost 6 or less from your mana zone.) ■ When this creature enters the battle zone, you may put the top 2 cards of your deck into your mana zone. If you do, put a card from your mana zone into your graveyard. | Nature | 5 | 5000 | CreatureJokers/Specials | 40/69 VR | |
| Bainaradoor■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, if you have a total of 3 or more Jokers in the battle zone and/or mana zone, choose one of your opponent's creatures. Your opponent puts it on the bottom of their deck. Then draw a card. | Zero | 8 | 2000 | CreatureJokers | 41/69 R | |
| Chief De Baula, Machine King of Mystic Light■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ When this creature enters the battle zone, you may return a spell from your graveyard to your hand. | Light | 4 | 4000 | CreatureGreat Mechaoh/Knight | 42/69 R | |
| Xf Croce Fuoco, Dragment Symbol■ G-Zero: If your opponent has 5 or more cards in their graveyard, you may summon this creature without paying its cost. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, each player adds all the cards in their graveyard to their deck and shuffles it. | Water | 5 | 6000 | CreatureCrystal Command Dragon | 43/69 R | |
| Abduction Charger■ Choose up to 2 creatures and return them to their owners' hands. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 7 | Spell | 44/69 R | ||
| Shadowwave Cyclone■ Cyclone (This turn, if you summoned a creature right before casting this spell, after you cast this spell, return it to your hand instead of putting it into your graveyard.) ■ Choose a card in the battle zone or in any mana zone and return it to its owner's hand. | Water | 5 | Spell | 45/69 R | ||
| Noble Enforcer■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. If that creature leaves the battle zone, this card stays in the battle zone. ■ The creature this is crossed to can't be attacked or blocked by creatures with power 2000 or less. ■ While this card isn't crossed to any creature, creatures with power 2000 or less can't attack or block. | Water | 4 | Cross Gear | 46/69 R | ||
| Hellborof, Supreme Dragon Ruler■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, put a Dragheart with cost 3 or less, or a darkness Dragheart with cost 5 or less, from your hyperspatial zone into the battle zone. (If it's a Weapon, it enters equipped to this creature.) ■ When this creature enters the battle zone, you may put the top 2 cards of your deck into your graveyard. | Darkness | 7 | 7000 | CreatureDemon Command Dragon/Funky Nightmare/Draguner | 47/69 R | |
| Team Tech's Wave Go!■ When you put this card into your mana zone, put it in tapped. ■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of the following. > Return all your opponent's cards with cost 5 or less in the battle zone to their owners' hands. > Destroy one of your opponent's creatures with cost 6 or more. | Water/Darkness | 7 | Spell | 48/69 R | ||
| Last Violence■ When you put this card into your mana zone, put it in tapped. ■ Put the top card of your deck face down into your shield zone as a new shield. ■ Destroy one of your opponent's non-multicolored creatures. ■ Your opponent chooses 2 non-multicolored cards from their mana zone and puts them into their graveyard. ■ Look at your deck. You may choose a multicolored creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Light/Water/Darkness/Fire/Nature | 8 | Spell | 49/69 R | ||
| Jojojo Jokers■ Look at the top 4 cards of your deck. You may choose a Jokers creature from them, show it to your opponent, and put it into your hand. Put the rest on the bottom of your deck in any order. | Zero | 1 | SpellJokers | 50/69 U | ||
| Irvine, the Spydroid■ Metamorph (If you have 7 or more cards in your mana zone, this creature gains the following m ability.) ■ m: Whenever this creature attacks, you may return all light spells from your graveyard to your hand. | Light | 5 | 5000 | CreatureSalt Trooper | 51/69 U | |
| Life Wing's Judgment■ Put the top card of your deck into your shield zone face down as a new shield. ■ After you cast this spell from your hand, put it face up on top of 1 of your shields instead of into your graveyard. (That shield stack counts as 1 shield.) | Light | 4 | SpellCrest of Judgment | 52/69 U | ||
| Siren Concerto■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put a card from your mana zone into your hand. Then put a card from your hand into your mana zone. | Water | 1 | Spell | 53/69 U | ||
| Ninjariban, Dragon Ruler■ When this creature enters the battle zone, put a Dragheart with cost 3 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it enters equipped to this creature.) | Darkness | 5 | 5000 | CreatureFunky Nightmare/Draguner | 54/69 U | |
| Overkill Graveyard■ Give "Slayer" to all your creatures. (Whenever a creature with "Slayer" battles, destroy the opponent's creature after the battle.) ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) | Darkness | 3 | D2 Field | 55/69 U | ||
| Hell's Hot Spring■ Destroy all creatures with cost 3 or less. | Fire | 4 | Spell | 56/69 U | ||
| Revolution Taiman■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a creature. Until the start of your next turn, that creature gets +4000 power and can't attack players. ■ Revolution 2: If you have 2 or fewer shields, until the start of your next turn, your opponent's creatures can't attack players. | Nature | 3 | Spell | 57/69 U | ||
| Chocolate House■ Whenever this creature attacks, put a card from your hand into your mana zone. | Zero | 2 | 3000 | CreatureJokers | 58/69 C | |
| Yattareman■ Your Jokers cost 1 less to summon. However, their cost can't become less than 0. | Zero | 2 | 2000 | CreatureJokers | 59/69 C | |
| Okke Brothers■ When this creature enters the battle zone, you may choose a creature and untap it. | Zero | 2 | 1000 | CreatureJokers | 60/69 C | |
| Night's Ponnosuke■ This creature can't break shields. ■ You can't use "Shield Trigger" abilities. ■ You may include more than 4 of this card in your deck. | Zero | 1 | 820 | CreatureJokers | 61/69 C | |
| Hazure Ponnosuke■ This creature can't break shields. ■ You can't use "Shield Trigger" abilities. ■ You may include more than 4 of this card in your deck. | Zero | 1 | 820 | CreatureJokers | 62/69 C | |
| Hazure Ponnosuke■ This creature can't break shields. ■ You can't use "Shield Trigger" abilities. ■ You may include more than 4 of this card in your deck. | Zero | 1 | 820 | CreatureJokers | 63/69 C | |
| Logic Circle■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at your deck. You may choose a spell from it and show it to your opponent. Then shuffle your deck and put that spell on top of your deck. | Light | 1 | Spell | 64/69 C | ||
| Oboro Kagerou, Moonlight Mecha■ When this creature enters the battle zone, draw a card for each civilization in your mana zone. Then put the same number of cards from your hand as the cards you drew on the bottom of your deck in any order. | Water | 2 | 1000 | CreatureGreat Mechaoh | 65/69 C | |
| Magic Shot - Open Brain■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ k: Draw up to 2 cards. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's k ability again.) | Water | 5 | SpellKnight | 66/69 C | ||
| Bloody Cross■ Put the top 2 cards of your deck into your graveyard. Then your opponent puts the top 2 cards of their deck into their graveyard. | Darkness | 1 | Spell | 67/69 C | ||
| Faerie Double Life, Continuous Chant■ Put the top 2 cards of your deck into your mana zone. ■ Recycle 8 (You may cast this spell from your graveyard by paying cost 8. After you cast it that way, put it on the bottom of your deck instead of your graveyard.) | Nature | 5 | Spell | 68/69 C | ||
| Dimension Gate■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at your deck. You may choose a creature from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Nature | 3 | Spell | 69/69 C | ||
| Messer Schmitt■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) ■ This creature gets +4000 power during battles. ■ When this creature wins a battle, draw a card. If it's the first battle this creature has won this turn, you may choose one of your opponent's creatures. This creature and the chosen creature battle. | Nature | 8 | 8000 | CreatureSpriggan/Gransect | G1/G3 - | |
| Golden the Johnny■ Speed Attacker ■ Double Breaker ■ Master Blaster (Whenever this creature attacks, if you have 4 or more Jokers in your battle zone and mana zone combined, choose a card in your opponent's battle zone. Your opponent puts it on the bottom of their deck.) ■ Your opponent can cast only one spell each turn. | Zero | 7 | 10000 | CreatureJokers | G2/G3 MAS | |
| Beginning the Merabeat■ Speed Attacker ■ Master Merabeat: When this creature enters the battle zone by being summoned, you may put a Jokers creature with "J-O-E" from your hand into the battle zone. At the end of this turn, put it on the bottom of your deck. When you put it on the bottom, draw a card. | Fire | 6 | 5000 | CreatureJokers | G3/G3 SR | |
| VV-8, Forbidden Machine■ Triple Breaker ■ When this creature enters the battle zone, look at the top 5 cards of your deck and put 2 of them into your hand. ■ Put 3 seals on this creature. ■ Forbidden Activation: When all seals on this creature are gone, take an extra turn after this one. (To seal a card, put the top card of your deck face down on top of it. When a Command enters the battle zone, its owner puts one seal from one of their cards of the same civilization as it into their graveyard. While a creature is sealed, both players ignore that creature.) | Water | 6 | 12345 | Forbidden Creature | L1/L1 LEG | |
| Dangerdeon, Super Mechanical Trap / Hell Utopia's Trap Revelation■ Shield Trigger ■ Choose one of your opponent's creatures or one of your opponent's shields and put it into its owner's mana zone. | Nature | 6 | 6000 | CreatureGransect | M1/M1 MAS | |
| Atari Ponnosuke■ Double Breaker ■ When this creature enters the battle zone, choose a creature card name other than Atari Ponnosuke. Ignore all abilities of creatures with the chosen name. | Zero | 6 | 6000 | CreatureJokers | S1/S10 SR | |
| Norinorin■ When this creature enters the battle zone, untap one of your creatures. Until the start of your next turn, that creature gets +3000 power. ■ When another of your Jokers creatures enters the battle zone and its ability triggers, you may tap this creature. If you do, that ability triggers twice instead of once. | Zero | 4 | 1000 | CreatureJokers/Specials | S2/S10 SR | |
| Liliang, Mysterious Light■ Bond (When this creature enters the battle zone, use one of your creature's P abilities.) ■ P: You may cast a light spell with cost 3 or less from your hand without paying its cost. ■ Escape (When this creature would be destroyed, you may add one of your shields to your hand instead of putting it into the graveyard. You can't use that shield's "Shield Trigger.") | Light | 2 | 2000 | CreatureMetallica/Specials | S3/S10 SR | |
| Steam Octopunk■ Blocker ■ Double Breaker ■ Mana Arms 8: When this creature enters the battle zone, if you have 8 or more water cards in your mana zone, choose up to 8 cards in the battle zone with cost 8 or less and return them to their owners' hands. ■ Mana Arms 4: When this creature enters the battle zone, if you have 4 or more multicolored cards in your mana zone, each player shuffles all the cards in their hand and puts them at the bottom of their deck, then each player draws 8 cards. | Water | 8 | 8000 | CreatureMutopia/Specials | S4/S10 SR | |
| Dark Eye Dragon■ Moonless Gate: When you put one of your Magic Tools into the battle zone, choose 2 of your Magic Tools from the battle zone and 2 from your graveyard, and you may summon this creature from your hand or graveyard on top of those 4 cards without paying its cost. ■ Triple Breaker ■ At the start of your turn, you may return a darkness card from your graveyard to your hand. ■ At the end of your turn, you may choose a face-down card in the battle zone or in any shield zone and look at it. | Darkness | 10 | 13000 | CreatureBlack Command Dragon/Specials | S5/S10 SR | |
| Schumacher, New World■ Double Breaker ■ When this creature enters the battle zone, each player discards all the cards in their hand. Then each player may draw up to 5 cards. | Fire | 6 | 6000 | CreatureOutrage MAX | S6/S10 SR | |
| Stampdon■ B.A.D. 2 (You may summon this creature for 2 less. If you do, destroy this creature at the end of the turn.) ■ Speed Attacker ■ G.G.G.: When this creature attacks, if you have 1 or fewer cards in your hand, untap this creature and draw 2 cards. ■ While battling, this creature gets +5000 power. | Fire | 6 | 5000 | CreatureBeat Jockey/Hunter/Specials | S7/S10 SR | |
| Parasking, Revolution Invasionkind■ Evolution: Put on one of your creatures. ■ Invasion: cost 5 or more creature (When one of your creatures with cost 5 or more attacks, you may put this creature from your hand on top of it.) ■ Triple Breaker ■ Your cards in the battle zone are treated as cards of all civilizations. ■ Revolution 2: If you have 2 or fewer shields, you may reduce the summoning cost of your creatures by 5. However, the cost can't go below 0. | Nature | 8 | 14000 | Evolution CreatureJurassic Command Dragon/Revolutionary Army/Invader | S8/S10 SR | |
| Heavy, Heavyweight■ Ultimate Evolution: Put on one of your evolution creatures. ■ Quad Breaker (This creature breaks 4 shields.) ■ Your creatures can't be blocked by creatures with less power. ■ Mana Burst 6 (You may summon this creature from your mana zone by paying cost 6.) | Nature | 3 | 19000 | Evolution CreatureGransect/Specials | S9/S10 SR | |
| Mishra, Triple Star Iron Man■ When you put this card into your mana zone, put it there tapped. ■ Revolution Change: fire or nature Dragon with cost 5 or more (When one of your fire or nature Dragons with cost 5 or more attacks, you may swap that creature with this creature from your hand.) ■ Double Breaker ■ When this creature enters the battle zone, look at your deck. You may choose a multicolored Dragon from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Fire/Nature | 8 | 11000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | S10/S10 SR |