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DMEX04 — Dream Best & Strongest!! Twinpact Super No.1 Pack
75 cards · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Bolmeteus White Dragon / Bolmeteus Legend Flare■ Destroy all your opponent's creatures with power 3000 or less. Choose one of your opponent's shields and put it into its owner's graveyard. | Fire | 7 | 7000 | CreatureArmored Dragon | 1/75 SR | |
| Magnum Lupia / Crimson Charger■ Destroy one of your opponent's creatures with power 2000 or less. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire | 3 | 3000 | CreatureFire Bird | 2/75 - | |
| Bolmeteus Red Dragoon■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature breaks a shield, your opponent puts it into their graveyard instead of adding it to their hand. | Fire | 8 | 9000 | CreatureTyranno Drake | 3/75 - | |
| Legend of Hope and Victory■ Draw 2 cards. Then you may put one "Bolmeteus White Dragon" from your hand into the battle zone. | Water/Fire | 5 | Spell | 4/75 - | ||
| Bolmeteus White Flare■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose one of the following. If you have a creature with "Bolmeteus" in its name in the battle zone, you may choose both. ▼ Destroy one of your opponent's creatures with power 6000 or less. ▼ Tap all your opponent's creatures. | Light/Fire | 5 | Spell | 5/75 U | ||
| God of Dream / Grenade of D-moll■ Shield Trigger ■ Your opponent chooses 9 of their untapped creatures and taps them. Then untap up to 9 of your creatures. | Light | 9 | 15500 | NEO CreatureAngel Command/Invader | 6/75 SR | |
| Codeking Number Nine / Ode to Joy■ Look at the top 9 cards of your deck. You may show your opponent a card with cost 9 from among them and add it to your hand. Shuffle the remaining cards and put them at the bottom of your deck. | Light | 9 | 9000 | CreatureKing Command Dragon/Unknown | 7/75 - | |
| Shibainu, Two Extremes■ S-Back: light cost 9 card (When you add a light card with cost 9 from your shield zone to your hand, you may discard that card. If you do, summon this creature without paying its cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) | Light | 9 | 5500 | CreatureAngel Command/Invader | 8/75 - | |
| Duenurse, Three Extremes■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ Ultra Saver: cost 9 creature (When one of your creatures with cost 9 would leave the battle zone, you may destroy this creature instead.) | Light | 9 | 3500 | CreatureAngel Command/Revolutionary Army/Invader | 9/75 R | |
| Mauchu, One Extreme■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) | Light | 9 | 5000 | CreatureAngel Command/Invader | 10/75 C | |
| Olzekia, General of Decapitation / Time of Demonic Visit■ Return any number of creatures from your graveyard to your hand. | Darkness | 7 | 6000 | CreatureDemon Command | 11/75 SR | |
| Death Carl, Merciless King / Lost Soul■ Your opponent discards all the cards in their hand. | Darkness | 8 | 4000 | CreatureDark Lord | 12/75 - | |
| Skullbent Gades■ Super Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost. If you have no shields at that time, this spell gets the xB ability.) ■ Put a non-evolution darkness creature with cost 8 or less from your graveyard into the battle zone. ■ xB: Destroy up to 2 of your opponent's creatures. | Darkness | 6 | Spell | 13/75 R | ||
| Roachin, the Strange Stinker■ When this creature enters the battle zone, you may choose a card from any player's graveyard and put it on the top or bottom of its owner's deck. | Darkness | 2 | 1000 | CreatureDevil Mask | 14/75 U | |
| Jenny, the Dismantling Puppet■ When this creature enters the battle zone, look at your opponent's hand, choose a card from it, and have him discard it. | Darkness | 4 | 1000 | CreatureDeath Puppet | 15/75 C | |
| Hurricane Crawler / Brain Charger■ Draw a card. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 5 | 4000 | CreatureEarth Eater | 16/75 SR | |
| Kirino Giant / Break Break Hit Tsubeshi Now■ Shield Trigger ■ Tap one of your creatures in the battle zone. Until the start of your next turn, whenever your opponent's creature attacks, it attacks that creature if able. | Nature | 4 | 3000 | CreatureGiant/Samurai | 17/75 - | |
| Seikaizer, Dolge■ Double Breaker ■ When this creature enters the battle zone, you may draw a card for each of your Earth Eaters in the battle zone. Then, for each of your Giants in the battle zone, you may put the top card of your deck into your mana zone tapped. | Water/Nature | 7 | 8000 | CreatureGiant/Earth Eater/Shinobi | 18/75 - | |
| Trap Giant■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, you may choose one of your opponent's creatures and put it into its owner's mana zone. | Nature | 9 | 5000 | CreatureGiant | 19/75 R | |
| Ida, the Great Enigma■ Mana Evolution: Choose one of your nature creatures from your mana zone and put this creature on top of it into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 5 | 7000 | Evolution CreatureGiant/Samurai | 20/75 U | |
| Wancopy, Dog Machine / 101 Copit Great Adventure■ Shield Trigger ■ Look at the top 4 cards of your deck. Put one of them into your mana zone, put one on top of your deck, and put the rest at the bottom of your deck in any order. | Nature | 8 | 9000 | CreatureJokers | 21/75 SR | |
| Homehomero / Homehomerock■ Draw 3 cards. Then your opponent chooses 2 cards in your hand without looking, and you discard them. | Fire | 7 | 7000 | CreatureJokers | 22/75 - | |
| Nirvana■ Super Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost. If you have no shields at that time, this creature gets the xB ability.) ■ When this creature enters the battle zone, choose one of your opponent's untapped creatures and put it into its owner's mana zone. ■ xB: Put all your opponent's creatures with power 3000 or less into their owners' mana zones. | Nature | 8 | 4000 | CreatureJokers | 23/75 - | |
| Jibabon 3 Brothers■ Super Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost. If you have no shields at that time, this spell gets the xB ability.) ■ Destroy one of your opponent's creatures with power 6000 or less. If you have 6 or more Jokers in total in the battle zone and mana zone, destroy one of your opponent's creatures with power 12000 or less instead. ■ xB: Destroy all your opponent's creatures. At the end of your next turn, you lose the game. | Fire | 7 | SpellJokers | 24/75 R | ||
| Yattare Sochou■ You may summon your Jokers with cost 7 or more for 1 less. However, their cost can't be reduced below 0. ■ When you put a card in the battle zone on the bottom of your deck, draw a card. | Fire | 3 | 3000 | CreatureJokers | 25/75 U | |
| Bolshack Cross NEX / Bolshack Saga■ Look at the top 6 cards of your deck. You may put any number of Dragons with "Bolshack" in their name from among them into the battle zone. Put the rest at the bottom of your deck in any order. | Fire | 9 | 12000 | CreatureArmored Dragon | 26/75 SR | |
| Bolshack Dragon / Duelist Charger■ Reveal the top 3 cards of your deck. Add all cards with "Bolshack" in their name from among them to your hand, and put the rest at the bottom of your deck in any order. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire | 6 | 6000 | CreatureArmored Dragon | 27/75 - | |
| Bolshack Lupia■ When this creature enters the battle zone, look at your deck. You may choose a creature with "Bolshack" in its name from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Fire | 4 | 2000 | CreatureFire Bird | 28/75 - | |
| Bolshack Superhero■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, destroy all non-Psychic creatures with power 3000 or less. Then destroy all Psychic creatures with power 5000 or less. | Fire | 6 | 6000 | CreatureArmored Dragon/Hunter | 29/75 R | |
| Cocco Lupia■ Your Dragons cost 2 less to summon. However, their cost can't be reduced below 1. | Fire | 3 | 1000 | CreatureFire Bird | 30/75 U | |
| Ballom, Lord of Demons / Ballom Cannon■ Each player puts all non-darkness cards from their mana zone into their graveyard. | Darkness | 8 | 12000 | Evolution CreatureDemon Command | 31/75 SR | |
| Zagaan, Knight of Darkness / 「"I'll make this a one sided battle."」■ Destroy one of your opponent's creatures. Then, if your opponent has 20 or more creatures in their graveyard, you win the game. ■ After you cast this spell, put this card into the battle zone instead of your graveyard. | Darkness | 6 | 7000 | CreatureDemon Command | 32/75 - | |
| Barlowe, Devil Priest■ When this creature enters the battle zone, you may summon an evolution creature with "Ballom" in its name from your graveyard without paying its cost. | Darkness | 9 | 5000 | CreatureDemon Command | 33/75 - | |
| Black Lucifer, Sorcerer of Darkness■ Double Breaker ■ When this creature enters the battle zone, put the top 5 cards of your deck into your graveyard. This creature gets +1000 power for each Demon Command in your graveyard. ■ When this creature would be destroyed, you may return an evolution Demon Command from your graveyard to your hand instead of putting it into the graveyard. | Darkness | 6 | 6000 | CreatureDemon Command | 34/75 - | |
| Varz Romanov, Dark Lord of Demons■ Graveyard Evolution: Choose a Darkness creature from your graveyard and put this creature on top of it as it enters the battle zone. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, destroy 1 of your opponent's non-evolution creatures. | Darkness | 7 | 7000 | Evolution CreatureDemon Command/Dark Lord | 35/75 R | |
| Ulpheus, Dragonic Elemental / Heaven Impact■ Shield Trigger ■ Choose one of your opponent's non-evolution creatures and put it face down into its owner's shield zone as a new shield. | Light | 7 | 6000 | CreatureApollonia Dragon/Angel Command | 36/75 SR | |
| Seventh, Light Divine Dragon / Violen Spark■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Tap all your opponent's creatures with power 6000 or less. | Light | 6 | 5500 | CreatureApollonia Dragon | 37/75 - | |
| Houma, Guide Dragon Elemental■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, draw a card. Then you may cast a light spell with cost 5 or less from your hand without paying its cost. | Light | 6 | 6000 | CreatureAngel Command Dragon/Revolutionary Army | 38/75 - | |
| Novalty Amaze■ Super Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost. If you have no shields at that time, give this spell its xB ability.) ■ Tap all your opponent's creatures. Draw a card. ■ xB: You may put a non-evolution light creature with cost 8 or less from your hand into the battle zone. | Light | 7 | Spell | 39/75 R | ||
| Dragon's Sign■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Put a non-evolution light Dragon with cost 7 or less from your hand into the battle zone. Until the start of your next turn, that creature gets "Blocker." | Light | 5 | Spell | 40/75 R | ||
| Seven Musou, Dragon Claw / Dual Claw Training■ Choose one of your creatures. The first time that creature is tapped this turn, untap it. | Fire | 6 | 6000 | CreatureDragon Guild/Beat Jockey | 41/75 SR | |
| Archer Churis / Volcanic Arrows■ Shield Trigger ■ Destroy one creature with power 6000 or less. Choose one of your shields and put it into your graveyard. | Fire | 7 | 7000 | CreatureBeat Jockey | 42/75 - | |
| Bad Brand First■ B.A.D. 2 (You may summon this creature for 2 less. If you do, destroy this creature at the end of the turn.) ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature attacks, reveal the top card of your deck. If it's a Beat Jockey, add it to your hand. Otherwise, put it at the bottom of your deck. | Fire | 7 | 6000 | CreatureBeat Jockey | 43/75 - | |
| Dodonga Roar Cannon■ Super Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost. If you have no shields at that time, this spell gets the xB ability.) ■ Choose one of your opponent's cards in the battle zone with cost 5 or less and put it into its owner's graveyard. ■ xB: Destroy all your opponent's creatures with cost 7 or less. | Fire | 5 | Spell | 44/75 R | ||
| Nagnag Churis■ When this creature enters the battle zone, you may choose one of your opponent's creatures. This creature and the chosen creature battle. | Fire | 3 | 3000 | CreatureBeat Jockey | 45/75 U | |
| Strong Goliath / Freezing Icehammer■ Choose one of your opponent's darkness or water creatures in the battle zone and put it into its owner's mana zone. | Nature | 8 | 12000 | CreatureGransect | 46/75 SR | |
| Ra Zuneyoma Panzer / Aurora of Reversal■ Put any number of your shields into your mana zone. | Nature | 4 | 12000 | CreatureGransect | 47/75 - | |
| Kikirikami Panzer■ Triple Breaker ■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Add all creatures with power 12000 or more from among them to your hand, then put the rest at the bottom of your deck in any order. ■ When this creature would be discarded from your hand by an opponent's spell or creature ability, you may put it into the battle zone instead of your graveyard. | Nature | 9 | 12000 | CreatureGransect | 48/75 - | |
| Hiatus Departure■ Super Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost. If you have no shields at that time, this spell gets the xB ability.) ■ Put the top card of your deck into your mana zone. ■ xB: Put all creatures with power 5000 or less into their owners' mana zones. | Nature | 3 | Spell | 49/75 R | ||
| Jumbo Rapadise■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Reveal the top 4 cards of your deck. Add all creatures with power 12000 or more from among them to your hand. Put the rest at the bottom of your deck in any order. | Nature | 2 | Spell | 50/75 U | ||
| Fighter Dual Fang / Beast Charge■ At the end of this turn, look at your deck. For each of your opponent's shields your creatures broke this turn, you may show your opponent a creature from your deck and add it to your hand. Then shuffle your deck. | Nature | 6 | 8000 | Evolution CreatureBeast Folk | 51/75 SR | |
| Dreaming Moon Knife / Sanctuary of the Mother■ Put one of your non-evolution creatures into your mana zone. If you do, put an evolution creature from your mana zone into the battle zone whose cost is equal to or less than the number of cards in your mana zone. | Nature | 2 | 1000 | CreatureBeast Folk | 52/75 - | |
| Trio, Tribe■ At the end of your turn, if there are 3 or fewer creatures in the battle zone, you may draw a card. | Nature | 3 | 3000 | CreatureBeast Folk Go/Invader | 53/75 U | |
| Idaten Kid■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, look at the top 5 cards of your deck. You may choose a creature from among them, show it to your opponent, and add it to your hand. Then put the rest at the bottom of your deck in any order. | Nature | 5 | 1000 | CreatureBeast Folk/Hunter | 54/75 C | |
| Bronze-Arm Tribe■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 1000 | CreatureBeast Folk | 55/75 C | |
| Shaman Totem / Greed Kingdom■ Put any number of cards from your hand into your mana zone tapped. | Nature | 6 | 4000 | CreatureMystery Totem | 56/75 SR | |
| Codename Thirteen / Pandora Impact■ Reveal the top 3 cards of your deck and choose any number of creatures with different races from among them. Add them to your hand and put the rest at the bottom of your deck in any order. | Nature | 10 | 24000 | CreatureUnknown | 57/75 - | |
| Ultra Man■ [H Souls] [M Souls] [E Souls] [K Souls] [W Souls] [B Souls] [U Souls] | Darkness | 3 | 3000 | CreatureHedrian/Hunter/Alien/Samurai/Knight/Origin/Dynamo/Shinobi/Survivor | 58/75 - | |
| Skysword, the Savage Vizier■ When this creature enters the battle zone, add the top card of your deck to your mana zone, then add one more card face down as a new shield to your shield zone. | Light/Nature | 5 | 2000 | CreatureBeast Folk/Initiate | 59/75 U | |
| Bloody Shadow, Mystic Light Death Knight■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ G-Zero: If you've cast a spell this turn, you may summon this creature without paying its cost. ■ This creature can't attack. ■ Even if this creature wins a battle, it is destroyed after the battle. | Light/Darkness | 2 | 4500 | CreatureInitiate/Ghost/Knight | 60/75 C | |
| Nagure, Kongou's Break / Diamond Cutter■ This turn, ignore all effects that prevent your creatures from attacking your opponent. (Ignore summoning sickness and effects such as "This creature can't attack" or "This creature can't attack players.") | Light | 8 | 11500 | CreatureMetallica | 61/75 SR | |
| Hamurabi, Red Attack Silver / Hamulattice Judge■ Your opponent puts all their creatures that have a cost greater than the number of cards in their mana zone at the bottom of their deck in any order. | Light | 3 | 3000 | CreatureMetallica | 62/75 - | |
| Emesulm Luminarie■ Instead of paying this spell's cost, you may tap 4 of your light creatures to cast it. ■ You may put a Metalica with cost 8 or less from your hand into the battle zone. Then you may tap it. | Light | 7 | Spell | 63/75 - | ||
| Bernine, Dragon Armored■ When this creature or another of your Metalica enters the battle zone, you may draw a card. | Light | 4 | 2500 | CreatureDragon Guild/Metallica | 64/75 R | |
| Mitarashio, Strange Stone■ Super Shield Trigger (When this card is added from your shield zone to your hand, you may cast it immediately without paying its cost. If you have no shields at that time, this card gets the xB ability.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ xB: When this creature enters the battle zone, tap all creatures. | Light | 2 | 2000 | CreatureMetallica | 65/75 R | |
| Fernando Sesseur / Primal Scream■ Shield Trigger ■ Put the top 4 cards of your deck into your graveyard. Then you may return a creature from your graveyard to your hand. | Darkness | 6 | 6000 | CreatureMafi Gang | 66/75 SR | |
| Jargon, Misfortune Demon 12 / Dark Soul Creation■ You may destroy one of your creatures. If you do, draw 3 cards. | Darkness | 2 | 4000 | CreatureMafi Gang | 67/75 - | |
| Skin, Dead Sticher■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, all your opponent's creatures get -2000 power this turn. (A creature with power 0 or less is destroyed.) | Darkness | 7 | 1000 | CreatureMafi Gang | 68/75 - | |
| Bagin 16, First Squad■ The cost of summoning your Mafia Gangs is reduced by 1. However, the cost can't go below 0. | Darkness | 2 | 2000 | CreatureMafi Gang | 69/75 C | |
| Fakepital■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Your opponent chooses a card in their hand and discards it. Return a creature from your graveyard to your hand. | Darkness | 3 | Spell | 70/75 C | ||
| Squalo, Wisdom Paladin / Energy Light■ Draw 2 cards. | Water | 4 | 5000 | NEO CreatureMutopia | 71/75 SR | |
| Hakov, Water Surface Protection / Stored Magic's Bound■ Shield Trigger ■ Choose up to 2 of your opponent's creatures. Until the start of your next turn, they can't attack or block. | Water | 1 | 2000 | CreatureMutopia | 72/75 - | |
| HAL, Dimensional Wave Guide Magic■ Super Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost. If you have no shields at that time, this spell gets the xB ability.) ■ Draw 2 cards. ■ xB: Skip the rest of this turn. (Start the next player's turn right away.) | Water | 4 | Spell | 73/75 R | ||
| Zaessa, First Squad■ The cost of summoning your Mutopia is reduced by 1. However, the cost can't go below 0. | Water | 2 | 2000 | CreatureMutopia | 74/75 C | |
| Hiraga, Shell Beast■ When this creature enters the battle zone, you may discard a water card from your hand. If you do, choose one of your opponent's creatures and return it to its owner's hand. | Water | 2 | 1000 | CreatureMutopia | 75/75 C |