Cards › Earlier sets › DMEX05
DMEX05 — 100% New World! Super GR Pack 100
100 cards · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Metal TokQ■ This creature attacks each turn if able. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Zero | 4 | 4000 | GR CreatureJokers/Wonderforce | 1/87 - | |
| Poktamatama■ When this creature enters the battle zone, you may have your opponent shuffle all the cards in their graveyard and put them at the bottom of their deck. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Zero | 3 | 2000 | GR CreatureJokers/Wonderforce | 2/87 - | |
| Elgre, Controlling Will■ When this creature leaves the battle zone, choose one of your opponent's creatures and tap it. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Light | 2 | 2000 | GR CreatureMetallica/Wonderforce | 3/87 - | |
| Rikopin, Play Music■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ Whenever another of your creatures enters the battle zone, draw a card. | Light | 6 | 2000 | CreatureMetallica/Wonderforce | 4/87 - | |
| CS-20, Adapter■ You may use your Auras for 1 less. This can't reduce the cost to less than 0. When you use an Aura this way, attach it to this creature. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Water | 4 | 2000 | GR CreatureTrix/Deletron | 5/87 - | |
| Path Octane■ During your opponent's turn, when your opponent chooses one of your other creatures, they must choose this creature if able. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Water | 2 | 1000 | GR CreatureTrix/Wonderforce | 6/87 - | |
| Gunna Hoverche■ Blocker ■ This creature can't attack. ■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ Your GR creatures can't be blocked. | Water | 3 | 2000 | CreatureTrix/Wonderforce | 7/87 - | |
| */ Torimuner, Reigen /*■ Shield Trigger (When this Aura is added from your shield zone to your hand, you may use it immediately without paying its cost.) | Water | 2 | 0 | Orega AuraTrix/Deletron | 8/87 - | |
| Tei-Yonshiki, Shinigami■ When this creature leaves the battle zone, put the top 2 cards of your deck into your graveyard. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Darkness | 4 | 4000 | GR CreatureMafi Gang/Deletron | 9/87 - | |
| Otsu-Nishiki, Kyomu■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Darkness | 2 | 2000 | GR CreatureMafi Gang/Deletron | 10/87 - | |
| Doressha, Yuuki■ Shield Trigger (When this Aura is put into your hand from your shield zone, you may use it immediately for no cost.) ■ When you attach this to a creature, choose 1 card at random from your opponent's hand and have your opponent discard it. | Darkness | 4 | 0 | Orega AuraMafi Gang/Deletron | 11/87 - | |
| Batchry Batchie■ While battling, this creature gets +3000 power. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Fire | 3 | 1000 | GR CreatureBeat Jockey/Wonderforce | 12/87 - | |
| Naggy Nagnag■ When this creature leaves the battle zone, destroy one of your opponent's creatures with power 2000 or less. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Fire | 2 | 2000 | GR CreatureBeat Jockey/Wonderforce | 13/87 - | |
| KONAGONA Gyaling■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature is destroyed, GR summon 3 times. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Fire | 7 | 9000 | CreatureBeat Jockey/Wonderforce | 14/87 - | |
| Okopitchakochi■ When this creature enters the battle zone, GR summon. That turn, that GR creature gets "Speed Attacker." (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 4 | 3000 | CreatureJokers/Wonderforce | 15/87 - | |
| Chup Second■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Nature | 3 | 2000 | GR CreatureGransect/Deletron | 16/87 - | |
| Shaggy Second■ When this creature leaves the battle zone, you may return a card from your mana zone to your hand. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Nature | 3 | 2000 | GR CreatureGransect/Deletron | 17/87 - | |
| Cub Twelfth■ This creature can't attack. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Nature | 1 | 12000 | GR CreatureGransect/Deletron | 18/87 - | |
| Six Pistols■ When this creature enters the battle zone, look at the top card of your Super GR zone. You may put that card at the bottom of your Super GR zone. Then GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Nature | 4 | 3000 | CreatureJokers/Wonderforce | 19/87 - | |
| Balife, Kapabetta■ Shield Trigger (When this Aura is put into your hand from your shield zone, you may use it immediately for no cost.) ■ When you attach this to a creature, put the top card of your deck into your mana zone. | Nature | 4 | 0 | Orega AuraGransect/Deletron | 20/87 - | |
| Haileader, Play Music / Melody 3 「Temptation」■ Draw a card, then put a card from your hand face down as a new shield into your shield zone. Then put a card from your shield zone into your graveyard. | Light | 5 | 4000 | CreatureMetallica/Wonderforce | 21/87 VR | |
| Saxmelody, Double Play Music■ Blocker ■ When this creature enters the battle zone, GR summon for each of your light creatures in the battle zone. GR creatures summoned this way enter the battle zone tapped. | Light | 6 | 4000 | CreatureDragon Guild/Metallica/Wonderforce | 22/87 VR | |
| Ganime De, Kyokugenchi■ When you attach this to a creature, draw a card for each Aura attached to that creature. | Water | 3 | 2000 | Orega AuraTrix/Deletron | 23/87 VR | |
| Dejilmukade, Mushura■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ Your opponent's creatures enter the battle zone tapped. | Darkness | 5 | 4000 | Orega AuraMafi Gang/Deletron | 24/87 VR | |
| HAJIKERO Bakuchi■ When this creature enters the battle zone or attacks, GR summon. That GR creature gets "Speed Attacker." At the end of that turn, destroy that GR creature. | Fire | 4 | 4000 | CreatureBeat Jockey/Wonderforce | 25/87 VR | |
| Phara Oh■ Double Breaker ■ When this creature enters the battle zone, GR summon. All your GR creatures get "Power Attacker +6000" and "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) | Nature | 6 | 6000 | CreatureJokers/Wonderforce | 26/87 VR | |
| Harplara, Play Music■ Double Breaker (This creature breaks 2 shields.) ■ This creature enters the battle zone tapped. ■ If you have 2 or fewer other creatures in the battle zone, this creature doesn't untap. ■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Light | 3 | 9500 | CreatureMetallica/Wonderforce | 27/87 R | |
| ♪ Look Up and Behold the Flash Miracle■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ Tap all your opponent's creatures. | Light | 7 | Spell | 28/87 R | ||
| For You■ This creature gets +1000 power for each of your creatures in the battle zone. ■ Powered Breaker (This creature breaks 1 additional shield for every 6000 of its power.) ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Water | 1 | 0 | GR CreatureTrix/Wonderforce | 29/87 R | |
| */ Kerblock, Nigen /*■ Shield Trigger (When this Aura is put into your hand from your shield zone, you may use it immediately for no cost.) ■ When you attach this to a creature, untap that creature. The creature this is attached to gets "Blocker." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.) | Water | 5 | 2000 | Orega AuraTrix/Deletron | 30/87 R | |
| Ranga, Yuugu■ Shield Trigger (When this Aura is added from your shield zone to your hand, you may use it immediately without paying its cost.) ■ When you attach this to a creature, choose one of your opponent's creatures. For each Aura attached to the creature this is attached to, that creature gets -3000 power. (A creature with power 0 or less is destroyed.) | Darkness | 4 | 2000 | Orega AuraMafi Gang/Deletron | 31/87 R | |
| Rockyrock■ When this creature leaves the battle zone, GR summon. That GR creature enters the battle zone tapped. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Fire | 4 | 1000 | GR CreatureBeat Jockey/Wonderforce | 32/87 R | |
| GARIGARI Nappam / Death Punchline■ This turn, all your creatures get "Slayer." (When a creature with "Slayer" battles, destroy the opponent's creature after the battle.) | Fire | 6 | 6000 | CreatureBeat Jockey/Wonderforce | 33/87 U | |
| Andondoron■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose any number of your opponent's creatures with a total power of 6000 or less and destroy them. GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) | Fire | 7 | SpellJokers/Wonderforce | 34/87 R | ||
| TOKKO-BOON!■ GR summon. This turn, that GR creature gets "Speed Attacker." This turn, after that creature attacks, destroy it. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 2 | Spell | 35/87 R | ||
| Ikkodas Cage / Seed Destiny■ Choose one of your opponent's cards in the battle zone with cost 2 or less and put it into its owner's graveyard. | Nature | 4 | 4000 | CreatureJokers/Wonderforce | 36/87 R | |
| Gachadaman■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ All your GR creatures get "Mach Fighter." (A creature with "Mach Fighter" can attack tapped or untapped creatures the turn it enters the battle zone.) | Nature | 4 | 3000 | CreatureJokers/Wonderforce | 37/87 R | |
| Man Obu Suteru■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures and put it into its owner's mana zone. GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) | Nature | 7 | SpellJokers/Wonderforce | 38/87 R | ||
| Tutanmekhanen■ When this creature enters the battle zone, each player draws a card. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Zero | 3 | 2000 | GR CreatureJokers/Wonderforce | 39/87 U | |
| Machinegun Talk■ When this creature enters the battle zone, you may choose 1 creature and untap it. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Zero | 2 | 1000 | GR CreatureJokers/Wonderforce | 40/87 U | |
| Rapaelo, Projected Will■ At the end of your turn, untap this creature. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Light | 3 | 2500 | GR CreatureMetallica/Wonderforce | 41/87 U | |
| Stilpa, Play Music■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ When this creature or another of your creatures enters the battle zone, choose one of your opponent's creatures and tap it. | Light | 7 | 7500 | CreatureMetallica/Wonderforce | 42/87 U | |
| Shanhe, Play Music■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature becomes tapped, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Light | 6 | 6000 | CreatureMetallica/Wonderforce | 43/87 U | |
| Poongi, Play Music■ Your opponent's spells cost 1 more to cast. ■ During your turn, when your opponent casts a spell, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Light | 2 | 2500 | CreatureMetallica/Wonderforce | 44/87 U | |
| CL-20, Supply■ When this creature leaves the battle zone, draw a card. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Water | 4 | 2000 | GR CreatureTrix/Deletron | 45/87 U | |
| TT-20, Respon■ When your opponent chooses this creature with a spell effect or a card ability, draw a card. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Water | 3 | 2000 | GR CreatureTrix/Deletron | 46/87 U | |
| */ Nyamibaun, Nigen /*■ Shield Trigger (When this Aura is put into your hand from your shield zone, you may use it immediately for no cost.) ■ When you attach this to a creature, you may choose 1 creature and return it to its owner's hand. | Water | 6 | 2000 | Orega AuraTrix/Deletron | 47/87 U | |
| */ Throunyan, Rokugen /*■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ The creature this is attached to can't be blocked. | Water | 5 | 6000 | Orega AuraTrix/Deletron | 48/87 U | |
| */ Modopitote, Shigen /*■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ When the creature this is attached to is destroyed, return all Auras that were attached to that creature to your hand. | Water | 4 | 4000 | Orega AuraTrix/Deletron | 49/87 U | |
| Hei-Nishiki, Bakushu■ When this creature leaves the battle zone, each player chooses a card in their hand and discards it. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Darkness | 3 | 2000 | GR CreatureMafi Gang/Deletron | 50/87 U | |
| Mons Pierre, Yuuei■ Shield Trigger (When this Aura is put into your hand from your shield zone, you may use it immediately for no cost.) ■ The creature this is attached to gets "Blocker" and "Slayer." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.) (Whenever a creature with "Slayer" battles, destroy the opponent's creature after the battle.) | Darkness | 5 | 2000 | Orega AuraMafi Gang/Deletron | 51/87 U | |
| Edama Fuma, Yuuei■ When the creature this is attached to would leave the battle zone, you may put this Aura into your graveyard instead. | Darkness | 3 | 2000 | Orega AuraMafi Gang/Deletron | 52/87 U | |
| Poise, Yuugu■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ When you attach this to a creature, destroy one of your creatures. | Darkness | 2 | 8000 | Orega AuraMafi Gang/Deletron | 53/87 U | |
| Spikyspike■ When this creature attacks, one of your other creatures gets +3000 power this turn. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Fire | 3 | 2000 | GR CreatureBeat Jockey/Wonderforce | 54/87 U | |
| Gachabeth 1 / Gachagacha Scramble■ GR summon. | Fire | 3 | 3000 | CreatureJokers/Wonderforce | 55/87 U | |
| Curry Potter■ While battling, your GR creatures get +3000 power. ■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Fire | 4 | 3000 | CreatureJokers/Wonderforce | 56/87 U | |
| Anemo Third■ This creature can't be blocked by creatures with less power than it. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Nature | 3 | 3000 | GR CreatureGransect/Deletron | 57/87 U | |
| Mercedesbentoo■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ GR summon. That GR creature enters the battle zone tapped. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ Until the start of your next turn, whenever your opponent's creature attacks, it attacks a creature if able. | Nature | 5 | SpellJokers/Wonderforce | 58/87 U | ||
| Dustin Jorber■ This creature enters the battle zone tapped. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Zero | 3 | 5000 | GR CreatureJokers/Wonderforce | 59/87 C | |
| The Cupramen■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Zero | 3 | 3000 | GR CreatureJokers/Wonderforce | 60/87 C | |
| Yattarerobo■ The cost of summoning your Jokers is reduced by 1. However, the cost can't go below 0. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Zero | 2 | 2000 | GR CreatureJokers/Wonderforce | 61/87 C | |
| Vinci, Pure White Will■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Light | 3 | 3500 | GR CreatureMetallica/Wonderforce | 62/87 C | |
| Donato, Boundary Will■ You may include more than 2 copies of this card in your Super GR zone. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Light | 2 | 2500 | GR CreatureMetallica/Wonderforce | 63/87 C | |
| Langess, Protection Will■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Light | 2 | 1500 | GR CreatureMetallica/Wonderforce | 64/87 C | |
| Okario, Play Music■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ When this creature is destroyed, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Light | 2 | 2000 | CreatureMetallica/Wonderforce | 65/87 C | |
| ♪ Resound Melody by Playing■ GR summon 2 times. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Light | 4 | Spell | 66/87 C | ||
| ♪ Humble to the Will of Justice■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ Choose one of your opponent's creatures and tap it. | Light | 3 | Spell | 67/87 C | ||
| Nothing Beats the Galactic Judgment■ GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ You may cast a spell with cost 3 or less from your hand without paying its cost. | Light | 3 | Spell | 68/87 C | ||
| TV-30, Moral■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Water | 3 | 3000 | GR CreatureTrix/Deletron | 69/87 C | |
| DS-10, Through■ This creature can't be blocked. (At the start of the game, GR creatures are not included in your deck; put them in your Super GR deck. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR deck.) | Water | 2 | 1000 | GR CreatureTrix/Deletron | 70/87 C | |
| */ Fipperd, Shigen /*■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) | Water | 4 | 4000 | Orega AuraTrix/Deletron | 71/87 C | |
| */ Looterchino, Reigen /*■ When you attach this to a creature, draw a card, then discard a card from your hand. | Water | 2 | 0 | Orega AuraTrix/Deletron | 72/87 C | |
| */ Chupacal, Reigen /*■ Your Auras cost 1 less to use. This can't reduce the cost to less than 0. | Water | 2 | 0 | Orega AuraTrix/Deletron | 73/87 C | |
| Paralira Sailing■ GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) ■ Draw a card. | Water | 3 | Spell | 74/87 C | ||
| Hei-Sanshiki, Muga■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Darkness | 3 | 3000 | GR CreatureMafi Gang/Deletron | 75/87 C | |
| Spina Pedro, Yuuei■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ You may use this Aura from your graveyard. | Darkness | 5 | 4000 | Orega AuraMafi Gang/Deletron | 76/87 C | |
| Gyan, Yuugu■ When you attach this to a creature, you may put the top 3 cards of your deck into your graveyard. | Darkness | 3 | 2000 | Orega AuraMafi Gang/Deletron | 77/87 C | |
| Gizanokko, Yuuki | Darkness | 2 | 0 | Orega AuraMafi Gang/Deletron | 78/87 C | |
| Hoppyhop■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Fire | 3 | 3000 | GR CreatureBeat Jockey/Wonderforce | 79/87 C | |
| DOKIDOKI Zainama■ When this creature is destroyed, GR summon 2 times. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Fire | 4 | 2000 | CreatureBeat Jockey/Wonderforce | 80/87 C | |
| PAIPAI Pinnapo■ When this creature enters the battle zone, you may destroy one of your creatures. If you do, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Fire | 3 | 2000 | CreatureBeat Jockey/Wonderforce | 81/87 C | |
| TEKUTEKU Bonbahei■ When this creature is destroyed, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Fire | 2 | 1000 | CreatureBeat Jockey/Wonderforce | 82/87 C | |
| KAMASE-BURN!■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ GR summon. Then you may choose one of your opponent's creatures. That GR creature and the chosen opponent's creature battle. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Fire | 3 | Spell | 83/87 C | ||
| Wairabi Fourth■ (At the start of the game, GR creatures aren't included in your deck; put them in your Super GR zone. If a GR creature goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Nature | 3 | 4000 | GR CreatureGransect/Deletron | 84/87 C | |
| Mr Chabakadono■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Nature | 5 | 5000 | CreatureJokers/Wonderforce | 85/87 C | |
| Washer Ikuzo■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another of your creatures to this creature.) ■ This creature can't attack players. ■ When this creature enters the battle zone, GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Nature | 3 | 6000 | CreatureJokers/Wonderforce | 86/87 C | |
| Super Gacharange Charger■ GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Nature | 3 | SpellJokers/Wonderforce | 87/87 C | ||
| The Joragon Gunmaster■ If you have 5 or more Jokers in total in the battle zone and mana zone, this creature can attack players the turn it enters the battle zone. ■ Super Heaven Fever: If you have 10 or more Jokers in total in the battle zone and mana zone, this creature gets +8000 power and "Double Breaker," and when this creature attacks, you may discard any number of Jokers creatures from your hand. For each Jokers creature discarded this way, destroy one of your opponent's creatures with power 10000 or less. | Zero | 5 | 3000 | GR CreatureMaster Dragon/Jokers/Wonderforce | M1/M3 MAS | |
| Galaxy Savarktis■ If you have 5 or more Metallica in the battle zone, all your other Metallica get "Ultra Saver: Master Dragon." (When one of your Master Dragons would leave the battle zone, you may destroy one of your creatures with "Ultra Saver: Master Dragon" instead.) ■ Super Heaven Fever: If you have 7 or more Metallica in the battle zone, this creature gets +4000 power and "Blocker" and "Double Breaker," and untaps at the end of your turn. | Light | 5 | 3500 | GR CreatureMaster Dragon/Metallica/Wonderforce | M2/M3 MAS | |
| A Stra Zeele■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ When you attach this to a creature, return all your opponent's creatures with less power than that creature to their owners' hands. If 6 or more creatures are returned to hands this way, take another turn after this one. | Water | 6 | 6000 | Orega AuraTrix/Deletron | M3/M3 MAS | |
| Datenquell Black, Metal DoQ■ This creature attacks each turn if able. ■ During your turn, this creature gets +5000 power and "Double Breaker." | Zero | 4 | 1000 | GR CreatureJokers/Wonderforce | S1/S10 SR | |
| Mount Fujiyamax■ If you have another "Mount Fujiyamax" in the battle zone, this creature gets +11000 power and "Triple Breaker." | Zero | 4 | 1000 | GR CreatureJokers/Wonderforce | S2/S10 SR | |
| Rouberhine, White Horn Emperor's Will■ The cost of casting your light spells is reduced by 1. However, the cost can't go below 0. | Light | 3 | 2000 | GR CreatureMetallica/Wonderforce | S3/S10 SR | |
| Bug Ard, Kyokugenzai■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ At the end of the attack of the creature this is attached to, draw a card for each shield broken this turn. | Water | 5 | 4000 | Orega AuraTrix/Deletron | S4/S10 SR | |
| Gya Zaru, Kyokugenmu■ When the creature this is attached to attacks, draw a card. Then you may use a spell or Aura with cost 6 or less from your hand without paying its cost. | Water | 5 | 2000 | Orega AuraTrix/Deletron | S5/S10 SR | |
| Ki Rujak, Majimajin■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ When you attach this to a creature, destroy one of your opponent's creatures for each Aura attached to that creature. ■ When the creature this is attached to is destroyed, put an Aura with cost 6 or less from your graveyard into the battle zone. | Darkness | 7 | 8000 | Orega AuraDolsuzaku/Mafi Gang/Deletron | S6/S10 SR | |
| Dododo Dopydope■ Double Breaker ■ Whenever this creature attacks, discard 2 cards from your hand. | Fire | 4 | 7000 | GR CreatureBeat Jockey/Wonderforce | S7/S10 SR | |
| BAKUOOON Mizzail■ When you summon this creature, you may destroy any number of your creatures. For each creature destroyed this way, reduce this creature's summoning cost by 2. However, the cost can't go below 0. ■ Double Breaker ■ When this creature enters the battle zone, GR summon for each creature destroyed when this creature was summoned. All your creatures get "Speed Attacker." | Fire | 9 | 9000 | CreatureBeat Jockey/Wonderforce | S8/S10 SR | |
| Stardom Stargeum■ Triple Breaker ■ When this creature enters the battle zone, GR summon 2 times. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ When your GR creature enters the battle zone, choose one of your opponent's creatures and put it into its owner's mana zone. | Nature | 8 | 14000 | CreatureJokers/Wonderforce | S9/S10 SR | |
| Sigmatis, Deldelma■ When you attach this to a creature, that creature can attack tapped or untapped creatures that turn. ■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ When the creature this is attached to is destroyed, put all Auras that were attached to that creature into your mana zone. | Nature | 6 | 6000 | Orega AuraGransect/Deletron | S10/S10 SR |