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DMEX06 — Absolute Champion!! Dueking Pack
104 cards · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Batogaito, Explosive Silver King Sword■ Speed Attacker ■ Triple Breaker ■ Whenever this creature attacks, draw a card. Then you may put a non-evolution Dragon from your hand into the battle zone. ■ Your opponent's non-Dragon creatures can't attack the turn they enter the battle zone. ■ (At the start of the game, Dragheart cards are placed in your Hyperspatial Zone. If a Dragheart or the creature equipped with it leaves the battle zone, return it there.) | Fire | 5 | Dragheart Weapon | 1/98 VIC | ||
| Forbidden - Sealed X -■ Triple Breaker ■ When this creature is forbidden-released, your opponent puts 1 seal on each of their creatures. ■ When your opponent chooses a creature with a spell that has cost 4 or less, they can't choose this creature. ■ If this card is in a zone other than the battle zone, you lose the game. | Fire | Forbidden Pulse | 2/98 | |||
| Blacking the Johnny■ Master Breaker (The turn this creature enters the battle zone, before each break, destroy one of your opponent's creatures.) ■ This creature can attack players the turn it enters the battle zone. ■ When this creature enters the battle zone, reveal the top 3 cards of your deck. For each colorless creature revealed this way, this creature gets +5000 power this turn and breaks 1 additional shield. Put all the revealed cards on the top or bottom of your deck in any order. | Zero | 8 | 5000 | CreatureJokers | 3/98 LEG | |
| Dreadzone, Overwhelming Invasion■ Evolution: Put on one of your fire creatures. ■ Invasion: fire Command (When one of your fire Commands attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ When this creature enters the battle zone, destroy all your opponent's creatures with power 3000 or less. ■ While battling, this creature gets +5000 power. | Fire | 6 | 9000 | Evolution CreatureSonic Command/Invader | 4/98 LEG | |
| Bolshack Dogiragon■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may reveal this creature from your hand. If you do, reveal the top card of your deck. If it's a non-evolution Fire creature, put it into the battle zone and put this creature on top of it. ■ Evolution: Put on one of your Fire creatures. ■ Triple Breaker ■ Whenever this creature enters the battle zone or attacks, you may choose 1 of your opponent's creatures. This creature and that creature battle. | Fire | 7 | 12000 | Evolution CreatureMega Command Dragon/Revolutionary Army | 5/98 LEG | |
| Redzone, Roaring Invasion■ Evolution: Put on one of your fire creatures. ■ Invasion: Fire Command (Whenever one of your fire Commands attacks, you may put this creature from your hand on top of it.) ■ Triple Breaker ■ When this creature enters the battle zone, destroy all of your opponent's creatures with the greatest power. | Fire | 6 | 12000 | Evolution CreatureSonic Command/Invader | 6/98 LEG | |
| Jolly the Johnny Joe■ Speed Attacker ■ Quad Breaker ■ When this creature enters the battle zone by being summoned, if your opponent has no creatures in the battle zone, you win the game. If your opponent has a creature in the battle zone, destroy all other creatures. | Fire | 10 | 19000 | Creature | 7/98 LEG | |
| Miradante Twelve, Time Pope■ Revolution Change: light or water Dragon with cost 5 or more ■ Triple Breaker ■ When this creature enters the battle zone, you may cast a light spell with cost 5 or less from your hand without paying its cost. If you don't, draw a card. ■ Final Revolution: When this creature enters the battle zone by "Revolution Change," if you haven't used another "Final Revolution" this turn, until the end of your opponent's next turn, your opponent can't summon creatures with cost 7 or less. | Light/Water | 8 | 12000 | CreatureAngel Command Dragon/Revolutionary Army/Doremi Band | 8/98 LEG | |
| Puchohenza, Mia Moja■ Revolution Change: light or nature Dragon with cost 5 or more ■ Triple Breaker ■ Your opponent's creatures with a cost lower than the number of cards in your mana zone enter the battle zone tapped. ■ Final Revolution: When this creature enters the battle zone by "Revolution Change," if you haven't used another "Final Revolution" this turn, put all creatures with less power than this creature into their owners' mana zones. | Light/Nature | 8 | 12500 | CreatureJurassic Command Dragon/Revolutionary Army/Damama Corps | 9/98 LEG | |
| Neo Milzam, Miracle Elemental■ Blocker ■ Double Breaker ■ Super Shield Plus: When this creature enters the battle zone, you may put the top card of your deck face down under each of your shields. (Treat each stack of cards put this way as one shield.) | Light | 9 | 11000 | CreatureAngel Command | 10/98 SR | |
| Ragnarok, the Watch■ Triple Breaker ■ When this creature enters the battle zone by being summoned or attacks, choose up to 2 creatures and return them to their owners' hands. ■ When your opponent's creature enters the battle zone or your opponent casts a spell, you may skip the rest of the turn. | Water | 10 | 12000 | CreatureOutrage MAX | 11/98 SR | |
| Sanmax, S-Rank Tribe■ Evolution: Put on one of your nature creatures with cost 3. ■ S-Rank Invasion [Tribe]: nature creature with cost 3 (When one of your nature creatures with cost 3 attacks, you may put this creature from your hand or mana zone on top of it.) ■ If you have 3 or more creatures in the battle zone, this creature gets +9000 power and "Triple Breaker." ■ At the end of your turn, you may put this creature into your mana zone. If you do, choose one of your opponent's creatures and put it into its owner's mana zone. | Nature | 3 | 3000 | Evolution CreatureGuerrilla Command/S-Rank Invader | 12/98 SR | |
| Hunbolt, Demonic Elemental■ If your opponent has 2 or more creatures with the same name in the battle zone, this creature in your shield zone gets "Shield Trigger." ■ Blocker ■ Slayer ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures. Put all your opponent's creatures with the same name as it face up into their owners' shield zones as new shields. | Light/Darkness | 6 | 6500 | CreatureAngel Command/Demon Command | 13/98 SR | |
| Hayabusaryu, Dragon Ninja■ Blocker ■ Speed Attacker ■ Ninja Strike 7 (When your opponent's creature attacks or blocks, if you have 7 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.) | Light/Fire | 6 | 5500 | CreatureGaial Command Dragon/Guardian/Shinobi | 14/98 SR | |
| Dondon Shower Now■ Shield Trigger ■ Put the top 2 cards of your deck into your mana zone tapped. Return a creature from your mana zone to your hand. Then you may choose one of your opponent's creatures with cost equal to or less than that creature and return it to its owner's hand. | Water/Nature | 5 | Spell | 15/98 SR | ||
| Shishio Kaiser, Explosive Ruins■ Shield Trigger ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. Then, if you have 3 or more fire Dragons in your mana zone, destroy one of your opponent's creatures with power 3000 or less. | Fire/Nature | 6 | 4000 | CreatureRed Command Dragon/Hunter | 16/98 SR | |
| Danganoh, Super Special Q■ Double Breaker ■ When this creature enters the battle zone, this creature can attack players that turn, and it breaks 1 additional shield for each other Jokers card you have in the battle zone. | Zero | 6 | 7000 | CreatureJokers | 17/98 SR | |
| Shakogairu, Water Academy No. 9■ Triple Breaker ■ When this creature enters the battle zone, add all the cards in your graveyard to your deck and shuffle it. ■ At the start of your opponent's turn, draw 5 cards, then discard 3 cards from your hand. ■ When you draw the last card of your deck, you win the game instead of losing. | Water | 9 | 13000 | CreatureMutopia | 18/98 SR | |
| Marshall Crawler■ Double Breaker ■ When this creature enters the battle zone, you may turn any number of cards in your hand face down and add each to your shield zone as new shields. Then add the same number of shields to your hand. | Water | 8 | 8000 | CreatureEarth Eater | 19/98 SR | |
| Gustav Albussar■ NEO Evolution: You may put on one of your darkness creatures. (If there is a creature underneath, treat this as a NEO evolution creature.) ■ Double Breaker ■ Bond Plus (When this creature attacks, you may put a card under it into your graveyard. If you do, use the P abilities of this creature and one of your other creatures.) ■ P: Put a non-evolution creature from your graveyard into the battle zone. | Darkness | 8 | 11000 | NEO CreatureMafi Gang | 20/98 SR | |
| Crossfire, Millionaire■ G-Zero: If you have 6 or more creatures in your graveyard and you don't have your Crossfire, Millionaire in the battle zone, you may summon this creature for no cost. ■ Speed Attacker ■ Power Attacker +1000000 ■ Double Breaker | Fire | 7 | 7000 | CreatureOutrage | 21/98 SR | |
| Gaimusou, Angry Hero■ Double Breaker ■ Mana Arms 7: When this creature enters the battle zone, if you have 7 or more fire cards in your mana zone, you may put a non-evolution fire creature other than Gaimusou, Angry Hero from your hand into the battle zone. That creature gets "Speed Attacker," and at the end of the turn, return it from the battle zone to your hand. | Fire | 7 | 7000 | CreatureGaial Command Dragon | 22/98 SR | |
| Ryusei the Earth■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, or when this creature is discarded from your hand by an opponent's spell effect or creature ability, look at the top card of your deck. Add that card to your hand or mana zone. | Fire/Nature | 6 | 6000 | CreatureRed Command Dragon/Revolutionary Army/Hamukatsu Corps | 23/98 SR | |
| Medicalar Cobalt Kaiser / Eyed Wise Shutter■ Shield Trigger ■ Choose up to 2 of your opponent's creatures and tap them. At the start of your opponent's next turn, they don't untap. | Water | 7 | 7000 | CreatureBlue Command Dragon/Hunter | 24/98 VR | |
| The Gnum, Shooting Sonic■ When your opponent puts a creature into the battle zone without paying its cost during their turn, destroy that creature. | Fire | 3 | 3000 | CreatureSonic Command/Invader | 25/98 VR | |
| Juranokill, Roaring World King / Jurassic Howl■ Your opponent puts all their creatures that have a cost greater than the number of cards in their mana zone into their mana zone. | Nature | 1 | 12000 | CreatureJurassic Command Dragon | 26/98 VR | |
| Lulufura, Sound Elemental■ Blocker ■ When this creature enters the battle zone, or when this card is discarded from your hand by an opponent's spell effect or ability, draw 2 cards. ■ You ignore abilities that prevent you from casting light spells. | Light/Water | 5 | 5000 | CreatureAngel Command | 27/98 VR | |
| Justice, Elemental Left God■ Double Breaker ■ When this creature enters the battle zone, look at the top 5 cards of your deck. You may cast a spell with cost 6 or less from among them without paying its cost. Put the rest into your graveyard. ■ Left G-Link (When you put this creature into the battle zone, you may link it to the left side of a God that has "Center G-Link" or "Right G-Link." The linked Gods become one creature with all the characteristics [power and abilities] of each God. When it leaves the battle zone, choose one card among them.) ■ While this creature is linked, it breaks 1 additional shield. | Zero | 7 | 8000 | CreatureGod Nova/Angel Command | 28/98 VR | |
| Southern Renaissance, Resonance Dragon Elemental■ Sympathy: light creature with cost 3 or less (The cost you pay to summon this creature is reduced by 1 for each of your light creatures with cost 3 or less in the battle zone. However, the cost can't go below 0.) ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, you may draw a card for each of your light creatures with cost 3 or less in the battle zone. | Light | 7 | 7000 | CreatureAngel Command Dragon | 29/98 VR | |
| Darth Sith K, Dark Armor■ When you pay this creature's summoning cost, you may instead destroy one of your creatures, put the top card of your deck into your graveyard, and discard a card from your hand. ■ When this creature enters the battle zone by being summoned, put all creatures with the same name as this creature from your graveyard into the battle zone. | Darkness | 5 | 5000 | CreatureDark Nightmare/Initials | 30/98 VR | |
| Vogaiga, Darma■ When this creature enters the battle zone, put the top 4 cards of your deck into your graveyard. Then return a darkness card from your graveyard to your hand. ■ The cost of summoning your Magic Tool creatures is reduced by 1. However, the cost can't go below 0. | Darkness | 4 | 4000 | CreatureMafi Gang/Magic Tool | 31/98 VR | |
| Glenmalt "King", Dual Sword Dragon Ruler■ Double Breaker ■ When this creature enters the battle zone, put a fire Weapon with cost 5 or less from your hyperspatial zone into the battle zone. (Equip it to this creature.) ■ Mana Arms 7: When you put this creature into the battle zone, if you have 7 or more fire cards in your mana zone, put a fire Weapon with cost 6 or less from your hyperspatial zone into the battle zone. ■ You can't equip this creature with 2 or more Weapons with the same name. | Fire | 10 | 9000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | 32/98 VR | |
| Gyogyou, Revolutionkind■ Evolution: Put on one of your nature creatures. ■ Double Breaker ■ When your opponent's creature enters the battle zone, you may put a non-evolution nature creature with cost equal to or less than that creature from your mana zone into the battle zone. ■ Revolution 2: If you have 2 or fewer shields, reduce this creature's summoning cost by 5. | Nature | 6 | 8000 | Evolution CreatureJurassic Command Dragon/Revolutionary Army | 33/98 VR | |
| Wild Safari Channel, D of Great Revolution■ When you tap a multicolored card in your mana zone, you may make any number of those cards produce 2 mana. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: At the start of your turn, you may flip this D2 Field upside down once per game. If you do, that turn, you may summon creatures from your mana zone. | Light/Nature | 6 | D2 Field | 34/98 VR | ||
| Kenzan Charger■ Reveal the top card of your deck. If it's a spell or a creature with "Blocker," add it to your hand. Otherwise, put it at the bottom of your deck. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 3 | Spell | 35/98 - | ||
| Melge No Man / "Now, this is my only wish"■ Discard a card from your hand, then draw a card. | Darkness | 3 | 3000 | CreatureHedrian | 36/98 - | |
| Nasuloscha, Date Doll■ When this creature enters the battle zone, look at your deck and put a card from it into your graveyard. Then shuffle your deck. | Darkness | 3 | 4000 | CreatureDeath Puppet | 37/98 - | |
| Do Red, Tyrant Sonic■ Mana Arms 3: If you have 3 or more fire cards in your mana zone, this creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ This creature attacks each turn if able. | Fire | 3 | 4000 | CreatureSonic Command/Invader | 38/98 - | |
| Mikuru, Future Faerie / Miracle Brain■ Draw a card for each civilization in your mana zone. | Nature | 4 | 1000 | CreatureSnow Faerie/Hunter | 39/98 - | |
| Haraguro X, Dragon Ruler Girl Group■ You may summon this creature from your mana zone. ■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, put a nature Dragheart with cost 4 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, equip it to this creature.) | Nature | 6 | 4000 | CreatureBeast Folk Go/Draguner | 40/98 - | |
| Goth Loli Jenny■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Look at your opponent's hand and choose a card. Your opponent turns it face up and puts it into their shield zone as a new shield. | Light/Darkness | 4 | Spell | 41/98 - | ||
| Bloody Typhoon■ Look at the top 3 cards of your deck. Add one of them to your hand and put the rest into your graveyard. | Water/Darkness | 2 | Spell | 42/98 - | ||
| Enik=Aku, Imen■ Revolution Change: fire or nature creature (When one of your fire or nature creatures attacks, you may swap that creature with this creature from your hand.) ■ If you have all civilizations in your mana zone, all your creatures get "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire/Nature | 5 | 4000 | CreatureJurassic Command Dragon/Revolutionary Army/Imen Gang | 43/98 - | |
| Vice Kaiser Zeta, the Vengeance■ This creature's summoning cost is reduced by 1 for each spell in your opponent's graveyard. However, the cost can't go below 0. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, your opponent reveals their hand and discards all the spells in it. | Darkness | 7 | 6000 | CreatureBlack Command Dragon/Alien | 44/98 - | |
| Batocross Battle, Passion Dragon■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may choose one of your opponent's creatures. This creature and the chosen creature battle. ■ When you put this creature into the battle zone during your opponent's turn, put this creature at the bottom of your deck at the end of that turn. | Fire | 8 | 7000 | CreatureGaial Command Dragon | 45/98 - | |
| Imen=Bugo, Dragon Ruler■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, put a nature Dragheart with cost 4 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, equip it to this creature.) ■ Your cards in your mana zone are treated as cards of all civilizations. | Nature | 7 | 7000 | CreatureBeast Folk Go/Draguner | 46/98 - | |
| Arcadia Spark■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose one of the following. If you have an Angel Command in the battle zone, you may choose both. → Choose one of your opponent's creatures. Your opponent adds it to their deck and shuffles it, then draws a card. → Tap all your opponent's creatures. | Light/Water | 8 | Spell | 47/98 - | ||
| Valkyrie Lupia, Sky Lord Dragonmech■ Evolution: Put on 1 of your Armored Dragons or Fire Birds. ■ When this creature enters the battle zone, look at your deck. Choose a Dragon from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Light/Fire | 5 | 5000 | Evolution CreatureArmored Dragon/Fire Bird | 48/98 - | |
| Prometheus, Splash Axe■ When this creature enters the battle zone, put the top 2 cards of your deck into your mana zone tapped. Then return a card from your mana zone to your hand. | Water/Nature | 5 | 1000 | CreatureOutrage | 49/98 - | |
| Sarutobi Giant, Dolge■ Ninja Strike 5 (When your opponent's creature attacks or blocks, if you have 5 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.) ■ When this creature enters the battle zone, draw a card, then discard a card from your hand. Then put a card from your graveyard into your mana zone. | Water/Nature | 4 | 3000 | CreatureGiant/Earth Eater/Shinobi | 50/98 - | |
| Analith, Cyber Armor■ When this creature enters the battle zone, you may destroy this creature. If you do, choose one of the following. → Put the top card of your deck into your mana zone. → Draw a card. | Water/Nature | 2 | 2000 | CreatureGiant Insect/Cyber Lord | 51/98 - | |
| Jack Alcadeias, Dark Gaia■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ When this creature enters the battle zone, choose one of your opponent's cards in the battle zone with cost 4 or less and put it into its owner's graveyard. | Darkness/Fire | 4 | 1000 | CreatureSpirit Quartz/Lost Crusader | 52/98 - | |
| Mendelssohn■ Reveal the top 2 cards of your deck. Put all the Dragons among them into your mana zone tapped, and put the other cards into your graveyard. | Fire/Nature | 2 | Spell | 53/98 - | ||
| Heaven's Rosia, True Dragon Ruler■ When this creature enters the battle zone, put a Dragheart with cost 3 or less, or a light Dragheart with cost 5 or less, from your hyperspatial zone into the battle zone. (If it's a Weapon, equip it to this creature.) ■ Mana Arms 5: If you have 5 or more light cards in your mana zone, all your light creatures in the battle zone get "Shield Saver." (When one of your shields would be broken, you may destroy a creature with "Shield Saver" instead.) | Light | 7 | 5500 | CreatureAngel Command Dragon/Justice Wing/Draguner | 54/98 R | |
| Emeralda, Pitch Dragon Elemental■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, you may add one of your shields to your hand. Then you may put a card from your hand face down into your shield zone as a new shield. (You may use the "Shield Trigger" of a shield card you added to your hand this way.) | Light | 5 | 5500 | CreatureAngel Command Dragon | 55/98 R | |
| Heaven's Gate■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put up to 2 non-evolution light creatures with "Blocker" from your hand into the battle zone. | Light | 6 | Spell | 56/98 R | ||
| Dragon's Sign■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Put a non-evolution light Dragon with cost 7 or less from your hand into the battle zone. Until the start of your next turn, that creature gets "Blocker." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.) | Light | 5 | Spell | 57/98 R | ||
| Oriotis Judge■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Each player puts all their creatures that have a cost equal to or greater than the number of cards in their mana zone at the bottom of their deck in any order. | Light | 3 | Spell | 58/98 R | ||
| Psychedelic Garden, Paradise of D■ All your creatures get "Escape." (When a creature with "Escape" would be destroyed, you may add one of your shields to your hand instead of putting it into the graveyard. You can't use that shield's "Shield Trigger.") (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: At the end of your turn, you may flip this D2 Field upside down once per game. If you do, you may put up to 2 cards from your hand face down into your shield zone as new shields. | Light | 5 | D2 Field | 59/98 R | ||
| Cyber I Choice■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, you may use a card with "Shield Trigger" from your hand without paying its cost. | Water | 7 | 3000 | CreatureCyber Command | 60/98 R | |
| Switch Reincarnation■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose a creature and return it to its owner's hand. Then that player may put a creature with lower cost than the chosen creature from their hand into the battle zone. | Water | 5 | Spell | 61/98 R | ||
| Cyberdice Vegas, Gambling Expert of D■ Shield Trigger (When you put this D2 Field into your hand from your shield zone, you may deploy it right away for no cost.) ■ At the end of your turn, you may draw a card. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D-Switch: When an opponent's creature attacks you, you may flip this D2 Field upside down once per game. If you do, you may cast a Water spell with cost 7 or less from your hand without paying its cost. | Water | 5 | D2 Field | 62/98 R | ||
| Tigernitro, Explosive Devil■ Mana Arms 5: At the end of your turn, if you have 5 or more Darkness cards in your mana zone, your opponent chooses a card in their hand and discards the rest. | Darkness | 4 | 4000 | CreatureFunky Nightmare | 63/98 R | |
| Bash, Misfortune Demon 34■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ When this creature is destroyed, put a creature with power 1000 or less from your graveyard into the battle zone. | Darkness | 4 | 2000 | CreatureMafi Gang | 64/98 R | |
| Dupoiz, Darma■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, destroy 2 of your creatures. Then your opponent chooses one of their creatures and destroys it. | Darkness | 2 | 8000 | CreatureMafi Gang/Magic Tool | 65/98 R | |
| Death Gate, Gate of Hell■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Destroy one of your opponent's untapped creatures. Then you may put a non-evolution creature with lower cost than that creature from your graveyard into the battle zone. | Darkness | 6 | Spell | 66/98 R | ||
| The Mach, Lightning Sonic■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, reveal the top 4 cards of your deck. You may add an evolution creature from among them to your hand. Put the rest on the bottom of your deck in any order. | Fire | 5 | 5000 | CreatureSonic Command/Invader | 67/98 R | |
| Great Sonic■ G-G-G: If you have 1 or fewer cards in your hand, this creature gains "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ At the end of your turn, if this creature is untapped, return it to your hand. | Fire | 1 | 1000 | CreatureBeat Jockey | 68/98 R | |
| Iron Fist of Revolution■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may cast this spell without paying its cost. ■ Reveal the top 4 cards of your deck and choose a fire creature from among them. Destroy one of your opponent's creatures with power equal to or less than that creature's. ■ After you cast this spell, add it to your deck and shuffle it instead of putting it into your graveyard. | Fire | 3 | Spell | 69/98 R | ||
| Euru=Bucca, Ruins of Mystic Gathering■ You may reduce the summoning cost of your creatures by up to 2. However, their cost can't be reduced below 0. | Nature | 3 | Dragheart Fortress | 70/98 R | ||
| Euru=Bucca, Antique Dragon Ruins■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose one of your opponent's untapped creatures and put it into its owner's mana zone. ■ Mana Arms 5: If you have 5 or more Nature cards in your mana zone, choose another of your opponent's creatures and put it into its owner's mana zone. | Nature | 5 | Spell | 71/98 R | ||
| Blossom Shower■ Put the top card of your deck into your mana zone. Then you may add a Dragon or Phoenix from your mana zone to your hand. | Nature | 3 | Spell | 72/98 R | ||
| Team Doremi's Light Spirit Go!■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose one of the following. → Tap all your opponent's creatures. → Draw a card. Then you may cast a Light or Water spell with cost 5 or less from your hand without paying its cost. | Light/Water | 6 | Spell | 73/98 R | ||
| Prelude of Horror■ This turn, you may reduce the summoning cost of the next colorless creature you summon by up to 5. | Zero | 3 | Spell | 74/98 U | ||
| Raiden, Lightfang Ninja■ Ninja Strike 1 (When an opponent's creature attacks or blocks, if you have 1 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, choose one of your opponent's creatures and tap it. | Light | 3 | 1000 | CreatureArc Seraphim/Shinobi | 75/98 U | |
| Memento Guardian Shrine, Prison Court of D■ Shield Trigger (When you put this D2 Field into your hand from your shield zone, you may deploy it right away for no cost.) ■ Each of your creatures gains "Blocker." (A creature with "Blocker" may tap to change the target of an opponent's creature's attack to itself.) (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D-Switch: When either player draws their first card in their own turn, you may flip this D2 Field upside down once per game. If you do, tap all your opponent's creatures. | Light | 4 | D2 Field | 76/98 U | ||
| Onikamas, Strange Flow■ When your opponent chooses a creature, they can't choose this creature. (However, they may still attack or block this creature.) ■ During your opponent's turn, when your opponent puts a creature into the battle zone by any means other than summoning, you may return that creature to its owner's hand. | Water | 2 | 2000 | CreatureMutopia | 77/98 U | |
| Aquan Jr.'s Delivery■ Reveal the top 3 cards of your deck. Add all Light cards and Darkness cards from among them to your hand, and put the rest into your graveyard. | Water | 3 | Spell | 78/98 U | ||
| Honenbe, Skeletal Guardian■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, you may put the top 3 cards of your deck into your graveyard. If you do, return a creature from your graveyard to your hand. | Darkness | 4 | 3000 | CreatureGuardian | 79/98 U | |
| Jenny, the Suicide Doll■ When this creature enters the battle zone, you may destroy this creature. If you do, choose a card in your opponent's hand without looking and have them discard it. | Darkness | 2 | 1000 | CreatureDeath Puppet | 80/98 U | |
| Scale of Life and Death■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose one of the following. → Return up to 2 creatures from your graveyard to your hand. → Choose one of your opponent's creatures. It gets -5000 power until the end of the turn. (A creature with power 0 or less is destroyed.) | Darkness | 5 | Spell | 81/98 U | ||
| Gatling, Sonic■ Evolution: Put on one of your Fire creatures. ■ Invasion: Fire Invader or Fire Humanoid (Whenever one of your Fire Invaders or Fire Humanoids attacks, you may put this creature from your hand on top of it.) ■ Power Attacker +1000 (While attacking, this creature gets +1000 power.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 4 | 6000 | Evolution CreatureHumanoid Baku/Invader | 82/98 U | |
| Valchuris, Dragon Armored■ Whenever one of your creatures attacks, if this creature is in your hand, that attack is the second creature attack this turn, and you haven't put a "Valchuris, Dragon Armored" into the battle zone this turn, you may put this creature into the battle zone after that attack. ■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire | 5 | 4000 | CreatureDragon Guild/Beat Jockey | 83/98 U | |
| Ochappi, Pure Hearted Faerie■ S-Back: Nature (When a nature card is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost.) ■ When this creature enters the battle zone, you may put a card from your graveyard into your mana zone. | Nature | 3 | 1000 | CreatureSnow Faerie | 84/98 U | |
| Makunoka and Nukunoka, Double Chance■ Choose one of the following. If you have an Exile creature in the battle zone, you may choose both. → Put the top card of your deck into your mana zone. → You may return a card from your mana zone to your hand. | Nature | 3 | Spell | 85/98 U | ||
| Revolution Taiman■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose a creature. Until the start of your next turn, that creature gets +4000 power and can't attack players. ■ Revolution 2: If you have 2 or fewer shields, until the start of your next turn, your opponent's creatures can't attack players. | Nature | 3 | Spell | 86/98 U | ||
| Rainbow Spark■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose up to 2 of your opponent's creatures and tap them. ■ Mana Arms 2: If you have 2 or more multicolored cards in your mana zone, draw 2 cards. | Light/Water | 4 | Spell | 87/98 U | ||
| Dorhakaba, Final Forbidden Delta■ Speed Attacker (This creature doesn't have summoning sickness.) ■ If you have a Field in the battle zone, you may summon this creature from your graveyard. | Darkness/Fire | 5 | 3000 | CreatureSonic Command/Initials X | 88/98 U | |
| Sol Habaki, Apocalyptic Sage■ When this creature enters the battle zone, you may return a card from your mana zone to your hand. If you do, put a card from your hand into your mana zone. | Light | 2 | 1000 | CreatureLight Bringer/Gladiator/Origin | 89/98 C | |
| Cyber Tune■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Draw 3 cards. Then discard 2 cards from your hand. | Water | 3 | Spell | 90/98 C | ||
| Gripage, Darma■ When this creature enters the battle zone, choose a card in your opponent's hand at random and have them discard it. | Darkness | 3 | 2000 | CreatureMafi Gang/Magic Tool | 91/98 C | |
| The Red, Lightning Sonic■ Speed Attacker (This creature doesn't have summoning sickness.) | Fire | 4 | 4000 | CreatureSonic Command/Invader | 92/98 C | |
| Topgear, Start Dash■ Each turn, you may reduce the summoning cost of the first Fire creature you summon by 1. However, its cost can't be reduced below 0. | Fire | 2 | 1000 | CreatureOutrage | 93/98 C | |
| Yadoc, Beast Army■ When your opponent's creature with cost greater than the number of cards in your opponent's mana zone would enter the battle zone, your opponent puts that creature into their mana zone instead. | Nature | 4 | 4000 | CreatureGuerrilla Command/Invader | 94/98 C | |
| Faerie Miracle■ Put the top card of your deck into your mana zone. If you have all civilizations in your mana zone, put another card from the top of your deck into your mana zone. | Nature | 3 | Spell | 95/98 C | ||
| Faerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 96/98 C | ||
| Doremi, Time 1■ When this creature enters the battle zone, draw a card. | Light/Water | 2 | 1500 | CreatureRevolutionary Army/Doremi Band | 97/98 C | |
| Brain Touch■ Choose 1 card in your opponent's hand without looking and have them discard it. Draw a card. | Water/Darkness | 3 | Spell | 98/98 C | ||
| MaltNEXT, Super Battle Dragon Ruler■ Double Breaker ■ Mana Arms 5: When you put this creature into the battle zone, if you have 5 or more Fire cards in your mana zone, put a Fire Dragheart with cost 5 or less from your Hyperspatial Zone into the battle zone. (If it's a Weapon, it enters equipped to this creature.) ■ Dragon Mana Arms 5: Each turn, the first time this creature attacks, if you have 5 or more Fire Dragons in your mana zone, untap this creature after that attack. | Fire | 7 | 9000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | DK1/DK6 WVC | |
| Heaven's Heaven, Justice of Celestial Prison■ Blocker ■ Triple Breaker ■ Your light creatures win all battles. ■ No one can cast non-light spells with cost 5 or less. ■ Escape (When this creature would be destroyed, you may add one of your shields to your hand instead of putting it into your graveyard. However, you can't use its "Shield Trigger.") | Light | 5 | Dragheart Fortress | DK2/DK6 VIC | ||
| Dogiragon Buster, Blue Leader■ Revolution Change: Fire or Nature Dragon with cost 5 or more ■ Triple Breaker ■ All of your multicolored creatures get "Speed Attacker." ■ Final Revolution: When this creature enters the battle zone through "Revolution Change," if you haven't used another "Final Revolution" this turn, choose any number of non-evolution multicolored creatures with a total cost of 6 or less from your mana zone or hand and put them into the battle zone. | Fire/Nature | 8 | 13000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | DK3/DK6 LEG | |
| Jhot Gun Joragon■ When you summon this creature, you may return any number of Jokers from the battle zone to your hand to reduce its summoning cost by that many. ■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, draw a card, then discard a card from your hand. ■ Joragon Big 1: When you discard a Jokers from your hand, you may use one of this creature's abilities that begins with "When this creature enters the battle zone." | Zero | 7 | 11000 | CreatureMaster Dragon/Jokers | DK4/DK6 MDG | |
| Kirazeus Savark■ Dragon Double Breaker (This creature breaks 2 shields. Before each break, put the top card of your deck face down into your shield zone as a new shield, or put it face up on top of one of your shields.) ■ When this creature enters the battle zone, choose one of your opponent's cards in the battle zone and put it face up on top of one of its owner's shields. ■ When one of your creatures would leave the battle zone, you may instead choose a face-up card in either shield zone and put it into its owner's graveyard. | Light | 7 | 11000 | CreatureMaster Dragon/Metallica | DK5/DK6 MDG | |
| 卍 De Szark 卍■ Moonless Gate: When you put one of your Magic Tools into the battle zone, choose 2 of your Magic Tools each from the battle zone and your graveyard, and you may summon this creature from your hand or graveyard on top of those 4 cards without paying its cost. ■ Double Breaker ■ When this creature enters the battle zone, destroy one of your opponent's creatures. If there are 4 or more cards under this creature, your opponent's creatures enter the battle zone tapped. | Darkness | 8 | 9000 | CreatureMaster Dorsuzaku/Mafi Gang | DK6/DK6 MDS |