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DMEX07 — Finishing Move!! Maximum the Master Pack
66 cards · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Almighty Zennou■ Your opponent's creatures can't attack on the turn they enter the battle zone. | Zero | 4 | 2000 | GR CreatureJokers/Wonderforce | 1/48 VR | |
| Kaiserbarra, War Dragon Elemental■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, draw a card. Then you may put a non-evolution Light creature with cost 7 or less from your hand into the battle zone. | Light | 8 | 8000 | CreatureAngel Command Dragon/Revolutionary Army | 2/48 VR | |
| Cylinder, Revolution Dragon Formula■ Evolution: Put on one of your Water creatures. ■ Double Breaker ■ When this creature enters the battle zone, you may draw a card for each of your Water creatures in the battle zone. ■ Revolution 2: When this creature enters the battle zone, if you have 2 or fewer shields, until the start of your next turn, all your opponent's creatures can't attack or block. | Water | 5 | 6000 | Evolution CreatureCrystal Command Dragon/Revolutionary Army | 3/48 VR | |
| Queen Amaterasu■ Double Breaker ■ When this creature enters the battle zone, look at your deck. You may choose a non-creature card with cost 6 or less from it, show it to your opponent, and add it to your hand. Shuffle your deck, then use that card from your hand without paying its cost. | Water | 8 | 7000 | CreatureKnight/Samurai/Origin | 4/48 VR | |
| Dark Masters, Demon Dragon■ Double Breaker ■ When this creature enters the battle zone, look at your opponent's hand, choose up to 3 cards from it, and have them discard those cards. | Darkness | 7 | 7000 | CreatureDemon Command Dragon | 5/48 VR | |
| Tenzan, Sinister Demon Dragon■ Triple Breaker ■ This creature attacks each turn if able. ■ Whenever this creature attacks, put the top 13 cards of your deck into your graveyard. | Darkness | 4 | 13000 | CreatureDemon Command Dragon | 6/48 VR | |
| Rock Speak Speaker■ When this creature enters the battle zone, reveal the top 3 cards of your deck. If the total cost of those 3 cards is 6 or less, put all creatures among them into the battle zone tapped. Then put the rest on the bottom of your deck in any order. | Fire | 4 | 4000 | CreatureBeat Jockey | 7/48 VR | |
| Tsumricargo La Denden the 3rd / Rolling Trap■ Shield Trigger ■ Choose one of your opponent's creatures with power 5000 or less and put it into its owner's mana zone. | Nature | 5 | 5000 | CreatureGransect | 8/48 VR | |
| Oriotis, Control Wings■ Blocker (This creature may tap to change the target of an opponent's creature's attack to itself.) ■ This creature can't attack players. ■ When your opponent puts a creature with cost greater than the number of cards in their mana zone into the battle zone, they put that creature on the bottom of their deck. | Light | 2 | 2500 | CreatureJustice Wing | 9/48 R | |
| Lionel Wind■ Put all non-evolution creatures with power 2000 or less in the battle zone into their owners' shield zones face down as new shields. | Light | 4 | Spell | 10/48 R | ||
| Rudolf Carnac■ Blocker (This creature may tap to change the target of an opponent's creature's attack to itself.) ■ This creature can't attack. ■ When this creature enters the battle zone, you may destroy one of your creatures. If you do, draw 2 cards. | Darkness | 4 | 3000 | CreatureMafi Gang | 11/48 R | |
| Lost Mind Torture■ Your opponent reveals their hand and discards all spells from it. | Darkness | 4 | Spell | 12/48 R | ||
| Deathmatch Beetle■ Guardman (This creature may tap to change the target of an opponent's creature's attack from another of your creatures to this creature.) ■ This creature can't attack. ■ During your opponent's turn, when your opponent puts a creature into the battle zone without paying its cost, you may have this creature battle that creature. | Nature | 2 | 13000 | CreatureGiant Insect | 13/48 R | |
| Mystery Cube■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Shuffle your deck, then reveal the top card. If that card is a creature, you may put it into the battle zone. If it isn't a creature, put it into your mana zone. | Nature | 5 | Spell | 14/48 R | ||
| Kizamu, Forbidden V■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ When this creature enters the battle zone, choose one of your opponent's creatures. It gets -2000 power until the end of the turn. (A creature with power 0 or less is destroyed.) ■ When this creature enters the battle zone, you may choose one of your opponent's creatures. This creature and the chosen creature battle. | Darkness/Fire | 7 | 3000 | CreatureSonic Command/Initials | 15/48 R | |
| Team Hamukatsu's Explosion Go!■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose one of the following. → Destroy all of your opponent's creatures with power 3000 or less. → Choose a card in the battle zone and put it into its owner's mana zone. | Fire/Nature | 6 | Spell | 16/48 R | ||
| Shadan Q■ G-Zero: If you have a Jokers with cost 5 or more in the battle zone, you may summon this creature without paying its cost. ■ When a creature attacks you, you may tap this creature to cancel that attack. | Zero | 6 | 3000 | CreatureJokers | 17/48 U | |
| Cove Sidia / Lighthand Lightning■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose one of your opponent's creatures and tap it. Draw a card. | Light | 5 | 3500 | CreatureMetallica | 18/48 U | |
| Jil Warka, Time Guardian■ Blocker (This creature may tap to change the target of an opponent's creature's attack to itself.) ■ This creature can't attack players. ■ When this creature is destroyed, choose up to 2 of your opponent's creatures in the battle zone and tap them. | Light | 3 | 2000 | CreatureGuardian | 19/48 U | |
| Crystal Cave■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Look at the top 3 cards of your deck. You may choose a spell from among them, show it to your opponent, and add it to your hand. Put the rest on the bottom of your deck in any order. | Light | 2 | Spell | 20/48 U | ||
| TE-10, Salvage■ Mana Drive 5 (Water): When this creature enters the battle zone, if you have 5 or more cards in your mana zone including a Water civilization card, you may return a spell or an Aura from your graveyard to your hand. (At the start of the game, GR creatures aren't included in your deck but are put in your Super GR. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR.) | Water | 3 | 1000 | GR CreatureTrix/Deletron | 21/48 U | |
| Wakamecha, Eternal Girl■ Blocker (This creature may tap to change the target of an opponent's creature's attack to itself.) ■ This creature can't attack. ■ When this creature is put into your graveyard from anywhere, shuffle all the cards in your graveyard and put them on the bottom of your deck. | Water | 1 | 1000 | CreatureMutopia | 22/48 U | |
| Super Brain a.k.a. Generation■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Draw 2 cards. ■ GR Summon. (GR Summon: Summon the top card of your Super GR as if you paid its cost.) | Water | 5 | Spell | 23/48 U | ||
| Revival of the Lost Forbidden Spell■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Cast a spell with cost 4 or less from your graveyard without paying its cost. After you cast it, put it on the bottom of your deck instead of into your graveyard. | Water | 4 | Spell | 24/48 U | ||
| Skin, Dead Sticher■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, all your opponent's creatures get -2000 power this turn. (A creature with power 0 or less is destroyed.) | Darkness | 7 | 1000 | CreatureMafi Gang | 25/48 U | |
| Shibakage Hitoshi■ Blocker (This creature may tap to change the target of an opponent's creature's attack to itself.) ■ This creature can't attack. ■ Mana Arms 5: At the start of your turn, if this creature is in your graveyard and you have 5 or more Darkness cards in your mana zone, you may put the top 5 cards of your deck into your graveyard. If you do, put this creature into the battle zone. | Darkness | 5 | 2000 | CreatureFunky Nightmare | 26/48 U | |
| Buildzeng, Rousin■ Moonless Great Sin 3 (You may reduce the cost to use this Aura by 3. If you do, destroy one of your creatures at the end of this turn.) ■ The creature this is attached to gains "Blocker" and can't attack. (A creature with "Blocker" may tap to change the target of an opponent's creature's attack to itself.) ■ When the creature this is attached to is destroyed, put the top card of your deck into your graveyard. | Darkness | 5 | 6000 | Orega AuraMafi Gang/Deletron | 27/48 U | |
| Chikichiki JET Circuit■ Each of your creatures gains "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) | Fire | 4 | D2 Field | 28/48 U | ||
| Yattare Jukuchou■ When this creature enters the battle zone, one of your Jokers gains "J-Change 8" this turn. (When a creature with "J-Change 8" attacks, you may swap it with a Jokers with cost 8 or less from your mana zone.) | Nature | 6 | 4000 | CreatureJokers | 29/48 U | |
| Ragmal, Spirit Knight■ When this creature enters the battle zone, choose one of your creatures and put it into your mana zone. Then your opponent chooses one of their creatures and puts it into their mana zone. | Nature | 4 | 3000 | CreatureArc Seraphim | 30/48 U | |
| Stepple, Cherry Blossom Wind Faerie■ When this creature enters the battle zone, put the top card of your deck into your mana zone. ■ When this creature is destroyed, put a card from your mana zone into your graveyard. | Nature | 2 | 1000 | CreatureSnow Faerie | 31/48 U | |
| Boys to Men■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose one of your opponent's creatures and tap it. Draw a card. Put the top card of your deck into your mana zone. | Light/Water/Nature | 5 | Spell | 32/48 U | ||
| Taslic, Strange Stone■ Your opponent's spells cost 2 more to cast. | Light | 3 | 3000 | CreatureMetallica | 33/48 C | |
| Trois Charger■ You may put a Light creature with cost 3 or less from your hand into the battle zone. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 3 | Spell | 34/48 C | ||
| Onemore Hoapin■ When this creature enters the battle zone, look at your deck. You may choose an "Onemore Hoapin" from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Water | 3 | 3000 | CreatureJokers | 35/48 C | |
| */ Yamagaeshi, Nigen /*■ At the start of your turn, you may return this Aura to your hand. (If you do, the creature it was attached to stays in the battle zone.) | Water | 3 | 2000 | Orega AuraTrix/Deletron | 36/48 C | |
| Cyber Tune■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Draw 3 cards. Then discard 2 cards from your hand. | Water | 3 | Spell | 37/48 C | ||
| Bombardment Mutant■ When this creature is put into your graveyard from anywhere, choose 1 of your opponent's creatures. That creature gets -2000 power this turn. (A creature with power 0 or less is destroyed.) | Darkness | 3 | 1000 | CreatureHedrian | 38/48 C | |
| Griknife, Darma■ Ultra Saver: Mafi Gang (When one of your Mafi Gang would leave the battle zone, you may destroy this creature instead.) | Darkness | 3 | 1000 | CreatureMafi Gang/Magic Tool | 39/48 C | |
| Chuchoro■ You may put more than 2 copies of this card in your Super GR. (At the start of the game, GR creatures aren't included in your deck but are put in your Super GR. If one goes to any zone other than the battle zone, return it to the bottom of the Super GR.) | Fire | 1 | 1000 | GR CreatureBeat Jockey/Wonderforce | 40/48 C | |
| Bakugetto, Totsugeki Tank■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, you may discard your entire hand. If you do, draw 2 cards. | Fire | 3 | 1000 | CreatureBeat Jockey | 41/48 C | |
| Parasol Churis■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever this creature attacks, discard a card from your hand. | Fire | 2 | 2000 | CreatureBeat Jockey | 42/48 C | |
| Hanabishi Hanako■ When this creature enters the battle zone, add one of your shields to your hand. However, you can't use its "Shield Trigger." | Fire | 2 | 2000 | CreatureJokers | 43/48 C | |
| Byulah, Thief of the Red Wind■ If you have no cards in your hand, this creature gains "Speed Attacker." (A creature that gains "Speed Attacker" isn't affected by summoning sickness.) | Fire | 2 | 1000 | CreatureFeatheroid | 44/48 C | |
| Pixie Cocoon■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Return a creature from your mana zone to your hand. ■ After you cast this spell, put it tapped into your mana zone instead of your graveyard. | Nature | 2 | Spell | 45/48 C | ||
| Brain Touch■ Choose 1 card in your opponent's hand without looking and have them discard it. Draw a card. | Water/Darkness | 3 | Spell | 46/48 C | ||
| Burgmaru-Kun■ When this creature enters the battle zone, you may choose one of your opponent's creatures. This creature and the chosen creature battle. ■ When this creature is destroyed, draw a card. | Darkness/Fire | 2 | 2000 | CreatureFunky Nightmare | 47/48 C | |
| Taiyaki Giant■ When this creature enters the battle zone, untap 4 cards in your mana zone. | Fire/Nature | 4 | 4000 | CreatureGiant | 48/48 C | |
| Heaven and Earth Dragon Break's Judgment■ When your opponent's creature attacks, you may turn 3 face-up cards in your shield zone face down. If you do, cast this spell without paying its cost. ■ Tap all your opponent's creatures. They don't untap at the start of your opponent's next turn. ■ After you cast this spell from your hand, instead of putting it into your graveyard, put it face up on top of one of your shields. (That stack of shields counts as one.) | Light | 6 | SpellCrest of Judgment | M1/M12 MSS | ||
| ♪ Did you see the Galaxy Justice?■ Super Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost. If you have no shields at that time, this creature gains its (S) ability.) ■ (S) Put the top card of your deck face down into your shield zone as a new shield. Put the top card of your deck face up on top of one of your shields. (That stack of shields counts as one.) For each face-up card in your shield zone, GR Summon once. | Light | 6 | Spell | M2/M12 MSS | ||
| Final Code: Wonderful Heaven■ Each player shuffles their graveyard and hand into their deck. Then each player draws 5 cards. You may use an Aura with cost 6 or less from your hand without paying its cost. | Water | 6 | Spell | M3/M12 MSS | ||
| Freeze Gazer featuring Aarukait■ G-Zero: If you have 3 or more Water GR creatures in the battle zone, you may cast this spell without paying its cost. ■ Until the start of your next turn, your opponent's creatures can't attack or block, and whenever one of your Water GR creatures attacks, you may draw a card. | Water | 5 | Spell | M4/M12 MSS | ||
| Jornado Grandline■ Master Finishing Tornado: At the end of your opponent's turn, you may return one of your Jokers creatures with cost 4 or more to your hand. If you do, cast this spell without paying its cost. ■ Choose one of your opponent's creatures and return it to its owner's hand. ■ GR Summon. | Water | 4 | SpellJokers/Wonderforce | M5/M12 MSS | ||
| Ban Night Carnival■ Moonless Gate Period: Instead of paying this spell's cost, you may choose 2 of your Magic Tools each from the battle zone and your graveyard, put them on the bottom of your deck in any order, and cast this spell. ■ Look at your deck, hand, and graveyard, any or all of them. You may choose one of your Dorsuzaku creatures and up to 4 Magic Tools from among them. If you do, put that Dorsuzaku on top of those Magic Tools into the battle zone. If you looked at your deck this way, shuffle it. | Darkness | 8 | Spell | M6/M12 MSS | ||
| Sin Ra Ban Batsu■ Sin Moonless Great Sin (For each Aura in your graveyard, you may reduce the cost to cast this spell by 1. If you do, destroy one of your creatures at the end of this turn. However, the cost can't be reduced below 0.) ■ This turn, for each Aura in your graveyard, all your opponent's creatures get -1000 power. | Darkness | 8 | Spell | M7/M12 MSS | ||
| Shining Wizard■ Master G-G-G: If this card is the only card in your hand, you may cast this spell without paying its cost. ■ Destroy all of your opponent's creatures with power 3000 or less. ■ If you have a Fire card in your mana zone, draw a card. | Fire | 6 | Spell | M8/M12 MSS | ||
| Majigod Magna■ Master G.O.D.S. (God Over Dynamite Spell) (You may discard a card from your hand to cast this spell. If you do, for each card from your hand you discarded this turn, reduce the cost to cast this spell by 2. However, the cost can't be reduced below 0.) ■ GR Summon 3 times. | Fire | 6 | Spell | M9/M12 MSS | ||
| Tenjo Tenge Twinfinity■ Emperor Twinfinity: Reveal the top 3 cards of your deck. You may cast the spell side of any Twin Pact cards revealed this way without paying their cost. If you do, after you cast that spell, put it into the battle zone instead of your graveyard. Put the rest into your mana zone. | Nature | 9 | Spell | M10/M12 MSS | ||
| Gunmaster Choten Maximum■ If you have 5 or more Jokers in total in the battle zone and mana zone, this spell costs 5 less to cast. ■ This turn, all your creatures get +5000 power. ■ Super Heaven Fever: If you have 10 or more Jokers in total in the battle zone and mana zone, one of your creatures gains "World Breaker" this turn. (A creature with "World Breaker" breaks all of your opponent's shields.) | Nature | 7 | SpellJokers/Wonderforce | M11/M12 MSS | ||
| Paradise Roar Five Sense Trap■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose one of your opponent's creatures and put it into its owner's mana zone. Then you may put a Nature creature with cost equal to or less than that creature's from your mana zone into the battle zone. ■ 5.S.D.: Your opponent turns the 4th card from the top of their deck sideways. | Nature | 7 | Spell | M12/M12 MSS | ||
| Gunbattler Great Seven■ If you have 4 or more Jokers in the battle zone, this creature costs 5 less to summon. ■ Double Breaker ■ When this creature enters the battle zone, one of your creatures gets +7000 power this turn. ■ Your Jokers can attack players on the turn they enter the battle zone. | Zero | 7 | 7000 | CreatureJokers | S1/S6 SR | |
| Dakkal, Green Knowledge Sliver■ Blocker ■ This creature can't attack players. ■ When this creature enters the battle zone or when you cast a spell, you may put the top card of your deck face up on top of one of your shields. ■ All colorless creatures cost 2 more to summon, and all colorless spells cost 2 more to cast. | Light | 4 | 4500 | CreatureMetallica/Sabakist | S2/S6 SR | |
| Vegangle, Misfortune Demon 14■ This creature costs 2 less to summon for each of your opponent's tapped creatures. However, its cost can't be reduced below 0. ■ Double Breaker ■ When this creature enters the battle zone, all other creatures get -4000 power this turn. | Darkness | 9 | 9000 | CreatureMafi Gang/Demon Command | S3/S6 SR | |
| Dope Double Boarder■ Speed Attacker ■ When this creature wins a battle, untap it and double its power this turn. Then you may break one of your opponent's shields. ■ When this creature would be destroyed, you may instead destroy another of your creatures. | Fire | 4 | 4000 | CreatureBeat Jockey | S4/S6 SR | |
| Bolmeteus Blue Flame Dragon■ Speed Attacker ■ Double Breaker ■ This creature can't be blocked. ■ When this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. | Water/Fire | 8 | 9000 | CreatureArmored Dragon/Cyber Command | S5/S6 SR | |
| Romanesque, Dragon Wizard■ Blocker ■ When this creature enters the battle zone, you may put the top 4 cards of your deck into your mana zone. ■ At the end of your turn, put a card from your mana zone into your graveyard. | Light/Fire/Nature | 6 | 5000 | CreatureApollonia Dragon/Armored Dragon/Earth Dragon | S6/S6 SR |