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DMEX08 — Mysterious Black Box Pack
309 cards · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Pooongi, Highest Performance■ Blocker ■ Double Breaker ■ Your opponent's spells cost 4 more to cast. ■ When your opponent casts a spell, GR Summon. | Light | 8 | 10000 | CreatureMetallica | 1/??? - | |
| Deadly Fighter Braid Claw■ This creature attacks each turn if able. | Fire | 1 | 1000 | CreatureDragonoid | 2/??? C | |
| Grand Dice, Eureka X■ Double Breaker ■ When this creature enters the battle zone, reveal the top card of your deck. If that card's cost is odd, draw 5 cards. ■ When you would lose the game or when your opponent would win the game, instead reveal the top card of your deck. If that card's cost is odd, draw 5 cards. If it's even, you lose the game. ■ If you have 10 or more cards in your hand, this creature gets +10000 power and "Quadruple Breaker" and can't be blocked. | Water | 8 | 8000 | CreatureMagic Command/Great Mechaoh/Initials | 3/??? VR | |
| Alpaca Hammer / Command of the Gang Leader■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Look at the top 5 cards of your deck. You may choose a Hunter from among them, show it to your opponent, and add it to your hand. Then put the rest on the bottom of your deck in any order. | Nature | 3 | 3000 | CreatureBeast Folk/Hunter | 4/??? - | |
| Zachs Cot, the Wise■ Shield Evolution: Choose one of your shields and put this creature into the battle zone on top of it. (Face-down cards stay face down; place them without looking.) ■ Double Breaker ■ When this creature leaves the battle zone, add all the cards under it to your hand. When you add a card with a "Shield Trigger" ability to your hand this way, you may use it without paying its cost. | Light | 4 | 6500 | Evolution CreatureLight Bringer | 5/??? - | |
| Dreadnought Union! Jet Cascade Attack■ Triple Breaker ■ Your Hunters can't be attacked or blocked. ■ Whenever this creature attacks, draw up to 3 cards. Then show any number of cards from your hand to your opponent. For each card shown this way, choose one of your opponent's creatures with cost equal to or less than that card's cost and return it to its owner's hand. | Light/Water | 7 | 6000 | Psychic CreatureLiquid People/Hunter | 6/??? VIC | |
| Aqua Cascade <ZABUUUN Cruiser>■ Triple Breaker ■ Your Hunters can't be attacked or blocked. ■ Whenever this creature attacks, draw up to 3 cards. Then show any number of cards from your hand to your opponent. For each card shown this way, choose one of your opponent's creatures with cost equal to or less than that card's cost and return it to its owner's hand. | Water | 3 | 4000 | Psychic CreatureLiquid People/Hunter | 7/??? U | |
| Aqua Jet <BOOON Sky>■ Triple Breaker ■ Your Hunters can't be attacked or blocked. ■ Whenever this creature attacks, draw up to 3 cards. Then show any number of cards from your hand to your opponent. For each card shown this way, choose one of your opponent's creatures with cost equal to or less than that card's cost and return it to its owner's hand. | Water | 4 | 2000 | Psychic CreatureLiquid People/Hunter | 8/??? U | |
| Astral Reef■ Evolution: Put on one of your Cyber Viruses. ■ When this creature enters the battle zone, you may draw 3 cards. | Water | 2 | 4000 | Evolution CreatureCyber Virus | 9/??? VR | |
| Redzone, Roaring Invasion■ Evolution: Put on one of your fire creatures. ■ Invasion: Fire Command (Whenever one of your fire Commands attacks, you may put this creature from your hand on top of it.) ■ Triple Breaker ■ When this creature enters the battle zone, destroy all of your opponent's creatures with the greatest power. | Fire | 6 | 12000 | Evolution CreatureSonic Command/Invader | 10/??? LEG | |
| Ularus, Punishment Elemental■ When this creature enters the battle zone, for each of your creatures in the battle zone, you may choose a shield and turn it face up. (Chosen shields stay face up while they are in the shield zone.) | Light | 5 | 4500 | CreatureAngel Command | 11/??? R | |
| Engineer Kipo■ When this creature is destroyed, each player chooses a card from their own mana zone and puts it into their own graveyard. | Fire | 2 | 2000 | CreatureMachine Eater | 12/??? C | |
| Ballom Quake, Lord of Demons■ Mana Evolution: Choose a Demon Command from your mana zone and put this creature into the battle zone on top of it. ■ Triple Breaker ■ When this creature enters the battle zone, destroy all creatures that aren't Demon Commands. ■ When your opponent's creature would enter the battle zone without paying its cost, your opponent puts that creature into their mana zone instead of the battle zone. | Darkness/Nature | 10 | 13000 | Evolution CreatureDemon Command | 13/??? - | |
| Basara (card)■ Invasion ZERO: At the end of your opponent's turn, if your opponent put a creature into the battle zone without paying its cost that turn, you may put this creature from your hand into the battle zone. ■ Speed Attacker ■ Double Breaker ■ Revolution 0: When this creature enters the battle zone, if you have 0 shields, destroy all of your opponent's creatures with the highest power. For each of your opponent's creatures destroyed this way, your opponent chooses one of their shields and puts it into their graveyard. | Darkness/Fire | 6 | 9000 | Creature | 14/??? - | |
| Beast Liger, Legendary Zoid■ Speed Attacker ■ Double Breaker ■ While attacking, this creature wins all battles. ■ When this creature is attacked, tap all of your opponent's creatures. | Light/Fire | 7 | 7000 | CreatureFlame Command/Great Mechaoh | 15/??? - | |
| Imen's Sign■ Shield Trigger ■ Put a non-evolution Beast Folk with cost 7 or less from your hand into the battle zone. Then you may choose one of your opponent's creatures. Those 2 creatures battle. | Nature | 5 | Spell | 16/??? - | ||
| Beholder, Orderly General■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, shuffle your deck. Then put the top 3 cards of your deck under this creature. (Place them face down without looking.) ■ When this creature becomes tapped, you may choose a card under it without looking and put it into your graveyard. If it's a spell, you may cast it from your graveyard without paying its cost. ■ When your opponent chooses a creature through a spell's effect, this creature can't be chosen. | Darkness | 8 | 12000 | CreatureDemon Command/Monster | 17/??? - | |
| Benchan (card)■ Super Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost. If you have no shields at that time, this creature gains its xB ability.) ■ Slayer ■ xB: When this creature enters the battle zone, you may draw 10 cards. | Water/Darkness | 3 | 1000 | Creature | 18/??? - | |
| Bombersaur■ When this creature is destroyed, each player chooses 2 cards from their own mana zone and puts them into their own graveyard. | Fire | 5 | 5000 | CreatureRock Beast | 19/??? R | |
| Black Lotus■ When this Artifact enters the battle zone, put 3 seals on it. (To seal a card, put the top card of your deck on it face down.) ■ At the start of your turn, put one seal from this Artifact on the bottom of your deck. When all seals are removed from this Artifact, put it into your graveyard. ■ The next time you use a card this turn, you may reduce its cost by up to 3. However, the cost can't be reduced below 0. | Zero | 0 | Mono Artifact | 20/??? - | ||
| Kiryu Jilves, Gaia's Roar■ When this creature enters the battle zone, all your creatures gain "Speed Attacker" and "Slayer" this turn. This turn, when those creatures would be destroyed, put them into your mana zone instead of your graveyard. | Darkness/Fire/Nature | 5 | 1000 | CreatureLost Crusader | 21/??? U | |
| Iocant, the Oracle■ Blocker ■ This creature can't attack players. ■ If you have an Angel Command in the battle zone, this creature gets +2000 power. | Light | 2 | 2000 | CreatureLight Bringer | 28/??? U | |
| Gaial Bolshack, Raging Dragon■ Evolution: Put on one of your creatures with "Bolshack" in its name. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, reveal cards from the top of your deck until a non-evolution creature with "Bolshack" in its name is revealed. Put that creature into the battle zone and put the rest of the revealed cards into your graveyard. | Fire | 7 | 6000 | Evolution CreatureRed Command Dragon/Hunter | 29/??? - | |
| Bone Piercer■ When this creature is destroyed, you may return a creature from your mana zone to your hand. | Darkness | 2 | 1000 | CreatureBrain Jacker | 30/??? C | |
| Haunted Choice■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Look at the top card of either player's deck. You may put that card into its owner's graveyard. Draw a card. | Darkness | 3 | Spell | 31/??? U | ||
| Zentoyou, Acupunturist■ At the start of each player's turn, that player chooses a card from their own hand or battle zone and puts it into their owner's graveyard. | Darkness | 5 | 4000 | CreatureMafi Gang | 32/??? VR | |
| Gaial Kaiser | Fire | 8 | 6000 | Psychic CreatureRed Command Dragon/Hunter | 33/??? VIC | |
| Super Psychen Pippi■ Saver: Hunter (When one of your Hunters would be destroyed, you may destroy this creature instead.) ■ During your opponent's turn, when this creature is discarded from your hand, you may put "Gaial Kaiser" from your Hyperspatial Zone into the battle zone. | Fire | 4 | 2000 | CreatureFire Bird/Hunter | 34/??? - | |
| Psychen Pippi■ Saver: V (Victory) (When one of your V creatures would be destroyed, you may destroy this creature instead.) ■ During your opponent's turn, when this creature is discarded from your hand, you may put "Gaial Kaiser" from your Hyperspatial Zone into the battle zone. | Fire | 4 | 2000 | CreatureFire Bird/Hunter | 35/??? U | |
| Sagrada Familia, Vizier of Instant Seal■ While this creature is tapped, your opponent can't use the "Shield Trigger" of spells. | Light | 2 | 1500 | CreatureInitiate/Hunter | 36/??? U | |
| Narrataro, Explosive Passion■ When this creature enters the battle zone, you may read this creature's flavor text. If you can read it within 10 seconds, all your creatures gain "Speed Attacker" this turn. | Fire | 3 | 3000 | CreatureHumanoid Baku/Narrator | 37/??? - | |
| Great Sonic■ G-G-G: If you have 1 or fewer cards in your hand, this creature gains "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ At the end of your turn, if this creature is untapped, return it to your hand. | Fire | 1 | 1000 | CreatureBeat Jockey | 38/??? R | |
| Explosive Ad up Blayaho!■ Add all the cards in your shield zone to your deck and shuffle it. Open one unopened Duema "Super" Super Heaven Arc booster pack. Put all GR creatures from it into the battle zone face up. Turn all the rest face down and put each into your shield zone as a new shield. | Light | 5 | Spell | 39/??? - | ||
| CanCam■ Next Breaker (When this creature would break a shield that contains no face-up cards, your opponent instead turns all the cards in that shield face up.) | Light | 1 | 670 | Creature | 40/??? - | |
| JK Paper Nature■ Whenever this creature attacks, you may play rock-paper-scissors with your opponent. If you win, choose one of your opponent's creatures with power 5000 or less and put it into its owner's mana zone. ■ When your opponent throws scissors in rock-paper-scissors, you may put the top card of your deck into your mana zone. | Nature | 5 | 5000 | CreatureEmerald Monster | 41/??? C | |
| Gigastand■ When this creature would be destroyed, you may instead put a card from your hand into your graveyard. If you do, return this creature to your hand. | Darkness | 4 | 3000 | CreatureChimera | 42/??? C | |
| Gaga Packun, Io Enforcer■ Double Breaker ■ When your opponent's creature attacks, untap this creature. ■ While your opponent's creature is attacking, this creature gains "Blocker." ■ Link Release (When this creature leaves the battle zone, choose one of its Psychic Cells and return it to the Hyperspatial Zone, and flip the rest of the cards.) | Light | 4 | 3000 | Psychic CreatureBerserker/Alien | 43/??? U | |
| Geo the Man, Titan's Earth■ Double Breaker ■ When your opponent's creature attacks, untap this creature. ■ While your opponent's creature is attacking, this creature gains "Blocker." ■ Link Release (When this creature leaves the battle zone, choose one of its Psychic Cells and return it to the Hyperspatial Zone, and flip the rest of the cards.) | Nature | 6 | 5000 | Psychic CreatureGaia Command/Alien | 44/??? U | |
| Rain, Accurate Reaper■ While music is playing, this creature in your shield zone gains "Shield Trigger." ■ Slayer ■ When this creature enters the battle zone, draw 3 cards, then put 2 cards from your hand on top of your deck in any order. Then, if it isn't raining in this town today, put this creature on the bottom of your deck. | Water/Darkness | 5 | 4000 | CreatureCyber Command/Demon Command | 45/??? - | |
| Pretty Children■ All of your creatures with cost 4 or more get "Speed Attacker." ■ Your opponent's evolution creatures, and your opponent's creatures with "Speed Attacker" or "Mach Fighter," enter the battle zone tapped. | Light/Water/Fire | 3 | 3500 | CreatureHumanoid/Children | 46/??? - | |
| Choromatsu, Nature's Third Son■ While you have a Twin Pact card in your mana zone, this creature gains "Guardman." (A creature with "Guardman" may tap to change the target of an opponent's creature's attack from another of your creatures to that creature.) ■ This creature can't attack players. | Nature | 3 | 4545 | GR CreatureNEET | 47/??? - | |
| Choromatsu, Nature's Third Son■ While you have a Twin Pact card in your mana zone, this creature gains "Guardman." (A creature with "Guardman" may tap to change the target of an opponent's creature's attack from another of your creatures to that creature.) ■ This creature can't attack players. | Nature | 3 | 4545 | GR CreatureNEET | 48/??? - | |
| Giobanchu, Ten Extremes / Genesis of Drillball■ Put the top 2 cards of your deck face down into your shield zone as new shields. ■ Until the start of your next turn, all shield cards you add to your hand gain "Shield Trigger." | Light | 3 | 4000 | CreatureAngel Command/Invader/Knight | 49/??? - | |
| Gachinko Roulette■ Put the top card of your deck into your mana zone. ■ Gachinko Judge with your opponent. If you win, after you cast this spell, return it to your hand instead of putting it into your graveyard. (Gachinko Judge: Each player reveals the top card of their deck and puts it on the bottom. If that card's cost is equal to or greater than your opponent's, you win.) | Nature | 3 | Spell | 50/??? U | ||
| Cocco Lupia■ Your Dragons cost 2 less to summon. However, their cost can't be reduced below 1. | Fire | 3 | 1000 | CreatureFire Bird | 51/??? U | |
| Dogenzaka Mongoose, Koko Yuyu Dokuson■ All your creatures get +3000 power, gain "Speed Attacker," "Blocker," and "Slayer," and untap at the end of this turn. ■ When this field becomes GP Awakening Linked, look at the top 10 cards of your deck. Choose up to 2 of them and add them to your hand. Then shuffle your deck. | Darkness/Fire | 3 | 3000 | Psychic CreatureHumanoid/Idol/Gang | 52/??? - | |
| Codefight Alibi Trick■ Double Breaker (This creature breaks 2 shields.) ■ When your opponent's creature becomes tapped, you may untap one of your creatures. | Light | 8 | 8000 | CreatureDemon Command/Unknown | 53/??? R | |
| Root Charger■ This turn, when one of your creatures would be destroyed, put it into your mana zone instead of your graveyard. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Nature | 3 | Spell | 54/??? R | ||
| Shrine of Rebirth■ Put up to 2 cards from your graveyard into your mana zone. | Nature | 3 | Spell | 55/??? U | ||
| Skypeace, Rainbow Builders■ When you play rock-paper-scissors with your opponent through a card's effect and win with scissors, you may summon this creature without paying its cost. ■ When this creature enters the battle zone, draw a card. | Light/Water | 3 | 2000 | CreatureHumanoid | 56/??? - | |
| The Lemen■ When this creature enters the battle zone, you may draw a card for each card with "Men" in its name in the battle zone. | Water | 5 | 3000 | CreatureJokers | 57/??? - | |
| Zeta-File, Zenith of "Mystery"■ Triple Breaker ■ When this creature enters the battle zone by being summoned, you may destroy all your other creatures. If you do, put all Demon Commands from your graveyard into the battle zone. ■ Eternal Omega (When this creature would leave the battle zone, return it to your hand instead.) | Zero | 10 | 13000 | CreatureUnknown/Zenith | 58/??? SR | |
| Rasha, Satori's Wanderer■ When this creature enters the battle zone, tap all non-colorless creatures. | Light | 1 | 500 | CreatureOracle | 59/??? - | |
| Aragoto Musubi■ Marshal Touch (When this creature enters the battle zone, you may return another of your creatures to your hand. If you do, use this creature's g ability.) ■ g: Put the top card of your deck into your mana zone. ■ Mana Burst 5 (You may summon this creature from your mana zone by paying cost 5.) | Nature | 4 | 2000 | CreatureWild Veggies | 60/??? C | |
| Jelly Ronin■ When this creature enters the battle zone, look at the top card of your deck. If it's a Cyber, you may show it to your opponent and add it to your hand. | Water | 2 | 1000 | CreatureCyber Virus | 61/??? - | |
| Dangerous Grandpa■ When you are about to lose the game, you may say "Hmm, looks like I'm losing" and look at the top 3 cards of your deck. If you do, you lose the game. | Water | 2 | 2130 | CreatureOutrage | 62/??? - | |
| Dusaico, Darma GR■ You may put more than 2 copies of this card in your Super GR. | Darkness | 2 | 2000 | GR CreatureMafi Gang/Magic Tool | 63/??? - | |
| Happy-go-lucky Strike■ Look at one of your shields. You may add that card to your hand. However, you can't use its "Shield Trigger." If you do, put the top card of your deck face down into your shield zone as a new shield. If you didn't add that shield to your hand, draw a card. | Light/Water | 2 | Spell | 64/??? C | ||
| Hyde, Kiramekuseiheki■ Double Breaker ■ When this creature enters the battle zone, put all your shields into your hand. However, you can't use their "Shield Trigger." Then put the top 5 cards of your deck face down into your shield zone as new shields. | Light | 8 | 8000 | CreatureMetallica/Sabakist | 65/??? SR | |
| Goldenden Trap■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's untapped creatures and put it into its owner's mana zone. Put the top card of your deck into your mana zone. | Nature | 7 | Spell | 66/??? - | ||
| Fruit of Eternity■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ This turn, when one of your creatures would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 4 | Spell | 67/??? U | ||
| Codefight Misdirection■ Double Breaker ■ When one of your Commands attacks a player and isn't blocked, you may put the top card of your deck face down into your shield zone as a new shield. | Light | 8 | 9000 | CreatureDemon Command/Unknown | 68/??? VR | |
| Final Heikkie■ When this creature enters the battle zone or attacks, you may choose another creature. If you do, its owner puts it on the bottom of their deck and draws a card. Then that creature's owner may put a creature with cost equal to or less than the chosen creature's from their hand into the battle zone. | Zero | 5 | 5000 | CreatureJokers | 69/??? SR | |
| Ghastly Drain■ Add any number of your shields to your hand. You can't use those shields' "Shield Trigger." | Darkness | 3 | Spell | 71/??? R | ||
| Mystery Hippo■ Mana Burst 0 (You may summon this creature from your mana zone without paying its cost.) ■ When this creature enters the battle zone, if you summoned it from your mana zone, put a Nature card from your mana zone into your graveyard. If you can't, destroy this creature. | Nature | 5 | 3000 | CreatureBeast Folk | 72/??? U | |
| Simian Warrior Grash■ When this creature or another of your Armaroids is destroyed, your opponent chooses a card from their mana zone and puts it into their graveyard. | Fire | 4 | 3000 | CreatureArmaroid | 73/??? R | |
| Codename iFormulaX■ Double Breaker (This creature breaks 2 shields.) ■ At the end of your turn, if this creature is tapped and you have 10 or more cards in your hand, you win the game. | Water | 7 | 6000 | CreatureGreat Mechaoh/Unknown | 74/??? R | |
| Variable Poker■ Look at all your shields. Put any number of them on the bottom of your deck in any order. Then take that many cards from the top of your deck and put each face down into your shield zone as a new shield. | Light | 3 | Spell | 75/??? R | ||
| Sinister General Damudo■ When this creature is destroyed, destroy all creatures with power 3000 or less. | Darkness | 6 | 5000 | CreatureDark Lord | 76/??? VR | |
| Dragment Innovation■ Cast a spell with cost 7 or less from your graveyard without paying its cost. After you cast it, put that spell on the bottom of your deck instead of into your graveyard. | Water | 5 | Spell | 77/??? R | ||
| Og Amate Radial, Dragment Symbol■ Double Breaker ■ When this creature enters the battle zone, look at your deck, choose a Water spell with cost 4 or less from it, shuffle your deck, then you may cast that spell without paying its cost. | Water | 7 | 6000 | CreatureCrystal Command Dragon | 78/??? - | |
| Jeanne Mizelle, Revolution Spear■ Blocker ■ Whenever this creature attacks or blocks, or when it leaves the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it. | Light | 2 | Dragheart Weapon | 79/??? - | ||
| Diehard Ryusei of Invincibility■ Double Breaker ■ Whenever one of your Dragons attacks, choose one of your opponent's shields and put it into its owner's graveyard. ■ When you would lose the game or when your opponent would win, instead destroy this creature. ■ When this creature is destroyed, you don't lose the game and your opponent can't win the game this turn. | Fire | 8 | 8000 | CreatureRed Command Dragon/Hunter | 80/??? SR | |
| Hellborof, Supreme Dragon Ruler■ Double Breaker ■ When this creature enters the battle zone, put a Dragheart with cost 3 or less, or a Darkness Dragheart with cost 5 or less, from your Hyperspatial Zone into the battle zone. (If it's a Weapon, it enters equipped to this creature.) ■ When this creature enters the battle zone, you may put the top 2 cards of your deck into your graveyard. | Darkness | 7 | 7000 | CreatureDemon Command Dragon/Funky Nightmare/Draguner | 81/??? R | |
| Mystery Cube■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Shuffle your deck, then show the top card to all players. If that card is a creature, you may put it into the battle zone. If it isn't a creature, put it into your mana zone. | Nature | 5 | Spell | 82/??? R | ||
| Faerie Shower■ Shield Trigger ■ Look at the top 2 cards of your deck. Add one of them to your hand and put the other into your mana zone. | Water/Nature | 4 | Spell | 83/??? R | ||
| Dondodo Doramusko■ Give "J-O-E 2" to all fire Jokers creatures in your hand. (You may summon a creature with "J-O-E 2" for 2 less. If you do, put it on the bottom of your deck at the end of this turn. When you put it on the bottom, draw a card.) ■ When this creature enters the battle zone, reveal the top 4 cards of your deck. You may put a Jokers card from among them into your hand. Then put the rest on the bottom of your deck in any order. | Fire | 4 | 2000 | CreatureJokers | 84/??? SR | |
| Due Kamisama, Duema God Clerk■ Shield Trigger ■ Draw 2 cards. If Due Kamisama is at this venue, draw 1 more card. ■ {QR code} | Water | 4 | Spell | 85/??? - | ||
| Dueman | Water | 2 | 2020 | CreatureHero | 86/??? - | |
| Deadman, Rap Hermit■ Choose a card in your opponent's hand without looking and have them discard it. ■ Sing one song at karaoke with a scoring function. If the score is 80 points or more, choose another card in your opponent's hand without looking and have them discard it. ■ Recital 5 (You may cast this spell from your graveyard by paying cost 5. After you cast it this way, put it on the bottom of your deck instead of into your graveyard.) | Darkness | 3 | Spell | 87/??? - | ||
| E-Gogogo■ Martial Touch (When this creature enters the battle zone, you may return another of your creatures from the battle zone to your hand. If you do, use this creature's g ability.) ■ g: This turn, give "Speed Attacker" to all your creatures. (A creature with "Speed Attacker" is not affected by summoning sickness.) | Fire | 5 | 5000 | CreatureBeat Jockey/Sonic Command/Specials | 88/??? - | |
| Sasoris, Dragon Ruler■ When this creature enters the battle zone, put a Dragheart with cost 2 or less, or a Nature Dragheart with cost 4 or less, from your Hyperspatial Zone into the battle zone. (If it's a Weapon, it enters equipped to this creature.) ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 6 | 4000 | CreatureBeast Folk Go/Draguner | 89/??? R | |
| Eldritch Poison■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ You can't cast this spell unless you destroy one of your Darkness creatures. ■ Return a creature from your mana zone to your hand. | Darkness | 1 | Spell | 90/??? U | ||
| Emrakul, the Aeons Torn■ Flying (This creature can't be attacked or blocked by creatures without Flying.) ■ Triple Breaker ■ When this creature enters the battle zone by being summoned, take another turn after this one. ■ Whenever this creature attacks, your opponent chooses 6 face-up cards in total from their battle zone, shield zone, and mana zone and puts them into their graveyard. ■ Eternal Omega (When this creature would leave the battle zone, return it to your hand instead.) | Zero | 15 | 15000 | CreatureEldrazi/Zenith | 91/??? - | |
| A Stra Sensor■ Look at the top 3 cards of your deck. You may choose a spell or Aura from among them, show it to your opponent, and add it to your hand. Put the rest on the bottom of your deck in any order. | Water | 1 | Spell | 92/??? C | ||
| Enma Dai King■ Graveyard Evolution: Choose a Darkness creature from your graveyard and put this creature into the battle zone on top of it. ■ Double Breaker ■ When this creature enters the battle zone, put all of your opponent's face-up non-creature cards in the battle zone and all face-up cards in your opponent's shield zone into their owners' graveyards. | Darkness | 7 | 7160 | Evolution CreatureDemon Command | 93/??? - | |
| Red Ridaz', Explosive Daredevils■ When this creature enters the battle zone, if you have a "Red Ridaz', Explosive Daredevils" in your graveyard, choose a card in your opponent's mana zone and put it into its owner's graveyard. | Fire | 2 | 1000 | CreatureHumanoid | 94/??? C | |
| Balloonshroom Q■ oS: When this creature is destroyed, put it into your mana zone. ■ Survivor (All your Survivors gain the oS ability above.) | Nature | 4 | 2000 | CreatureBalloon Mushroom/Survivor | 95/??? U | |
| Überdragon King Bolshack■ G-Zero: If you have a Dragon with "Bolshack" in its name in the battle zone, you may summon this creature without paying its cost. ■ Evolution: Put on one of your Fire Dragons. ■ Triple Breaker ■ For each Fire card in your graveyard, all your creatures gain "Power Attacker +1000." | Fire | 7 | 13000 | Evolution CreatureArmored Dragon | 96/??? - | |
| Startdash Buster, Divine Hero Mech■ Evolution: Put on one of your Fire or Nature creatures. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, choose one of your opponent's creatures with cost 5 or less and put it into its owner's mana zone. | Fire/Nature | 4 | 6000 | Evolution CreatureHumanoid/Beast Folk | 97/??? - | |
| Judge CREW Knee■ No one can win or lose the game by any means other than attacking with creatures. | Zero | 3 | 3000 | CreatureJokers | 98/??? - | |
| Faerie Miracle■ Put the top card of your deck into your mana zone. If all civilizations are present in your mana zone, put another card from the top of your deck into your mana zone. | Nature | 3 | Spell | 99/??? C | ||
| KAMASE-BURN!■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ GR summon. Then you may choose one of your opponent's creatures. That GR creature and the chosen opponent's creature battle. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Fire | 3 | Spell | 100/??? C | ||
| Iron Fist of Revolution■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may cast this spell without paying its cost. ■ Reveal the top 4 cards of your deck and choose a Fire creature from among them. Destroy one of your opponent's creatures with power equal to or less than that creature's. ■ After you cast this spell, add it to your deck and shuffle instead of putting it into your graveyard. | Fire | 3 | Spell | 101/??? R | ||
| The Fukuromen■ Reduce the cost of using your cards with "Men" in their names by 1. However, the cost can't be reduced below 0. | Zero | 2 | 2000 | CreatureJokers | 102/??? - | |
| Onimaru "Head", Victory Rush■ Speed Attacker ■ Power Attacker +5000 ■ Triple Breaker ■ Whenever this creature attacks, Gachinko Judge with your opponent. If you win, take another turn after this one. (Gachinko Judge: Each player shows the top card of their deck and puts it on the bottom. If the cost of your card is equal to or greater than your opponent's, you win.) | Fire | 10 | 9000 | CreatureHumanoid/Red Command Dragon/Hunter/Alien | 103/??? VIC | |
| Faerie Life■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 104/??? C | ||
| Heavy Pop, D2P■ Double Breaker ■ At the end of your turn, you may draw a card. Then you may put a Light creature with cost 3 or less from your hand into the battle zone. ■ At the start of your turn, if you have a D2 Field and 4 or more creatures with the same name in the battle zone, you win the game. | Light | 6 | 6500 | CreatureAngel Command/Master Initials | 105/??? SR | |
| Forbidden - Sealed X -■ Triple Breaker ■ When this creature is forbidden-released, your opponent puts 1 seal on each of their creatures. ■ When your opponent chooses a creature with a spell that has cost 4 or less, they can't choose this creature. ■ If this card is in a zone other than the battle zone, you lose the game. | Fire | Forbidden Pulse | 106/??? - | |||
| Alephtina, Spiritual Princess■ This creature costs 1 more to summon for each of your shields. ■ Double Breaker ■ When your opponent's creature attacks you, if it's the first attack against you this turn and you have no shields, put the top card of your deck face down into your shield zone as a new shield. If you have 10 or more shields, you win the game. | Light | 4 | 8000 | CreatureMecha Del Sol/Ark Seraphim | 107/??? SR | |
| Gacharange Gacharobo■ Super Infinite GR Evolution: Choose 1 or more cards from the top of your Super GR and put this creature into the battle zone on top of them. (Place all cards face down without looking.) ■ Triple Breaker ■ Meteor Burn: Whenever this creature attacks, you may choose a card under this creature without looking and put it into your graveyard. If you do, GR Summon. | Water | 8 | 13000 | Evolution CreatureGreat Mechaoh/Wonderforce | 108/??? - | |
| To the Future Beyond, Kamiya Miki Yua Naruha■ All your creatures get +3000 power, gain "Speed Attacker," "Blocker," and "Slayer," and untap at the end of this turn. ■ When this field becomes GP Awakening Linked, look at the top 10 cards of your deck. Choose up to 2 of them and add them to your hand. Then shuffle your deck. | Water/Fire/Nature | 4 | 1000 | Psychic CreatureHumanoid/Idol/Gang | 109/??? - | |
| Beloved Place, Maika Tsukino Haruna■ All your creatures get +3000 power, gain "Speed Attacker," "Blocker," and "Slayer," and untap at the end of this turn. ■ When this field becomes GP Awakening Linked, look at the top 10 cards of your deck. Choose up to 2 of them and add them to your hand. Then shuffle your deck. | Light/Water | 3 | 3000 | Psychic CreatureHumanoid/Idol/Gang | 110/??? - | |
| Silver Volg■ Blocker ■ Double Breaker ■ Each turn, the first time one of your opponent's creatures is destroyed, untap this creature. | Darkness | 5 | 6000 | Psychic CreatureDark Monster/Hunter | 111/??? - | |
| Raging Dragon Lord / Gaial's Dragon King Intense Destruction■ This turn, one of your creatures gains "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for each 6000 of its power.) | Fire | 7 | 25000 | CreatureRed Command Dragon/Hunter | 112/??? - | |
| Great Grasper■ NEO Evolution: You may put this on one of your Nature creatures. ■ Triple Breaker ■ When this creature enters the battle zone, you may choose a creature and put it into its owner's mana zone. ■ Whenever one of your NEO creatures attacks, you may put a creature with less power than it from your mana zone into the battle zone. | Nature | 8 | 14000 | NEO CreatureGransect | 113/??? SR | |
| Jose Wilbert, Gaia's Justice■ Whenever this creature attacks, play rock-paper-scissors with your opponent. If you win, this creature gains "Triple Breaker" this turn. ■ When this creature would be destroyed, play rock-paper-scissors with your opponent. If you win, return this creature to your hand instead of putting it into your graveyard. | Light/Water/Fire | 6 | 5000 | CreatureLost Crusader | 114/??? SR | |
| Giganto Usagi Robo Future X■ NEO Evolution: You may put this on one of your creatures. ■ Triple Breaker ■ Whenever this creature attacks, look at the top 3 cards of your deck. Put any number of NEO creatures from among them into the battle zone, and put the rest on the bottom of your deck in any order. | Light/Water/Darkness/Fire/Nature | 5 | 12000 | NEO CreatureTrinity Command | 115/??? - | |
| Dream Pirate, Shadow of Theft■ When this creature would be destroyed, you may return it to your hand instead of putting it into your graveyard. If you do, put a card from your hand into your graveyard. | Darkness | 4 | 3000 | CreatureGhost | 116/??? C | |
| Glodalmatia Heaven's Arm■ When the creature this is attached to attacks a player and isn't blocked, put the top card of your deck face down into your shield zone as a new shield. | Light | 3 | 0 | Orega Aura | 117/??? - | |
| Aqua Melge■ During your turn, when another of your creatures enters the battle zone, you may discard a card from your hand. If you do, draw a card. | Water | 2 | 1000 | CreatureLiquid People | 118/??? R | |
| Grape Dal■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ J-Change 6 (Whenever this creature attacks, you may swap this creature with a Jokers creature with cost 6 or less from your mana zone.) ■ When this creature enters the battle zone, you may put the top 2 cards of your deck into your mana zone. If you do, put a card from your mana zone into your graveyard. | Nature | 5 | 5000 | CreatureJokers/Specials | 119/??? VR | |
| Poppo Juvira, Winged God-destroyer■ When this creature enters the battle zone, you may put the top 3 cards of your deck into your graveyard. ■ When you summon one of your evolution Phoenixes, you may put it on top of a creature in your graveyard instead of a creature in the battle zone. | Darkness/Fire | 4 | 4000 | CreatureFire Bird/Dragon Zombie | 120/??? - | |
| Duenyan Emperor■ Evolution: Put on one of your creatures. ■ Invasion: Funky Nightmare ■ Double Breaker ■ At the end of this creature's attack, put a non-evolution Funky Nightmare with cost 6 or less from your graveyard under this creature. ■ When this creature is destroyed, put all the Funky Nightmares that were under this creature from your graveyard into the battle zone. | Darkness | 5 | 6000 | Evolution CreatureFunky Nightmare/Invader | 121/??? VR | |
| Retisha, Guide of Victory■ When this creature enters the battle zone, put a multicolored Psychic Creature with cost 6 or less from your Hyperspatial Zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck but are put in your Hyperspatial Zone. If one goes to any zone other than the battle zone, return it there.) ■ Saver: Psychic Creature (When one of your Psychic Creatures would be destroyed, you may destroy this creature instead.) | Light/Darkness | 6 | 1000 | CreatureAlien/Hunter | 122/??? U | |
| Athena -Non-, Guardian of the Holy Grounds■ Blocker ■ Double Breaker ■ Whenever this creature attacks, put up to 2 cards from the top of your deck face down into your shield zone as new shields. If you have 7 or more shields, all your Gods get +6000 power and break 1 additional shield. | Light/Nature | 8 | 11000 | CreatureAngel Command/God | 123/??? - | |
| Dueland, Transformation of Dreams■ Triple Breaker ■ When this creature enters the battle zone by being summoned, put the top 7 cards of your deck into your graveyard. You may use any number of Water cards with cost 7 or less from among them without paying their cost. If you used all 7 cards this way, you win the game. ■ When this creature leaves the battle zone, add all the cards in your graveyard to your deck and shuffle it. | Water | 14 | 14000 | CreatureThe Answer | 124/??? SR | |
| Evolution Egg■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at your deck. You may choose an Evolution creature from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Nature | 2 | Spell | 125/??? U | ||
| Hundred Eyes, Secret Spirit Treasure■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, discard your whole hand. If you don't discard any cards this way, destroy this creature. | Light/Darkness/Nature | 5 | 8000 | CreatureArc Seraphim/Pandora Box | 126/??? R | |
| Kirimomi Yamarashi■ This turn, you may reduce the summoning cost of the next creature you summon by 1. However, its cost can't be reduced below 0. When that creature enters the battle zone, it gains "Speed Attacker" this turn. (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 1 | Spell | 127/??? R | ||
| Hazure Ponnosuke■ This creature can't break shields. ■ You can't use "Shield Trigger" abilities. ■ You may include more than 4 of this card in your deck. | Zero | 1 | 820 | CreatureJokers | 128/??? C | |
| Heaven's Cube■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Look at your deck. You may choose a spell from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Light | 3 | Spell | 129/??? - | ||
| The Tantanmen | Fire | 4 | 5000 | CreatureJokers | 130/??? C | |
| Hydro Hurricane■ For each of your Light creatures in the battle zone, you may choose a card in your opponent's mana zone and return it to its owner's hand. ■ For each of your Darkness creatures in the battle zone, you may choose one of your opponent's creatures and return it to its owner's hand. | Water | 6 | Spell | 131/??? R | ||
| JK Great Gamble■ Play rock-paper-scissors with your opponent to decide the outcome. If you win, look at your deck. For each of your creatures in the battle zone, you may put a creature with the same name from your deck into the battle zone. Then shuffle your deck. If you lose at rock-paper-scissors, destroy all your creatures. | Fire | 6 | Spell | 132/??? R | ||
| Ichimatsu, Jet Black Fourth Son■ At the end of this creature's attack, if there is no cat at this venue, destroy this creature. | Darkness | 3 | 2222 | GR CreatureNEET | 133/??? - | |
| Ichimatsu, Jet Black Fourth Son■ At the end of this creature's attack, if there is no cat at this venue, destroy this creature. | Darkness | 3 | 2222 | GR CreatureNEET | 134/??? - | |
| Otodoke! Start Deck■ Look at the top 3 cards of your deck. You may choose a card from among them with cost 1 greater than the number of cards in your mana zone, show it to your opponent, and add it to your hand. Put the rest on the bottom of your deck in any order. | Water | 1 | Spell | 135/??? - | ||
| Outherno Scissors■ Shield Trigger ■ Whenever the creature this is attached to attacks, choose any number of your opponent's creatures whose total power is 3000 or less, and destroy them. | Fire | 3 | 0 | Orega Aura | 136/??? - | |
| Drag Innocent, Savage Swordsman■ You may put an evolution creature of any race on top of this creature. ■ When this creature is destroyed, you may put a Dragon from your hand into the battle zone. | Fire/Nature | 6 | 2000 | CreatureDragonoid/Beast Folk | 137/??? R | |
| Invincible Nerf■ From a spot at least 5 meters away, shoot your opponent's shields 5 times with a Nerf gun. Each time a dart hits, put that shield into its owner's graveyard. | Fire | 13 | Spell | 138/??? - | ||
| Invisible Aura■ The creature this is attached to can't be blocked. | Water | 2 | 0 | Orega Aura | 139/??? - | |
| JK Stadium, Sports of E■ At the end of your turn, play rock-paper-scissors with your opponent to decide the outcome. If you win, you may put a creature with "rock-paper-scissors" in its text from your hand into the battle zone. If you didn't put a creature into the battle zone this way, draw a card. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) | Water | 5 | D2 Field | 140/??? - | ||
| Jushimatsu, Sparkle Fifth Son■ Whenever this creature attacks, you may say "Muscle muscle! Hustle hustle!" If you do, choose 1 creature and tap it. | Light | 3 | 1400 | GR CreatureNEET | 141/??? - | |
| Jushimatsu, Sparkle Fifth Son■ Whenever this creature attacks, you may say "Muscle muscle! Hustle hustle!" If you do, choose 1 creature and tap it. | Light | 3 | 1400 | GR CreatureNEET | 142/??? - | |
| P.P.P.P■ Blocker ■ This creature can't attack your opponent. ■ At the start of your turn, if you have a P.P.P.P in the battle zone, in your mana zone, and in your graveyard, you may show your opponent a P.P.P.P in your hand. If you do, you win the game. | Light | 5 | 6000 | CreatureAngel Command/Initials | 143/??? VR | |
| Kabutorial Kuga / Mystery Disaster■ Shuffle your deck, then reveal the top card. If it's a creature, put it into the battle zone. Otherwise, put it into your mana zone. | Nature | 8 | 13000 | CreatureGransect | 144/??? SR | |
| Soul Bringer, Yumusha■ When the creature this is attached to would be destroyed, you may destroy 1 of your other creatures instead. | Darkness | 2 | 0 | Orega AuraSamurai | 145/??? - | |
| Karamatsu, Sharp Pain Second Son■ If you are wearing sunglasses, this creature can't be blocked. | Water | 3 | 1000 | GR CreatureNEET | 146/??? - | |
| Karamatsu, Sharp Pain Second Son■ If you are wearing sunglasses, this creature can't be blocked. | Water | 3 | 1000 | GR CreatureNEET | 147/??? - | |
| Battraiba, Blazing Heat Sword■ Whenever this creature attacks, reveal the top 3 cards of your deck. Put all non-evolution Dragons and non-evolution Humanoids among them into the battle zone. If all 3 cards revealed this way are Dragons, all your creatures get "Speed Attacker" this turn. Put the rest at the bottom of your deck in any order. ■ Triple Breaker ■ Dragon Evasion: When this creature would leave the battle zone, flip it to its Fortress side instead of leaving the battle zone. | Fire | 3 | Dragheart Weapon | 148/??? VIC | ||
| Battraikaku, Blazing Heat Keep■ Whenever this creature attacks, reveal the top 3 cards of your deck. Put all non-evolution Dragons and non-evolution Humanoids among them into the battle zone. If all 3 cards revealed this way are Dragons, all your creatures get "Speed Attacker" this turn. Put the rest at the bottom of your deck in any order. ■ Triple Breaker ■ Dragon Evasion: When this creature would leave the battle zone, flip it to its Fortress side instead of leaving the battle zone. | Fire | 5 | Dragheart Fortress | 149/??? VIC | ||
| Battraikaku, Blazing Heat Keep■ Whenever this creature attacks, reveal the top 3 cards of your deck. Put all non-evolution Dragons and non-evolution Humanoids among them into the battle zone. If all 3 cards revealed this way are Dragons, all your creatures get "Speed Attacker" this turn. Put the rest at the bottom of your deck in any order. ■ Triple Breaker ■ Dragon Evasion: When this creature would leave the battle zone, flip it to its Fortress side instead of leaving the battle zone. | Fire | 5 | Dragheart Fortress | 150/??? VIC | ||
| Final Dogiragolden■ Revolution Change: Fire or Nature Dragon with cost 5 or more ■ Triple Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and put it into its owner's mana zone. Then destroy 1 of your opponent's Forbidden creatures. ■ Ultimate Final Revolution: When this creature enters the battle zone, if you haven't used another "Final Revolution" this game, during your opponent's next turn, your opponent's creatures with power 1000000 or less can't attack you. | Fire/Nature | 8 | 14000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | 151/??? LEG | |
| Keshikasu, Vanish King■ When your opponent's creature enters the battle zone and its ability would trigger, you may destroy this creature while shouting "Noooo!!" If you do, that ability doesn't trigger. (For example, abilities that begin with "When this creature enters the battle zone" don't trigger.) | Zero | 5 | 5000 | CreatureJokers | 152/??? - | |
| Chotto☆Kyawa☆Joragon■ NEO Evolution: You may put this on 1 of your Joker creatures that you think is cute. ■ This creature gets +1 cuteness for each card underneath it. ■ Whenever this creature attacks, you may show your opponent 1 Jokers you think is cute from your hand and put it under this creature. ■ When your opponent chooses one of your creatures, they must choose the cutest creature if able. ■ Joragon Pop 1: When this creature would leave the battle zone, you may put 1 card from under this creature into your graveyard instead. If it's a Jokers creature, you may use 1 of that creature's abilities that begins with "When this creature enters the battle zone." | Zero | 7 | 5000 | NEO CreatureMaster Dragon/Jokers | 153/??? - | |
| Atlantis, Deepsea Evangelist■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it for no cost immediately.) ■ When this creature enters the battle zone, choose 1 of your creatures and return the rest to your hand. Then your opponent chooses 1 of their creatures and returns the rest to their hand. | Water | 10 | 4000 | CreatureOracle/Leviathan | 154/??? R | |
| Zero Phoenix, Phoenix of Darkness■ Evolution V: Put this on top of 1 of your Darkness creatures and 1 of your Fire creatures stacked together. ■ Double Breaker ■ Whenever this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. ■ When this creature leaves the battle zone, your opponent chooses 2 cards in their hand and discards them. Then you may choose up to 2 cards in your opponent's mana zone and put them into their owner's graveyard. | Darkness/Fire | 7 | 11000 | Evolution CreaturePhoenix | 155/??? SR | |
| Kingdom Ohkabuto / Charge 3 Times, Free Entry!■ Each player puts the top 3 cards of their deck into their mana zone. Put 1 creature from your mana zone into the battle zone. Then your opponent puts 1 creature from their mana zone into the battle zone. | Nature | 9 | 14000 | CreatureGransect | 156/??? - | |
| Kojiro (card)■ Revolution 2: When this creature enters the battle zone, if you have 2 or fewer shields, do the following 10 times. ▶ Choose 1 of your opponent's creatures. It gets -1000 power this turn. | Darkness | 4 | 4000 | Creature | 157/??? - | |
| Hayabusamaru, Lightfang Ninja■ Ninja Strike 4 (When your opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi at the bottom of your deck.) ■ When this creature enters the battle zone, until the start of your next turn, give 1 of your creatures "Blocker." | Light | 3 | 3000 | CreatureGuardian/Shinobi | 158/??? C | |
| Lion King's Emblem■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may cast this spell for no cost. Reveal the top card of your deck. If it's a non-evolution Light or Nature creature, put it into the battle zone. Until the start of your next turn, that creature gets "Blocker." At the start of your next turn, put that creature into your mana zone. After you cast this spell, add it to your deck and shuffle it instead of putting it into your graveyard. | Light/Nature | 6 | Spell | 159/??? R | ||
| All Sunrise■ Shuffle all the cards in your shield zone together, and make them into one shield face down. Then swap that shield pile with your deck. (Your deck becomes one shield.) | Light | 8 | Spell | 160/??? - | ||
| Lava Coil■ Choose 1 of your opponent's creatures with power 4000 or less and put it at the bottom of its owner's deck. | Fire | 2 | Spell | 161/??? - | ||
| Leo (card)■ Revolution 0: When this creature enters the battle zone, if you have 0 shields, you may put the top 2 cards of your deck into your shield zone face down as new shields. ■ Revolution 2: If you have 2 or fewer shields, all shield cards you add to your hand get "Shield Trigger." ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Light/Nature | 4 | 4000 | Creature | 162/??? - | |
| Oath of Friendship■ At the start of your first turn, if this Field is in your hand, you may show your opponent 1 other multicolored card in your hand. If you do, put this DM Field into the battle zone. ■ When you put a multicolored card into your mana zone, untap that card. ■ The mana number of multicolored cards in your mana zone becomes 1. | Light/Water/Darkness/Fire/Nature | 5 | DM Field | 163/??? - | ||
| Lying Newspaper■ NEO Evolution: You may put this on 1 of your creatures whose text mentions "rock-paper-scissors." ■ Whenever this creature attacks, decide the winner by playing rock-paper-scissors with your opponent. If you win, draw up to 3 cards. If you lose, discard 1 card from your hand. | Light/Water | 4 | 4000 | NEO CreatureAngel Command/Cyber Lord/Hunter | 164/??? - | |
| Huge Blueprint■ Reveal the top 4 cards of your deck. Add all creatures with cost 7 or more among them to your hand, and put the rest at the bottom of your deck in any order. | Nature | 2 | Spell | 165/??? C | ||
| Hayabusano Sabato Zett / Hirin Mascaras■ Draw a card, then put 1 card from your hand into your shield zone face down as a new shield. | Light | 3 | 3000 | CreatureMetallica/Sabakist | 166/??? - | |
| Hyperspatial Surprise Hole■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it for no cost immediately.) ■ Choose 1 of the following. ▶ Put 1 Psychic Creature with cost 2 or less from your hyperspatial zone into the battle zone. ▶ Put 1 Light or Water Psychic Creature with cost 4 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Light | 3 | Spell | 167/??? C | ||
| G.W.D, Rumble Machine■ B.A.D. 2 (You may summon this creature for 2 less. If you do, destroy this creature at the end of the turn.) ■ Speed Attacker ■ When this creature enters the battle zone or attacks, you may choose 1 of your opponent's creatures. That creature battles this creature. ■ This creature attacks your opponent each turn if able. ■ When one of your creatures wins a battle, draw a card. | Fire | 6 | 5000 | CreatureBeat Jockey | 168/??? SR | |
| Emergency Premium Hall of Fame■ Name a card. Until the start of your next turn, nobody can put creatures with that name into the battle zone or cast spells with that name, and creatures with that name are ignored. | Water | 3 | Spell | 169/??? - | ||
| Lucifer (card)■ Shield Trigger ■ If it's your opponent's turn, skip the rest of the turn. If it's your turn, you may put 1 Light creature with cost 9 or less from your hand into the battle zone. | Light/Water | 8 | Spell | 170/??? - | ||
| JK Darkness Rockderian■ When this creature enters the battle zone, play rock-paper-scissors with your opponent. If you win, you may put 1 creature with cost 5 or less from your graveyard into the battle zone. ■ When your opponent throws paper in rock-paper-scissors, you may return 1 creature with cost 4 or less from your graveyard to your hand. | Darkness | 5 | 1000 | CreatureDark Monster | 171/??? R | |
| Scissorspan, JK Sergeant■ When this creature enters the battle zone, play rock-paper-scissors with your opponent. If you win, this creature gets "Speed Attacker" this turn. (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ When your opponent throws rock in rock-paper-scissors, destroy 1 of your opponent's creatures with power 2000 or less. | Fire | 2 | 1000 | CreatureDreammate | 172/??? U | |
| Rainbow Spark■ Shield Trigger ■ Choose up to 2 of your opponent's creatures and tap them. ■ Mana Arms 2: If you have 2 or more multicolored cards in your mana zone, draw 2 cards. | Light/Water | 4 | Spell | 173/??? U | ||
| Zombieponnosuke■ (A creature with power 0 or less is destroyed.) | Zero | 0 | -5000 | CreatureJokers | 174/??? - | |
| Doremi 24, Miracle 1■ Revolution Change: Light or Water creature (When one of your Light or Water creatures attacks, you may swap that creature with this creature in your hand.) ■ When this creature enters the battle zone, you may cast 1 Light or Water spell with cost 3 or less from your hand for no cost. | Light/Water | 5 | 4000 | CreatureAngel Dragon/Revolutionary Army/Doremi Band | 175/??? R | |
| Chain Maximum■ B.A.D. 3 (You may summon this creature for 3 less. If you do, destroy this creature at the end of the turn.) ■ Speed Attacker ■ Double Breaker ■ When this creature would be destroyed, you may destroy 1 of your Beat Jockeys instead. ■ When you would lose the game or your opponent would win the game, you may add this creature to your deck and shuffle it instead. If you do, you can't lose the game and your opponent can't win the game this turn. | Fire | 8 | 8000 | CreatureBeat Jockey | 176/??? SR | |
| Managorilla■ Mana Evolution: Choose a nature creature from your mana zone and put this creature on top of it as it enters the battle zone. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, put the top 4 cards of your deck into your mana zone tapped. | Nature | 6 | 7000 | Evolution CreatureGransect/Specials | 177/??? - | |
| Colorful Dance■ Put the top 5 cards of your deck into your mana zone. Then put 5 cards from your mana zone into your graveyard. | Nature | 4 | Spell | 178/??? U | ||
| Codedemon Ballom Mystery■ Evolution: Put this on 1 of your Demon Commands. ■ Triple Breaker ■ When one of your Demon Commands wins a battle, you may draw a card. Then you may put 1 non-evolution Demon Command from your hand into the battle zone. | Light | 7 | 12000 | Evolution CreatureDemon Command/Unknown | 179/??? - | |
| Ultra Miracluppi■ Triple Breaker ■ Whenever this creature attacks, you may play rock-paper-scissors with your opponent. If you win, put the top card of your deck into your shield zone face down as a new shield, draw a card, destroy 1 of your opponent's creatures, choose 1 card in your opponent's mana zone and put it into its owner's graveyard, then put the top card of your deck into your mana zone. | Light/Water/Darkness/Fire/Nature | 9 | 12000 | CreatureWorld Bird | 180/??? - | |
| Bachio Sensei, Unforgiving of Shakapachi■ When your opponent makes a sound by clapping cards from their hand together, this creature can't leave the battle zone that turn. | Light | 2 | 2000 | CreatureMetallica | 181/??? - | |
| Kareiko, Karma's Banned Technique■ When a card would be put from any player's deck into a zone other than their hand, that player adds that card to their deck and shuffles it instead. | Darkness | 3 | 3000 | CreatureOracle | 182/??? R | |
| Jealousy Bell■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it for no cost immediately.) ■ Discard 1 card from your hand. Then your opponent chooses 2 cards in their hand and discards them. | Light/Darkness | 4 | Spell | 183/??? R | ||
| Hajime Syacho, Hundred Beast World Explorer■ Double Breaker ■ When this creature enters the battle zone, put up to 2 creatures with cost 3 or less from your mana zone into the battle zone. ■ When another one of your creatures enters the battle zone, you may choose 1 of your opponent's creatures. Those 2 creatures battle. | Light/Nature | 7 | 7500 | CreatureAngel Command/Beast Folk | 184/??? - | |
| Hajime Syacho, Hundred Beast World Explorer■ Double Breaker ■ When this creature enters the battle zone, put up to 2 creatures with cost 3 or less from your mana zone into the battle zone. ■ When another one of your creatures enters the battle zone, you may choose 1 of your opponent's creatures. Those 2 creatures battle. | Light/Nature | 7 | 7500 | CreatureAngel Command/Beast Folk | 185/??? - | |
| Maximum the Ryokun (Storm Awakening MAXIMUM Shinra Banshou)■ NEO Evolution: You may put this on 1 of your creatures whose name doesn't contain "·". ■ Triple Breaker ■ When this creature enters the battle zone, destroy all creatures whose name contains "·". ■ Your opponent can't cast spells whose name contains "·". | Darkness | 7 | 13000 | NEO CreatureDemon Command/Humanoid | 186/??? - | |
| Waking Up Miss Mei■ When this creature attacks your opponent and isn't blocked, if you have 7 or more Dreammates in the battle zone, you win the game. Otherwise, stop that attack. | Nature | 1 | 1000 | CreatureDreammate/Hunter | 187/??? VR | |
| Jishou Jisho | Zero | 5 | 4000 | CreatureJokers/Specials | 188/??? - | |
| The Chow Men■ Double Breaker | Zero | 6 | 6000 | CreatureJokers | 189/??? C | |
| Platinum Ponnosuke■ Mana Drive 3 (Hazure Ponnosuke): When this creature enters the battle zone, if you have 3 or more cards in your mana zone and a Hazure Ponnosuke, GR summon. (GR summon: Summon the top card of your Super GR deck as though you paid its cost.) | Zero | 4 | 3000 | GR CreatureJokers/Wonderforce | 190/??? - | |
| Miradante Twelve, Time Pope■ Revolution Change: Light or Water Dragon with cost 5 or more ■ Triple Breaker ■ When this creature enters the battle zone, you may cast a Light spell with cost 5 or less from your hand for no cost. If you don't, draw a card. ■ Final Revolution: When this creature enters the battle zone through "Revolution Change," if you haven't used another "Final Revolution" this turn, until the end of your opponent's next turn, your opponent can't summon creatures with cost 7 or less. | Light/Water | 8 | 12000 | CreatureAngel Command Dragon/Revolutionary Army/Doremi Band | 191/??? LEG | |
| Mega Innopound Sword■ You may put any of your evolution creatures of any race on top of the creature this is attached to. | Nature | 2 | 0 | Orega Aura | 192/??? - | |
| Melkomi Tamatama, Shadow of Restraint / Gushatto Fist■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it for no cost immediately.) ■ Destroy 1 of your opponent's creatures with power 3000 or less. | Darkness | 8 | 4000 | CreatureGhost/Alien | 193/??? - | |
| Bernine, Dragon Armored■ When this creature or another of your Metalica enters the battle zone, you may draw a card. | Light | 4 | 2500 | CreatureDragon Guild/Metallica | 194/??? R | |
| Twilight Sigma, the Super-Electric■ Evolution: Put this on 1 of your Cyber creatures. ■ Double Breaker ■ When this creature enters the battle zone, you may return any number of your non-evolution Cyber creatures from the battle zone to your hand. Then, for each creature returned this way, you may put 1 non-evolution Cyber creature from your hand into the battle zone. | Water | 6 | 8000 | Evolution CreatureCyber Command | 195/??? SR | |
| Schuka, Duke of Amnesia■ When this creature is destroyed, each player puts all the cards in their hand into their graveyard. | Darkness | 6 | 5000 | CreatureDark Lord | 196/??? R | |
| The Negimisomen■ When this creature enters the battle zone, put the top card of your deck into your mana zone tapped. Then you may return 1 creature with "Men" or "Meijin" in its name from your mana zone to your hand. | Nature | 4 | 3000 | CreatureJokers | 197/??? - | |
| Shadowwave Cyclone■ Cyclone (If you summoned a creature right before casting this spell this turn, return this spell to your hand after casting it instead of putting it into your graveyard.) ■ Choose 1 card in the battle zone or in any mana zone and return it to its owner's hand. | Water | 5 | Spell | 198/??? R | ||
| Mons's Goblin Raiders | Fire | 1 | 1000 | GR CreatureGoblin | 199/??? - | |
| Morse, Grave Robber Doll■ G-Zero: If you have 6 or more creatures in your graveyard, you may summon this creature for no cost. ■ When this creature enters the battle zone, you may return 1 creature from your graveyard to your hand. | Darkness | 5 | 2000 | CreatureDeath Puppet | 200/??? U | |
| Mother Pack■ Put 1 of your creatures into your mana zone. Open 1 unopened Duel Masters expansion pack and show it to your opponent. Choose 1 creature among them with cost equal to or less than the number of cards in your mana zone and put it into the battle zone. Add the rest to your collection. | Nature | 3 | Spell | 201/??? - | ||
| Jurogumo■ Blocker ■ This creature can't attack. ■ When this creature blocks, destroy the attacking creature and draw 2 cards. | Darkness | 5 | 8000 | CreatureDark Monster | 202/??? - | |
| Liliang, Mysterious Light■ Kizuna (When this creature enters the battle zone, use the P ability of 1 of your creatures.) ■ P: You may cast 1 Light spell with cost 3 or less from your hand for no cost. ■ Escape (When this creature would be destroyed, you may add 1 of your shields to your hand instead of putting it into your graveyard. However, you can't use its "Shield Trigger.") | Light | 2 | 2000 | CreatureMetallica/Specials | 203/??? SR | |
| Wachagona, Muen Zangu■ Triple Breaker ■ Revolution Change: Light or Nature Dragon with cost 5 or more (When one of your Light or Nature Dragons with cost 5 or more attacks, you may swap that creature with this creature in your hand.) ■ When this creature enters the battle zone, you may put 1 D2 Field from your mana zone into the battle zone. ■ While you have a D2 Field in the battle zone, nobody can put a D2 Field into the battle zone. | Light/Nature | 8 | 12500 | CreatureGuardian Command Dragon/Master Revolution Army/Damama Corps | 204/??? SR | |
| Narratornosuke■ When this creature enters the battle zone, you may read this creature's flavor text. If you can read it within 10 seconds, until the start of your next turn, your creatures can't be attacked or blocked. | Water | 3 | 3000 | CreatureJokers | 205/??? - | |
| Vomirror, Darma■ When this creature enters the battle zone, you may put the top 3 cards of your deck into your graveyard. ■ Once each of your turns, you may summon 1 Magic Tool creature from your graveyard. | Darkness | 4 | 4000 | CreatureMafi Gang/Magic Tool | 206/??? VR | |
| Akalin Hyolin, Bei B■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, tap this creature. ■ This creature doesn't untap at the start of your turn. ■ On your turn, when you draw your first card, you may tap 3 cards in your mana zone. If you do, untap this creature. | Nature | 1 | 6000 | CreatureMilk Girl | 207/??? - | |
| Noel, Duel Prince■ NEO Evolution: You may put this on 1 of your Humanoids. ■ Blocker ■ Triple Breaker ■ While this creature is in a battle, add the number of subscribers of the CoroCoro Channel to its power. ■ {QR Code} | Light | 7 | 12250 | NEO CreatureHumanoid/Hero/World Idol | 208/??? - | |
| Cyber Tune■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Draw 3 cards. Then discard 2 cards from your hand. | Water | 3 | Spell | 209/??? C | ||
| Number Question■ Double Breaker (This creature breaks 2 shields.) ■ At the end of your turn, draw a card, then Gachinko Judge with your opponent. If you win, you may choose a water spell with cost equal to or less than the number of cards in your hand and cast it without paying its cost. (Gachinko Judge: Each player reveals the top card of their deck and puts it on the bottom. If that card's cost is equal to or greater than your opponent's, you win.) | Water | 6 | 6000 | CreatureMutopia/Specials | 210/??? - | |
| Prince■ NEO Evolution: You may put this on 1 of your GR creatures. ■ Power Breaker (This creature breaks 1 additional shield for every 6000 of its power.) ■ This creature gets +1000 power for each card included in this creature. ■ Whenever this creature attacks, choose 1 card from your mana zone, hand, or graveyard and put it under this creature. | Nature | 3 | 1000 | NEO GR CreatureAlien/Hunter | 211/??? - | |
| Omegattai Sandaioh■ J.O.E. 3 (You may summon this creature for 3 less. If you do, at the end of the turn, put it at the bottom of your deck. If you do, draw a card.) ■ Speed Attacker ■ Double Breaker ■ This creature's attack target can't be changed. ■ Whenever this creature breaks a shield, if you have a total of 10 or more Jokers in the battle zone or mana zone, your opponent puts that shield into their graveyard instead. | Fire | 10 | 9000 | CreatureJokers | 212/??? SR | |
| Osomatsu, Miracle Eldest Son■ Power Attacker +1 (While attacking, this creature gets +1 power.) | Fire | 3 | 1000 | GR CreatureNEET | 213/??? - | |
| Osomatsu, Miracle Eldest Son■ Power Attacker +1 (While attacking, this creature gets +1 power.) | Fire | 3 | 1000 | GR CreatureNEET | 214/??? - | |
| Sorting Gate■ At the end of your turn, your opponent chooses 1 of the following that they haven't chosen yet this game, and you use it. ▶ GR summon 3 times. ▶ Put 1 Psychic Creature from your hyperspatial zone into the battle zone. ▶ Look at your deck. Choose 1 creature from it and put it into the battle zone. Then shuffle your deck. ▶ Put 1 creature from your graveyard into the battle zone. ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) | Light/Darkness/Fire | 7 | D2 Field | 215/??? - | ||
| Ultimate Outrage Legend■ G-Zero: If you have 9 or more Outrage in the battle zone, you may cast this spell for no cost. ■ This turn, 1 of your creatures in the battle zone gets "∞ Power Attacker," "∞ Breaker," and "When this creature wins a battle, untap this creature." (A creature with "∞ Power Attacker" and "∞ Breaker" gets infinite power while attacking and can break any number of your opponent's shields.) | Fire | 13 | Spell | 216/??? R | ||
| Red-End, Super Lightning Sonic■ Evolution: Put this on 1 of your Fire creatures. ■ Invasion: Fire Command (When one of your Fire Commands attacks, you may put this creature from your hand on it.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature is destroyed, you may put 1 of the cards that were under it from your graveyard into the battle zone. | Fire | 5 | 6000 | Evolution CreatureSonic Command/Invader | 217/??? - | |
| Adamski, S-Rank Space■ Evolution: Put on 1 of your water creatures. ■ S-Rank Invasion [Space]: Water Command (When 1 of your water Commands attacks, you may put this card in the battle zone or from your hand on it.) ■ Double Breaker ■ This creature can't be blocked. ■ Whenever this creature would break a shield, put the top 2 cards of your opponent's deck into their graveyard instead. | Water | 7 | 7000 | Evolution CreatureMagic Command/S-Rank Invader | 218/??? SR | |
| Dandy Nasuo■ When this creature enters the battle zone, look at your deck. Choose a card from it and put it into your mana zone, then choose a card from your mana zone and put it into your graveyard. Then shuffle your deck. | Nature | 2 | 1000 | CreatureWild Veggies | 219/??? C | |
| Stallob, the Lifequasher■ Double Breaker ■ When this creature is destroyed, destroy all creatures. | Darkness | 8 | 6000 | CreatureDemon Command | 220/??? SR | |
| Valhalla Grande, Invincible Hero■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, choose up to 2 of your opponent's creatures and tap them. They don't untap at the start of your opponent's next turn. ■ Mana Arms 9: If you have 9 or more Light cards in your mana zone, you can't lose the game and your opponent can't win the game. | Light | 8 | 8000 | CreatureAngel Command Dragon | 221/??? SR | |
| Pop-up Pirate■ Blocker ■ Triple Breaker ■ Slayer ■ When this creature enters the battle zone by being summoned, draw 3 cards and return this creature to your hand. Then your opponent chooses 1 card in your hand without looking, and you show it. If your opponent chose this card, put it into the battle zone. ■ You may include only 1 of this card in your deck. | Water/Darkness | 5 | 12000 | CreatureLiquid People/Pandora Box | 222/??? - | |
| Luna Mystery Mansion■ When this creature enters the battle zone, you may choose 1 of the following. ▶ Choose 1 Castle that is fortifying a shield and return that Castle to its owner's hand. ▶ Choose 1 card in the battle zone with cost equal to or less than the number of (M Soul) creatures in your mana zone and return it to its owner's hand. | Water | 4 | 4000 | CreatureCyber Moon | 223/??? R | |
| Shinkaianus, Spacetime Battle Cat■ When this creature awakens, draw a card. ■ Loop Awakening: When a Fire creature enters the battle zone during your turn, flip this creature to its Janus Grenoh, Spacetime Battle Cat side. ■ (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Water | 4 | 4000 | Psychic CreatureBlue Monster | 224/??? U | |
| Tokyo Mystery Circus Letter of Challenge■ Shield Trigger ■ You may use 1 card with "Mystery," "Nazo," "Nazo (riddle)," or "Question" in its name from your hand for no cost. | Zero | 5 | Spell | 225/??? - | ||
| Gabriella, Holy Princess■ G-Zero: If you have no shields and you have no Gabriella, Holy Princess in the battle zone, you may summon this creature for no cost. ■ Double Breaker ■ When your opponent would win the game by an attack from an opponent's creature, you may destroy this creature instead. If you do, your opponent doesn't win the game, creatures can't attack this turn, and you lose the game at the end of your next turn. | Light | 7 | 7000 | CreatureAngel Command/Mecha Del Sol | 226/??? SR | |
| Mount Fujiyamax MAX■ Mana Drive 4 (J): When this creature enters the battle zone, if you have 4 or more cards in your mana zone and a Jokers, your opponent chooses their creature with the lowest power and destroys it. | Fire | 4 | 3000 | GR CreatureJokers/Wonderforce | 227/??? - | |
| Mystery Captain Fleet■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it for no cost immediately.) ■ Choose 1 creature and return it to its owner's hand. ■ Mana Arms 4: If you have 4 or more multicolored cards in your mana zone, choose up to 2 more creatures and return them to their owners' hands. | Water | 3 | Spell | 228/??? R | ||
| Charmeijin, Hundred Delivery■ When this creature enters the battle zone, look at your deck. Put any number of creatures with "Men" in their name from your deck and hand into the battle zone. Then shuffle your deck. | Zero | 9 | 4000 | CreatureJokers | 229/??? VR | |
| The Ramen | Zero | 2 | 1000 | CreatureJokers | 230/??? C | |
| Raza Vega, Thunder Guardian■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature is destroyed, put it into your shield zone face down as a new shield. | Light | 10 | 3000 | CreatureGuardian | 231/??? R | |
| Question, Secret Revolutionary Questioner■ Revolution Change: Water or Darkness Dragon (When one of your Water or Darkness Dragons attacks, you may swap that creature with this creature in your hand.) ■ Double Breaker ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. Your opponent may destroy it. If your opponent doesn't destroy it, return all of your opponent's creatures to their owners' hands. | Water/Darkness | 7 | 8000 | CreatureCrystal Command Dragon/Revolutionary Army/Tech Gang | 232/??? SR | |
| Brock, the Screw Soldier■ This creature gets -1000 power for each Light or Water creature in the battle zone. (A creature with power 0 or less is destroyed.) | Fire | 1 | -1000 | CreatureArmaroid | 233/??? U | |
| AND Spark■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it for no cost immediately.) ■ If you have 2 or fewer shields, tap all of your opponent's creatures. Put the top card of your deck into your shield zone face down as a new shield. | Light | 6 | Spell | 234/??? - | ||
| Aqua Agent■ Water Stealth (If your opponent has a Water card in their mana zone, this creature can't be blocked.) ■ When this creature would be destroyed, you may return it to your hand instead of putting it into your graveyard. | Water | 6 | 2000 | CreatureLiquid People | 235/??? C | |
| Bombazar, Dragon of Destiny■ When you put this card into your mana zone, put it there tapped. ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, destroy all other creatures with power 6000. Then take another turn after this one. At the end of that turn, you lose the game. | Fire/Nature | 7 | 6000 | CreatureArmored Dragon/Earth Dragon | 236/??? VR | |
| San Pietro, Vizier of Butterflies GR■ Hunting (While in battle, this creature gets +1000 power for each of your Hunters in the battle zone.) | Light | 2 | 1000 | GR CreatureInitiate/Hunter | 237/??? - | |
| The Shio Ramen■ Shield Trigger | Zero | 4 | 3000 | CreatureJokers | 238/??? C | |
| Coiling Vines■ When this creature is destroyed, put it into your mana zone. | Nature | 4 | 3000 | CreatureTreefolk | 239/??? U | |
| Sapian Tark, Flame Dervish GR■ Wave Striker (If you have 2 or more other creatures with "Wave Striker" in the battle zone, this creature gets the following w ability.) ■ w: This creature gets +3000 power and can attack untapped creatures. | Fire | 3 | 2000 | GR CreatureDragonoid | 240/??? - | |
| Scissor Eye GR | Water | 4 | 3000 | GR CreatureGel Fish | 241/??? - | |
| Himitsu no Finale!■ Shield Trigger ■ Your opponent puts the top card of their deck into their graveyard. If that card is a creature, destroy 1 of your opponent's creatures. If it's a spell, you may cast it for no cost and then put it into its owner's graveyard. If it's neither a creature nor a spell, you may put 1 creature from your graveyard into the battle zone. | Water/Darkness/Fire | 7 | Spell | 242/??? - | ||
| Iwashin, One Man Army■ When this creature is put into your graveyard from anywhere, you may draw a card. If you do, discard 1 card from your hand. | Water | 2 | 1000 | CreatureMutopia | 243/??? U | |
| Serra Angel■ Flying (This creature can't be attacked or blocked by creatures without Flying.) ■ Blocker ■ At the end of your turn, untap this creature. | Light | 5 | 4000 | CreatureAngel Command | 244/??? - | |
| Fever Nuts■ Reduce the summoning cost of all creatures by 1. However, the cost can't become 0 or less. | Nature | 3 | 1000 | CreatureWild Veggies | 245/??? C | |
| Nyannyan, Nyanko Rage GR■ If this creature is the only creature you have in the battle zone, it gets +2222 power. | Light | 2 | 2222 | GR CreatureOutrage Cat | 246/??? - | |
| Aqua Hulcus■ When this creature enters the battle zone, you may draw a card. | Water | 3 | 2000 | CreatureLiquid People | 247/??? C | |
| Smash Horn Q GR■ oS: This creature gets +1000 power. ■ Survivor (Give all your Survivors the oS ability above.) | Nature | 3 | 2000 | GR CreatureHorn Beast/Survivor | 248/??? - | |
| Goemonkey! Snake-Handed Boss■ When this creature enters the battle zone, you may summon a creature from your mana zone this turn. | Nature | 4 | 4000 | CreatureDreammate | 249/??? R | |
| Lalala Life, Faerie Trick■ G-Zero: If you have a Snow Faerie in the battle zone, you may cast this spell for no cost. ■ Put the top card of your deck into your mana zone. | Nature | 3 | Spell | 250/??? C | ||
| Wanwanwan, Wankorage GR■ You may include more than 2 copies of Wanwanwan, Wankorage GR in your Super GR deck. ■ This creature gets +1111 power for each other Outrage Dog you have in the battle zone. | Nature | 2 | 1111 | GR CreatureOutrage Dog | 251/??? - | |
| Ophanis, Unified Five Elemental■ G-Zero: If you have cards of all 5 civilizations in the battle zone, you may summon this creature for no cost. ■ When one of your creatures would be destroyed, if you have cards of all 5 civilizations in the battle zone, return that creature to your hand instead of putting it into your graveyard. | Light | 5 | 5000 | CreatureAngel Command | 252/??? SR | |
| Ika Ikaga, Excess Guardian■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack your opponent. ■ When this creature enters the battle zone, you may put 1 creature with cost 3 or less that has "Blocker" from your hand into the battle zone. | Light | 3 | 1000 | CreatureGuardian | 253/??? U | |
| Cosmic Darts■ Your opponent chooses 1 of your shields and you look at it. You may cast any number of spells from it for no cost. | Light | 1 | Spell | 254/??? R | ||
| The Curry Ramen■ Give all your creatures with "Men" in their name "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 4 | 4000 | CreatureJokers | 255/??? - | |
| Good Muscle Bouncer■ Speed Attacker ■ Double Breaker ■ During your turn, your Beat Jockeys can't be destroyed, you can't lose the game, and your opponent can't win the game. | Fire | 8 | 11000 | CreatureBeat Jockey | 256/??? SR | |
| Spiral Gate■ Shield Trigger ■ Choose 1 creature and return it to its owner's hand. | Water | 2 | Spell | 257/??? C | ||
| Baraghiara, Heavenly Earth Momentum / Ringfinity Violent Blaze■ This turn, give 1 of your creatures "Speed Attacker." Choose any number of your opponent's creatures with total power 3000 or less and destroy them. | Nature | 9 | 17000 | CreatureMaster Hazard/Gransect | 258/??? MHZ | |
| Bolshack Ulpheus, Holy Dragon■ Evolution: Put this on 1 of your Commands or Dragons. ■ Double Breaker ■ When this creature enters the battle zone, you may cast 1 Light or Fire spell from your hand for no cost. | Light/Fire | 7 | 9000 | Evolution CreatureArmored Dragon/Angel Command/Hunter | 259/??? SR | |
| STARSCREAM -ALT MODE-■ Double Breaker ■ When this creature is attacked, you may flip this creature to its <STARSCREAM -ALT MODE-> side and untap it. If you do, stop the attack. | Darkness/Fire | 4 | 4000 | Psychic CreatureSonic Command/Alien | 260/??? - | |
| Super Shiritori Ga■ Super Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost. If you have no shields at that time, give this creature its xB ability.) ■ When this creature enters the battle zone, discard a card from your hand, then draw 2 cards. ■ xB: When this creature enters the battle zone, destroy all your opponent's creatures whose names end with the sound "n." | Fire | 6 | 2000 | CreatureJokers/Specials | 261/??? - | |
| Bolshack Crisis NEX■ Double Sympathy: Dragon (This creature's summoning cost is reduced by 2 for each Dragon you have in the battle zone. However, the cost can't become 0 or less.) ■ World Breaker (This creature breaks all of your opponent's shields.) ■ Give all your Dragons "Speed Attacker." ■ Whenever one of your Dragons attacks, reveal the top card of your deck. If it's a Dragon, you may put it into the battle zone. | Fire | 15 | 25000 | CreatureMega Armored Command Dragon/Hunter | 262/??? - | |
| Corteo, Spirit Knight■ Shield Trigger ■ When this creature enters the battle zone, for each of your creatures in the battle zone, you may choose 1 of your opponent's creatures and tap it. | Light | 7 | 2000 | CreatureArc Seraphim/Origin | 263/??? R | |
| Ripple, Autumn Wind Faerie■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it for no cost immediately.) ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 4 | 2000 | CreatureSnow Faerie | 264/??? - | |
| Immovable, Proud Soul■ NEO Evolution: You may put this on 1 of your Light creatures. ■ Double Breaker ■ Whenever one of your NEO creatures attacks, you may put the top card of your deck into your shield zone face down as a new shield. ■ When one of your creatures would be put from the battle zone into any zone other than the graveyard, it stays in the battle zone instead. | Light | 6 | 6500 | NEO CreatureMetallica | 265/??? SR | |
| Tenjoinsama / Floor Bullet■ Destroy 1 of your opponent's creatures with cost equal to or less than the number of cards in your opponent's graveyard. Then your opponent adds their graveyard to their deck and shuffles it. | Light | 10 | 1000 | CreatureHumanoid | 266/??? - | |
| Deshibuko Guchipa, Zenith of "Fist"■ Quadruple Breaker ■ Once each turn, when you would lose at rock-paper-scissors, you may win instead. ■ When this creature enters the battle zone by being summoned, play rock-paper-scissors with your opponent 5 times. If you win all of them, you win the game. ■ When one of your creatures would lose a battle, you may play rock-paper-scissors with your opponent. If you win, that creature wins that battle. ■ Eternal Omega (When this creature would leave the battle zone, return it to your hand instead.) | Zero | 11 | 21000 | CreatureUnknown/Zenith/Specials | 267/??? VR | |
| Codename Sorge■ Double Breaker ■ When this creature or another of your creatures enters the battle zone, you may choose 1 other creature in the battle zone. Those 2 creatures battle. | Water/Fire/Nature | 8 | 8000 | CreatureUnknown | 268/??? SR | |
| Cyber J Eleven■ Double Breaker ■ If you have 11 or more Water creatures in the battle zone, you win the game. | Water | 11 | 11000 | CreatureCyber Command | 269/??? SR | |
| Amaterasu Seraphina, Channeler of Suns■ Double Breaker ■ When this creature enters the battle zone, look at your deck. Choose any number of Light or Darkness spells from it with total cost 4 or less and put them into your graveyard. Then shuffle your deck. Cast the chosen spells for no cost. | Light | 7 | 7000 | CreatureMecha Del Sol | 270/??? SR | |
| Plamodel■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone or attacks, you may discard 1 card from your hand. If you do, GR summon. (GR summon: Summon the top card of your Super GR deck as though you paid its cost.) | Fire | 5 | 5000 | CreatureJokers/Wonderforce | 271/??? - | |
| Todomatsu, Freedom Youngest Brother■ Cuteness +1 | Zero | 3 | 910 | GR CreatureNEET | 272/??? - | |
| Todomatsu, Freedom Youngest Brother■ Cuteness +1 | Zero | 3 | 910 | GR CreatureNEET | 273/??? - | |
| Tomica Town■ All your creatures with "Speed Attacker" get "Blocker" and untap at the end of the turn. | Light/Fire | 4 | T2 Field | 274/??? - | ||
| Iconic Man | Light/Water/Darkness/Fire/Nature | 3 | 3000 | GR CreatureWonderforce/Trix/Deletron/Hedrian/Fish/Guardian/Giant/Xenoparts | 275/??? - | |
| Dark Matter, Zenith of "Magic"■ If you have 4 or more spells in your graveyard, this creature's summoning cost is reduced by 2. ■ Super Infinite Graveyard Spell Evolution: Choose 1 or more spells from your graveyard and put this creature into the battle zone on top of them. ■ Triple Breaker ■ For each card under this creature, reduce the cost of casting your spells by 1. However, the cost can't become 0 or less. ■ Eternal Omega (When this creature would leave the battle zone, return it to your hand instead.) | Zero | 10 | 13000 | Evolution CreatureLiquid People/Unknown/Zenith | 276/??? - | |
| Quattro Fang, Burning Soul■ Evolution: Put this on 1 of your Hunter creatures. ■ Hunting ■ Double Breaker ■ Whenever this creature attacks, your opponent chooses 1 card in their mana zone and puts it into their graveyard. Then you may put the top card of your deck into your mana zone. | Fire/Nature | 7 | 9000 | Evolution CreatureFlame Command/Hunter | 277/??? R | |
| Treasure Naska■ Look at the top 5 cards of your deck. You may reveal 1 card with cost 1 from among them and add it to your hand. Then put the rest at the bottom of your deck in any order. | Nature | 1 | Spell | 278/??? R | ||
| Force Again■ Shield Trigger ■ Destroy 1 of your creatures. Then put that creature from your graveyard into the battle zone. | Water | 4 | Spell | 279/??? U | ||
| Choice of Destiny■ Reveal 1 card from your hand. If it's a Nature card, look at your deck. You may put 1 Nature creature with cost 3 or less from it into the battle zone. Then shuffle your deck. If it's a Fire card, give 1 of your creatures "Speed Attacker" this turn. If it's a Light card, untap 1 of your creatures at the end of this turn. | Nature | 4 | Spell | 280/??? U | ||
| Trueangel Leo the Star■ Evolution: Put this on 1 of your Angel Commands. ■ Blocker ■ Triple Breaker ■ When another of your Angel Commands would leave the battle zone, it stays in the battle zone instead. | Light | 9 | 12000 | Evolution CreatureAngel Command/Unknown/Hunter | 281/??? - | |
| Hyperspatial Killer Glasses Hole■ Choose a number. Then look at your opponent's hand. For each card in it with cost equal to the chosen number, you may draw a card. ■ Choose up to 2 Water Psychic Creatures with total cost 7 or less from your hyperspatial zone and put them into the battle zone. ■ (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Water | 6 | Spell | 282/??? U | ||
| The End of Universe, Infinite Galaxy■ Super Infinite Evolution: Put on top of one or more of your creatures. ■ Triple Breaker ■ Mega Meteor Burn 10: Whenever this creature attacks, you may put 10 cards from under this creature into your graveyard. If you do, you win the game. | Light | 7 | 17000 | Evolution CreaturePhoenix | 283/??? SR | |
| Bearfugan, Super Beast Army■ Evolution: Put this on 1 of your Nature creatures. ■ Invasion: Nature Evolution Command ■ Quadruple Breaker ■ When this creature or another of your Nature creatures would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 8 | 21000 | Evolution CreatureGuerrilla Command/Invader | 284/??? SR | |
| Ultimate Tatsurion■ Evolution V: Put this on top of any 2 of your Fire or Nature creatures stacked together. ■ World Breaker (This creature breaks all of your opponent's shields.) ■ Hold Nothing Back!: When this creature enters the battle zone, this turn, your other creatures can attack untapped creatures and can't be blocked while attacking creatures. | Fire/Nature | 8 | 24000 | Evolution CreatureArmored Dragon/Beast Folk | 285/??? - | |
| Umr-Noll, Wielder of the World Instrument Key■ You may use this card as Umr-Noll, Wielder of the World Instrument Key in WIXOSS. | Water | 2 | 1000 | CreatureLrig | 286/??? - | |
| Lord Reis, Wisdom Elemental■ Blocker ■ This creature can't attack your opponent. ■ When this creature or another of your creatures with "Blocker" enters the battle zone, you may draw a card. | Light/Water | 5 | 4000 | CreatureAngel Command | 287/??? R | |
| Dogiragon, Legendary Legend■ Speed Attacker ■ Triple Breaker ■ When this creature enters the battle zone, this turn, this creature can attack untapped creatures. ■ When this creature wins a battle, until the start of your next turn, you can't lose the game and your opponent can't win the game. | Fire | 8 | 14000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | 288/??? LEG | |
| New Generation■ Shield Trigger ■ Ask your opponent for a handshake. Each player may draw 3 cards. | Fire | 4 | Spell | 289/??? - | ||
| Please Marry Me!!■ All players are wrapped in happiness. ■ Happiness Switch: At the end of your turn, you may turn this Happiness Field upside down once per game. If you do, propose to your opponent. If your opponent says OK, both players become winners of life. | Light | 5 | Field of Happiness | 290/??? - | ||
| Saigou Giant■ Triple Breaker ■ All your Giants are blocked if able. ■ During your turn, when one of your Giants wins a battle, break 1 of your opponent's shields. | Nature | 9 | 13000 | CreatureGiant/Samurai | 291/??? SR | |
| Sonic, Lightfang Ninja■ Ninja Strike 4 (When your opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi at the bottom of your deck.) ■ When this creature enters the battle zone, untap 1 of your creatures. | Light | 5 | 3000 | CreatureLight Bringer/Shinobi | 292/??? U | |
| Somenzan, Daspell | Water | 1 | SpellMagic Tool | 293/??? - | ||
| Startdash Reviver, Crystalline Shadow■ Evolution: Put this on 1 of your Water or Darkness creatures. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may put 1 creature with cost 3 or less from your graveyard into the battle zone. | Water/Darkness | 5 | 7000 | Evolution CreatureLiquid People/Ghost | 294/??? R | |
| Onikamas, Strange Flow■ When your opponent chooses a creature, they can't choose this creature. (However, they may still attack or block this creature.) ■ During your opponent's turn, when your opponent puts a creature into the battle zone by any means other than summoning, you may return that creature to its owner's hand. | Water | 2 | 2000 | CreatureMutopia | 295/??? U | |
| Paradise Aroma■ G-Zero: If you have a Cyber Lord in the battle zone, you may summon this creature for no cost. | Water | 3 | 2000 | CreatureCyber Virus | 296/??? C | |
| Cyberdice Vegas, Gambling Expert of D■ Shield Trigger ■ At the end of your turn, you may draw a card. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D-Switch: Whenever an opponent's creature attacks you, you may flip this D2 Field upside down once per game. If you do, you may cast a Water spell with cost 7 or less from your hand for no cost. | Water | 5 | D2 Field | 297/??? R | ||
| Hyperspatial Energy Hole■ Draw a card. Choose 1 of the following. ▶ Choose any number of Psychic Creatures from your hyperspatial zone with total cost 5 or less and put them into the battle zone. ▶ Put 1 Water Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Water | 5 | Spell | 298/??? C | ||
| Hyperspatial Extra Hole■ Choose a player and choose up to 2 cards from their graveyard. That player puts the chosen cards on top of their deck and shuffles their deck. Choose 1 of the following. ▼ Put 1 Psychic Creature with cost 2 or less from your hyperspatial zone into the battle zone. ▼ Put 1 Light or Water Psychic Creature with cost 4 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Water | 3 | Spell | 299/??? C | ||
| Hokira■ Instead of attacking with this creature, you may tap it and use the following t ability. ■ t: Choose a race. This turn, when a creature of that race would be destroyed, return it to your hand instead of putting it into your graveyard. | Water | 4 | 3000 | CreatureCyber Lord | 300/??? U | |
| Keroyon Quartet■ At the start of your turn, if you have 4 Keroyon Quartets in the battle zone, you win the game. ■ When this creature would be destroyed, return it to your hand instead of putting it into your graveyard. | Light/Water | 4 | 1000 | CreatureGel Fish | 301/??? R | |
| Girls Journey■ Shield Trigger ■ Draw 3 cards. | Light/Water/Nature | 5 | Spell | 302/??? - | ||
| 「Destructive Red! Scrapper Red!」「Knowledgeable Blue! Brain Blue!」「Enchanting Green! Trap Green!」「Flashy Yellow! Spark Yellow!」「Greedy Purple! Hand Purple!」「We are where the break is! Shield Sentai, Triggerger!!」■ Shield Trigger ■ Choose 2 of the following. ▶ Choose any number of your opponent's creatures with total power 5000 or less and destroy them. ▶ Draw up to 3 cards. ▶ Choose 1 of your opponent's creatures and put it into its owner's mana zone. ▶ Tap all of your opponent's creatures. ▶ Destroy 1 of your opponent's creatures. | Light/Water/Darkness/Fire/Nature | 7 | Spell | 303/??? - | ||
| Legendary Savior Wataru■ Evolution: Put this on 1 of your creatures. ■ Double Breaker ■ While battling a non-multicolored creature, this creature gets +70000 power. ■ When this creature wins a battle, draw a card, put the top card of your deck into your mana zone, return 1 creature from your graveyard to your hand, then put the top card of your deck into your shield zone face down as a new shield. | Light/Water/Darkness/Fire/Nature | 5 | Dragheart Weapon | 304/??? - | ||
| 「Raijin-Oh Kenzan!」■ Blocker ■ Double Breaker ■ If there are 18 or more elementary school students in this venue, this creature wins all battles and can't leave the battle zone. | Light/Water | 7 | 9000 | CreatureKikai Hero/Great Mechaoh/Children | 305/??? - | |
| 「Raijin-Oh Kenzan!」■ Blocker ■ Double Breaker ■ If there are 18 or more elementary school students in this venue, this creature wins all battles and can't leave the battle zone. | Light/Water | 7 | 9000 | CreatureKikai Hero/Great Mechaoh/Children | 306/??? - | |
| 「Raijin-Oh Kenzan!」■ Blocker ■ Double Breaker ■ If there are 18 or more elementary school students in this venue, this creature wins all battles and can't leave the battle zone. | Light/Water | 7 | 9000 | CreatureKikai Hero/Great Mechaoh/Children | 307/??? - | |
| Spike Spiegel■ While battling a Super Rare creature, this creature gets +9000 power. ■ When this creature would be put into your graveyard from anywhere, add it to your deck and shuffle it instead. ■ When this creature enters the battle zone from anywhere other than your hand, draw 2 cards. | Water/Fire | 3 | 3000 | CreatureHumanoid/Outrage/Hunter | 308/??? - | |
| Hell or Hell, Super Demon Tower■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature Dragheart-awakens, destroy all of your opponent's creatures. ■ Whenever this creature attacks, you may put all non-evolution Darkness creatures from your graveyard into the battle zone. ■ Dragon Evasion: When this creature would leave the battle zone, flip it to its Fortress side instead of leaving the battle zone. | Darkness | 4 | Dragheart Fortress | NA70/??? - | ||
| Hell or Hell, Super Demon Tower■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature Dragheart-awakens, destroy all of your opponent's creatures. ■ Whenever this creature attacks, you may put all non-evolution Darkness creatures from your graveyard into the battle zone. ■ Dragon Evasion: When this creature would leave the battle zone, flip it to its Fortress side instead of leaving the battle zone. | Darkness | 4 | Dragheart Fortress | YU70/??? - |