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DMEX12 — Ultimate Strategy!! Dorarin Pack

136 cards · Released 2020-07-18 · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
BainaradondenBainaradonden■ Ninja Strike 8 (When your opponent's creature attacks or blocks, if you have 8 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and put it on the bottom of its owner's deck. Then draw a card.Zero82000CreatureJokers/Shinobi1/110 VR
Takonchu, SpaceTakonchu, Space■ All your water creatures also have the race Magic Command. ■ When this creature would be destroyed during your opponent's turn, instead your opponent draws 5 cards, and this creature gets +5000 power that turn.Water55000CreatureMagic Command/Invader2/110 VR
Zato of Uragirigakure, Hideaway of DZato of Uragirigakure, Hideaway of D■ Whenever your Shinobi enters the battle zone, draw a card. ■ At the end of each turn, you may choose 1 of your Shinobi from the battle zone or your hand and put it under this D2 Field. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ **D Switch: At the end of your opponent's turn, if there are 8 or more Shinobi under this D2 Field, you may flip this D2 Field upside down once per game. If you do, each player shuffles all their cards in the battle zone and shield zone into their deck.Water5D2 Field3/110 VR
Duenyan EmperorDuenyan Emperor■ Evolution: Put on one of your creatures. ■ Invasion: Funky Nightmare ■ Double Breaker ■ At the end of this creature's attack, put a non-evolution Funky Nightmare with cost 6 or less from your graveyard under this creature. ■ When this creature is destroyed, put all the Funky Nightmares that were under this creature from your graveyard into the battle zone.Darkness56000Evolution CreatureFunky Nightmare/Invader4/110 VR
Redzone Neo, SupersonicRedzone Neo, Supersonic■ Evolution: Put on 1 of your fire creatures. ■ Invasion: fire creature with cost 3 or more (Whenever your fire creature with cost 3 or more attacks, you may put this creature from your hand on top of it.) ■ At the end of this creature's first attack each turn, untap this creature.Fire45000Evolution CreatureSonic Command/Invader5/110 VR
Shin GaigingaShin Gaiginga■ Revolution Change: fire Dragon (When your fire Dragon attacks, you may swap that creature with this creature in your hand.) ■ Double Breaker ■ While battling, this creature gets +4000 power. ■ When your opponent chooses this creature, take an extra turn after this turn.Fire79000CreatureGaial Command Dragon/Hamukatsu Corps6/110 VR
Crossfire, InfinityCrossfire, Infinity■ G-Zero: If you have 6 or more Dragons in your graveyard, you may summon this creature for no cost. ■ Speed Attacker ■ Double Breaker ∞ (infinity) ■ Power Attacker (While attacking, this creature's power is infinite.)Fire77000CreatureOutrage Dragon7/110 VR
Katsuraderansu / 「I'm going to Afro!!」Katsuraderansu / 「I'm going to Afro!!」■ Discard a card from your hand, then draw 2 cards.Fire77000CreatureJokers8/110 VR
Royal Straight Flush KaiserRoyal Straight Flush Kaiser■ Speed Attacker ■ Whenever this creature attacks, Gachinko Judge with your opponent repeatedly until you lose or choose to stop. Then, this creature breaks 1 of your opponent's shields for each time you won the Gachinko Judge this way. (Gachinko Judge: Each player reveals the top card of their deck and puts it on the bottom. If the cost of your card is equal to or greater than your opponent's, you win.)Fire75000CreatureRed Command Dragon/Hunter/Alien9/110 VR
PriprisonPriprison■ Shield Trigger ■ When this creature enters the battle zone, look at the top 4 cards of your deck. You may reveal 1 Jokers creature from among them to your opponent and put it into your hand. Put the rest on the bottom of your deck in any order. ■ Revolution 0: When this creature enters the battle zone, if you have no shields, you may put 1 Jokers creature with cost 7 or less from your hand into the battle zone.Fire51000CreatureJokers10/110 VR
Dragon World ~The Land Where Dragons Descend~Dragon World ~The Land Where Dragons Descend~■ At the start of your turn, put the top card of your deck into your graveyard. If it's a non-evolution Dragon, you may put this Dragonic Field into your graveyard. If you do, put that Dragon into the battle zone.Fire3Dragonic FieldDragon World11/110 VR
Kuromame Danshaku / Hakumai DanshakuKuromame Danshaku / Hakumai Danshaku■ Put the top card of your deck into your mana zone. Then you may return 1 card from your mana zone to your hand.Nature812000CreatureGransect/Specials12/110 VR
Kiryuin Jin, Commander CaptainKiryuin Jin, Commander Captain■ Mach Fighter ■ Double Breaker ■ Whenever your opponent's creature enters the battle zone, Gachinko Judge with your opponent. If you win, you may have that creature and this creature battle. (Gachinko Judge: Each player reveals the top card of their deck and puts it on the bottom. If the cost of your card is equal to or greater than your opponent's, you win.) ■ Whenever this creature wins a battle, put the top card of your deck into your mana zone. Then you may return a card from your mana zone to your hand.Nature79000CreatureBeast Folk/Giant/Hunter13/110 VR
Stejura, SamuraikindStejura, Samuraikind■ G-Zero: If you have 3 or more Snow Faeries in the battle zone, you may summon this creature for no cost. ■ Double Breaker ■ When this creature enters the battle zone, you may return any number of Snow Faeries from your graveyard or mana zone to your hand. ■ Whenever your Snow Faerie would battle your opponent's creature, you may have this creature battle instead.Nature711000CreatureJurassic Command Dragon/Revolutionary Army14/110 VR
Morning Joe, Furiously EnergeticMorning Joe, Furiously Energetic■ Shield Trigger ■ When this creature enters the battle zone, you may put 1 Dream Mate from your hand into the battle zone.Nature51000CreatureDreammate15/110 VR
Esmer, Celestial Faerie / How about a cup of tea?Esmer, Celestial Faerie / How about a cup of tea?■ Shield Trigger ■ Put the top card of your deck into your shield zone face down as a new shield. At the start of your next turn, put 1 of your shields into your hand. However, you can't use that shield's "Shield Trigger."Nature22000CreatureSnow Faerie16/110 VR
Deadman=the=Origin, Dragon Ruler DragonDeadman=the=Origin, Dragon Ruler Dragon■ Super Infinite Evolution: Put on 1 or more of your Dragheart Dragoners. ■ Invasion: Dragooner (When your Dragooner attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ When this creature enters the battle zone, for each card under this creature, put 1 Dragheart with cost 3 or less from your hyperspatial zone into the battle zone. (All Dragheart Weapons among them are equipped to this creature.)Light/Darkness57000Evolution CreatureDragner Dragon17/110 VR
Akashic FinalAkashic Final■ NEO Evolution: You may put this on 1 of your multicolored creatures. (If there is a creature underneath, treat this as a NEO evolution creature.) ■ Invasion: multicolored Dragon (When your multicolored Dragon attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Put all multicolored cards among them into your hand and the rest into your graveyard. ■ Reduce the summoning cost of your multicolored Dragons by up to 2. However, the cost can't be reduced below 1.Light/Water/Fire68000NEO CreatureCyber Lord/Armored Dragon/Angel Command18/110 VR
Saizoumist, DolgeSaizoumist, Dolge■ Ninja Strike 7 ■ Double Breaker ■ When this creature enters the battle zone, shuffle all the cards in your graveyard into your deck. Then put the top card of your deck into your shield zone face down as a new shield. At the start of your next turn, put 1 of your shields into your mana zone.Light/Water/Nature77000CreatureGiant/Shinobi19/110 VR
Endless Frozen CarnivalEndless Frozen Carnival■ Instead of paying the cost, you may discard 5 Snow Faeries from your hand and cast this spell. ■ Put all of your opponent's face-up non-creature cards in the battle zone and all face-up cards in your opponent's shield zone into their owner's graveyard. Tap all of your opponent's creatures and all cards in your opponent's mana zone. They don't untap at the start of your opponent's next turn.Light/Water/Nature15Spell20/110 VR
Dolge Ninpo, Dimension Hiding JutsuDolge Ninpo, Dimension Hiding Jutsu■ Choose 1 of your opponent's creatures and put it into its owner's hyperspatial zone. Until the start of your next turn, your opponent can't put a creature with the same cost as that creature into the battle zone.Zero6Spell21/110 R
Joe Star of HopeJoe Star of Hope■ All cards used in this game, their costs, and the costs in their text lose their civilizations. (They become colorless.) (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.)Zero3D2 FieldJokers22/110 R
DG-Parthenon ~Where Dragon's are Created~DG-Parthenon ~Where Dragon's are Created~■ When you put this DG Field into the battle zone, draw a card. ■ Each turn, all players can put only up to 3 creatures into the battle zone. ■ Each turn, all players can cast only up to 3 spells.Zero2DG Field23/110 R
Tencel, Short-sighted PrinceTencel, Short-sighted Prince■ Blocker (You may tap this creature to change the target of an opponent creature's attack to this creature.) ■ This creature can't attack players. ■ Whenever the first other creature of yours each turn enters the battle zone, choose a creature and tap or untap it.Light45500CreatureOracle24/110 R
Katabira, Hideaway Hidden BladeKatabira, Hideaway Hidden Blade■ Ninja Strike 8 (When your opponent's creature attacks or blocks, if you have 8 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ Blocker (You may tap this creature to change the target of an opponent creature's attack to this creature.) ■ When this creature enters the battle zone, choose 1 of your creatures. That turn, that creature wins all battles.Light43500CreatureOracle/Shinobi25/110 R
Mixel, Strange Stone / Jamming ChaffMixel, Strange Stone / Jamming Chaff■ Until the start of your next turn, your opponent can't cast spells. Draw a card.Light22000CreatureMetallica26/110 R
Apocalypse DayApocalypse Day■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ If there are 6 or more creatures in the battle zone, destroy them all.Light6Spell27/110 R
Memories of the Planetary DragonMemories of the Planetary Dragon■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Until the end of your next turn, all shield cards you put into your hand gain "Shield Trigger."Light3Spell28/110 R
Gachidive, EurekaGachidive, Eureka■ Evolution: Put on 1 of your water creatures. ■ Invasion: water creature with cost 3 or more (When your water creature with cost 3 or more attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ When this creature enters the battle zone, you may put 1 creature from your hand under this creature. If you do, draw 2 cards.Water56000Evolution CreatureMagic Command/Great Mechaoh/Invader29/110 R
Marshall QueenMarshall Queen■ Evolution: Put on 1 of your Splash Queens. ■ When this creature enters the battle zone, add up to 3 cards from your hand to your shield zone face down as new shields, then return the same number of your shields to your hand. (You may use their "Shield Trigger.")Water35000Evolution CreatureSplash Queen30/110 R
Tenderness Esseki, Theater of DTenderness Esseki, Theater of D■ At the end of your turn, look at the top card of your deck. You may put it on the bottom of your deck. Then, if you have a Splash Queen in the battle zone, draw a card. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ **D Switch: At the start of your turn, you may flip this D2 Field upside down once per game. If you do, that turn, all of your opponent's creatures can't block.Water2D2 Field31/110 R
Syriu HeavenSyriu Heaven■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, choose one of the following. > Destroy 1 of your opponent's untapped creatures. > Put 1 Funky Nightmare with cost 5 or less from your graveyard into the battle zone.Darkness72000CreatureFunky Nightmare32/110 R
Tigernitro, Explosive DevilTigernitro, Explosive Devil■ Mana Arms 5: At the end of your turn, if you have 5 or more Darkness cards in your mana zone, your opponent chooses a card in their hand and discards the rest.Darkness44000CreatureFunky Nightmare33/110 R
Darpi LuppiDarpi Luppi■ Reduce the summoning cost of your Funky Nightmares by 1. However, the cost can't be reduced below 0. ■ Whenever your opponent's creature enters the battle zone from anywhere other than the hand, destroy that creature.Darkness33000CreatureFunky Nightmare34/110 R
Order's WillOrder's Will■ S-Back: darkness (When a darkness card is put into your hand from your shield zone, you may discard that card. If you do, cast this spell for no cost.) ■ Choose 1 of your opponent's creatures. Your opponent puts 1 seal on it. (To seal a card, put the top card of your deck on it face down. When a Command enters the battle zone, its owner puts 1 seal from a card of theirs that shares a civilization with that Command into the graveyard. While a creature is sealed, both players ignore that creature.)Darkness4Spell35/110 R
Funky Funky Town, Night Street of DFunky Funky Town, Night Street of D■ When you deploy this D2 Field, you may discard a card from your hand. If you do, the cost to deploy this D2 Field is reduced by 2. ■ Whenever your creature is destroyed, draw a card. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ **D Switch: At the start of your turn, you may flip this D2 Field upside down once per game. If you do, this turn, all of your opponent's creatures get -1000 power for each creature in your graveyard.Darkness6D2 Field36/110 R
Red-End, Super Lightning SonicRed-End, Super Lightning Sonic■ Evolution: Put this on 1 of your Fire creatures. ■ Invasion: Fire Command (When one of your Fire Commands attacks, you may put this creature from your hand on it.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature is destroyed, you may put 1 of the cards that were under it from your graveyard into the battle zone.Fire56000Evolution CreatureSonic Command/Invader37/110 R
Ori, Sneak Tank / Togeball CannonballOri, Sneak Tank / Togeball Cannonball■ Destroy all of your opponent's creatures with "Blocker."Fire21000CreatureBeat Jockey38/110 R
Jackpot Entry, Dragon Secret FormationJackpot Entry, Dragon Secret Formation■ Count the Dragon creatures in your mana zone, and look at that many cards from the top of your deck. You may put 1 non-evolution Dragon with cost 8 or less from among them into the battle zone. Put the rest on the bottom of your deck in any order.Fire6Spell39/110 R
Goodnight Mr. HippopoGoodnight Mr. Hippopo■ Double Breaker (This creature breaks 2 shields.) ■ When you reveal this creature and win a Gachinko Judge, put this creature into the battle zone instead of on the bottom of your deck.Nature99000CreatureDreammate40/110 R
Stegoro Kaiser, Struggling Battlekind / Purification SharrupStegoro Kaiser, Struggling Battlekind / Purification Sharrup■ Put the top card of your deck into your mana zone. You may choose 1 or more cards from either player's graveyard. That player adds them to their deck and shuffles it.Nature79000CreatureJurassic Command Dragon/Hunter41/110 R
Miss Mei, Forest of SleepingMiss Mei, Forest of Sleeping■ This creature enters the battle zone tapped. ■ When you would untap this creature, instead reveal the top card of your deck. If it's a Dream Mate, you may put it into the battle zone. Otherwise, put it into your mana zone.Nature45000CreatureDreammate42/110 R
Inka, Karma's Curse CrestInka, Karma's Curse Crest■ During your turn, your opponent can't summon creatures.Nature43000CreatureOracle/Snow Faerie43/110 R
Banjo, the Super-energeticBanjo, the Super-energetic■ When this creature enters the battle zone, look at your deck. You may choose 1 Dream Mate from it, reveal it to your opponent, and put it into your hand. Then shuffle your deck.Nature41000CreatureDreammate44/110 R
Bambishikatto of Bronze / Behold my Strength!Bambishikatto of Bronze / Behold my Strength!■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your opponent's creatures with power 12000 or less. Gachinko Judge with your opponent. If you win, draw a card.Nature21000CreatureDreammate/Hunter45/110 R
Fiona the Heart, Forest Area of DFiona the Heart, Forest Area of D■ Whenever your creature is attacked, you may put the top card of your deck into your mana zone. If it's a Dream Mate, cancel the attack. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ **D Switch: At the start of your opponent's turn, you may flip this D2 Field upside down once per game. If you do, this turn, whenever your opponent's creature attacks, it attacks a creature if able.Nature4D2 Field46/110 R
Walkure Lupia, Sky Lord DragonmechWalkure Lupia, Sky Lord Dragonmech■ Revolution Change: Fire Bird or Dragon (When one of your Fire Birds or Dragons attacks, you may swap that creature with this creature in your hand.) ■ Double Breaker (This creature breaks 2 shields.) ■ Each of your Fire Birds gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ Each of your Dragons gets "Blocker." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.)Light/Fire56000CreatureFire Bird/Armored Dragon47/110 R
Beroringa M, Third SeedBeroringa M, Third Seed■ Revolution Change: darkness or fire creature (When your darkness or fire creature attacks, you may swap that creature with this creature in your hand.) ■ When this creature enters the battle zone, you may put the top 3 cards of your deck into your graveyard.Darkness/Fire54000CreatureDemon Dragon/Initials/Acme Gang48/110 R
Levia Than, Flame Dragon GuardianLevia Than, Flame Dragon Guardian■ When this creature enters the battle zone or is destroyed, you may put 1 creature with cost 3 or less from your mana zone into the battle zone. ■ Double Breaker (This creature breaks 2 shields.)Fire/Nature67000CreatureRed Command Dragon/Snow Faerie49/110 R
Parlock Smiley StoryParlock Smiley Story■ Whenever your creature attacks, you may draw a card. Then you may put 1 creature that has no abilities written on it from your hand into the battle zone. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.)Water/Fire/Nature5D2 Field50/110 R
Prin, Reversal PrincessPrin, Reversal Princess■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you reveal this creature for a Gachinko Judge, or when this creature enters the battle zone, choose a creature and tap or untap it.Zero52000CreatureHunter/Alien51/110 U
Lilin, Transparent Faerie / Prelude to FaerieLilin, Transparent Faerie / Prelude to Faerie■ This turn, you may reduce the summoning cost of the next colorless creature you summon by up to 5.Zero22000CreatureOracle/Snow Faerie52/110 U
Sonic, Lightfang NinjaSonic, Lightfang Ninja■ Ninja Strike 4 (When your opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, untap 1 of your creatures.Light53000CreatureLight Bringer/Shinobi53/110 U
Prin, Sparkling Princess / Hunter☆Alien Friendly BeamPrin, Sparkling Princess / Hunter☆Alien Friendly Beam■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures and put it into its owner's mana zone. This turn, creatures with power 3000 or less can't attack you.Light33000CreatureHunter/Alien54/110 U
Raiden, Lightfang NinjaRaiden, Lightfang Ninja■ Ninja Strike 1 (When your opponent's creature attacks or blocks, if you have 1 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and tap it.Light31000CreatureArc Seraphim/Shinobi55/110 U
Olive Oil, Karma's BurialOlive Oil, Karma's Burial■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, choose a player. That player adds all cards in his graveyard to his deck and shuffles it.Water52000CreatureOracle/Great Mechaoh56/110 U
Paint FrappePaint Frappe■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ All your light creatures and darkness creatures are also water creatures. ■ All your other water creatures get +1000 power.Water51000CreatureSplash Queen57/110 U
Malibu RickeyMalibu Rickey■ Blocker (You may tap this creature to change the target of an opponent creature's attack to this creature.) ■ Whenever your Splash Queen enters the battle zone, you may draw a card.Water42000CreatureSplash Queen58/110 U
Parlock Junior / A New DepartureParlock Junior / A New Departure■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Your opponent chooses 2 of their creatures and puts them into their mana zone.Water33000CreatureOracle/Cyber Lord59/110 U
Cassis Orange / ❤︎ Everyone who supports gives me EnergyCassis Orange / ❤︎ Everyone who supports gives me Energy■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Draw 2 cards.Water22000CreatureSplash Queen60/110 U
Ninjariban, Dragon RulerNinjariban, Dragon Ruler■ When this creature enters the battle zone, put a Dragheart with cost 3 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it enters equipped to this creature.)Darkness55000CreatureFunky Nightmare/Draguner61/110 U
SutenyankoSutenyanko■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ At the start of your turn, if this creature is in your graveyard, you may destroy 1 of your creatures. If you do, put this creature into the battle zone.Darkness21000CreatureFunky Nightmare/Invader62/110 U
Reino Usshi / "I've Slipped in Again~"Reino Usshi / "I've Slipped in Again~"■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power. (Creatures with 0 power or less are destroyed.)Darkness21000CreatureFunky Nightmare63/110 U
Caterpillar MasterCaterpillar Master■ J.O.E. 1 (You may summon this creature for 1 less. If you do, put it on the bottom of your deck at the end of the turn. When you do, draw a card.) ■ Speed Attacker ■ When any player puts a creature into the battle zone without paying its cost, destroy that creature.Fire55000CreatureJokers64/110 U
Shadow Sword "Yagyuu" DragonShadow Sword "Yagyuu" Dragon■ When this creature enters the battle zone, untap all Dragons in your mana zone. ■ If you have your Bolmeteus Musha Dragon or a Dragon with "NEX" in its name in the battle zone, all your Dragons other than this creature gain "Power Attacker +4000" and break 1 additional shield.Fire55000CreatureArmored Dragon/Samurai65/110 U
Disturbing ChuusaDisturbing Chuusa■ This creature attacks each turn if able. ■ While this creature is tapped, no one can cast spells.Fire42000CreatureDreammate66/110 U
Bunbun MantaroBunbun Mantaro■ NEO Evolution: You may put this on 1 of your Jokers. (If there is a creature underneath, treat this as a NEO evolution creature.) ■ Invasion: Jokers with cost 3 or more (When your Jokers with cost 3 or more attacks, you may put this creature from your hand on top of it.) ■ Power Attacker +4000 (While attacking, this creature gets +4000 power.) ■ Double Breaker (This creature breaks 2 shields.)Nature44000NEO CreatureJokers67/110 U
Leledy Ba Gooba / Twinpact MapLeledy Ba Gooba / Twinpact Map■ Reveal the top 3 cards of your deck. Put 1 Twinpact card from among them into your hand. Put the rest on the bottom of your deck in any order.Nature79000CreatureGransect68/110 U
Kondama / Soul FemidoroKondama / Soul Femidoro■ Put the top card of your deck into your mana zone. If it's a Twinpact card, put 1 more card from the top of your deck into your mana zone.Nature44000CreatureGransect69/110 U
Ajisai, Love FaerieAjisai, Love Faerie■ Whenever your Snow Faerie enters the battle zone, you may draw a card. ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard.Nature43000CreatureSnow Faerie70/110 U
Aurora, Izanai's InvitationAurora, Izanai's Invitation■ Advent: At the end of your turn, if this creature is tapped, look at your deck. You may put 1 Snow Faerie with cost 6 or less from it into the battle zone. Then shuffle your deck.Nature42000CreatureOracle/Snow Faerie71/110 U
Meisama, Izanai's Forest DreamMeisama, Izanai's Forest Dream■ Revolution Change: Dream Mate (When your Dream Mate attacks, you may swap that creature with this creature in your hand.) ■ Advent: At the end of your turn, if this creature is tapped, look at your deck. You may choose 1 Dream Mate with cost 5 or less from it and put it into the battle zone. Then shuffle your deck.Nature32000CreatureOracle/Dreammate72/110 U
Ochappi, Pure Hearted FaerieOchappi, Pure Hearted Faerie■ S-Back: nature (When a nature card is put into your hand from your shield zone, you may discard that card. If you do, summon this creature for no cost.) ■ When this creature enters the battle zone, you may put a card from your graveyard into your mana zone.Nature31000CreatureSnow Faerie73/110 U
Yell, Cheering Faerie / Please support us together!Yell, Cheering Faerie / Please support us together!■ Shield Trigger ■ Discard a card from your hand. Then destroy 1 of your opponent's creatures with power 6000 or less. If the card you discarded is a Snow Faerie, destroy another of your opponent's creatures with power 6000 or less.Nature22000CreatureSnow Faerie74/110 U
Stepple, Cherry Blossom Wind FaerieStepple, Cherry Blossom Wind Faerie■ When this creature enters the battle zone, put the top card of your deck into your mana zone. ■ When this creature is destroyed, put a card from your mana zone into your graveyard.Nature21000CreatureSnow Faerie75/110 U
Sido, Time 3Sido, Time 3■ Revolution Change: Light or Water creature (When one of your Light or Water creatures attacks, you may swap that creature with this creature from your hand.) ■ Your opponent's spells cost 2 more to cast.Light/Water34000CreatureAngel Dragon/Revolutionary Army/Doremi Band76/110 U
Nbaba, NbibiNbaba, Nbibi■ Revolution Change: light or nature creature (When your light or nature creature attacks, you may swap that creature with this creature in your hand.) ■ When this creature enters the battle zone, you may put the top card of your deck into your mana zone.Light/Nature54500CreatureJurassic Dragon/Revolutionary Army/Damama Corps77/110 U
Noron, "Question 2"Noron, "Question 2"■ Revolution Change: water or darkness creature (When your water or darkness creature attacks, you may swap that creature with this creature in your hand.) ■ When this creature enters the battle zone, you may draw a card. If you do, discard a card from your hand.Water/Darkness34000CreatureCrystal Dragon/Revolutionary Army/Tech Gang78/110 U
Sarutobi Giant, DolgeSarutobi Giant, Dolge■ Ninja Strike 5 (When your opponent's creature attacks or blocks, if you have 5 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, draw a card, then discard a card from your hand. Then put a card from your graveyard into your mana zone.Water/Nature43000CreatureGiant/Earth Eater/Shinobi79/110 U
Belladonna, Demon FaerieBelladonna, Demon Faerie■ When this creature enters the battle zone, you may destroy this creature. If you do, choose one of the following. > Choose a card in your opponent's hand at random and have them discard it. > Put the top card of your deck into your mana zone.Darkness/Nature22000CreatureSnow Faerie/Funky Nightmare80/110 U
Wendigo Apache, Izanai's BlankWendigo Apache, Izanai's Blank■ When this creature enters the battle zone, look at your deck. You may put 1 creature with cost 4 or less that has no abilities written on it from your deck into the battle zone. Then shuffle your deck.Zero41000CreatureOracle81/110 C
Soprano Sabato / Melodious MelodySoprano Sabato / Melodious Melody■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 2 of your opponent's creatures and tap them.Light33500CreatureMetallica/Sabakist82/110 C
Cotton, Deep FaithCotton, Deep Faith■ Blocker (You may tap this creature to change the target of an opponent creature's attack to this creature.) ■ This creature can't attack players. ■ At the end of your turn, untap this creature.Light22500CreatureOracle83/110 C
Formation in the SpringsFormation in the Springs■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ If you have a water or nature creature in the battle zone, put 1 creature with cost 5 or less from your graveyard into the battle zone. Otherwise, put 1 creature with cost 3 or less from your graveyard into the battle zone.Light4Spell84/110 C
Heaven's CubeHeaven's Cube■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Look at your deck. You may choose a spell from it, show it to your opponent, and add it to your hand. Then shuffle your deck.Light3Spell85/110 C
Jelly, Dazzling Electro-PrincessJelly, Dazzling Electro-Princess■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, you may draw a card.Water52000CreatureSplash Queen/Cyber Lord86/110 C
Kakushi Recipe, Hideaway Hidden BladeKakushi Recipe, Hideaway Hidden Blade■ Ninja Strike 2 (When your opponent's creature attacks or blocks, if you have 2 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.Water43000CreatureSplash Queen/Shinobi87/110 C
Royal AdonisRoyal Adonis■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, look at the top 3 cards of your deck and put them back in any order.Water42000CreatureSplash Queen88/110 C
Lady Parlock, Pirate ShamanLady Parlock, Pirate ShamanWater33000CreatureOracle/Cyber Lord89/110 C
Cassis Soda / ♥ We will give everyone energyCassis Soda / ♥ We will give everyone energy■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Return 1 of your creatures to your hand. Then choose 1 of your opponent's creatures and return it to its owner's hand.Water33000CreatureSplash Queen90/110 C
Cosmo PolitanCosmo Politan■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature blocks, you may draw a card. ■ This creature can't attack.Water21000CreatureSplash Queen91/110 C
Hakov, Water Surface Protection / Stored Magic's BoundHakov, Water Surface Protection / Stored Magic's Bound■ Shield Trigger ■ Choose up to 2 of your opponent's creatures. Until the start of your next turn, they can't attack or block.Water12000CreatureMutopia92/110 C
Hattoritori, Hideaway Hidden BladeHattoritori, Hideaway Hidden Blade■ Ninja Strike 5 (When your opponent's creature attacks or blocks, if you have 5 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, your opponent chooses 1 of their creatures and destroys it.Darkness53000CreatureFunky Nightmare/Shinobi93/110 C
Attacking BonsuraAttacking Bonsura■ Blocker (You may tap this creature to change the target of an opponent creature's attack to this creature.) ■ Whenever this creature attacks, destroy this creature after the attack.Darkness22000CreatureFunky Nightmare94/110 C
Foxit, Hideaway Hidden BladeFoxit, Hideaway Hidden Blade■ Ninja Strike 4 (When your opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures with "Blocker."Fire43000CreatureDreammate/Shinobi95/110 C
Hachiko, Loyal Sword of BukkomiHachiko, Loyal Sword of Bukkomi■ You may put more than 4 of this card in your deck. ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ At the end of this creature's attack, Gachinko Judge with your opponent. If you win, look at your deck. You may put 1 Hachiko, Loyal Sword of Bukkomi from it into the battle zone. Then shuffle your deck. (Gachinko Judge: Each player reveals the top card of their deck and puts it on the bottom. If the cost of your card is equal to or greater than your opponent's, you win.)Fire43000CreatureFlame Command/Flame Monster/Hunter96/110 C
Gogo JigocchiGogo Jigocchi■ When this creature enters the battle zone, look at the top 5 cards of your deck. You may choose a Dragon from among them, show it to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order.Fire32000CreatureFire Bird Flame/Revolutionary Army97/110 C
Ponkichi, the Patched PulverizerPonkichi, the Patched Pulverizer■ {K-Soul} ■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Martial Touch (When this creature enters the battle zone, you may return 1 of your other creatures from the battle zone to your hand. If you do, use this creature's g ability.) ■ g: Destroy 1 of your opponent's creatures with power 2000 or less.Fire32000CreatureDreammate98/110 C
Cocco LupiaCocco Lupia■ Your Dragons cost 2 less to summon. However, their cost can't be reduced below 1.Fire31000CreatureFire Bird99/110 C
Diamond CascadeDiamond Cascade■ Mana Evolution: Choose 1 nature creature from your mana zone and put this creature on top of it as it enters the battle zone. ■ When this creature enters the battle zone, you may return all Snow Faeries from your mana zone to your hand. If you do, put all Snow Faeries from your graveyard into your mana zone.Nature55000Evolution CreatureSnow Faerie100/110 C
Ichigotchi Tank / Let's GoichigoIchigotchi Tank / Let's Goichigo■ Put the top card of your deck into your mana zone.Nature712000CreatureGransect101/110 C
Unkai GiantUnkai Giant■ When this creature enters the battle zone, look at your deck. Choose up to 3 Shinobi from it and reveal them to your opponent. After revealing them, put 1 of them into your hand and return the rest to your deck and shuffle it.Nature41000CreatureGiant/Shinobi102/110 C
Yurikama, Ninja FaerieYurikama, Ninja Faerie■ Ninja Strike 4 (When your opponent's creature attacks or blocks, if you have 4 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ When this creature enters the battle zone, look at the top 4 cards of your deck. You may choose 1 creature from among them, reveal it to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order.Nature41000CreatureSnow Faerie/Shinobi103/110 C
Toipu-chan, Early RiserToipu-chan, Early Riser■ Whenever this creature attacks, Gachinko Judge with your opponent. If you win, put the top card of your deck into your mana zone. (Gachinko Judge: Each player reveals the top card of their deck and puts it on the bottom. If the cost of your card is equal to or greater than your opponent's, you win.)Nature22000CreatureDreammate/Hunter104/110 C
Yuunagi, Hidden Earth FaerieYuunagi, Hidden Earth Faerie■ When another of your Shinobi would leave the battle zone, you may put that creature into your mana zone instead.Nature22000CreatureSnow Faerie/Shinobi105/110 C
Yattar Wan, Adventuring FoxYattar Wan, Adventuring Fox■ When this creature enters the battle zone, you may put a card from your hand into your mana zone.Nature21000CreatureDreammate106/110 C
Jasmine, Mist FaerieJasmine, Mist Faerie■ When this creature enters the battle zone, you may destroy this creature. If you do, put the top card of your deck into your mana zone.Nature21000CreatureSnow Faerie107/110 C
Zorro Star, Izanai's TacticianZorro Star, Izanai's Tactician■ At the end of your turn, you may destroy 1 of your other tapped creatures. If you do, choose one of the following. > Look at your deck. You may choose 1 colorless creature with cost 7 or less from it and put it into the battle zone. Then shuffle your deck. > You may put 1 colorless creature with cost 7 or less from your hand into the battle zone.Light/Darkness52000CreatureOracle108/110 C
Bella, Corrupt Ghost PrincessBella, Corrupt Ghost Princess■ When this creature enters the battle zone, your opponent reveals the top 2 cards of their deck. Choose 1 of them and have it put into the graveyard.Water/Darkness21000CreatureSplash Queen/Ghost109/110 C
Katsuemon Buster, Blade 3Katsuemon Buster, Blade 3■ Revolution Change: fire or nature creature (When your fire or nature creature attacks, you may swap that creature with this creature in your hand.) ■ When this creature enters the battle zone, that turn, 1 of your creatures gains "Speed Attacker." (Creatures with "Speed Attacker" aren't affected by summoning sickness.)Fire/Nature54000CreatureMega Dragon/Revolutionary Army/Hamukatsu Corps110/110 C
Nicol BolasNicol Bolas■ Double Breaker ■ When this creature enters the battle zone, your opponent chooses 7 cards from their hand and discards them. ■ Whenever this creature attacks, destroy 1 of your opponent's creatures.Water/Darkness/Fire87000CreatureElder Dragon/Planes WalkerDR1/DR6 -
Dorago the Great, Dragon WorldDorago the Great, Dragon World■ Triple Breaker ■ When this creature enters the battle zone, you may choose 1 of your creatures and 1 of your opponent's creatures. Those 2 creatures battle. ■ Whenever a creature that isn't a Dragon would enter the battle zone, it is put into its owner's graveyard instead.Fire1013000CreatureRed Command DragonDR2/DR6 VIC
Jhot Gun JoragonJhot Gun Joragon■ When you summon this creature, you may return any number of Jokers from the battle zone to your hand to reduce its summoning cost by that many. ■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, draw a card, then discard a card from your hand. ■ Joragon Big 1: When you discard a Jokers from your hand, you may use one of this creature's abilities that begins with "When this creature enters the battle zone."Zero711000CreatureMaster Dragon/JokersDR3/DR6 MDG
The=Deadbrachio, World Evil DragonkindThe=Deadbrachio, World Evil Dragonkind■ Multicolor Mana Arms 5: If this card is in your hand and you have 5 or more cards in your mana zone that include every civilization, this creature gains "Super S-Back". (When you put a card into your hand from your shield zone, you may discard that card. If you do, summon this creature without paying its cost.) ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures and put it into its owner's mana zone. ■ Your opponent's Dragonhearts can't Dragheart Unleash.Nature89000CreatureJurassic Command DragonDR4/DR6 SR
Codeking WilhelmCodeking Wilhelm■ Triple Breaker ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures. Then choose a card in your opponent's mana zone and put it into its owner's graveyard. ■ Whenever your opponent's card is put into the graveyard from anywhere, you may put the top card of your deck into your mana zone.Darkness/Fire/Nature912000CreatureKing Command Dragon/UnknownDR5/DR6 SR
Spell Del Fin, Light Divine DragonSpell Del Fin, Light Divine Dragon■ Double Breaker ■ Your opponent plays with their hand face up. ■ This creature gets +2000 power for each spell in your opponent's hand. ■ Your opponent can't cast spells.Light96000CreatureApollonia DragonDR6/DR6 VR
VAN Beethoven, Zenith of "Shura"VAN Beethoven, Zenith of "Shura"■ Triple Breaker ■ When this creature enters the battle zone by being summoned, return all your opponent's creatures to their owner's hand. ■ When your opponent would put a Command or Dragon into the battle zone, your opponent puts that creature into their graveyard instead of the battle zone. ■ Eternal Omega (When this creature would leave the battle zone, return it to your hand instead.)Zero1114000CreatureKing Command Dragon/Unknown/ZenithS1/S20 SR
Trueking Viola SonataTrueking Viola Sonata■ Triple Breaker ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures. Then you may put 1 non-evolution Dragon from your graveyard into the battle zone. ■ When your non-evolution Dragon would be destroyed, instead of putting it into your graveyard, add it to your shield zone face down as a new shield.Zero912000CreatureKing Command Dragon/UnknownS2/S20 SR
Jogiragon and Johnny ~J's Journey~Jogiragon and Johnny ~J's Journey~■ Revolution Change: Jokers with cost 5 or more (When your Jokers with cost 5 or more attacks, you may swap that creature with this creature in your hand.) ■ Double Breaker ■ When this creature enters the battle zone, draw a card, then discard a card from your hand. If the card you discarded this way is a Jokers, you may use 1 of its abilities that begin with "When this creature enters the battle zone." ■ Your opponent can cast only 1 spell each of their turns.Zero810000CreatureJokers DragonS3/S20 SR
Emotional Hardcore, Sacred DragonEmotional Hardcore, Sacred Dragon■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, choose the name of 1 creature other than Emotional Hardcore, Sacred Dragon. Ignore all abilities of creatures with the chosen name. ■ When your opponent chooses a creature, if you have another Oracle in the battle zone, this creature can't be chosen. (However, it may still be attacked or blocked.)Light79500CreatureOracle Dragon/OraclionS4/S20 SR
Zorro Star, Karma ArchbishopZorro Star, Karma Archbishop■ No one can put creatures into the battle zone from the hyperspatial zone or Super GR. ■ Your opponent can't use xB abilities. ■ When a shield would be put into the graveyard or deck during your opponent's turn, instead put it into its owner's hand.Light23000CreatureOracleS5/S20 SR
Gabble, Super EurekaGabble, Super Eureka■ Evolution: Put on 1 of your water creatures. ■ Invasion: water Command (When your water Command attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ When this creature enters the battle zone, your opponent reveals the top 5 cards of their deck. Choose 1 spell from among them, and your opponent puts the rest on the bottom of their deck in any order. Cast the chosen spell for no cost, then put it into your opponent's graveyard.Water57000Evolution CreatureMagic Command/InvaderS6/S20 SR
Ryevermouth Bitters, Sea Princess DragonRyevermouth Bitters, Sea Princess Dragon■ Shield Trigger ■ Evolution: Put on 1 of your Splash Queens. ■ Double Breaker ■ Whenever this creature attacks, add up to 3 cards from your hand to your shield zone face down as new shields, then return the same number of your shields to your hand. (You may use their "Shield Trigger.")Water57000Evolution CreatureSplash Queen DragonS7/S20 SR
Changethe, Dragon Armored Ship / Fourth of the Six Bizarre ~Earth Breaking Waterfall~Changethe, Dragon Armored Ship / Fourth of the Six Bizarre ~Earth Breaking Waterfall~■ Until the start of your next turn, your opponent can attack and block with creatures only once each turn.Water66000CreatureDragon Guild/MutopiaS8/S20 SR
Basilisk, Blue Dragon of the Hideaway Hidden BladeBasilisk, Blue Dragon of the Hideaway Hidden Blade■ Ninja Strike 8 (When your opponent's creature attacks or blocks, if you have 8 or more cards in your mana zone and haven't used a "Ninja Strike" ability during that attack, you may summon this Shinobi for no cost. At the end of that turn, put this Shinobi on the bottom of your deck.) ■ Blocker ■ Double Breaker ■ Whenever your Shinobi enters the battle zone, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.Water66000CreatureShinobi Dragon/OriginS9/S20 SR
Galza Galza Galza, Merrymaking DragonGalza Galza Galza, Merrymaking Dragon■ Triple Breaker ■ At the end of your turn, you may put the top 4 cards of your deck into your graveyard. If you do, draw a card. ■ When your Funky Nightmare would be destroyed, you may instead put 4 Funky Nightmares from your graveyard on the bottom of your deck in any order. ■ At the end of your opponent's turn, if this creature is in your graveyard, you may put 4 other Funky Nightmares from your graveyard on the bottom of your deck in any order. If you do, put this creature into the battle zone.Darkness1313000CreatureFunky Nightmare DragonS10/S20 SR
Obuza 08, Demon Dragon Armored / Beginning of the EndObuza 08, Demon Dragon Armored / Beginning of the End■ Put the top 3 cards of your deck into your graveyard. Then return a creature from your graveyard to your hand.Darkness98000CreatureDragon Guild/Mafi GangS11/S20 SR
Mach 55, SupersonicMach 55, Supersonic■ Evolution: Put on 1 of your fire creatures. ■ Invasion: fire Command (When your fire Command attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ If your opponent has 2 or fewer shields, this creature can't be destroyed.Fire47000Evolution CreatureSonic Command/InvaderS12/S20 SR
"Ogre", The One Who Dyed In Crimson / Crimson Victory"Ogre", The One Who Dyed In Crimson / Crimson Victory■ Shield Trigger ■ Destroy all creatures with power 2000 or less.Fire88000CreatureHumanoid Dragon/Hunter/AlienS13/S20 SR
Goldoza, Gorigan Crusher / Dynamouse ScrapperGoldoza, Gorigan Crusher / Dynamouse Scrapper■ Choose any number of your opponent's creatures with total power 6000 or less and destroy them.Fire44000CreatureBeat JockeyS14/S20 SR
Diamond Crevasse, Freezing DragonDiamond Crevasse, Freezing Dragon■ Super Infinite Evolution Omega: Choose 1 or more of your Snow Faeries from your graveyard, mana zone, or battle zone, and put this creature on top of them as it enters the battle zone. ■ This creature gets +3000 power for each card under it. ■ Power Breaker (This creature breaks 1 additional shield for every 6000 of its power.) ■ When this creature leaves the battle zone, put all the cards that were under it into your hand.Nature43000Evolution CreatureSnow Faerie DragonS15/S20 SR
Fiona Forest, Forest Dream DragonFiona Forest, Forest Dream Dragon■ Double Breaker ■ When this creature enters the battle zone, you may put 1 Field from your mana zone into the battle zone. ■ When your opponent chooses 1 of your creatures, your other Dream Mates can't be chosen.Nature77000CreatureDreammate DragonS16/S20 SR
Katsuking Jr, Kung Fu GenerationKatsuking Jr, Kung Fu Generation■ Revolution Change: light or fire Dragon with cost 5 or more (When your light or fire Dragon with cost 5 or more attacks, you may swap that creature with this creature in your hand.) ■ Double Breaker ■ When this creature enters the battle zone or attacks, put the top card of your deck into your shield zone face down as a new shield. Then this creature breaks 1 of your opponent's shields.Light/Fire810500CreatureOutrage MAX/Red Command Dragon/Hamukatsu CorpsS17/S20 SR
Dolgeyukimura, Last NinjaDolgeyukimura, Last Ninja■ G-Zero: If you have 4 or more Giants in the battle zone, you may summon this creature for no cost. ■ Evolution: Put on 1 of your Giants. ■ Triple Breaker ■ When this creature enters the battle zone, return up to 3 creatures from your mana zone to your hand. Then put up to 3 cards from your hand into your mana zone tapped.Water/Nature817000Evolution CreatureGiant/Earth Eater/ShinobiS18/S20 SR
Redogiragon, Flaming InvasionRedogiragon, Flaming Invasion■ NEO Evolution: You may put this on 1 of your Dragons. ■ Invasion: Dragon with cost 5 or more (When your Dragon with cost 5 or more attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ At the end of this creature's attack, you may reveal the top card of your deck and put it under this creature. ■ When this creature is destroyed, put all non-evolution Dragons that were under it into the battle zone.Light/Darkness/Fire69000NEO CreatureMega Command Dragon/InvaderS19/S20 SR
Redgirazone, Roaring RevolutionRedgirazone, Roaring Revolution■ Revolution Change: water, fire, or nature Command (When your water, fire, or nature Command attacks, you may swap that creature with this creature in your hand.) ■ Double Breaker ■ All your Commands have "Speed Attacker" and "Mach Fighter" and can't be blocked. ■ Final Revolution: When this creature enters the battle zone through "Revolution Change," if you haven't used another "Final Revolution" that turn, untap all your other creatures.Water/Fire/Nature711000CreatureSonic Command Dragon/Revolutionary ArmyS20/S20 SR