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DMEX15 — 20th Anniversary Super Thanks Memorial Pack Chapter of Soul Best Scenes

150 cards · Released 2021-05-22 · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Giga Heart, Invincible King SwordGiga Heart, Invincible King Sword■ Speed Attacker ■ Triple Breaker ■ Whenever this creature attacks or your opponent chooses this creature, put a Dragheart creature with cost 10 or less from your hyperspatial zone into the battle zone. That creature gets "Speed Attacker" that turn.Fire6Dragheart Weapon1/50 WVC
Galaxy Greatsword, Gai HeartGalaxy Greatsword, Gai Heart■ Speed Attacker ■ Double Breaker ■ When this creature Dragon Solutions, destroy one of your opponent's creatures with power 7000 or less. ■ During battle, this creature gets +4000 power. ■ When your opponent chooses this creature, take an extra turn after this one.Fire4Dragheart Weapon2/50 WVC
Gaial KaiserGaial KaiserFire86000Psychic CreatureRed Command Dragon/Hunter3/50 VIC
Onimaru "Head", Victory RushOnimaru "Head", Victory Rush■ Speed Attacker ■ Power Attacker +5000 ■ Triple Breaker ■ Whenever this creature attacks, Gachinko Judge with your opponent. If you win, take an extra turn after this one. (Gachinko Judge: Each player reveals the top card of their deck and puts it on the bottom. If that card's cost is equal to or greater than your opponent's, you win.)Fire109000CreatureHumanoid/Red Command Dragon/Hunter/Alien4/50 VIC
Forbidden - Sealed X -Forbidden - Sealed X -■ Triple Breaker ■ When this creature is forbidden-released, your opponent puts 1 seal on each of their creatures. ■ When your opponent chooses a creature with a spell that has cost 4 or less, they can't choose this creature. ■ If this card is in a zone other than the battle zone, you lose the game.FireForbidden Pulse5/50
Miracle MiradanteMiracle Miradante■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may show this creature from your hand. If you do, turn the top card of your deck face up. If that card is a non-evolution light creature, put it into the battle zone and put this creature on top of it. ■ Evolution: Put on one of your light creatures. ■ Triple Breaker ■ When this creature enters the battle zone, until the start of your next turn, this creature gets "Blocker," and your opponent's Commands can't attack.Light714500Evolution CreatureAngel Command Dragon/Revolutionary Army6/50 LEG
VV-8, Forbidden MachineVV-8, Forbidden Machine■ Triple Breaker ■ When this creature enters the battle zone, look at the top 5 cards of your deck and put 2 of them into your hand. ■ Put 3 seals on this creature. ■ Forbidden Activation: When all seals are removed from this creature, take an extra turn after this one. (To seal a card, put the top card of your deck face down on top of it. When a Command enters the battle zone, its owner puts one seal from their card of the same civilization into the graveyard. While a creature is sealed, both players ignore that creature.)Water612345Forbidden Creature7/50 LEG
Gyuujinmaru, Legendary IdentityGyuujinmaru, Legendary Identity■ Genius Sympathy: Water creature (This creature's summoning cost is reduced by 10 for each of your water creatures in the battle zone. However, the cost can't go below 0.) ■ World Breaker ■ When this creature enters the battle zone by being summoned, your opponent shuffles all their creatures into their deck. If your opponent shuffled 6 or more creatures into their deck this way, you win the game.Water7171000CreatureThe Answer8/50 LEG
Bolshack DogiragonBolshack Dogiragon■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may show this creature from your hand. If you do, turn the top card of your deck face up. If that card is a non-evolution fire creature, put it into the battle zone and put this creature on top of it. ■ Evolution: Put on one of your fire creatures. ■ Triple Breaker ■ When this creature enters the battle zone or attacks, you may choose one of your opponent's creatures. This creature and the chosen creature battle.Fire712000Evolution CreatureMega Command Dragon/Revolutionary Army9/50 LEG
Redzone, Roaring InvasionRedzone, Roaring Invasion■ Evolution: Put on one of your fire creatures. ■ Invasion: Fire Command (When one of your fire Commands attacks, you may put this creature from your hand on top of it.) ■ Triple Breaker ■ When this creature enters the battle zone, destroy all of your opponent's creatures that have the most power.Fire612000Evolution CreatureSonic Command/Invader10/50 LEG
Jolly the Johnny JoeJolly the Johnny Joe■ Speed Attacker ■ Quadruple Breaker ■ When this creature enters the battle zone by being summoned, if your opponent has no creatures in the battle zone, you win the game. If your opponent has a creature in the battle zone, destroy all other creatures.Fire1019000Creature11/50 LEG
Miradante Twelve, Time PopeMiradante Twelve, Time Pope■ Revolution Change: Light or water Dragon with cost 5 or more ■ Triple Breaker ■ When this creature enters the battle zone, you may cast a light spell with cost 5 or less from your hand without paying its cost. If you don't, draw a card. ■ Final Revolution: When this creature enters the battle zone by "Revolution Change," if you haven't used another "Final Revolution" this turn, until the end of your opponent's next turn, your opponent can't summon creatures with cost 7 or less.Light/Water812000CreatureAngel Command Dragon/Revolutionary Army/Doremi Band12/50 LEG
Puchohenza, Mia MojaPuchohenza, Mia Moja■ Revolution Change: Light or nature Dragon with cost 5 or more ■ Triple Breaker ■ Your opponent's creatures with cost less than the number of cards in your mana zone enter the battle zone tapped. ■ Final Revolution: When this creature enters the battle zone by "Revolution Change," if you haven't used another "Final Revolution" this turn, put all creatures with less power than this creature into their owners' mana zones.Light/Nature812500CreatureJurassic Command Dragon/Revolutionary Army/Damama Corps13/50 LEG
Dogiragon Buster, Blue LeaderDogiragon Buster, Blue Leader■ Revolution Change: Fire or nature Dragon with cost 5 or more ■ All your multicolored creatures get "Speed Attacker." ■ Triple Breaker ■ Final Revolution: When this creature enters the battle zone by "Revolution Change," if you haven't used another "Final Revolution" this turn, put any number of non-evolution multicolored creatures whose total cost is 6 or less from your mana zone or hand into the battle zone.Fire/Nature813000CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps14/50 LEG
Jaouga, OnigaoniJaouga, Onigaoni■ Oni Time: If the total number of your shields and your opponent's shields is 6 or less, reduce this creature's summoning cost by 5. ■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, you may put a non-evolution darkness or fire creature with cost 7 or less from your graveyard into the battle zone.Darkness/Fire1011000CreatureDemonio/Onifuda Kingdom15/50 KGM
Momoking, Jonetsu DragonMomoking, Jonetsu Dragon■ Kirifuda Dash [fn05] (At the end of your creature's attack, if that creature broke a shield during that attack, you may pay [fn05] to summon this creature.) ■ Speed Attacker ■ Double Breaker ■ Mach Fighter ■ Each turn, the first time this creature wins a battle, draw a card and untap this creature.Fire/Nature811000CreatureHero Dragon/Jokers/Team Kirifuda16/50 KGM
Gogogo BrandGogogo Brand■ Master G.G.G.: If this card is the only card in your hand, you may summon this creature without paying its cost. ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, if you have a fire card in your mana zone, draw a card. Then you may discard any number of cards from your hand. For each card discarded this way, destroy 1 of your opponent's creatures with power 6000 or less.Fire79000CreatureBeat Jockey17/50 MAS
Kingdom Ohkabuto / Gouhaten TsukumogatariKingdom Ohkabuto / Gouhaten Tsukumogatari■ Each player puts all creatures from their own mana zone into the battle zone. Ignore all effects caused by these creatures entering the battle zone. (Abilities that work for the turn, such as Mach Fighter, are not ignored.)Nature914000CreatureGransect18/50 MAS
Dangerdeon, Super Mechanical Trap / Hell Utopia's Trap RevelationDangerdeon, Super Mechanical Trap / Hell Utopia's Trap Revelation■ Shield Trigger ■ Choose one of your opponent's creatures or one of your opponent's shields and put it into its owner's mana zone.Nature66000CreatureGransect19/50 MAS
Q.Q.QX. / Final Burial Five Sense DownQ.Q.QX. / Final Burial Five Sense Down■ Choose one of your opponent's creatures. Your opponent stabs it sideways into the 4th card from the top of their deck. ■ Put this card into the battle zone.Nature44000CreatureGransect20/50 MAS
Nazomaru, Strongest InsectNazomaru, Strongest Insect■ You may summon this creature from your mana zone. ■ Minomagical: At the start of your turn, you may tap this creature and put it into your mana zone. If you do, put a non-evolution creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone.Nature21000CreatureGransect21/50 MAS
Perfect LightPerfect Light■ Sympathy: Creature (The cost you pay to cast this spell is reduced by 1 for each of your creatures in the battle zone. However, the cost can't go below 0.) ■ Choose from the following twice. (You may choose the same one.) > Make the top card of your deck a shield. > Put a non-evolution light creature with "Blocker" from your hand into the battle zone. > Choose one of your opponent's creatures and tap it. At the start of your opponent's next turn, that creature doesn't untap.Light7Spell22/50 SR
Admiral QueenAdmiral Queen■ Evolution: Put on one of your Splash Queens. ■ Instead of attacking with this creature, you may tap it and use the following t ability. ■ t Choose a player. That player chooses 2 cards from their mana zone and returns them to their hand.Water64000Evolution CreatureSplash Queen23/50 SR
Ballom, Lord of Demons / Ballom CannonBallom, Lord of Demons / Ballom Cannon■ Each player puts all non-darkness cards from their mana zone into their graveyard.Darkness812000Evolution CreatureDemon Command24/50 SR
Romanov the 1st, Lord of the Demonic EyeRomanov the 1st, Lord of the Demonic Eye■ Double Breaker ■ When this creature enters the battle zone, look at your deck. You may choose a darkness card from it and put it into your graveyard. Then shuffle your deck. ■ Whenever this creature attacks, you may cast a darkness spell with cost 6 or less from your graveyard without paying its cost. If you do, put that spell on the bottom of your deck.Darkness78000CreatureDark Lord/Dragon Zombie/Knight25/50 SR
Mukade, AsuraMukade, Asura■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures. That creature gets -9000 power this turn. ■ When this creature is destroyed, you may put it from your graveyard into the battle zone tapped.Darkness78000CreatureMafi Gang/Specials26/50 SR
Bolmeteus White Dragon / Bolmeteus Legend FlareBolmeteus White Dragon / Bolmeteus Legend Flare■ Destroy all your opponent's creatures with power 3000 or less. Choose one of your opponent's shields and put it into its owner's graveyard.Fire77000CreatureArmored Dragon27/50 SR
Supernova Apollonus DragerionSupernova Apollonus Dragerion■ Evolution GV: Put on top of 3 stacked Dragons. ■ Triple Breaker ■ Meteor Burn: Whenever this creature attacks, you may put a card under this creature into your graveyard. If you do, this creature gets "Power Attacker +15000" and "World Breaker." ■ When your opponent chooses this creature, your opponent puts all cards in their mana zone into their graveyard.Fire615000Evolution CreaturePhoenix/Tyranno Drake28/50 SR
Ryusei Kaiser, the EternalRyusei Kaiser, the Eternal■ Double Breaker ■ All your creatures get "Speed Attacker." ■ Your opponent's creatures enter the battle zone tapped. ■ When this creature would be discarded from your hand by your opponent's spell effect or creature ability, you may put it into the battle zone instead of your graveyard.Fire88000CreatureRed Command Dragon/Hunter29/50 SR
Bolberg Cross DragonBolberg Cross Dragon■ Speed Attacker ■ Double Breaker ■ You may cross one of your Cross Gears onto this creature without paying its cost.Fire87000CreatureArmored Dragon30/50 SR
Bolbalzak "Sword Flash" DragonBolbalzak "Sword Flash" Dragon■ Double Breaker ■ Samurai Generate (When this creature enters the battle zone, you may generate a Cross Gear from your hand without paying its cost.) ■ Each turn, the first time this creature becomes tapped, untap it.Fire77000CreatureArmored Dragon/Samurai31/50 SR
Joragon Big OnehundredJoragon Big Onehundred■ Mach Fighter ■ Triple Breaker ■ When this creature enters the battle zone, double the power of one of your creatures this turn. Then you may choose one of your opponent's creatures. Those 2 creatures battle. If your opponent's creature loses that battle, put all of your opponent's creatures with the same cost as it on the bottom of their owner's deck.Nature1015000CreatureJokers32/50 SR
Redzone X, Forbidden Lightning SonicRedzone X, Forbidden Lightning Sonic■ Evolution: Put on one of your darkness or fire creatures. ■ S-Rank Invasion [Lightning Sonic]: Darkness or fire Command (When one of your darkness or fire Commands attacks, you may put this creature from your hand, graveyard, or the battle zone on top of it.) ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures and your opponent puts a seal on it. (To seal a card, put the top card of your deck face down on top of it. When a Command enters the battle zone, its owner puts one seal from their card of the same civilization as that Command into the graveyard. While a creature is sealed, both players ignore that creature.)Darkness/Fire68000Evolution CreatureSonic Command/S-Rank Invader/Initials33/50 SR
Death Phoenix, Avatar of DoomDeath Phoenix, Avatar of Doom■ Evolution V: Put on top of one Dragon Zombie and one Fire Bird stacked together. ■ Double Breaker ■ Whenever this creature breaks a shield, your opponent puts that shield into their graveyard instead of their hand. ■ When this creature leaves the battle zone, your opponent discards their whole hand.Darkness/Fire49000Evolution CreaturePhoenix34/50 SR
Eternal BolbaledgeEternal Bolbaledge■ Destroy all creatures with power 6000. ■ Take an extra turn after this one. You can't cast this spell during an extra turn.Fire/Nature7Spell35/50 SR
Redgirazone, Roaring RevolutionRedgirazone, Roaring Revolution■ Revolution Change: Water, fire or nature Command (When 1 of your water, fire or nature Commands attacks, you may swap it with this creature in your hand.) ■ Double Breaker ■ All your Commands have "Speed Attacker" and "Mach Fighter," and can't be blocked. ■ Final Revolution: When this creature enters the battle zone by "Revolution Change," if you haven't used another "Final Revolution" this turn, untap all your other creatures.Water/Fire/Nature711000CreatureSonic Command Dragon/Revolutionary Army36/50 SR
Perfect Galaxy, Immortality ElementalPerfect Galaxy, Immortality Elemental■ Double Breaker ■ Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While that shield is in your shield zone, this creature gains the following l abilities.) ■ l This creature gets "Blocker." ■ l When this creature would leave the battle zone, it stays instead.Light79000CreatureAngel Command37/50 VR
Astral ReefAstral Reef■ Evolution: Put on one of your Cyber Viruses. ■ When this creature enters the battle zone, you may draw 3 cards.Water24000Evolution CreatureCyber Virus38/50 VR
Dokindam Area, Forbidden of DDokindam Area, Forbidden of D■ When one of your creatures would leave the battle zone, instead put 1 seal on that creature. (To seal a card, put the top card of your deck face down on top of it. When a Command enters the battle zone, its owner puts 1 seal from one of their cards that shares a civilization with that Command into the graveyard. While a creature is sealed, both players ignore that creature.) ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: At the start of your turn, you may flip this D2 Field upside down once per game. If you do, you may put up to 6 of your seals into the graveyard.Darkness5D2 Field39/50 VR
All DeleteAll Delete■ Each player adds all their own cards in the battle zone, hand, shield zone, and graveyard to their deck and shuffles it.Darkness11Spell40/50 VR
Balesk Baj, the TimeburnerBalesk Baj, the Timeburner■ Evolution: Put on one of your Armored Wyverns. ■ Double Breaker ■ When this creature attacks your opponent and isn't blocked, take an extra turn after this one. ■ At the end of your turn, return this creature to your hand.Fire98000Evolution CreatureArmored Wyvern41/50 VR
Bolmeteus Sapphire DragonBolmeteus Sapphire Dragon■ Speed Attacker ■ Power Attacker +3000 ■ Triple Breaker ■ Whenever this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand.Fire1011000CreatureArmored Dragon42/50 VR
Tyranno Link NovaTyranno Link Nova■ Sympathy: Tyranno Drake and Brave Spirit (The cost you pay to cast this spell is reduced by 1 for each of your Tyranno Drakes or Brave Spirits in the battle zone. However, the cost can't go below 0.) ■ Your opponent puts all their shields into their hand. (Your opponent may use their "Shield Trigger.")Fire14Spell43/50 VR
Miraculous SnareMiraculous Snare■ Choose 1 non-evolution creature and turn it into a shield.Light/Water3Spell44/50 VR
Forever Princess, Eternal RulerForever Princess, Eternal Ruler■ Speed Attacker ■ Double Breaker ■ When your opponent puts a creature into the battle zone without paying its cost, put that creature into its owner's mana zone. ■ When this creature would be put into your graveyard from anywhere, shuffle this creature and your graveyard into your deck instead.Fire/Nature88000CreatureRed Command Dragon/Hunter/Alien45/50 VR
Beethoven, Zenith of "Horror"Beethoven, Zenith of "Horror"■ Triple Breaker ■ When this creature enters the battle zone by being summoned, return a total of 3 Dragons or colorless spells from your graveyard or mana zone to your hand. You may put the top 3 cards of your deck into your mana zone. Then you may tap this creature. ■ If your opponent's creatures attack, they attack this creature if able. ■ All your Dragons and Commands get "Eternal Omega."Zero1013000CreatureKing Command Dragon/Unknown/Zenith46/50 VIC
Bolshack Dragon / Duelist ChargerBolshack Dragon / Duelist Charger■ Reveal the top 3 cards of your deck. Put all cards with "Bolshack" in their name among them into your hand, and put the rest on the bottom of your deck in any order. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Fire66000CreatureArmored Dragon47/50 -
Dogiragon, Flaming RevolutionDogiragon, Flaming Revolution■ Evolution: Put on one of your fire creatures. ■ Triple Breaker ■ Revolution 2: When this creature enters the battle zone, if you have 2 or fewer shields, until the start of your next turn, you can't lose the game and your opponent can't win the game. ■ Revolution 0: Whenever this creature attacks, if you have no shields, untap this creature.Fire715000Evolution CreatureMega Command Dragon/Revolutionary Army48/50 LEG
Bolshack Crisis NEXBolshack Crisis NEX■ Double Sympathy: Dragon (This creature's summoning cost is reduced by 2 for each of your Dragons in the battle zone. However, the cost can't go below 0.) ■ World Breaker (This creature breaks all of your opponent's shields.) ■ All your Dragons get "Speed Attacker." ■ Whenever one of your Dragons attacks, turn the top card of your deck face up. If it is a Dragon, you may put it into the battle zone.Fire1525000CreatureMega Armored Command Dragon/Hunter49/50 -
Nero Gryphis, Mystic Light EmperorNero Gryphis, Mystic Light Emperor■ Blocker ■ Double Breaker ■ When one of your Knights is destroyed, you may cast a light or darkness Knight spell or a spell with "Shield Trigger" with cost 6 or less from your hand without paying its cost.Light/Darkness87000CreatureAngel Command/Dark Lord/Knight50/50 -
Joe Kirifuda & Joragon -Story of Freedom-Joe Kirifuda & Joragon -Story of Freedom-■ Speed Attacker ■ Powered Breaker ■ This creature gets +5000 power for each civilization in your mana zone. ■ Whenever this creature attacks, turn the top 2 cards of your deck face up. Then choose any number of your opponent's cards in the battle zone whose total cost is less than the total cost of those 2 cards. Your opponent puts them on the bottom of their deck in any order. Then put the 2 cards you turned face up into your hand.Zero95000CreatureJokers/Master Dragon/Humanoid1/100 DSR
Katta Kirifuda & Katsuking -Story of Passion-Katta Kirifuda & Katsuking -Story of Passion-■ Mach Fighter ■ When this creature enters the battle zone, look at the top 5 cards of your deck. Show one of them to your opponent and put it into your hand, and put the rest on the bottom of your deck in any order. If the card you showed is fire or nature, you may choose a creature and return it to its owner's hand. ■ Revolution 2: If you have 2 or fewer shields, this creature in your shield zone gets "Shield Trigger." ■ Revolution 0: If you have no shields, this creature gets +10000 power and gets "Speed Attacker" and "Triple Breaker."Water/Fire/Nature55000CreatureOutrage Dragon/Humanoid2/100 DSR
Shobu Kirifuda & Bolmeteus -Story of Duel-Shobu Kirifuda & Bolmeteus -Story of Duel-■ Reduce this creature's summoning cost by 3 for each of your Dragons in the battle zone and by 1 for each of your Dragons in your mana zone. However, the cost can't go below 1. ■ Speed Attacker ■ Triple Breaker ■ All Dragons you put into your hand from your shield zone get "Shield Trigger." ■ Whenever this creature attacks, make the top card of your deck a shield. Then this creature breaks one of your shields.Light/Fire1617000CreatureArmored Dragon/Humanoid3/100 DSR
Alcadeias, White Knight Lord of Spirits / Perfect DuelAlcadeias, White Knight Lord of Spirits / Perfect Duel■ If you have 4 or fewer shields, make shields from the top of your deck until you have a total of 5. Until the start of your next turn, your shields can't be broken.Light612500Evolution CreatureAngel Command4/100 SR
Syrius, Firmament Elemental / White ChargerSyrius, Firmament Elemental / White Charger■ Choose up to 2 of your creatures. At the end of this turn, you may untap them. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Light1112000CreatureAngel Command5/100 SR
Bolshack NEX / Super SparkBolshack NEX / Super Spark■ Shield Trigger ■ Tap all of your opponent's creatures.Fire66000CreatureArmored Dragon6/100 SR
Master of RevolutionMaster of Revolution■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may show this creature from your hand. If you do, reveal the top card of your deck. If that card is a creature that isn't a Light or Fire evolution creature, put it into the battle zone and put this creature on top of it. ■ NEO Evolution: You may put this creature on top of one Light or Fire creature. ■ Blocker ■ Double Breaker ■ Whenever this creature attacks, you may choose a card in the battle zone that isn't a creature and put it into its owner's graveyard.Light/Fire78000NEO CreatureMega Command Dragon/Angel Command Dragon/Humanoid/Revolutionary Army7/100 SR
Adam, Primordial DuelistAdam, Primordial Duelist■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, put the top 3 cards of your deck into your mana zone. ■ At the start of your turn, put a creature with cost 6 or less from your mana zone into the battle zone. ■ When your opponent chooses a creature by a spell's effect, this creature can't be chosen.Water/Nature78000CreatureGod/Creator/Origin8/100 SR
Gyou Kinari, The Wicked EvilGyou Kinari, The Wicked Evil■ Triple Breaker ■ Whenever your opponent's creature enters the battle zone and its ability would trigger, instead you use that ability. ■ At the start of your opponent's turn, you may choose a creature from your opponent's graveyard. If you do, your opponent puts it into the battle zone tapped.Water/Darkness/Nature1112000CreatureJurassic Command Dragon9/100 SR
Abaku Onifuda and Onifuda KingdomAbaku Onifuda and Onifuda Kingdom■ When this creature enters the battle zone, put the top 5 cards of your deck into your graveyard. Then destroy this creature. ■ Oni Time: If the total number of shields you and your opponent have is 6 or less, ignore the ability directly above. ■ Speed Attacker ■ Mach Fighter ■ Triple Breaker ■ You may summon this creature from your graveyard.Darkness/Fire/Nature313000CreatureDemonio10/100 SR
Joe! Joe! Friend Joe!Joe! Joe! Friend Joe!■ At the start of your turn, if this spell is in your mana zone, you may return it to your hand. ■ Look at the top 5 cards of your deck. Choose one each of a light creature, a water creature, a darkness creature, a fire creature, and a nature creature with cost 9 or less from among them and put them into the battle zone. Then put the rest into your hand. Until the start of your next turn, the creatures put into the battle zone this way get "Speed Attacker," "Slayer," and "Blocker."Light/Water/Darkness/Fire/Nature9Spell11/100 SR
Urth, Purifying Elemental / Holy Spirit SparkUrth, Purifying Elemental / Holy Spirit Spark■ Shield Trigger ■ Choose a civilization and tap all of your opponent's creatures that have that civilization.Light66000CreatureAngel Command12/100 VR
Lulu and Lucifer, Light's Brother and SisterLulu and Lucifer, Light's Brother and Sister■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, draw a card. Then you may put a non-evolution Light creature with cost 8 or less from your hand into the battle zone. ■ When this creature becomes tapped, choose one of your opponent's creatures and tap it.Light99000CreatureAngel Command Dragon/Humanoid/Revolutionary Army13/100 VR
Trial of GodTrial of God■ Reveal cards from the top of your deck until two cards with the same cost are revealed. If you revealed your entire deck this way, you get an extra turn after this one, and for the rest of the game, you don't lose the game even if you have no cards in your deck. Put all the revealed cards into your hand.Water5Spell14/100 VR
Olgate, Nightmare Samurai / 「Send Everyone to Hell!!」Olgate, Nightmare Samurai / 「Send Everyone to Hell!!」■ Shield Trigger ■ Destroy one of your opponent's creatures.Darkness76000CreatureDemon Command15/100 VR
Ze-ro, Darkness KingZe-ro, Darkness King■ Instead of paying this spell's cost, you may discard 3 darkness cards from your hand and destroy 3 of your darkness creatures to cast it. ■ Put the top 4 cards of your deck into your graveyard. Then put 1 darkness creature from your graveyard into the battle zone.Darkness8Spell16/100 VR
Dogiragon FireDogiragon Fire■ Destroy all of your opponent's creatures with power 14000 or less. Until the start of your next turn, you can't lose the game and your opponent can't win.Fire10Spell17/100 VR
Fighting Edge!!Fighting Edge!!■ Choose one of your opponent's shields and put it into its owner's graveyard. Then, if your opponent has no shields, you win the game.Fire8Spell18/100 VR
Light of DestructionLight of Destruction■ Attack Chance: Creator (When one of your Creators attacks, you may cast this spell without paying its cost.) ■ Destroy all creatures other than God, Phoenix, and Creator. This turn, at the end of the first attack of each God, Phoenix, or Creator, untap that creature.Darkness/Fire9Spell19/100 VR
「Chikushoooooo!!」「Chikushoooooo!!」■ At the end of your opponent's turn, if one of your creatures was destroyed that turn and you have at least 1 darkness card and at least 1 fire card in your mana zone, you may cast this spell without paying its cost. ■ Destroy one of your opponent's creatures. You may discard your whole hand. If you do, draw 3 cards.Darkness/Fire6Spell20/100 VR
Oni GyuujiroOni Gyuujiro■ {GS} G-Strike (When this creature is put into your hand from your shield zone, you may show it to your opponent and choose one of your opponent's creatures. That creature can't attack this turn.)Water22000CreatureCyber Lord/Survivor21/100 -
Super Ghostdragon Abzo Dolba / Demon who targets Kirifuda!!Super Ghostdragon Abzo Dolba / Demon who targets Kirifuda!!■ Shield Trigger ■ Put the top 3 cards of your deck into your graveyard. Destroy one of your opponent's Dragons.Darkness611000Evolution CreatureDragon Zombie22/100 -
Necrodragon Amadeus / 「I'm also a Duelist!」Necrodragon Amadeus / 「I'm also a Duelist!」■ Shield Trigger ■ Put the top card of your deck into your mana zone. Then, if you have no other card with the same cost in your mana zone, put the top card of your deck into your mana zone.Darkness715000CreatureDragon Zombie23/100 -
「I remember the names of those I killed!!」「I remember the names of those I killed!!」■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Destroy one of your opponent's creatures. Until the start of your next turn, your opponent can't put creatures with the same name into the battle zone, and can't attack or block with creatures of the same name.Darkness7Spell24/100 -
Eternal NothingnessEternal Nothingness■ Choose one of your opponent's creatures. This turn, that creature's power becomes 0. (A creature with 0 power or less is destroyed.)Darkness5Spell25/100 -
Shobu's Divine Machine Armor Valborg / Flame ValbusterShobu's Divine Machine Armor Valborg / Flame Valbuster■ Choose one of the following. > Destroy one of your opponent's creatures with power 3000 or less. > Choose one of your opponent's cards in the battle zone that is not a creature and put it into its owner's graveyard.Fire35000Evolution CreatureHumanoid26/100 -
Kirifuda's VillageKirifuda's Village■ You may reduce the summoning cost of your creatures with "Bolshack" in their name by 2. However, the cost can't go below 0. ■ All your creatures with "Bolshack" in their name get "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.)Fire4Dragonic Field27/100 -
Comeback Atchaaa!!Comeback Atchaaa!!■ G-Zero: If your opponent has 4 or more shields than you, you may cast this spell without paying its cost. ■ Put 1 fire creature with cost 7 or less from your hyperspatial zone into the battle zone. That creature breaks 1 of your opponent's shields.Fire7Spell28/100 -
Dogiragon InfinityDogiragon Infinity■ This turn, one of your creatures gets +6000 power and "Power Breaker". (A creature with "Power Breaker" breaks 1 additional shield for every 6000 of its power.) ■ Revolution 0: This turn, when that creature attacks, if you have no shields, untap that creature.Fire6Spell29/100 -
Team Usagi, Rare Card Hunter / Rabbit HandTeam Usagi, Rare Card Hunter / Rabbit Hand■ Choose 1 card from your opponent's hand without looking and have them discard it. If it's a creature, draw a card.Nature46000NEO CreatureDreammate/Humanoid/Hunter30/100 -
Bebe Village's Gigamantis, Giant Insect / 「Insect Great March!!」Bebe Village's Gigamantis, Giant Insect / 「Insect Great March!!」■ Shield Trigger ■ Choose 1 of your opponent's creatures and put it into its owner's mana zone. Then put 1 Giant Insect with a lower cost than that creature from your mana zone into the battle zone.Nature45000Evolution CreatureGiant Insect31/100 -
Shibireashidake / Invincible PowerShibireashidake / Invincible Power■ This turn, each of your creatures gets +8000 power and "Triple Breaker." (A creature with "Triple Breaker" breaks 3 shields.)Nature21000CreatureBalloon Mushroom32/100 -
Terradragon Dagradolgran RichTerradragon Dagradolgran Rich■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, you may choose 1 shield and put it into its owner's mana zone.Nature66000CreatureEarth Dragon33/100 -
I'm a Duelist!!I'm a Duelist!!■ This turn, the summoning cost of the next Dragon you summon is reduced by up to 3. However, its cost can't be reduced below 0. ■ Until the start of your next turn, that Dragon gets "Speed Attacker" and "Blocker". ■ At the end of this turn, untap that Dragon. ■ Draw a card.Light/Fire3Spell34/100 -
Onsen BoilerOnsen Boiler■ Draw 3 cards. Then put 1 card from your hand on top of your deck and discard 1 card.Water/Fire2Spell35/100 -
Hamsterland, Unexplored UndergroundHamsterland, Unexplored Underground■ Castle: Choose 1 of your shields and fortify it with this card. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use its "Shield Trigger" ability, use it before putting this card into the graveyard.) ■ Whenever one of your Revolutionaries enters the battle zone, put the top card of your deck into your mana zone. ■ Your Revolutionaries get "Power Attacker +3000" and "Mach Fighter".Fire/Nature3Castle36/100 -
Oath of PassionOath of Passion■ At the start of your first turn, if this Field is in your hand, you may show your opponent 1 other Dragon in your hand. If you do, put this Field into the battle zone. ■ Your creatures in all zones add World Dragon to their races.Water/Fire/Nature3DM FieldDragon World37/100 -
Jogirasta GunlanceJogirasta Gunlance■ Attack Chance: creature with "Johnny" in its name (When one of your creatures with "Johnny" in its name attacks, you may cast this spell without paying its cost.) ■ Choose 1 creature. This turn, that creature gets +7000 power. ■ Choose 1 of your creatures and 1 of your opponent's creatures. Those 2 creatures battle. ■ Draw 2 cards.Water/Fire/Nature5SpellJokers38/100 -
Summer! Duema Training!!Summer! Duema Training!!■ Discard your whole hand, draw 4 cards, then put 1 card from your hand into your mana zone. If this turn is your turn, skip the rest of the turn.Water/Fire/Nature3Spell39/100 -
Large Gathering! Aqua BrothersLarge Gathering! Aqua Brothers■ During your turn, if you have 7 or more cards in your hand, once each turn, you may summon 1 of your Liquid People without paying its cost. ■ At the end of your turn, draw a card for each of your tapped Liquid People in the battle zone.Water31000CreatureLiquid People/Hunter40/100 -
Tasogare Hell PunchTasogare Hell Punch■ Draw 2 cards. Return all creatures with "Blocker" to their owners' hands.Water4Spell41/100 -
Kojiro (card)Kojiro (card)■ Revolution 2: When this creature enters the battle zone, if you have 2 or fewer shields, do the following 10 times. > Choose 1 of your opponent's creatures. This turn, it gets -1000 power.Darkness44000Creature42/100 -
Dumbre, DarmaDumbre, Darma■ When this creature enters the battle zone, add 1 card from your shield zone to your hand. However, you can't use its "Shield Trigger".Darkness22000CreatureMafi Gang/Magic Tool43/100 -
Balga Raiser, the Dragonic MeteorBalga Raiser, the Dragonic Meteor■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, turn the top card of your deck face up. If that card is a non-Evolution Dragon, you may put it into the battle zone.Fire87000CreatureArmored Dragon/Samurai44/100 -
Bolshack FireBolshack Fire■ Shield Trigger ■ Attack Chance: creature with "Bolshack" in its name (When one of your creatures with "Bolshack" in its name attacks, you may cast this spell without paying its cost.) ■ This turn, 1 of your creatures gets +1000 power for each fire card in your graveyard. ■ Choose 1 of your opponent's creatures. Those 2 creatures battle.Fire7Spell45/100 -
Meramera JokersMeramera Jokers■ You may discard a Jokers card from your hand. If you do, draw 2 cards.Fire1SpellJokers46/100 -
Lucifer (card)Lucifer (card)■ Shield Trigger ■ If it's currently your opponent's turn, skip the rest of the turn. If it's currently your turn, you may put 1 light creature with cost 9 or less from your hand into the battle zone.Light/Water8Spell47/100 -
Leo (card)Leo (card)■ Revolution 0: When this creature enters the battle zone, if you have no shields, you may turn the top 2 cards of your deck into shields. ■ Revolution 2: If you have 2 or fewer shields, all shield cards you add to your hand get "Shield Trigger". ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard.Light/Nature44000Creature48/100 -
Benchan (card)Benchan (card)■ Super Shield Trigger (When you add this creature from your shield zone to your hand, you may summon it right away without paying its cost. If you have no shields at that time, this creature gets xB abilities.) ■ Slayer ■ xB: When this creature enters the battle zone, you may draw 10 cards.Water/Darkness31000Creature49/100 -
Original Heart, the New Moon PulsesOriginal Heart, the New Moon Pulses■ Castle: Choose 1 of your shields and fortify it with this card. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use its "Shield Trigger" ability, use it before putting this card into the graveyard.) ■ Whenever one of your Gods enters the battle zone, you may draw a card. ■ Whenever one of your creatures attacks, you may put 1 God with "Shintei" in its name from your hand into the battle zone.Water/Darkness5Castle50/100 -
Basara (card)Basara (card)■ Invasion ZERO: At the end of your opponent's turn, if your opponent put a creature into the battle zone without paying its cost that turn, you may put this creature from your hand into the battle zone. ■ Speed Attacker ■ Double Breaker ■ Revolution 0: When this creature enters the battle zone, if you have no shields, destroy all of your opponent's creatures with the greatest power. For each of your opponent's creatures destroyed this way, your opponent chooses 1 of their shields and puts it into their graveyard.Darkness/Fire69000Creature51/100 -
Earth Eternity GateEarth Eternity Gate■ Put 1 God with cost 7 or less from your graveyard or mana zone into the battle zone.Darkness/Nature6Spell52/100 -
Girls JourneyGirls Journey■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Draw 3 cards.Light/Water/Nature5Spell53/100 -
Oath of FriendshipOath of Friendship■ At the start of your first turn, if this Field is in your hand, you may show your opponent 1 other multicolored card in your hand. If you do, put this Field into the battle zone. ■ Whenever you put a multicolored card into your mana zone, untap that card. ■ The mana number of each multicolored card in your mana zone is 1.Light/Water/Darkness/Fire/Nature5DM Field54/100 -
FateFate■ Attack Chance: Beethoven, Zenith of "Shudder" (When your Beethoven, Zenith of "Shudder" attacks, you may cast this spell without paying its cost.) ■ Draw up to 5 cards. Then your opponent chooses 3 cards in your hand without looking, and you turn them face up. You may put any number of Dragons among them into the battle zone.Zero10Spell55/100 R
Zenith Clutch DestinyZenith Clutch Destiny■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Shuffle your deck, then turn the top card face up. If that card is a Zenith, you may summon it without paying its cost. If it isn't a Zenith, put that card into your hand.Zero7Spell56/100 R
Holy, Flash GuardianHoly, Flash Guardian■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, tap all your opponent's creatures.Light93500CreatureGuardian57/100 R
Apocalypse DayApocalypse Day■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ If there are 6 or more creatures in the battle zone, destroy them all.Light6Spell58/100 R
DNA SparkDNA Spark■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Tap all of your opponent's creatures. If you have 2 or fewer shields, you may turn the top card of your deck into a shield.Light6Spell59/100 R
White Knight SparkWhite Knight Spark■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Tap all of your opponent's creatures. At the end of this turn, untap all of your creatures with "White Knight" in their names.Light6Spell60/100 R
Miracle StopMiracle Stop■ G-Zero: If you have an Angel Command Dragon in the battle zone, you may cast this spell without paying its cost. ■ Until the start of your next turn, your opponent can't cast spells.Light4Spell61/100 R
All for One, Machine of DAll for One, Machine of D■ At the end of your turn, you may destroy 1 of your creatures. If you do, put 1 non-Water-evolution creature from your hand into the battle zone whose cost is up to 2 greater than that creature's cost. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: When one of your creatures enters the battle zone and its ability triggers, you may flip this D2 Field upside down once per game. If you do, that ability triggers twice instead of once.Water5D2 Field62/100 R
Death Gate, Gate of HellDeath Gate, Gate of Hell■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Destroy 1 of your opponent's untapped creatures. Then you may put 1 non-evolution creature from your graveyard into the battle zone whose cost is lower than that creature's cost.Darkness6Spell63/100 R
Black TouchBlack Touch■ Attack Chance: Darkness Command (When one of your Darkness Commands attacks, you may cast this spell without paying its cost.) ■ Look at your opponent's hand, choose the card with the highest cost, and have them discard it. Then return 1 creature with that cost or less from your graveyard to your hand.Darkness5Spell64/100 R
Order's WillOrder's Will■ S-Back: Darkness (When you add a darkness card from your shield zone to your hand, you may discard that card. If you do, cast this spell without paying its cost.) ■ Choose 1 of your opponent's creatures. Your opponent puts 1 seal on it. (To seal a card, put the top card of your deck face down on top of that card. When a Command enters the battle zone, its owner puts 1 seal from one of their cards that has the same civilization as that Command into their graveyard. While a creature is sealed, both players ignore it.)Darkness4Spell65/100 R
Wicked Soul ReincarnationWicked Soul Reincarnation■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Destroy any number of your creatures. Then draw 2 cards for each creature destroyed this way.Darkness3Spell66/100 R
Shocking DantalShocking Dantal■ Destroy 1 of your creatures. Then put 1 creature from your graveyard into the battle zone whose cost is 1 greater than that creature's cost.Darkness3Spell67/100 R
Mushimushinonnon / Heat enough to burn to AshMushimushinonnon / Heat enough to burn to Ash■ Shield Trigger ■ You may put a Jokers creature with cost 6 or less from your hand into the battle zone. If you do, you may choose one of your opponent's creatures. Those 2 creatures battle.Fire64000CreatureJokers68/100 R
Glenmalt, Dragon RulerGlenmalt, Dragon Ruler■ When this creature enters the battle zone, put 1 Dragheart with cost 2 or less, or 1 fire Dragheart with cost 4 or less, from your hyperspatial zone into the battle zone. (If it's a Weapon, equip it to this creature as it enters.) ■ During battle, this creature gets +3000 power.Fire64000CreatureHumanoid Baku/Draguner69/100 R
Dachicco ChurisDachicco Churis■ When this creature enters the battle zone, the next Beat Jockey you summon this turn costs up to 3 less to summon. The cost can't be reduced below 0.Fire22000CreatureBeat Jockey70/100 R
Momodachi Power!!!Momodachi Power!!!■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Kirifuda Dash [ff01] (At the end of your creature's attack, if that creature broke any shields during that attack, you may pay [ff01] to cast this spell.) ■ Destroy 1 of your opponent's creatures with power 6000 or less.Fire5SpellJokers/Team Kirifuda71/100 R
The End of XThe End of X■ Shield Trigger ■ Put 1 of your seals into your graveyard. Choose 1 of your opponent's creatures. Your opponent puts 1 seal on it. (To seal a card, put the top card of your deck face down on top of that card. When a Command enters the battle zone, its owner puts 1 seal from one of their cards that has the same civilization as that Command into their graveyard. While a creature is sealed, both players ignore it.)Fire5Spell72/100 R
Kirino Giant / Break Break Hit Tsubeshi NowKirino Giant / Break Break Hit Tsubeshi Now■ Shield Trigger ■ Tap one of your creatures. Until the start of your next turn, whenever an opponent's creature attacks, it attacks that creature if able.Nature43000CreatureGiant/Samurai73/100 R
Cocoon ShanabaganCocoon Shanabagan■ Super Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost. If you have no shields at that time, this spell gets xB abilities.) ■ Put the top 2 cards of your deck into your mana zone. Then return 1 card from your mana zone to your hand. ■ xB: Put up to 2 non-Nature-evolution creatures from your mana zone into the battle zone.Nature6Spell74/100 R
Mystery CubeMystery Cube■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Shuffle your deck, then turn the top card face up. If that card is a creature, you may put it into the battle zone. If it isn't a creature, put it into your mana zone.Nature5Spell75/100 R
Call for DragonsCall for Dragons■ Put the top card of your deck into your mana zone tapped. If it's a Dragon, put 1 more card from the top of your deck into your mana zone tapped.Nature3Spell76/100 R
Arcadia SparkArcadia Spark■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Choose one of the following. If you have an Angel Command in the battle zone, you may choose both. > Choose 1 of your opponent's creatures. Your opponent shuffles it into their deck, then draws a card. > Tap all of your opponent's creatures.Light/Water8Spell77/100 R
Master Weapon - All YesMaster Weapon - All Yes■ Cross Gear: Put this card into the battle zone. To cross it onto a creature, pay this card's cost again. Even if that creature leaves, this card stays. The creature crossed with this gets +4000 power and "Blocker". ■ Whenever the creature crossed with this attacks, choose 1 card from your opponent's hand without looking and have them discard it.Light/Darkness2Cross GearSamurai78/100 R
Lion King's EmblemLion King's Emblem■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may cast this spell without paying its cost. ■ Turn the top card of your deck face up. If it's a light or nature non-evolution creature, put it into the battle zone. Until the start of your next turn, that creature gets "Blocker". At the start of your next turn, put that creature into your mana zone. ■ After you cast this spell, shuffle it into your deck instead of putting it into your graveyard.Light/Nature6Spell79/100 R
Oniyose's JutsuOniyose's Jutsu■ Choose 1 of your shields and return it to your hand. However, you can't use its "Shield Trigger". ■ This turn, the summoning cost of the next darkness or fire creature you summon is reduced by up to 4. However, its cost can't be reduced below 0.Darkness/Fire2SpellOnifuda Kingdom80/100 R
Blue Dragon EarthBlue Dragon Earth■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Put 1 non-evolution creature from your mana zone into the battle zone whose cost is less than the number of cards in your mana zone. If it's a fire or nature creature, you may choose 1 of your opponent's creatures. Those 2 creatures battle.Fire/Nature8Spell81/100 R
Hyperspatial Mother HoleHyperspatial Mother Hole■ Put 1 light non-evolution creature with "Blocker" from your hand into the battle zone. ■ Put 1 light, water, or nature Psychic Creature with cost 6 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.)Light6Spell82/100 U
Hogan BlasterHogan Blaster■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Shuffle your deck and reveal the top card. If it's a creature, you may put it into the battle zone. If it's a spell, you may cast it without paying its cost.Water5Spell83/100 U
Jenny, the Suicide DollJenny, the Suicide Doll■ When this creature enters the battle zone, you may destroy this creature. If you do, choose 1 card at random from your opponent's hand and have them discard it.Darkness21000CreatureDeath Puppet84/100 U
Grudge GatheringGrudge Gathering■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Destroy 1 of your opponent's creatures whose cost is equal to or less than the number of cards in your graveyard.Darkness4Spell85/100 U
Bhutan ReincarnationBhutan Reincarnation■ You may destroy 1 of your creatures. If you do, look at your deck. You may show your opponent 1 creature from it and add it to your hand. Then shuffle your deck.Darkness3Spell86/100 U
Outrage Team ExileOutrage Team Exile■ G-Zero: If you have an Outrage in the battle zone, you may cast this spell without paying its cost. ■ This turn, 1 of your creatures gets "Power Attacker +1000000". (While attacking, a creature with "Power Attacker +1000000" gets +1000000 power.)Fire4Spell87/100 U
Sasoris Rage, Terror Dragon RulerSasoris Rage, Terror Dragon Ruler■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from another of your creatures to this creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, put 1 Dragheart with cost 3 or less, or 1 nature Dragheart with cost 5 or less, from your hyperspatial zone into the battle zone. (If it's a Weapon, equip it to this creature as it enters.) ■ When this creature enters the battle zone, you may put the top card of your deck into your mana zone.Nature811000CreatureJurassic Command Dragon/Beast Folk Go/Draguner88/100 U
Power of Our Friendship!Power of Our Friendship!■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Put 1 multicolored Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.)Light/Water/Nature5Spell89/100 U
Surf SpiralSurf Spiral■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 creature and return it to its owner's hand. Draw a card.Water6Spell90/100 C
Cyber TuneCyber Tune■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Draw 3 cards. Then discard 2 cards from your hand.Water3Spell91/100 C
Energy StreamEnergy Stream■ Draw 2 cards.Water3Spell92/100 C
Emergency TyphoonEmergency Typhoon■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Draw up to 2 cards. Then discard a card from your hand.Water2Spell93/100 C
Mind ResetMind Reset■ Look at your opponent's hand, choose 1 spell from it, and make your opponent discard it.Darkness2Spell94/100 C
Deadly Fighter Braid ClawDeadly Fighter Braid Claw■ This creature attacks each turn if able.Fire11000CreatureDragonoid95/100 C
Baby BirthBaby Birth■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Look at your deck. Put 1 light, water, darkness, or fire creature with cost 2 or less from it into the battle zone. Then shuffle your deck.Nature4Spell96/100 C
Faerie LifeFaerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone.Nature2Spell97/100 C
Faerie LifeFaerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone.Nature2Spell98/100 C
Spirit ReincarnationSpirit Reincarnation■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Destroy 1 of your creatures. Then put cards from the top of your deck into your mana zone equal to the number of civilizations that creature had.Nature2Spell99/100 C
Brain TouchBrain Touch■ Choose 1 card in your opponent's hand without looking and have them discard it. Draw a card.Water/Darkness3Spell100/100 C