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DMEX16 — 20th Anniversary Super Thanks Memorial Pack Chapter of Technique Hero Strategy Perfect 20

100 cards · Released 2021-07-17 · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Bolshack Balga, Dragon Knight Wind DragonBolshack Balga, Dragon Knight Wind Dragon■ G-Zero: If you have 4 or more fire Dragons in the battle zone, you may summon this creature without paying its cost. ■ Speed Attacker ■ Triple Breaker ■ When this creature enters the battle zone, destroy all of your opponent's creatures with "Blocker". ■ Whenever this creature attacks, draw a card. Then you may put 1 Dragon from your hand into the battle zone.Fire1917000CreatureVolcano Dragon/Armored Dragon1/100 -
Dragon World ~The Land Where Dragons Descend~Dragon World ~The Land Where Dragons Descend~■ At the start of your turn, put the top card of your deck into your graveyard. If it's a non-evolution Dragon, you may put this Field into your graveyard. If you do, put that Dragon into the battle zone.Fire3Dragonic FieldDragon World2/100 VR
Balga Raizou, the Super-Heavenly NovaBalga Raizou, the Super-Heavenly Nova■ Mana Evolution GV: Choose 3 Dragons from your mana zone and put this creature on top of them as it enters the battle zone. ■ Triple Breaker ■ Meteorburn: Whenever this creature attacks, you may put 3 cards from under this creature into your graveyard. If you do, turn the top 3 cards of your deck face up. You may put any number of non-evolution Dragons from among them into the battle zone. Put the rest into your graveyard.Nature915000Evolution CreatureEarth Dragon/Phoenix/Samurai3/100 VR
Bolshack Kirino DragonBolshack Kirino Dragon■ You may reduce the summoning cost of your Dragons by up to 2. However, the cost can't be reduced below 0. ■ Saver: Dragon (When one of your Dragons would be destroyed, you may destroy this creature instead.)Fire/Nature44000CreatureArmored Dragon/Earth Dragon/Samurai4/100 -
Balga Do Raiba, Matchless Dragon PhantomBalga Do Raiba, Matchless Dragon Phantom■ Speed Attacker ■ Mach Fighter ■ Triple Breaker ■ Whenever this creature attacks, you may turn the top card of your deck face up. If it's a Dragon, put it into the battle zone. If it isn't a Dragon, put it into your mana zone.Fire/Nature1014000CreatureArmored Dragon/Earth Dragon/Hunter5/100 -
5000typeR, Rebellion / Lazy Tune5000typeR, Rebellion / Lazy Tune■ Draw 3 cards. Then discard 2 cards from your hand.Fire1212000CreatureOutrage MAX6/100 -
Jackie, Infinity BeatJackie, Infinity Beat■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, you may put the top card of your deck into your graveyard. If that card is a non-evolution Outrage, put it into the battle zone. ■ Your opponent needs infinite mana to cast spells.Water/Fire88000CreatureOutrage MAX7/100 VIC
Testa Rossa, Last BurningTesta Rossa, Last Burning■ Double Breaker ■ Blazing Dron Go: When one of your creatures with "Testa Rossa" in its name is destroyed, you may put this creature from your hand into the battle zone. If you do, put the top 5 cards of your deck into your graveyard, then put into the battle zone all non-Exile creatures with "Testa Rossa" in their name from among them. Give them "Speed Attacker." At the end of your turn, put them on the bottom of your deck in any order. ■ You can't put another one of your Exile creatures with "Testa Rossa" in its name into the battle zone.Fire76000Exile CreatureOutrage MAX8/100 SR
Testa Rossa and Alice, Brave Brain / "Let's go Alice!" "I'm coming Testa!"Testa Rossa and Alice, Brave Brain / "Let's go Alice!" "I'm coming Testa!"■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Destroy 1 of your opponent's creatures with power 7000 or less.Water22000CreatureOutrage MAX9/100 -
Nine, Zero ZeroNine, Zero Zero■ G-Zero: If you have an Outrage in the battle zone, you may summon this creature without paying its cost.Fire31000CreatureOutrage MAX10/100 C
Momoginga, Passionate HeroMomoginga, Passionate Hero■ Star Evolution: Put on top of 1 Rexstar or fire creature. (When this creature would leave, the top card leaves instead.) ■ Double Breaker ■ Whenever this creature attacks, destroy 1 of your opponent's creatures with power 7000 or less. ■ When this card leaves during your opponent's turn, take an extra turn after this turn.Fire69000Star Evolution CreatureJokers/Gaial Command Dragon/Rexstars11/100 -
Momoking -Tabimaru-Momoking -Tabimaru-■ During your opponent's turn, when your opponent would put a creature into the battle zone without tapping cards in their mana zone, they put that creature into their mana zone instead. ■ Evolution Power: When this creature evolves, during your opponent's next turn, your opponent can't put creatures into the battle zone without tapping cards in their mana zone.Fire/Nature45000CreatureHero Dragon/Jokers/Rexstars12/100 -
Momoking -Beginning-Momoking -Beginning-■ Speed Attacker ■ When this creature enters the battle zone, look at the top 4 cards of your deck. You may show 1 creature from among them and add it to your hand. Put the rest into your graveyard. ■ Evolution Power: When this creature evolves, this turn, it gets +4000 power.Fire/Nature44000CreatureHero Dragon/Jokers/Rexstars13/100 SR
Momoking, Future King DragonMomoking, Future King Dragon■ Speed Attacker ■ Double Breaker ■ You may put an evolution creature of any race on top of this creature. ■ The summoning cost of evolution creatures that evolve from this creature is reduced by 1. However, their cost can't be reduced below 0.Fire/Nature56000CreatureHero Dragon/Jokers/Rexstars14/100 -
Bolshack MomokingBolshack Momoking■ G-Strike (When you add this creature from your shield zone to your hand, you may show it to your opponent and choose 1 of their creatures. This turn, that creature can't attack.) ■ Star Evolution: Put on top of 1 Rexstar or fire creature. (When this creature would leave, the top card leaves instead.) ■ Power Breaker (This creature breaks 1 additional shield for every 6000 of its power.) ■ While attacking, this creature gets +2000 power for each fire card in your graveyard.Fire56000Star Evolution CreatureJokers/Armored Dragon/Rexstars15/100 -
Jolly the Johnny the DashJolly the Johnny the Dash■ Kirifuda Dash [nn04] (At the end of your creature's attack, if that creature broke any shields during that attack, you may pay [nn04] to summon this creature.) ■ Mach Fighter ■ Double Breaker ■ When this creature wins a battle, look at the top 2 cards of your deck. Put 1 of them into your mana zone and add the other to your hand.Nature710000CreatureJokers/Team Kirifuda16/100 -
Bearshigara, Four-wheel Drive BearBearshigara, Four-wheel Drive Bear■ Kirifuda Dash [nn04] (At the end of your creature's attack, if that creature broke any shields during that attack, you may pay [nn04] to summon this creature.) ■ Double Breaker ■ When this creature enters the battle zone, put the top 2 cards of your deck into your mana zone. Then you may return 1 creature from your mana zone to your hand.Nature78000CreatureJokers/Team Kirifuda17/100 SR
YattaremanYattareman■ The summoning cost of your Jokers is reduced by 1. However, their cost can't be reduced below 0.Zero22000CreatureJokers18/100 C
Bat, New GuideBat, New Guide■ Kirifuda Dash [ff02] (At the end of your creature's attack, if that creature broke any shields during that attack, you may pay [ff02] to summon this creature.) ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever this creature attacks, discard a card from your hand, then draw a card.Fire44000CreatureJokers/Team Kirifuda19/100 -
Momodachi MonkidMomodachi Monkid■ Kirifuda Dash [nn02] (At the end of your creature's attack, if that creature broke any shields during that attack, you may pay [nn02] to summon this creature.) ■ When this creature enters the battle zone, put the top card of your deck into your mana zone.Nature31000CreatureJokers/Team Kirifuda20/100 U
White Wisdom, White Knight ElementalWhite Wisdom, White Knight Elemental■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, you may turn the top card of your deck into a shield. If you do, put the top card of your deck face down on top of that shield. (That stack of shields counts as 1.) ■ Whenever a card is put into your shield zone, choose 1 of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn.Light1114500CreatureAngel Command21/100 -
Welkius, Assault Gate ElementalWelkius, Assault Gate Elemental■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, or when one of your creatures wins a battle, draw a card. Then you may put a creature with "Blocker" from your hand into the battle zone.Light97500CreatureAngel Command22/100 SR
Heaven Strike, Wise Gate ElementalHeaven Strike, Wise Gate Elemental■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature is destroyed, draw a card. Then you may put a light creature with "Blocker" from your hand into the battle zone.Light53500CreatureAngel Command23/100 -
Heaven's GateHeaven's Gate■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Put up to 2 non-Evolution light creatures with "Blocker" from your hand into the battle zone.Light6Spell24/100 R
Kenzan ChargerKenzan Charger■ Turn the top card of your deck face up. If it's a spell or a creature with "Blocker", add it to your hand. Otherwise, put it on the bottom of your deck. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Light3Spell25/100 C
Crim Zone, Invasion of DCrim Zone, Invasion of D■ At the start of your turn, you may put 1 Sonic Command from your hand into the battle zone. ■ Your Sonic Commands don't return from the battle zone to your hand. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.)Fire3D2 Field26/100 -
Redzone X, Forbidden Lightning SonicRedzone X, Forbidden Lightning Sonic■ Evolution: Put on one of your darkness or fire creatures. ■ S-Rank Invasion [Lightning Sonic]: Darkness or fire Command (When one of your darkness or fire Commands attacks, you may put this creature from your hand, graveyard, or the battle zone on top of it.) ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures and your opponent puts a seal on it. (To seal a card, put the top card of your deck face down on top of it. When a Command enters the battle zone, its owner puts one seal from their card of the same civilization as that Command into the graveyard. While a creature is sealed, both players ignore that creature.)Darkness/Fire68000Evolution CreatureSonic Command/S-Rank Invader/Initials27/100 SR
The Jet V, Roaring SoundThe Jet V, Roaring Sound■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ This creature can attack untapped creatures. ■ At the end of your turn, draw a card, then return this creature to your hand.Fire88000CreatureSonic Command/Initials28/100 -
Do Red, Tyrant SonicDo Red, Tyrant Sonic■ Mana Arms 3: If you have 3 or more fire cards in your mana zone, this creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ This creature attacks each turn if able.Fire34000CreatureSonic Command/Invader29/100 -
Kizamu, Forbidden VKizamu, Forbidden V■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. That turn, that creature gets -2000 power. (Creatures with power 0 or less are destroyed.) ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures. This creature and the chosen creature battle.Darkness/Fire73000CreatureSonic Command/Initials30/100 R
Imen=Boaro, Supreme King of RainbowkindImen=Boaro, Supreme King of Rainbowkind■ Double Breaker ■ When this creature enters the battle zone or attacks, you may put 1 creature with cost 5 or less from your mana zone into the battle zone. ■ Your cards in the battle zone and your deck are treated as cards of all civilizations.Nature77000CreatureBeast Folk Go/Jurassic Command Dragon31/100 -
Domitius, Evil Emperor of Five DragonskindDomitius, Evil Emperor of Five Dragonskind■ Triple Breaker ■ When this creature enters the battle zone, look at the top 5 cards of your deck. You may choose 1 light creature, 1 water creature, 1 darkness creature, 1 fire creature, and 1 nature creature, each with cost 7 or less, and put them into the battle zone. Then put the rest on the bottom of your deck in any order.Nature912000CreatureJurassic Command Dragon32/100 SR
Nam=Deadman, Evil StyleNam=Deadman, Evil Style■ When this creature enters the battle zone, count the civilizations your creatures have. Then put that many cards from the top of your deck into your mana zone tapped.Nature52000CreatureBeast Folk Go33/100 -
Stegoro Kaiser, Struggling Battlekind / Purification SharrupStegoro Kaiser, Struggling Battlekind / Purification Sharrup■ Put the top card of your deck into your mana zone. You may choose 1 or more cards from either player's graveyard. That player adds them to their deck and shuffles it.Nature79000CreatureJurassic Command Dragon/Hunter34/100 -
Imen's SignImen's Sign■ Shield Trigger ■ Put 1 non-evolution Beast Folk with cost 7 or less from your hand into the battle zone. Then you may choose 1 of your opponent's creatures. Those 2 creatures battle.Nature5Spell35/100 -
Ballomhades, Lord of DemonsBallomhades, Lord of Demons■ Evolution: Put on top of 1 Demon Command. ■ Triple Breaker ■ When this creature enters the battle zone, destroy all non-darkness creatures. ■ Whenever this creature attacks, you may put 1 darkness creature from your graveyard into the battle zone.Darkness913000Evolution CreatureDemon Command36/100 -
Scream ChargerScream Charger■ Put the top 4 cards of your deck into your graveyard. Then return 1 darkness card from your graveyard to your hand. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Darkness4Spell37/100 -
Barlowe, Devil PriestBarlowe, Devil Priest■ When this creature enters the battle zone, you may summon an evolution creature with "Ballom" in its name from your graveyard without paying its cost.Darkness95000CreatureDemon Command38/100 -
Death Carl, Merciless King / Lost SoulDeath Carl, Merciless King / Lost Soul■ Your opponent discards all the cards in their hand.Darkness84000CreatureDark Lord39/100 -
Black Lucifer, Sorcerer of DarknessBlack Lucifer, Sorcerer of Darkness■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, put the top 5 cards of your deck into your graveyard. This creature gets +1000 power for each Demon Command in your graveyard. ■ When this creature would be destroyed, you may return 1 evolution Demon Command from your graveyard to your hand instead of putting it into the graveyard.Darkness66000CreatureDemon Command40/100 -
Galaxy Spear - THE ENDGalaxy Spear - THE END■ Cross Gear: Put this card into the battle zone. To cross it onto a creature, pay this card's cost again. Even if that creature leaves, this card stays. The creature crossed with this gets +9000 power and "Power Breaker". (A creature with "Power Breaker" breaks 1 additional shield for every 6000 of its power.) ■ Whenever the creature crossed with this attacks, destroy 1 of your opponent's creatures with lower power. Then break 1 of your opponent's shields.Fire8Cross GearKnight/Samurai41/100 -
Heartfu LupiaHeartfu Lupia■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ This creature can't be blocked. ■ When this creature enters the battle zone, look at the top 3 cards of your deck. You may put 1 Cross Gear from among them into the battle zone and cross it onto this creature without paying its cost. Put the rest on the bottom of your deck in any order.Water/Fire55000CreatureCyber Virus/Fire Bird42/100 -
Full Throttle SergeantFull Throttle Sergeant■ Instead of attacking with this creature, you may tap it and use the following t ability. t: Cross 1 of your Cross Gears onto 1 of your creatures without paying its cost.Water32000CreatureMerfolk43/100 R
Bolberg Shingen, Dragon GeneralBolberg Shingen, Dragon General■ Double Breaker (This creature breaks 2 shields.) ■ Samurai Generate (When this creature enters the battle zone, you may generate 1 Cross Gear from your hand without paying its cost.) ■ When this creature enters the battle zone, you may cross 1 of your Samurai Cross Gears onto this creature without paying its cost.Fire76000CreatureArmored Dragon/Humanoid/Samurai44/100 R
Aqua TsubamegaeshiAqua Tsubamegaeshi■ Samurai Generate (When this creature enters the battle zone, you may generate 1 Cross Gear from your hand without paying its cost.)Water44000CreatureLiquid People/Samurai45/100 U
Dragshoot ChargerDragshoot Charger■ Turn the top 5 cards of your deck face up and put 1 Dragon from among them into the battle zone. Then shuffle your deck. That Dragon gets "Speed Attacker" and is destroyed at the end of this turn. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Fire/Nature7Spell46/100 SR
Ryusei Revolver, the BulletRyusei Revolver, the Bullet■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, choose 6 cards from your mana zone and put the rest into your graveyard. Then your opponent chooses 6 cards from their mana zone and puts the rest into their graveyard. Your opponent's cards are put into the mana zone tapped.Darkness/Fire77000CreatureRed Command Dragon/Hunter47/100 -
Bolmeteus Black DragonBolmeteus Black Dragon■ Double Breaker ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures. ■ Whenever this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand.Darkness/Fire88000CreatureArmored Dragon/Demon Command48/100 -
Forever Occult, Purgatory Demon DragonForever Occult, Purgatory Demon Dragon■ Instead of paying the cost, you may destroy 3 of your creatures to summon this creature. ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, return 1 creature from your graveyard to your hand.Darkness89000CreatureDemon Command Dragon49/100 R
Jackpot Entry, Dragon Secret FormationJackpot Entry, Dragon Secret Formation■ Count the Dragon creatures in your mana zone and look at that many cards from the top of your deck. You may put 1 non-evolution Dragon with cost 8 or less from among them into the battle zone. Put the rest on the bottom of your deck in any order.Fire6Spell50/100 R
Miradante Super Future, Future PopeMiradante Super Future, Future Pope■ Revolution Change: light or water Dragon with cost 5 or more (When one of your light or water Dragons with cost 5 or more attacks, you may swap that creature with this creature from your hand.) ■ Triple Breaker ■ Final Revolution: When this creature enters the battle zone through "Revolution Change", if you haven't used another "Final Revolution" this turn, you may draw a card. If you do, you may cast 1 light or water spell with cost 6 or less from your hand without paying its cost.Light/Water812500CreatureAngel Command Dragon/Revolutionary Army/Doremi Band51/100 -
Final StopFinal Stop■ Until the end of your opponent's next turn, your opponent can't cast spells. Draw a card.Light4Spell52/100 R
Belufare, Starlight's MelodyBelufare, Starlight's Melody■ Revolution Change: light or water Dragon (When one of your light or water Dragons attacks, you may swap that creature with this creature from your hand.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, draw 2 cards.Light/Water77500CreatureAngel Command Dragon/Revolutionary Army/Doremi Band53/100 -
Kernel, Blue Stagnation Dragon ElementalKernel, Blue Stagnation Dragon Elemental■ Shield Trigger (When you add this creature from your shield zone to your hand, you may summon it right away without paying its cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.Light/Water53500CreatureAngel Dragon/Revolutionary Army54/100 -
Emeralda, Pitch Dragon ElementalEmeralda, Pitch Dragon Elemental■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, you may add 1 of your shields to your hand. Then you may turn 1 card from your hand into a shield. (You may use the "Shield Trigger" of the shield card you added to your hand this way.)Light55500CreatureAngel Command Dragon55/100 R
Death Phoenix, Darkness Destruction GodDeath Phoenix, Darkness Destruction God■ Graveyard Evolution V: Choose 2 darkness or fire creatures from your graveyard and put this creature on top of them as it enters the battle zone. ■ Power Breaker ■ Tri G-Link: To the right of Heavy, Dragon God, or to the left of Metal, Dragon God, or between them (If you have a designated God in the battle zone, you may link this card. ) ■ Meteorburn: Whenever this creature attacks, you may put 1 card from under this creature into your graveyard. If you do, put 1 Heavy, Dragon God or Metal, Dragon God from your graveyard into the battle zone.Darkness/Fire49000Evolution CreatureGod/Phoenix56/100 -
Zack Zevol, the Necro-RiserZack Zevol, the Necro-Riser■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ When this creature enters the battle zone, you may discard a card from your hand. If you do, draw a card.Darkness/Fire44000CreatureFire Bird/Dragon Zombie57/100 -
Heavy, Dragon GodHeavy, Dragon God■ When this creature enters the battle zone, you may destroy 1 of your creatures. If you do, draw a card, and your opponent chooses 1 of their creatures and destroys it. ■ G-Link: To the left of Metal, Dragon God or Death, Destruction God (If you have a designated God in the battle zone, you may link this card. Linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves, choose 1 of the cards.) ■ While this creature is linked, your opponent's creatures attack this creature if able.Darkness55000CreatureGod/Dragon Zombie58/100 -
Metal, Dragon GodMetal, Dragon God■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may choose 1 of your opponent's Cross Gears or 1 card in your opponent's mana zone and put it into its owner's graveyard. ■ G-Link: To the right of Heavy, Dragon God or Death, Destruction God. While this creature is linked, it gets "Triple Breaker". When this creature, Heavy, Dragon God, and Death, Destruction God are all linked and Death, Destruction God leaves, you may link this creature with Heavy, Dragon God.Fire77000CreatureGod/Armored Dragon59/100 -
Poppo Juvira, Winged God-destroyerPoppo Juvira, Winged God-destroyer■ When this creature enters the battle zone, you may put the top 3 cards of your deck into your graveyard. ■ When you summon your evolution Phoenix, you may put it on top of a creature in your graveyard instead of a creature in the battle zone.Darkness/Fire44000CreatureFire Bird/Dragon Zombie60/100 -
Gar RaganzarkGar Raganzark■ Dream Moonless Gate: When you put one of your Magic Tool creatures into the battle zone or cast one of your Magic Tool spells, you may choose 4 of your Magic Tools total from the battle zone and your graveyard, and summon this creature from your hand or graveyard on top of those 4 cards without paying its cost. ■ Blocker ■ Double Breaker ■ This creature can't be chosen when your opponent chooses a creature through a spell's effect. ■ During your opponent's turn, when your opponent's creature would enter the battle zone by any means other than summoning, your opponent puts that creature into their graveyard instead.Water/Darkness89000CreatureDolsuzaku/Mafi Gang61/100 -
Zugobu Gai, Climb / Bakedu, DaspellZugobu Gai, Climb / Bakedu, Daspell■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Choose 1 creature with cost 5 or less and return it to its owner's hand.Darkness44000CreatureMafi Gang/Magic Tool/Team Zero62/100 -
Gyapudu, DaspellGyapudu, Daspell■ Super Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost. If you have no shields at that time, this spell gets xB abilities.) ■ Draw a card. ■ xB: Until the end of your next turn, your opponent's creatures can't attack or block.Water2SpellMagic Tool63/100 -
Airvo, DaspellAirvo, Daspell■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Choose 1 card with cost 7 or less in the battle zone and return it to its owner's hand.Water4SpellMagic Tool64/100 U
Durinri, DarmaDurinri, Darma■ At the end of your turn, you may put the top card of your deck into your graveyard.Darkness22000CreatureMafi Gang/Magic Tool65/100 U
Jaouga, Oniga RakshasaJaouga, Oniga Rakshasa■ G-Strike (When you add this creature from your shield zone to your hand, you may show it to your opponent and choose 1 of their creatures. This turn, that creature can't attack.) ■ Oni Time: If the total number of your shields and your opponent's shields is 6 or fewer, you have at least 1 darkness card and 1 fire card in your mana zone, and you have no Jaouga, Oniga Rakshasa in the battle zone, you may summon this creature without paying its cost. ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.)Darkness/Fire67000CreatureDemonio/Onifuda Kingdom66/100 -
Hakumei DojiHakumei Doji■ S-Back: Fire (When a fire card is put into your hand from your shield zone, you may discard that card. If you do, summon this creature without paying its cost.) ■ Speed Attacker (This creature isn't affected by summoning sickness.)Fire42000CreatureHumanoid/Onifuda Kingdom67/100 C
Kangoku NyudoKangoku Nyudo■ At the end of your turn, add 1 of your shields to your hand. However, you can't use that card's "Shield Trigger." ■ Oni Time: If you and your opponent have 6 or fewer shields in total, this creature gets +3000 power.Fire22000CreatureDemonio/Onifuda Kingdom68/100 -
Kizugui HengeKizugui Henge■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever this creature attacks, add 1 of your shields to your hand. However, you can't use its "Shield Trigger". ■ Oni Time: If the total number of your shields and your opponent's shields is 6 or fewer, your cards don't leave the shield zone during this creature's attack.Fire34000CreatureDemonio/Onifuda Kingdom69/100 -
Oniyose's JutsuOniyose's Jutsu■ Choose 1 of your shields and return it to your hand. However, you can't use its "Shield Trigger". ■ This turn, the summoning cost of the next darkness or fire creature you summon is reduced by up to 4. However, its cost can't be reduced below 0.Darkness/Fire2SpellOnifuda Kingdom70/100 R
Radiof Roseld, Sutured Dark WisdomRadiof Roseld, Sutured Dark Wisdom■ EX Life (When you put this creature into the battle zone, turn the top card of your deck into a shield. When this creature would leave, put that shield into your graveyard instead.) ■ Mach Fighter ■ Quad Breaker ■ When this creature enters the battle zone by being summoned, draw 5 cards. Then your opponent discards 5 cards from their hand. ■ If your deck has 5 or fewer cards, you don't lose the game except by being attacked by a creature, and your opponent doesn't win the game.Water/Darkness/Nature1023000CreatureDispector/Zenith/Dragon Zombie71/100 -
Bau Mad Romaion, Concatenated True WickedBau Mad Romaion, Concatenated True Wicked■ EX Life (When you put this creature into the battle zone, turn the top card of your deck into a shield. When this creature would leave the battle zone, put that shield into your graveyard instead.) ■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, return up to 2 spells from your graveyard to your hand. ■ Whenever this creature attacks, or whenever this creature's "EX Life" shield leaves your shield zone, you may cast a spell with cost 8 or less from your hand for no cost.Light/Fire814000CreatureDispector/Angel Command/Knight72/100 -
Deddam, DisasterDeddam, Disaster■ When this creature enters the battle zone, look at the top 3 cards of your deck. Add 1 of them to your hand, put 1 into your mana zone, and put the remaining 1 into your graveyard.Water/Darkness/Nature33000CreatureTrinity Command/Invader73/100 -
Blue Dragon EarthBlue Dragon Earth■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Put 1 non-evolution creature from your mana zone into the battle zone whose cost is less than the number of cards in your mana zone. If it's a fire or nature creature, you may choose 1 of your opponent's creatures. Those 2 creatures battle.Fire/Nature8Spell74/100 R
Ruins of the Lion KingRuins of the Lion King■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. ■ Mana Arms 4: If you have 4 or more multicolored cards in your mana zone, put 2 more cards from the top of your deck into your mana zone.Nature4Spell75/100 U
Gunter Pegasus, the Super EnlightenedGunter Pegasus, the Super Enlightened■ You may summon this creature from your mana zone. ■ Ultimate Evolution MAX: Put on top of 1 Ultimate Evolution creature. ■ Triple Breaker ■ Whenever this creature attacks, put up to 3 cards from the top of your deck into your mana zone. Then put any number of creatures from your mana zone into the battle zone. Ignore all effects that happen as a result of these creatures entering the battle zone.Nature517000Evolution CreatureDreammate/Lunars Sun Gazer76/100 -
Kenji Kingdom, the EnlightenedKenji Kingdom, the Enlightened■ You may summon this creature from your graveyard. ■ Ultimate Evolution: Put on top of 1 evolution creature. ■ Double Breaker ■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. Then put a creature from among those 3 cards into the battle zone.Darkness/Nature46000Evolution CreatureDemon Command/Dreammate/Lunatic Emperor77/100 -
Dreaming Moon Knife / Sanctuary of the MotherDreaming Moon Knife / Sanctuary of the Mother■ Put 1 of your non-evolution creatures into your mana zone. If you do, put 1 evolution creature from your mana zone into the battle zone whose cost is equal to or less than the number of cards in your mana zone.Nature21000CreatureBeast Folk78/100 -
Death March, Reaper PuppeteerDeath March, Reaper Puppeteer■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ Graveyard Evolution: Choose 1 Darkness creature from your graveyard and put this creature on top of it as you put it into the battle zone. ■ Whenever this creature battles, until the end of that battle, the opponent's creature battling it gets -4000 power. (A creature with power 0 or less is destroyed.)Darkness11000Evolution CreatureDeath Puppet79/100 U
Huckle Kirin Sawyer, Jungle GovernorHuckle Kirin Sawyer, Jungle Governor■ Mana Evolution: Choose 1 nature creature from your mana zone and put this creature on top of it as it enters the battle zone. ■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in the shield zone, this creature gets the following l ability.) l: Your creatures can't be blocked by creatures with lower power.Nature35000Evolution CreatureDreammate80/100 U
Minogami, All Rainbow Emperor / Hazard PactMinogami, All Rainbow Emperor / Hazard Pact■ Put the top card of your deck into your mana zone. If it's a Twinpact card, draw a card.Nature55000CreatureGransect81/100 -
Codename Thirteen / Pandora ImpactCodename Thirteen / Pandora Impact■ Reveal the top 3 cards of your deck and choose any number of creatures with different races from among them. Add them to your hand and put the rest on the bottom of your deck in any order.Nature1024000CreatureUnknown82/100 -
Leledy Ba Gooba / Twinpact MapLeledy Ba Gooba / Twinpact Map■ Turn the top 3 cards of your deck face up. Add 1 Twinpact card from among them to your hand. Put the rest on the bottom of your deck in any order.Nature79000CreatureGransect83/100 -
Bambishikatto of Bronze / Behold my Strength!Bambishikatto of Bronze / Behold my Strength!■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your opponent's creatures with power 12000 or less. Gachinko Judge with your opponent. If you win, draw a card.Nature21000CreatureDreammate/Hunter84/100 R
Kondama / Soul FemidoroKondama / Soul Femidoro■ Put the top card of your deck into your mana zone. If it's a Twinpact card, put 1 more card from the top of your deck into your mana zone.Nature44000CreatureGransect85/100 U
Shin EvangelShin Evangel■ G-Strike (When you add this creature from your shield zone to your hand, you may show it to your opponent and choose 1 of their creatures. This turn, that creature can't attack.) ■ Galaxy Shield [lw04] (Instead of paying the cost to use this card, you may pay [lw04]. If you do, turn this card face up into a shield.) ■ At the start of your turn, if this creature is face up in your shield zone, summon it as if you had paid its cost. ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, you may draw 3 cards.Light/Water79000CreatureMetallica/Team Ginga/Rexstars86/100 -
Bernine, Dragon ArmoredBernine, Dragon Armored■ Whenever one of your Metalicas enters the battle zone, you may draw a card.Light42500CreatureDragon Guild/Metallica87/100 R
Surfer in the SkySurfer in the Sky■ Shield Trigger (When you add this creature from your shield zone to your hand, you may summon it right away without paying its cost.) ■ Galaxy Shield [ww04] (Instead of paying the cost to use this card, you may pay [ww04]. If you do, turn this card face up into a shield.) ■ At the start of your turn, if this creature is face up in your shield zone, summon it as if you had paid its cost. ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and return it to its owner's hand.Water62000CreatureLiquid People/Team Ginga88/100 R
Emeral TricksterEmeral Trickster■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, you may turn 1 card from your hand into a shield, face up or face down. If you do, add 1 of your shields to your hand. However, you can't use its "Shield Trigger".Water43000CreatureCyber Lord/Team Ginga89/100 R
Crysta, First SquadCrysta, First Squad■ The summoning cost of your Metalicas is reduced by 1. However, their cost can't be reduced below 0.Light22000CreatureMetallica90/100 C
CAPTEEEN (Heavypo Star)CAPTEEEN (Heavypo Star)■ Star Evolution: Put on top of 1 Rexstar, light creature, or fire creature. (When this creature would leave, the top card leaves instead.) ■ Double Breaker (This creature breaks 2 shields.) ■ Magi Bomber 4 (Whenever this creature attacks, look at the top card of your deck. Then you may put 1 creature with cost 4 or less from your hand or the top of your deck into the battle zone.)Light/Fire46000Star Evolution CreatureBeat Jockey/Angel Command/Team Bomber/Rexstars91/100 -
Billibo ChurisBillibo Churis■ Shield Trigger (When you add this creature from your shield zone to your hand, you may summon it right away without paying its cost.) ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures with power 3000 or less. Then choose 1 of your opponent's creatures and tap it.Light/Fire43500CreatureBeat Jockey/Team Bomber/Rexstars92/100 -
Dachicco ChurisDachicco Churis■ When this creature enters the battle zone, you may reduce the summoning cost of the next Beat Jockey you summon this turn by up to 3. However, its cost can't be reduced below 0.Fire22000CreatureBeat Jockey93/100 R
Great SonicGreat Sonic■ G.G.G.: If you have 1 or fewer cards in your hand, this creature gets "Speed Attacker". (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ At the end of your turn, if this creature is untapped, return it to your hand.Fire11000CreatureBeat Jockey94/100 R
ChuChuris, First SquadChuChuris, First Squad■ Your Beat Jockeys cost 1 less to summon. The cost can't be reduced below 0.Fire22000CreatureBeat Jockey95/100 C
Manifest the 2nd (Spell Star)Manifest the 2nd (Spell Star)■ Buzzlender [cc02] (When you pay this creature's cost, you may additionally pay [cc02] any number of times. When this creature enters the battle zone, use its OL ability once, plus once for each additional time you paid [cc02].) ■ OL: Draw a card. ■ Star Evolution: Put on top of 1 Rexstar or water creature. (When this creature would leave, the top card leaves instead.) ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, you may cast 1 spell from your hand without paying its cost whose cost is lower than the number of cards in your hand.Water69000Star Evolution CreatureTrix/Poseidia Dragon/Team Wave/Rexstars96/100 -
【Manifest】Want to Save Team Wave【Listen】【Manifest】Want to Save Team Wave【Listen】■ Buzzlender [cc02] (When you pay this spell's cost, you may additionally pay [cc02] any number of times. Use its OL ability once, plus once for each additional time you paid [cc02].) ■ OL: Put the top 2 cards of your deck into your mana zone tapped. Then return 1 card from your mana zone to your hand.Nature4SpellTeam Wave97/100 -
【Kamikai】Mana has become haywire with Buzzrender?!【Startled】【Kamikai】Mana has become haywire with Buzzrender?!【Startled】■ Buzzrender [cc03] (When you pay this spell's cost, you may pay an additional [cc03] any number of times. If you do, use its {OL} ability once, plus once for each additional [cc03] you paid.) ■ {OL} Put the top card of your deck into your mana zone.Nature2SpellTeam Wave98/100 C
Komori, Glasses FaerieKomori, Glasses Faerie■ Buzzrender [cc02] (When you pay this creature's cost, you may pay an additional [cc02] any number of times. When this creature enters the battle zone, use its {OL} ability once, plus once for each additional [cc02] you paid.) ■ {OL} Draw a card. ■ When this creature enters the battle zone, put 1 card from your hand into your mana zone.Water/Nature32000CreatureSnow Faerie/Team Wave99/100 C
Kiyuri, Coral FaerieKiyuri, Coral Faerie■ Each turn, you may reduce the summoning cost of the first creature you summon by 1. It can't cost less than 0. ■ When your opponent chooses a creature, this creature can't be chosen. (However, it can still be attacked or blocked.)Water/Nature22000CreatureSnow Faerie/Team Wave100/100 C