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DMEX16 — 20th Anniversary Super Thanks Memorial Pack Chapter of Technique Hero Strategy Perfect 20
100 cards · Released 2021-07-17 · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Bolshack Balga, Dragon Knight Wind Dragon■ G-Zero: If you have 4 or more fire Dragons in the battle zone, you may summon this creature without paying its cost. ■ Speed Attacker ■ Triple Breaker ■ When this creature enters the battle zone, destroy all of your opponent's creatures with "Blocker". ■ Whenever this creature attacks, draw a card. Then you may put 1 Dragon from your hand into the battle zone. | Fire | 19 | 17000 | CreatureVolcano Dragon/Armored Dragon | 1/100 - | |
| Dragon World ~The Land Where Dragons Descend~■ At the start of your turn, put the top card of your deck into your graveyard. If it's a non-evolution Dragon, you may put this Field into your graveyard. If you do, put that Dragon into the battle zone. | Fire | 3 | Dragonic FieldDragon World | 2/100 VR | ||
| Balga Raizou, the Super-Heavenly Nova■ Mana Evolution GV: Choose 3 Dragons from your mana zone and put this creature on top of them as it enters the battle zone. ■ Triple Breaker ■ Meteorburn: Whenever this creature attacks, you may put 3 cards from under this creature into your graveyard. If you do, turn the top 3 cards of your deck face up. You may put any number of non-evolution Dragons from among them into the battle zone. Put the rest into your graveyard. | Nature | 9 | 15000 | Evolution CreatureEarth Dragon/Phoenix/Samurai | 3/100 VR | |
| Bolshack Kirino Dragon■ You may reduce the summoning cost of your Dragons by up to 2. However, the cost can't be reduced below 0. ■ Saver: Dragon (When one of your Dragons would be destroyed, you may destroy this creature instead.) | Fire/Nature | 4 | 4000 | CreatureArmored Dragon/Earth Dragon/Samurai | 4/100 - | |
| Balga Do Raiba, Matchless Dragon Phantom■ Speed Attacker ■ Mach Fighter ■ Triple Breaker ■ Whenever this creature attacks, you may turn the top card of your deck face up. If it's a Dragon, put it into the battle zone. If it isn't a Dragon, put it into your mana zone. | Fire/Nature | 10 | 14000 | CreatureArmored Dragon/Earth Dragon/Hunter | 5/100 - | |
| 5000typeR, Rebellion / Lazy Tune■ Draw 3 cards. Then discard 2 cards from your hand. | Fire | 12 | 12000 | CreatureOutrage MAX | 6/100 - | |
| Jackie, Infinity Beat■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, you may put the top card of your deck into your graveyard. If that card is a non-evolution Outrage, put it into the battle zone. ■ Your opponent needs infinite mana to cast spells. | Water/Fire | 8 | 8000 | CreatureOutrage MAX | 7/100 VIC | |
| Testa Rossa, Last Burning■ Double Breaker ■ Blazing Dron Go: When one of your creatures with "Testa Rossa" in its name is destroyed, you may put this creature from your hand into the battle zone. If you do, put the top 5 cards of your deck into your graveyard, then put into the battle zone all non-Exile creatures with "Testa Rossa" in their name from among them. Give them "Speed Attacker." At the end of your turn, put them on the bottom of your deck in any order. ■ You can't put another one of your Exile creatures with "Testa Rossa" in its name into the battle zone. | Fire | 7 | 6000 | Exile CreatureOutrage MAX | 8/100 SR | |
| Testa Rossa and Alice, Brave Brain / "Let's go Alice!" "I'm coming Testa!"■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Destroy 1 of your opponent's creatures with power 7000 or less. | Water | 2 | 2000 | CreatureOutrage MAX | 9/100 - | |
| Nine, Zero Zero■ G-Zero: If you have an Outrage in the battle zone, you may summon this creature without paying its cost. | Fire | 3 | 1000 | CreatureOutrage MAX | 10/100 C | |
| Momoginga, Passionate Hero■ Star Evolution: Put on top of 1 Rexstar or fire creature. (When this creature would leave, the top card leaves instead.) ■ Double Breaker ■ Whenever this creature attacks, destroy 1 of your opponent's creatures with power 7000 or less. ■ When this card leaves during your opponent's turn, take an extra turn after this turn. | Fire | 6 | 9000 | Star Evolution CreatureJokers/Gaial Command Dragon/Rexstars | 11/100 - | |
| Momoking -Tabimaru-■ During your opponent's turn, when your opponent would put a creature into the battle zone without tapping cards in their mana zone, they put that creature into their mana zone instead. ■ Evolution Power: When this creature evolves, during your opponent's next turn, your opponent can't put creatures into the battle zone without tapping cards in their mana zone. | Fire/Nature | 4 | 5000 | CreatureHero Dragon/Jokers/Rexstars | 12/100 - | |
| Momoking -Beginning-■ Speed Attacker ■ When this creature enters the battle zone, look at the top 4 cards of your deck. You may show 1 creature from among them and add it to your hand. Put the rest into your graveyard. ■ Evolution Power: When this creature evolves, this turn, it gets +4000 power. | Fire/Nature | 4 | 4000 | CreatureHero Dragon/Jokers/Rexstars | 13/100 SR | |
| Momoking, Future King Dragon■ Speed Attacker ■ Double Breaker ■ You may put an evolution creature of any race on top of this creature. ■ The summoning cost of evolution creatures that evolve from this creature is reduced by 1. However, their cost can't be reduced below 0. | Fire/Nature | 5 | 6000 | CreatureHero Dragon/Jokers/Rexstars | 14/100 - | |
| Bolshack Momoking■ G-Strike (When you add this creature from your shield zone to your hand, you may show it to your opponent and choose 1 of their creatures. This turn, that creature can't attack.) ■ Star Evolution: Put on top of 1 Rexstar or fire creature. (When this creature would leave, the top card leaves instead.) ■ Power Breaker (This creature breaks 1 additional shield for every 6000 of its power.) ■ While attacking, this creature gets +2000 power for each fire card in your graveyard. | Fire | 5 | 6000 | Star Evolution CreatureJokers/Armored Dragon/Rexstars | 15/100 - | |
| Jolly the Johnny the Dash■ Kirifuda Dash [nn04] (At the end of your creature's attack, if that creature broke any shields during that attack, you may pay [nn04] to summon this creature.) ■ Mach Fighter ■ Double Breaker ■ When this creature wins a battle, look at the top 2 cards of your deck. Put 1 of them into your mana zone and add the other to your hand. | Nature | 7 | 10000 | CreatureJokers/Team Kirifuda | 16/100 - | |
| Bearshigara, Four-wheel Drive Bear■ Kirifuda Dash [nn04] (At the end of your creature's attack, if that creature broke any shields during that attack, you may pay [nn04] to summon this creature.) ■ Double Breaker ■ When this creature enters the battle zone, put the top 2 cards of your deck into your mana zone. Then you may return 1 creature from your mana zone to your hand. | Nature | 7 | 8000 | CreatureJokers/Team Kirifuda | 17/100 SR | |
| Yattareman■ The summoning cost of your Jokers is reduced by 1. However, their cost can't be reduced below 0. | Zero | 2 | 2000 | CreatureJokers | 18/100 C | |
| Bat, New Guide■ Kirifuda Dash [ff02] (At the end of your creature's attack, if that creature broke any shields during that attack, you may pay [ff02] to summon this creature.) ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever this creature attacks, discard a card from your hand, then draw a card. | Fire | 4 | 4000 | CreatureJokers/Team Kirifuda | 19/100 - | |
| Momodachi Monkid■ Kirifuda Dash [nn02] (At the end of your creature's attack, if that creature broke any shields during that attack, you may pay [nn02] to summon this creature.) ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 1000 | CreatureJokers/Team Kirifuda | 20/100 U | |
| White Wisdom, White Knight Elemental■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, you may turn the top card of your deck into a shield. If you do, put the top card of your deck face down on top of that shield. (That stack of shields counts as 1.) ■ Whenever a card is put into your shield zone, choose 1 of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. | Light | 11 | 14500 | CreatureAngel Command | 21/100 - | |
| Welkius, Assault Gate Elemental■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, or when one of your creatures wins a battle, draw a card. Then you may put a creature with "Blocker" from your hand into the battle zone. | Light | 9 | 7500 | CreatureAngel Command | 22/100 SR | |
| Heaven Strike, Wise Gate Elemental■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature is destroyed, draw a card. Then you may put a light creature with "Blocker" from your hand into the battle zone. | Light | 5 | 3500 | CreatureAngel Command | 23/100 - | |
| Heaven's Gate■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Put up to 2 non-Evolution light creatures with "Blocker" from your hand into the battle zone. | Light | 6 | Spell | 24/100 R | ||
| Kenzan Charger■ Turn the top card of your deck face up. If it's a spell or a creature with "Blocker", add it to your hand. Otherwise, put it on the bottom of your deck. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 3 | Spell | 25/100 C | ||
| Crim Zone, Invasion of D■ At the start of your turn, you may put 1 Sonic Command from your hand into the battle zone. ■ Your Sonic Commands don't return from the battle zone to your hand. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) | Fire | 3 | D2 Field | 26/100 - | ||
| Redzone X, Forbidden Lightning Sonic■ Evolution: Put on one of your darkness or fire creatures. ■ S-Rank Invasion [Lightning Sonic]: Darkness or fire Command (When one of your darkness or fire Commands attacks, you may put this creature from your hand, graveyard, or the battle zone on top of it.) ■ Double Breaker ■ When this creature enters the battle zone, choose one of your opponent's creatures and your opponent puts a seal on it. (To seal a card, put the top card of your deck face down on top of it. When a Command enters the battle zone, its owner puts one seal from their card of the same civilization as that Command into the graveyard. While a creature is sealed, both players ignore that creature.) | Darkness/Fire | 6 | 8000 | Evolution CreatureSonic Command/S-Rank Invader/Initials | 27/100 SR | |
| The Jet V, Roaring Sound■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) ■ This creature can attack untapped creatures. ■ At the end of your turn, draw a card, then return this creature to your hand. | Fire | 8 | 8000 | CreatureSonic Command/Initials | 28/100 - | |
| Do Red, Tyrant Sonic■ Mana Arms 3: If you have 3 or more fire cards in your mana zone, this creature gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ This creature attacks each turn if able. | Fire | 3 | 4000 | CreatureSonic Command/Invader | 29/100 - | |
| Kizamu, Forbidden V■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. That turn, that creature gets -2000 power. (Creatures with power 0 or less are destroyed.) ■ When this creature enters the battle zone, you may choose 1 of your opponent's creatures. This creature and the chosen creature battle. | Darkness/Fire | 7 | 3000 | CreatureSonic Command/Initials | 30/100 R | |
| Imen=Boaro, Supreme King of Rainbowkind■ Double Breaker ■ When this creature enters the battle zone or attacks, you may put 1 creature with cost 5 or less from your mana zone into the battle zone. ■ Your cards in the battle zone and your deck are treated as cards of all civilizations. | Nature | 7 | 7000 | CreatureBeast Folk Go/Jurassic Command Dragon | 31/100 - | |
| Domitius, Evil Emperor of Five Dragonskind■ Triple Breaker ■ When this creature enters the battle zone, look at the top 5 cards of your deck. You may choose 1 light creature, 1 water creature, 1 darkness creature, 1 fire creature, and 1 nature creature, each with cost 7 or less, and put them into the battle zone. Then put the rest on the bottom of your deck in any order. | Nature | 9 | 12000 | CreatureJurassic Command Dragon | 32/100 SR | |
| Nam=Deadman, Evil Style■ When this creature enters the battle zone, count the civilizations your creatures have. Then put that many cards from the top of your deck into your mana zone tapped. | Nature | 5 | 2000 | CreatureBeast Folk Go | 33/100 - | |
| Stegoro Kaiser, Struggling Battlekind / Purification Sharrup■ Put the top card of your deck into your mana zone. You may choose 1 or more cards from either player's graveyard. That player adds them to their deck and shuffles it. | Nature | 7 | 9000 | CreatureJurassic Command Dragon/Hunter | 34/100 - | |
| Imen's Sign■ Shield Trigger ■ Put 1 non-evolution Beast Folk with cost 7 or less from your hand into the battle zone. Then you may choose 1 of your opponent's creatures. Those 2 creatures battle. | Nature | 5 | Spell | 35/100 - | ||
| Ballomhades, Lord of Demons■ Evolution: Put on top of 1 Demon Command. ■ Triple Breaker ■ When this creature enters the battle zone, destroy all non-darkness creatures. ■ Whenever this creature attacks, you may put 1 darkness creature from your graveyard into the battle zone. | Darkness | 9 | 13000 | Evolution CreatureDemon Command | 36/100 - | |
| Scream Charger■ Put the top 4 cards of your deck into your graveyard. Then return 1 darkness card from your graveyard to your hand. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 4 | Spell | 37/100 - | ||
| Barlowe, Devil Priest■ When this creature enters the battle zone, you may summon an evolution creature with "Ballom" in its name from your graveyard without paying its cost. | Darkness | 9 | 5000 | CreatureDemon Command | 38/100 - | |
| Death Carl, Merciless King / Lost Soul■ Your opponent discards all the cards in their hand. | Darkness | 8 | 4000 | CreatureDark Lord | 39/100 - | |
| Black Lucifer, Sorcerer of Darkness■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, put the top 5 cards of your deck into your graveyard. This creature gets +1000 power for each Demon Command in your graveyard. ■ When this creature would be destroyed, you may return 1 evolution Demon Command from your graveyard to your hand instead of putting it into the graveyard. | Darkness | 6 | 6000 | CreatureDemon Command | 40/100 - | |
| Galaxy Spear - THE END■ Cross Gear: Put this card into the battle zone. To cross it onto a creature, pay this card's cost again. Even if that creature leaves, this card stays. The creature crossed with this gets +9000 power and "Power Breaker". (A creature with "Power Breaker" breaks 1 additional shield for every 6000 of its power.) ■ Whenever the creature crossed with this attacks, destroy 1 of your opponent's creatures with lower power. Then break 1 of your opponent's shields. | Fire | 8 | Cross GearKnight/Samurai | 41/100 - | ||
| Heartfu Lupia■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ This creature can't be blocked. ■ When this creature enters the battle zone, look at the top 3 cards of your deck. You may put 1 Cross Gear from among them into the battle zone and cross it onto this creature without paying its cost. Put the rest on the bottom of your deck in any order. | Water/Fire | 5 | 5000 | CreatureCyber Virus/Fire Bird | 42/100 - | |
| Full Throttle Sergeant■ Instead of attacking with this creature, you may tap it and use the following t ability. t: Cross 1 of your Cross Gears onto 1 of your creatures without paying its cost. | Water | 3 | 2000 | CreatureMerfolk | 43/100 R | |
| Bolberg Shingen, Dragon General■ Double Breaker (This creature breaks 2 shields.) ■ Samurai Generate (When this creature enters the battle zone, you may generate 1 Cross Gear from your hand without paying its cost.) ■ When this creature enters the battle zone, you may cross 1 of your Samurai Cross Gears onto this creature without paying its cost. | Fire | 7 | 6000 | CreatureArmored Dragon/Humanoid/Samurai | 44/100 R | |
| Aqua Tsubamegaeshi■ Samurai Generate (When this creature enters the battle zone, you may generate 1 Cross Gear from your hand without paying its cost.) | Water | 4 | 4000 | CreatureLiquid People/Samurai | 45/100 U | |
| Dragshoot Charger■ Turn the top 5 cards of your deck face up and put 1 Dragon from among them into the battle zone. Then shuffle your deck. That Dragon gets "Speed Attacker" and is destroyed at the end of this turn. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire/Nature | 7 | Spell | 46/100 SR | ||
| Ryusei Revolver, the Bullet■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, choose 6 cards from your mana zone and put the rest into your graveyard. Then your opponent chooses 6 cards from their mana zone and puts the rest into their graveyard. Your opponent's cards are put into the mana zone tapped. | Darkness/Fire | 7 | 7000 | CreatureRed Command Dragon/Hunter | 47/100 - | |
| Bolmeteus Black Dragon■ Double Breaker ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures. ■ Whenever this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. | Darkness/Fire | 8 | 8000 | CreatureArmored Dragon/Demon Command | 48/100 - | |
| Forever Occult, Purgatory Demon Dragon■ Instead of paying the cost, you may destroy 3 of your creatures to summon this creature. ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, return 1 creature from your graveyard to your hand. | Darkness | 8 | 9000 | CreatureDemon Command Dragon | 49/100 R | |
| Jackpot Entry, Dragon Secret Formation■ Count the Dragon creatures in your mana zone and look at that many cards from the top of your deck. You may put 1 non-evolution Dragon with cost 8 or less from among them into the battle zone. Put the rest on the bottom of your deck in any order. | Fire | 6 | Spell | 50/100 R | ||
| Miradante Super Future, Future Pope■ Revolution Change: light or water Dragon with cost 5 or more (When one of your light or water Dragons with cost 5 or more attacks, you may swap that creature with this creature from your hand.) ■ Triple Breaker ■ Final Revolution: When this creature enters the battle zone through "Revolution Change", if you haven't used another "Final Revolution" this turn, you may draw a card. If you do, you may cast 1 light or water spell with cost 6 or less from your hand without paying its cost. | Light/Water | 8 | 12500 | CreatureAngel Command Dragon/Revolutionary Army/Doremi Band | 51/100 - | |
| Final Stop■ Until the end of your opponent's next turn, your opponent can't cast spells. Draw a card. | Light | 4 | Spell | 52/100 R | ||
| Belufare, Starlight's Melody■ Revolution Change: light or water Dragon (When one of your light or water Dragons attacks, you may swap that creature with this creature from your hand.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, draw 2 cards. | Light/Water | 7 | 7500 | CreatureAngel Command Dragon/Revolutionary Army/Doremi Band | 53/100 - | |
| Kernel, Blue Stagnation Dragon Elemental■ Shield Trigger (When you add this creature from your shield zone to your hand, you may summon it right away without paying its cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Light/Water | 5 | 3500 | CreatureAngel Dragon/Revolutionary Army | 54/100 - | |
| Emeralda, Pitch Dragon Elemental■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, you may add 1 of your shields to your hand. Then you may turn 1 card from your hand into a shield. (You may use the "Shield Trigger" of the shield card you added to your hand this way.) | Light | 5 | 5500 | CreatureAngel Command Dragon | 55/100 R | |
| Death Phoenix, Darkness Destruction God■ Graveyard Evolution V: Choose 2 darkness or fire creatures from your graveyard and put this creature on top of them as it enters the battle zone. ■ Power Breaker ■ Tri G-Link: To the right of Heavy, Dragon God, or to the left of Metal, Dragon God, or between them (If you have a designated God in the battle zone, you may link this card. ) ■ Meteorburn: Whenever this creature attacks, you may put 1 card from under this creature into your graveyard. If you do, put 1 Heavy, Dragon God or Metal, Dragon God from your graveyard into the battle zone. | Darkness/Fire | 4 | 9000 | Evolution CreatureGod/Phoenix | 56/100 - | |
| Zack Zevol, the Necro-Riser■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ When this creature enters the battle zone, you may discard a card from your hand. If you do, draw a card. | Darkness/Fire | 4 | 4000 | CreatureFire Bird/Dragon Zombie | 57/100 - | |
| Heavy, Dragon God■ When this creature enters the battle zone, you may destroy 1 of your creatures. If you do, draw a card, and your opponent chooses 1 of their creatures and destroys it. ■ G-Link: To the left of Metal, Dragon God or Death, Destruction God (If you have a designated God in the battle zone, you may link this card. Linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves, choose 1 of the cards.) ■ While this creature is linked, your opponent's creatures attack this creature if able. | Darkness | 5 | 5000 | CreatureGod/Dragon Zombie | 58/100 - | |
| Metal, Dragon God■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may choose 1 of your opponent's Cross Gears or 1 card in your opponent's mana zone and put it into its owner's graveyard. ■ G-Link: To the right of Heavy, Dragon God or Death, Destruction God. While this creature is linked, it gets "Triple Breaker". When this creature, Heavy, Dragon God, and Death, Destruction God are all linked and Death, Destruction God leaves, you may link this creature with Heavy, Dragon God. | Fire | 7 | 7000 | CreatureGod/Armored Dragon | 59/100 - | |
| Poppo Juvira, Winged God-destroyer■ When this creature enters the battle zone, you may put the top 3 cards of your deck into your graveyard. ■ When you summon your evolution Phoenix, you may put it on top of a creature in your graveyard instead of a creature in the battle zone. | Darkness/Fire | 4 | 4000 | CreatureFire Bird/Dragon Zombie | 60/100 - | |
| Gar Raganzark■ Dream Moonless Gate: When you put one of your Magic Tool creatures into the battle zone or cast one of your Magic Tool spells, you may choose 4 of your Magic Tools total from the battle zone and your graveyard, and summon this creature from your hand or graveyard on top of those 4 cards without paying its cost. ■ Blocker ■ Double Breaker ■ This creature can't be chosen when your opponent chooses a creature through a spell's effect. ■ During your opponent's turn, when your opponent's creature would enter the battle zone by any means other than summoning, your opponent puts that creature into their graveyard instead. | Water/Darkness | 8 | 9000 | CreatureDolsuzaku/Mafi Gang | 61/100 - | |
| Zugobu Gai, Climb / Bakedu, Daspell■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Choose 1 creature with cost 5 or less and return it to its owner's hand. | Darkness | 4 | 4000 | CreatureMafi Gang/Magic Tool/Team Zero | 62/100 - | |
| Gyapudu, Daspell■ Super Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost. If you have no shields at that time, this spell gets xB abilities.) ■ Draw a card. ■ xB: Until the end of your next turn, your opponent's creatures can't attack or block. | Water | 2 | SpellMagic Tool | 63/100 - | ||
| Airvo, Daspell■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Choose 1 card with cost 7 or less in the battle zone and return it to its owner's hand. | Water | 4 | SpellMagic Tool | 64/100 U | ||
| Durinri, Darma■ At the end of your turn, you may put the top card of your deck into your graveyard. | Darkness | 2 | 2000 | CreatureMafi Gang/Magic Tool | 65/100 U | |
| Jaouga, Oniga Rakshasa■ G-Strike (When you add this creature from your shield zone to your hand, you may show it to your opponent and choose 1 of their creatures. This turn, that creature can't attack.) ■ Oni Time: If the total number of your shields and your opponent's shields is 6 or fewer, you have at least 1 darkness card and 1 fire card in your mana zone, and you have no Jaouga, Oniga Rakshasa in the battle zone, you may summon this creature without paying its cost. ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) | Darkness/Fire | 6 | 7000 | CreatureDemonio/Onifuda Kingdom | 66/100 - | |
| Hakumei Doji■ S-Back: Fire (When a fire card is put into your hand from your shield zone, you may discard that card. If you do, summon this creature without paying its cost.) ■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire | 4 | 2000 | CreatureHumanoid/Onifuda Kingdom | 67/100 C | |
| Kangoku Nyudo■ At the end of your turn, add 1 of your shields to your hand. However, you can't use that card's "Shield Trigger." ■ Oni Time: If you and your opponent have 6 or fewer shields in total, this creature gets +3000 power. | Fire | 2 | 2000 | CreatureDemonio/Onifuda Kingdom | 68/100 - | |
| Kizugui Henge■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever this creature attacks, add 1 of your shields to your hand. However, you can't use its "Shield Trigger". ■ Oni Time: If the total number of your shields and your opponent's shields is 6 or fewer, your cards don't leave the shield zone during this creature's attack. | Fire | 3 | 4000 | CreatureDemonio/Onifuda Kingdom | 69/100 - | |
| Oniyose's Jutsu■ Choose 1 of your shields and return it to your hand. However, you can't use its "Shield Trigger". ■ This turn, the summoning cost of the next darkness or fire creature you summon is reduced by up to 4. However, its cost can't be reduced below 0. | Darkness/Fire | 2 | SpellOnifuda Kingdom | 70/100 R | ||
| Radiof Roseld, Sutured Dark Wisdom■ EX Life (When you put this creature into the battle zone, turn the top card of your deck into a shield. When this creature would leave, put that shield into your graveyard instead.) ■ Mach Fighter ■ Quad Breaker ■ When this creature enters the battle zone by being summoned, draw 5 cards. Then your opponent discards 5 cards from their hand. ■ If your deck has 5 or fewer cards, you don't lose the game except by being attacked by a creature, and your opponent doesn't win the game. | Water/Darkness/Nature | 10 | 23000 | CreatureDispector/Zenith/Dragon Zombie | 71/100 - | |
| Bau Mad Romaion, Concatenated True Wicked■ EX Life (When you put this creature into the battle zone, turn the top card of your deck into a shield. When this creature would leave the battle zone, put that shield into your graveyard instead.) ■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, return up to 2 spells from your graveyard to your hand. ■ Whenever this creature attacks, or whenever this creature's "EX Life" shield leaves your shield zone, you may cast a spell with cost 8 or less from your hand for no cost. | Light/Fire | 8 | 14000 | CreatureDispector/Angel Command/Knight | 72/100 - | |
| Deddam, Disaster■ When this creature enters the battle zone, look at the top 3 cards of your deck. Add 1 of them to your hand, put 1 into your mana zone, and put the remaining 1 into your graveyard. | Water/Darkness/Nature | 3 | 3000 | CreatureTrinity Command/Invader | 73/100 - | |
| Blue Dragon Earth■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Put 1 non-evolution creature from your mana zone into the battle zone whose cost is less than the number of cards in your mana zone. If it's a fire or nature creature, you may choose 1 of your opponent's creatures. Those 2 creatures battle. | Fire/Nature | 8 | Spell | 74/100 R | ||
| Ruins of the Lion King■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. ■ Mana Arms 4: If you have 4 or more multicolored cards in your mana zone, put 2 more cards from the top of your deck into your mana zone. | Nature | 4 | Spell | 75/100 U | ||
| Gunter Pegasus, the Super Enlightened■ You may summon this creature from your mana zone. ■ Ultimate Evolution MAX: Put on top of 1 Ultimate Evolution creature. ■ Triple Breaker ■ Whenever this creature attacks, put up to 3 cards from the top of your deck into your mana zone. Then put any number of creatures from your mana zone into the battle zone. Ignore all effects that happen as a result of these creatures entering the battle zone. | Nature | 5 | 17000 | Evolution CreatureDreammate/Lunars Sun Gazer | 76/100 - | |
| Kenji Kingdom, the Enlightened■ You may summon this creature from your graveyard. ■ Ultimate Evolution: Put on top of 1 evolution creature. ■ Double Breaker ■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. Then put a creature from among those 3 cards into the battle zone. | Darkness/Nature | 4 | 6000 | Evolution CreatureDemon Command/Dreammate/Lunatic Emperor | 77/100 - | |
| Dreaming Moon Knife / Sanctuary of the Mother■ Put 1 of your non-evolution creatures into your mana zone. If you do, put 1 evolution creature from your mana zone into the battle zone whose cost is equal to or less than the number of cards in your mana zone. | Nature | 2 | 1000 | CreatureBeast Folk | 78/100 - | |
| Death March, Reaper Puppeteer■ Blocker (You may tap this creature to change the target of your opponent's creature's attack to this creature.) ■ Graveyard Evolution: Choose 1 Darkness creature from your graveyard and put this creature on top of it as you put it into the battle zone. ■ Whenever this creature battles, until the end of that battle, the opponent's creature battling it gets -4000 power. (A creature with power 0 or less is destroyed.) | Darkness | 1 | 1000 | Evolution CreatureDeath Puppet | 79/100 U | |
| Huckle Kirin Sawyer, Jungle Governor■ Mana Evolution: Choose 1 nature creature from your mana zone and put this creature on top of it as it enters the battle zone. ■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in the shield zone, this creature gets the following l ability.) l: Your creatures can't be blocked by creatures with lower power. | Nature | 3 | 5000 | Evolution CreatureDreammate | 80/100 U | |
| Minogami, All Rainbow Emperor / Hazard Pact■ Put the top card of your deck into your mana zone. If it's a Twinpact card, draw a card. | Nature | 5 | 5000 | CreatureGransect | 81/100 - | |
| Codename Thirteen / Pandora Impact■ Reveal the top 3 cards of your deck and choose any number of creatures with different races from among them. Add them to your hand and put the rest on the bottom of your deck in any order. | Nature | 10 | 24000 | CreatureUnknown | 82/100 - | |
| Leledy Ba Gooba / Twinpact Map■ Turn the top 3 cards of your deck face up. Add 1 Twinpact card from among them to your hand. Put the rest on the bottom of your deck in any order. | Nature | 7 | 9000 | CreatureGransect | 83/100 - | |
| Bambishikatto of Bronze / Behold my Strength!■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your opponent's creatures with power 12000 or less. Gachinko Judge with your opponent. If you win, draw a card. | Nature | 2 | 1000 | CreatureDreammate/Hunter | 84/100 R | |
| Kondama / Soul Femidoro■ Put the top card of your deck into your mana zone. If it's a Twinpact card, put 1 more card from the top of your deck into your mana zone. | Nature | 4 | 4000 | CreatureGransect | 85/100 U | |
| Shin Evangel■ G-Strike (When you add this creature from your shield zone to your hand, you may show it to your opponent and choose 1 of their creatures. This turn, that creature can't attack.) ■ Galaxy Shield [lw04] (Instead of paying the cost to use this card, you may pay [lw04]. If you do, turn this card face up into a shield.) ■ At the start of your turn, if this creature is face up in your shield zone, summon it as if you had paid its cost. ■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, you may draw 3 cards. | Light/Water | 7 | 9000 | CreatureMetallica/Team Ginga/Rexstars | 86/100 - | |
| Bernine, Dragon Armored■ Whenever one of your Metalicas enters the battle zone, you may draw a card. | Light | 4 | 2500 | CreatureDragon Guild/Metallica | 87/100 R | |
| Surfer in the Sky■ Shield Trigger (When you add this creature from your shield zone to your hand, you may summon it right away without paying its cost.) ■ Galaxy Shield [ww04] (Instead of paying the cost to use this card, you may pay [ww04]. If you do, turn this card face up into a shield.) ■ At the start of your turn, if this creature is face up in your shield zone, summon it as if you had paid its cost. ■ When this creature enters the battle zone, choose 1 of your opponent's creatures and return it to its owner's hand. | Water | 6 | 2000 | CreatureLiquid People/Team Ginga | 88/100 R | |
| Emeral Trickster■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, you may turn 1 card from your hand into a shield, face up or face down. If you do, add 1 of your shields to your hand. However, you can't use its "Shield Trigger". | Water | 4 | 3000 | CreatureCyber Lord/Team Ginga | 89/100 R | |
| Crysta, First Squad■ The summoning cost of your Metalicas is reduced by 1. However, their cost can't be reduced below 0. | Light | 2 | 2000 | CreatureMetallica | 90/100 C | |
| CAPTEEEN (Heavypo Star)■ Star Evolution: Put on top of 1 Rexstar, light creature, or fire creature. (When this creature would leave, the top card leaves instead.) ■ Double Breaker (This creature breaks 2 shields.) ■ Magi Bomber 4 (Whenever this creature attacks, look at the top card of your deck. Then you may put 1 creature with cost 4 or less from your hand or the top of your deck into the battle zone.) | Light/Fire | 4 | 6000 | Star Evolution CreatureBeat Jockey/Angel Command/Team Bomber/Rexstars | 91/100 - | |
| Billibo Churis■ Shield Trigger (When you add this creature from your shield zone to your hand, you may summon it right away without paying its cost.) ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures with power 3000 or less. Then choose 1 of your opponent's creatures and tap it. | Light/Fire | 4 | 3500 | CreatureBeat Jockey/Team Bomber/Rexstars | 92/100 - | |
| Dachicco Churis■ When this creature enters the battle zone, you may reduce the summoning cost of the next Beat Jockey you summon this turn by up to 3. However, its cost can't be reduced below 0. | Fire | 2 | 2000 | CreatureBeat Jockey | 93/100 R | |
| Great Sonic■ G.G.G.: If you have 1 or fewer cards in your hand, this creature gets "Speed Attacker". (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ At the end of your turn, if this creature is untapped, return it to your hand. | Fire | 1 | 1000 | CreatureBeat Jockey | 94/100 R | |
| ChuChuris, First Squad■ Your Beat Jockeys cost 1 less to summon. The cost can't be reduced below 0. | Fire | 2 | 2000 | CreatureBeat Jockey | 95/100 C | |
| Manifest the 2nd (Spell Star)■ Buzzlender [cc02] (When you pay this creature's cost, you may additionally pay [cc02] any number of times. When this creature enters the battle zone, use its OL ability once, plus once for each additional time you paid [cc02].) ■ OL: Draw a card. ■ Star Evolution: Put on top of 1 Rexstar or water creature. (When this creature would leave, the top card leaves instead.) ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, you may cast 1 spell from your hand without paying its cost whose cost is lower than the number of cards in your hand. | Water | 6 | 9000 | Star Evolution CreatureTrix/Poseidia Dragon/Team Wave/Rexstars | 96/100 - | |
| 【Manifest】Want to Save Team Wave【Listen】■ Buzzlender [cc02] (When you pay this spell's cost, you may additionally pay [cc02] any number of times. Use its OL ability once, plus once for each additional time you paid [cc02].) ■ OL: Put the top 2 cards of your deck into your mana zone tapped. Then return 1 card from your mana zone to your hand. | Nature | 4 | SpellTeam Wave | 97/100 - | ||
| 【Kamikai】Mana has become haywire with Buzzrender?!【Startled】■ Buzzrender [cc03] (When you pay this spell's cost, you may pay an additional [cc03] any number of times. If you do, use its {OL} ability once, plus once for each additional [cc03] you paid.) ■ {OL} Put the top card of your deck into your mana zone. | Nature | 2 | SpellTeam Wave | 98/100 C | ||
| Komori, Glasses Faerie■ Buzzrender [cc02] (When you pay this creature's cost, you may pay an additional [cc02] any number of times. When this creature enters the battle zone, use its {OL} ability once, plus once for each additional [cc02] you paid.) ■ {OL} Draw a card. ■ When this creature enters the battle zone, put 1 card from your hand into your mana zone. | Water/Nature | 3 | 2000 | CreatureSnow Faerie/Team Wave | 99/100 C | |
| Kiyuri, Coral Faerie■ Each turn, you may reduce the summoning cost of the first creature you summon by 1. It can't cost less than 0. ■ When your opponent chooses a creature, this creature can't be chosen. (However, it can still be attacked or blocked.) | Water/Nature | 2 | 2000 | CreatureSnow Faerie/Team Wave | 100/100 C |