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DMEX17 — 20th Anniversary Super Thanks Memorial Pack Chapter of the Ultimate Dueking MAX
198 cards · Released 2021-10-23 · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Volg Thunder, the Victorious | Water/Darkness/Fire | 6 | 7000 | Psychic CreatureDemon Command/Hunter | 1/138 VIC | |
| Kaiser "Baki", Zenith of "Certain Victory"■ Triple Breaker ■ When this creature enters the battle zone by being summoned, count your opponent's shields and Clash with your opponent that many times. Then put Hunters into the battle zone from your graveyard, mana zone, or hand equal to the number of Clashes you won. (Clash: Each player reveals the top card of their deck and puts it on the bottom. If that card's cost is equal to or greater than your opponent's, you win.) ■ Eternal Omega (When this creature would leave, return it to your hand instead.) | Zero | 11 | 14000 | CreatureRed Command Dragon/Hunter/Zenith | 2/138 VIC | |
| Dogiragon Nova, Blue Guardian Deity■ Revolution Change: light or fire Dragon with cost 5 or more ■ Blocker ■ Triple Breaker ■ At the end of your turn, untap all of your multicolored creatures. ■ Final Revolution: When this creature enters the battle zone through "Revolution Change", if you haven't used another "Final Revolution" this turn, turn the top 4 cards of your deck face up. Put any number of non-evolution multicolored creatures from among them into the battle zone, so that their total cost is 6 or less. Put the rest on the bottom of your deck in any order. | Light/Fire | 8 | 13000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | 3/138 LEG | |
| Acid Techno, Sacred Execution Demon■ Sympathy: colorless creature (This creature's summoning cost is reduced by 1 for each of your colorless creatures in the battle zone. However, its cost can't be reduced below 0.) ■ Double Breaker ■ At the end of your turn, you may destroy up to 2 of your creatures. If you do, look at your deck. For each creature destroyed this way, you may put 1 colorless creature with cost 7 or less from your hand or deck into the battle zone. Then shuffle your deck. ■ During your opponent's turn, when your opponent chooses 1 of your creatures, this creature can't be chosen. (However, it may be attacked.) | Zero | 7 | 6000 | CreatureOraclion | 4/138 SR | |
| Sky Dragon's Final Judgment■ Attack Chance: Master Dragon (When one of your Master Dragons attacks, you may cast this spell without paying its cost.) ■ Tap all of your opponent's creatures. They don't untap at the start of your opponent's next turn. ■ You may untap all of your Master Dragons. ■ After you cast this spell from your hand, put it face up on top of 1 of your shields instead of into your graveyard. | Zero | 7 | SpellCrest of Judgment | 5/138 SR | ||
| Zett, Kiramekuseisen■ When this creature enters the battle zone, put the top card of your deck face up on top of 1 of your shields. (That stack of shields counts as 1.) ■ Whenever a card is put into your shield zone, this turn, reduce the cost of the next light card you use by up to 3. However, its cost can't be reduced below 0. ■ Sabaki Z (When a Judgment Emblem is added from your shield zone to your hand, you may discard that card. If you do, summon this creature without paying its cost.) | Light | 5 | 4000 | CreatureMetallica/Sabakist | 6/138 SR | |
| Gachanko Gachirobo■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, reveal the top 3 cards of your deck. If they are all creatures with the same cost, put them into the battle zone. Otherwise, put them on the bottom of your deck in any order. ■ If your opponent has 2 or fewer shields, your water creatures can't be attacked or blocked. | Water | 6 | 6000 | CreatureGreat Mechaoh/Invader | 7/138 SR | |
| Zaha Elha, Kyokugenku■ The creature this is attached to gets "Power Breaker". (A creature with "Power Breaker" breaks 1 additional shield for every 6000 of its power.) ■ Whenever you attach an Aura to one of your creatures, you may draw a card. ■ When one of your shields would be put from the shield zone into any zone other than your hand, it stays in the shield zone instead. | Water | 4 | 4000 | Orega AuraTrix/Deletron | 8/138 SR | |
| Bloody Romanov, Demonic Eye King■ Super Infinite Graveyard Evolution: Choose 1 or more darkness creatures from your graveyard and put this creature on top of them as it enters the battle zone. ■ Double Breaker ■ When this creature enters the battle zone, if this creature contains 4 or more cards, destroy 1 of your opponent's creatures. ■ Meteorburn: Whenever this creature attacks, you may put any number of cards from under this creature into your graveyard. For each card put into the graveyard this way, choose 1 card from your opponent's hand without looking. Your opponent shows it and puts it on the bottom of their deck. | Darkness | 5 | 8000 | Evolution CreatureDark Lord/Dragon Zombie/Knight | 9/138 SR | |
| Zabi Mira the 4th, Shaman of the Demonic Eye■ Double Breaker ■ When this creature enters the battle zone, you may destroy any number of your other creatures. For each creature destroyed this way, choose one of the following. > Draw a card. Then your opponent chooses 1 card in their hand and discards it. > Put 1 creature with cost 4 or less from your graveyard into the battle zone. | Darkness | 7 | 9000 | CreatureDemon Command/Alien/Knight | 10/138 SR | |
| Bolmeteus Momoking■ Star Evolution: Put on top of 1 Rexstar or fire creature. (When this creature would leave, the top card leaves instead.) ■ Double Breaker ■ When this creature enters the battle zone, choose one of the following. > Destroy all of your opponent's creatures with power 3000 or less. > Choose 1 of your opponent's shields and put it into its owner's graveyard. | Fire | 7 | 7000 | Star Evolution CreatureJokers/Armored Dragon/Rexstars | 11/138 SR | |
| Final Storm Double Cross NEX, Matchless Transcendental■ This creature's summoning cost is reduced by 2 for each of your Dragons in the mana zone. However, its cost can't be reduced below 0. ■ Super Infinite Evolution: Put on top of 1 or more Dragons. ■ Quad Breaker ■ When this creature enters the battle zone or at the start of your turn, turn the top card of your deck face up. If it's a Dragon, put it under this creature. ■ Meteorburn: Whenever this creature attacks, put any number of cards from under this creature into your graveyard. If their total cost is 20 or more, take an extra turn after this turn. | Fire | 20 | 23000 | Evolution CreatureArmored Dragon/Flame Command/Red Command Dragon/Hunter | 12/138 SR | |
| Super Enlightened Nova Apollonus Dragerion■ Ultimate Evolution: Put on top of 1 evolution creature. ■ Invasion: Fire Evolution Dragon (When one of your fire Evolution Dragons attacks, you may put this creature from your hand on top of it.) ■ Triple Breaker ■ When your opponent chooses this creature, choose 2 cards from your opponent's mana zone and put them into their owner's graveyard. ■ Meteorburn: When this creature enters the battle zone, you may put 3 cards from under this creature into your graveyard. If you do, this creature breaks all of your opponent's shields. | Fire | 6 | 15000 | Evolution CreaturePhoenix | 13/138 SR | |
| Forbidden ~The Released X~■ When you put this Pulse into the battle zone, put 6 seals on it, then draw a card. ■ This Pulse doesn't leave the battle zone. ■ Forbidden Release: When all seals are removed from this Pulse, look at your deck. You may put 1 creature from your deck, mana zone, or graveyard into the battle zone. Then shuffle your deck. (To seal a card, put the top card of your deck face down on top of that card. When a Command enters the battle zone, its owner puts 1 seal from one of their cards that has the same civilization as that Command into their graveyard.) | Fire | 2 | Forbidden Pulse | 14/138 SR | ||
| Homehomero / Homehomerock■ Draw 3 cards. Then your opponent chooses 2 cards in your hand without looking, and you discard them. | Fire | 7 | 7000 | CreatureJokers | 15/138 SR | |
| Crash Head, Victorious Dragon Armored■ B.A.D. 2 (You may reduce this creature's summoning cost by 2. If you do, destroy this creature at the end of the turn.) ■ Speed Attacker ■ Double Breaker ■ When this creature is destroyed, if it was tapped, take an extra turn after this turn. ■ During battle, this creature gets +5000 power. | Fire | 10 | 9000 | CreatureDragon Guild/Beat Jockey | 16/138 SR | |
| Onishura, Golden Twins■ Double Breaker ■ When this creature enters the battle zone or leaves the battle zone, Clash with your opponent. If you win, choose one of the following. > Put 1 creature with a Victory icon, or 1 creature with cost 10 or more, from your hand into the battle zone. > Look at your deck. Show your opponent 1 creature with a Victory icon, or 1 creature with cost 10 or more, from it and add it to your hand. Then shuffle your deck. | Fire | 8 | 8000 | CreatureRed Command Dragon/Humanoid | 17/138 SR | |
| DROROOON Backlaster■ When this creature enters the battle zone, GR summon. ■ Whenever one of your GR creatures enters the battle zone, you may choose 1 of your opponent's creatures. That creature and this creature battle. ■ During battle, this creature gets +2000 power. | Fire | 4 | 4000 | CreatureBeat Jockey/Wonderforce | 18/138 SR | |
| Super Terradragon Bailas Cursed■ Mach Fighter ■ Triple Breaker ■ While this creature is tapped, your opponent can't use "Shield Trigger". ■ When your opponent's creatures attack, they attack this creature if able. | Nature | 10 | 17000 | CreatureEarth Dragon/Mystery Totem/Hunter | 19/138 SR | |
| Rafululu Love, Acoustic Dragon Elemental / 「It's coming from the future, so it's a Miracle」■ Draw 3 cards. Then you may cast a spell with cost 5 or less from your hand without paying its cost. | Light/Water | 7 | 7000 | CreatureAngel Command Dragon/Doremi Band/Revolutionary Army | 20/138 SR | |
| Gaiash Kaiser, the Meteor■ At the end of your opponent's turn, if your opponent put a creature into the battle zone or cast a spell this turn without tapping any cards in their mana zone, and you don't have "Gaiash Kaiser, the Meteor" in the battle zone, you may summon this creature without paying its cost. ■ Double Breaker ■ When this creature enters the battle zone, draw 2 cards. ■ The summoning cost of your creatures with cost 10 or more is reduced by 4. However, the cost can't go below 0. ■ Your opponent's creatures can't attack you the turn they enter the battle zone. | Water/Nature | 6 | 8000 | CreatureBlue Command Dragon/Green Command Dragon/Hunter | 21/138 SR | |
| Ballcadeia NEX, Lord of Demon Dragons■ Evolution GV: Put on top of any 3 of Angel Command, Demon Command, and Armored Dragon. ■ World Breaker (This creature breaks all of your opponent's shields.) ■ Your opponent can't cast spells. ■ Whenever this creature attacks, destroy 1 of your opponent's creatures and look at your deck. You may choose 1 Dragon or Command from it and put it into the battle zone. Then shuffle your deck. | Light/Darkness/Fire | 15 | 25000 | Evolution CreatureAngel Command/Demon Command/Armored Dragon | 22/138 SR | |
| Justice, Elemental Left God■ Double Breaker ■ When this creature enters the battle zone, look at the top 5 cards of your deck. You may cast 1 spell with cost 6 or less from among them without paying its cost. Put the rest into your graveyard. ■ Left G-Link (When this creature enters the battle zone, you may link it to the left side of a God with "Center G-Link" or "Right G-Link". Linked Gods become 1 creature with all the characteristics [power and abilities] of each God. When it leaves, choose 1 of the cards.) ■ While this creature is linked, this creature breaks 1 additional shield. | Zero | 7 | 8000 | CreatureGod Nova/Angel Command | 23/138 VR | |
| Duplicates of G.O.D.■ Ultimate Evolution: Put on top of 1 evolution creature. ■ Invasion: light evolution creature with cost 9 (When one of your light evolution creatures with cost 9 attacks, you may put this creature from your hand on top of it.) ■ Triple Breaker ■ When this creature enters the battle zone, this turn, your opponent can't cast spells and can't summon creatures with cost lower than 9. | Light | 9 | 15500 | Evolution CreatureAngel Command/Invader | 24/138 VR | |
| Achernar, Star Gate Elemental / Stargaze Gate■ Put a non-evolution Light creature that has "Blocker" from your hand into the battle zone. | Light | 9 | 10500 | CreatureAngel Command | 25/138 VR | |
| Tamashiugatsu Kouseino Seisai Zett■ Sabaki Z (When a Judgment Emblem is added from your shield zone to your hand, you may discard that card. If you do, cast this spell without paying its cost.) ■ Choose 1 of your opponent's non-evolution creatures with cost 8 or less and put it face up on top of 1 of its owner's shields. (That stack of shields counts as 1.) ■ After you cast this spell from your hand, put it face up on top of 1 shield instead of into your graveyard. | Light | 7 | SpellCrest of Judgment Z | 26/138 VR | ||
| Emperor Hydro Bismarck, Ice Lord Monarch■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, for each of your light creatures in the battle zone, you may choose 1 card in your opponent's mana zone and return it to its owner's hand. Then, for each of your darkness creatures in the battle zone, you may choose 1 of your opponent's creatures and return it to its owner's hand. | Water | 8 | 8000 | CreatureLiquid People/Poseidia Dragon/Knight | 27/138 VR | |
| Neonkus, Palace Missionary / Neo Brain■ Shield Trigger ■ Draw 2 cards. | Water | 8 | 9000 | CreatureMutopia/Cyber Command | 28/138 VR | |
| Exhaust Two Four■ When this creature enters the battle zone, you may cast 1 spell with cost 4 or less from your graveyard without paying its cost. After you cast it, put it at the bottom of your deck instead of into your graveyard. ■ When you cast a spell, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 4 | 3000 | CreatureSonic Command | 29/138 VR | |
| 卍 Grand Zero 卍■ When you cast one of your Magic Tool spells, you may put it under this Field instead of into your graveyard after casting it, and draw a card. ■ Ignore abilities that prevent you from casting your Magic Tool spells or Dorsuzaku spells. ■ Moonless Gate 99: At the end of your turn, if there are 4 or more cards under this Field, once per game, you may cast 1 water spell with cost 99 or less from your hand or graveyard without paying its cost. | Water | 2 | Moonless Field | 30/138 VR | ||
| Fernando the 7th, Emperor of Mystic Light / Magic Shot - Dual Zanzibar■ Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's k ability again.) | Darkness | 11 | 11000 | CreatureDemon Command/Knight | 31/138 VR | |
| Borof HELL, Super Sin Dragon Ruler■ NEO Evolution: You may put this on top of 1 darkness creature. (If a creature is underneath, treat this as a NEO evolution creature.) ■ Slayer ■ When this creature enters the battle zone, you may put the top 3 cards of your deck into your graveyard. ■ When this creature enters the battle zone, put 1 Dragheart Weapon with cost 3 or less that has the same civilization as a card in your mana zone from your hyperspatial zone into the battle zone. (Equip it to this creature as it enters.) | Darkness | 4 | 4000 | NEO CreatureMafi Gang/Funky Nightmare/Draguner | 32/138 VR | |
| Heavy, Extreme Dragon God■ When this creature enters the battle zone, you may destroy 1 of your creatures. If you do, draw a card, then your opponent chooses 1 of their creatures and destroys it. ■ Left G-Link OMG: To the left of Metal, Dragon God, Death, Destruction God, or a God with "Center G-Link" or "Right G-Link" (When this creature enters the battle zone, you may link it to the left side of your designated God. Linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves, choose 1 of the cards.) ■ While this creature is linked, your opponent's creatures attack this creature each turn if able. | Darkness | 4 | 5000 | CreatureGod Nova OMG/Dragon Zombie | 33/138 VR | |
| Luginus, Dragon Armored Doctor / God Hand of Hell■ Destroy 1 of your opponent's creatures. | Darkness | 8 | 11000 | CreatureDragon Guild/Mafi Gang | 34/138 VR | |
| Dejilmukade, Mushura■ The creature this is attached to gets "Power Breaker". (A creature with "Power Breaker" breaks 1 additional shield for every 6000 of its power.) ■ Your opponent's creatures enter the battle zone tapped. | Darkness | 5 | 4000 | Orega AuraMafi Gang/Deletron | 35/138 VR | |
| GENJI Double Cross, New Blastdragon■ NEO Evolution: You may put this on top of 1 fire creature. (If a creature is underneath, treat this as a NEO evolution creature.) ■ If you summon this creature as a NEO evolution creature, its summoning cost is reduced by 1. ■ Double Breaker ■ Whenever this creature attacks, destroy 1 of your opponent's creatures with "Blocker". | Fire | 4 | 7000 | NEO CreatureArmored Dragon/Flame Command/Beat Jockey | 36/138 VR | |
| Mad Romanov, Extreme Wicked God■ OMG Deck Evolution: Shuffle your deck, then put this creature on top of the top card of your deck, face down, as it enters the battle zone. ■ Meteorburn: Whenever this creature attacks, you may put 1 card from under this creature into your graveyard. If it's a fire or darkness spell, you may cast it without paying its cost. ■ Left G-Link OMG: To the left of Wicked God R Romanov, Wicked God C Romanov, or a God with "Center G-Link" or "Right G-Link" (When this creature enters the battle zone, you may link it to the left side of your designated God. Linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves, choose 1 of the cards.) | Fire | 5 | 3000 | Evolution CreatureGod Nova OMG/Dark Lord/Knight | 37/138 VR | |
| Galaxy Brand■ G.G.G.: If you have 1 or fewer cards in your hand, this creature's summoning cost is reduced by 6. ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, destroy one of your opponent's creatures with power 6000 or less. | Fire | 7 | 9000 | CreatureBeat Jockey | 38/138 VR | |
| Invincible Sword, Proto Giga Heart■ Double Breaker ■ During battle, this creature gets +4000 power. | Fire | 2 | Dragheart Weapon | 39/138 VR | ||
| Bearfu Ganganoh, Armored Beast Army■ Ultimate Evolution: Put on top of 1 evolution creature. ■ Invasion: nature evolution creature with cost 3 or more (When one of your nature evolution creatures with cost 3 or more attacks, you may put this creature from your hand on top of it.) ■ Quad Breaker ■ When this creature enters the battle zone, put all of your opponent's creatures with lower power than this creature into their owners' mana zones. | Nature | 8 | 18000 | Evolution CreatureGuerrilla Command/Vehicle Bee/Invader | 40/138 VR | |
| Oblady Hornet /「Let it Bee!」■ Draw a card, then put 1 card from your hand into your mana zone. | Nature | 4 | 5000 | CreatureGransect | 41/138 VR | |
| Nero Gryphis the 2nd, Mystic Light Emperor■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, you may turn the top 5 cards of your deck face up. If you do, add all spells from among them to your hand and put the rest into your graveyard. ■ When one of your Knights is destroyed, you may cast 1 Knight spell or spell with "Shield Trigger" from your hand without paying its cost. | Light/Darkness | 9 | 12000 | CreatureAngel Command/Dark Lord/Knight | 42/138 VR | |
| Bolshack Cyberex■ Revolution Change: Water or Fire Dragon with cost 3 or more (When one of your Water or Fire Dragons with cost 3 or more attacks, you may swap this creature from your hand with that creature.) ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, choose one of the following. > Your opponent chooses one of their creatures with the lowest power and destroys it. > Choose one of your opponent's creatures and return it to its owner's hand. | Water/Fire | 6 | 7000 | CreatureArmored Dragon/Cyber Command | 43/138 VR | |
| Esmer, Celestial Faerie / How about a cup of tea?■ Shield Trigger ■ Turn the top card of your deck into a shield. At the start of your next turn, add 1 of your shields to your hand. You can't use that shield's "Shield Trigger." | Nature | 2 | 2000 | CreatureSnow Faerie | 45/138 VR | |
| Cyber K Wozurek / Wozurek's Inquisition■ Look at your opponent's hand, choose 1 card with cost 3 or less, and have them discard it. | Water | 6 | 6000 | CreatureCyber Command | 46/138 VR | |
| Great-Armed Projuicer / Apple Juice Girls are Triple Girls■ Shield Trigger ■ Put this card into the battle zone. At the end of this turn, put this card from the battle zone into your mana zone. | Water | 5 | 3000 | CreatureJokers/Wonderforce | 47/138 VR | |
| DG-Parthenon ~Where Dragon's are Created~■ When you put this DG Field into the battle zone, draw a card. ■ Each turn, all players can put only up to 3 creatures into the battle zone. ■ Each turn, all players can cast only up to 3 spells. | Zero | 2 | DG Field | 48/138 R | ||
| Rosia, Final Dragon Ruler■ Shield Trigger (When you add this creature from your shield zone to your hand, you may summon it right away without paying its cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, put 1 Dragheart Weapon with cost 4 or less that has the same civilization as a card in your mana zone from your hyperspatial zone into the battle zone. (Equip it to this creature as it enters.) | Light | 6 | 3500 | CreatureAngel Command Dragon/Justice Wing/Draguner | 49/138 R | |
| Christie Gate■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Look at 1 of your shields. You may put 1 light non-evolution Demon Command from it into the battle zone. ■ Draw a card. | Light | 3 | Spell | 50/138 R | ||
| Nyorai, Miroku's Apprentice■ Power Breaker (This creature breaks 1 additional shield for every 6000 of its power.) ■ If you have 3 or more Cross Gears in the battle zone, this creature gets +5000 power. ■ Whenever one of your Cross Gears enters the battle zone, draw a card. ■ You may cross your Cross Gears onto your creatures without paying their cost. | Water | 2 | 1000 | CreatureStarnoid | 51/138 R | |
| God Gate■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Look at the top 5 cards of your deck. You may put 1 God with cost 9 or less from among them into the battle zone. Put the rest on the bottom of your deck in any order. Then you may summon 1 God from your hand that can link to that God without paying its cost. | Water | 6 | Spell | 52/138 R | ||
| Isekai Program■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Choose 1 creature and destroy it. Then its owner turns cards from the top of their deck face up until a creature with a lower cost than the chosen creature appears. That owner puts that creature into the battle zone and shuffles their deck. | Water | 5 | Spell | 53/138 R | ||
| Gekasenkai Do Ryumizu■ If you have 4 or more cards in your mana zone and at least 1 of them is a Magic Tool, instead of paying the cost, you may discard 2 Magic Tools from your hand to cast this spell. ■ Draw 3 cards. | Water | 5 | SpellDolsuzaku | 54/138 R | ||
| Everyone Gathered Together! Aqua Three Brothers / Hyperspatial JCA Hole■ Shield Trigger ■ Draw 2 cards, then put 1 card from your hand on the bottom of your deck. ■ Put 1 water Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. | Water | 3 | 3000 | CreatureLiquid People/Hunter | 55/138 R | |
| Purgatory Magic Shot - Greatest Gate■ If you have no creatures in the battle zone, the cost to cast this spell is reduced by 1. ■ k: Put 1 non-evolution creature from your graveyard into the battle zone. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's k ability again.) | Darkness | 8 | SpellKnight | 56/138 R | ||
| Agokui, Misfortune Demon 67■ When one of your creatures becomes tapped, you may destroy it. If you do, draw a card. | Darkness | 3 | 3000 | CreatureMafi Gang | 57/138 R | |
| Dragon Bone, Secret Wicked Dragon■ Attack Chance: Dragon Zombie (Whenever one of your Dragon Zombies attacks, you may cast this spell without paying its cost.) ■ Put a Dragon Zombie that isn't an evolution creature from your graveyard into the battle zone. | Darkness | 7 | Spell | 58/138 R | ||
| Metal, Extreme Dragon God■ Power Breaker (This creature breaks 1 additional shield for every 6000 of its power.) ■ When this creature enters the battle zone, you may choose 1 card from your opponent's mana zone and 1 non-creature card of your opponent's in the battle zone and put them into their owner's graveyard. ■ Right G-Link OMG: To the right of Heavy, Dragon God, Death, Destruction God, or a God with "Center G-Link" or "Left G-Link" (When this creature enters the battle zone, you may link it to the right side of your designated God.) | Fire | 6 | 7000 | CreatureGod Nova OMG/Armored Dragon | 59/138 R | |
| Soulupiarage, Phoenix Dragon Knight / Burning Rage■ Shield Trigger ■ Destroy all of your opponent's creatures with power 3000 or less. | Fire | 5 | 5000 | NEO CreatureFire Bird/Armored Dragon | 60/138 R | |
| Dadadachicco Datchi■ Mana Drive 6 (Fire): When this creature enters the battle zone, if you have 6 or more cards in your mana zone including a fire civilization card, turn the top card of your deck face up. If it's a non-evolution creature with cost 6 or less, put it into the battle zone. Otherwise, put it on the bottom of your deck. (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR, and if they go to any zone other than the battle zone, they return to the bottom of the Super GR.) | Fire | 4 | 2000 | GR CreatureBeat Jockey/Wonderforce | 61/138 R | |
| Mappo Churis■ B.A.D. 1 (You may reduce this creature's summoning cost by 1. If you do, destroy this creature at the end of the turn.) ■ When this creature enters the battle zone, look at the top 3 cards of your deck. You may put 1 Beat Jockey from among them into the battle zone. Put the rest on the bottom of your deck in any order. At the end of this turn, destroy that Beat Jockey. | Fire | 6 | 3000 | CreatureBeat Jockey | 62/138 R | |
| BUNBUN Viker■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ At the end of your creature's attack, if that creature broke 1 or more shields during that attack, GR summon. (GR summon: Summon the top card of your Super GR as if you had paid its cost.) ■ At the end of your turn, if you have 3 or more GR creatures in the battle zone, you may discard your whole hand. If you do, draw 3 cards. | Fire | 5 | 5000 | CreatureBeat Jockey/Sonic Command/Wonderforce | 63/138 R | |
| Gaial Horn, Iron-Cutting Blade■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ Double Breaker (This creature breaks 2 shields.) ■ All of your other creatures in the battle zone add Gaial Command Dragon to their races. | Fire | 2 | Dragheart Weapon | 64/138 R | ||
| Big Bang Flare■ B.A.D.S 2 (You may reduce the cost to cast this spell by 2. If you do, discard a card from your hand.) ■ You may put 1 Beat Jockey from your hand into the battle zone. If you do, choose 1 of your opponent's creatures. Those 2 creatures battle. At the end of the turn, destroy that Beat Jockey. | Fire | 5 | Spell | 65/138 R | ||
| Holy Land of the Mother■ Tap 1 of your creatures in the battle zone and put it into your mana zone. Then put 1 creature from your mana zone into the battle zone whose cost is lower than that creature's cost. | Nature | 4 | Spell | 66/138 R | ||
| Walkure Lupia, Sky Lord Dragonmech■ Revolution Change: Fire Bird or Dragon (When one of your Fire Birds or Dragons attacks, you may swap that creature with this creature in your hand.) ■ Double Breaker (This creature breaks 2 shields.) ■ Each of your Fire Birds gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ Each of your Dragons gets "Blocker." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.) | Light/Fire | 5 | 6000 | CreatureFire Bird/Armored Dragon | 67/138 R | |
| Aku, Extreme Ultimate God■ Whenever one of your Gods enters the battle zone, you may draw a card. If you do, discard a card from your hand. ■ Left G-Link OMG: To the left of Zen, Supreme Transcendent God, or a God with "Center G-Link" or "Right G-Link" (When this creature enters the battle zone, you may link it to the left side of your designated God. Linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves, choose 1 of the cards.) ■ Whenever this creature attacks, if it is linked, destroy 1 of your opponent's creatures. | Water/Darkness | 4 | 5000 | CreatureGod Nova OMG | 68/138 R | |
| Hyakki no Jaoumon■ Oni End: When a creature attacks, if a player has no shields and you have at least 1 Darkness card and at least 1 Fire card in your mana zone, you may cast this spell from your hand without paying its cost. ■ Put the top 4 cards of your deck into your graveyard. Choose a Darkness or Fire non-evolution creature with cost 6 or less among the cards put into the graveyard this way and put it into the battle zone. Then you may choose 1 of your opponent's creatures. Those 2 creatures battle. | Darkness/Fire | 6 | SpellOnifuda Kingdom | 69/138 R | ||
| Prince Avaraldo, Cavalier of Thunder / Magic Shot - Arcadia Egg■ Shield Trigger ■ Destroy 1 of your opponent's untapped creatures. If Magic Shot - Glory Gate is in your graveyard, you may put 1 Nero Gryphis, Mystic Light Emperor from your hand into the battle zone. | Light | 3 | 1000 | CreatureArc Seraphim/Knight | 70/138 R | |
| Baby "Baki" / "We Will Definitely Win, Too!!"■ Put the top 3 cards of your deck into your mana zone tapped. | Fire | 4 | 4000 | CreatureRed Command Dragon/Hunter | 71/138 R | |
| Matthew Stewart, Wild Beast / Galaxy Shot - HELL■ Choose any number of your opponent's creatures whose total power is 9000 or less and destroy them. Then, for each creature destroyed this way, choose 1 of your opponent's shields and put it into its owner's graveyard. | Nature | 4 | 2000 | CreatureDreammate/Knight | 72/138 R | |
| Izumo, Humanity God■ The summoning cost of all your Gods is reduced by 1. However, their cost can't be reduced below 0. ■ Center G-Link (When one of your Gods enters the battle zone, you may unlink 1 card each from any number of your Gods. Then you may link this creature to a God with "Right G-Link" or "Left G-Link". Linked Gods become 1 creature with all the characteristics [power and abilities] of each God. When it leaves, choose 1 of the cards.) | Zero | 3 | 3000 | CreatureGod Nova/Oracle | 73/138 U | |
| Chief De Baula, Machine King of Mystic Light / Magic Shot - Glory Gate■ Turn the top 3 cards of your deck face up. Add 1 Knight from among them to your hand and put the rest on the bottom of your deck in any order. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's k ability again.) | Light | 4 | 4000 | CreatureGreat Mechaoh/Knight | 74/138 U | |
| Cross Justice, Extreme Left God■ When this creature enters the battle zone, you may turn the top 3 cards of your deck face up. If you do, add 1 spell from among them to your hand and put the rest into your graveyard. ■ Left G-Link (When this creature enters the battle zone, you may link it to the left side of a God with "Center G-Link" or "Right G-Link". Linked Gods become 1 creature with all the characteristics [power and abilities] of each God. When it leaves, choose 1 of the cards.) | Light | 4 | 3000 | CreatureGod Nova OMG/Angel Command | 75/138 U | |
| Untouchable, Hero of Space-Time■ This creature can't be blocked. ■ Your opponent can't choose this creature when choosing 1 of your creatures. (However, it may be attacked.) | Light | 2 | 1000 | Psychic CreatureKikai Hero | 76/138 U | |
| Jeanne Miselle, Revolution Spear■ Blocker ■ Whenever this creature attacks, blocks, or leaves, you may choose 1 of your opponent's creatures and tap it. | Light | 2 | Dragheart Weapon | 77/138 U | ||
| Dragon Pulse Technique, Water Spirit Strategy■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Choose one of the following. > Choose 1 of your opponent's cards in the battle zone. Your opponent puts it on the bottom of their deck. > Draw 3 cards. | Water | 8 | Spell | 78/138 U | ||
| Hyperspatial Gallows Hole■ Choose a non-Psychic creature and return it to its owner's hand. Put a water or darkness Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone, and if they go to any zone other than the battle zone, return them there.) | Water | 6 | Spell | 79/138 U | ||
| Airvo, Daspell■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose 1 card with cost 7 or less in the battle zone and return it to its owner's hand. | Water | 4 | SpellMagic Tool | 80/138 U | ||
| Ukidu, Daspell■ Look at 1 of either player's shields. You may put it into its owner's graveyard. If you do, that player turns the top card of their deck into a shield. ■ Draw a card. | Water | 2 | SpellMagic Tool | 81/138 U | ||
| Gyapudu, Daspell■ Super Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost. If you have no shields at that time, this spell gets xB abilities.) ■ Draw a card. ■ xB: Until the end of your next turn, your opponent's creatures can't attack or block. | Water | 2 | SpellMagic Tool | 82/138 U | ||
| Drum Treble, of the Mystic Light / Magic Shot - Bullet Vice■ Your opponent chooses 1 card in their hand and discards it. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's k ability again.) | Darkness | 2 | 1000 | CreatureGargoyle/Knight | 83/138 U | |
| Daft Punk Alive, Extreme Right God■ When this creature enters the battle zone, put the top card of your deck into your graveyard. Then you may put 1 God Nova with cost 4 or less from your graveyard into the battle zone. ■ Right G-Link (When this creature enters the battle zone, you may link it to the right side of a God with "Center G-Link" or "Left G-Link".) | Darkness | 5 | 3000 | CreatureGod Nova OMG/Demon Command | 84/138 U | |
| Great Britain, Public Image Unlimited■ Power Breaker (This creature breaks 1 additional shield for every 6000 of its power.) ■ This creature gets +1000 power for each card in your graveyard. (A creature with 0 or less power is destroyed.) | Darkness | 1 | 0 | CreatureOutrage MAX | 85/138 U | |
| Hyperspatial Jenny Hole■ Your opponent chooses 1 card in their hand and discards it. If they don't, draw 2 cards. ■ Choose one of the following. > Choose up to 2 Psychic Creatures from your hyperspatial zone so that their total cost is 6 or less, and put them into the battle zone. > Put 1 darkness Psychic Creature with cost 10 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Darkness | 6 | Spell | 86/138 U | ||
| Evileye Advantage■ Add 1 of your shields to your hand. However, you can't use its "Shield Trigger". ■ Subtract the number of your shields from 5. Choose that many cards from your opponent's hand without looking and have them discard them. | Darkness | 6 | Spell | 87/138 U | ||
| Slash Charger (JP)■ Look at the top 4 cards of your deck. Put 1 of them into your graveyard and the rest on the bottom of your deck in any order. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 3 | Spell | 88/138 U | ||
| Borgies, Puppet Warrior / Jennyco's Unknown World■ Choose 1 card from your opponent's hand without looking and have them discard it. | Darkness | 5 | 4000 | CreatureDemon Command | 89/138 U | |
| Thunder Tiger■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, choose 1 card from your opponent's hand without looking and have them discard it. Then you may put 1 creature from your graveyard into the battle zone whose cost is lower than the discarded card's cost. ■ Link Release (When this creature leaves, return 1 of its Psychic Cells to the hyperspatial zone and flip the remaining cards.) | Darkness | 5 | 3000 | Psychic CreatureDemon Command/Hunter | 90/138 U | |
| Rabiripit, Remembrance Doll■ When this creature enters the battle zone, choose 1 card in your opponent's hand without looking and have your opponent discard it. ■ During your turn, when you summon a creature with cost 8 or more or cast a spell with cost 8 or more, your opponent discards their entire hand. | Darkness | 4 | 2000 | CreatureDeath Puppet | 91/138 U | |
| Final Wars! Onimaru Boy / Hyperspatial Onishura Hole■ Destroy all of your opponent's creatures with power 2000 or less. ■ Put 1 fire Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. | Fire | 5 | 2000 | CreatureHumanoid/Hunter/Alien | 92/138 U | |
| Linkwood, Explosive Dragon Ruler / "I'm your opponent, The=Deadman!"■ Choose 1 of your creatures. Then put 1 Dragheart Weapon with cost 4 or less that has the same civilization as a card in your mana zone from your hyperspatial zone into the battle zone, equipped to that chosen creature. | Fire | 2 | 2000 | CreatureHumanoid Baku/Draguner | 93/138 U | |
| Poppopoppuco■ Mana Drive 3 (Fire): When this creature enters the battle zone, if you have 3 or more cards in your mana zone including a fire civilization card, destroy 1 of your opponent's creatures with "Blocker". (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR, and if they go to any zone other than the battle zone, they return to the bottom of the Super GR.) | Fire | 3 | 2000 | GR CreatureBeat Jockey/Wonderforce | 94/138 U | |
| Goldongoldo■ Mana Drive 4 (Fire): When this creature enters the battle zone, if you have 4 or more cards in your mana zone including a fire civilization card, you may destroy this creature. If you do, use this creature's d ability. ■ d: Destroy 1 of your opponent's creatures with power 6000 or less. | Fire | 2 | 2000 | GR CreatureBeat Jockey/Wonderforce | 95/138 U | |
| Brunrumble■ Mana Drive 2 (Fire): When this creature enters the battle zone, if you have 2 or more cards in your mana zone including a fire civilization card, you may choose 1 of your opponent's creatures. This creature and that creature battle. (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR, and if they go to any zone other than the battle zone, they return to the bottom of the Super GR.) | Fire | 2 | 2000 | GR CreatureBeat Jockey/Wonderforce | 96/138 U | |
| Passionate Sword, Greasy Horn■ This creature can attack untapped creatures. | Fire | 2 | Dragheart Weapon | 97/138 U | ||
| Life Gate, Gate of Earth■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures and put it into its owner's mana zone. Then you may put a non-evolution creature with cost less than that creature's from your mana zone into the battle zone. | Nature | 6 | Spell | 98/138 U | ||
| The Big Boss, Kiryuin Jin / "I Don't Give a Damn About Unknown's!"■ Put the top card of your deck into your mana zone. If it's a spell with "Hyperspatial" in its name, put another card from the top of your deck into your mana zone. | Nature | 7 | 9000 | CreatureBeast Folk/Hunter | 99/138 U | |
| Zen, Extreme Transcendent God■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Power Breaker (This creature breaks 1 additional shield for every 6000 of its power.) ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. ■ At the end of your turn, untap this creature. ■ Right G-Link OMG: To the right of Aku, Ultimate God, or a God with "Center G-Link" or "Left G-Link" (When this creature enters the battle zone, you may link it to the right side of your designated God.) | Light/Nature | 4 | 4000 | CreatureGod Nova OMG | 100/138 U | |
| Blue Wolf Blueprint■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Look at the top 4 cards of your deck. You may show your opponent 1 creature and 1 non-creature card from among them and add them to your hand. Put the rest on the bottom of your deck in any order. | Water/Nature | 3 | Spell | 101/138 U | ||
| The Tripper, Shadow Speed■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever your opponent puts a card into their mana zone, they put it there tapped. | Darkness/Fire | 3 | 4000 | CreatureSonic Command/Ghost | 102/138 U | |
| FORBIDDEN SUNRISE ~Dawn of Forbidden~■ When this Field enters the battle zone, put 4 seals on it. ■ The summoning cost of your darkness Commands, fire Commands, and creatures with "Forbidden" in their names is reduced by 2. However, their cost can't be reduced below 0. ■ Forbidden Explosion: When all seals are removed from this Field, shuffle it into your deck. Then return 1 card from your graveyard to your hand. (To seal a card, put the top card of your deck face down on top of that card. When a Command enters the battle zone, its owner puts 1 seal from one of their cards that has the same civilization as that Command into their graveyard.) | Darkness/Fire | 2 | Forbidden Field | 103/138 U | ||
| Apachi Urara, the Victorious■ When this creature enters the battle zone or is destroyed, choose 1 card from your opponent's hand without looking, and your opponent shows it. Put 1 Hunter Psychic Creature with cost 8 or less that shares at least 1 civilization with that card from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Darkness/Fire | 6 | 3000 | CreatureMelt Warrior/Dark Lord/Hunter | 104/138 U | |
| Gio, Super Seven Extremes / Huge Blueprint■ Turn the top 4 cards of your deck face up. Put all creatures with cost 7 or more from among them into your hand and put the rest on the bottom of your deck in any order. | Light | 9 | 11500 | Evolution CreatureAngel Command/Invader | 105/138 U | |
| Zeron Infinity■ (A creature with 0 or less power is destroyed.) ■ This creature doesn't break any shields. | Zero | 0 | 0 | CreatureZero Dragon | 106/138 C | |
| Tulk Arm■ G-Zero: If you have a creature in the battle zone, you may generate this Cross Gear without paying its cost. ■ Cross Gear: Put this card into the battle zone. To cross it onto a creature, pay this card's cost again. Even if that creature leaves, this card stays. The creature crossed with this gets +500 power. | Light | 1 | Cross Gear | 107/138 C | ||
| Murmur Guardian Shrine, Light Team of D■ Shield Trigger (When you add this D2 Field from your shield zone to your hand, you may deploy it right away without paying its cost.) ■ All of your creatures get "Blocker". (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.) (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) | Light | 2 | D2 Field | 108/138 C | ||
| ♪ Nothing Beats the Galactic Judgment■ GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ You may cast a spell with cost 3 or less from your hand without paying its cost. | Light | 3 | Spell | 109/138 C | ||
| Ex Copter, Emergency Equipment / Mecha Machine, Secret Fusion■ Attack Chance: Great Mecha-Oh (When one of your Great Mecha-Ohs attacks, you may cast this spell without paying its cost.) ■ Draw 2 cards. | Water | 4 | 3000 | CreatureGreat Mechaoh | 110/138 C | |
| Sir Leopol Deenay, the Ice Fang / Emergency Typhoon■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ Draw up to 2 cards. Then discard a card from your hand. | Water | 4 | 2000 | CreatureCyber Virus/Knight | 111/138 C | |
| Franz the 1st, the Ice Fang / Magic Shot - Open Brain■ Shield Trigger ■ k: Draw up to 2 cards. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's k ability again.) | Water | 3 | 2000 | CreatureCyber Lord/Knight | 112/138 C | |
| Shinperor Marco, Electromagnetic Ship■ NEO Evolution: You may put this on top of 1 water creature. (If a creature is underneath, treat this as a NEO evolution creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, if it is a NEO evolution creature, draw up to 3 cards. | Water | 5 | 6000 | NEO CreatureCyber Lord/Mutopia | 113/138 C | |
| Emperor Tina■ Evolution: Put on top of 1 Cyber or Origin. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) | Water | 1 | 4000 | Evolution CreatureCyber Lord/Origin | 114/138 C | |
| Kajigri, Daspell■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures and return it to its owner's hand. | Water | 3 | SpellMagic Tool | 115/138 C | ||
| Hyperspatial Extra Hole■ Choose up to 2 cards from either player's graveyard. That player shuffles those cards into their deck. ■ Choose one of the following. > Put 1 Psychic Creature with cost 2 or less from your hyperspatial zone into the battle zone. > Put 1 light or water Psychic Creature with cost 4 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Water | 3 | Spell | 116/138 C | ||
| Brain Storm■ Draw up to 3 cards. Then put 2 cards from your hand on top of your deck in any order. | Water | 2 | Spell | 117/138 C | ||
| Baredu, Daspell■ Draw 2 cards, then discard a card from your hand. | Water | 2 | SpellMagic Tool | 118/138 C | ||
| Gompadu, Daspell■ Look at the top 3 cards of your deck. Put 1 of them into your hand and put the rest on the bottom of your deck in any order. | Water | 2 | SpellMagic Tool | 119/138 C | ||
| Synapse Cube■ Look at the top 4 cards of your deck and put them back in any order. | Water | 1 | Spell | 120/138 C | ||
| Yatto Paulu■ When this creature enters the battle zone, put 1 of your shields into your hand. However, you can't use its "Shield Trigger." | Darkness | 2 | 2000 | CreatureFire Bird | 121/138 C | |
| Dusaico, Darma GR■ You may put more than 2 copies of this card in your Super GR. | Darkness | 2 | 2000 | GR CreatureMafi Gang/Magic Tool | 122/138 C | |
| Sir Virginia, Mystic Light Insect■ When this creature enters the battle zone, return a creature from your graveyard to your hand. If that creature is an Evolution creature and shares at least 1 race with this creature, you may put it into the battle zone without paying its cost. | Darkness | 5 | 3000 | CreatureParasite Worm/Knight | 123/138 C | |
| Prin, Gekiatsu Princess / Hunter Fire, Secret Hunter■ Attack Chance: Hunter (When your Hunter attacks, you may cast this spell without paying its cost.) ■ Choose 1 of your Hunter creatures and 1 of your opponent's creatures. Those 2 creatures battle. | Fire | 5 | 5000 | CreatureHunter/Alien | 124/138 C | |
| Sentinel Dragon■ Power Attacker +1000 (While attacking, this creature gets +1000 power.) ■ When this creature enters the battle zone, look at your deck. You may show 1 Sentinel Dragon from it to your opponent and add it to your hand. Then shuffle your deck. | Fire | 4 | 3000 | CreatureArmored Dragon | 125/138 C | |
| Balbalbalchu■ When this creature enters the battle zone, add 1 of your shields to your hand. However, you can't use its "Shield Trigger." ■ (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR zone. If one goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Fire | 2 | 2000 | GR CreatureBeat Jockey/Wonderforce | 126/138 C | |
| Hibiki, Explosive Dragon Ruler■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, you may put 1 Dragheart Weapon with cost 3 or less that shares at least 1 civilization with a card in your mana zone from your hyperspatial zone into the battle zone. (Equip it to this creature.) | Fire | 4 | 2000 | CreatureHumanoid Baku/Draguner | 127/138 C | |
| Moel Go, Explosive Oni Princess■ When this creature enters the battle zone, look at your deck. You may show 1 Hunter from it to your opponent and add it to your hand. Then shuffle your deck. | Fire | 4 | 1000 | CreatureHumanoid/Hunter/Alien | 128/138 C | |
| Hyperspatial Kill Hole■ Destroy 1 of your opponent's creatures with "Blocker" and power 4000 or less. Choose one of the following. ▼ Put 1 Psychic Creature with cost 2 or less from your hyperspatial zone into the battle zone. ▼ Put 1 fire or nature Psychic Creature with cost 4 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck but are placed in your hyperspatial zone. If one goes to a zone other than the battle zone, return it there.) | Fire | 3 | Spell | 129/138 C | ||
| Panda Boleyn, Explosive Beast / Magic Shot - Pandaful Life■ Put the top card of your deck into your mana zone. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's ability again.) | Nature | 9 | 6000 | CreatureDreammate/Knight | 130/138 C | |
| Son Grill, Taste Son / Wild Vegetable, Secret Thousand Cut■ Attack Chance: Wild Veggies (When your Wild Veggies attacks, you may cast this spell without paying its cost.) ■ This turn, 1 of your creatures gets +6000 power and breaks 1 additional shield. | Nature | 3 | 3000 | CreatureWild Veggies | 131/138 C | |
| New Hero Dual Fang■ NEO Evolution: You may put this on 1 of your nature creatures. (If a creature is under this card, treat it as a NEO Evolution creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, if it is a NEO Evolution creature, put the top 2 cards of your deck into your mana zone. | Nature | 6 | 8000 | NEO CreatureBeast Folk/Gransect | 132/138 C | |
| Parthia, Dancing Faerie■ When this creature enters the battle zone, choose up to 3 cards from either player's graveyard. That player adds those cards to their deck and shuffles it. | Nature | 2 | 1000 | CreatureSnow Faerie | 133/138 C | |
| Hyperspatial Baribari Hole■ Put a Psychic Creature with cost 3 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone, and if they go to any zone other than the battle zone, return them there.) | Nature | 2 | Spell | 134/138 C | ||
| Sannap, Tribe■ Mana Armed 3: When this creature enters the battle zone, if you have 3 or more Nature cards in your mana zone, untap 3 cards in your mana zone. | Nature | 3 | 3000 | CreatureBeast Folk Go/Invader | 135/138 C | |
| Chara Lupia■ You may reduce the summoning cost of your Dragons by 2. However, the cost can't be reduced below 0. | Light/Fire | 2 | 1500 | CreatureFire Bird | 136/138 C | |
| Akashic Original, Cyber Armor■ When this creature enters the battle zone, look at the top 2 cards of your deck. You may choose 1 creature from among them, show it to your opponent, and add it to your hand. Put the rest on the bottom of your deck in any order. | Water/Nature | 2 | 1000 | CreatureCyber Lord/Giant Insect/Survivor | 137/138 C | |
| Nature Glennya■ G-Zero: If you have a Phoenix in the battle zone, you may summon this creature without paying its cost. ■ When this creature enters the battle zone, draw a card. Then you may tap 1 card from your hand and put it into your mana zone. | Water/Fire/Nature | 3 | 4000 | CreatureFlame Monster/Blue Monster/Emerald Monster | 138/138 C | |
| Bolshack Dragon■ Double Breaker ■ While attacking, this creature gets +1000 power for each fire card in your graveyard. | Fire | 6 | 6000 | CreatureArmored Dragon | Ultra1/Ultra40 VR | |
| Cyber Brain■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Draw up to 3 cards. | Water | 4 | Spell | Ultra2/Ultra40 U | ||
| Dark Hydra, Evil Planet Lord■ Double Breaker ■ Whenever one of your creatures enters the battle zone, you may return a creature that shares at least 1 race with it from your graveyard to your hand. | Darkness | 6 | 6000 | CreatureDark Lord | Ultra3/Ultra40 SR | |
| Faerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | Ultra4/Ultra40 C | ||
| Miraculous Plague■ Choose 2 of your opponent's creatures. Your opponent chooses one of them and returns it to their hand, and you destroy the other. Then choose 2 cards in your opponent's mana zone. Your opponent chooses one of them and returns it to their hand, and puts the other into their graveyard. | Water/Darkness | 7 | Spell | Ultra5/Ultra40 SR | ||
| Rapid Reincarnation■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ You may destroy 1 of your creatures. If you do, put 1 creature with cost equal to or less than the number of cards in your mana zone from your hand into the battle zone. | Light | 3 | Spell | Ultra6/Ultra40 R | ||
| Bajula's Soul■ Cross Gear: Put this card into the battle zone. To cross it with a creature, pay this card's cost again. Even if that creature leaves, this card stays. ■ The creature crossed with this gets +2000 power and breaks 1 additional shield. ■ Whenever the creature crossed with this attacks, choose up to 2 cards from your opponent's mana zone and put them into their owner's graveyard. | Fire | 5 | Cross Gear | Ultra7/Ultra40 SR | ||
| Jenny, the Dismantling Puppet■ When this creature enters the battle zone, look at your opponent's hand, choose 1 card from it, and have them discard it. | Darkness | 4 | 1000 | CreatureDeath Puppet | Ultra8/Ultra40 C | |
| Ultimate Galaxy Universe■ Evolution: Put on 1 Phoenix. ■ Triple Breaker ■ Meteor Burn: Whenever this creature attacks, you may put 1 card from under this creature into your graveyard. If it was the last card under this creature and it is a Phoenix, you win the game. | Light | 5 | 17000 | Evolution CreaturePhoenix | Ultra9/Ultra40 SR | |
| Magnum, Allshot Puppet■ Whenever any player puts a creature or Cross Gear into the battle zone or casts a spell without tapping cards in their mana zone, that player chooses 1 of their own creatures and destroys it. | Darkness | 4 | 4000 | CreatureDeath Puppet | Ultra10/Ultra40 R | |
| Romanesque, Dragon Wizard■ Blocker ■ When this creature enters the battle zone, you may put the top 4 cards of your deck into your mana zone. ■ At the end of your turn, put a card from your mana zone into your graveyard. | Light/Fire/Nature | 6 | 5000 | CreatureApollonia Dragon/Armored Dragon/Earth Dragon | Ultra11/Ultra40 SR | |
| Diamond Sword■ This turn, all effects that prevent your creatures from attacking your opponent are ignored. (This ignores summoning sickness and effects such as "This creature can't attack" or "This creature can't attack players." However, this effect does not allow creatures to attack creatures.) | Light | 3 | Spell | Ultra12/Ultra40 R | ||
| Baiken, Blue Dragon of the Hidden Blade■ Double Breaker ■ When this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead of your graveyard. If you do, you may choose 1 creature and return it to its owner's hand. ■ When you use a Shinobi's "Ninja Strike," you may draw a card. | Water | 6 | 6000 | CreaturePoseidia Dragon/Shinobi | Ultra13/Ultra40 SR | |
| Bloody Shadow, Mystic Light Death Knight■ G-Zero: If you have cast a spell this turn, you may summon this creature without paying its cost. ■ Blocker (You may tap this creature to change the target of an opponent creature's attack to this creature.) ■ This creature can't attack. Even if this creature wins a battle, it is destroyed after the battle. | Light/Darkness | 2 | 4500 | CreatureInitiate/Ghost/Knight | Ultra14/Ultra40 C | |
| Emperor Kiriko■ Evolution: Put on 1 Cyber or Origin. ■ Triple Breaker ■ When this creature enters the battle zone, put all your other creatures on the bottom of your deck in any order. Then reveal cards from the top of your deck until 3 non-evolution creatures are revealed. Put those 3 creatures into the battle zone and shuffle your deck. | Water | 8 | 13000 | Evolution CreatureCyber Lord/Origin | Ultra15/Ultra40 SR | |
| Sol Habaki, Apocalyptic Sage■ When this creature enters the battle zone, you may return a card from your mana zone to your hand. If you do, put a card from your hand into your mana zone. | Light | 2 | 1000 | CreatureLight Bringer/Gladiator/Origin | Ultra16/Ultra40 C | |
| Dias Z, Spacetime Suppressor■ Quad Breaker ■ All your opponent's creatures get -5000 power. ■ All your other creatures get +5000 power. ■ Release (When this creature would leave the battle zone, instead flip it to its lower-cost side.) | Darkness | 8 | 7000 | Psychic CreatureDemon Command/Dragon Zombie | Ultra17/Ultra40 SR | |
| Hyperspatial Guard Hole■ Choose 1 non-evolution creature and turn it into a shield. Put 1 darkness or light Command Psychic Creature with cost 10 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck but are placed in your hyperspatial zone. If one goes to a zone other than the battle zone, return it there.) | Light/Darkness | 7 | Spell | Ultra18/Ultra40 R | ||
| Ryusei Kaiser, the Eternal■ Double Breaker ■ All your creatures have "Speed Attacker." ■ Your opponent's creatures enter the battle zone tapped. ■ When this creature would be discarded from your hand by your opponent's spell effect or creature ability, you may put it into the battle zone instead of putting it into your graveyard. | Fire | 8 | 8000 | CreatureRed Command Dragon/Hunter | Ultra19/Ultra40 SR | |
| Hyperspatial Green White Hole■ Put 1 Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. If you put a light Psychic Creature this way, you may turn 1 card from your hand into a shield. If you put a nature Psychic Creature this way, you may return 1 card from your mana zone to your hand. | Light/Nature | 4 | Spell | Ultra20/Ultra40 U | ||
| Wedding, Zenith of "Celebration"■ Triple Breaker ■ When this creature enters the battle zone by being summoned, your opponent chooses a total of 4 cards from their creatures in the battle zone or their hand and turns them into shields. ■ Whenever this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. ■ Eternal Omega (When this creature would leave, return it to your hand instead.) | Zero | 11 | 13000 | CreatureUnknown/Zenith | Ultra21/Ultra40 SR | |
| Pixie Life■ Put the top card of your deck into your mana zone. Then you may return 1 colorless card from your mana zone to your hand. | Nature | 2 | Spell | Ultra22/Ultra40 C | ||
| Diehard Ryusei of Invincibility■ Double Breaker ■ Whenever one of your Dragons attacks, choose 1 of your opponent's shields and put it into its owner's graveyard. ■ When you would lose the game or your opponent would win, destroy this creature instead. ■ When this creature is destroyed, you don't lose the game and your opponent doesn't win that turn. | Fire | 8 | 8000 | CreatureRed Command Dragon/Hunter | Ultra23/Ultra40 SR | |
| Mystery Cube■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Shuffle your deck, then reveal the top card. If that card is a creature, you may put it into the battle zone. If it isn't a creature, put it into your mana zone. | Nature | 5 | Spell | Ultra24/Ultra40 R | ||
| Galaxy Greatsword, Gai Heart■ Speed Attacker ■ Double Breaker ■ When this creature Dragon Solutions, destroy one of your opponent's creatures with power 7000 or less. ■ During battle, this creature gets +4000 power. ■ When your opponent chooses this creature, take an extra turn after this one. | Fire | 4 | Dragheart Weapon | Ultra25/Ultra40 WVC | ||
| Dragon Pulse Technique - Fortress Destroyer■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a card with cost 6 or less in the battle zone and return it to its owner's hand. | Water | 3 | Spell | Ultra26/Ultra40 C | ||
| Nicol Bolas■ Double Breaker ■ When this creature enters the battle zone, your opponent chooses 7 cards from their hand and discards them. ■ Whenever this creature attacks, destroy 1 of your opponent's creatures. | Water/Darkness/Fire | 8 | 7000 | CreatureElder Dragon/Planes Walker | Ultra27/Ultra40 - | |
| Iron Fist of Revolution■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may cast this spell without paying its cost. ■ Reveal the top 4 cards of your deck and choose 1 fire creature among them. Destroy 1 of your opponent's creatures with power equal to or less than that creature's. ■ After you cast this spell, add it to your deck and shuffle your deck instead of putting it into your graveyard. | Fire | 3 | Spell | Ultra28/Ultra40 R | ||
| Miradante Twelve, Time Pope■ Revolution Change: Light or water Dragon with cost 5 or more ■ Triple Breaker ■ When this creature enters the battle zone, you may cast a light spell with cost 5 or less from your hand without paying its cost. If you don't, draw a card. ■ Final Revolution: When this creature enters the battle zone by "Revolution Change," if you haven't used another "Final Revolution" this turn, until the end of your opponent's next turn, your opponent can't summon creatures with cost 7 or less. | Light/Water | 8 | 12000 | CreatureAngel Command Dragon/Revolutionary Army/Doremi Band | Ultra29/Ultra40 LEG | |
| Cyberdice Vegas, Gambling Expert of D■ Shield Trigger ■ At the end of your turn, you may draw a card. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: When an opponent's creature attacks you, you may flip this D2 Field upside down once per game. If you do, you may cast 1 water spell with cost 7 or less from your hand without paying its cost. | Water | 5 | D2 Field | Ultra30/Ultra40 R | ||
| Kirazeus Savark■ Dragon W Breaker (This creature breaks 2 shields. Before each break, add the top card of your deck to your shields, or put it face up on top of 1 of your shields.) ■ When this creature enters the battle zone, choose 1 of your opponent's cards in the battle zone and put it face up on top of 1 of its owner's shields. ■ When one of your creatures would leave the battle zone, you may instead choose 1 face-up card in any shield zone and put it into its owner's graveyard. | Light | 7 | 11000 | CreatureMaster Dragon/Metallica | Ultra31/Ultra40 MDG | |
| Jojojo Jokers■ Look at the top 4 cards of your deck. You may show 1 Jokers creature among them to your opponent and add it to your hand. Put the rest on the bottom of your deck in any order. | Zero | 1 | SpellJokers | Ultra32/Ultra40 U | ||
| Gekabankai Ga Ryumizu 卍■ You may summon up to 4 Dorsuzaku from your hand or graveyard without paying their cost. ■ Take an extra turn after this one. | Water | 99 | SpellDolsuzaku | Ultra33/Ultra40 SR | ||
| Gogogo Chozetsu Rush■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Discard a card from your hand. Choose any number of your opponent's creatures whose total cost is equal to or less than the discarded card's cost, and destroy them. | Fire | 4 | Spell | Ultra34/Ultra40 R | ||
| BAKUOOON Mizzail■ When you summon this creature, you may destroy any number of your creatures. For each creature you destroyed this way, this creature's summoning cost is reduced by 2. However, the cost can't go below 0. ■ Double Breaker ■ When this creature enters the battle zone, GR summon for each creature destroyed when summoning this creature. ■ Each of your creatures gets "Speed Attacker." | Fire | 9 | 9000 | CreatureBeat Jockey/Wonderforce | Ultra35/Ultra40 SR | |
| Joragon Overload■ Put the top card of your deck into your mana zone. If you have a total of 7 or more Jokers in the battle zone or mana zone, GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) | Nature | 2 | SpellJokers/Wonderforce | Ultra36/Ultra40 - | ||
| Balad Vi Na Shura■ When you would lose the game or your opponent would win, if it's your opponent's turn and you have at least 1 darkness card and 1 fire card in your mana zone, you may instead show this card from your hand to your opponent and put it on the bottom of your deck. ■ Speed Attacker ■ Double Breaker ■ Oni End: When this creature enters the battle zone, if any player has no shields, put the bottom card of your deck into your graveyard. If it is a creature with cost 5 or less, you may put it into the battle zone. | Darkness/Fire | 5 | 6000 | CreatureDemonio/Onifuda Kingdom | Ultra37/Ultra40 SR | |
| Joe Star of Hope■ All cards used in this game, their costs, and the costs in their text lose their civilizations. (They become colorless.) (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) | Zero | 3 | D2 FieldJokers | Ultra38/Ultra40 R | ||
| Momoking Rex, Orai Hero■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, discard a card from your hand and draw 2 cards. Then you may put 1 creature with cost 7 or less that can evolve from this creature from your hand on top of this creature. ■ Evolution Power: When this creature evolves, this turn, untap this creature each time it wins a battle. | Fire/Nature | 5 | 6000 | CreatureHero Dragon/Jokers/Rexstars | Ultra39/Ultra40 KGM | |
| Antoma Tan Gendo■ When this creature enters the battle zone, look at the top 5 cards of your deck. Put 1 of them into your mana zone and the rest at the bottom of your deck in any order. ■ Sacrifice 2 (When you summon a Dispecter, you may reduce its cost by 2. If you do, destroy this creature. That Dispecter's cost can't be reduced below 0.) | Nature | 4 | 4000 | CreatureDragon Orb/Distas | Ultra40/Ultra40 C | |
| Astral Reef■ Evolution: Put on 1 Cyber Virus. ■ When this creature enters the battle zone, you may draw 3 cards. | Water | 2 | 4000 | Evolution CreatureCyber Virus | W1/W20 VR | |
| Bombazar, Dragon of Destiny■ When you put this card into your mana zone, put it in tapped. ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, destroy all other creatures with power 6000. Then, take an extra turn after this one. At the end of that turn, you lose the game. | Fire/Nature | 7 | 6000 | CreatureArmored Dragon/Earth Dragon | w2/W20 VR | |
| Judgement of the Flame's Spear and the Water's Blade■ When you put this card into your mana zone, put it in tapped. ■ Destroy all creatures with power 3000 or less. Then, for each creature destroyed this way, you may draw a card. | Water/Fire | 6 | Spell | W3/W20 U | ||
| Bolmeteus Sapphire Dragon■ Speed Attacker ■ Power Attacker +3000 ■ Triple Breaker ■ Whenever this creature breaks a shield, your opponent puts it into their graveyard instead of adding it to their hand. | Fire | 10 | 11000 | CreatureArmored Dragon | W4/W20 VR | |
| Disturbing Chuusa■ This creature attacks each turn if able. ■ While this creature is tapped, no player can cast spells. | Fire | 4 | 2000 | CreatureDreammate | W5/W20 U | |
| Bolmeteus Red Dragoon■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature breaks a shield, your opponent puts it into his graveyard instead of adding it to his hand. | Fire | 8 | 9000 | CreatureTyranno Drake | W6/W20 - | |
| Überdragon Bajula■ Evolution: Put on 1 Dragon. ■ Triple Breaker ■ Whenever this creature attacks, choose up to 2 cards from your opponent's mana zone. Your opponent puts them into his graveyard. | Fire | 7 | 13000 | Evolution CreatureArmored Dragon | W7/W20 SR | |
| Nariel, the Oracle■ Creatures with power 3000 or more can't attack. | Light | 4 | 1000 | CreatureLight Bringer | W8/W20 R | |
| Perfect Galaxy, Immortality Elemental■ Double Breaker ■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following abilities.) ■ This creature has "Blocker." ■ When this creature would leave, it stays instead of leaving. | Light | 7 | 9000 | CreatureAngel Command | W9/W20 VR | |
| The Grave of Angels and Demons■ When you put this card into your mana zone, put it in tapped. ■ Shield Trigger ■ If there are 2 or more creatures with the same name in the battle zone, destroy all of them. Look at all mana zones, and if there are 2 or more cards with the same name, put all of them into their owners' graveyards. | Light/Darkness | 4 | Spell | W10/W20 R | ||
| Diabolos Z, Ruler of Time and Space■ Quadruple Breaker ■ Whenever this creature attacks, destroy 1 each of your opponent's light, water, darkness, fire, and nature creatures. ■ Release (When this creature would leave, flip it over to its lower-cost side instead of leaving.) | Light/Water/Darkness/Fire/Nature | 10 | 9000 | Psychic CreatureWorld Command | W11/W20 SR | |
| Marshall Queen■ Evolution: Put on 1 Splash Queen. ■ When this creature enters the battle zone, turn up to 3 cards from your hand into shields, then add the same number of your shields to your hand. (You may use their "Shield Trigger.") | Water | 3 | 5000 | Evolution CreatureSplash Queen | W12/W20 R | |
| Onimaru "Head", Victory Rush■ Speed Attacker ■ Power Attacker +5000 ■ Triple Breaker ■ Whenever this creature attacks, Gachinko Judge with your opponent. If you win, take an extra turn after this one. (Gachinko Judge: Each player reveals the top card of their deck and puts it on the bottom. If the cost of that card is equal to or greater than your opponent's, you win.) | Fire | 10 | 9000 | CreatureHumanoid/Red Command Dragon/Hunter/Alien | W13/W20 VIC | |
| Shoegazer, Bright Deity■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, you may put 1 non-evolution creature with cost 5 or less from your hand or mana zone into the battle zone. | Zero | 7 | 7000 | CreatureOraclion | W14/W20 SR | |
| Master Weapon - All Yes■ When you put this card into your mana zone, put it in tapped. ■ Cross Gear: Put this card into the battle zone. To cross it with a creature, pay this card's cost again. Even if that creature leaves, this card stays. ■ The creature crossed with this gets +4000 power and "Blocker." ■ Whenever the creature crossed with this attacks, choose 1 card from your opponent's hand without looking and have them discard it. | Light/Darkness | 2 | Cross GearSamurai | W15/W20 R | ||
| Heaven's Gate■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Put up to 2 non-Evolution light creatures with "Blocker" from your hand into the battle zone. | Light | 6 | Spell | W16/W20 R | ||
| MaltNEXT, Super Battle Dragon Ruler■ Double Breaker ■ Mana Armed 5: When this creature enters the battle zone, if you have 5 or more fire cards in your mana zone, put 1 fire Dragheart with cost 5 or less from your hyperspatial zone into the battle zone. (If it is a Weapon, put it into the battle zone equipped to this creature.) ■ Dragon Mana Armed 5: Each turn, the first time this creature attacks, if you have 5 or more fire Dragons in your mana zone, untap this creature after that attack. | Fire | 7 | 9000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | W17/W20 WVC | |
| Dogiragon Buster, Blue Leader■ Revolution Change: Fire or nature Dragon with cost 5 or more ■ Triple Breaker ■ All your multicolored creatures have "Speed Attacker." ■ Final Revolution: When this creature enters the battle zone by "Revolution Change," if you haven't used another "Final Revolution" this turn, choose any number of non-evolution multicolored creatures from your mana zone or hand with total cost 6 or less and put them into the battle zone. | Fire/Nature | 8 | 13000 | CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps | W18/W20 LEG | |
| Jhot Gun Joragon■ When you summon this creature, you may return any number of Jokers from the battle zone to your hand. For each Jokers returned this way, reduce this creature's summoning cost by 1. ■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, draw a card, then discard a card from your hand. ■ Joragon Big 1: When you discard a Jokers from your hand, you may use 1 of its abilities that begin with "When this creature enters the battle zone." | Zero | 7 | 11000 | CreatureMaster Dragon/Jokers | W19/W20 MDG | |
| Momoking, Jonetsu Hero■ Kirifuda Dash [fn06] (At the end of your creature's attack, if that creature broke a shield during that attack, you may pay [fn06] and summon this creature.) ■ Speed Attacker ■ Triple Breaker ■ Each turn, the first time this creature attacks, untap this creature after that attack. ■ When your opponent chooses a creature by the effect of a non-multicolored spell or the ability of a non-multicolored creature, this creature can't be chosen. | Fire/Nature | 8 | 12000 | CreatureHero Dragon/Jokers/Team Kirifuda | W20/W20 KGM |