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Cards › Earlier sets › DMEX17

DMEX17 — 20th Anniversary Super Thanks Memorial Pack Chapter of the Ultimate Dueking MAX

198 cards · Released 2021-10-23 · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Volg Thunder, the VictoriousVolg Thunder, the VictoriousWater/Darkness/Fire67000Psychic CreatureDemon Command/Hunter1/138 VIC
Kaiser "Baki", Zenith of "Certain Victory"Kaiser "Baki", Zenith of "Certain Victory"■ Triple Breaker ■ When this creature enters the battle zone by being summoned, count your opponent's shields and Clash with your opponent that many times. Then put Hunters into the battle zone from your graveyard, mana zone, or hand equal to the number of Clashes you won. (Clash: Each player reveals the top card of their deck and puts it on the bottom. If that card's cost is equal to or greater than your opponent's, you win.) ■ Eternal Omega (When this creature would leave, return it to your hand instead.)Zero1114000CreatureRed Command Dragon/Hunter/Zenith2/138 VIC
Dogiragon Nova, Blue Guardian DeityDogiragon Nova, Blue Guardian Deity■ Revolution Change: light or fire Dragon with cost 5 or more ■ Blocker ■ Triple Breaker ■ At the end of your turn, untap all of your multicolored creatures. ■ Final Revolution: When this creature enters the battle zone through "Revolution Change", if you haven't used another "Final Revolution" this turn, turn the top 4 cards of your deck face up. Put any number of non-evolution multicolored creatures from among them into the battle zone, so that their total cost is 6 or less. Put the rest on the bottom of your deck in any order.Light/Fire813000CreatureMega Command Dragon/Revolutionary Army/Hamukatsu Corps3/138 LEG
Acid Techno, Sacred Execution DemonAcid Techno, Sacred Execution Demon■ Sympathy: colorless creature (This creature's summoning cost is reduced by 1 for each of your colorless creatures in the battle zone. However, its cost can't be reduced below 0.) ■ Double Breaker ■ At the end of your turn, you may destroy up to 2 of your creatures. If you do, look at your deck. For each creature destroyed this way, you may put 1 colorless creature with cost 7 or less from your hand or deck into the battle zone. Then shuffle your deck. ■ During your opponent's turn, when your opponent chooses 1 of your creatures, this creature can't be chosen. (However, it may be attacked.)Zero76000CreatureOraclion4/138 SR
Sky Dragon's Final JudgmentSky Dragon's Final Judgment■ Attack Chance: Master Dragon (When one of your Master Dragons attacks, you may cast this spell without paying its cost.) ■ Tap all of your opponent's creatures. They don't untap at the start of your opponent's next turn. ■ You may untap all of your Master Dragons. ■ After you cast this spell from your hand, put it face up on top of 1 of your shields instead of into your graveyard.Zero7SpellCrest of Judgment5/138 SR
Zett, KiramekuseisenZett, Kiramekuseisen■ When this creature enters the battle zone, put the top card of your deck face up on top of 1 of your shields. (That stack of shields counts as 1.) ■ Whenever a card is put into your shield zone, this turn, reduce the cost of the next light card you use by up to 3. However, its cost can't be reduced below 0. ■ Sabaki Z (When a Judgment Emblem is added from your shield zone to your hand, you may discard that card. If you do, summon this creature without paying its cost.)Light54000CreatureMetallica/Sabakist6/138 SR
Gachanko GachiroboGachanko Gachirobo■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, reveal the top 3 cards of your deck. If they are all creatures with the same cost, put them into the battle zone. Otherwise, put them on the bottom of your deck in any order. ■ If your opponent has 2 or fewer shields, your water creatures can't be attacked or blocked.Water66000CreatureGreat Mechaoh/Invader7/138 SR
Zaha Elha, KyokugenkuZaha Elha, Kyokugenku■ The creature this is attached to gets "Power Breaker". (A creature with "Power Breaker" breaks 1 additional shield for every 6000 of its power.) ■ Whenever you attach an Aura to one of your creatures, you may draw a card. ■ When one of your shields would be put from the shield zone into any zone other than your hand, it stays in the shield zone instead.Water44000Orega AuraTrix/Deletron8/138 SR
Bloody Romanov, Demonic Eye KingBloody Romanov, Demonic Eye King■ Super Infinite Graveyard Evolution: Choose 1 or more darkness creatures from your graveyard and put this creature on top of them as it enters the battle zone. ■ Double Breaker ■ When this creature enters the battle zone, if this creature contains 4 or more cards, destroy 1 of your opponent's creatures. ■ Meteorburn: Whenever this creature attacks, you may put any number of cards from under this creature into your graveyard. For each card put into the graveyard this way, choose 1 card from your opponent's hand without looking. Your opponent shows it and puts it on the bottom of their deck.Darkness58000Evolution CreatureDark Lord/Dragon Zombie/Knight9/138 SR
Zabi Mira the 4th, Shaman of the Demonic EyeZabi Mira the 4th, Shaman of the Demonic Eye■ Double Breaker ■ When this creature enters the battle zone, you may destroy any number of your other creatures. For each creature destroyed this way, choose one of the following. > Draw a card. Then your opponent chooses 1 card in their hand and discards it. > Put 1 creature with cost 4 or less from your graveyard into the battle zone.Darkness79000CreatureDemon Command/Alien/Knight10/138 SR
Bolmeteus MomokingBolmeteus Momoking■ Star Evolution: Put on top of 1 Rexstar or fire creature. (When this creature would leave, the top card leaves instead.) ■ Double Breaker ■ When this creature enters the battle zone, choose one of the following. > Destroy all of your opponent's creatures with power 3000 or less. > Choose 1 of your opponent's shields and put it into its owner's graveyard.Fire77000Star Evolution CreatureJokers/Armored Dragon/Rexstars11/138 SR
Final Storm Double Cross NEX, Matchless TranscendentalFinal Storm Double Cross NEX, Matchless Transcendental■ This creature's summoning cost is reduced by 2 for each of your Dragons in the mana zone. However, its cost can't be reduced below 0. ■ Super Infinite Evolution: Put on top of 1 or more Dragons. ■ Quad Breaker ■ When this creature enters the battle zone or at the start of your turn, turn the top card of your deck face up. If it's a Dragon, put it under this creature. ■ Meteorburn: Whenever this creature attacks, put any number of cards from under this creature into your graveyard. If their total cost is 20 or more, take an extra turn after this turn.Fire2023000Evolution CreatureArmored Dragon/Flame Command/Red Command Dragon/Hunter12/138 SR
Super Enlightened Nova Apollonus DragerionSuper Enlightened Nova Apollonus Dragerion■ Ultimate Evolution: Put on top of 1 evolution creature. ■ Invasion: Fire Evolution Dragon (When one of your fire Evolution Dragons attacks, you may put this creature from your hand on top of it.) ■ Triple Breaker ■ When your opponent chooses this creature, choose 2 cards from your opponent's mana zone and put them into their owner's graveyard. ■ Meteorburn: When this creature enters the battle zone, you may put 3 cards from under this creature into your graveyard. If you do, this creature breaks all of your opponent's shields.Fire615000Evolution CreaturePhoenix13/138 SR
Forbidden ~The Released X~Forbidden ~The Released X~■ When you put this Pulse into the battle zone, put 6 seals on it, then draw a card. ■ This Pulse doesn't leave the battle zone. ■ Forbidden Release: When all seals are removed from this Pulse, look at your deck. You may put 1 creature from your deck, mana zone, or graveyard into the battle zone. Then shuffle your deck. (To seal a card, put the top card of your deck face down on top of that card. When a Command enters the battle zone, its owner puts 1 seal from one of their cards that has the same civilization as that Command into their graveyard.)Fire2Forbidden Pulse14/138 SR
Homehomero / HomehomerockHomehomero / Homehomerock■ Draw 3 cards. Then your opponent chooses 2 cards in your hand without looking, and you discard them.Fire77000CreatureJokers15/138 SR
Crash Head, Victorious Dragon ArmoredCrash Head, Victorious Dragon Armored■ B.A.D. 2 (You may reduce this creature's summoning cost by 2. If you do, destroy this creature at the end of the turn.) ■ Speed Attacker ■ Double Breaker ■ When this creature is destroyed, if it was tapped, take an extra turn after this turn. ■ During battle, this creature gets +5000 power.Fire109000CreatureDragon Guild/Beat Jockey16/138 SR
Onishura, Golden TwinsOnishura, Golden Twins■ Double Breaker ■ When this creature enters the battle zone or leaves the battle zone, Clash with your opponent. If you win, choose one of the following. > Put 1 creature with a Victory icon, or 1 creature with cost 10 or more, from your hand into the battle zone. > Look at your deck. Show your opponent 1 creature with a Victory icon, or 1 creature with cost 10 or more, from it and add it to your hand. Then shuffle your deck.Fire88000CreatureRed Command Dragon/Humanoid17/138 SR
DROROOON BacklasterDROROOON Backlaster■ When this creature enters the battle zone, GR summon. ■ Whenever one of your GR creatures enters the battle zone, you may choose 1 of your opponent's creatures. That creature and this creature battle. ■ During battle, this creature gets +2000 power.Fire44000CreatureBeat Jockey/Wonderforce18/138 SR
Super Terradragon Bailas CursedSuper Terradragon Bailas Cursed■ Mach Fighter ■ Triple Breaker ■ While this creature is tapped, your opponent can't use "Shield Trigger". ■ When your opponent's creatures attack, they attack this creature if able.Nature1017000CreatureEarth Dragon/Mystery Totem/Hunter19/138 SR
Rafululu Love, Acoustic Dragon Elemental / 「It's coming from the future, so it's a Miracle」Rafululu Love, Acoustic Dragon Elemental / 「It's coming from the future, so it's a Miracle」■ Draw 3 cards. Then you may cast a spell with cost 5 or less from your hand without paying its cost.Light/Water77000CreatureAngel Command Dragon/Doremi Band/Revolutionary Army20/138 SR
Gaiash Kaiser, the MeteorGaiash Kaiser, the Meteor■ At the end of your opponent's turn, if your opponent put a creature into the battle zone or cast a spell this turn without tapping any cards in their mana zone, and you don't have "Gaiash Kaiser, the Meteor" in the battle zone, you may summon this creature without paying its cost. ■ Double Breaker ■ When this creature enters the battle zone, draw 2 cards. ■ The summoning cost of your creatures with cost 10 or more is reduced by 4. However, the cost can't go below 0. ■ Your opponent's creatures can't attack you the turn they enter the battle zone.Water/Nature68000CreatureBlue Command Dragon/Green Command Dragon/Hunter21/138 SR
Ballcadeia NEX, Lord of Demon DragonsBallcadeia NEX, Lord of Demon Dragons■ Evolution GV: Put on top of any 3 of Angel Command, Demon Command, and Armored Dragon. ■ World Breaker (This creature breaks all of your opponent's shields.) ■ Your opponent can't cast spells. ■ Whenever this creature attacks, destroy 1 of your opponent's creatures and look at your deck. You may choose 1 Dragon or Command from it and put it into the battle zone. Then shuffle your deck.Light/Darkness/Fire1525000Evolution CreatureAngel Command/Demon Command/Armored Dragon22/138 SR
Justice, Elemental Left GodJustice, Elemental Left God■ Double Breaker ■ When this creature enters the battle zone, look at the top 5 cards of your deck. You may cast 1 spell with cost 6 or less from among them without paying its cost. Put the rest into your graveyard. ■ Left G-Link (When this creature enters the battle zone, you may link it to the left side of a God with "Center G-Link" or "Right G-Link". Linked Gods become 1 creature with all the characteristics [power and abilities] of each God. When it leaves, choose 1 of the cards.) ■ While this creature is linked, this creature breaks 1 additional shield.Zero78000CreatureGod Nova/Angel Command23/138 VR
Duplicates of G.O.D.Duplicates of G.O.D.■ Ultimate Evolution: Put on top of 1 evolution creature. ■ Invasion: light evolution creature with cost 9 (When one of your light evolution creatures with cost 9 attacks, you may put this creature from your hand on top of it.) ■ Triple Breaker ■ When this creature enters the battle zone, this turn, your opponent can't cast spells and can't summon creatures with cost lower than 9.Light915500Evolution CreatureAngel Command/Invader24/138 VR
Achernar, Star Gate Elemental / Stargaze GateAchernar, Star Gate Elemental / Stargaze Gate■ Put a non-evolution Light creature that has "Blocker" from your hand into the battle zone.Light910500CreatureAngel Command25/138 VR
Tamashiugatsu Kouseino Seisai ZettTamashiugatsu Kouseino Seisai Zett■ Sabaki Z (When a Judgment Emblem is added from your shield zone to your hand, you may discard that card. If you do, cast this spell without paying its cost.) ■ Choose 1 of your opponent's non-evolution creatures with cost 8 or less and put it face up on top of 1 of its owner's shields. (That stack of shields counts as 1.) ■ After you cast this spell from your hand, put it face up on top of 1 shield instead of into your graveyard.Light7SpellCrest of Judgment Z26/138 VR
Emperor Hydro Bismarck, Ice Lord MonarchEmperor Hydro Bismarck, Ice Lord Monarch■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, for each of your light creatures in the battle zone, you may choose 1 card in your opponent's mana zone and return it to its owner's hand. Then, for each of your darkness creatures in the battle zone, you may choose 1 of your opponent's creatures and return it to its owner's hand.Water88000CreatureLiquid People/Poseidia Dragon/Knight27/138 VR
Neonkus, Palace Missionary / Neo BrainNeonkus, Palace Missionary / Neo Brain■ Shield Trigger ■ Draw 2 cards.Water89000CreatureMutopia/Cyber Command28/138 VR
Exhaust Two FourExhaust Two Four■ When this creature enters the battle zone, you may cast 1 spell with cost 4 or less from your graveyard without paying its cost. After you cast it, put it at the bottom of your deck instead of into your graveyard. ■ When you cast a spell, choose 1 of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.Water43000CreatureSonic Command29/138 VR
卍 Grand Zero 卍卍 Grand Zero 卍■ When you cast one of your Magic Tool spells, you may put it under this Field instead of into your graveyard after casting it, and draw a card. ■ Ignore abilities that prevent you from casting your Magic Tool spells or Dorsuzaku spells. ■ Moonless Gate 99: At the end of your turn, if there are 4 or more cards under this Field, once per game, you may cast 1 water spell with cost 99 or less from your hand or graveyard without paying its cost.Water2Moonless Field30/138 VR
Fernando the 7th, Emperor of Mystic Light / Magic Shot - Dual ZanzibarFernando the 7th, Emperor of Mystic Light / Magic Shot - Dual Zanzibar■ Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's k ability again.)Darkness1111000CreatureDemon Command/Knight31/138 VR
Borof HELL, Super Sin Dragon RulerBorof HELL, Super Sin Dragon Ruler■ NEO Evolution: You may put this on top of 1 darkness creature. (If a creature is underneath, treat this as a NEO evolution creature.) ■ Slayer ■ When this creature enters the battle zone, you may put the top 3 cards of your deck into your graveyard. ■ When this creature enters the battle zone, put 1 Dragheart Weapon with cost 3 or less that has the same civilization as a card in your mana zone from your hyperspatial zone into the battle zone. (Equip it to this creature as it enters.)Darkness44000NEO CreatureMafi Gang/Funky Nightmare/Draguner32/138 VR
Heavy, Extreme Dragon GodHeavy, Extreme Dragon God■ When this creature enters the battle zone, you may destroy 1 of your creatures. If you do, draw a card, then your opponent chooses 1 of their creatures and destroys it. ■ Left G-Link OMG: To the left of Metal, Dragon God, Death, Destruction God, or a God with "Center G-Link" or "Right G-Link" (When this creature enters the battle zone, you may link it to the left side of your designated God. Linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves, choose 1 of the cards.) ■ While this creature is linked, your opponent's creatures attack this creature each turn if able.Darkness45000CreatureGod Nova OMG/Dragon Zombie33/138 VR
Luginus, Dragon Armored Doctor / God Hand of HellLuginus, Dragon Armored Doctor / God Hand of Hell■ Destroy 1 of your opponent's creatures.Darkness811000CreatureDragon Guild/Mafi Gang34/138 VR
Dejilmukade, MushuraDejilmukade, Mushura■ The creature this is attached to gets "Power Breaker". (A creature with "Power Breaker" breaks 1 additional shield for every 6000 of its power.) ■ Your opponent's creatures enter the battle zone tapped.Darkness54000Orega AuraMafi Gang/Deletron35/138 VR
GENJI Double Cross, New BlastdragonGENJI Double Cross, New Blastdragon■ NEO Evolution: You may put this on top of 1 fire creature. (If a creature is underneath, treat this as a NEO evolution creature.) ■ If you summon this creature as a NEO evolution creature, its summoning cost is reduced by 1. ■ Double Breaker ■ Whenever this creature attacks, destroy 1 of your opponent's creatures with "Blocker".Fire47000NEO CreatureArmored Dragon/Flame Command/Beat Jockey36/138 VR
Mad Romanov, Extreme Wicked GodMad Romanov, Extreme Wicked God■ OMG Deck Evolution: Shuffle your deck, then put this creature on top of the top card of your deck, face down, as it enters the battle zone. ■ Meteorburn: Whenever this creature attacks, you may put 1 card from under this creature into your graveyard. If it's a fire or darkness spell, you may cast it without paying its cost. ■ Left G-Link OMG: To the left of Wicked God R Romanov, Wicked God C Romanov, or a God with "Center G-Link" or "Right G-Link" (When this creature enters the battle zone, you may link it to the left side of your designated God. Linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves, choose 1 of the cards.)Fire53000Evolution CreatureGod Nova OMG/Dark Lord/Knight37/138 VR
Galaxy BrandGalaxy Brand■ G.G.G.: If you have 1 or fewer cards in your hand, this creature's summoning cost is reduced by 6. ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, destroy one of your opponent's creatures with power 6000 or less.Fire79000CreatureBeat Jockey38/138 VR
Invincible Sword, Proto Giga HeartInvincible Sword, Proto Giga Heart■ Double Breaker ■ During battle, this creature gets +4000 power.Fire2Dragheart Weapon39/138 VR
Bearfu Ganganoh, Armored Beast ArmyBearfu Ganganoh, Armored Beast Army■ Ultimate Evolution: Put on top of 1 evolution creature. ■ Invasion: nature evolution creature with cost 3 or more (When one of your nature evolution creatures with cost 3 or more attacks, you may put this creature from your hand on top of it.) ■ Quad Breaker ■ When this creature enters the battle zone, put all of your opponent's creatures with lower power than this creature into their owners' mana zones.Nature818000Evolution CreatureGuerrilla Command/Vehicle Bee/Invader40/138 VR
Oblady Hornet /「Let it Bee!」Oblady Hornet /「Let it Bee!」■ Draw a card, then put 1 card from your hand into your mana zone.Nature45000CreatureGransect41/138 VR
Nero Gryphis the 2nd, Mystic Light EmperorNero Gryphis the 2nd, Mystic Light Emperor■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, you may turn the top 5 cards of your deck face up. If you do, add all spells from among them to your hand and put the rest into your graveyard. ■ When one of your Knights is destroyed, you may cast 1 Knight spell or spell with "Shield Trigger" from your hand without paying its cost.Light/Darkness912000CreatureAngel Command/Dark Lord/Knight42/138 VR
Bolshack CyberexBolshack Cyberex■ Revolution Change: Water or Fire Dragon with cost 3 or more (When one of your Water or Fire Dragons with cost 3 or more attacks, you may swap this creature from your hand with that creature.) ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, choose one of the following. > Your opponent chooses one of their creatures with the lowest power and destroys it. > Choose one of your opponent's creatures and return it to its owner's hand.Water/Fire67000CreatureArmored Dragon/Cyber Command43/138 VR
Esmer, Celestial Faerie / How about a cup of tea?Esmer, Celestial Faerie / How about a cup of tea?■ Shield Trigger ■ Turn the top card of your deck into a shield. At the start of your next turn, add 1 of your shields to your hand. You can't use that shield's "Shield Trigger."Nature22000CreatureSnow Faerie45/138 VR
Cyber K Wozurek / Wozurek's InquisitionCyber K Wozurek / Wozurek's Inquisition■ Look at your opponent's hand, choose 1 card with cost 3 or less, and have them discard it.Water66000CreatureCyber Command46/138 VR
Great-Armed Projuicer / Apple Juice Girls are Triple GirlsGreat-Armed Projuicer / Apple Juice Girls are Triple Girls■ Shield Trigger ■ Put this card into the battle zone. At the end of this turn, put this card from the battle zone into your mana zone.Water53000CreatureJokers/Wonderforce47/138 VR
DG-Parthenon ~Where Dragon's are Created~DG-Parthenon ~Where Dragon's are Created~■ When you put this DG Field into the battle zone, draw a card. ■ Each turn, all players can put only up to 3 creatures into the battle zone. ■ Each turn, all players can cast only up to 3 spells.Zero2DG Field48/138 R
Rosia, Final Dragon RulerRosia, Final Dragon Ruler■ Shield Trigger (When you add this creature from your shield zone to your hand, you may summon it right away without paying its cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, put 1 Dragheart Weapon with cost 4 or less that has the same civilization as a card in your mana zone from your hyperspatial zone into the battle zone. (Equip it to this creature as it enters.)Light63500CreatureAngel Command Dragon/Justice Wing/Draguner49/138 R
Christie GateChristie Gate■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Look at 1 of your shields. You may put 1 light non-evolution Demon Command from it into the battle zone. ■ Draw a card.Light3Spell50/138 R
Nyorai, Miroku's ApprenticeNyorai, Miroku's Apprentice■ Power Breaker (This creature breaks 1 additional shield for every 6000 of its power.) ■ If you have 3 or more Cross Gears in the battle zone, this creature gets +5000 power. ■ Whenever one of your Cross Gears enters the battle zone, draw a card. ■ You may cross your Cross Gears onto your creatures without paying their cost.Water21000CreatureStarnoid51/138 R
God GateGod Gate■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Look at the top 5 cards of your deck. You may put 1 God with cost 9 or less from among them into the battle zone. Put the rest on the bottom of your deck in any order. Then you may summon 1 God from your hand that can link to that God without paying its cost.Water6Spell52/138 R
Isekai ProgramIsekai Program■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Choose 1 creature and destroy it. Then its owner turns cards from the top of their deck face up until a creature with a lower cost than the chosen creature appears. That owner puts that creature into the battle zone and shuffles their deck.Water5Spell53/138 R
Gekasenkai Do RyumizuGekasenkai Do Ryumizu■ If you have 4 or more cards in your mana zone and at least 1 of them is a Magic Tool, instead of paying the cost, you may discard 2 Magic Tools from your hand to cast this spell. ■ Draw 3 cards.Water5SpellDolsuzaku54/138 R
Everyone Gathered Together! Aqua Three Brothers / Hyperspatial JCA HoleEveryone Gathered Together! Aqua Three Brothers / Hyperspatial JCA Hole■ Shield Trigger ■ Draw 2 cards, then put 1 card from your hand on the bottom of your deck. ■ Put 1 water Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone.Water33000CreatureLiquid People/Hunter55/138 R
Purgatory Magic Shot - Greatest GatePurgatory Magic Shot - Greatest Gate■ If you have no creatures in the battle zone, the cost to cast this spell is reduced by 1. ■ k: Put 1 non-evolution creature from your graveyard into the battle zone. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's k ability again.)Darkness8SpellKnight56/138 R
Agokui, Misfortune Demon 67Agokui, Misfortune Demon 67■ When one of your creatures becomes tapped, you may destroy it. If you do, draw a card.Darkness33000CreatureMafi Gang57/138 R
Dragon Bone, Secret Wicked DragonDragon Bone, Secret Wicked Dragon■ Attack Chance: Dragon Zombie (Whenever one of your Dragon Zombies attacks, you may cast this spell without paying its cost.) ■ Put a Dragon Zombie that isn't an evolution creature from your graveyard into the battle zone.Darkness7Spell58/138 R
Metal, Extreme Dragon GodMetal, Extreme Dragon God■ Power Breaker (This creature breaks 1 additional shield for every 6000 of its power.) ■ When this creature enters the battle zone, you may choose 1 card from your opponent's mana zone and 1 non-creature card of your opponent's in the battle zone and put them into their owner's graveyard. ■ Right G-Link OMG: To the right of Heavy, Dragon God, Death, Destruction God, or a God with "Center G-Link" or "Left G-Link" (When this creature enters the battle zone, you may link it to the right side of your designated God.)Fire67000CreatureGod Nova OMG/Armored Dragon59/138 R
Soulupiarage, Phoenix Dragon Knight / Burning RageSoulupiarage, Phoenix Dragon Knight / Burning Rage■ Shield Trigger ■ Destroy all of your opponent's creatures with power 3000 or less.Fire55000NEO CreatureFire Bird/Armored Dragon60/138 R
Dadadachicco DatchiDadadachicco Datchi■ Mana Drive 6 (Fire): When this creature enters the battle zone, if you have 6 or more cards in your mana zone including a fire civilization card, turn the top card of your deck face up. If it's a non-evolution creature with cost 6 or less, put it into the battle zone. Otherwise, put it on the bottom of your deck. (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR, and if they go to any zone other than the battle zone, they return to the bottom of the Super GR.)Fire42000GR CreatureBeat Jockey/Wonderforce61/138 R
Mappo ChurisMappo Churis■ B.A.D. 1 (You may reduce this creature's summoning cost by 1. If you do, destroy this creature at the end of the turn.) ■ When this creature enters the battle zone, look at the top 3 cards of your deck. You may put 1 Beat Jockey from among them into the battle zone. Put the rest on the bottom of your deck in any order. At the end of this turn, destroy that Beat Jockey.Fire63000CreatureBeat Jockey62/138 R
BUNBUN VikerBUNBUN Viker■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ At the end of your creature's attack, if that creature broke 1 or more shields during that attack, GR summon. (GR summon: Summon the top card of your Super GR as if you had paid its cost.) ■ At the end of your turn, if you have 3 or more GR creatures in the battle zone, you may discard your whole hand. If you do, draw 3 cards.Fire55000CreatureBeat Jockey/Sonic Command/Wonderforce63/138 R
Gaial Horn, Iron-Cutting BladeGaial Horn, Iron-Cutting Blade■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ Double Breaker (This creature breaks 2 shields.) ■ All of your other creatures in the battle zone add Gaial Command Dragon to their races.Fire2Dragheart Weapon64/138 R
Big Bang FlareBig Bang Flare■ B.A.D.S 2 (You may reduce the cost to cast this spell by 2. If you do, discard a card from your hand.) ■ You may put 1 Beat Jockey from your hand into the battle zone. If you do, choose 1 of your opponent's creatures. Those 2 creatures battle. At the end of the turn, destroy that Beat Jockey.Fire5Spell65/138 R
Holy Land of the MotherHoly Land of the Mother■ Tap 1 of your creatures in the battle zone and put it into your mana zone. Then put 1 creature from your mana zone into the battle zone whose cost is lower than that creature's cost.Nature4Spell66/138 R
Walkure Lupia, Sky Lord DragonmechWalkure Lupia, Sky Lord Dragonmech■ Revolution Change: Fire Bird or Dragon (When one of your Fire Birds or Dragons attacks, you may swap that creature with this creature in your hand.) ■ Double Breaker (This creature breaks 2 shields.) ■ Each of your Fire Birds gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ Each of your Dragons gets "Blocker." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.)Light/Fire56000CreatureFire Bird/Armored Dragon67/138 R
Aku, Extreme Ultimate GodAku, Extreme Ultimate God■ Whenever one of your Gods enters the battle zone, you may draw a card. If you do, discard a card from your hand. ■ Left G-Link OMG: To the left of Zen, Supreme Transcendent God, or a God with "Center G-Link" or "Right G-Link" (When this creature enters the battle zone, you may link it to the left side of your designated God. Linked Gods become 1 creature with the characteristics [power and abilities] of each God. When it leaves, choose 1 of the cards.) ■ Whenever this creature attacks, if it is linked, destroy 1 of your opponent's creatures.Water/Darkness45000CreatureGod Nova OMG68/138 R
Hyakki no JaoumonHyakki no Jaoumon■ Oni End: When a creature attacks, if a player has no shields and you have at least 1 Darkness card and at least 1 Fire card in your mana zone, you may cast this spell from your hand without paying its cost. ■ Put the top 4 cards of your deck into your graveyard. Choose a Darkness or Fire non-evolution creature with cost 6 or less among the cards put into the graveyard this way and put it into the battle zone. Then you may choose 1 of your opponent's creatures. Those 2 creatures battle.Darkness/Fire6SpellOnifuda Kingdom69/138 R
Prince Avaraldo, Cavalier of Thunder / Magic Shot - Arcadia EggPrince Avaraldo, Cavalier of Thunder / Magic Shot - Arcadia Egg■ Shield Trigger ■ Destroy 1 of your opponent's untapped creatures. If Magic Shot - Glory Gate is in your graveyard, you may put 1 Nero Gryphis, Mystic Light Emperor from your hand into the battle zone.Light31000CreatureArc Seraphim/Knight70/138 R
Baby "Baki" / "We Will Definitely Win, Too!!"Baby "Baki" / "We Will Definitely Win, Too!!"■ Put the top 3 cards of your deck into your mana zone tapped.Fire44000CreatureRed Command Dragon/Hunter71/138 R
Matthew Stewart, Wild Beast / Galaxy Shot - HELLMatthew Stewart, Wild Beast / Galaxy Shot - HELL■ Choose any number of your opponent's creatures whose total power is 9000 or less and destroy them. Then, for each creature destroyed this way, choose 1 of your opponent's shields and put it into its owner's graveyard.Nature42000CreatureDreammate/Knight72/138 R
Izumo, Humanity GodIzumo, Humanity God■ The summoning cost of all your Gods is reduced by 1. However, their cost can't be reduced below 0. ■ Center G-Link (When one of your Gods enters the battle zone, you may unlink 1 card each from any number of your Gods. Then you may link this creature to a God with "Right G-Link" or "Left G-Link". Linked Gods become 1 creature with all the characteristics [power and abilities] of each God. When it leaves, choose 1 of the cards.)Zero33000CreatureGod Nova/Oracle73/138 U
Chief De Baula, Machine King of Mystic Light / Magic Shot - Glory GateChief De Baula, Machine King of Mystic Light / Magic Shot - Glory Gate■ Turn the top 3 cards of your deck face up. Add 1 Knight from among them to your hand and put the rest on the bottom of your deck in any order. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's k ability again.)Light44000CreatureGreat Mechaoh/Knight74/138 U
Cross Justice, Extreme Left GodCross Justice, Extreme Left God■ When this creature enters the battle zone, you may turn the top 3 cards of your deck face up. If you do, add 1 spell from among them to your hand and put the rest into your graveyard. ■ Left G-Link (When this creature enters the battle zone, you may link it to the left side of a God with "Center G-Link" or "Right G-Link". Linked Gods become 1 creature with all the characteristics [power and abilities] of each God. When it leaves, choose 1 of the cards.)Light43000CreatureGod Nova OMG/Angel Command75/138 U
Untouchable, Hero of Space-TimeUntouchable, Hero of Space-Time■ This creature can't be blocked. ■ Your opponent can't choose this creature when choosing 1 of your creatures. (However, it may be attacked.)Light21000Psychic CreatureKikai Hero76/138 U
Jeanne Miselle, Revolution SpearJeanne Miselle, Revolution Spear■ Blocker ■ Whenever this creature attacks, blocks, or leaves, you may choose 1 of your opponent's creatures and tap it.Light2Dragheart Weapon77/138 U
Dragon Pulse Technique, Water Spirit StrategyDragon Pulse Technique, Water Spirit Strategy■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Choose one of the following. > Choose 1 of your opponent's cards in the battle zone. Your opponent puts it on the bottom of their deck. > Draw 3 cards.Water8Spell78/138 U
Hyperspatial Gallows HoleHyperspatial Gallows Hole■ Choose a non-Psychic creature and return it to its owner's hand. Put a water or darkness Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone, and if they go to any zone other than the battle zone, return them there.)Water6Spell79/138 U
Airvo, DaspellAirvo, Daspell■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose 1 card with cost 7 or less in the battle zone and return it to its owner's hand.Water4SpellMagic Tool80/138 U
Ukidu, DaspellUkidu, Daspell■ Look at 1 of either player's shields. You may put it into its owner's graveyard. If you do, that player turns the top card of their deck into a shield. ■ Draw a card.Water2SpellMagic Tool81/138 U
Gyapudu, DaspellGyapudu, Daspell■ Super Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost. If you have no shields at that time, this spell gets xB abilities.) ■ Draw a card. ■ xB: Until the end of your next turn, your opponent's creatures can't attack or block.Water2SpellMagic Tool82/138 U
Drum Treble, of the Mystic Light / Magic Shot - Bullet ViceDrum Treble, of the Mystic Light / Magic Shot - Bullet Vice■ Your opponent chooses 1 card in their hand and discards it. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's k ability again.)Darkness21000CreatureGargoyle/Knight83/138 U
Daft Punk Alive, Extreme Right GodDaft Punk Alive, Extreme Right God■ When this creature enters the battle zone, put the top card of your deck into your graveyard. Then you may put 1 God Nova with cost 4 or less from your graveyard into the battle zone. ■ Right G-Link (When this creature enters the battle zone, you may link it to the right side of a God with "Center G-Link" or "Left G-Link".)Darkness53000CreatureGod Nova OMG/Demon Command84/138 U
Great Britain, Public Image UnlimitedGreat Britain, Public Image Unlimited■ Power Breaker (This creature breaks 1 additional shield for every 6000 of its power.) ■ This creature gets +1000 power for each card in your graveyard. (A creature with 0 or less power is destroyed.)Darkness10CreatureOutrage MAX85/138 U
Hyperspatial Jenny HoleHyperspatial Jenny Hole■ Your opponent chooses 1 card in their hand and discards it. If they don't, draw 2 cards. ■ Choose one of the following. > Choose up to 2 Psychic Creatures from your hyperspatial zone so that their total cost is 6 or less, and put them into the battle zone. > Put 1 darkness Psychic Creature with cost 10 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.)Darkness6Spell86/138 U
Evileye AdvantageEvileye Advantage■ Add 1 of your shields to your hand. However, you can't use its "Shield Trigger". ■ Subtract the number of your shields from 5. Choose that many cards from your opponent's hand without looking and have them discard them.Darkness6Spell87/138 U
Slash Charger (JP)Slash Charger (JP)■ Look at the top 4 cards of your deck. Put 1 of them into your graveyard and the rest on the bottom of your deck in any order. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Darkness3Spell88/138 U
Borgies, Puppet Warrior / Jennyco's Unknown WorldBorgies, Puppet Warrior / Jennyco's Unknown World■ Choose 1 card from your opponent's hand without looking and have them discard it.Darkness54000CreatureDemon Command89/138 U
Thunder TigerThunder Tiger■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, choose 1 card from your opponent's hand without looking and have them discard it. Then you may put 1 creature from your graveyard into the battle zone whose cost is lower than the discarded card's cost. ■ Link Release (When this creature leaves, return 1 of its Psychic Cells to the hyperspatial zone and flip the remaining cards.)Darkness53000Psychic CreatureDemon Command/Hunter90/138 U
Rabiripit, Remembrance DollRabiripit, Remembrance Doll■ When this creature enters the battle zone, choose 1 card in your opponent's hand without looking and have your opponent discard it. ■ During your turn, when you summon a creature with cost 8 or more or cast a spell with cost 8 or more, your opponent discards their entire hand.Darkness42000CreatureDeath Puppet91/138 U
Final Wars! Onimaru Boy / Hyperspatial Onishura HoleFinal Wars! Onimaru Boy / Hyperspatial Onishura Hole■ Destroy all of your opponent's creatures with power 2000 or less. ■ Put 1 fire Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone.Fire52000CreatureHumanoid/Hunter/Alien92/138 U
Linkwood, Explosive Dragon Ruler / "I'm your opponent, The=Deadman!"Linkwood, Explosive Dragon Ruler / "I'm your opponent, The=Deadman!"■ Choose 1 of your creatures. Then put 1 Dragheart Weapon with cost 4 or less that has the same civilization as a card in your mana zone from your hyperspatial zone into the battle zone, equipped to that chosen creature.Fire22000CreatureHumanoid Baku/Draguner93/138 U
PoppopoppucoPoppopoppuco■ Mana Drive 3 (Fire): When this creature enters the battle zone, if you have 3 or more cards in your mana zone including a fire civilization card, destroy 1 of your opponent's creatures with "Blocker". (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR, and if they go to any zone other than the battle zone, they return to the bottom of the Super GR.)Fire32000GR CreatureBeat Jockey/Wonderforce94/138 U
GoldongoldoGoldongoldo■ Mana Drive 4 (Fire): When this creature enters the battle zone, if you have 4 or more cards in your mana zone including a fire civilization card, you may destroy this creature. If you do, use this creature's d ability. ■ d: Destroy 1 of your opponent's creatures with power 6000 or less.Fire22000GR CreatureBeat Jockey/Wonderforce95/138 U
BrunrumbleBrunrumble■ Mana Drive 2 (Fire): When this creature enters the battle zone, if you have 2 or more cards in your mana zone including a fire civilization card, you may choose 1 of your opponent's creatures. This creature and that creature battle. (At the start of the game, GR creatures aren't included in your deck but are placed in your Super GR, and if they go to any zone other than the battle zone, they return to the bottom of the Super GR.)Fire22000GR CreatureBeat Jockey/Wonderforce96/138 U
Passionate Sword, Greasy HornPassionate Sword, Greasy Horn■ This creature can attack untapped creatures.Fire2Dragheart Weapon97/138 U
Life Gate, Gate of EarthLife Gate, Gate of Earth■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures and put it into its owner's mana zone. Then you may put a non-evolution creature with cost less than that creature's from your mana zone into the battle zone.Nature6Spell98/138 U
The Big Boss, Kiryuin Jin / "I Don't Give a Damn About Unknown's!"The Big Boss, Kiryuin Jin / "I Don't Give a Damn About Unknown's!"■ Put the top card of your deck into your mana zone. If it's a spell with "Hyperspatial" in its name, put another card from the top of your deck into your mana zone.Nature79000CreatureBeast Folk/Hunter99/138 U
Zen, Extreme Transcendent GodZen, Extreme Transcendent God■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Power Breaker (This creature breaks 1 additional shield for every 6000 of its power.) ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. ■ At the end of your turn, untap this creature. ■ Right G-Link OMG: To the right of Aku, Ultimate God, or a God with "Center G-Link" or "Left G-Link" (When this creature enters the battle zone, you may link it to the right side of your designated God.)Light/Nature44000CreatureGod Nova OMG100/138 U
Blue Wolf BlueprintBlue Wolf Blueprint■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Look at the top 4 cards of your deck. You may show your opponent 1 creature and 1 non-creature card from among them and add them to your hand. Put the rest on the bottom of your deck in any order.Water/Nature3Spell101/138 U
The Tripper, Shadow SpeedThe Tripper, Shadow Speed■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever your opponent puts a card into their mana zone, they put it there tapped.Darkness/Fire34000CreatureSonic Command/Ghost102/138 U
FORBIDDEN SUNRISE ~Dawn of Forbidden~FORBIDDEN SUNRISE ~Dawn of Forbidden~■ When this Field enters the battle zone, put 4 seals on it. ■ The summoning cost of your darkness Commands, fire Commands, and creatures with "Forbidden" in their names is reduced by 2. However, their cost can't be reduced below 0. ■ Forbidden Explosion: When all seals are removed from this Field, shuffle it into your deck. Then return 1 card from your graveyard to your hand. (To seal a card, put the top card of your deck face down on top of that card. When a Command enters the battle zone, its owner puts 1 seal from one of their cards that has the same civilization as that Command into their graveyard.)Darkness/Fire2Forbidden Field103/138 U
Apachi Urara, the VictoriousApachi Urara, the Victorious■ When this creature enters the battle zone or is destroyed, choose 1 card from your opponent's hand without looking, and your opponent shows it. Put 1 Hunter Psychic Creature with cost 8 or less that shares at least 1 civilization with that card from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.)Darkness/Fire63000CreatureMelt Warrior/Dark Lord/Hunter104/138 U
Gio, Super Seven Extremes / Huge BlueprintGio, Super Seven Extremes / Huge Blueprint■ Turn the top 4 cards of your deck face up. Put all creatures with cost 7 or more from among them into your hand and put the rest on the bottom of your deck in any order.Light911500Evolution CreatureAngel Command/Invader105/138 U
Zeron InfinityZeron Infinity■ (A creature with 0 or less power is destroyed.) ■ This creature doesn't break any shields.Zero00CreatureZero Dragon106/138 C
Tulk ArmTulk Arm■ G-Zero: If you have a creature in the battle zone, you may generate this Cross Gear without paying its cost. ■ Cross Gear: Put this card into the battle zone. To cross it onto a creature, pay this card's cost again. Even if that creature leaves, this card stays. The creature crossed with this gets +500 power.Light1Cross Gear107/138 C
Murmur Guardian Shrine, Light Team of DMurmur Guardian Shrine, Light Team of D■ Shield Trigger (When you add this D2 Field from your shield zone to your hand, you may deploy it right away without paying its cost.) ■ All of your creatures get "Blocker". (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.) (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.)Light2D2 Field108/138 C
♪ Nothing Beats the Galactic Judgment♪ Nothing Beats the Galactic Judgment■ GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ You may cast a spell with cost 3 or less from your hand without paying its cost.Light3Spell109/138 C
Ex Copter, Emergency Equipment / Mecha Machine, Secret FusionEx Copter, Emergency Equipment / Mecha Machine, Secret Fusion■ Attack Chance: Great Mecha-Oh (When one of your Great Mecha-Ohs attacks, you may cast this spell without paying its cost.) ■ Draw 2 cards.Water43000CreatureGreat Mechaoh110/138 C
Sir Leopol Deenay, the Ice Fang / Emergency TyphoonSir Leopol Deenay, the Ice Fang / Emergency Typhoon■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away without paying its cost.) ■ Draw up to 2 cards. Then discard a card from your hand.Water42000CreatureCyber Virus/Knight111/138 C
Franz the 1st, the Ice Fang / Magic Shot - Open BrainFranz the 1st, the Ice Fang / Magic Shot - Open Brain■ Shield Trigger ■ k: Draw up to 2 cards. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's k ability again.)Water32000CreatureCyber Lord/Knight112/138 C
Shinperor Marco, Electromagnetic ShipShinperor Marco, Electromagnetic Ship■ NEO Evolution: You may put this on top of 1 water creature. (If a creature is underneath, treat this as a NEO evolution creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, if it is a NEO evolution creature, draw up to 3 cards.Water56000NEO CreatureCyber Lord/Mutopia113/138 C
Emperor TinaEmperor Tina■ Evolution: Put on top of 1 Cyber or Origin. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.)Water14000Evolution CreatureCyber Lord/Origin114/138 C
Kajigri, DaspellKajigri, Daspell■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures and return it to its owner's hand.Water3SpellMagic Tool115/138 C
Hyperspatial Extra HoleHyperspatial Extra Hole■ Choose up to 2 cards from either player's graveyard. That player shuffles those cards into their deck. ■ Choose one of the following. > Put 1 Psychic Creature with cost 2 or less from your hyperspatial zone into the battle zone. > Put 1 light or water Psychic Creature with cost 4 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck but are placed in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.)Water3Spell116/138 C
Brain StormBrain Storm■ Draw up to 3 cards. Then put 2 cards from your hand on top of your deck in any order.Water2Spell117/138 C
Baredu, DaspellBaredu, Daspell■ Draw 2 cards, then discard a card from your hand.Water2SpellMagic Tool118/138 C
Gompadu, DaspellGompadu, Daspell■ Look at the top 3 cards of your deck. Put 1 of them into your hand and put the rest on the bottom of your deck in any order.Water2SpellMagic Tool119/138 C
Synapse CubeSynapse Cube■ Look at the top 4 cards of your deck and put them back in any order.Water1Spell120/138 C
Yatto PauluYatto Paulu■ When this creature enters the battle zone, put 1 of your shields into your hand. However, you can't use its "Shield Trigger."Darkness22000CreatureFire Bird121/138 C
Dusaico, Darma GRDusaico, Darma GR■ You may put more than 2 copies of this card in your Super GR.Darkness22000GR CreatureMafi Gang/Magic Tool122/138 C
Sir Virginia, Mystic Light InsectSir Virginia, Mystic Light Insect■ When this creature enters the battle zone, return a creature from your graveyard to your hand. If that creature is an Evolution creature and shares at least 1 race with this creature, you may put it into the battle zone without paying its cost.Darkness53000CreatureParasite Worm/Knight123/138 C
Prin, Gekiatsu Princess / Hunter Fire, Secret HunterPrin, Gekiatsu Princess / Hunter Fire, Secret Hunter■ Attack Chance: Hunter (When your Hunter attacks, you may cast this spell without paying its cost.) ■ Choose 1 of your Hunter creatures and 1 of your opponent's creatures. Those 2 creatures battle.Fire55000CreatureHunter/Alien124/138 C
Sentinel DragonSentinel Dragon■ Power Attacker +1000 (While attacking, this creature gets +1000 power.) ■ When this creature enters the battle zone, look at your deck. You may show 1 Sentinel Dragon from it to your opponent and add it to your hand. Then shuffle your deck.Fire43000CreatureArmored Dragon125/138 C
BalbalbalchuBalbalbalchu■ When this creature enters the battle zone, add 1 of your shields to your hand. However, you can't use its "Shield Trigger." ■ (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR zone. If one goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.)Fire22000GR CreatureBeat Jockey/Wonderforce126/138 C
Hibiki, Explosive Dragon RulerHibiki, Explosive Dragon Ruler■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, you may put 1 Dragheart Weapon with cost 3 or less that shares at least 1 civilization with a card in your mana zone from your hyperspatial zone into the battle zone. (Equip it to this creature.)Fire42000CreatureHumanoid Baku/Draguner127/138 C
Moel Go, Explosive Oni PrincessMoel Go, Explosive Oni Princess■ When this creature enters the battle zone, look at your deck. You may show 1 Hunter from it to your opponent and add it to your hand. Then shuffle your deck.Fire41000CreatureHumanoid/Hunter/Alien128/138 C
Hyperspatial Kill HoleHyperspatial Kill Hole■ Destroy 1 of your opponent's creatures with "Blocker" and power 4000 or less. Choose one of the following. ▼ Put 1 Psychic Creature with cost 2 or less from your hyperspatial zone into the battle zone. ▼ Put 1 fire or nature Psychic Creature with cost 4 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck but are placed in your hyperspatial zone. If one goes to a zone other than the battle zone, return it there.)Fire3Spell129/138 C
Panda Boleyn, Explosive Beast / Magic Shot - Pandaful LifePanda Boleyn, Explosive Beast / Magic Shot - Pandaful Life■ Put the top card of your deck into your mana zone. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's ability again.)Nature96000CreatureDreammate/Knight130/138 C
Son Grill, Taste Son / Wild Vegetable, Secret Thousand CutSon Grill, Taste Son / Wild Vegetable, Secret Thousand Cut■ Attack Chance: Wild Veggies (When your Wild Veggies attacks, you may cast this spell without paying its cost.) ■ This turn, 1 of your creatures gets +6000 power and breaks 1 additional shield.Nature33000CreatureWild Veggies131/138 C
New Hero Dual FangNew Hero Dual Fang■ NEO Evolution: You may put this on 1 of your nature creatures. (If a creature is under this card, treat it as a NEO Evolution creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, if it is a NEO Evolution creature, put the top 2 cards of your deck into your mana zone.Nature68000NEO CreatureBeast Folk/Gransect132/138 C
Parthia, Dancing FaerieParthia, Dancing Faerie■ When this creature enters the battle zone, choose up to 3 cards from either player's graveyard. That player adds those cards to their deck and shuffles it.Nature21000CreatureSnow Faerie133/138 C
Hyperspatial Baribari HoleHyperspatial Baribari Hole■ Put a Psychic Creature with cost 3 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures aren't included in your deck; put them in your hyperspatial zone, and if they go to any zone other than the battle zone, return them there.)Nature2Spell134/138 C
Sannap, TribeSannap, Tribe■ Mana Armed 3: When this creature enters the battle zone, if you have 3 or more Nature cards in your mana zone, untap 3 cards in your mana zone.Nature33000CreatureBeast Folk Go/Invader135/138 C
Chara LupiaChara Lupia■ You may reduce the summoning cost of your Dragons by 2. However, the cost can't be reduced below 0.Light/Fire21500CreatureFire Bird136/138 C
Akashic Original, Cyber ArmorAkashic Original, Cyber Armor■ When this creature enters the battle zone, look at the top 2 cards of your deck. You may choose 1 creature from among them, show it to your opponent, and add it to your hand. Put the rest on the bottom of your deck in any order.Water/Nature21000CreatureCyber Lord/Giant Insect/Survivor137/138 C
Nature GlennyaNature Glennya■ G-Zero: If you have a Phoenix in the battle zone, you may summon this creature without paying its cost. ■ When this creature enters the battle zone, draw a card. Then you may tap 1 card from your hand and put it into your mana zone.Water/Fire/Nature34000CreatureFlame Monster/Blue Monster/Emerald Monster138/138 C
Bolshack DragonBolshack Dragon■ Double Breaker ■ While attacking, this creature gets +1000 power for each fire card in your graveyard.Fire66000CreatureArmored DragonUltra1/Ultra40 VR
Cyber BrainCyber Brain■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Draw up to 3 cards.Water4SpellUltra2/Ultra40 U
Dark Hydra, Evil Planet LordDark Hydra, Evil Planet Lord■ Double Breaker ■ Whenever one of your creatures enters the battle zone, you may return a creature that shares at least 1 race with it from your graveyard to your hand.Darkness66000CreatureDark LordUltra3/Ultra40 SR
Faerie LifeFaerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone.Nature2SpellUltra4/Ultra40 C
Miraculous PlagueMiraculous Plague■ Choose 2 of your opponent's creatures. Your opponent chooses one of them and returns it to their hand, and you destroy the other. Then choose 2 cards in your opponent's mana zone. Your opponent chooses one of them and returns it to their hand, and puts the other into their graveyard.Water/Darkness7SpellUltra5/Ultra40 SR
Rapid ReincarnationRapid Reincarnation■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ You may destroy 1 of your creatures. If you do, put 1 creature with cost equal to or less than the number of cards in your mana zone from your hand into the battle zone.Light3SpellUltra6/Ultra40 R
Bajula's SoulBajula's Soul■ Cross Gear: Put this card into the battle zone. To cross it with a creature, pay this card's cost again. Even if that creature leaves, this card stays. ■ The creature crossed with this gets +2000 power and breaks 1 additional shield. ■ Whenever the creature crossed with this attacks, choose up to 2 cards from your opponent's mana zone and put them into their owner's graveyard.Fire5Cross GearUltra7/Ultra40 SR
Jenny, the Dismantling PuppetJenny, the Dismantling Puppet■ When this creature enters the battle zone, look at your opponent's hand, choose 1 card from it, and have them discard it.Darkness41000CreatureDeath PuppetUltra8/Ultra40 C
Ultimate Galaxy UniverseUltimate Galaxy Universe■ Evolution: Put on 1 Phoenix. ■ Triple Breaker ■ Meteor Burn: Whenever this creature attacks, you may put 1 card from under this creature into your graveyard. If it was the last card under this creature and it is a Phoenix, you win the game.Light517000Evolution CreaturePhoenixUltra9/Ultra40 SR
Magnum, Allshot PuppetMagnum, Allshot Puppet■ Whenever any player puts a creature or Cross Gear into the battle zone or casts a spell without tapping cards in their mana zone, that player chooses 1 of their own creatures and destroys it.Darkness44000CreatureDeath PuppetUltra10/Ultra40 R
Romanesque, Dragon WizardRomanesque, Dragon Wizard■ Blocker ■ When this creature enters the battle zone, you may put the top 4 cards of your deck into your mana zone. ■ At the end of your turn, put a card from your mana zone into your graveyard.Light/Fire/Nature65000CreatureApollonia Dragon/Armored Dragon/Earth DragonUltra11/Ultra40 SR
Diamond SwordDiamond Sword■ This turn, all effects that prevent your creatures from attacking your opponent are ignored. (This ignores summoning sickness and effects such as "This creature can't attack" or "This creature can't attack players." However, this effect does not allow creatures to attack creatures.)Light3SpellUltra12/Ultra40 R
Baiken, Blue Dragon of the Hidden BladeBaiken, Blue Dragon of the Hidden Blade■ Double Breaker ■ When this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead of your graveyard. If you do, you may choose 1 creature and return it to its owner's hand. ■ When you use a Shinobi's "Ninja Strike," you may draw a card.Water66000CreaturePoseidia Dragon/ShinobiUltra13/Ultra40 SR
Bloody Shadow, Mystic Light Death KnightBloody Shadow, Mystic Light Death Knight■ G-Zero: If you have cast a spell this turn, you may summon this creature without paying its cost. ■ Blocker (You may tap this creature to change the target of an opponent creature's attack to this creature.) ■ This creature can't attack. Even if this creature wins a battle, it is destroyed after the battle.Light/Darkness24500CreatureInitiate/Ghost/KnightUltra14/Ultra40 C
Emperor KirikoEmperor Kiriko■ Evolution: Put on 1 Cyber or Origin. ■ Triple Breaker ■ When this creature enters the battle zone, put all your other creatures on the bottom of your deck in any order. Then reveal cards from the top of your deck until 3 non-evolution creatures are revealed. Put those 3 creatures into the battle zone and shuffle your deck.Water813000Evolution CreatureCyber Lord/OriginUltra15/Ultra40 SR
Sol Habaki, Apocalyptic SageSol Habaki, Apocalyptic Sage■ When this creature enters the battle zone, you may return a card from your mana zone to your hand. If you do, put a card from your hand into your mana zone.Light21000CreatureLight Bringer/Gladiator/OriginUltra16/Ultra40 C
Dias Z, Spacetime SuppressorDias Z, Spacetime Suppressor■ Quad Breaker ■ All your opponent's creatures get -5000 power. ■ All your other creatures get +5000 power. ■ Release (When this creature would leave the battle zone, instead flip it to its lower-cost side.)Darkness87000Psychic CreatureDemon Command/Dragon ZombieUltra17/Ultra40 SR
Hyperspatial Guard HoleHyperspatial Guard Hole■ Choose 1 non-evolution creature and turn it into a shield. Put 1 darkness or light Command Psychic Creature with cost 10 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck but are placed in your hyperspatial zone. If one goes to a zone other than the battle zone, return it there.)Light/Darkness7SpellUltra18/Ultra40 R
Ryusei Kaiser, the EternalRyusei Kaiser, the Eternal■ Double Breaker ■ All your creatures have "Speed Attacker." ■ Your opponent's creatures enter the battle zone tapped. ■ When this creature would be discarded from your hand by your opponent's spell effect or creature ability, you may put it into the battle zone instead of putting it into your graveyard.Fire88000CreatureRed Command Dragon/HunterUltra19/Ultra40 SR
Hyperspatial Green White HoleHyperspatial Green White Hole■ Put 1 Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. If you put a light Psychic Creature this way, you may turn 1 card from your hand into a shield. If you put a nature Psychic Creature this way, you may return 1 card from your mana zone to your hand.Light/Nature4SpellUltra20/Ultra40 U
Wedding, Zenith of "Celebration"Wedding, Zenith of "Celebration"■ Triple Breaker ■ When this creature enters the battle zone by being summoned, your opponent chooses a total of 4 cards from their creatures in the battle zone or their hand and turns them into shields. ■ Whenever this creature breaks a shield, your opponent puts that shield into their graveyard instead of adding it to their hand. ■ Eternal Omega (When this creature would leave, return it to your hand instead.)Zero1113000CreatureUnknown/ZenithUltra21/Ultra40 SR
Pixie LifePixie Life■ Put the top card of your deck into your mana zone. Then you may return 1 colorless card from your mana zone to your hand.Nature2SpellUltra22/Ultra40 C
Diehard Ryusei of InvincibilityDiehard Ryusei of Invincibility■ Double Breaker ■ Whenever one of your Dragons attacks, choose 1 of your opponent's shields and put it into its owner's graveyard. ■ When you would lose the game or your opponent would win, destroy this creature instead. ■ When this creature is destroyed, you don't lose the game and your opponent doesn't win that turn.Fire88000CreatureRed Command Dragon/HunterUltra23/Ultra40 SR
Mystery CubeMystery Cube■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Shuffle your deck, then reveal the top card. If that card is a creature, you may put it into the battle zone. If it isn't a creature, put it into your mana zone.Nature5SpellUltra24/Ultra40 R
Galaxy Greatsword, Gai HeartGalaxy Greatsword, Gai Heart■ Speed Attacker ■ Double Breaker ■ When this creature Dragon Solutions, destroy one of your opponent's creatures with power 7000 or less. ■ During battle, this creature gets +4000 power. ■ When your opponent chooses this creature, take an extra turn after this one.Fire4Dragheart WeaponUltra25/Ultra40 WVC
Dragon Pulse Technique - Fortress DestroyerDragon Pulse Technique - Fortress Destroyer■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a card with cost 6 or less in the battle zone and return it to its owner's hand.Water3SpellUltra26/Ultra40 C
Nicol BolasNicol Bolas■ Double Breaker ■ When this creature enters the battle zone, your opponent chooses 7 cards from their hand and discards them. ■ Whenever this creature attacks, destroy 1 of your opponent's creatures.Water/Darkness/Fire87000CreatureElder Dragon/Planes WalkerUltra27/Ultra40 -
Iron Fist of RevolutionIron Fist of Revolution■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may cast this spell without paying its cost. ■ Reveal the top 4 cards of your deck and choose 1 fire creature among them. Destroy 1 of your opponent's creatures with power equal to or less than that creature's. ■ After you cast this spell, add it to your deck and shuffle your deck instead of putting it into your graveyard.Fire3SpellUltra28/Ultra40 R
Miradante Twelve, Time PopeMiradante Twelve, Time Pope■ Revolution Change: Light or water Dragon with cost 5 or more ■ Triple Breaker ■ When this creature enters the battle zone, you may cast a light spell with cost 5 or less from your hand without paying its cost. If you don't, draw a card. ■ Final Revolution: When this creature enters the battle zone by "Revolution Change," if you haven't used another "Final Revolution" this turn, until the end of your opponent's next turn, your opponent can't summon creatures with cost 7 or less.Light/Water812000CreatureAngel Command Dragon/Revolutionary Army/Doremi BandUltra29/Ultra40 LEG
Cyberdice Vegas, Gambling Expert of DCyberdice Vegas, Gambling Expert of D■ Shield Trigger ■ At the end of your turn, you may draw a card. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) ■ D Switch: When an opponent's creature attacks you, you may flip this D2 Field upside down once per game. If you do, you may cast 1 water spell with cost 7 or less from your hand without paying its cost.Water5D2 FieldUltra30/Ultra40 R
Kirazeus SavarkKirazeus Savark■ Dragon W Breaker (This creature breaks 2 shields. Before each break, add the top card of your deck to your shields, or put it face up on top of 1 of your shields.) ■ When this creature enters the battle zone, choose 1 of your opponent's cards in the battle zone and put it face up on top of 1 of its owner's shields. ■ When one of your creatures would leave the battle zone, you may instead choose 1 face-up card in any shield zone and put it into its owner's graveyard.Light711000CreatureMaster Dragon/MetallicaUltra31/Ultra40 MDG
Jojojo JokersJojojo Jokers■ Look at the top 4 cards of your deck. You may show 1 Jokers creature among them to your opponent and add it to your hand. Put the rest on the bottom of your deck in any order.Zero1SpellJokersUltra32/Ultra40 U
Gekabankai Ga Ryumizu 卍Gekabankai Ga Ryumizu 卍■ You may summon up to 4 Dorsuzaku from your hand or graveyard without paying their cost. ■ Take an extra turn after this one.Water99SpellDolsuzakuUltra33/Ultra40 SR
Gogogo Chozetsu RushGogogo Chozetsu Rush■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Discard a card from your hand. Choose any number of your opponent's creatures whose total cost is equal to or less than the discarded card's cost, and destroy them.Fire4SpellUltra34/Ultra40 R
BAKUOOON MizzailBAKUOOON Mizzail■ When you summon this creature, you may destroy any number of your creatures. For each creature you destroyed this way, this creature's summoning cost is reduced by 2. However, the cost can't go below 0. ■ Double Breaker ■ When this creature enters the battle zone, GR summon for each creature destroyed when summoning this creature. ■ Each of your creatures gets "Speed Attacker."Fire99000CreatureBeat Jockey/WonderforceUltra35/Ultra40 SR
Joragon OverloadJoragon Overload■ Put the top card of your deck into your mana zone. If you have a total of 7 or more Jokers in the battle zone or mana zone, GR summon. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.)Nature2SpellJokers/WonderforceUltra36/Ultra40 -
Balad Vi Na ShuraBalad Vi Na Shura■ When you would lose the game or your opponent would win, if it's your opponent's turn and you have at least 1 darkness card and 1 fire card in your mana zone, you may instead show this card from your hand to your opponent and put it on the bottom of your deck. ■ Speed Attacker ■ Double Breaker ■ Oni End: When this creature enters the battle zone, if any player has no shields, put the bottom card of your deck into your graveyard. If it is a creature with cost 5 or less, you may put it into the battle zone.Darkness/Fire56000CreatureDemonio/Onifuda KingdomUltra37/Ultra40 SR
Joe Star of HopeJoe Star of Hope■ All cards used in this game, their costs, and the costs in their text lose their civilizations. (They become colorless.) (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.)Zero3D2 FieldJokersUltra38/Ultra40 R
Momoking Rex, Orai HeroMomoking Rex, Orai Hero■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, discard a card from your hand and draw 2 cards. Then you may put 1 creature with cost 7 or less that can evolve from this creature from your hand on top of this creature. ■ Evolution Power: When this creature evolves, this turn, untap this creature each time it wins a battle.Fire/Nature56000CreatureHero Dragon/Jokers/RexstarsUltra39/Ultra40 KGM
Antoma Tan GendoAntoma Tan Gendo■ When this creature enters the battle zone, look at the top 5 cards of your deck. Put 1 of them into your mana zone and the rest at the bottom of your deck in any order. ■ Sacrifice 2 (When you summon a Dispecter, you may reduce its cost by 2. If you do, destroy this creature. That Dispecter's cost can't be reduced below 0.)Nature44000CreatureDragon Orb/DistasUltra40/Ultra40 C
Astral ReefAstral Reef■ Evolution: Put on 1 Cyber Virus. ■ When this creature enters the battle zone, you may draw 3 cards.Water24000Evolution CreatureCyber VirusW1/W20 VR
Bombazar, Dragon of DestinyBombazar, Dragon of Destiny■ When you put this card into your mana zone, put it in tapped. ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, destroy all other creatures with power 6000. Then, take an extra turn after this one. At the end of that turn, you lose the game.Fire/Nature76000CreatureArmored Dragon/Earth Dragonw2/W20 VR
Judgement of the Flame's Spear and the Water's BladeJudgement of the Flame's Spear and the Water's Blade■ When you put this card into your mana zone, put it in tapped. ■ Destroy all creatures with power 3000 or less. Then, for each creature destroyed this way, you may draw a card.Water/Fire6SpellW3/W20 U
Bolmeteus Sapphire DragonBolmeteus Sapphire Dragon■ Speed Attacker ■ Power Attacker +3000 ■ Triple Breaker ■ Whenever this creature breaks a shield, your opponent puts it into their graveyard instead of adding it to their hand.Fire1011000CreatureArmored DragonW4/W20 VR
Disturbing ChuusaDisturbing Chuusa■ This creature attacks each turn if able. ■ While this creature is tapped, no player can cast spells.Fire42000CreatureDreammateW5/W20 U
Bolmeteus Red DragoonBolmeteus Red Dragoon■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature breaks a shield, your opponent puts it into his graveyard instead of adding it to his hand.Fire89000CreatureTyranno DrakeW6/W20 -
Überdragon BajulaÜberdragon Bajula■ Evolution: Put on 1 Dragon. ■ Triple Breaker ■ Whenever this creature attacks, choose up to 2 cards from your opponent's mana zone. Your opponent puts them into his graveyard.Fire713000Evolution CreatureArmored DragonW7/W20 SR
Nariel, the OracleNariel, the Oracle■ Creatures with power 3000 or more can't attack.Light41000CreatureLight BringerW8/W20 R
Perfect Galaxy, Immortality ElementalPerfect Galaxy, Immortality Elemental■ Double Breaker ■ Shield Force (When you put this creature into the battle zone, you may choose 1 of your shields. While that shield is in your shield zone, this creature gains the following abilities.) ■ This creature has "Blocker." ■ When this creature would leave, it stays instead of leaving.Light79000CreatureAngel CommandW9/W20 VR
The Grave of Angels and DemonsThe Grave of Angels and Demons■ When you put this card into your mana zone, put it in tapped. ■ Shield Trigger ■ If there are 2 or more creatures with the same name in the battle zone, destroy all of them. Look at all mana zones, and if there are 2 or more cards with the same name, put all of them into their owners' graveyards.Light/Darkness4SpellW10/W20 R
Diabolos Z, Ruler of Time and SpaceDiabolos Z, Ruler of Time and Space■ Quadruple Breaker ■ Whenever this creature attacks, destroy 1 each of your opponent's light, water, darkness, fire, and nature creatures. ■ Release (When this creature would leave, flip it over to its lower-cost side instead of leaving.)Light/Water/Darkness/Fire/Nature109000Psychic CreatureWorld CommandW11/W20 SR
Marshall QueenMarshall Queen■ Evolution: Put on 1 Splash Queen. ■ When this creature enters the battle zone, turn up to 3 cards from your hand into shields, then add the same number of your shields to your hand. (You may use their "Shield Trigger.")Water35000Evolution CreatureSplash QueenW12/W20 R
Onimaru "Head", Victory RushOnimaru "Head", Victory Rush■ Speed Attacker ■ Power Attacker +5000 ■ Triple Breaker ■ Whenever this creature attacks, Gachinko Judge with your opponent. If you win, take an extra turn after this one. (Gachinko Judge: Each player reveals the top card of their deck and puts it on the bottom. If the cost of that card is equal to or greater than your opponent's, you win.)Fire109000CreatureHumanoid/Red Command Dragon/Hunter/AlienW13/W20 VIC
Shoegazer, Bright DeityShoegazer, Bright Deity■ Double Breaker ■ Whenever this creature enters the battle zone or attacks, you may put 1 non-evolution creature with cost 5 or less from your hand or mana zone into the battle zone.Zero77000CreatureOraclionW14/W20 SR
Master Weapon - All YesMaster Weapon - All Yes■ When you put this card into your mana zone, put it in tapped. ■ Cross Gear: Put this card into the battle zone. To cross it with a creature, pay this card's cost again. Even if that creature leaves, this card stays. ■ The creature crossed with this gets +4000 power and "Blocker." ■ Whenever the creature crossed with this attacks, choose 1 card from your opponent's hand without looking and have them discard it.Light/Darkness2Cross GearSamuraiW15/W20 R
Heaven's GateHeaven's Gate■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Put up to 2 non-Evolution light creatures with "Blocker" from your hand into the battle zone.Light6SpellW16/W20 R
MaltNEXT, Super Battle Dragon RulerMaltNEXT, Super Battle Dragon Ruler■ Double Breaker ■ Mana Armed 5: When this creature enters the battle zone, if you have 5 or more fire cards in your mana zone, put 1 fire Dragheart with cost 5 or less from your hyperspatial zone into the battle zone. (If it is a Weapon, put it into the battle zone equipped to this creature.) ■ Dragon Mana Armed 5: Each turn, the first time this creature attacks, if you have 5 or more fire Dragons in your mana zone, untap this creature after that attack.Fire79000CreatureGaial Command Dragon/Humanoid Baku/DragunerW17/W20 WVC
Dogiragon Buster, Blue LeaderDogiragon Buster, Blue Leader■ Revolution Change: Fire or nature Dragon with cost 5 or more ■ Triple Breaker ■ All your multicolored creatures have "Speed Attacker." ■ Final Revolution: When this creature enters the battle zone by "Revolution Change," if you haven't used another "Final Revolution" this turn, choose any number of non-evolution multicolored creatures from your mana zone or hand with total cost 6 or less and put them into the battle zone.Fire/Nature813000CreatureMega Command Dragon/Revolutionary Army/Hamukatsu CorpsW18/W20 LEG
Jhot Gun JoragonJhot Gun Joragon■ When you summon this creature, you may return any number of Jokers from the battle zone to your hand. For each Jokers returned this way, reduce this creature's summoning cost by 1. ■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, draw a card, then discard a card from your hand. ■ Joragon Big 1: When you discard a Jokers from your hand, you may use 1 of its abilities that begin with "When this creature enters the battle zone."Zero711000CreatureMaster Dragon/JokersW19/W20 MDG
Momoking, Jonetsu HeroMomoking, Jonetsu Hero■ Kirifuda Dash [fn06] (At the end of your creature's attack, if that creature broke a shield during that attack, you may pay [fn06] and summon this creature.) ■ Speed Attacker ■ Triple Breaker ■ Each turn, the first time this creature attacks, untap this creature after that attack. ■ When your opponent chooses a creature by the effect of a non-multicolored spell or the ability of a non-multicolored creature, this creature can't be chosen.Fire/Nature812000CreatureHero Dragon/Jokers/Team KirifudaW20/W20 KGM