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DMEX18 — 20th Anniversary Super Thanks Memorial Pack Chapter of the Reverse Parallel Masters
90 cards · Released 2022-02-19 · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Agapitos, Alignment Elemental■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, look at your deck. You may put 1 light creature with cost 3 or less from it into the battle zone. Then shuffle your deck. ■ Whenever one of your light creatures with cost 3 or less enters the battle zone, choose 1 of your opponent's creatures and tap it. | Light | 6 | 6000 | CreatureAngel Command | 1/75 VR | |
| Cotton, Izanai's Prophecy■ The first time you draw a card during your turn, name a card. Then reveal the top card of your deck. If it is the named card, you may use it without paying its cost. ■ Escape (When this creature would be destroyed, you may add 1 of your shields to your hand instead of putting it into your graveyard. However, you can't use its "Shield Trigger.") | Light | 5 | 2000 | CreatureLight Bringer/Oracle | 2/75 VR | |
| Zagaan GR, Knight of Darkness■ Double Breaker | Darkness | 6 | 7000 | GR CreatureDemon Command | 3/75 VR | |
| Meravolgal, Misfortune Demon Bangou■ Mu-Gate: When one of your Magic Tools enters the battle zone, choose 2 of your Magic Tools from the battle zone and 2 from your graveyard, and you may summon this creature from your hand or graveyard on top of those 4 cards without paying its cost. ■ Double Breaker ■ When this creature enters the battle zone, break 2 of your opponent's shields. Then break 2 of your shields. If you have no shields, this creature gets "Blocker." | Darkness | 8 | 11000 | CreatureMafi Gang/Demon Command/Dolsuzaku | 4/75 VR | |
| Ken Geki, Absolute Ruler ~Final Flare~■ Evolution: Put on 1 creature with "Gou Ken" in its name. ■ Soul Shift (When you summon this creature, choose a creature under it. Reduce this creature's cost by that creature's cost. However, the cost can't go below 0.) ■ Quadruple Breaker ■ When this creature would leave because of your opponent's spell or the ability of an opponent's creature in the battle zone, you win the game. | Fire | 25 | 23000 | Evolution CreatureFlame Monster | 5/75 VR | |
| Bolpanther, Phantom Beast Dragon Machine■ Speed Attacker ■ Power Breaker ■ While attacking, this creature gets +3000 power for each of your other Dragons or Dreammates in the battle zone. ■ Whenever this creature attacks, if you have 5 or more other Dragons and Dreammates in total in the battle zone, destroy all your opponent's creatures with less power than this creature. | Fire | 5 | 3000 | CreatureDreammate/Armored Dragon | 6/75 VR | |
| Kotatsumuri■ If you have 4 or more fire creatures in your mana zone, this creature gets "Power Attacker +4000" and "Double Breaker." ■ Your opponent's creatures can't attack players the turn they enter the battle zone. ■ Whenever this creature attacks, this creature doesn't untap at the start of your next turn. | Fire | 2 | 2000 | CreatureBeat Jockey/Specials | 7/75 VR | |
| Hakiri, Leafcry Faerie■ During your opponent's turn, this creature gets +4000 power. ■ Whenever this creature attacks, you may summon a creature from your hand with cost equal to or less than the number of cards in your mana zone without paying its cost. | Nature | 2 | 2000 | CreatureSnow Faerie | 8/75 VR | |
| Glassaugh & Turret, Next Generation Dragon Ruler■ All your creatures have "Speed Attacker." ■ During your opponent's turn, when an opponent's creature would enter the battle zone by any means other than summoning, your opponent puts that creature into their hyperspatial zone instead. ■ When this creature is destroyed, you may put 1 fire Weapon with cost 6 or less from your hyperspatial zone into the battle zone. (Equip it to 1 of your creatures.) | Light/Fire | 5 | 5000 | CreatureHumanoid Baku/Children/Draguner | 9/75 VR | |
| Awakened Dragon Machine Bolbalzark Jr.■ Whenever any player puts a card into their mana zone, that player may pay [cc02]. If they do, that player draws a card. Then flip this field over to its Awakened Dragon Machine Bolbalzark Jr. side. | Fire/Nature | 7 | 6000 | Psychic CreatureArmored Dragon/Earth Dragon | 10/75 VR | |
| New World Order | Light/Water/Fire | King Cell | 11/75 VR | |||
| New World Order■ If you have both King Cells "New World King's Creation" and "New World King's Destruction" in your hand or mana zone, you may pay the cost and cast this spell "New World Order". ■ Return all non-Dragon creatures to their owners' hands. ■ Put any number of Dragons from your mana zone and graveyard into the battle zone. Until the start of your next turn, they get "Speed Attacker" and "Blocker". | Water/Darkness/Nature | King Cell | 12/75 VR | |||
| Greatest Nelsar, Concatenated Dark Lion■ EX Life ■ Speed Attacker ■ Triple Breaker ■ All shield cards you add to your hand have "G-Strike." (When you add a card with "G-Strike" from your shield zone to your hand, you may show it to your opponent and choose 1 of their creatures. That creature can't attack this turn.) ■ Whenever this creature attacks, you may cast 1 spell with cost 10 or less from your graveyard without paying its cost. If you do, after casting that spell, put it on the bottom of your deck instead of into your graveyard. | Light/Darkness/Fire | 10 | 15000 | CreatureDispector/Zenith/Knight | 13/75 VR | |
| The=Deadluna, Evil Emperor Sutured King■ EX Life (When you put this creature into the battle zone, turn the top card of your deck into a shield. When this creature would leave, put that shield into your graveyard instead.) ■ Triple Breaker ■ Reduce the cost of using your cards by 1 for each civilization the card has. However, the cost can't go below 0. ■ At the end of this creature's attack, untap up to 5 cards in your mana zone. Then you may cast a spell or summon a creature from your hand or graveyard. (Pay its cost.) | Water/Darkness/Nature | 8 | 13000 | CreatureDispector/God/Draguner | 14/75 VR | |
| Giganto Usagi Robo Future X■ NEO Evolution: You may put this on 1 of your creatures. ■ Triple Breaker ■ Whenever this creature attacks, look at the top 3 cards of your deck. Put any number of NEO creatures among them into the battle zone and put the rest on the bottom of your deck in any order. | Light/Water/Darkness/Fire/Nature | 5 | 12000 | NEO CreatureTrinity Command | 15/75 VR | |
| Dolge Ninpo, Dimension Hiding Jutsu■ Choose 1 of your opponent's creatures and put it into its owner's hyperspatial zone. Until the start of your next turn, your opponent can't put a creature with the same cost as that creature into the battle zone. | Zero | 6 | Spell | 16/75 R | ||
| Silver Glory, Perfect Castle■ Castle: Choose 1 of your shields and fortify it with this card. When that fortified shield leaves the shield zone, put this card into your graveyard. (If you use "Shield Trigger," do so before putting this card into your graveyard.) ■ If you have 5 or more creatures in the battle zone, your fortified shields can't be broken. ■ All your creatures win all battles. | Light | 5 | Castle | 17/75 R | ||
| Eternal Brain / Brain's Coral Saint Tree■ Draw 3 cards. Then you may choose 1 water card from your hand with cost equal to or less than the number of cards in your hand. If you do, use that card without paying its cost. | Water | 2 | Spell | 18/75 R | ||
| The 13th Plan■ At the end of your turn, if you have a total of 40 or more of your cards in the battle zone and mana zone, you win the game. (At the start of the game, Psychic Creatures are not included in your deck; put them in your hyperspatial zone, and if they go to any zone other than the battle zone, return them there.) | Water | Rule Plus | 19/75 R | |||
| Luna Daybreak Sigma■ For each card type among your cards in the battle zone, reduce this creature's summoning cost by 1. However, the cost can't go below 0. (Card types: creature, field, Cross Gear, Aura, Artifact, Tamaseed, etc.) ■ Whenever this creature enters the battle zone or attacks, draw a card. | Water | 6 | 4000 | CreatureCyber Moon | 20/75 R | |
| Jace, the Mind Sculptor■ When this creature enters the battle zone, draw 3 cards. Then put 2 cards from your hand on top of your deck. ■ Whenever this creature attacks, choose 1 of your opponent's creatures and return it to its owner's hand. | Water | 4 | 3000 | CreatureHero/Planes Walker | 21/75 R | |
| Akashic Parallel■ When this creature enters the battle zone or at the start of your turn, choose 1 of your opponent's creatures. Until the end of your opponent's next turn, this creature becomes that chosen creature. | Water | 4 | 1000 | CreatureCyber Lord | 22/75 R | |
| Lord Gou Ken ~Secret Sword Roaring Birth~■ Super Infinite Evolution: Put on 1 or more creatures with "Crimson Lord" in their names. ■ ∞ Soul Shift (When you summon this creature, reduce this creature's cost by the total cost of the creatures under it. However, the cost can't go below 0.) ■ Triple Breaker (This creature breaks 3 shields.) ■ Whenever this creature attacks, look at the top 7 cards of your deck. You may choose 1 creature with "Ken Geki" in its name from among them and put it on top of this creature. Then shuffle your deck. | Fire | 17 | 16000 | Evolution CreatureFlame Monster | 23/75 R | |
| Testa Rossa, Red Laguna■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever this creature attacks, you may destroy 1 creature with less power than this creature. ■ Upper Go: When a creature is destroyed, if there is no face-down card under this creature, put the top card of your deck face down under this creature. If there is a face-down card under this creature, this creature gets +5000 power and "Double Breaker." | Fire | 5 | 5000 | CreatureOutrage MAX | 24/75 R | |
| Urza's Rage■ Ignore effects that prevent this spell from being cast. Destroy 1 of your opponent's creatures with power 3000 or less. ■ Kicker [ff09] (When you cast this spell, you may pay an additional [ff09]. If you do, this spell gains the following ability.) ■ Choose 3 of your opponent's shields and put them into their owner's graveyard. | Fire | 3 | Spell | 25/75 R | ||
| Future Scrapper■ Destroy 1 of your opponent's creatures with cost equal to or less than the number of cards you tapped in your mana zone to cast this spell. ■ After you cast this spell from your hand, put it into your hyperspatial zone instead of your graveyard. You may pay [ff06] to cast this spell from your hyperspatial zone. | Fire | 3 | Spell | 26/75 R | ||
| Earthquake■ Tap any number of cards in your mana zone. Destroy all creatures without "Flying" that have power equal to or less than 1000 times the number of cards tapped this way. For every 4 cards tapped this way, each player breaks one of their own shields. | Fire | 1 | Spell | 27/75 R | ||
| Great Revenger QX.■ G.R.D.: Whenever this creature attacks, your opponent turns the 4th card from the top of their Super GR sideways. When a sideways card leaves your opponent's Super GR, your opponent loses the game. ■ At the end of your turn, choose either your opponent's deck or Super GR. Then you may put the top card of the chosen one into its owner's mana zone. | Nature | 3 | 3000 | CreatureGransect | 28/75 R | |
| Birds of Paradise■ Flying (This creature can't be attacked or blocked by creatures without "Flying.") ■ This creature can't break shields. ■ You may tap this creature in your mana zone as if it had all civilizations. (You may use this ability the turn it enters.) | Nature | 2 | 1000 | CreatureMana Bird | 29/75 R | |
| Akashic Third, the Electro-Bandit■ When this creature battles, reveal cards from the top of your deck until a creature is revealed. Until the end of that turn, this creature becomes the revealed creature. Put all the revealed cards into your graveyard. | Water/Nature | 2 | 1000 | CreatureCyber Lord/Beast Folk | 30/75 R | |
| Sliver Queen■ You may summon creatures from your hyperspatial zone. (Pay their costs.) ■ Your creatures add Sliver and Survivor to their races. ■ Double Breaker (This creature breaks 2 shields.) | Light/Water/Darkness/Fire/Nature | 5 | 7000 | CreatureSliver | 31/75 R | |
| Library of Alexandria■ During your turn, before attacking, if you have exactly 7 cards in your hand, you may tap this card in your mana zone. If you do, draw a card. | Zero | 0 | Land | 32/75 U | ||
| Smith, Over the Left■ At the start of your first turn, if this card is in your hand and you are going second, you may put this card into your hyperspatial zone. If you do, add all cards in your hand to your deck and shuffle it, then add the top 5 cards of your deck to your hand. | Zero | 4 | 7000 | CreatureOutrage | 33/75 U | |
| Orbis, Cloud Elemental Q■ Blocker (You may tap this creature to change the target of an opponent creature's attack to this creature.) ■ Double Breaker (This creature breaks 2 shields.) ■ [S] When this creature enters the battle zone, choose 1 of your opponent's untapped creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. ■ Survivor (All your Survivors have the above [S] ability.) | Light | 7 | 7500 | CreatureAngel Command/Survivor | 34/75 U | |
| Serra Angel■ Flying (This creature can't be attacked or blocked by creatures without "Flying.") ■ Blocker (You may tap this creature to change the target of an opponent creature's attack to this creature.) ■ At the end of your turn, untap this creature. | Light | 5 | 4000 | CreatureAngel Command | 35/75 U | |
| Shining Near Future City■ At the end of your turn, untap all your creatures. (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) | Light | 3 | D2 Field | 36/75 U | ||
| Iwashin, One Man Army■ When this creature is put into your graveyard from anywhere, you may draw a card. If you do, discard a card from your hand. | Water | 2 | 1000 | CreatureMutopia | 37/75 U | |
| Future Brain■ Draw 3 cards. Your opponent may cast 1 spell with cost 3 or less from their hand without paying its cost. If they don't, they draw a card. | Water | 3 | Spell | 38/75 U | ||
| Nametic Academy, School of D■ Reduce the summoning cost of your creatures that have no abilities written on the card by 1. However, the cost can't go below 0. ■ Whenever one of your creatures that has no abilities written on the card enters the battle zone, you may draw a card. | Water | 2 | D2 Field | 39/75 U | ||
| Weimodel, Gig■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost.) ■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. Then put a creature with cost 3 or less from your graveyard into the battle zone. | Darkness | 5 | 3000 | CreatureMafi Gang/Team Zero | 40/75 U | |
| Future Hand■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Choose one of the following. ▶ Destroy 1 of your opponent's creatures. ▶ Destroy 1 of your opponent's Duelists. | Darkness | 7 | Spell | 41/75 U | ||
| Ken Gou, Crimson Lord ~Blue Sky Flying~■ Evolution: Put on 1 creature with "Wan Ken, Crimson Lord" in its name. ■ Invasion: Wan Ken, Crimson Lord (When your Wan Ken, Crimson Lord attacks, you may put this creature from your hand on top of it.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, choose any number of your opponent's creatures with total power 5000 or less and destroy them. Then you may discard a card from your hand. If you do, look at the top 5 cards of your deck, add 2 of them to your hand, and put the rest on the bottom of your deck in any order. | Fire | 10 | 11000 | Evolution CreatureFlame Monster | 42/75 U | |
| U・S・A・BRELLA■ When an opponent's creature with cost 4 or less would enter the battle zone from anywhere other than the hand, your opponent puts that creature into their graveyard instead. ■ When your opponent chooses a creature by the effect of a spell with cost 4 or less, this creature can't be chosen. | Fire | 3 | 4000 | CreatureBeat Jockey/Team Bomber | 43/75 U | |
| Galaxy Bow - ANOTHER■ Cross Gear: Put this card into the battle zone. To cross it with a creature, pay this card's cost again. Even if that creature leaves, this card stays. ■ You may pay [ff01] to cross this Cross Gear with a creature. ■ The creature crossed with this gets +20000 power and "Power Breaker." | Fire | 10 | Cross GearKnight/Samurai | 44/75 U | ||
| Wan Ken, Crimson Lord ~Dynamic Moon Arc~■ NEO Evolution: You may put this on 1 nature creature or creature with "Ken, Crimson Lord" in its name. (If a creature is under this card, treat it as a NEO Evolution creature.) ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. ■ Instead of attacking with this creature, you may tap it and use the following [t] ability. ■ [t] Look at your deck. You may choose 1 creature with "Ken Gou, Crimson Lord" in its name and put it on top of this creature. Then shuffle your deck. | Nature | 5 | 5000 | NEO CreatureFlame Monster/Emerald Monster | 45/75 U | |
| Yattare Sennin■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Whenever this creature wins a battle, draw a card. ■ Psychic Chance: When one of your nature creatures attacks, you may put this card from your hand into your hyperspatial zone. If you do, that creature gets +4000 power this turn. ■ You may summon this creature from your hyperspatial zone. | Nature | 4 | 4000 | CreatureJokers | 46/75 U | |
| 「I'll eat curry bread!」■ If you have a nature card in your mana zone, you may cast this spell by putting 1 nature card from your hand into your hyperspatial zone instead of paying its cost. ■ This turn, 1 of your creatures gets +6000 power and "Power Breaker." (A creature with "Power Breaker" breaks 1 additional shield for each 6000 of its power.) | Nature | 3 | Spell | 47/75 U | ||
| Future Blueprint■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Look at the top 6 cards of your deck. You may choose 1 creature from among them, show it to your opponent, and add it to your hand. Then put the rest on the bottom of your deck in any order. | Nature | 2 | Spell | 48/75 U | ||
| Heavy Snowfield! Everyone Gather!■ The mana number of each multicolored card in your mana zone becomes 1. ■ When this field enters the battle zone, if all civilizations are present in your mana zone, put the top card of your deck into your mana zone. | Nature | 2 | Fairy Field | 49/75 U | ||
| Bolshack Secret Dragon■ Attack Chance: fire or nature Dragon with cost 7 or more (Whenever one of your fire or nature Dragons with cost 7 or more attacks, you may summon this creature without paying its cost.) ■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Whenever this creature attacks, put the top card of your deck into your mana zone. If it's a Dragon, you may return 1 card from your mana zone to your hand. | Fire/Nature | 5 | 5000 | CreatureArmored Dragon | 50/75 U | |
| Hand of Tactic / Hand of Conspiracy■ Choose 1 card from your opponent's hand without looking and have them discard it. | Water | 2 | Spell | 51/75 U | ||
| Azohl, Strange Stone Q■ [S] Blocker (You may tap this creature to change the target of an opponent creature's attack to this creature.) ■ Survivor (All your Survivors have the above [S] ability.) ■ All your light creatures add Survivor to their races. | Light | 3 | 2000 | CreatureMetallica/Survivor | 52/75 C | |
| Future Spark■ Tap 2 of your opponent's creatures. After you cast this spell from your hand, put it into your hyperspatial zone instead of your graveyard. ■ At the start of your turn, if this spell is in your hyperspatial zone, cast this spell without paying its cost. | Light | 3 | Spell | 53/75 C | ||
| Dismaster / "You will be defeated by your own weakness!"■ Shield Trigger ■ You may look at 1 of your opponent's shields. Draw a card. | Water | 2 | 1000 | CreatureLiquid People/Distas | 54/75 C | |
| Cyber B Fish Q■ [S] Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ Survivor (All your Survivors have the above [S] ability.) ■ All your water creatures add Survivor to their races. | Water | 5 | 5000 | CreatureCyber Command/Survivor | 55/75 C | |
| Triton Q■ [S] Whenever this creature attacks, you may draw a card. ■ Survivor (All your Survivors have the above [S] ability.) | Water | 3 | 2000 | CreatureSea Hacker/Survivor | 56/75 C | |
| Gachanko Gachicopy■ When this creature enters the battle zone, look at your deck. You may choose 1 Gachanko Gachicopy from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Water | 2 | 1000 | CreatureGreat Mechaoh/Invader | 57/75 C | |
| Brain Storm■ Draw up to 3 cards. Then put 2 cards from your hand on top of your deck in any order. | Water | 2 | Spell | 58/75 C | ||
| Secret Clocktower■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Look at the top 3 cards of your deck. Add 1 of them to your hand, put 1 on the bottom of your deck, and put the remaining 1 on top of your deck. | Water | 2 | Spell | 59/75 C | ||
| Somenzan, Daspell | Water | 1 | SpellMagic Tool | 60/75 C | ||
| Skullsweeper Q■ [S] Whenever this creature attacks, your opponent chooses 1 card from their hand and discards it. ■ Survivor (All your Survivors have the above [S] ability.) | Darkness | 4 | 1000 | CreatureBrain Jacker/Survivor | 61/75 C | |
| Turbo Cho, Climb■ Mugen Climb 1 (You may tap 1 of your creatures and pay [dd01] to summon this creature from your hand or graveyard.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature wins a battle, destroy this creature. | Darkness | 3 | 3000 | CreatureMafi Gang/Team Zero | 62/75 C | |
| Gigalin Q, Dark Armor■ [S] Slayer (Whenever a creature with "Slayer" battles, destroy the opponent's creature after the battle.) ■ Survivor (All your Survivors have the above [S] ability.) ■ All your darkness creatures add Survivor to their races. | Darkness | 3 | 2000 | CreatureDark Nightmare/Survivor | 63/75 C | |
| Chicken Tatta■ J.O.E. 2 (You may summon this creature with its cost reduced by 2. If you do, put it on the bottom of your deck at the end of the turn. When you do, draw a card.) ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures with "Blocker." | Fire | 6 | 5000 | CreatureJokers | 64/75 C | |
| Rush, Break Blade Q■ [S] Speed Attacker (This creature isn't affected by summoning sickness.) ■ Survivor (All your Survivors have the above [S] ability.) ■ All your fire creatures add Survivor to their races. | Fire | 4 | 3000 | CreatureOutrage/Survivor | 65/75 C | |
| Pappi Rappy■ When this creature enters the battle zone, look at your deck. You may show 1 Phoenix from it to your opponent. If you do, shuffle your deck and put that card on top of your deck. | Fire | 2 | 1000 | CreatureFire Bird | 66/75 C | |
| Ken, Crimson Lord ~Journey's Beginning~■ Instead of attacking with this creature, you may tap it and use the following [t] ability. ■ [t] Look at your deck. You may choose 1 card with "Wan Ken, Crimson Lord" in its name and put it on top of this creature in the battle zone. Then shuffle your deck. | Fire | 2 | 1000 | CreatureFlame Monster | 67/75 C | |
| Growing Horn Q■ [S] Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ Survivor (All your Survivors have the above [S] ability.) ■ All your nature creatures add Survivor to their races. | Nature | 4 | 5000 | CreatureDreammate/Survivor | 68/75 C | |
| Mikuru, Future Faerie / Miracle Brain■ Draw a card for each civilization in your mana zone. | Nature | 4 | 1000 | CreatureSnow Faerie/Hunter | 69/75 C | |
| Poisonous Mokuren Q■ [S] Whenever this creature attacks, you may put the top card of your deck into your mana zone. ■ Survivor (All your Survivors have the above [S] ability.) | Nature | 3 | 2000 | CreatureTreefolk/Survivor | 70/75 C | |
| Aion Yupitel, Tree Kingdom Guardian■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ This creature can't attack players. | Nature | 2 | 4000 | CreatureFiona Guardian/Sonic Command | 71/75 C | |
| Muscle Sliver■ All your Slivers and Survivors get +1000 power. | Nature | 2 | 1000 | CreatureSliver | 72/75 C | |
| Pouncing Jaguar■ At the start of your turn, if this creature entered the battle zone during your previous turn, you may pay [nn01]. If you don't, destroy this creature. | Nature | 1 | 2000 | CreatureCat | 73/75 C | |
| Faerie Re:Life■ G-Strike (When this spell is put into your hand from your shield zone, you may show it to your opponent and choose 1 of their creatures. That creature can't attack this turn.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 74/75 C | ||
| Bolshack Glory Lupia■ When you put this card into your mana zone, put it in tapped. ■ When this creature enters the battle zone, put the top card of your deck into your mana zone tapped. If it is a Dragon, put 1 more card from the top of your deck into your mana zone tapped. | Fire/Nature | 3 | 4000 | CreatureFire Bird/Armored Dragon | 75/75 C | |
| Black Lotus■ When this Artifact enters the battle zone, put 3 seals on it. (To seal a card, put the top card of your deck face down on top of that card.) ■ At the start of your turn, put 1 seal on this Artifact on the bottom of your deck. When all seals on this Artifact are gone, put it into your graveyard. ■ This turn, the next time you use a card, you may reduce its cost by up to 3. However, the cost can't go below 0. | Zero | 0 | Mono Artifact | S1/S15 SR | ||
| Emrakul, the Aeons Torn■ Flying (This creature can't be attacked or blocked by creatures without "Flying.") ■ Triple Breaker ■ When this creature enters the battle zone by being summoned, take an extra turn after this one. ■ Whenever this creature attacks, your opponent chooses a total of 6 of their face-up cards in the battle zone, shield zone, and mana zone and puts them into their graveyard. ■ Eternal Omega (When this creature would leave, return it to your hand instead.) | Zero | 15 | 15000 | CreatureEldrazi/Zenith | S2/S15 SR | |
| Red Zone Buster, Roaring Awakening■ P Revolution Change: When one of your non-Psychic darkness or water Dragons with cost 5 or more attacks, you may swap that creature with this creature in your hyperspatial zone. ■ Triple Breaker ■ This creature can't be blocked. ■ When this creature enters the battle zone, discard a card from your hand. ■ Whenever you discard a card from your hand, until the start of your next turn, all your other multicolored creatures have "Slayer." | Light | 6 | 12000 | Evolution Psychic CreatureSonic Command/Invader | S3/S15 SR | |
| Arczeos, Heavenly Dragon God■ Blocker ■ Triple Breaker ■ Whenever one of your Dragons attacks, you may draw a card. Then you may put 1 non-evolution light creature with "Blocker" and cost 9 or less from your hand into the battle zone. ■ When your opponent chooses one of your creatures, this creature can't be chosen. (However, they may attack or block this creature.) | Light | 10 | 15500 | CreatureFive Origin Dragon | S4/S15 SR | |
| Crysd, Sea Dragon God■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ Triple Breaker ■ When one of your Dragons enters the battle zone, draw up to 5 cards. ■ Your opponent can't cast spells with a cost less than the number of cards in their hand. | Water | 10 | 15000 | CreatureFive Origin Dragon | S5/S15 SR | |
| Gokuga Roiza, Dragon Armored Ship■ Blocker ■ When this creature enters the battle zone, draw 2 cards. ■ When your opponent chooses a creature by a spell's effect, this creature can't be chosen. ■ Whenever you cast a spell from your hand, you may cast that spell from your graveyard without paying its cost. | Water | 6 | 4000 | CreatureDragon Guild/Mutopia | S6/S15 SR | |
| Mornark, Darkness Dragon God■ Slayer ■ Triple Breaker ■ Whenever one of your Dragons enters the battle zone, you may put the top 3 cards of your deck into your graveyard. For each Dragon put into your graveyard this way, destroy 1 of your opponent's creatures. ■ Whenever this creature attacks, put a creature from your graveyard into the battle zone. | Darkness | 10 | 16000 | CreatureFive Origin Dragon | S7/S15 SR | |
| Gashagozra, Misfortune Demon 03■ When this creature enters the battle zone, put up to 3 non-evolution creatures with cost 3 or less from your graveyard into the battle zone. All your creatures have "Slayer." | Darkness | 6 | 3000 | CreatureMafi Gang | S8/S15 SR | |
| Living Death■ Each player puts all creatures from their graveyard into their hyperspatial zone. Then destroy all creatures. Each player puts all creatures that are neither Psychic nor Dragheart from their hyperspatial zone into the battle zone. | Darkness | 9 | Spell | S9/S15 SR | ||
| Voljaak, Flame Dragon God■ Speed Attacker ■ Triple Breaker ■ Whenever one of your Dragons enters the battle zone, choose any number of your opponent's creatures whose total power is less than that Dragon's and destroy them. ■ When your opponent chooses this creature, choose up to 3 of their shields and put them into their owner's graveyard. | Fire | 10 | 17000 | CreatureFive Origin Dragon | S10/S15 SR | |
| Balafiol, Earth Dragon God■ Mach Fighter ■ Quadruple Breaker ■ Whenever one of your Dragons attacks your opponent, reveal the top 3 cards of your deck. You may put 1 Dragon among them into the battle zone. Then put the rest on the bottom of your deck in any order. ■ When this creature is destroyed, until the end of your next turn, all your creatures have "World Breaker." | Nature | 10 | 22000 | CreatureFive Origin Dragon | S11/S15 SR | |
| God Momoking, Lunatic Hero■ Star Evolution: Put on 1 Rexstar, water creature, or fire creature. ■ Double Breaker ■ At the end of this creature's attack, draw up to 2 cards, then discard a card from your hand. If you discard a card with "Momoking" in its name this way, untap this creature. If you discard a Rexstar this way, choose 1 of your opponent's creatures and return it to its owner's hand. | Water/Fire | 8 | 11000 | Star Evolution CreatureJokers Dragon/God/Rexstars | S12/S15 SR | |
| Pandora Royals■ Pandora Shift (Instead of paying the cost to use this card, you may pay [wf02]. If you do, put this card into your hyperspatial zone. You may summon this creature from your hyperspatial zone.) ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone or is put into your hyperspatial zone, draw 2 cards. Then discard a card from your hand. | Water/Fire | 4 | 6000 | CreatureAlien/Hunter/King Command | S13/S15 SR | |
| Shishio Kaiser, Explosive Ruins■ When you put this card into your mana zone, put it in tapped. ■ Shield Trigger ■ When this creature enters the battle zone, put the top card of your deck into your mana zone. Then, if you have 3 or more fire Dragons in your mana zone, destroy 1 of your opponent's creatures with power 3000 or less. | Fire/Nature | 6 | 4000 | CreatureRed Command Dragon/Hunter | S14/S15 SR | |
| Nicol Bolas■ Double Breaker ■ When this creature enters the battle zone, your opponent chooses 7 cards from their hand and discards them. ■ Whenever this creature attacks, destroy 1 of your opponent's creatures. | Water/Darkness/Fire | 8 | 7000 | CreatureElder Dragon/Planes Walker | S15/S15 SR |