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DMEX19 — Apology Regarding the Card Images Shown on the Package (PKG) and Box (BOX) of the Master Final Memorial Pack
138 cards · Released 2022-07-23 · 2017–2021 (DMRP / DMEX / DMBD / DMSD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Almighty Zennou■ Your opponent's creatures can't attack the turn they enter the battle zone. | Zero | 4 | 2000 | GR CreatureJokers/Wonderforce | 1/68 VR | |
| Jojojo Maximum■ G-Zero: If you have a total of 11 or more Jokers in the battle zone or mana zone, you may cast this spell without paying its cost. ■ Count your creatures. This turn, 1 of your creatures breaks that many additional shields, and while that creature is attacking, your opponent can't cast spells. | Zero | 9 | SpellJokers | 2/68 VR | ||
| Perfect Jokers■ G-Zero: If you have a total of 7 or more Jokers in the battle zone or mana zone, you may cast this spell without paying its cost. ■ Choose 2 times from the following. (You may choose the same one twice.) ▶ Choose 1 card with cost 3 or less in the battle zone and put it at the bottom of its owner's deck. ▶ 1 of your creatures can attack your opponent this turn. ▶ Choose 1 of your opponent's creatures. This turn, ignore all of that creature's abilities. | Zero | 4 | SpellJokers | 3/68 VR | ||
| Tranki, Strange Stone / Eye of the Tiger■ Draw a card. Then you may put 1 creature with "Blocker" and cost 5 or less from your hand into the battle zone. | Light | 7 | 6500 | CreatureMetallica | 4/68 VR | |
| Kamekamen, Magic Chain■ Rampage Chain: Whenever one of your creatures attacks, if it's the first attack this turn, you may cast 1 spell with cost 4 or less from your hand without paying its cost. If you don't, draw a card. | Light | 3 | 3000 | CreatureBeast Folk/Bokken Kingdom | 5/68 VR | |
| Ghirangrail, Galaxy Final Mode■ Sympathy: Creature (This spell's cost is reduced by 1 for each creature you have. However, the cost can't go below 0.) ■ GR summon 12 times. | Light | 12 | Spell | 6/68 VR | ||
| Genmu Emperor, Infinite Great Dragon■ Mugen Climb 4 (You may tap 4 of your creatures and pay [dd04] to summon this creature from your hand or graveyard.) ■ Double Breaker ■ When this creature enters the battle zone, you may put the top 8 cards of your deck into your graveyard. All creatures in your graveyard have "Mugen Climb [dd03]." ■ All your creatures have "Saver: darkness Dragon." (When one of your darkness Dragons would be destroyed, you may destroy 1 of your creatures with "Saver: darkness Dragon" instead.) | Darkness | 8 | 8888 | CreatureInfinity Dragon/Team Zero | 7/68 VR | |
| Jukushite Inai Zombiebanana■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ Rainbonus: If you have a multicolored creature, reduce this creature's summoning cost by 4. ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures. | Darkness | 9 | 4000 | CreatureLiving Dead/Undying Tree Kingdom/Specials | 8/68 VR | |
| Evilvy, Dragon Armored 05 / Evil Force■ You may put 1 darkness or fire creature with cost 4 or less from your hand into the battle zone. Give that creature "Speed Attacker." At the end of this turn, destroy that creature. | Darkness | 4 | 4000 | CreatureDragon Guild/Mafi Gang/Demon Command | 9/68 VR | |
| Brand (NEXT Star)■ B.A.D. 2 (You may reduce this creature's summoning cost by 2. If you do, destroy this creature at the end of the turn.) ■ Star Evolution: Put on 1 Rexstar or fire creature. ■ Double Breaker ■ Whenever this creature attacks, destroy 1 of your opponent's creatures with power 6000 or less. Then, if you have 5 or more fire Dragons in your mana zone, you may draw a card. If you do, you may put 1 Dragon from your hand into the battle zone. ■ When this card leaves, untap the creature that was under it. | Fire | 7 | 9000 | Star Evolution CreatureBeat Jockey/Gaial Command Dragon/Draguner/Rexstars | 10/68 VR | |
| Katsuraderansu / 「I'm going to Afro!!」■ Discard a card from your hand, then draw 2 cards. | Fire | 7 | 7000 | CreatureJokers | 11/68 VR | |
| Perfect Fire■ Choose 2 of the following. (You may choose the same one twice.) > Put a creature with cost 3 or less from your hand into the battle zone. > This turn, 1 of your creatures gets "Speed Attacker." > Choose 1 of your creatures. At the end of that creature's first attack this turn, untap that creature. | Fire | 3 | Spell | 12/68 VR | ||
| Queen of Nature■ Sympathy: Nature creature (This creature's summoning cost is reduced by 1 for each nature creature you have. However, the cost can't go below 0.) ■ Double Breaker ■ All your nature creatures have "Mach Fighter." ■ Whenever one of your creatures with power 12000 or more attacks, reveal the top card of your deck. If it is a creature with power 12000 or more, put it into the battle zone. Otherwise, put it into your mana zone. | Nature | 8 | 12000 | CreatureGransect | 13/68 VR | |
| Kuromame Danshaku / Hakumai Danshaku■ Put the top card of your deck into your mana zone. Then you may return 1 card from your mana zone to your hand. | Nature | 8 | 12000 | CreatureGransect/Specials | 14/68 VR | |
| Sonandes■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ J Change 8 (When this creature attacks, you may swap this creature with 1 Jokers with cost 8 or less in your mana zone.) ■ Double Breaker ■ When this creature leaves the battle zone, you may discard a card from your hand. If you do, return a creature from your mana zone to your hand. | Nature | 6 | 7000 | CreatureJokers | 15/68 VR | |
| Grape Dal■ Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone.) ■ J Change 6 (When this creature attacks, you may swap this creature with 1 Jokers with cost 6 or less in your mana zone.) ■ When this creature enters the battle zone, you may put the top 2 cards of your deck into your mana zone. If you do, put 1 card from your mana zone into your graveyard. | Nature | 5 | 5000 | CreatureJokers/Specials | 16/68 VR | |
| GOOOSOKU Thebomber■ Speed Attacker ■ When this creature enters the battle zone, look at the top card of your deck. You may put that card on the bottom of your deck. ■ Magi Bomber 3 (Whenever this creature attacks, look at the top card of your deck. Then you may put 1 creature with cost 3 or less from your hand or the top of your deck into the battle zone.) | Light/Fire | 4 | 4500 | CreatureSonic Command/Team Bomber | 17/68 VR | |
| Astrochuuno, Nayuta■ Mugen Climb 2 (You may tap 2 of your creatures and pay [wd02] to summon this creature from your hand or graveyard.) ■ When this creature enters the battle zone, until the start of your next turn, all your creatures have "Slayer." ■ When this creature enters the battle zone, draw a card for each of your tapped creatures in the battle zone. Then, for each card drawn this way, discard a card from your hand. | Water/Darkness | 4 | 5000 | CreatureMafi Gang/Team Zero | 18/68 VR | |
| Crooked Rabbit■ NEO Evolution: You may put this on 1 multicolored creature. (If a card is under this creature, treat it as a NEO Evolution creature.) ■ When this creature enters the battle zone, you may put 1 card from your hand into your mana zone. ■ Treat the cards in your mana zone as cards of all civilizations. ■ If this is a NEO Evolution creature, this creature has "Power Breaker" and gets +2000 power for each civilization you have in the battle zone. | Darkness/Nature | 2 | 2000 | NEO CreatureDreammate/Humanoid/Hunter | 19/68 VR | |
| Momoking -Tabimaru-■ During your opponent's turn, when your opponent would put a creature into the battle zone without tapping cards in their mana zone, they put that creature into their mana zone instead. ■ Evolution Power: When this creature evolves, during your opponent's next turn, your opponent can't put creatures into the battle zone without tapping cards in their mana zone. | Fire/Nature | 4 | 5000 | CreatureHero Dragon/Jokers/Rexstars | 20/68 VR | |
| Bolshack ADEVE, Hybrid Original Duel■ EX Life ■ Blocker ■ Power Breaker ■ This creature gets +1000 power for each of your shields. ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. Your opponent puts it on the bottom of their deck. ■ Whenever this creature attacks, you may look at the top 2 cards of your deck. If you do, turn 1 of them into a shield and add the other to your hand. | Light/Water/Fire | 8 | 10000 | CreatureDispector/Armored Dragon/God/Origin | 21/68 VR | |
| Heavenash Sign■ Shield Trigger ■ Put a creature with cost 8 or less from your graveyard into the battle zone. Until the start of your next turn, that creature gets "Blocker." Then you may choose one of your opponent's creatures. Those 2 creatures battle. | Light/Darkness/Fire | 6 | Spell | 22/68 VR | ||
| Joker's Memory■ Shinkalize: You may put an Evolution creature on this Tamaseed as if it were a creature. ■ When this Tamaseed enters the battle zone, each player chooses up to 1 each of their creatures and Tamaseeds, and adds the rest to their deck and shuffles it. Then each player turns the top card of their deck into a shield for each card they added to their deck this way. | Light | 8 | TamaseedJokers/Rexstars | 23/68 R | ||
| Heaven Gate's Judgment■ Draw a card. Then you may put 1 creature with "Blocker" from your hand into the battle zone. ■ After you cast this spell from your hand, put it face up on top of 1 of your shields instead of putting it into your graveyard. (That stack of shields counts as 1 shield.) | Light | 6 | SpellCrest of Judgment | 24/68 R | ||
| Judgewith Justice■ Draw a card. After you cast this spell from your hand, put it face up on top of 1 shield instead of putting it into your graveyard. (That stack of shields counts as 1 shield.) ■ If this card is face up in your shield zone, you ignore effects that prevent you from casting Judgment Crests. | Light | 2 | SpellCrest of Judgment | 25/68 R | ||
| Aarukait Interdimensional Sailing Mode■ Double Breaker (This creature breaks 2 shields.) ■ You can't GR summon. | Water | 5 | 6000 | GR CreatureTrix/Wonderforce | 26/68 R | |
| Girigazami, Groaning Iron Arm■ Super Shield Trigger (When you add this creature from your shield zone to your hand, you may summon it immediately without paying its cost. If you have no shields at that time, this creature gains the xB ability.) ■ When this creature enters the battle zone, draw a card. Then choose 1 of your opponent's creatures and return it to its owner's hand. ■ xB: When this creature enters the battle zone, you may cast 1 spell with cost 9 or less from your hand without paying its cost. | Water | 8 | 2000 | CreatureMutopia | 27/68 R | |
| Manomi, Super Palace Soldier■ G-Zero: If you have cast 3 or more spells this turn, you may summon this creature without paying its cost. ■ When this creature enters the battle zone, draw 2 cards. | Water | 5 | 4000 | CreatureMutopia | 28/68 R | |
| Shinaigazando, Zansin■ Moonless Deadly Sin 2 (You may reduce the cost of using this Aura by 2. If you do, destroy 1 of your creatures at the end of the turn.) ■ The creature this is attached to has "Power Breaker." (A creature with "Power Breaker" breaks 1 additional shield for each 6000 of its power.) ■ When this is attached to a creature, each player chooses 1 of their own creatures and destroys it. | Darkness | 4 | 4000 | Orega AuraMafi Gang/Deletron | 29/68 R | |
| Skullbent Gades■ Super Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost. If you have no shields at that time, this spell gains the xB ability.) ■ Put 1 non-evolution darkness creature with cost 8 or less from your graveyard into the battle zone. ■ xB: Destroy up to 2 of your opponent's creatures. | Darkness | 6 | Spell | 30/68 R | ||
| Zadan Superbia■ Super Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost. If you have no shields at that time, this spell gains the xB ability.) ■ Destroy 1 of your opponent's untapped creatures. ■ xB: Your opponent chooses a total of 7 cards from their battle zone or hand and puts them into their graveyard. | Darkness | 4 | Spell | 31/68 R | ||
| Explosion!! Hardrack■ Super S-Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost. If you have no shields at that time, this spell gets the xB ability.) ■ Choose any number of your opponent's creatures whose total cost is 8 or less and destroy them. ■ xB: Look at the top 5 cards of your deck. You may put 1 non-Evolution fire creature among them into the battle zone. If you do, choose 1 of your opponent's creatures. Those 2 creatures battle. Put the rest at the bottom of your deck in any order. | Fire | 9 | Spell | 32/68 R | ||
| MANGANO-CASTLE!■ GR summon 2 times. All those GR creatures have "Speed Attacker." At the end of this turn, destroy those creatures. (GR summon: Summon the top card of your Super GR as though you paid its cost.) | Fire | 4 | Spell | 33/68 R | ||
| Mage of Cursebreaker■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away without paying its cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, you may put 1 card from your hand into your shields face up. | Light/Water | 7 | 2000 | CreatureMetallica/Team Ginga | 34/68 R | |
| Uragawa, Science from the Moon■ Blocker (You may tap this creature to change the target of an opponent creature's attack to this creature.) ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, you may cast 1 spell with cost 4 or less from your hand without paying its cost. ■ Punishment Moon: When a card leaves your shield zone, return 1 spell from your graveyard to your hand. | Light/Darkness | 6 | 8500 | CreatureDevil Mask/Moonlight Kingdom | 35/68 R | |
| Bau Mad Romaion, Concatenated True Wicked■ EX Life (When you put this creature into the battle zone, turn the top card of your deck into a shield. When this creature would leave, put that shield into your graveyard instead.) ■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, return up to 2 spells from your graveyard to your hand. ■ Whenever this creature attacks, or when this creature's "EX Life" shield leaves your shield zone, you may cast 1 spell with cost 8 or less from your hand without paying its cost. | Light/Fire | 8 | 14000 | CreatureDispector/Angel Command/Knight | 36/68 R | |
| 「Celebrate! The final curtain of this story!」■ Vivid Draw [wf04] (When you draw this spell during your turn before attacking, you may turn it face up. If you do, this turn you may pay [wf04] to cast this spell.) ■ Draw a card. Then put 1 water or fire creature with cost 7 or less from your hand into the battle zone. Give that creature "Speed Attacker." At the end of this turn, put that creature on top of your deck. | Water/Fire | 6 | SpellBikurei Kingdom | 37/68 R | ||
| Crossbow War! Momo Castle Tower■ Kirifuda Dash [fn02] (At the end of your creature's attack, if that creature broke a shield during that attack, you may pay [fn02] and deploy this D2 Field.) ■ When one of your creatures is blocked, that creature breaks 1 of your opponent's shields. ■ Your creatures can't be tapped by your opponent's spells or creature abilities. ■ When one of your creatures would enter the battle zone tapped, it enters untapped instead. ■ (When another D2 Field enters the battle zone, put this D2 Field into your graveyard.) | Fire/Nature | 5 | D2 FieldJokers/Team Kirifuda | 38/68 R | ||
| Please! Deckie■ All your creatures add Jokers to their races. | Zero | 3 | 3000 | CreatureJokers | 39/68 U | |
| Shinpas, Calming Judgment Bond / Justice Shaper■ Reveal the top 3 cards of your deck. Add all light cards among them to your hand, then put the rest into your graveyard. | Light | 7 | 6000 | NEO CreatureMetallica | 40/68 U | |
| Poongi, Play Music■ Your opponent's spells cost 1 more to cast. ■ During your turn, when your opponent casts a spell, GR summon. (GR summon: Summon the top card of your Super GR deck as though you paid its cost.) | Light | 2 | 2500 | CreatureMetallica/Wonderforce | 41/68 U | |
| TE-10, Salvage■ Mana Drive 5 (Water): When this creature enters the battle zone, if you have 5 or more cards in your mana zone including a water civilization card, you may return 1 spell or Aura from your graveyard to your hand. ■ (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR zone. If one goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Water | 3 | 1000 | GR CreatureTrix/Deletron | 42/68 U | |
| Wodara Gai, Climb■ Mugen Climb 2 (You may tap 2 of your creatures and pay [ww02] to summon this creature from your hand or graveyard.) ■ When this creature enters the battle zone, draw 2 cards. | Water | 5 | 2000 | CreatureMafi Gang/Team Zero | 43/68 U | |
| */ Noguzo, Reigen /*■ At the start of your turn, you may pay [ww02] and discard this card from your hand. If you do, return 1 of your opponent's creatures with cost 3 or less to its owner's hand. | Water | 2 | 0 | Orega AuraTrix/Deletron | 44/68 U | |
| 【Immediate】Wow...my opponent's attack stopped too much..? 【Click】■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Until the start of your next turn, your opponent's creatures with cost 5 or less can't attack or block. ■ When this spell is put into your graveyard from anywhere, you may shuffle your graveyard and put it on the bottom of your deck. | Water | 7 | SpellTeam Wave | 45/68 U | ||
| Gachamarine Charger■ Draw a card. GR summon. (GR summon: Summon the top card of your Super GR as though you paid its cost.) ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 4 | Spell | 46/68 U | ||
| Hei-Nishiki, Cut■ Mana Drive 5 (Darkness): When this creature enters the battle zone, if you have 5 or more cards in your mana zone including a darkness civilization card, you may destroy this creature. If you do, use this creature's [d] ability. ■ [d] Look at your opponent's hand, choose 1 card, and have them discard it. | Darkness | 3 | 2000 | GR CreatureMafi Gang/Deletron | 47/68 U | |
| Myouou, Charming Doctor■ Blocker (You may tap this creature to change the target of an opponent creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, put the top 2 cards of your deck into your graveyard. ■ All your Mafia Gangs in the battle zone and graveyard add Magic Tool to their races. | Darkness | 3 | 4000 | CreatureMafi Gang/Magic Tool | 48/68 U | |
| Smapon■ Super Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost. If you have no shields at that time, this creature gains its xB ability.) ■ When this creature enters the battle zone, destroy all your opponent's creatures with power 2000 or less. ■ xB When this creature enters the battle zone, you can't lose the game this turn. | Fire | 7 | 1000 | CreatureJokers | 49/68 U | |
| GIRIGIRI Chiktak■ When this creature enters the battle zone, if your opponent has 4 or fewer shields, GR summon. (GR summon: Summon the top card of your GR deck as if you had paid its cost.) | Fire | 2 | 2000 | CreatureBeat Jockey/Wonderforce | 50/68 U | |
| Tyke Tysons■ J Change 4 (When this creature attacks, you may swap this creature with 1 Jokers with cost 4 or less in your mana zone.) ■ When this creature leaves the battle zone, put the top card of your deck into your mana zone. | Nature | 2 | 1000 | CreatureJokers | 51/68 U | |
| Paradoxical Factory■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ Draw 2 cards, then discard 2 cards from your hand. Put up to 2 creatures with cost 2 or less from your graveyard into the battle zone. | Water/Darkness | 4 | SpellTeam Zero | 52/68 U | ||
| 「Legendary Cyber Power!」■ Vivid Draw [wf02] (When you draw this spell during your turn before attacking, you may turn it face up. If you do, this turn you may pay [wf02] to cast this spell.) ■ Discard a card from your hand, then draw 3 cards. | Water/Fire | 3 | SpellBikurei Kingdom | 53/68 U | ||
| Owari Ponnosuke■ Ignore "Breaker" abilities. | Zero | 3 | 3000 | CreatureJokers | 54/68 C | |
| Pali Nights■ When this creature enters the battle zone, put a card from your graveyard into your mana zone. | Zero | 3 | 2000 | CreatureJokers | 55/68 C | |
| Yattareman■ The summoning cost of your Jokers is reduced by 1. However, their cost can't be reduced below 0. | Zero | 2 | 2000 | CreatureJokers | 56/68 C | |
| ♪ Nothing Beats the Galactic Judgment■ GR summon. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) ■ You may cast a spell with cost 3 or less from your hand without paying its cost. | Light | 3 | Spell | 57/68 C | ||
| Magical Issa■ Each turn, reduce the cost of the first spell you cast by 1. However, the cost can't go below 0. ■ (At the start of the game, GR creatures are not included in your deck but are placed in your Super GR zone. If one goes to a zone other than the battle zone, return it to the bottom of your Super GR zone.) | Water | 2 | 2000 | GR CreatureJokers/Wonderforce | 58/68 C | |
| Balisuitoyo / Water Bottle Jutsu■ GR summon 2 times. (GR summon: Summon the top card of your Super GR deck as though you had paid its cost.) | Water | 5 | 3000 | CreatureJokers/Wonderforce | 59/68 C | |
| Guguppy, Deepsea Overlord■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent and can't be attacked.) ■ Reduce the summoning cost of your Mutopia creatures by 2. However, the cost can't go below 0. | Water | 3 | 2000 | CreatureMutopia | 60/68 C | |
| */ Chupacal, Reigen /*■ Your Auras cost 1 less to use. This can't reduce the cost to less than 0. | Water | 2 | 0 | Orega AuraTrix/Deletron | 61/68 C | |
| Tsuruhashi Doji■ Shield Trigger (When you add this creature from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ Slayer (When this creature battles, destroy the opposing creature after the battle.) ■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. Then you may return a creature from your graveyard to your hand. ■ Oni Time: If you and your opponent have a total of 6 or fewer shields, give this creature "Blocker." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.) | Darkness | 5 | 1000 | CreatureDemonio/Onifuda Kingdom | 62/68 C | |
| Paisen Churis■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Add up to 2 Beat Jockeys among them to your hand and put the rest into your graveyard. | Fire | 3 | 1000 | CreatureBeat Jockey | 63/68 C | |
| KAMASE-BURN!■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it immediately without paying its cost.) ■ GR summon. Then you may choose one of your opponent's creatures. That GR creature and the chosen opponent's creature battle. (GR summon: Summon the top card of your Super GR zone as though you paid its cost.) | Fire | 3 | Spell | 64/68 C | ||
| Ichigotchi Tank / Let's Goichigo■ Put the top card of your deck into your mana zone. | Nature | 7 | 12000 | CreatureGransect | 65/68 C | |
| Super Gacharange Charger■ GR summon. (GR summon: Summon the top card of your Super GR as though you paid its cost.) ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Nature | 3 | SpellJokers/Wonderforce | 66/68 C | ||
| Gagagan Jokers■ Look at the top 3 cards of your deck. Choose 1 creature among them, show it to your opponent, and add it to your hand. Then put the rest on the bottom of your deck in any order. | Nature | 1 | SpellJokers | 67/68 C | ||
| Matsubamemono, Beautiful Swimmer■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Whenever this creature attacks, draw a card. | Water/Fire | 3 | 3000 | CreatureMutopia/Bikurei Kingdom | 68/68 C | |
| Gagaga Gaial Brand■ You may summon this creature with its cost reduced by 3, and reduced by 3 more if you summoned another of your fire creatures this turn. If you do, this creature attacks this turn if able, and after that attack, destroy this creature. ■ Star Evolution: Put on 1 of your Rexstars or fire creatures. (When this creature leaves the battle zone, the top card leaves instead.) ■ Double Breaker ■ When this card leaves the battle zone, untap all your creatures and give them "Speed Attacker" this turn. | Fire | 8 | 9000 | Star Evolution CreatureBeat Jockey/Red Command Dragon/Rexstars | M1/M40 KGM | |
| Momoking, Jonetsu Hero■ Kirifuda Dash [fn06] (At the end of your creature's attack, if that creature broke a shield during that attack, you may pay [fn06] and summon this creature.) ■ Speed Attacker ■ Triple Breaker ■ Each turn, the first time this creature attacks, untap this creature after that attack. ■ When your opponent chooses a creature by the effect of a non-multicolored spell or the ability of a non-multicolored creature, this creature can't be chosen. | Fire/Nature | 8 | 12000 | CreatureHero Dragon/Jokers/Team Kirifuda | M10/M40 KGM | |
| Momoking Rex, Orai Hero■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, discard a card from your hand and draw 2 cards. Then you may put a creature with cost 7 or less that can evolve from this creature from your hand on top of this creature. ■ Sinka Power: When this creature evolves, this turn, each time this creature wins a battle, untap it. | Fire/Nature | 5 | 6000 | CreatureHero Dragon/Jokers/Rexstars | M11/M40 KGM | |
| Momoking, Jonetsudash■ Speed Attacker ■ When this creature enters the battle zone, look at the top 4 cards of your deck. You may show 1 Jokers among them to your opponent and add it to your hand. Put the rest on the bottom of your deck in any order. ■ When this creature breaks a shield, this turn, you may reduce the cost of the next "Kirifuda Dash" ability you use by up to 2. However, the cost can't go below 1. | Fire/Nature | 4 | 5000 | CreatureHero Dragon/Jokers/Team Kirifuda | M12/M40 KGM | |
| Dokindante Twenty Two, Forbidden Time Hybrid King■ EX Life (When you put this creature into the battle zone, turn the top card of your deck into a shield. When this creature would leave, put that shield into your graveyard instead.) ■ Triple Breaker ■ When this creature enters the battle zone, until the start of your next turn, ignore all abilities of your opponent's creatures. ■ During your opponent's turn, when your opponent summons a creature with cost 9 or less or casts a spell with cost 9 or less, you may draw a card. Then you may cast 1 spell with cost 9 or less from your hand without paying its cost. | Light/Water/Fire | 9 | 99999 | CreatureDispector/Angel Command Dragon/Forbidden | M13/M40 KGM | |
| Romanogri-La the 0th, Zero Prison Connected King■ EX Life ■ Mach Fighter ■ Triple Breaker ■ When this creature enters the battle zone, you may look at the top 3 cards of your deck. If you do, put 1 of them into your graveyard and the rest into your mana zone. ■ Whenever this creature attacks, choose up to 1 creature each from your mana zone and graveyard whose total cost is equal to or less than the number of cards in your mana zone, and put them into the battle zone. ■ While this creature is tapped, you can't be attacked. | Light/Darkness/Nature | 11 | 17000 | CreatureDispector/Dark Lord/Guardian/Knight | M14/M40 KGM | |
| Mikadoleo, Doomsday Sutured King■ EX Life (When you put this creature into the battle zone, turn the top card of your deck into a shield. When this creature would leave, put that shield into your graveyard instead.) ■ Blocker ■ Quadruple Breaker ■ When this creature enters the battle zone by being summoned, reveal the top 4 cards of your deck. Put any number of creatures among them into the battle zone and put the rest into your mana zone. ■ At the start of your turn, if you have 4 or more creatures with cost 8 or more in the battle zone, you win the game. | Water/Darkness/Nature | 10 | 19000 | CreatureDispector/God/Zenith | M15/M40 KGM | |
| Vol-Val-8, Forbidden Dragon King■ EX Life ■ Speed Attacker ■ Triple Breaker ■ Just Diver (When this creature enters the battle zone, until the start of your next turn, it can't be chosen by your opponent or attacked.) ■ Whenever this creature attacks, look at the top 5 cards of your deck and put up to 2 of them into your hand. Put the rest at the bottom of your deck in any order. Then you may destroy all creatures with power 6000 or less. ■ At the end of your turn, if 4 or more creatures were destroyed this turn, you get an extra turn after this one. | Water/Fire/Nature | 9 | 54321 | CreatureDispector/Armored Dragon/Earth Dragon/Forbidden | M16/M40 KGM | |
| Jhot Gun Joragon■ When you summon this creature, you may return any number of Jokers from the battle zone to your hand. For each Jokers returned this way, reduce this creature's summoning cost by 1. ■ Speed Attacker ■ Double Breaker ■ Whenever this creature attacks, draw a card, then discard a card from your hand. ■ Joragon Big 1: When you discard a Jokers from your hand, you may use 1 of its abilities that begin with "When this creature enters the battle zone." | Zero | 7 | 11000 | CreatureMaster Dragon/Jokers | M17/M40 MDG | |
| Savark Calibur, Ghiramessiah■ When an opponent's creature attacks, you may turn 3 face-up cards in your shield zone face down. If you do, put this creature from your hand into the battle zone. ■ Blocker ■ Dragon Triple Breaker (This creature breaks 3 shields. Before each break, turn the top card of your deck into a shield, or put it face up on top of 1 of your shields.) ■ If you have 3 or more face-up cards in your shield zone, this creature can't leave. | Light | 10 | 17000 | CreatureMaster Dragon/Metallica | M18/M40 MDG | |
| Kirazeus Savark■ Dragon W Breaker (This creature breaks 2 shields. Before each break, add the top card of your deck to your shields, or put it face up on top of 1 of your shields.) ■ When this creature enters the battle zone, choose 1 of your opponent's cards in the battle zone and put it face up on top of 1 of its owner's shields. ■ When one of your creatures would leave the battle zone, you may instead choose 1 face-up card in any shield zone and put it into its owner's graveyard. | Light | 7 | 11000 | CreatureMaster Dragon/Metallica | M19/M40 MDG | |
| Moon, Destruction, Satan and Angel■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, turn the top 2 cards of your deck into shields. ■ At the end of your turn, this creature breaks 1 of your shields. ■ Punishment Moon: When a card leaves your shield zone, this creature may break 1 of your opponent's shields. | Light/Darkness | 7 | 11500 | CreatureAngel Command/Demon Command/Moonlight Kingdom | M2/M40 KGM | |
| 卍 De Szark 卍■ Moonless Gate: When your Magic Tool enters the battle zone, choose 2 each of your Magic Tools from the battle zone and graveyard, and summon this creature from your hand or graveyard on top of those 4 cards without paying its cost. ■ Double Breaker ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures. ■ If there are 4 or more cards under this creature, your opponent's creatures enter the battle zone tapped. | Darkness | 8 | 9000 | CreatureMaster Dorsuzaku/Mafi Gang | M20/M40 MDS | |
| The Jogiragon Abaregun■ Whenever this creature attacks, break 1 of your own shields. ■ Whenever this creature attacks, attack your opponent if able. ■ Super Heaven Fever: If you have a total of 8 or more Jokers in the battle zone or mana zone, this creature gets +10000 power and "Triple Breaker." ■ Super Super Super Heaven Fever: If you have a total of 20 or more Jokers in the battle zone or mana zone, all your Jokers get +10000 power and "World Breaker." (A creature with "World Breaker" breaks all of your opponent's shields.) | Zero | 6 | 4000 | GR CreatureMaster Dragon/Jokers/Wonderforce | M21/M40 MAS | |
| The Joragon Gunmaster■ If you have a total of 5 or more Jokers in the battle zone or mana zone, this creature can attack your opponent the turn it enters the battle zone. ■ Super Heaven Fever: If you have a total of 10 or more Jokers in the battle zone or mana zone, this creature gets +8000 power and "Double Breaker," and whenever this creature attacks, discard any number of Jokers creatures from your hand. For each Jokers creature discarded this way, destroy 1 of your opponent's creatures with power 10000 or less. | Zero | 5 | 3000 | GR CreatureMaster Dragon/Jokers/Wonderforce | M22/M40 MAS | |
| Jolly the Johnny■ Speed Attacker ■ Master Double Breaker (This creature breaks 2 shields. The turn this creature enters the battle zone, before each break, destroy 1 of your opponent's creatures.) ■ If you have 5 or more Jokers in the battle zone or mana zone, this creature can't be blocked, and after it attacks, if your opponent has no shields or creatures, you win the game. | Zero | 7 | 10000 | CreatureJokers | M23/M40 MAS | |
| Savark DG■ When this creature enters the battle zone, reveal the top 3 cards of your deck. Add all Metallica, Dragons, and spells among them to your hand and put the rest on the bottom of your deck in any order. ■ At the end of your turn, you may cast 1 Judgment Crest from your hand without paying its cost. ■ At the end of your turn, if the total number of face-up cards in all shield zones is 3 or more, you may destroy this creature. If you do, put 1 light Dragon from your hand into the battle zone. | Zero | 6 | 5000 | CreatureMaster DG/Metallica | M24/M40 MAS | |
| Galaxy Savarktis■ If you have 5 or more Metallica, all your other Metallica have "Ultra Saver: Master Dragon." (When one of your Master Dragons would leave, you may destroy 1 of your creatures with "Ultra Saver: Master Dragon" instead.) ■ Super Heaven Fever: If you have 7 or more Metallica, this creature gets +4000 power and "Blocker" and "Double Breaker," and untaps at the end of your turn. | Light | 5 | 3500 | GR CreatureMaster Dragon/Metallica/Wonderforce | M25/M40 MAS | |
| Ov Sidia■ Triple Breaker ■ When this creature enters the battle zone, you may reveal cards from the top of your deck equal in number to the creatures your opponent has in the battle zone. Put all Metallica with cost 6 or less among them into the battle zone tapped, and put the rest on the bottom of your deck in any order. ■ Master Labyrinth: Whenever this creature attacks, if you have more shields or creatures than your opponent, you may turn all cards in your hand into shields. | Light | 8 | 13500 | CreatureMetallica | M26/M40 MAS | |
| Captain Aarukait■ If you have 4 or more water GR creatures, this creature gets +7000 power and "Double Breaker." ■ Super Heaven Fever: When an opponent's creature attacks, if you have 5 or more water GR creatures, you may put 4 of your other water GR creatures on the bottom of your Super GR in any order. If you do, skip the rest of that turn. | Water | 5 | 2000 | GR CreatureTrix/Wonderforce | M27/M40 MAS | |
| Jolly the Jornado■ Master J Tornado: At the end of your opponent's turn, if this creature is in your hand and you haven't used another "Master J Tornado" ability this turn, you may choose any number of your Jokers creatures with total cost 10 or more and return them to your hand. If you do, put this creature into the battle zone. ■ Double Breaker ■ When this creature enters the battle zone, GR summon 3 times. ■ Your Jokers can't be blocked. | Water | 7 | 10000 | CreatureJokers/Wonderforce | M28/M40 MAS | |
| Wayball Wayball■ This creature can't attack. ■ Each turn, the first time you cast a spell, GR summon. ■ When your opponent chooses a creature by a creature's ability, this creature can't be chosen. | Water | 2 | 5000 | CreatureTrix/Wonderforce | M29/M40 MAS | |
| Alcadeias Momoking■ Star Evolution: Put on 1 Rexstar, light creature, or fire creature. (When this creature would leave, the top card leaves instead.) ■ Triple Breaker ■ All your other Rexstars get +2000 power. ■ Your opponent can't cast non-light spells. ■ Each turn, the first opponent's creature to enter the battle zone enters tapped. | Light/Fire | 6 | 12500 | Star Evolution CreatureJokers Dragon/Angel Command/Rexstars | M3/M40 KGM | |
| A Stra Zeele■ The creature this is attached to gets "Powered Breaker." (A creature with "Powered Breaker" breaks 1 additional shield for every 6000 of its power.) ■ When you attach this to a creature, return all your opponent's creatures with less power than that creature to their owners' hands. If 6 or more creatures are returned to hands this way, take another turn after this one. | Water | 6 | 6000 | Orega AuraTrix/Deletron | M30/M40 MAS | |
| Code:Heaven■ The creature this is attached to has "Power Breaker." (A creature with "Power Breaker" breaks 1 additional shield for each 6000 of its power.) ■ DL-Sys: At the end of attack of the creature this is attached to, you may cast 1 spell from your opponent's graveyard without paying its cost. If you do, put that spell on the bottom of its owner's deck. Then you may attach this Aura to 1 of your other GR creatures. ■ At the end of your turn, GR summon. | Water | 5 | 4000 | Orega AuraDragon Code/Trix/Deletron | M31/M40 MAS | |
| Bangetsu 卍 Ga Ryuzark 卍 / Bangokusatsu■ Destroy all creatures. If the total number of cards in all graveyards is 13 or more and this spell is in your shield zone, this spell gains 'Shield Trigger.' | Darkness | 9 | 11000 | CreatureMaster Dorsuzaku/Mafi Gang | M32/M40 MAS | |
| Do Raganzark 卍, Daibanzai■ Sin - Moonless Deadly Sin (For each Aura in your graveyard, you may reduce the cost of using this Aura by 1. If you do, destroy 1 of your creatures at the end of the turn. However, the cost can't go below 0.) ■ When this is attached to a creature, or whenever the creature this is attached to attacks, choose up to 2 Auras with cost 8 or less from your graveyard and attach them to that creature. ■ When this would be destroyed, put it on the bottom of your deck instead of your graveyard. ■ At the end of your opponent's turn, you may put this from your graveyard on top of your deck. | Darkness | 10 | 0 | Orega AuraMaster Dorsuzaku/Mafi Gang/Deletron | M33/M40 MAS | |
| Majigod Brand■ The turn you put 3 or more fire creatures into the battle zone, this creature has "Speed Attacker," "Power Attacker +6000," and "Double Breaker." ■ Super Heaven Fever: Each turn, the first time this creature attacks, if you have put 5 or more fire creatures into the battle zone this turn, untap all your creatures. | Fire | 5 | 3000 | GR CreatureBeat Jockey/Wonderforce | M34/M40 MAS | |
| Merabeat the Johnny■ Speed Attacker ■ Double Breaker ■ Master W Merabeat: When this creature enters the battle zone by being summoned, put up to 2 Jokers with the "J.O.E." ability from your hand into the battle zone. At the end of this turn, put them on the bottom of your deck in any order, then draw a card for each creature put on the bottom this way. ■ When this creature enters the battle zone, if you have 5 or more Jokers, destroy all your opponent's creatures. | Fire | 7 | 10000 | CreatureJokers | M35/M40 MAS | |
| Gogogo Brand■ Master G.G.G.: If this card is the only card in your hand, you may summon this creature without paying its cost. ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, if you have a fire card in your mana zone, draw a card. Then you may discard any number of cards from your hand. For each card discarded this way, destroy 1 of your opponent's creatures with power 6000 or less. | Fire | 7 | 9000 | CreatureBeat Jockey | M36/M40 MAS | |
| Oramach the Johnny■ Triple Breaker ■ Master Mach Fighter (This creature can attack tapped or untapped creatures the turn it enters the battle zone. This turn, when this creature wins a battle, untap it and break 1 of your opponent's shields.) ■ When this creature enters the battle zone, return 1 card from your mana zone to your hand. ■ When your opponent casts a spell, you may discard 1 Jokers card with the same cost as that spell from your hand. If you do, that spell has no effect. | Nature | 8 | 13000 | CreatureJokers | M37/M40 MAS | |
| Dangerdeon, Super Mechanical Trap / Hell Utopia's Trap Revelation■ Shield Trigger ■ Choose one of your opponent's creatures or one of your opponent's shields and put it into its owner's mana zone. | Nature | 6 | 6000 | CreatureGransect | M38/M40 MAS | |
| Minogami, Beginning Rainbow Emperor■ Mach Fighter ■ Whenever this creature attacks, you may reveal the top 3 cards of your deck. If you do, put all Twinpact cards among them into your mana zone and put the rest on the bottom of your deck in any order. For each card put into your mana zone this way, this creature gets +5000 power this turn. ■ Invincible Rainbow Emperor: When you would lose the game, instead shuffle 8 cards from your mana zone and put them on the bottom of your deck. | Nature | 5 | 5000 | CreatureGransect | M39/M40 MAS | |
| Dynabolt, Explosive Dragon Emperor■ Speed Attacker ■ Double Breaker ■ W Magi Bomber 6 (Whenever this creature attacks, look at the top 2 cards of your deck. Choose up to 2 creatures with cost 6 or less from those 2 cards or your hand and put them into the battle zone. Put the rest of the looked-at cards back on top of your deck in any order.) | Light/Fire | 7 | 9500 | CreatureDynamite Dragon/Team Bomber | M4/M40 KGM | |
| Q.Q.QX. / Final Burial Five Sense Down■ Choose one of your opponent's creatures. Your opponent stabs it sideways into the 4th card from the top of their deck. ■ Put this card into the battle zone. | Nature | 4 | 4000 | CreatureGransect | M40/M40 MAS | |
| Gorio Bugori, Gorira King■ Mach Fighter ■ Rampage Chain: Whenever one of your creatures attacks, if it's the first attack this turn, this turn, double that creature's power and give it "Power Breaker." (A creature with "Power Breaker" breaks 1 additional shield for each 6000 of its power.) ■ In the text of your creatures' "Rampage Chain" abilities, change "if it's the first attack this turn" to "if it's the first or second attack this turn." | Light/Nature | 4 | 5000 | CreatureBeast Folk/Bokken Kingdom | M5/M40 KGM | |
| Meteorshower Auroratheater■ Vivid Draw [wf05] (When you draw this creature during your turn before attacking, you may turn it face up. If you do, this turn you may pay [wf05] to summon this creature.) ■ Speed Attacker ■ Triple Breaker ■ When this creature enters the battle zone, draw 3 cards. ■ This creature can't be blocked. ■ While this creature is attacking, your opponent can't put creatures with cost equal to or less than the number of cards in your hand into the battle zone. | Water/Fire | 7 | 12000 | CreaturePhoenix/Bikurei Kingdom | M6/M40 KGM | |
| Momokingdam X, Forbidden Hero■ Forbidden Star Evolution: When this creature enters the battle zone, reveal cards from the top of your deck until a non-evolution Rexstar is revealed, and put it under this creature. Then shuffle your deck. (When this creature would leave, the top card leaves instead.) ■ When another of your Rexstars enters the battle zone, you may put the top card of your deck face up under this creature. ■ Unless this creature contains 6 or more cards, it can't attack and can't be chosen by your opponent. ■ When the number of cards in this creature becomes 6, this turn, all your opponent's creatures get -99999 power. ■ Triple Breaker | Darkness/Fire | 2 | 99999 | Star Evolution CreatureJokers/Forbidden/Rexstars | M7/M40 KGM | |
| Jaouga, Oniga Overlord■ Oni Time: If the total number of your and your opponent's shields is 6 or less, reduce this creature's summoning cost by 5. ■ Speed Attacker ■ Triple Breaker ■ This creature can't leave the battle zone the turn it is summoned. ■ When this creature enters the battle zone, destroy all creatures. | Darkness/Fire | 10 | 17000 | CreatureDemonio/Onifuda Kingdom | M8/M40 KGM | |
| Gigandydanos, Big Tree King■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature enters the battle zone, your opponent puts all cards in their hand into their mana zone. ■ You can't be attacked by creatures with less power than this creature. ■ Fushigi Birth [dn14] (You may tap one of your creatures and put it into your mana zone, pay [dn14] minus that creature's cost, and summon this creature from your graveyard. However, the cost can't be reduced below [dn02].) | Darkness/Nature | 12 | 50000 | CreatureGiant Dragon/Undying Tree Kingdom | M9/M40 KGM | |
| Bolshack Momoking NEX■ Star Evolution: Put on 1 Rexstar or fire creature. (When this creature would leave, the top card leaves instead.) ■ Power Breaker (This creature breaks 1 additional shield for each 6000 of its power.) ■ Whenever this creature enters the battle zone or attacks, reveal the top card of your deck. If it is a Rexstar or fire creature, put it into the battle zone. Otherwise, put it into your graveyard. ■ While attacking, this creature gets +2000 power for each fire card in your graveyard. | Fire | 6 | 9000 | Star Evolution CreatureJokers/Armored Dragon/Rexstars | M㊙1/M㊙10 KGM | |
| "Emperor of Justice"■ Galaxy Shield [lw06] ■ At the start of your turn, if this creature is face up in your shield zone, summon it as though you paid its cost. ■ During your opponent's turn, if this creature is face up in your shield zone, all shield cards you add to your hand have "Shield Trigger." ■ Triple Breaker ■ Your creatures can't be attacked or blocked. | Light/Water | 8 | 13000 | CreatureMetallica/Team Ginga | M㊙2/M㊙10 KGM | |
| Genmu Emperor, Infinite Dragon■ Mugen Climb 4 (You may tap 4 of your creatures and pay [wd04] to summon this creature from your hand or graveyard.) ■ ∞ Breaker (A creature with "∞ Breaker" can break any number of your opponent's shields.) ■ Blocker ■ Ignore the abilities of creatures with cost 5 or less and the abilities of spells with cost 5 or less. | Water/Darkness | ∞ | ∞ | Creature∞ Master Dragon/Team Zero | M㊙3/M㊙10 KGM | |
| King Manifest■ Buzzrenda [cc03] (When you pay this creature's cost, you may pay [cc03] any number of additional times. When this creature enters the battle zone, use its [OL] ability once, plus once for each additional time you paid [cc03].) ■ [OL] Shuffle your deck and reveal the top card. If it's a creature, you may summon it for no cost. If it's a spell, you may cast it for no cost. ■ Mach Fighter ■ Double Breaker | Water/Nature | 7 | 11000 | CreatureTrix/Team Wave | M㊙4/M㊙10 KGM | |
| Jaouga, Oniga Great King■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, you may add all your shields to your hand. However, you can't use their "Shield Trigger." | Darkness/Fire | 5 | 7000 | CreatureDemonio/Onifuda Kingdom | M㊙5/M㊙10 KGM | |
| Dolfadilom, Concatenated Holy Demon King■ EX Life (When you put this creature into the battle zone, turn the top card of your deck into a shield. When this creature would leave, put that shield into your graveyard instead.) ■ Speed Attacker ■ Triple Breaker ■ When this creature enters the battle zone, or when this creature's "EX Life" shield leaves your shield zone, destroy all your opponent's non-multicolored creatures. ■ Your opponent can't cast non-multicolored spells. | Light/Darkness/Fire | 8 | 13500 | CreatureDispector/Angel Command/Demon Command | M㊙6/M㊙10 KGM | |
| Bad Brand■ Master B.A.D. (You may summon this creature with its cost reduced by 2, and by an additional 2 for each other Fire creature you summoned this turn. If you do, destroy one of your creatures at the end of this turn. However, this creature's cost can't go below 0.) ■ Double Breaker ■ All of your Fire creatures get "Speed Attacker." | Fire | 7 | 9000 | CreatureBeat Jockey | M㊙7/M㊙10 MAS | |
| Kingdom Ohkabuto / Gouhaten Tsukumogatari■ Each player puts all creatures from their own mana zone into the battle zone. Ignore all effects caused by these creatures entering the battle zone. (Abilities that work for the turn, such as Mach Fighter, are not ignored.) | Nature | 9 | 14000 | CreatureGransect | M㊙8/M㊙10 MAS | |
| Jogirasta the Johnny■ Speed Attacker ■ Mach Fighter ■ Triple Breaker ■ When this creature wins a battle, GR summon. Then you may draw a card. ■ Master JGR: Before this creature breaks 1 or more shields, GR summon 2 times. Then you may draw 2 cards. ■ Each turn, the first time 1 or more of your shields would be broken, this creature breaks 1 of your opponent's shields instead. | Water/Fire/Nature | 8 | 15000 | CreatureJokers/Wonderforce | M㊙9/M㊙10 MAS | |
| Majigod Magna■ Master G.O.D.S. (God Over Dynamite Spell) (You may discard a card from your hand to cast this spell. If you do, for each card from your hand you discarded this turn, reduce the cost to cast this spell by 2. However, the cost can't be reduced below 0.) ■ GR Summon 3 times. | Fire | 6 | Spell | M㊙10/M㊙10 MSS | ||
| Jolly the Johnny Final■ Reduce this creature's summoning cost by 2 for each civilization in your opponent's mana zone. ■ This creature can attack your opponent the turn it enters the battle zone. ■ Triple Breaker ■ Whenever this creature attacks, if you have a total of 5 or more Jokers in the battle zone or mana zone, choose 1 card of each civilization among your opponent's cards in the battle zone. Your opponent puts those cards on the bottom of their deck in any order. | Zero | 10 | 15000 | CreatureJokers | S1/S20 SR | |
| Magics, Magician of Water■ Buzzrenda [cc01] (When you pay this creature's cost, you may pay [cc01] any number of additional times. When this creature enters the battle zone, use its [OL] ability once, plus once for each additional [cc01] paid.) ■ [OL] Return 1 spell from your graveyard to your hand. ■ When you use this creature's [OL] ability, if it is the 3rd time this turn, you may choose up to 2 spells from your hand with total cost 6 or less and cast them without paying their costs. | Water | 4 | 4000 | CreatureTrix/Team Wave/Specials | S10/S20 SR | |
| Perfect Darkness■ You may cast this spell from your graveyard. If you do, after you cast it, put it at the bottom of your deck instead of into your graveyard. ■ Choose 2 times from the following. (You may choose the same one twice.) ▶ Your opponent chooses a card in their hand and discards it. ▶ Put 1 darkness creature with cost 4 or less or 1 darkness Aura with cost 4 or less from your graveyard into the battle zone. ▶ Choose 1 of your opponent's creatures. It gets -4000 power this turn. | Darkness | 5 | Spell | S11/S20 SR | ||
| Iron Manhattan■ J.O.E. 2 (You may reduce this creature's summoning cost by 2. If you do, at the end of the turn, put it on the bottom of your deck. When you do, draw a card.) ■ Speed Attacker ■ Double Breaker ■ When this creature enters the battle zone, choose 2 of your opponent's shields. This creature breaks all of your opponent's other shields. Then you may discard a card from your hand. If you do, during the next turn, your opponent can't put 2 or more creatures into the battle zone. | Fire | 9 | 8000 | CreatureJokers | S12/S20 SR | |
| Climax Brand■ When this creature enters the battle zone, GR summon. When one of your GR creatures enters the battle zone, this turn, reduce the cost of the next fire card you use by 1. However, the cost can't go below 0. ■ If you have 3 or more GR creatures, this creature's attack target can't be changed. | Fire | 3 | 3000 | CreatureBeat Jockey/Wonderforce | S13/S20 SR | |
| Minogami, Beginning All Rainbow Emperor / Kaiser Impact■ Put all Twin Pact cards from your graveyard into your mana zone. Then you may put 1 creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. | Nature | 6 | 6000 | CreatureGransect | S14/S20 SR | |
| Moai Land, Ancient Paradise■ Q-breaker ■ Your opponent can't cast spells or deploy fields. ■ When this creature wins a battle, choose up to 3 of your opponent's shields and put them into their owner's mana zone. | Nature | 10 | 18000 | CreatureGransect/Specials | S15/S20 SR | |
| Donjungle Strong Seven■ Mach Fighter ■ Double Breaker ■ When this creature enters the battle zone, you may put a creature with power 7000 or less from your mana zone into the battle zone. ■ During battle, this creature gets +6000 power. ■ Whenever an opponent's creature attacks, it attacks this creature if able. | Nature | 8 | 8000 | CreatureJokers | S16/S20 SR | |
| Na Turalgo Danger / Natural Trap■ Shield Trigger ■ Choose 1 of your opponent's creatures and put it into its owner's mana zone. | Nature | 7 | 12000 | CreatureGransect/Giant | S17/S20 SR | |
| Rolemodeltiger■ Buzz Renda [cc03] (When you pay the cost for this creature, you may pay [cc03] any number of additional times. When this creature enters the battle zone, use its [OL] ability once, plus once for each additional time you paid [cc03].) ■ [OL] Draw a card. Then put 1 creature with cost equal to or less than the number of cards in your mana zone from your mana zone into the battle zone. ■ Mach Fighter ■ T-breaker ■ When your opponent's creature attacks, it attacks this creature if able. | Water/Nature | 9 | 14000 | CreatureTrix/Team Wave | S18/S20 SR | |
| Jaouga Zero, Oniga Evil King■ Instead of paying the cost, you may shuffle a total of 8 darkness or fire cards from your graveyard and put them on the bottom of your deck to summon this creature. ■ Each of your creatures gets "Speed Attacker." ■ W-breaker ■ Whenever this creature attacks, put the top 3 cards of your deck into your graveyard. You may put 1 Demonio from among them into the battle zone. | Darkness/Fire | 7 | 7000 | CreatureDemonio | S19/S20 SR | |
| Burning Dead Sword■ Triple Breaker ■ When this creature enters the battle zone, if you have a total of 4 or more Jokers in the battle zone or mana zone, your opponent chooses 1 card each from their battle zone, mana zone, and hand and puts them on the bottom of their deck in any order. Then draw 3 cards. | Zero | 9 | 12000 | CreatureJokers/Specials | S2/S20 SR | |
| Grateful Ven, Connected Breaker Horror■ EX Life (When you put this creature into the battle zone, make the top card of your deck a shield. When this creature would leave the battle zone, instead put that shield into the graveyard.) ■ Blocker ■ Triple Breaker ■ When this creature enters the battle zone, you may put all the cards in your graveyard into your mana zone tapped. ■ Once each turn, you may summon a creature from your mana zone. If it's a Distas, summon it without paying its cost. | Light/Darkness/Nature | 8 | 13000 | CreatureDispector/King Command Dragon/Gaia Command | S20/S20 SR | |
| King the Slotton 7 / Seventh Seven■ Shield Trigger ■ Your opponent reveals the top 3 cards of their deck, and you choose 1 of them. Your opponent puts all their creatures with the same cost as the chosen card, and the 3 revealed cards, on the bottom of their deck in any order. | Zero | 7 | 7777 | CreatureJokers | S3/S20 SR | |
| Still Justice Till The End (Kira Star)■ Star Evolution: Put on top of 1 Rexstar or light creature. (When this creature leaves, the top card leaves instead.) ■ W-breaker ■ Whenever this creature enters the battle zone or attacks, draw a card. Then you may put 1 creature with cost 4 or less from your hand into the battle zone. ■ Each of your creatures with cost 4 or less has "Blocker" and untaps at the end of your turn. | Light | 5 | 8500 | Star Evolution CreatureMetallica/Humanoid/Rexstars | S4/S20 SR | |
| Kirastzeos Savark■ Sabaki Z (When a Judgment Emblem card is added from your shield zone to your hand, you may discard that card. If you do, summon this creature without paying its cost.) ■ Dragon W-breaker (This creature breaks 2 shields. Before each break, put the top card of your deck into a shield, or put it face up on top of 1 of your shields.) ■ If there are 3 or more face-up cards in your shield zone, this creature can't be destroyed. ■ When 1 of your shields containing a face-up card would be broken, instead turn all face-up cards in that shield face down. | Light | 7 | 11000 | CreatureMaster Dragon/Metallica | S5/S20 SR | |
| Holyend, Destiny Dragon Armored / Now or Never■ Shield Trigger ■ You may put a non-Evolution creature with cost 7 or less from your hand into the battle zone. Then return that creature to your hand. | Light | 7 | 9500 | CreatureDragon Guild/Metallica | S6/S20 SR | |
| Liliang, Mysterious Light■ Bond (When this creature enters the battle zone, use the [P] ability of 1 of your creatures.) ■ [P] You may cast a light spell with cost 3 or less from your hand for no cost. ■ Escape (When this creature would be destroyed, you may add 1 of your shields to your hand instead of putting it into your graveyard. However, you can't use that card's "Shield Trigger.") | Light | 2 | 2000 | CreatureMetallica/Specials | S7/S20 SR | |
| I am■ If you have 5 or more Mu-topia creatures, you may summon this creature without paying its cost. If you do, return all your non-evolution creatures to your hand. ■ NEO Evolution: You may put this on top of 1 water creature. ■ T-breaker ■ If this is a NEO evolution creature, it gets +10000 power and "World Breaker." (A creature with "World Breaker" breaks all shields.) | Water | 9 | 15000 | NEO CreatureMutopia/Specials | S8/S20 SR | |
| 卍 Gi Lugirin 卍 / Bangoku Brain■ Draw a card. | Water | 8 | 9000 | CreatureMutopia/Dolsuzaku | S9/S20 SR |