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DMPCD02
32 cards · Promos & others · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Bolmeteus Musha Dragon P'S■ W-breaker ■ Whenever this creature enters the battle zone or attacks, you may destroy 1 of your opponent's creatures with power 6000 or less. If you do, put 1 of your shields into your graveyard. | Fire | 6 | 6000 | CreatureArmored Dragon/Samurai | Samurai1/13 SR | |
| Bolmeteus Kensei Dragon■ G-Zero: If you have 5 or more Samurai in the battle zone and none of your Bolmeteus Kensei Dragon, you may summon this creature without paying its cost. ■ W-breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, you may destroy 1 of your opponent's creatures with power 6000 or less. ■ While in the battle zone, this creature also has the name Bolmeteus Musha Dragon. | Fire | 8 | 8000 | CreatureArmored Dragon/Samurai | Samurai2/13 - | |
| Bolbalzak Shiden Dragon P'S■ W-breaker ■ Samurai Generate (When this creature enters the battle zone, you may generate 1 Cross Gear from your hand without paying its cost.) ■ Each turn, the first time this creature becomes tapped, untap it. Then, if you have 5 or more Samurai in the battle zone, untap all your other creatures. | Fire | 7 | 7000 | CreatureArmored Dragon/Samurai | Samurai3/13 SR | |
| Great Mystic Harusa■ Evolution: Put on top of 1 Samurai. ■ Samurai Generate (When this creature enters the battle zone, you may generate 1 Cross Gear from your hand without paying its cost.) ■ Accel (While a Cross Gear is crossed to this creature, this creature gets the following a ability.) ■ a Whenever this creature attacks, you may choose 1 of your opponent's creatures and put it into its owner's mana zone. ■ W-breaker | Nature | 5 | 9000 | Evolution CreatureGiant/Samurai | Samurai4/13 SR | |
| Parfin■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, you may return 1 of your Cross Gears to your hand. If you do, choose 1 of your opponent's creatures and return it to its owner's hand. | Water | 5 | 3000 | CreatureCyber Lord/Samurai | Samurai5/13 VR | |
| Flame Tiger Grenoh■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, destroy all of your opponent's creatures with power 2000 or less. | Fire | 7 | 2000 | CreatureFlame Monster/Samurai | Samurai6/13 R | |
| Mononofu Lupia■ When this creature enters the battle zone, look at your deck. You may choose 1 creature with Bolmeteus in its name from it, show it to your opponent, and put it into your hand. Then shuffle your deck. ■ Whenever your Bolmeteus Musha Dragon attacks, choose 1 of your opponent's shields and put it into its owner's graveyard. | Fire | 4 | 2000 | CreatureFire Bird/Samurai | Samurai7/13 R | |
| Dragon Armor Zangeki Mach Armor■ Cross Gear ■ While this Cross Gear is not crossed, you may reduce the summoning cost of your Dragons and Samurai by 1. However, their cost can't become less than 0. ■ While this Cross Gear is crossed to a Dragon or Samurai, all your Dragons and Samurai get +2000 power and "Speed Attacker." ■ You may cross this Cross Gear to Bolmeteus Musha Dragon without paying its cost. | Fire | 4 | Cross GearSamurai | Samurai8/13 R | ||
| Blacksmith Peddler■ When this creature enters the battle zone, look at your deck. You may show 1 Cross Gear from it to your opponent. Then shuffle your deck and put that Cross Gear on top of your deck. | Nature | 2 | 2000 | CreatureBeast Folk/Samurai | Samurai9/13 U | |
| Aqua Kotegaeshi■ Accel (While a Cross Gear is crossed to this creature, this creature gets the following a ability.) ■ a Whenever this creature attacks, draw a card. | Water | 2 | 1000 | CreatureLiquid People/Samurai | Samurai10/13 C | |
| Support Blade Memory Accelerator■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves, this card stays. ■ Whenever the creature crossed with this attacks, you may draw a card. | Water | 1 | Cross GearSamurai | Samurai11/13 C | ||
| Wandering Drifter Biwanoshin■ Accel (While a Cross Gear is crossed to this creature, this creature gets the following a ability.) ■ a Whenever this creature attacks, look at your deck. You may show 1 Samurai from it to your opponent and put it into your hand. Then shuffle your deck. | Nature | 3 | 3000 | CreatureWild Veggies/Samurai | Samurai12/13 C | |
| Wing Conqueror Fairy Accelerator■ Cross Gear: Put this card into the battle zone. To cross it to a creature, pay this card's cost again. Even if that creature leaves, this card stays. ■ Whenever the creature crossed with this attacks, you may put the top card of your deck into your mana zone. | Nature | 1 | Cross GearSamurai | Samurai13/13 C | ||
| King Alcadeias Play's, Holy Gaia■ Evolution: Put on one of your multicolored creatures. ■ Double Breaker ■ When an opponent's non-multicolored creature would enter the battle zone, if none of your opponent's creatures has been put into the graveyard by the ability of "King Alcadeias Play's, Holy Gaia" this turn, put that creature into the graveyard instead. | Light/Darkness | 7 | 9000 | Evolution CreatureAngel Command/Lost Crusader | Knight1/18 SR | |
| Magic Bullet Glory Gate■ k Turn the top 3 cards of your deck face up. Put 1 Knight from among them into your hand and put the rest on the bottom of your deck in any order. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's k ability again.) | Light | 3 | SpellKnight | Knight2/18 - | ||
| Magic Bullet Arcadia Egg■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Destroy 1 of your opponent's untapped creatures. If Magic Bullet Glory Gate is in your graveyard, you may put 1 Nero Griffith, Magic Light Emperor from your hand into the battle zone. | Darkness | 5 | SpellKnight | Knight3/18 - | ||
| Nero Griffith, Magic Light Emperor■ Blocker ■ W-breaker ■ When one of your Knights is destroyed, you may cast 1 light or darkness Knight spell with cost 6 or less, or 1 light or darkness spell with cost 6 or less that has "Shield Trigger," from your hand without paying its cost. | Light/Darkness | 8 | 7000 | CreatureAngel Command/Dark Lord/Knight | Knight4/18 - | |
| Gregorius, Magic Light Death Saint■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack your opponent. ■ When this creature enters the battle zone, you may return 1 Knight from your graveyard to your hand. | Light/Darkness | 4 | 3000 | CreatureAngel Command/Dragon Zombie/Knight | Knight5/18 - | |
| Romanov the 1st, Lord of the Demonic Eye■ Double Breaker ■ When this creature enters the battle zone, look at your deck. You may choose a darkness card from it and put it into your graveyard. Then shuffle your deck. ■ Whenever this creature attacks, you may cast a darkness spell with cost 6 or less from your graveyard without paying its cost. If you do, put that spell on the bottom of your deck. | Darkness | 7 | 8000 | CreatureDark Lord/Dragon Zombie/Knight | Knight6/18 SR | |
| Shield of Soul and Memory■ Choose 1 non-evolution creature and turn it into a shield. | Light/Water | 3 | Spell | Knight7/18 VR | ||
| Holy Armor Queen Arcadias■ Evolution: Put on top of 1 multicolored creature. ■ W-breaker ■ Your opponent can't cast non-multicolored spells. | Light/Darkness | 6 | 9000 | Evolution CreatureLost Crusader/Angel Command | Knight8/18 VR | |
| Count De Baura, Magic Light King Machine■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack your opponent. ■ When this creature enters the battle zone, you may return 1 spell from your graveyard to your hand. | Light | 4 | 4000 | CreatureGreat Mechaoh/Knight | Knight9/18 R | |
| Magic Bullet Romanov Strike■ Choose 1 of your opponent's creatures. It gets -5000 power this turn. If you cast this spell from your graveyard using the ability of your Evil Eye Emperor Romanov I, all of your opponent's other creatures get -5000 power this turn. | Darkness | 5 | SpellKnight | Knight10/18 U | ||
| Inferno Sign■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Put a non-evolution creature with cost 7 or less from your graveyard into the battle zone. | Darkness | 5 | Spell | Knight11/18 U | ||
| Magic Bullet Soul Catcher■ k Return 1 creature from your graveyard to your hand. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's k ability again.) | Darkness | 2 | SpellKnight | Knight12/18 U | ||
| Ice Fang Franz I■ You may reduce the cost of casting your spells by 1. However, the cost can't become less than 0. | Water | 3 | 2000 | CreatureCyber Lord/Knight | Knight13/18 C | |
| Magic Shot - Open Brain■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ k: Draw up to 2 cards. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's k ability again.) | Water | 5 | SpellKnight | Knight14/18 C | ||
| Magic Light Drum Trebor■ You may reduce the cost of casting your spells with "Knight Magic" by 1. However, the cost can't become less than 0. | Darkness | 2 | 1000 | CreatureGargoyle/Knight | Knight15/18 C | |
| Magic Bullet Dual Zanzibar■ k Choose 1 of your opponent's creatures. It gets -2000 power this turn. (A creature with 0 power or less is destroyed.) ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's k ability again.) | Darkness | 4 | SpellKnight | Knight16/18 C | ||
| Magic Bullet Bullet Vice■ k Your opponent chooses 1 card in their hand and discards it. ■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's k ability again.) | Darkness | 4 | SpellKnight | Knight17/18 C | ||
| Bloody Shadow, Magic Light Knight Saint■ G-Zero: If you cast a spell this turn, you may summon this creature without paying its cost. ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature wins a battle, destroy this creature. | Light/Darkness | 2 | 4500 | CreatureInitiate/Ghost/Knight | Knight18/18 C | |
| Living Lithograph■ Put the top card of your deck into your mana zone. If that card is a creature, each of your creatures gets +2000 power this turn. | Nature | 2 | Spell | SP1/SP1 C |