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DMPCD03
31 cards · Promos & others · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Dark Lupia■ Whenever one of your Dragons is destroyed, you may destroy 1 of your opponent's creatures. | Darkness | 3 | 1000 | CreatureFire Bird | SP1/SP1 C | |
| Gaial Kaiser P'S | Fire | 8 | 6000 | Psychic CreatureRed Command Dragon/Hunter | Geki1/Geki17 VIC | |
| Dragonic Pippi P'S | Fire | 3 | 2000 | Psychic CreatureFire Bird/Hunter | Geki2/Geki17 VIC | |
| Boost Grenoh P'S■ Whenever this creature attacks, destroy all of your opponent's creatures with less power than this creature. ■ World Breaker (This creature breaks all of your opponent's shields.) ■ Unlink (When this creature leaves, choose any 1 of its Psychic Cells and return it to the hyperspatial zone, then turn the remaining cards over.) | Fire | 5 | 3000 | Psychic CreatureFlame Monster/Hunter | Geki3/Geki17 VIC | |
| Spacetime Flame Bolshack Dragon■ Whenever this creature attacks, you may put 1 of your shields into your graveyard. If you do, destroy 1 of your opponent's creatures with power 6000 or less. ■ Each turn, the first time this creature becomes tapped, untap it. ■ While attacking, this creature gets +1000 power for each fire card in your graveyard. ■ T-breaker (This creature breaks 3 shields.) ■ Release (When this creature would leave, instead of leaving, turn it over to its lower-cost side.) | Fire | 7 | 6000 | Psychic CreatureArmored Dragon | Geki4/Geki17 SR | |
| Spacetime Hero Untouchable■ This creature can't be blocked. ■ When your opponent chooses 1 of your creatures, this creature can't be chosen. (However, it may still be attacked.) | Light | 2 | 1000 | Psychic CreatureKikai Hero | Geki5/Geki17 U | |
| Kill, Spacetime Brawler■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ Double Breaker (This creature breaks 2 shields.) ■ When your Psychic Creature would be returned to your hand by an opponent's creature's ability or an opponent's spell, it stays instead of being returned to your hand. | Fire | 2 | 1000 | Psychic CreatureHumanoid | Geki6/Geki17 U | |
| DNA Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Tap all of your opponent's creatures. If you have 2 or fewer shields, you may add the top card of your deck to your shields. | Light | 6 | Spell | Geki7/Geki17 R | ||
| Hyperspatial Gaial Hole■ Choose up to 2 fire Psychic Creatures from your hyperspatial zone with total cost 8 or less and put them into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but placed in your own hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Fire | 6 | Spell | Geki8/Geki17 R | ||
| Natural Trap■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose 1 of your opponent's creatures and put it into its owner's mana zone. | Nature | 6 | Spell | Geki9/Geki17 R | ||
| Holy Armor Jack Arcadias■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures with power 2000 or less. | Light/Fire | 4 | 1000 | CreatureSpirit Quartz/Lost Crusader | Geki10/Geki17 R | |
| Hyperspatial Shooting Hole■ Destroy 1 of your opponent's creatures with "Blocker." Put 1 fire Psychic Creature with cost 9 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but placed in your own hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Fire | 5 | Spell | Geki11/Geki17 U | ||
| Hyperspatial Aurflame Hole■ Put 1 fire Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but placed in your own hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Fire | 4 | Spell | Geki12/Geki17 U | ||
| Hyperspatial Bolshack Hole■ Destroy 1 of your opponent's creatures with power 3000 or less. Choose 1 of the following. > Choose any number of Psychic Creatures from your hyperspatial zone with total cost 5 or less and put them into the battle zone. > Put 1 fire Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but placed in your own hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Fire | 5 | Spell | Geki13/Geki17 C | ||
| Hyperspatial Kill Hole■ Destroy 1 of your opponent's creatures with "Blocker" and power 4000 or less. Choose one of the following. ▼ Put 1 Psychic Creature with cost 2 or less from your hyperspatial zone into the battle zone. ▼ Put 1 fire or nature Psychic Creature with cost 4 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, Psychic Creatures are not included in your deck but are placed in your hyperspatial zone. If one goes to a zone other than the battle zone, return it there.) | Fire | 3 | Spell | Geki14/Geki17 C | ||
| Jasmine, Mist Faerie■ When this creature enters the battle zone, you may destroy this creature. If you do, put the top card of your deck into your mana zone. | Nature | 2 | 1000 | CreatureSnow Faerie | Geki15/Geki17 C | |
| Faerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | Geki16/Geki17 C | ||
| Ulcos, Spirit Knight Phantom Beast■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Light/Nature | 3 | 2000 | CreatureArc Seraphim/Dreammate | Geki17/Geki17 C | |
| Mad Rock Chester Romanov, Purgatory Wicked God■ This creature's summoning cost is reduced by 1 for each card in all graveyards. However, its cost can't go below 1. ■ Graveyard Evolution GV: Choose 3 Darkness or Fire creatures from your graveyard and put this creature on top of them as you put it into the battle zone. ■ Meteor Burn: Whenever this creature attacks, you may put up to 3 cards from under this creature into your graveyard. For each card put into the graveyard this way, cast a Darkness or Fire spell with cost 6 or less from your graveyard without paying its cost, then put it on the bottom of your deck. ■ Triple Breaker | Darkness/Fire | 20 | 17000 | Evolution CreatureGod/Dark Lord/Knight | Evil1/Evil13 SR | |
| Great Evil Eye B Romanov■ Graveyard Evolution GV: Choose 3 darkness creatures from your graveyard and put this creature on top of them as it enters the battle zone. ■ T-breaker ■ Meteorburn: Whenever this creature attacks, you may put any number of cards underneath this creature into your graveyard. For each card put into the graveyard this way, choose 1 card from your opponent's hand without looking. Your opponent shows it, then puts it on the bottom of their deck. | Darkness | 7 | 12000 | Evolution CreatureDark Lord/Dragon Zombie/Knight | Evil2/Evil13 SR | |
| Romanov the 1st, Lord of the Demonic Eye■ Double Breaker ■ When this creature enters the battle zone, look at your deck. You may choose a darkness card from it and put it into your graveyard. Then shuffle your deck. ■ Whenever this creature attacks, you may cast a darkness spell with cost 6 or less from your graveyard without paying its cost. If you do, put that spell on the bottom of your deck. | Darkness | 7 | 8000 | CreatureDark Lord/Dragon Zombie/Knight | Evil3/Evil13 SR | |
| Gate of Hatred and Rage■ You can cast this spell only if your opponent has more shields than you. ■ Your opponent chooses a number of their shields equal to the number of your shields. Your opponent puts the remaining shields into their hand. (Your opponent can use the "Shield Trigger" of shield cards put into their hand this way.) | Darkness/Fire | 6 | Spell | Evil4/Evil13 SR | ||
| Mark of Purgatory and Magic Bullet■ Put 1 non-evolution darkness or fire creature with cost 7 or less from your graveyard into the battle zone. That creature gets "Speed Attacker" that turn. (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Darkness/Fire | 6 | SpellKnight | Evil5/Evil13 - | ||
| Evil Eye Beast Yaminoorder■ If a card with Romanov in its name is in your graveyard, this creature gets "Shield Trigger." ■ When this creature enters the battle zone, put the top 2 cards of your deck into your graveyard. Then destroy 1 of your opponent's creatures with cost equal to or less than the number of darkness and fire cards in your graveyard. | Darkness/Fire | 4 | 2000 | CreatureDark Monster/Ghost/Knight | Evil6/Evil13 R | |
| Death Gate, Gate of Hell■ Shield Trigger (When you add this spell from your shield zone to your hand, you may cast it right away without paying its cost.) ■ Destroy 1 of your opponent's untapped creatures. Then you may put 1 non-evolution creature from your graveyard into the battle zone whose cost is lower than that creature's cost. | Darkness | 6 | Spell | Evil7/Evil13 R | ||
| Inferno Sign■ Shield Trigger (When this spell is put into your hand from the shield zone, you may cast it immediately without paying its cost.) ■ Put a non-evolution creature with cost 7 or less from your graveyard into the battle zone. | Darkness | 5 | Spell | Evil8/Evil13 U | ||
| Primal Scream■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Put the top 4 cards of your deck into your graveyard. Then you may return 1 creature from your graveyard to your hand. | Darkness | 4 | Spell | Evil9/Evil13 U | ||
| Lord Virginia, Magic Light Insect■ When this creature enters the battle zone, return 1 creature from your graveyard to your hand. If that creature is an evolution creature that shares at least 1 race with this creature, you may put it into the battle zone. | Darkness | 5 | 3000 | CreatureParasite Worm/Knight | Evil10/Evil13 C | |
| Lord Dimitri, Evil Eye Musketeer■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ Whenever this creature battles, destroy this creature after the battle. ■ At the end of your turn, if a card with Romanov in its name is in your graveyard, put the top card of your deck into your graveyard. If no card with Romanov in its name is in your graveyard, you may look at your deck. If you do, choose 1 card with Romanov in its name from it, put it into your graveyard, and shuffle your deck. | Darkness | 3 | 4000 | CreatureDark Lord/Knight | Evil11/Evil13 C | |
| Dark Beast Yaminocaesar■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ Each turn, the first time you cast a spell, put the top 2 cards of your deck into your graveyard. | Darkness | 2 | 3000 | CreatureDark Monster/Knight | Evil12/Evil13 C | |
| Bone Dance Charger■ Put the top 2 cards of your deck into your graveyard. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 3 | Spell | Evil13/Evil13 C |