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DMR01
120 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Justius, Lord of Spirits■ Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then this creature battles that creature.) ■ Evolution: Put on top of 1 of your Angel Commands. ■ Your opponent's creatures with power 5000 or less can't attack. ■ W-breaker (This creature breaks 2 shields.) | Light | 5 | 8500 | Evolution CreatureAngel Command | 1/110 VR | |
| Senju, Seeker of Thunder■ Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then this creature battles that creature.) ■ Crew Breaker: Blocker (This creature breaks 1 additional shield for each of your other creatures with "Blocker" in the battle zone.) | Light | 6 | 6000 | CreatureMecha Thunder | 2/110 VR | |
| Altair Cebu Crawler■ Space Charge: Darkness (When a darkness card is put into your mana zone, you may use this creature's ability.) Destroy 1 of your opponent's untapped creatures. ■ W-breaker (This creature breaks 2 shields.) | Water | 7 | 8000 | CreatureEarth Eater/Alien | 3/110 VR | |
| Blue Mojito■ At the start of your turn, have your opponent choose 1 card from your hand face down, and show it to all players. If that card is a non-evolution creature, you may return 1 of your creatures from the battle zone to your hand. If you do, put the creature you showed from your hand into the battle zone. | Water | 5 | 3000 | CreatureSplash Queen | 4/110 VR | |
| Zabi Epsilon, Lord of Demons■ Evolution: Put on top of 1 of your water or fire creatures. ■ When you put this creature into the battle zone, put 1 water, darkness or fire Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but placed in your own hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) ■ W-breaker (This creature breaks 2 shields.) | Darkness | 6 | 8000 | Evolution CreatureDemon Command/Alien | 5/110 VR | |
| Emerald Babel, Lord of Destruction■ When you put this creature or another of your Hunters into the battle zone, you may destroy 1 of your opponent's creatures. If you do, choose 1 non-evolution creature in your opponent's graveyard. Your opponent puts it into the battle zone. ■ Hunting (During battle, this creature gets +1000 power for each of your Hunters in the battle zone.) ■ W-breaker (This creature breaks 2 shields.) | Darkness | 7 | 6000 | CreatureDemon Command/Hunter | 6/110 VR | |
| Überdragon Abare Mugen■ Evolution: Put on top of 1 of your Hunter creatures. ■ This creature can attack untapped Psychic Creatures. ■ When this creature attacks and wins a battle, untap this creature and choose 1 of your opponent's shields. Your opponent adds that shield to their hand. ■ W-breaker (This creature breaks 2 shields.) | Fire | 7 | 8000 | Evolution CreatureArmored Dragon/Hunter | 7/110 VR | |
| Blazing Boss! Vals Kaiser■ Whenever one of your Hunters attacks, put the top card of your deck into your graveyard. If it's a non-evolution Hunter creature with lower cost than your attacking Hunter, you may put it into the battle zone. ■ Hunting (During battle, this creature gets +1000 power for each of your Hunters in the battle zone.) ■ W-breaker (This creature breaks 2 shields.) | Fire | 6 | 6000 | CreatureRed Command Dragon/Hunter | 8/110 VR | |
| Great Hercules, Giant Insect■ Evolution: Put on top of 1 of your Hunter creatures. ■ Whenever this creature attacks, you may choose 1 non-evolution Hunter creature with cost equal to or less than the number of cards in your mana zone from your mana zone. Put it into the battle zone. ■ W-breaker (This creature breaks 2 shields.) | Nature | 6 | 7000 | Evolution CreatureGiant Insect/Hunter | 9/110 VR | |
| Geo Musha Giant■ Space Charge: Fire (When a fire card is put into your mana zone, you may use this creature's ability.) Destroy 1 of your opponent's creatures with power 6000 or less. ■ Whenever this creature attacks, you may return 1 fire card from your mana zone to your hand. ■ W-breaker (This creature breaks 2 shields.) | Nature | 7 | 6000 | CreatureGiant/Alien | 10/110 VR | |
| Riquet, Lord of Spirits■ Evolution: Put on top of 1 of your water or nature creatures. ■ When you put this creature into the battle zone, draw a card. Then you may put 1 card from your hand into your mana zone. ■ W-breaker (This creature breaks 2 shields.) | Light | 5 | 6000 | Evolution CreatureAngel Command | 11/110 R | |
| Elnath Gaga, Enforcer of Tectonic Shifts■ Space Charge: Nature (When a nature card is put into your mana zone, you may use this creature's ability.) Return 1 card from your mana zone to your hand. ■ W-breaker (This creature breaks 2 shields.) | Light | 6 | 6000 | CreatureBerserker/Alien | 12/110 R | |
| Ral Sleeper, Light Divine Dragon■ Whenever this creature attacks, you may choose 1 of your opponent's creatures in the battle zone and tap it. (First choose what to attack, then choose the creature to tap.) | Light | 5 | 5000 | CreatureApollonia Dragon/Hunter | 13/110 R | |
| Gaga Naos, Steel Cyclops■ Space Charge: Water (When a water card is put into your mana zone, you may use this creature's ability.) Choose 1 of your opponent's shields and look at it. You may have your opponent put the top card of their deck face down under that shield. If you do, your opponent puts the card you looked at on the bottom of their deck. | Light | 6 | 4500 | CreatureGreat Mechaoh/Alien | 14/110 R | |
| Merrianne, Vizier of Light■ When this creature is destroyed, you may put 1 creature with "Blocker" from your graveyard into the battle zone. | Light | 5 | 4000 | CreatureInitiate/Hunter | 15/110 R | |
| Happiness Bell■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Put the top 2 cards of your deck face down into your shield zone as 2 separate new shields. At the start of your next turn, add 2 of your shields to your hand. However, you can't use their "Shield Trigger." | Light | 6 | Spell | 16/110 R | ||
| Patriot Ace, the Super-Electric■ Blocker ■ Evolution: Put on top of 1 of your light or darkness creatures. ■ When your opponent chooses a creature in the battle zone, they can't choose your light or darkness creatures. (However, they may still attack or block that creature.) ■ W-breaker (This creature breaks 2 shields.) | Water | 7 | 11000 | Evolution CreatureCyber Command | 17/110 R | |
| Luna Hedwig■ Shield Trigger ■ Blocker ■ This creature can't attack. ■ When you put this creature into the battle zone, draw a card. | Water | 7 | 3000 | CreatureCyber Moon | 18/110 R | |
| Aqua Attack■ Hunting (During battle, this creature gets +1000 power for each of your Hunters in the battle zone.) ■ Whenever one of your Hunters wins a battle, you may look at the top 2 cards of your deck. If you do, put 1 of them into your hand and the other on the bottom of your deck. ■ W-breaker (This creature breaks 2 shields.) | Water | 6 | 6000 | CreatureLiquid People/Hunter | 19/110 R | |
| Lovely Heart■ Whenever this creature battles, you may return the creature it's battling to its owner's hand. ■ While you have 2 or fewer shields, this creature gets +2000 power and "Blocker." | Water | 5 | 4000 | CreatureCyber Virus/Hunter | 20/110 R | |
| Parlock's Miracle Fever■ Name a card. Then show cards from the top of your deck to all players one at a time until a card with the chosen name appears. Put all the cards shown into your hand. | Water | 7 | Spell | 21/110 R | ||
| Onsen - Invincible Time■ Draw up to 2 cards. Until the start of your next turn, when your Garows Cebu Kaiser would leave the battle zone, it stays in the battle zone instead. When your Garows Cebu Kaiser would leave the battle zone, you may instead discard this card from your hand. | Water | 5 | Spell | 22/110 R | ||
| Necrodragon Alexandross■ Whenever your opponent's creature attacks, put the top card of your deck into your graveyard. If it's a fire card, destroy 1 of your opponent's creatures with power 4000 or less. If it's a water card, you may draw a card. ■ W-breaker (This creature breaks 2 shields.) | Darkness | 7 | 7000 | CreatureDragon Zombie | 23/110 R | |
| Dark Zabi Megapa■ Blocker ■ Space Charge: Fire (When a fire card is put into your mana zone, you may use this creature's ability.) This turn, this creature gets "Power Attacker +5000" and breaks 1 additional shield. | Darkness | 5 | 2000 | CreatureDark Monster/Alien | 24/110 R | |
| Kaman Kaman, Hypnotic Sickle■ When you put this creature or another of your darkness Hunters into the battle zone, you may choose 1 of your opponent's creatures in the battle zone. During your opponent's next turn, that creature attacks if able. ■ Hunting (During battle, this creature gets +1000 power for each of your Hunters in the battle zone.) | Darkness | 4 | 3000 | CreatureDark Lord/Hunter | 25/110 R | |
| Zabi Demona, Dead Sea Treasure■ Shield Trigger ■ When you put this creature into the battle zone, you may destroy one of your darkness or fire creatures. If you do, put one darkness or fire Psychic Creature with cost 4 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but are put in your hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Darkness | 4 | 2000 | CreaturePandora Box/Alien | 26/110 R | |
| Heehaw, Caterpillar Rider■ Slayer (Whenever this creature battles, destroy the other creature after the battle.) ■ When this creature is destroyed, you may return another Hunter from your graveyard to your hand. | Darkness | 3 | 1000 | CreatureDeath Puppet/Parasite Worm/Hunter | 27/110 R | |
| Miracle Re Born■ Put 1 Hunter creature with cost 7 or less from your graveyard into the battle zone. | Darkness | 5 | Spell | 28/110 R | ||
| Great Plume, the Erupting■ Evolution: Put on top of 1 of your darkness or nature creatures. ■ When you put this creature into the battle zone, discard your hand. For each card discarded this way, destroy 1 of your opponent's creatures with power 9000 or less. ■ W-breaker (This creature breaks 2 shields.) | Fire | 6 | 9000 | Evolution CreatureFlame Command | 29/110 R | |
| Mars Gil Hydra, the Explosive■ Space Charge: Darkness (When a darkness card is put into your mana zone, you may use this creature's ability.) Return 1 creature from your graveyard to your hand. ■ W-breaker (This creature breaks 2 shields.) | Fire | 6 | 6000 | CreatureFlame Command/Alien | 30/110 R | |
| Nidogiri Dragon■ Each turn, the first time this creature becomes tapped, untap it. ■ This creature attacks twice each turn if able. | Fire | 5 | 5000 | CreatureArmored Dragon/Hunter | 31/110 R | |
| Dragon Flare Egg■ At the start of your turn, put the top card of your deck into your graveyard. If it's a non-evolution Dragon, you may destroy this creature. If you do, put that Dragon into the battle zone. ■ This creature can't attack. | Fire | 3 | 1000 | CreatureEgg | 32/110 R | |
| Super Flaming Hell's Scrapper■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose any number of your opponent's creatures with total power 5000 or less and destroy them. | Fire | 6 | Spell | 33/110 R | ||
| Hyperspatial Gaial Hole■ Choose up to 2 fire Psychic Creatures from your hyperspatial zone with total cost 8 or less and put them into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but placed in your own hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Fire | 6 | Spell | 34/110 R | ||
| Combine Totem■ While you have a light creature in the battle zone, this creature gets +4000 power and breaks 1 additional shield. ■ While you have a fire creature in the battle zone, this creature gets +4000 power and breaks 1 additional shield. | Nature | 6 | 4000 | CreatureMystery Totem | 35/110 R | |
| Terradragon Lightning Rhythm■ Double Breaker (This creature breaks 2 shields.) ■ When one of your Hunters would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 5 | 6000 | CreatureEarth Dragon/Hunter | 36/110 R | |
| Punky Beanta■ When you put this creature into the battle zone, you may return 1 Hunter from your mana zone to your hand. ■ Hunting (During battle, this creature gets +1000 power for each of your Hunters in the battle zone.) | Nature | 4 | 2000 | CreatureWild Veggies/Hunter | 37/110 R | |
| Leone Horn, the Raiding■ This creature gets +2000 power for each of your other creatures in the battle zone. ■ While this creature has 6000 power or more, it gets "W-breaker." | Nature | 3 | 1000 | CreatureHorn Beast/Hunter | 38/110 R | |
| Terradragon Drapi■ When you put this creature into the battle zone, if you don't have 9 or more cards in your mana zone, destroy this creature. ■ T-breaker (This creature breaks 3 shields.) | Nature | 1 | 15000 | CreatureEarth Dragon | 39/110 R | |
| Geo Bronze Miracle■ Put the top 2 cards of your deck into your mana zone. For each light card put into your mana zone this way, choose 1 of your opponent's creatures in the battle zone and tap it. For each fire card put into your mana zone this way, 1 of your creatures in the battle zone gets "Power Attacker +2000" this turn. | Nature | 5 | Spell | 40/110 R | ||
| Gaga Pakkun, Enforcer of Io■ Your opponent's spells cost 1 more to cast. ■ Awakening Link - At the start of your turn, if you have your Geo the Man, Earth of the Titan in the battle zone, turn that creature and this creature over and link them. (At the start of the game, Psychic Creatures are not included in your deck but placed in your own hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Light | 4 | 3000 | Psychic CreatureBerserker/Alien | 41/110 U | |
| Lullaby, Channeler of Suns■ When you put this creature or another of your light Hunters into the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. ■ Hunting (During battle, this creature gets +1000 power for each of your Hunters in the battle zone.) | Light | 5 | 2500 | CreatureMecha Del Sol/Hunter | 42/110 U | |
| Gaga Shaula, Understanding Elemental■ Space Charge: Nature (When a nature card is put into your mana zone, you may use this creature's ability.) This turn, the next time you summon a creature, you may reduce that creature's summoning cost by 1. However, the cost can't become less than 1. | Light | 4 | 4000 | CreatureAngel Command/Alien | 43/110 U | |
| Handbell, Sanctuary Vizier■ Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then this creature battles that creature.) ■ This creature can't attack your opponent. ■ All of your other Hunter creatures in the battle zone get "Blocker." | Light | 4 | 3000 | CreatureInitiate/Hunter | 44/110 U | |
| Hyperspatial Mother Hole■ Put 1 non-evolution light creature with "Blocker" from your hand into the battle zone. Put 1 light, water or nature Psychic Creature with cost 6 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but placed in your own hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Light | 6 | Spell | 45/110 U | ||
| Majestic Thunder■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose 1 of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn. | Light | 2 | Spell | 46/110 U | ||
| Atlas Garou, Blue Divine Dragon■ Whenever you cast a spell, you may draw a card. If you do, discard 1 card from your hand. | Water | 5 | 3000 | CreaturePoseidia Dragon | 47/110 U | |
| Cebu Algol, Electro-Vanguard■ Blocker ■ This creature can't attack. ■ When you put this creature into the battle zone, put 1 light, water or darkness Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but placed in your own hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Water | 5 | 2000 | CreatureEarth Eater/Cyber Lord/Alien | 48/110 U | |
| Aqua Cascade■ Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then this creature battles that creature.) ■ This creature can't attack. ■ While this creature is battling, the creature it's battling can't be destroyed. | Water | 2 | 6000 | CreatureLiquid People/Hunter | 49/110 U | |
| Hyperspatial Gallows Hole■ Choose 1 creature in the battle zone that isn't a Psychic Creature and return it to its owner's hand. Put 1 water or darkness Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but placed in your own hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Water | 6 | Spell | 50/110 U | ||
| Naruto Spiral■ Shield Trigger ■ Your opponent chooses 1 of their untapped creatures in the battle zone. Then, if you have a light or darkness creature in the battle zone, your opponent chooses 1 more of their untapped creatures in the battle zone. Return the chosen creatures to your opponent's hand. | Water | 5 | Spell | 51/110 U | ||
| Aquan Jr.'s Delivery■ Show the top 3 cards of your deck to all players. Put all light and darkness cards from among them into your hand and put the rest into your graveyard. | Water | 3 | Spell | 52/110 U | ||
| Zabi Rigel, Keel Bearer■ If one of your Aliens is destroyed by your opponent's spell, your opponent chooses 1 of their creatures and destroys it. If the power of one of your Aliens is reduced to 0 or less by your opponent's spell, your opponent chooses 1 of their creatures and destroys it. ■ Awakening Link - At the start of your turn, if you have your Garows Cebu Kaiser and Hydra Gilzaurus in the battle zone, turn those creatures and this creature over and link them all. (At the start of the game, Psychic Creatures are not included in your deck but placed in your own hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Darkness | 4 | 3000 | Psychic CreatureLiving Dead/Alien | 53/110 U | |
| Zabi Polima, Marshmallow Doll■ W-breaker (This creature breaks 2 shields.) ■ Unlink (When this creature leaves the battle zone, choose any 1 of its Psychic Cells and return it to the hyperspatial zone, then turn the remaining cards over.) ■ Note: Cards required for Awakening Link (Zabi Polima, Marshmallow Doll / Pliers of Gil Polima) | Darkness | 2 | 2000 | Psychic CreatureDeath Puppet/Alien | 54/110 U | |
| Gitta Gita Guitar■ Hunting (During battle, this creature gets +1000 power for each of your Hunters in the battle zone.) | Darkness | 3 | 2000 | CreatureGargoyle/Hunter | 55/110 U | |
| Jenny, the Suicide Doll■ When this creature enters the battle zone, you may destroy this creature. If you do, choose a card in your opponent's hand without looking and have them discard it. | Darkness | 2 | 1000 | CreatureDeath Puppet | 56/110 U | |
| Roachin, the Strange Stinker■ When you put this creature into the battle zone, you may choose 1 card from any player's graveyard and put it on the top or bottom of its owner's deck. | Darkness | 2 | 1000 | CreatureDevil Mask | 57/110 U | |
| Super Hopeless Vortex■ Destroy 1 of your opponent's creatures, and destroy all of your opponent's creatures with the same name as that creature. | Darkness | 5 | Spell | 58/110 U | ||
| Hydra Gilzaurus■ Your opponent can't summon creatures or cast spells without paying their cost. ■ Whenever this creature attacks, you may choose up to 2 creatures in the battle zone and return them to their owners' hands. ■ T-breaker (This creature breaks 3 shields.) ■ Unlink (When this creature leaves the battle zone, choose any 1 of its Psychic Cells and return it to the hyperspatial zone, then turn the remaining cards over.) ■ Note: Cards required for Awakening Link (Garows Cebu Kaiser / Zabi Rigel, Keel Bearer / Hydra Gilzaurus) | Fire | 5 | 5000 | Psychic CreatureRock Beast/Alien | 59/110 U | |
| Boost Grenoh■ Whenever this creature attacks, destroy all of your opponent's creatures with less power than this creature. ■ World Breaker (This creature breaks all of your opponent's shields.) ■ Unlink (When this creature leaves the battle zone, choose any 1 of its Psychic Cells and return it to the hyperspatial zone, then turn the remaining cards over.) ■ Note: Cards required for Awakening Link (Gaial Kaiser / Boost Grenoh / Dragonic Pippi) | Fire | 5 | 3000 | Psychic CreatureFlame Monster/Hunter | 60/110 U | |
| Pliers of Gil Polima■ W-breaker (This creature breaks 2 shields.) ■ Unlink (When this creature leaves the battle zone, choose any 1 of its Psychic Cells and return it to the hyperspatial zone, then turn the remaining cards over.) ■ Note: Cards required for Awakening Link (Zabi Polima, Marshmallow Doll / Pliers of Gil Polima) | Fire | 3 | 3000 | Psychic CreatureXenoparts/Alien | 61/110 U | |
| Dragonic Pippi■ Awakening Link - At the start of your turn, if you have your Gaial Kaiser and Boost Grenoh in the battle zone, turn those creatures and this creature over and link them all. ■ Hunting (During battle, this creature gets +1000 power for each of your Hunters in the battle zone.) ■ (At the start of the game, Psychic Creatures are not included in your deck but placed in your own hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Fire | 3 | 2000 | Psychic CreatureFire Bird/Hunter | 62/110 U | |
| Ike Ike Pippi■ When you put this creature into the battle zone, that turn, 1 of your fire Hunter creatures in the battle zone can attack untapped creatures. ■ Hunting (During battle, this creature gets +1000 power for each of your Hunters in the battle zone.) | Fire | 4 | 3000 | CreatureFire Bird/Hunter | 63/110 U | |
| Powerful Beam■ Destroy 1 of your opponent's creatures with "Blocker." This turn, 1 of your darkness or nature creatures in the battle zone gets +2000 power and "W-breaker." (A creature that gets "W-breaker" breaks 2 shields.) | Fire | 2 | Spell | 64/110 U | ||
| Geo the Man, Earth of the Titan■ Whenever your opponent's creature attacks, untap this creature. ■ While your opponent's creature is attacking, this creature gets "Blocker." ■ W-breaker (This creature breaks 2 shields.) ■ Unlink (When this creature leaves the battle zone, choose any 1 of its Psychic Cells and return it to the hyperspatial zone, then turn the remaining cards over.) ■ Note: Cards required for Awakening Link (Gaga Pakkun, Enforcer of Io / Geo the Man, Earth of the Titan) | Nature | 6 | 5000 | Psychic CreatureGaia Command/Alien | 65/110 U | |
| Gogo Kuwagatan■ W-breaker (This creature breaks 2 shields.) | Nature | 7 | 8000 | CreatureVehicle Bee | 66/110 U | |
| Pes, Daring Spirit Knight■ All of your light and fire creatures in the battle zone get +2000 power. | Nature | 4 | 3000 | CreatureHorn Beast/Arc Seraphim | 67/110 U | |
| Biggreen, the Invoked■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Power Attacker +4000 (While attacking, this creature gets +4000 power.) | Nature | 4 | 1000 | CreatureWonder Trick | 68/110 U | |
| Tricolor Boomerang■ This turn, 1 of your creatures in the battle zone gets +5000 power and "W-breaker." This turn, when that creature wins a battle, return this card from your graveyard to your hand. (A creature that gets "W-breaker" breaks 2 shields.) | Nature | 5 | Spell | 69/110 U | ||
| Command of the Gang Leader■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Look at the top 5 cards of your deck. You may choose 1 Hunter from among them, show it to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order. | Nature | 1 | Spell | 70/110 U | ||
| Lawall, Lightshield Enforcer■ All of your water and nature creatures in the battle zone get "Blocker." (When an opponent's creature attacks, you may tap a creature with "Blocker" to stop the attack. Then that creature battles the attacking creature.) | Light | 6 | 4500 | CreatureBerserker | 71/110 C | |
| Gaga Carina, Lightstreams Elemental■ When you put this creature into the battle zone, put 1 light or water Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but placed in your own hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Light | 5 | 3500 | CreatureAngel Command/Alien | 72/110 C | |
| Gaga Theta, Seeker of Wisdom■ Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then this creature battles that creature.) ■ This creature can't attack your opponent. ■ Space Charge: Water (When a water card is put into your mana zone, you may use this creature's ability.) Draw a card. | Light | 5 | 3000 | CreatureMecha Thunder/Alien | 73/110 C | |
| Pure Lion■ Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then this creature battles that creature.) ■ This creature can't attack your opponent. ■ This creature gets +2000 power for each of your opponent's tapped creatures in the battle zone. | Light | 4 | 2000 | CreatureShine Monster | 74/110 C | |
| Phal Pierro, Apocalyptic Guardian■ When you put this creature into the battle zone, you may destroy this creature. If you do, return 1 spell from your graveyard to your hand. | Light | 3 | 1500 | CreatureLight Bringer/Guardian | 75/110 C | |
| Jetta, Scar Guardian | Light | 2 | 2000 | CreatureGuardian/Hunter | 76/110 C | |
| Double Defense■ At the end of your turn, untap up to 2 of your creatures in the battle zone. | Light | 1 | Spell | 77/110 C | ||
| Logic Circle■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Look at your deck. You may choose 1 spell from it and show it to your opponent. Then shuffle your deck and put that spell on top of it. | Light | 1 | Spell | 78/110 C | ||
| Deimos■ Your light and darkness creatures can't be blocked. | Water | 6 | 4000 | CreatureSea Hacker | 79/110 C | |
| Spell Cebu Parlock■ Space Charge: Light (When a light card is put into your mana zone, you may use this creature's ability.) This turn, the next time you cast a spell, you may reduce that spell's casting cost by up to 2. However, the cost can't become less than 1. | Water | 5 | 4000 | CreatureCyber Lord/Alien | 80/110 C | |
| Aqua Jet■ When you put this creature into the battle zone, you may draw 1 card for each of your Hunters in the battle zone. | Water | 5 | 2000 | CreatureLiquid People/Hunter | 81/110 C | |
| Cebu Sargas Bouzu■ Space Charge: Darkness (When a darkness card is put into your mana zone, you may use this creature's ability.) This turn, 1 of your creatures in the battle zone gets "Slayer." (When a creature with "Slayer" battles, destroy the opponent's creature after the battle.) | Water | 4 | 2000 | CreatureMerfolk/Alien | 82/110 C | |
| Deepsea Familiar■ Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then this creature battles that creature.) ■ This creature can't attack. | Water | 3 | 4000 | CreatureBlue Monster | 83/110 C | |
| Orbicular Helmet, the Spherical | Water | 3 | 3000 | CreatureGreat Mechaoh/Hunter | 84/110 C | |
| Murian■ When you put this creature into the battle zone, you may destroy this creature. If you do, draw a card. | Water | 2 | 2000 | CreatureCyber Lord | 85/110 C | |
| Hacking Search■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Look at your opponent's hand. Draw a card. | Water | 2 | Spell | 86/110 C | ||
| Crusher Glove, the Pincer■ When you put this creature into the battle zone, choose 1 of your opponent's creatures in the battle zone. Until the end of the turn, that creature gets -3000 power. (A creature with 0 power or less is destroyed.) | Darkness | 6 | 5000 | CreatureDemon Command/Hunter | 87/110 C | |
| Fuuma Zabi Volf■ Space Charge: Water (When a water card is put into your mana zone, you may use this creature's ability.) This turn, 1 of your creatures in the battle zone can't be blocked. | Darkness | 5 | 5000 | CreatureGrand Devil/Alien | 88/110 C | |
| Zabi Gliese, Flamethrower Treasure■ Space Charge: Fire (When a fire card is put into your mana zone, you may use this creature's ability.) Destroy 1 of your opponent's creatures with power 4000 or less that has "Blocker." | Darkness | 4 | 3000 | CreaturePandora Box/Alien | 89/110 C | |
| Kitarou, the Cursed Corpse■ When you put this creature into the battle zone, your opponent chooses 2 cards from their hand and shows them to all players. Choose 1 of them and have your opponent discard it. | Darkness | 4 | 2000 | CreatureGhost/Hunter | 90/110 C | |
| Thunder Katyusha■ Your water and fire creatures in the battle zone get "Slayer." (When a creature with "Slayer" battles, destroy the opponent's creature after the battle.) | Darkness | 3 | 2000 | CreatureBrain Jacker | 91/110 C | |
| Bone Arm, the Ambusher■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then this creature battles that creature.) ■ This creature can't attack. | Darkness | 3 | 1000 | CreatureLiving Dead | 92/110 C | |
| Darkness Yagijou | Darkness | 2 | 2000 | CreatureDark Monster/Hunter | 93/110 C | |
| Killer Kusari-gama■ Your opponent chooses 1 of their untapped creatures and destroys it. | Darkness | 3 | Spell | 94/110 C | ||
| Raging Apache Lizard■ When you put this creature into the battle zone, put 1 fire or nature Psychic Creature with cost 8 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but placed in your own hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Fire | 7 | 5000 | CreatureMelt Warrior/Hunter | 95/110 C | |
| Gil Albireo Dragoon■ Space Charge: Darkness (When a darkness card is put into your mana zone, you may use this creature's ability.) Your opponent chooses 1 card in their hand and discards it. | Fire | 5 | 3000 | CreatureTyranno Drake/Alien | 96/110 C | |
| Mach 5 Swan, the Tempestous■ If your opponent has a creature with "Blocker" in the battle zone, the cost to summon this creature is reduced by up to 3. However, the cost can't become less than 1. ■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire | 4 | 3000 | CreatureFeatheroid/Hunter | 97/110 C | |
| Heavy Tank, the Incendiary■ All of your darkness and nature creatures in the battle zone get "Power Attacker +3000." (While attacking, a creature that gets "Power Attacker +3000" gets +3000 power.) | Fire | 4 | 2000 | CreatureArmaroid | 98/110 C | |
| Scratch, the Reckless | Fire | 3 | 3000 | CreatureDragonoid/Hunter | 99/110 C | |
| Fist Ace, the Meteoric■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.) | Fire | 2 | 1000 | CreatureHumanoid/Tyranno Drake/Hunter | 100/110 C | |
| Gil Luyten, Green Steel Claw■ Space Charge: Nature (When a nature card is put into your mana zone, you may use this creature's ability.) This turn, this creature gets +4000 power. | Fire | 2 | 1000 | CreatureDreammate/Alien | 101/110 C | |
| Gushatto Destroy■ Destroy 1 of your opponent's creatures with power 7000 or less. | Fire | 5 | Spell | 102/110 C | ||
| Geo Deneb, Gluttonous Faerie■ Space Charge: Light (When a light card is put into your mana zone, you may use this creature's ability.) Choose 1 of your opponent's creatures in the battle zone and tap it. | Nature | 5 | 4000 | CreatureSnow Faerie/Alien | 103/110 C | |
| Geo Baribari Miranda■ When you put this creature into the battle zone, put 1 light, fire or nature Psychic Creature with cost 6 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but placed in your own hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) | Nature | 5 | 2000 | CreatureBeast Folk/Alien | 104/110 C | |
| Idaten Kid■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When you put this creature into the battle zone, look at the top 5 cards of your deck. You may choose 1 creature from among them, show it to all players, and put it into your hand. Then put the rest on the bottom of your deck in any order. | Nature | 5 | 1000 | CreatureBeast Folk/Hunter | 105/110 C | |
| Seven Star Ladybug■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) | Nature | 4 | 3000 | CreatureGiant Insect | 106/110 C | |
| Alpaca Hammer | Nature | 3 | 3000 | CreatureBeast Folk/Hunter | 107/110 C | |
| Geo Coffee Kid■ Space Charge: Fire (When a fire card is put into your mana zone, you may use this creature's ability.) Destroy 1 of your opponent's creatures with power 1000 or less. | Nature | 3 | 2000 | CreatureWild Veggies/Alien | 108/110 C | |
| Jasmine, Mist Faerie■ When you put this creature into the battle zone, you may destroy this creature. If you do, put the top card of your deck into your mana zone. | Nature | 2 | 1000 | CreatureSnow Faerie | 109/110 C | |
| Geo Bronze Magic■ Put the top card of your deck into your mana zone. If that card is a light or fire card, you may draw a card. | Nature | 3 | Spell | 110/110 C | ||
| Saint Maria, Channeler of Suns■ Blocker ■ At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter untapped this way, you may put the top card of your deck face down into your shield zone as a new shield. ■ W-breaker (This creature breaks 2 shields.) | Light | 9 | 11500 | CreatureMecha Del Sol/Hunter | S1/S8 SR | |
| Shining Edge, Light Divine Dragon■ Whenever your opponent's creature attacks, your opponent chooses 1 of their untapped creatures in the battle zone and taps it. ■ W-breaker (This creature breaks 2 shields.) | Light | 7 | 6500 | CreatureApollonia Dragon | S2/S8 SR | |
| Cyber N World■ When you put this creature into the battle zone, each player adds all the cards in their hand and graveyard to their deck and shuffles it. Then each player draws 5 cards. ■ W-breaker (This creature breaks 2 shields.) | Water | 6 | 6000 | CreatureCyber Command | S3/S8 SR | |
| Zabi Mira, the Reviving Shaman■ When you put this creature into the battle zone, you may destroy any number of your other creatures. For each creature destroyed this way, you may put 1 Psychic Creature with cost 6 or less from your hyperspatial zone into the battle zone. (At the start of the game, Psychic Creatures are not included in your deck but placed in your own hyperspatial zone, and if they go to any zone other than the battle zone, they return there.) ■ W-breaker (This creature breaks 2 shields.) | Darkness | 8 | 9000 | CreatureDemon Command/Alien | S4/S8 SR | |
| Necrodragon Zabi Cassiopeia■ Space Charge: Water (When a water card is put into your mana zone, you may use this creature's ability.) Discard your hand, then draw up to 5 cards. ■ W-breaker (This creature breaks 2 shields.) | Darkness | 7 | 7000 | CreatureDragon Zombie/Alien | S5/S8 SR | |
| Regulus Gil Dragon■ Space Charge: Nature (When a nature card is put into your mana zone, you may use this creature's ability.) This turn, 1 of your creatures in the battle zone gets +5000 power and breaks 1 additional shield. This turn, whenever that creature attacks, put the top card of your deck into your mana zone. ■ W-breaker (This creature breaks 2 shields.) | Fire | 7 | 8000 | CreatureArmored Dragon/Alien | S6/S8 SR | |
| Quattro Fang, Super Gang Leader■ Evolution: Put on top of 1 of your Beast Folk. ■ When you put this creature into the battle zone, you may put the top 2 cards of your deck into your mana zone. ■ Whenever this creature attacks, you may put the top card of your deck into your mana zone. ■ W-breaker (This creature breaks 2 shields.) | Nature | 6 | 9000 | Evolution CreatureBeast Folk/Hunter | S7/S8 SR | |
| Gulliver Verdure, the Earth Breaker■ Evolution: Put on top of 1 of your light or fire creatures. ■ When you put this creature into the battle zone, choose 1 light or fire card from your mana zone. Put that card face down into your shield zone as a new shield. ■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) ■ W-breaker (This creature breaks 2 shields.) | Nature | 6 | 7000 | Evolution CreatureGaia Command | S8/S8 SR | |
| Garows Cebu Kaiser■ Whenever your opponent's creature attacks, you may draw a card. ■ W-breaker (This creature breaks 2 shields.) | Water | 6 | 6000 | Psychic CreatureCyber Command/Alien | V1/V2 VIC | |
| Gaial Kaiser■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When one of your shields would be broken, look at that shield. Instead of adding it to your hand, you may put it into your graveyard. If you do, put 1 Hunter Psychic Creature with the same cost as any of the cards put into your graveyard this way from your hyperspatial zone into the battle zone. ■ W-breaker (This creature breaks 2 shields.) | Fire | 8 | 6000 | Psychic CreatureRed Command Dragon/Hunter | V2/V2 VIC |