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DMR03
60 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Cosmo Cebu Lambda, the Super Electromagnetic■ Evolution - Put on 1 of your Fire or Nature creatures. ■ Meteor Burn - Whenever this creature attacks, you may choose 1 card under this creature and put it into your graveyard. If you do, draw 3 cards. ■ Double Breaker ■ At the start of your turn, you may put 1 non-evolution creature from your hand under this creature. | Water | 5 | 7000 | Evolution CreatureCyber Command/Alien | 1/54 VR | |
| Experience the Miracle! Re Born Kaiser■ Whenever this creature attacks, you may put 1 Hunter creature with cost 4 or less from your graveyard into the battle zone. ■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 6 | 6000 | CreatureBlack Command Dragon/Hunter | 2/54 VR | |
| Invincible Operation, Grand General of the Galaxy Falcon Squadron■ When your Roar of Jack, Commander of the Galaxy Falcon Squadron wins a battle, you may put this creature from your hand into the battle zone. ■ When you put this creature into the battle zone, if you have Roar of Jack, Commander of the Galaxy Falcon Squadron in the battle zone, choose up to 3 of your opponent's shields and put them into their owner's graveyard. ■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.) ■ Triple Breaker (This creature breaks 3 shields.) | Fire | 12 | 14000 | CreatureArmored Dragon/Hunter | 3/54 VR | |
| Geo Rebirth Universe■ Evolution - Put on 1 of your Water or Darkness creatures. ■ When you put this creature into the battle zone, look at the top 3 cards of your deck. Choose 1 non-evolution creature from among them and put it under this creature. Then put the rest on the bottom of your deck in any order. ■ Double Breaker ■ When this creature is destroyed, put all the non-evolution creatures under it into the battle zone. | Nature | 6 | 6000 | Evolution CreatureGiant/Alien | 4/54 VR | |
| Unified Shachihoko Kaiser■ When you put this card into your mana zone, put it in tapped. ■ Evolution - Put on 1 of your multicolored creatures. ■ Double Breaker ■ When 1 of your creatures that is not a Psychic Creature is destroyed, you may put 1 Light, Darkness, or Fire Alien Psychic Creature with cost 7 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, put Psychic Creatures into your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Light/Darkness/Fire | 5 | 7000 | Evolution CreatureRainbow Command Dragon/Alien | 5/54 VR | |
| Omega Ultimate, Light Divine Dragon■ This creature gets +5000 power for each of your other Hunters in the battle zone. ■ Crew Breaker: Hunter (This creature breaks 1 additional shield for each of your other Hunters in the battle zone.) | Light | 6 | 5000 | CreatureApollonia Dragon/Hunter | 6/54 R | |
| Rhazes, Fortitude Elemental■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) ■ When your opponent's creature attacks and isn't blocked, untap this creature after the attack. ■ While blocking, this creature gets +2000 power. | Light | 5 | 5500 | CreatureAngel Command/Hunter | 7/54 R | |
| Space Cebu Poseidon■ Space Charge: (When a card is put into your mana zone, you may use this creature's ability.) ■ This creature gets all the abilities of your Aliens in the battle zone that aren't named Space Cebu Poseidon. ■ When your opponent chooses 1 of your other Aliens in the battle zone through his spell's effect or his creature's ability, you may draw a card. | Water | 5 | 5000 | CreatureMerfolk/Alien | 8/54 R | |
| Dondon Vacuuming Now■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at the top 5 cards of your deck. Show one of them to your opponent and put it into your hand, then put the rest on the bottom of your deck in any order. If the card you showed this way is a fire or nature card, you may choose a creature in the battle zone and return it to its owner's hand. | Water | 4 | Spell | 9/54 R | ||
| Zabi Libra, Lord of Demons■ Evolution - Put on 1 of your Light or Nature creatures. ■ Double Breaker (This creature breaks 2 shields.) ■ When your other creatures would leave the battle zone by your opponent's spell effect, they stay instead of leaving. | Darkness | 5 | 6000 | Evolution CreatureDemon Command/Alien | 10/54 R | |
| Maji Sumarn Friendly Slicer■ When you put this creature into the battle zone, destroy 1 of your Psychic Creatures. If you can't, destroy this creature. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 1 | 6000 | CreatureDemon Command/Hunter | 11/54 R | |
| Thrust Sumo, Strongest Yokozuna■ When you put this creature into the battle zone or whenever it attacks, you may destroy 1 of your creatures. If you do, your opponent chooses 1 of his creatures and destroys it. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 7000 | CreatureFlame Command/Alien | 12/54 R | |
| Game On! Charger■ This turn, one of your creatures in the battle zone can attack untapped creatures. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire | 3 | Spell | 13/54 R | ||
| Prin Prin, the Eternal■ All your Aliens in the battle zone, mana zone, and graveyard are also Hunters. ■ All your Hunters in the battle zone, mana zone, and graveyard are also Aliens. ■ When this creature loses a battle and would be destroyed, it stays in the battle zone instead of going to your graveyard. | Nature | 4 | 4000 | CreatureAlien/Hunter | 14/54 R | |
| Deis Cupid, Ranger of Gaia■ When you put this card into your mana zone, put it in tapped. ■ Space Charge: Light/Darkness (When a card with Light, Darkness, or both is put into your mana zone, you may use this creature's ability.) ■ Light: Choose 1 of your opponent's creatures in the battle zone and tap it. ■ Darkness: Your opponent chooses 1 of his tapped creatures in the battle zone and destroys it. | Light/Darkness | 6 | 4000 | CreatureLost Crusader/Alien | 15/54 R | |
| Deis Music, Ranger of Gaia■ When you put this card into your mana zone, put it in tapped. ■ Blocker ■ Space Charge: Light/Fire (When a card with Light, Fire, or both is put into your mana zone, you may use this creature's ability.) ■ Light: At the end of the turn, untap 1 creature in the battle zone. ■ Fire: This turn, when you put a creature into the battle zone, it gets "Speed Attacker" and "Power Attacker +2000." | Light/Fire | 4 | 3500 | CreatureLost Crusader/Alien | 16/54 R | |
| Deis Boxer, Ranger of Gaia■ When you put this card into your mana zone, put it in tapped. ■ Space Charge: Water/Fire (When a card with Water, Fire, or both is put into your mana zone, you may use this creature's ability.) ■ Water: This turn, 1 of your creatures in the battle zone can't be blocked. ■ Fire: This turn, 1 of your creatures in the battle zone gets "Power Attacker +4000" and breaks 1 additional shield. | Water/Fire | 5 | 4000 | CreatureLost Crusader/Alien | 17/54 R | |
| Deis Clown, Ranger of Gaia■ When you put this card into your mana zone, put it in tapped. ■ Space Charge: Water/Nature (When a card with Water, Nature, or both is put into your mana zone, you may use this creature's ability.) ■ Water: Draw a card. ■ Nature: Look at the top 2 cards of your deck. You may show 1 creature from among them and add it to your hand. Then put the rest on the bottom of your deck in any order. | Water/Nature | 5 | 4000 | CreatureLost Crusader/Alien | 18/54 R | |
| Deis Magician, Ranger of Gaia■ When you put this card into your mana zone, put it in tapped. ■ Space Charge: Darkness/Nature (When a card with Darkness, Nature, or both is put into your mana zone, you may use this creature's ability.) ■ Darkness: Return a creature from your graveyard to your hand. ■ Nature: This turn, the next creature you summon costs up to 2 less. However, its cost can't be reduced below 1. | Darkness/Nature | 5 | 4000 | CreatureLost Crusader/Alien | 19/54 R | |
| Aqua Dumpty■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.) | Light | 4 | 4000 | CreatureLiquid People/Hunter | 20/54 U | |
| Dondon Safeguarding Now■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your non-evolution creatures in the battle zone, turn it face down, and add it to your shield zone as a new shield. If the card you added is a Darkness or Fire creature, you may draw a card. | Light | 2 | Spell | 21/54 U | ||
| Freezing Kachikochin■ When you put this creature into the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn. | Water | 4 | 3000 | CreatureGreat Mechaoh/Hunter | 22/54 U | |
| Zabi Gunman, Jekyll of Spacetime■ Blocker ■ This creature can't attack. ■ Loop Awakening - When this creature blocks or is attacked, put the top 2 cards of your deck into your graveyard, then flip this creature to Hyde of Spacetime, Geo Macho. (The attack is not stopped.) ■ (At the start of the game, put Psychic Creatures into your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Darkness | 4 | 1000 | Psychic CreatureLiving Dead/Alien | 23/54 U | |
| Psychic Eater, Gourmet Treasure■ Shield Trigger ■ Blocker ■ This creature can't attack. ■ When this creature leaves the battle zone, your opponent chooses 1 of his Psychic Creatures and destroys it. | Darkness | 6 | 4000 | CreaturePandora Box/Alien | 24/54 U | |
| Roar of Jack, Commander of the Galaxy Falcon Squadron■ When your Ace of Swords, Ensign of the Galaxy Falcon Squadron wins a battle, you may put this creature from your hand into the battle zone. ■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 8 | 7000 | CreatureArmored Wyvern/Hunter | 25/54 U | |
| Come On Pippi■ When you put this creature into the battle zone, choose 1 of the following. ▼ Put up to 2 Fire Bird Psychic Creatures with cost 3 or less from your hyperspatial zone into the battle zone. ▼ Put 1 Fire Psychic Creature with cost 6 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, put Psychic Creatures into your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Fire | 5 | 1000 | CreatureFire Bird/Hunter | 26/54 U | |
| Hachiko, Jin's Faithful Dog■ When this creature would be discarded from your hand by your opponent's spell effect or creature ability, you may put it into the battle zone instead of your graveyard. ■ When you put this creature into the battle zone, look at your deck. You may choose 1 Hachiko, Jin's Faithful Dog from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Fire | 3 | 3000 | CreatureFlame Monster/Hunter | 27/54 U | |
| Holy Land Rebirth■ Put all the cards in your graveyard into your mana zone tapped. | Nature | 5 | Spell | 28/54 U | ||
| Dondon Hitting Now■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Tap 1 of your creatures in the battle zone. Until the start of your next turn, whenever your opponent's creature attacks, it attacks the creature you tapped this way if able. If the creature you tapped this way is a Water or Darkness creature, you may draw a card. | Nature | 1 | Spell | 29/54 U | ||
| Jealousy Shan, the Greedy■ When you put this card into your mana zone, put it in tapped. ■ Blocker ■ This creature can't attack. ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ When this creature would be destroyed, you may discard 1 Light card from your hand instead. | Light/Darkness | 4 | 1500 | CreatureInitiate/Hedrian/Hunter | 30/54 U | |
| Overborder, the Holy Protector Brave■ When you put this card into your mana zone, put it in tapped. ■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ When this creature would be destroyed, add it to your shield zone as a new shield instead of putting it into your graveyard. | Light/Fire | 4 | 3000 | CreatureGuardian/Humanoid | 31/54 U | |
| Konayuki, Viral Faerie■ When you put this card into your mana zone, put it in tapped. ■ Whenever this creature attacks, you may draw 2 cards. If you do, discard 2 cards from your hand. | Water/Nature | 4 | 4000 | CreatureSnow Faerie/Cyber Virus | 32/54 U | |
| Lychee Death Sundae, Brave Treasure■ When you put this card into your mana zone, put it in tapped. ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) ■ When this creature would be destroyed, you may put it into your mana zone instead of your graveyard. | Darkness/Nature | 3 | 2000 | CreatureWild Veggies/Pandora Box | 33/54 U | |
| Aqua Humpty■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.) | Light | 3 | 2500 | CreatureLiquid People/Hunter | 34/54 C | |
| Gaga Cancer, Spirit Knight■ When your opponent chooses a creature in the battle zone, he can't choose your tapped Psychic Creatures. (However, he may attack or block those creatures.) | Light | 3 | 1500 | CreatureArc Seraphim/Alien | 35/54 C | |
| Holy Banana Throw■ Shield Trigger ■ Choose 1 of your opponent's creatures in the battle zone and tap it. Then, for each of your Hunters in the battle zone, choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 3 | Spell | 36/54 C | ||
| Rambo Mambo | Water | 3 | 3000 | CreatureCyber Cluster/Hunter | 37/54 C | |
| Deepsea Typhoon■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) ■ This creature can't attack. ■ When you put this creature into the battle zone, you may draw a card. If you do, discard a card from your hand. | Water | 2 | 2000 | CreatureBlue Monster/Hunter | 38/54 C | |
| Zabi Barrel Raider, Runaway Puppet■ When you put this creature into the battle zone, your opponent chooses a card in his hand and discards it. | Darkness | 5 | 4000 | CreatureDeath Puppet/Alien | 39/54 C | |
| Darkness Leohl | Darkness | 2 | 2000 | CreatureDark Monster | 40/54 C | |
| Dondon Digging Now■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Return a creature from your graveyard to your hand. If the card you returned this way is a light or nature creature, you may draw a card. | Darkness | 3 | Spell | 41/54 C | ||
| Ukon Pippi■ All your creatures in the battle zone have "Speed Attacker." ■ Your opponent's Psychic Creatures can't attack or block. ■ Whenever this creature attacks, you may put the top 2 cards of your deck into your graveyard. For each card you put into your graveyard this way, you may put 1 Psychic Creature with cost equal to or less than that card from your hyperspatial zone into the battle zone. ■ Triple Breaker ■ Link Release (When this creature leaves the battle zone, choose 1 of its psychic cells and return it to the hyperspatial zone, then flip the remaining cards.) ■ * Cards needed for Awakening Link (Ukon Pippi / Sakon Pippi / Forever Kaiser, the Meteor) | Fire | 3 | 1000 | Psychic CreatureFire Bird/Hunter | 42/54 C | |
| Sakon Pippi■ All your creatures in the battle zone have "Speed Attacker." ■ Your opponent's Psychic Creatures can't attack or block. ■ Whenever this creature attacks, you may put the top 2 cards of your deck into your graveyard. For each card you put into your graveyard this way, you may put 1 Psychic Creature with cost equal to or less than that card from your hyperspatial zone into the battle zone. ■ Triple Breaker ■ Link Release (When this creature leaves the battle zone, choose 1 of its psychic cells and return it to the hyperspatial zone, then flip the remaining cards.) ■ * Cards needed for Awakening Link (Ukon Pippi / Sakon Pippi / Forever Kaiser, the Meteor) | Fire | 2 | 3000 | Psychic CreatureFire Bird/Hunter | 43/54 C | |
| Ace of Swords, Ensign of the Galaxy Falcon Squadron■ When 1 of your creatures wins a battle, you may put this creature from your hand into the battle zone. ■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.) | Fire | 4 | 2000 | CreatureDragonoid/Hunter | 44/54 C | |
| Dondon Striking Now■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your opponent's creatures that has "Blocker." If you have a Light or Water creature in the battle zone, you may draw a card. | Fire | 3 | Spell | 45/54 C | ||
| Rampaging Horse "Koku-Oh Version"■ At the start of your turn, you may put the top card of your deck into your mana zone. ■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.) | Nature | 4 | 1000 | CreatureEmerald Monster/Hunter | 46/54 C | |
| Geo Nasudino■ When you put this creature into the battle zone, put a card from your mana zone into your graveyard. Then you may draw a card. | Nature | 3 | 5000 | CreatureWild Veggies/Alien | 47/54 C | |
| Geo Nasuo■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. Then put a card from your mana zone into your graveyard. | Nature | 2 | 1000 | CreatureWild Veggies/Alien | 48/54 C | |
| Hyperspatial Grip White Black Hole■ When you put this card into your mana zone, put it in tapped. ■ Choose a shield from any shield zone and look at it. Then choose a shield from any shield zone and put it into its owner's graveyard. That player puts the top card of his deck into his shield zone as a new shield. ■ Put 1 Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, put Psychic Creatures into your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Light/Darkness | 4 | Spell | 49/54 C | ||
| Hyperspatial Grip White Red Hole■ When you put this card into your mana zone, put it in tapped. ■ Tap all of your opponent's creatures in the battle zone that have power 2000 or less. ■ Put 1 Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, put Psychic Creatures into your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Light/Fire | 4 | Spell | 50/54 C | ||
| Glennya, Boiling Water■ When you put this card into your mana zone, tap it. ■ When this creature enters the battle zone, you may draw a card. | Water/Fire | 2 | 1000 | CreatureFlame Monster/Blue Monster | 51/54 C | |
| Hyperspatial Grip Blue Red Hole■ When you put this card into your mana zone, put it in tapped. ■ This turn, all your creatures in the battle zone get "Power Attacker +2000" and can't be blocked. ■ Put 1 Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, put Psychic Creatures into your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Water/Fire | 4 | Spell | 52/54 C | ||
| Hyperspatial Grip Blue Green Hole■ When you put this card into your mana zone, put it in tapped. ■ This turn, 1 of your creatures in the battle zone gets +1000 power for each card in your hand. ■ Put 1 Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, put Psychic Creatures into your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Water/Nature | 4 | Spell | 53/54 C | ||
| Hyperspatial Grip Black Green Hole■ When you put this card into your mana zone, put it in tapped. ■ Put 1 creature from your graveyard into your mana zone. ■ Put 1 Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, put Psychic Creatures into your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Darkness/Nature | 4 | Spell | 54/54 C | ||
| Joan of Arc, Goddess of Victory■ Blocker ■ When you put this creature into the battle zone, or when it attacks or blocks, you may choose up to 2 of your opponent's creatures in the battle zone and tap them. ■ Double Breaker ■ When your opponent chooses a creature in the battle zone through a Fire spell or a Fire creature's ability, he can't choose this creature. | Light | 7 | 7500 | CreatureMecha Del Sol/Hunter | S1/S5 SR | |
| Super Spell Great Blue, the Blue Tide■ When you put this creature into the battle zone or whenever it attacks, look at the top card of your deck. If it's a spell, you may cast it without paying its cost. ■ Double Breaker (This creature breaks 2 shields.) | Water | 8 | 8000 | CreaturePoseidia Dragon/Hunter | S2/S5 SR | |
| Kiryuin Jin, Honorless Battle■ Whenever this creature attacks, you may put 1 non-evolution creature from your hand into the battle zone. ■ Triple Breaker (This creature breaks 3 shields.) | Nature | 8 | 13000 | CreatureGaia Command/Hunter | S3/S5 SR | |
| Awesome! Onsen Gallows■ When you put this card into your mana zone, put it in tapped. ■ If you have 3 or more Water cards in your mana zone, this creature has "Shield Trigger." ■ If you have 3 or more Fire cards in your mana zone, this creature gets +4000 power and "Double Breaker." ■ If you have 7 or more Water and/or Fire cards total in your mana zone, this creature has "Whenever this creature breaks a shield, put that shield on top of its owner's deck instead." | Water/Fire | 7 | 4000 | CreatureCyber Command/Flame Command/Alien | S4/S5 SR | |
| Codename Sorge■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature or another of your creatures into the battle zone, you may choose another creature in the battle zone. If you do, those 2 creatures battle. ■ Double Breaker (This creature breaks 2 shields.) | Water/Fire/Nature | 8 | 8000 | CreatureUnknown | S5/S5 SR | |
| Forever Kaiser, the Meteor■ Your opponent's Psychic Creatures can't attack players. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 6000 | Psychic CreatureRed Command Dragon/Hunter | V1/V1 VIC |