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DMR04
60 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Geo Cycle Giant■ Whenever this creature attacks, you may put 1 of your other Aliens from the battle zone into your mana zone. If you do, put 1 Alien with cost equal to or less than that Alien's cost from your mana zone into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 6 | 6000 | CreatureGiant/Alien | 1/55 VR | |
| Joan of Arc, Goddess of Ruin■ When you put this card into your mana zone, put it in tapped. ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) ■ This creature can't attack your opponent. ■ When you put this creature into the battle zone, for each of your Light Hunters in the battle zone, your opponent chooses a card in his hand and discards it. | Light/Darkness | 7 | 8000 | CreatureMecha Del Sol/Demon Command/Hunter | 2/55 VR | |
| Destruction Destroyer, Infinite King■ When you put this card into your mana zone, put it in tapped. ■ Super Infinite Evolution - Choose 1 or more of your creatures so that Light, Water, and Fire are all present, and put this creature on top of them. ■ Whenever this creature would break your opponent's shield, your opponent instead shows that shield to all players. Cast for no cost all the spells in that shield, then put them into their owner's graveyard. Then this creature breaks that shield. ■ Triple Breaker (This creature breaks 3 shields.) | Light/Water/Fire | 7 | 12000 | Evolution Creature (Super Infinite Evolution)Cyber Command/Flame Command/Angel Command | 3/55 VR | |
| Codename Snake■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature or another of your creatures into the battle zone, draw a card, then put the top card of your deck into your mana zone. ■ Whenever this creature attacks, turn the cards in your graveyard face down, shuffle them, and put them on the bottom of your deck. ■ Double Breaker (This creature breaks 2 shields.) | Water/Darkness/Nature | 8 | 11000 | CreatureUnknown | 4/55 VR | |
| Gaial Baby■ When you put this card into your mana zone, put it in tapped. ■ Speed Attacker (This creature can attack the turn it is put into the battle zone.) ■ Whenever this creature would break your opponent's shield, your opponent instead shows that shield to all players. You may put 1 non-evolution creature with cost less than that shield's card from your hand into the battle zone. Then this creature breaks that shield. | Water/Fire/Nature | 5 | 5000 | CreatureRed Command Dragon/Hunter | 5/55 VR | |
| Cobra Fang, Gaga Enforcer■ When you put 1 of your multicolored creatures into the battle zone, choose 1 of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn. | Light | 6 | 4000 | CreatureBerserker/Alien | 6/55 R | |
| Mrs. Aqua■ Whenever this creature attacks, look at the top 3 cards of your deck. If they all have the same cost, you may show them to all players and add them to your hand. If they don't, put them back on top of your deck in any order. | Water | 3 | 3000 | CreatureLiquid People/Hunter | 7/55 R | |
| Five-Way Soul Absorption■ Choose 1 of your opponent's creatures in the battle zone. This turn, that creature gets -2000 power for each civilization among your cards in the battle zone. (A creature with 0 power or less is destroyed.) | Darkness | 3 | Spell | 8/55 R | ||
| Kaiser Yararen Fire■ Double Breaker (This creature breaks 2 shields.) ■ When your opponent puts a creature into the battle zone, untap this creature. | Fire | 7 | 7000 | CreatureRed Command Dragon/Hunter | 9/55 U | |
| Super Move! My Explosive Flame!!■ This turn, all your Hunters in the battle zone get +3000 power and break 1 additional shield. ■ If you have 7 or more Hunters in the battle zone, destroy all your opponent's creatures. | Fire | 5 | Spell | 10/55 R | ||
| Codename Thirteen■ World Breaker (This creature breaks all of your opponent's shields.) | Nature | 10 | 24000 | CreatureUnknown | 11/55 R | |
| Keroyon Quartet■ When you put this card into your mana zone, put it in tapped. ■ At the start of your turn, if you have 4 Keroyon Quartets in the battle zone, you win the game. ■ When this creature would be destroyed, return it to your hand instead of putting it into your graveyard. | Light/Water | 4 | 1000 | CreatureGel Fish | 12/55 R | |
| Quattro Fang, Burning Soul■ When you put this card into your mana zone, put it in tapped. ■ Evolution - Put on 1 of your Hunter creatures. ■ Whenever this creature attacks, your opponent chooses a card from his mana zone and puts it into his graveyard. Then you may put the top card of your deck into your mana zone. ■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.) ■ Double Breaker | Fire/Nature | 7 | 9000 | Evolution CreatureFlame Command/Hunter | 13/55 R | |
| Ribbideis Saburo■ When you put this card into your mana zone, put it in tapped. ■ Blocker ■ Space Charge: Multicolored (When a multicolored card is put into your mana zone, you may use this creature's ability.) Choose 1 non-evolution creature in the battle zone. Destroy it, return it to its owner's hand, or add it face down to its owner's shield zone as a new shield. | Light/Water/Darkness | 6 | 3000 | CreatureGel Fish/Alien | 14/55 R | |
| Deis Orthrus, Brave Beast King■ When you put this card into your mana zone, put it in tapped. ■ Super Infinite Evolution - Choose 1 or more of your creatures so that Light, Darkness, and Fire are all present, and put this creature on top of them. ■ At the start of each turn, the player whose turn it is chooses 1 of his non-multicolored creatures and destroys it. ■ Double Breaker (This creature breaks 2 shields.) | Light/Darkness/Fire | 6 | 9000 | Evolution Creature (Super Infinite Evolution)Gaoh Monster/Alien | 15/55 R | |
| Deis Al Maaz, Guardian of Flight■ When you put this card into your mana zone, put it in tapped. ■ Space Charge: Multicolored (When a multicolored card is put into your mana zone, you may use this creature's ability.) Choose 1 of your shields and 1 of your opponent's shields and look at them. Then you may choose either of them and put it on the bottom of its owner's deck. If you do, that player puts the top card of his deck face down into his shield zone as a new shield. ■ Double Breaker | Light/Water/Nature | 6 | 7000 | CreatureGuardian/Alien | 16/55 R | |
| Perfect Fragrance! Top Mushroom■ When you put this card into your mana zone, put it in tapped. ■ Space Charge: Multicolored (When a multicolored card is put into your mana zone, you may use this creature's ability.) This turn, your cards in your mana zone and battle zone are treated as cards of all civilizations. | Light/Fire/Nature | 4 | 4000 | CreatureWild Veggies/Alien | 17/55 R | |
| Deis Gajira, Champion of Chaos■ When you put this card into your mana zone, put it in tapped. ■ Space Charge: Multicolored (When a multicolored card is put into your mana zone, you may use this creature's ability.) Your opponent chooses a card in his hand and discards it. ■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) ■ Whenever this creature breaks a shield, if your opponent has no cards in his hand, he puts that shield into his graveyard instead of adding it to his hand. ■ Double Breaker (This creature breaks 2 shields.) | Water/Darkness/Fire | 7 | 5000 | CreatureDemon Command/Alien | 18/55 R | |
| Necromancer Inferno Kaiser■ When you put this card into your mana zone, put it in tapped. ■ Space Charge: Multicolored (When a multicolored card is put into your mana zone, you may use this creature's ability.) Put 1 non-evolution creature with cost 5 or less from your graveyard into the battle zone. This turn, that creature has "Speed Attacker." At the end of the turn, put it on the bottom of your deck. | Darkness/Fire/Nature | 7 | 5000 | CreatureRainbow Command Dragon/Alien | 19/55 R | |
| Super Move! Absolute Despair!!■ When you put this card into your mana zone, put it in tapped. ■ If you have 5 or more Water cards in your mana zone, draw up to 2 cards. ■ If you have 5 or more Darkness cards in your mana zone, your opponent chooses 2 cards in his hand and discards them. ■ If you have 5 or more Fire cards in your mana zone, destroy 2 of your opponent's creatures that have power 6000 or less. | Water/Darkness/Fire | 7 | Spell | 20/55 R | ||
| Slipping Colo Banana■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ For each civilization among your cards in the battle zone, choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 4 | Spell | 21/55 C | ||
| Cyber S Rias■ When you put 1 of your multicolored creatures into the battle zone, you may draw a card. | Water | 5 | 4000 | CreatureCyber Command/Alien | 22/55 C | |
| Yololehi Jealousy■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your opponent's creatures that is not multicolored. If you have a Light Hunter in the battle zone, choose 1 of your opponent's creatures in the battle zone and tap it. | Darkness | 7 | Spell | 23/55 U | ||
| No Arguments! Onimaru Boy■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, choose any number of your opponent's Psychic Creatures so that their total power is 8000 or less, and destroy them. | Fire | 4 | 2000 | CreatureHumanoid/Hunter | 24/55 U | |
| Ponz DE Delicious Bamboo■ This creature gets +2000 power for each civilization among your cards in the battle zone. ■ While this creature has power 6000 or more, it has "Double Breaker." | Nature | 4 | 0 | CreatureWild Veggies/Alien | 25/55 U | |
| Mr. Aqua■ When you put this card into your mana zone, put it in tapped. ■ Shield Trigger ■ Blocker ■ This creature can't attack your opponent. ■ When you put this creature into the battle zone, choose 1 of your opponent's Psychic Creatures in the battle zone and return it to its owner's hyperspatial zone. | Light/Water | 6 | 3500 | CreatureLiquid People/Hunter | 26/55 U | |
| BAGOOON Missile, Explosive Burst■ When you put this card into your mana zone, put it in tapped. ■ Choose 1 of the following. If you have a multicolored creature in the battle zone, you may choose both. ▼ Choose 1 of your opponent's creatures in the battle zone and tap it. ▼ Choose 1 of your opponent's creatures in the battle zone and return it to its owner's hand. | Light/Water | 4 | Spell | 27/55 U | ||
| Retisha, Guide of Victory■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, put 1 multicolored Psychic Creature with cost 6 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, put Psychic Creatures into your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) ■ Saver: Psychic Creature (When 1 of your Psychic Creatures would be destroyed, you may destroy this creature instead.) | Light/Darkness | 6 | 1000 | CreatureAlien/Hunter | 28/55 U | |
| Conflict Skysword, Explosive Burst■ When you put this card into your mana zone, put it in tapped. ■ Choose 1 of the following. If you have a multicolored card in the battle zone, you may choose both. ▼ This turn, 1 of your creatures in the battle zone breaks 1 additional shield. ▼ Put the top card of your deck face down into your shield zone as a new shield. | Light/Nature | 4 | Spell | 29/55 U | ||
| Melnia Emergency, Explosive Burst■ When you put this card into your mana zone, put it in tapped. ■ Choose 1 of the following. If you have a multicolored creature in the battle zone, you may choose both. ▼ Draw up to 2 cards, then discard a card from your hand. ▼ Your opponent draws a card, then chooses 2 cards from his hand and discards them. | Water/Darkness | 4 | Spell | 30/55 U | ||
| Intense Dimension! Crimson Juu■ When you put this card into your mana zone, put it in tapped. ■ Space Charge: Multicolored (When a multicolored card is put into your mana zone, you may use this creature's ability.) Put 1 multicolored Alien Psychic Creature with cost equal to or less than the number of cards in your mana zone from your hyperspatial zone into the battle zone. ■ (At the start of the game, put Psychic Creatures into your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Water/Fire | 6 | 5000 | CreatureFlame Monster/Blue Monster/Alien | 31/55 U | |
| Apache Urara, the Victorious■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone or when it is destroyed, choose 1 card in your opponent's hand without looking, and your opponent shows it. Put 1 Hunter Psychic Creature with cost 8 or less that has the same civilization as that card from your hyperspatial zone into the battle zone. ■ (At the start of the game, put Psychic Creatures into your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Darkness/Fire | 6 | 3000 | CreatureMelt Warrior/Dark Lord/Hunter | 32/55 U | |
| Killer Drive, Explosive Burst■ When you put this card into your mana zone, put it in tapped. ■ Choose 1 of the following. If you have a multicolored creature in the battle zone, you may choose both. ▼ Return 1 creature from your graveyard to your hand. ▼ Destroy 1 of your opponent's creatures that has power 4000 or less. | Darkness/Fire | 4 | Spell | 33/55 U | ||
| Taiga Bam, Explosive Burst■ When you put this card into your mana zone, put it in tapped. ■ Choose 1 of the following. If you have a multicolored creature in the battle zone, you may choose both. ▼ Shuffle the cards in your graveyard other than this card. Choose 1 of them without looking and add it to your hand. Then return the rest to your graveyard face up. ▼ Look at your deck. You may choose 1 creature from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Fire/Nature | 4 | Spell | 34/55 U | ||
| Power of Our Friendship!■ When you put this card into your mana zone, put it in tapped. ■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put 1 multicolored Psychic Creature with cost 5 or less from your hyperspatial zone into the battle zone. ■ (At the start of the game, put Psychic Creatures into your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Light/Water/Nature | 5 | Spell | 35/55 U | ||
| Mememe, Vizier of Resonance■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.) | Light | 3 | 1000 | CreatureInitiate/Hunter | 36/55 C | |
| Shark Head, Guardian of Gaga■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) ■ This creature can't attack your opponent. ■ This creature gets +1000 power for each civilization among your cards in the battle zone. | Light | 2 | 1000 | CreatureGuardian/Alien | 37/55 C | |
| Robo Sukan, Mine■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) ■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.) | Water | 4 | 1000 | CreatureGreat Mechaoh/Hunter | 38/55 C | |
| Energy Cane■ Draw a card for each civilization among your cards in the battle zone. | Water | 6 | Spell | 39/55 C | ||
| Persia, Crunch Doll■ When you put 1 of your multicolored creatures into the battle zone, your opponent chooses a card from his hand and discards it. | Darkness | 4 | 3000 | CreatureDeath Puppet | 40/55 C | |
| Dark Zabi Glide■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) ■ This creature can't attack. ■ When this creature is destroyed, your opponent chooses a card in his hand and discards it. | Darkness | 2 | 1000 | CreatureDark Monster/Alien | 41/55 C | |
| Gangan Mammoth, Tusk Divine Soldier■ Whenever this creature attacks, you may discard a multicolored card from your hand. If you do, untap this creature. | Fire | 5 | 5000 | CreatureArmaroid | 42/55 C | |
| Harry Hawk of Gust■ Speed Attacker (This creature can attack the turn it is put into the battle zone.) ■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.) | Fire | 5 | 2000 | CreatureFeatheroid/Hunter | 43/55 C | |
| Eat Cycle Mushroom■ Saver: Multicolored Creature (When 1 of your multicolored creatures would be destroyed, you may destroy this creature instead.) | Nature | 3 | 2000 | CreatureWild Veggies/Alien | 44/55 C | |
| Child Festival of Faerie Fire■ Look at the top 2 cards of your deck. Tap 1 of them and put it into your mana zone, and put the other on the bottom of your deck. If the card you put into your mana zone this way is a Fire card, return this spell to your hand after casting it instead of putting it into your graveyard. | Nature | 3 | Spell | 45/55 C | ||
| Bella, Corrupt Ghost Princess■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, your opponent shows the top 2 cards of his deck to all players. Choose 1 of them and have your opponent put it into his graveyard. | Water/Darkness | 2 | 1000 | CreatureSplash Queen/Ghost | 46/55 C | |
| Kamonegi Pippi■ When you put this card into your mana zone, put it in tapped. ■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Fire/Nature | 3 | 1000 | CreatureFire Bird | 47/55 C | |
| Clap, Defender of Hope■ When you put this card into your mana zone, put it in tapped. ■ Speed Attacker (This creature can attack the turn it is put into the battle zone.) | Light/Water/Fire | 3 | 4000 | CreatureFire Bird/Alien/Hunter | 48/55 C | |
| Super Conquest! Shachihoko Kaiser■ Whenever this creature attacks, your opponent puts all but the bottom 2 cards of his deck into his graveyard. ■ Triple Breaker (This creature breaks 3 shields.) ■ Link Release (When this creature leaves the battle zone, choose 1 of its psychic cells and return it to the hyperspatial zone, then flip the remaining cards.) ■ * Cards needed for Awakening Link (Super Boil! Onsen Gallows / Super Conquest! Shachihoko Kaiser / Super Sumo! Thrust Sumo) | Light/Darkness/Fire | 7 | 5500 | Psychic CreatureRainbow Command Dragon/Alien | 49/55 C | |
| Rhapsody, Defender of Hope■ When you put this card into your mana zone, put it in tapped. ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) ■ This creature can't attack your opponent. | Light/Darkness/Fire | 3 | 5500 | CreatureInitiate/Alien/Hunter | 50/55 C | |
| Prin Prin, the Victorious■ When you put this creature into the battle zone, choose 1 of your opponent's creatures in the battle zone. Until the start of your next turn, that creature can't attack or block. ■ V (Victory) Awakening (Psychic) Link - When you have Gaial Kaiser, the Victorious and Ryusei Kaiser, the Victorious in the battle zone, flip them and this creature and link them. ■ (At the start of the game, put Psychic Creatures into your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Light/Water/Nature | 5 | 4000 | Psychic CreatureHunter/Alien | 51/55 C | |
| Funk, Defender of Hope■ When you put this card into your mana zone, put it in tapped. ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) | Light/Darkness/Nature | 3 | 3000 | CreatureDark Lord/Alien/Hunter | 52/55 C | |
| Silva, Defender of Hope■ When you put this card into your mana zone, put it in tapped. ■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.) | Water/Darkness/Nature | 3 | 4000 | CreatureBeast Folk/Alien/Hunter | 53/55 C | |
| Pepper, Defender of Hope■ When you put this card into your mana zone, put it in tapped. ■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) | Water/Fire/Nature | 3 | 4000 | CreatureCyber Lord/Alien/Hunter | 54/55 C | |
| Super Sumo! Thrust Sumo■ Your other creatures in the battle zone get +1000 power for each civilization they have. ■ Awakening (Psychic) Link - At the start of your turn, if you have Super Boil! Onsen Gallows and Super Conquest! Shachihoko Kaiser in the battle zone, flip them and this creature and link them. ■ (At the start of the game, put Psychic Creatures into your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Darkness/Fire/Nature | 5 | 5000 | Psychic CreatureFlame Command/Alien | 55/55 C | |
| Codename Sherlock■ When you put this card into your mana zone, put it in tapped. ■ When you put this creature into the battle zone, destroy all Psychic Creatures. ■ No one can put Psychic Creatures into the battle zone. ■ Quadruple Breaker (This creature breaks 4 shields.) ■ When your opponent chooses a creature in the battle zone, he can't choose this creature. (However, he may attack or block this creature.) | Light/Darkness | 10 | 23000 | CreatureUnknown | S1/S2 SR | |
| Infinite Orchestra of Love■ When you put this card into your mana zone, put it in tapped. ■ Super Infinite Evolution - Choose 1 or more of your creatures so that Light, Water, Darkness, Fire, and Nature are all present, and put this creature on top of them. ■ Meteor Burn - Whenever this creature attacks, you may choose 1 card under this creature and put it into your graveyard. If you do, show the top 3 cards of your deck to all players. Put any number of multicolored creatures from among them into the battle zone without paying their costs, and cast any number of multicolored spells from among them without paying their costs. Then put the rest on the bottom of your deck in any order. ■ Triple Breaker (This creature breaks 3 shields.) | Light/Water/Darkness/Fire/Nature | 5 | 15000 | Evolution Creature (Super Infinite Evolution)Alien | S2/S2 SR | |
| Super Boil! Onsen Gallows■ Double Breaker ■ During your turn, when you summon a Water or Fire non-evolution creature, you may put that creature face up on top of your deck. If you do, put that creature from the top of your deck into the battle zone. ■ (At the start of the game, put Psychic Creatures into your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Water/Fire | 7 | 6000 | Psychic CreatureCyber Command/Flame Command/Alien | V1/V3 VIC | |
| Ryusei Kaiser, the Victorious■ Your opponent puts cards into his mana zone tapped. ■ Double Breaker (This creature breaks 2 shields.) ■ (At the start of the game, put Psychic Creatures into your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Water/Darkness/Fire | 6 | 6000 | Psychic CreatureRed Command Dragon/Hunter | V2/V3 VIC | |
| Gaial Kaiser, the Victorious■ Speed Attacker (This creature can attack the turn it is put into the battle zone.) ■ This creature can attack untapped creatures the turn it is put into the battle zone. ■ (At the start of the game, put Psychic Creatures into your hyperspatial zone instead of your deck. If they go to any zone other than the battle zone, return them there.) | Darkness/Fire/Nature | 7 | 5000 | Psychic CreatureRed Command Dragon/Hunter | V3/V3 VIC |