Cards › Earlier sets › DMR09
DMR09
122 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Daft Punk, Demon Right God■ When you put this creature into the battle zone, you may put a colorless creature with cost 6 or less from your graveyard into the battle zone. ■ Double Breaker ■ Right G-Link (When you put this creature into the battle zone, you may link it to the right side of a God with "Center G-Link" or "Left G-Link." The linked Gods become one creature that has all of the characteristics [power and abilities] of each God. When it leaves the battle zone, choose one of the cards in it.) | Zero | 7 | 8000 | CreatureGod Nova/Demon Command | 1/110 VR | |
| Justice, Elemental Left God■ When you put this creature into the battle zone, look at the top 5 cards of your deck. You may cast a spell with cost 6 or less from among them without paying its cost. Put the rest into your graveyard. ■ Double Breaker ■ Left G-Link ■ While this creature is linked, it breaks 1 additional shield. | Zero | 7 | 8000 | CreatureGod Nova/Angel Command | 2/110 VR | |
| Michaelangelo, Cosmo Beauty■ When you put this creature into the battle zone, look at the top 3 cards of your deck. Add one of them face down to your shield zone as a new shield and add the rest to your hand. ■ Double Breaker ■ Doron Go: When this creature is destroyed, you may put an Exile Creature with "Cosmo" in its name from your hand into the battle zone. You can't put another Exile Creature with "Cosmo" in its name into the battle zone. | Light | 8 | 11000 | Exile CreatureOutrage MAX | 3/110 VR | |
| Iron Rose, Full Metal■ All of your opponent's creatures in the battle zone get "Blocker" and block if able. ■ This creature gets +2000 power for each of your opponent's creatures in the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Light | 7 | 6000 | CreatureOutrage MAX | 4/110 VR | |
| Robin Hood, Mutcha Alchemy■ When you put this creature into the battle zone or whenever it attacks, you may draw a card or choose a creature in the battle zone and return it to its owner's hand. ■ Double Breaker ■ Doron Go: When this creature is destroyed, you may put an Exile Creature with "Alloy" in its name from your hand into the battle zone. You can't put another Exile Creature with "Alloy" in its name into the battle zone. | Water | 7 | 6000 | Exile CreatureOutrage MAX | 5/110 VR | |
| Matrix, Hirame Kick■ When you put this creature into the battle zone, you may destroy one of your opponent's creatures. If you do, your opponent reveals cards from the top of their deck to all players until a non-evolution creature with cost equal to or less than the destroyed creature's cost appears. Your opponent puts it into the battle zone. Then your opponent shuffles their deck. ■ Double Breaker (This creature breaks 2 shields.) | Water | 6 | 6000 | CreatureOutrage MAX | 6/110 VR | |
| Scream, Blood Pit■ Whenever your opponent's creature attacks you and isn't blocked, put the top 3 cards of your deck into your graveyard and destroy that creature. ■ Triple Breaker (This creature breaks 3 shields.) | Darkness | 9 | 12000 | CreatureOutrage | 7/110 VR | |
| Cromwell, Iron Cannon■ The first time this creature attacks each turn, untap it. ■ {SG} Shield Go (When this creature is destroyed, add it face up to your shield zone as a new shield. When this creature leaves the shield zone while face up, put it into your graveyard instead.) ■ While this creature is face up in your shield zone, all of your creatures in the battle zone get "Speed Attacker." | Fire | 5 | 4000 | CreatureOutrage | 8/110 VR | |
| Titan Giant■ When you put this creature into the battle zone, you may put the top 2 cards of your deck into your mana zone. Then you may return up to 2 creatures from your mana zone to your hand. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 7 | 7000 | CreatureGiant | 9/110 VR | |
| Misstina, Protection Lotus Faerie■ Whenever this creature attacks, if you have 5 or more creatures in the battle zone, all of your creatures in the battle zone get +5000 power this turn, can't be blocked by creatures with power 5000 or less, and break 1 additional shield. | Nature | 5 | 5000 | CreatureSnow Faerie | 10/110 VR | |
| Strokes, Explosive Right God■ When you put this creature into the battle zone or when it links with a God, destroy one of your opponent's creatures in the battle zone with power 3000 or less. ■ Double Breaker ■ Right G-Link (When you put this creature into the battle zone, you may link it to the right side of a God with "Center G-Link" or "Left G-Link." The linked Gods become one creature that has all of the characteristics [power and abilities] of each God. When it leaves the battle zone, choose one of the cards in it.) | Zero | 6 | 7000 | CreatureGod Nova/Flame Command | 11/110 R | |
| Libertines, Fuuma Left God■ When you put this creature into the battle zone or when it links with a God, choose one of your opponent's creatures in the battle zone. That creature gets -2000 power this turn. (A creature with 0 power or less is destroyed.) ■ Double Breaker ■ Left G-Link ■ While this creature is linked, it breaks 1 additional shield. | Zero | 6 | 7000 | CreatureGod Nova/Grand Devil | 12/110 R | |
| Silence Topaz■ Evolution - Put on one of your Initiates. ■ Double Breaker (This creature breaks 2 shields.) ■ No player can cast a spell with cost 4 or more during their own turn. | Light | 4 | 6000 | Evolution CreatureOutrage | 13/110 R | |
| Jetstone, Over Size Dome■ Blocker ■ Double Breaker ■ {SG} Shield Go (When this creature is destroyed, add it face up to your shield zone as a new shield. When this creature leaves the shield zone while face up, put it into your graveyard instead.) ■ While this card is face up in your shield zone, at the start of your turn, you may choose one of your opponent's creatures in the battle zone and tap it. | Light | 7 | 7500 | CreatureOutrage | 14/110 R | |
| Fleece, Satori's Whirlwind■ While you have a colorless creature in the battle zone, this creature gets "Shield Trigger." ■ When you put this creature into the battle zone, tap all of your opponent's creatures in the battle zone. | Light | 7 | 4000 | CreatureOracle | 15/110 R | |
| Sufeeko, Spirit Knight■ When you put this creature into the battle zone or whenever it attacks, you may cast a spell with cost 3 or less from your hand without paying its cost. ■ Double Breaker (This creature breaks 2 shields.) | Light | 6 | 6500 | CreatureArc Seraphim | 16/110 R | |
| Gods Ceremonial Light■ Your opponent chooses 2 of their non-evolution creatures in the battle zone and adds them face down to their shield zone as new shields. | Light | 8 | Spell | 17/110 R | ||
| Aqua Spellblue■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When you put this creature into the battle zone, shuffle your deck, then reveal the top card to all players. If that card is a spell, you may cast it without paying its cost. If it is not a spell, add it to your hand. | Water | 7 | 2000 | CreatureLiquid People/Hunter | 18/110 R | |
| Ikari, Hustle Commander■ When this creature enters the battle zone, you may choose a creature in the battle zone and return it to its owner's hand. ■ {SG} Shield Go (When this creature is destroyed, add it to your shield zone face up as a new shield. When this creature is face up and leaves the shield zone, put it into your graveyard instead.) ■ While this creature is face up in your shield zone, whenever your creatures attack, you may draw a card. | Water | 5 | 3000 | CreatureOutrage MAX | 19/110 R | |
| Bakubaku Crawler■ When you put this creature into the battle zone, you may return another of your creatures from the battle zone to your hand. If you do, choose one of your opponent's creatures in the battle zone and return it to its owner's hand. | Water | 4 | 3000 | CreatureEarth Eater | 20/110 R | |
| Ragnarok, the Clock■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When you put this creature into the battle zone, skip the rest of the turn. (The next player's turn starts immediately.) | Water | 3 | 3000 | CreatureOutrage MAX | 21/110 R | |
| Quattro Brain■ Draw 4 cards. | Water | 6 | Spell | 22/110 R | ||
| Shadow, Phantom Blood■ When this creature is put into the graveyard from anywhere, if you have 3 or more darkness cards in your mana zone, choose one of your opponent's creatures in the battle zone. That creature gets -2000 power this turn. (A creature with 0 power or less is destroyed.) ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 6000 | CreatureOutrage | 23/110 R | |
| Phantom, Rose Blossom■ Double Breaker ■ {SG} Shield Go (When this creature is destroyed, add it face up to your shield zone as a new shield. When this creature leaves the shield zone while face up, put it into your graveyard instead.) ■ While this card is face up in your shield zone, whenever one of your creatures attacks, all of your opponent's creatures in the battle zone get -1000 power. | Darkness | 6 | 7000 | CreatureOutrage | 24/110 R | |
| Screwmar, Decaying Scar Commander■ Double Breaker (This creature breaks 2 shields.) ■ Whenever your opponent puts a card from the top of their deck into their mana zone, look at your opponent's hand and choose a card. Your opponent discards it. | Darkness | 6 | 7000 | CreatureDemon Command | 25/110 R | |
| Undeux Trois, Darkness Princess■ When you put this creature into the battle zone, put a cost 1 creature, a cost 2 creature, and a cost 3 creature, one each, from your graveyard into the battle zone. | Darkness | 6 | 4000 | CreatureDark Lord | 26/110 R | |
| Devil Hand■ Shield Trigger (When this spell is added from your shield zone to your hand, you may cast it for no cost immediately.) ■ Destroy 1 of your opponent's creatures. You may put the top 3 cards of your deck into your graveyard. | Darkness | 7 | Spell | 27/110 R | ||
| Gushatto Shield■ Break one of your opponent's shields. | Darkness | 5 | Spell | 28/110 R | ||
| Ngoro Ngoro, Blastdragon■ When you put this creature into the battle zone, destroy one of your opponent's creatures with power 6000 or less. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 7000 | CreatureArmored Dragon/Flame Command | 29/110 R | |
| Oneezemu, Nobile Brother■ When you put this creature into the battle zone, this turn all of your creatures in the battle zone can attack untapped creatures. | Fire | 5 | 2000 | CreatureHumanoid/Hunter/Alien | 30/110 R | |
| Infernal Affair, the Explosive■ Guardman (Whenever another of your creatures is attacked, you may tap this creature. If you do, the attacking creature attacks this creature instead.) ■ During your opponent's turn, while battling, this creature gets +4000 power. | Fire | 4 | 4000 | CreatureFlame Command | 31/110 R | |
| Testa Rossa, The Heat■ Whenever another of your creatures is put into your graveyard from anywhere, this creature gets "Power Attacker +5000" and "Double Breaker" this turn. | Fire | 4 | 4000 | CreatureOutrage | 32/110 R | |
| Katsudon Break, Secret Fist■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ You may put an Outrage with cost 7 or less from your hand into the battle zone. If you do, choose one of your opponent's creatures in the battle zone and have those two creatures battle. Then destroy that Outrage. | Fire | 7 | Spell | 33/110 R | ||
| Public Enemy■ Choose one of your creatures in the battle zone. Then your opponent chooses one of their creatures in the battle zone. Those two creatures battle. | Fire | 3 | Spell | 34/110 R | ||
| Deirinojikan■ Whenever this creature attacks, you may put a creature with "Guardman" from your hand or mana zone into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 6 | 6000 | CreatureBeast Folk/Hunter | 35/110 R | |
| Canis, Wonderful One■ This creature can't be blocked by creatures with less power than this creature. ■ {SG} Shield Go (When this creature is destroyed, add it to your shield zone face up as a new shield. When this creature is face up and leaves the shield zone, put it into your graveyard instead.) ■ While this creature is face up in your shield zone, all your creatures in the battle zone get "Power Attacker +5000" and break 1 additional shield. | Nature | 5 | 5000 | CreatureOutrage | 36/110 R | |
| Prin, Domineering Princess■ Whenever your opponent's creature attacks, your opponent's other creatures can't attack this turn. | Nature | 5 | 4000 | CreatureHunter/Alien | 37/110 R | |
| Magnolia, Satori's Fertility■ When you put this creature into the battle zone, your opponent chooses one of their non-colorless creatures in the battle zone and puts it into its owner's mana zone. | Nature | 5 | 3000 | CreatureOracle | 38/110 R | |
| Mystery Cube■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Shuffle your deck, then show the top card to all players. If that card is a creature, you may put it into the battle zone. If it isn't a creature, put it into your mana zone. | Nature | 5 | Spell | 39/110 R | ||
| Pearljam, Faerie Left God■ When this creature enters the battle zone or when this creature links with a God, put the top card of your deck into your mana zone. ■ Double Breaker ■ Left G-Link ■ While this creature is linked, it breaks 1 additional shield. | Zero | 6 | 6000 | CreatureGod Nova/Snow Faerie | 40/110 U | |
| Massive Attack, Battle Attacking Right God■ When you put this creature into the battle zone or when it links with a God, you may draw a card. ■ Double Breaker ■ Right G-Link (When you put this creature into the battle zone, you may link it to the right side of a God with "Center G-Link" or "Left G-Link." The linked Gods become one creature that has all of the characteristics [power and abilities] of each God. When it leaves the battle zone, choose one of the cards in it.) | Zero | 6 | 6000 | CreatureGod Nova/Earth Eater | 41/110 U | |
| Square Pusher, Fantasy Left God■ When you put this creature into the battle zone or when it links with a God, you may put the top 2 cards of your deck into your graveyard. ■ Double Breaker ■ Left G-Link ■ While this creature is linked, it breaks 1 additional shield. | Zero | 6 | 6000 | CreatureGod Nova | 42/110 U | |
| Nirvana, Spirit Knight Right God■ When this creature enters the battle zone or when this creature links with a God, you may choose one of your opponent's creatures in the battle zone and tap it. ■ Double Breaker ■ Right G-Link (When you put this creature into the battle zone, you may link it to the right of a God with "Center G-Link" or "Left G-Link." The linked Gods become one creature that has all the characteristics [power and abilities] of each God. When it leaves the battle zone, choose one of the cards in it.) | Zero | 6 | 6000 | CreatureGod Nova/Arc Seraphim | 43/110 U | |
| Izumo■ Center G-Link (When you put this creature or another of your Gods into the battle zone, you may unlink one card each from any number of your Gods. Then you may link this creature to a God with "Right G-Link" or "Left G-Link.") | Zero | 5 | 5000 | CreatureGod Nova/Oracle | 44/110 U | |
| Nichiren, Izanai's Invitation■ Advent - At the end of your turn, if this creature is tapped, look at your deck. You may put a God with cost 7 or less from it into the battle zone. Then shuffle your deck. | Zero | 5 | 4000 | CreatureOracle | 45/110 U | |
| Nike, Cosmo Cosmos■ Blocker ■ Double Breaker ■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) ■ Doron Go: When this creature is destroyed, you may put an Exile Creature with "Cosmo" in its name from your hand into the battle zone. You can't put another Exile Creature with "Cosmo" in its name into the battle zone. | Light | 6 | 6000 | Exile CreatureOutrage MAX | 46/110 U | |
| Pile, Izanai's Spirit Knight■ Advent - At the end of your turn, if this creature is tapped, look at your deck. You may put an Arc Seraphim with cost 6 or less from it into the battle zone. Then shuffle your deck. | Light | 4 | 2000 | CreatureOracle/Arc Seraphim | 47/110 U | |
| Ika Ikaga, Excess Guardian■ Blocker ■ This creature can't attack players. ■ When you put this creature into the battle zone, you may put a creature with cost 3 or less and "Blocker" from your hand into the battle zone. | Light | 3 | 1000 | CreatureGuardian | 48/110 U | |
| Vernelight, Hard Guard■ When you put this creature into the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it. ■ {SG} Shield Go (When this creature is destroyed, add it face up to your shield zone as a new shield. When this creature leaves the shield zone while face up, put it into your graveyard instead.) | Light | 3 | 500 | CreatureOutrage | 49/110 U | |
| Glorious Tactics■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ This turn, all of your creatures win all battles. | Light | 4 | Spell | 50/110 U | ||
| Robby, Cho Alchemy■ Whenever this creature attacks, you may draw 3 cards. If you do, discard 2 cards from your hand. ■ Doron Go: When this creature is destroyed, you may put an Exile Creature with "Alloy" in its name from your hand into the battle zone. You can't put another of your Exile Creatures with "Alloy" in its name into the battle zone. | Water | 5 | 4000 | Exile CreatureOutrage MAX | 51/110 U | |
| Milk, Satori's Salvation■ Double Breaker (This creature breaks 2 shields.) ■ When one of your colorless creatures would be destroyed, return it to your hand instead of putting it into your graveyard. | Water | 6 | 6000 | CreatureOracle | 52/110 U | |
| Akadashi, Izanai's Battle Attack■ Advent - At the end of your turn, if this creature is tapped, look at your deck. You may put an Earth Eater with cost 7 or less from it into the battle zone. Then shuffle your deck. | Water | 5 | 3000 | CreatureOracle/Earth Eater | 53/110 U | |
| Nebula, Finalist Chain■ This creature can't be blocked. ■ {SG} Shield Go (When this creature is destroyed, add it face up to your shield zone as a new shield. When this creature leaves the shield zone while face up, put it into your graveyard instead.) | Water | 3 | 1000 | CreatureOutrage | 54/110 U | |
| Duet Spiral■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose a creature in the battle zone. Return that creature and all creatures in the battle zone with the same name to their owners' hands. | Water | 4 | Spell | 55/110 R | ||
| Bhutan, Piggy Blues■ Double Breaker ■ When this creature wins a battle, destroy this creature. ■ Doron Go: When this creature is destroyed, you may put an Exile Creature with "Magic Spear" in its name from your hand into the battle zone. You can't put another Exile Creature with "Magic Spear" in its name into the battle zone. | Darkness | 4 | 6000 | Exile CreatureOutrage MAX | 56/110 U | |
| Rettoidd, Demonic Dragon■ Slayer (Whenever this creature battles, destroy the other creature after the battle.) ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 8000 | CreatureGrand Devil/Dragon Zombie | 57/110 U | |
| Garam Masala, Izanai's Fuuma■ Advent - At the end of your turn, if this creature is tapped, look at your deck. You may put a Grand Devil with cost 7 or less from it into the battle zone. Then shuffle your deck. | Darkness | 5 | 3000 | CreatureOracle/Grand Devil | 58/110 U | |
| Fuuma Huma■ Slayer (Whenever this creature battles, destroy the other creature after the battle.) ■ When this creature is destroyed, choose a card in your opponent's hand without looking and have them discard it. | Darkness | 4 | 1000 | CreatureGrand Devil/Alien | 59/110 U | |
| Leatherface, Texas Chainsaw■ Slayer (Whenever this creature battles, destroy the other creature after the battle.) ■ {SG} Shield Go (When this creature is destroyed, add it face up to your shield zone as a new shield. When this creature leaves the shield zone while face up, put it into your graveyard instead.) | Darkness | 3 | 1000 | CreatureOutrage | 60/110 U | |
| Katsudon, Kung Fu Dragon■ Speed Attacker (This creature can attack the turn it enters the battle zone.) ■ Power Attacker +3000 ■ This creature can attack untapped creatures. ■ Doron Go: When this creature is destroyed, you may put an Exile Creature with "Martial" in its name from your hand into the battle zone. You can't put another of your Exile Creatures with "Martial" in its name into the battle zone. | Fire | 6 | 2000 | Exile CreatureOutrage MAX | 61/110 U | |
| Daidara, Izanai's Explosion■ Advent - At the end of your turn, if this creature is tapped, look at your deck. You may put a Flame Commando with cost 7 or less from it into the battle zone. Then shuffle your deck. | Fire | 5 | 4000 | CreatureOracle/Flame Command | 62/110 U | |
| Otokodama, the Explosive■ All creatures attack if able. | Fire | 4 | 4000 | CreatureFlame Command | 63/110 U | |
| Moped, Positiro Cannon■ Power Attacker +1000 (While attacking, this creature gets +1000 power.) ■ {SG} Shield Go (When this creature is destroyed, add it face up to your shield zone as a new shield. When this creature leaves the shield zone while face up, put it into your graveyard instead.) | Fire | 2 | 1000 | CreatureOutrage | 64/110 U | |
| Dekodekopin■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Destroy one of your opponent's creatures with power 4000 or less. | Fire | 4 | Spell | 65/110 U | ||
| Goromaru, Horn Horn■ Guardman (Whenever another of your creatures is attacked, you may tap this creature. If you do, the attacking creature attacks this creature instead.) ■ Doron Go: When this creature is destroyed, you may put an Exile Creature with "Horn" in its name from your hand into the battle zone. You can't put another Exile Creature with "Horn" in its name into the battle zone. | Nature | 4 | 5000 | Exile CreatureOutrage MAX | 66/110 U | |
| Erasou, Satori's Resonance■ Double Breaker (This creature breaks 2 shields.) ■ Whenever you put a colorless creature into the battle zone, put the top card of your deck into your mana zone. | Nature | 6 | 6000 | CreatureOracle/Tristone | 67/110 U | |
| Aurora, Izanai's Invitation■ Advent - At the end of your turn, if this creature is tapped, look at your deck. You may put a Snow Faerie with cost 6 or less from it into the battle zone. Then shuffle your deck. | Nature | 4 | 2000 | CreatureOracle/Snow Faerie | 68/110 U | |
| Frog, Jumping Jack■ While this creature is in the battle zone, you may tap this card to produce mana as if it were in your mana zone. (You may use this ability on the turn you put this creature into the battle zone.) | Nature | 2 | 1000 | CreatureOutrage | 69/110 U | |
| Loxodonta, Primitive Elephant■ Guardman (Whenever another of your creatures is attacked, you may tap this creature. If you do, the attacking creature attacks this creature instead.) ■ {SG} Shield Go (When this creature is destroyed, add it face up to your shield zone as a new shield. When this creature leaves the shield zone while face up, put it into your graveyard instead.) | Nature | 2 | 1000 | CreatureOutrage | 70/110 U | |
| Balbora, Spirit Knight■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack players. | Light | 4 | 5500 | CreatureArc Seraphim | 71/110 C | |
| Disukun, the Patroller | Light | 4 | 4500 | CreatureCosmo Walker | 72/110 C | |
| Schreiber, Vizier of Strictness■ Spells other than light spells cost 2 more to cast. | Light | 3 | 3000 | CreatureInitiate/Hunter | 73/110 C | |
| Guard Gainor, Electro Troop■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) | Light | 3 | 2500 | CreatureGreat Mechaoh | 74/110 C | |
| Cotton, Deep Faith■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack players. ■ At the end of your turn, untap this creature. | Light | 2 | 2500 | CreatureOracle | 75/110 C | |
| Acroite, Start Dash■ Each turn, you may reduce the summon cost of the first light creature you summon by 1. This cost can't be reduced below 1. | Light | 2 | 1000 | CreatureOutrage | 76/110 C | |
| Duet Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures in the battle zone. Tap that creature and all creatures in the battle zone with the same name. | Light | 3 | Spell | 77/110 C | ||
| Shockingly Switch-on■ At the end of this turn, untap one of your creatures in the battle zone. Draw a card. | Light | 2 | Spell | 78/110 C | ||
| Ikasuze Crawler■ When you put this creature into the battle zone, you may draw up to 2 cards. | Water | 7 | 4000 | CreatureEarth Eater | 79/110 C | |
| Sky Force, Blue Divine Dragon■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) | Water | 5 | 4000 | CreaturePoseidia Dragon | 80/110 C | |
| Anchor Captain■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ Blocker ■ This creature can't attack. | Water | 4 | 2000 | CreatureMerfolk | 81/110 C | |
| Aqua Sharks■ When this creature is destroyed, you may draw a card. | Water | 3 | 2000 | CreatureLiquid People/Hunter | 82/110 C | |
| Parlock ~Final Voyage~ | Water | 2 | 2000 | CreatureCyber Lord/Origin | 83/110 C | |
| Mypad, Start Dash■ Each turn, you may reduce the summon cost of the first water creature you summon by 1. This cost can't be reduced below 1. | Water | 2 | 1000 | CreatureOutrage | 84/110 C | |
| Double Reset Punch■ Discard your hand and draw the same number of cards. | Water | 3 | Spell | 85/110 C | ||
| Peeping Peeking■ Look at your opponent's hand. | Water | 1 | Spell | 86/110 C | ||
| Skabox, the Hidden Disappointment■ When you put this creature into the battle zone, your opponent chooses a card in their hand and discards it. | Darkness | 6 | 3000 | CreaturePandora Box | 87/110 C | |
| Fuuma Dekarabia■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack. ■ When this creature wins a battle, destroy this creature. | Darkness | 5 | 7000 | CreatureGrand Devil | 88/110 C | |
| Hettakuso Sax | Darkness | 4 | 4000 | CreatureGargoyle | 89/110 C | |
| Sansho, Satori's Secret Maneuver■ Ultra Saver: Colorless creature (When one of your colorless creatures would leave the battle zone, you may destroy this creature instead.) | Darkness | 3 | 2000 | CreatureOracle | 90/110 C | |
| Uza Darley, Shadow of Laziness■ This creature is put into the battle zone tapped. | Darkness | 2 | 4000 | CreatureGhost | 91/110 C | |
| BloodRayne, Start Dash■ Each turn, you may reduce the summon cost of the first darkness creature you summon by 1. This cost can't be reduced below 1. | Darkness | 2 | 1000 | CreatureOutrage | 92/110 C | |
| Harvest of Bhutan■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of the following. > Return 2 Exile Creatures from your graveyard to your hand. > Return a creature from your graveyard to your hand. | Darkness | 3 | Spell | 93/110 C | ||
| Like a Rolling Storm■ Put the top 3 cards of your deck into your graveyard. Then return a creature from your graveyard to your hand. | Darkness | 3 | Spell | 94/110 C | ||
| Hot Finger, the Explosive | Fire | 5 | 5000 | CreatureFlame Command | 95/110 C | |
| Onibore, Drilling Brother■ Guardman (Whenever another of your creatures is attacked, you may tap this creature. If you do, the attacking creature attacks this creature instead.) | Fire | 3 | 3000 | CreatureHumanoid/Hunter/Alien | 96/110 C | |
| Dump Tank, Silent Assassin■ When this creature is put into your graveyard from anywhere, destroy one of your opponent's creatures with power 1000 or less. | Fire | 3 | 2000 | CreatureOutrage | 97/110 C | |
| Nine, Zero Zero■ G-Zero - If you have an Outrage in the battle zone, you may summon this creature without paying its cost. | Fire | 3 | 1000 | CreatureOutrage MAX | 98/110 C | |
| Abura-bō, Satori's Passion■ While you have a colorless creature in the battle zone, this creature gets "Power Attacker +4000." (While attacking, a creature with "Power Attacker +4000" gets +4000 power.) | Fire | 2 | 1000 | CreatureOracle | 99/110 C | |
| Topgear, Start Dash■ Each turn, you may reduce the summon cost of the first fire creature you summon by 1. This cost can't be reduced below 1. | Fire | 2 | 1000 | CreatureOutrage | 100/110 C | |
| Slash All Evil, Secret Outrage■ Attack Chance - Outrage (When your Outrage attacks, you may cast this spell without paying its cost.) ■ Choose one of your creatures in the battle zone. This turn, when that creature wins a battle against a God, untap that creature. The first time this turn that creature wins a battle against a non-God creature, untap that creature. | Fire | 4 | Spell | 101/110 C | ||
| Rock'n Roll, Battlefield■ Choose one of your opponent's untapped creatures in the battle zone. This turn, all of your creatures in the battle zone can attack that creature. | Fire | 2 | Spell | 102/110 C | ||
| Terradragon Garagyagas■ Power Attacker +3000 (While attacking, this creature gets +3000 power.) ■ Double Breaker (This creature breaks 2 shields.) | Nature | 5 | 4000 | CreatureEarth Dragon | 103/110 C | |
| Koala Fighter■ When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and have those two creatures battle. | Nature | 4 | 3000 | CreatureBeast Folk | 104/110 C | |
| Uncompromising Rakkyo■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 4 | 2000 | CreatureWild Veggies | 105/110 C | |
| Rendan, Gentleman Faerie | Nature | 3 | 4000 | CreatureSnow Faerie | 106/110 C | |
| Konchiwan, Luck-Pusher■ During your opponent's turn, this creature gets +3000 power. | Nature | 3 | 3000 | CreatureDreammate | 107/110 C | |
| Kerasas, Start Dash■ Each turn, you may reduce the summon cost of the first nature creature you summon by 1. This cost can't be reduced below 1. | Nature | 2 | 1000 | CreatureOutrage | 108/110 C | |
| Goromaru Communication■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Look at your deck. You may choose a creature from it, show it to your opponent, and add it to your hand. Then shuffle your deck. | Nature | 3 | Spell | 109/110 C | ||
| Guard Lesson ~Beginner~■ One of your creatures in the battle zone gets "Guardman" until the start of your next turn. (Whenever another of your creatures is attacked, you may tap the creature that got "Guardman." If you do, the attacking creature attacks that creature instead.) ■ Draw a card. | Nature | 2 | Spell | 110/110 C | ||
| Velvet, Flash Priest■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ Your opponent's creatures are put into the battle zone tapped. ■ Double Breaker (This creature breaks 2 shields.) | Light | 9 | 11000 | CreatureOracle | S1/S10 SR | |
| Impact Rigger, Sky Elemental■ When you summon this creature or another of your creatures and put it into the battle zone, you may cast a spell with "Shield Trigger" from your hand without paying its cost. ■ Triple Breaker (This creature breaks 3 shields.) | Light | 8 | 12500 | CreatureAngel Command | S2/S10 SR | |
| Cyber W Spiral■ When you put this creature into the battle zone, choose up to 2 of your opponent's creatures in the battle zone. Your opponent adds those creatures to their deck and shuffles it. ■ This creature can't be blocked. ■ Double Breaker (This creature breaks 2 shields.) | Water | 9 | 11000 | CreatureCyber Command | S3/S10 SR | |
| Marshall Crawler■ When you put this creature into the battle zone, you may add any number of cards from your hand face down to your shield zone as new shields. Then add the same number of shields to your hand. ■ Double Breaker (This creature breaks 2 shields.) | Water | 8 | 8000 | CreatureEarth Eater | S4/S10 SR | |
| British, Hell Blues■ When you put this creature into the battle zone, choose a card in your opponent's hand without looking and have them discard it. ■ Whenever your opponent's creature is put into the graveyard from the battle zone or from its owner's hand, you may draw a card. ■ Double Breaker ■ Doron Go: When this creature is destroyed, you may put an Exile Creature with "Magic Spear" in its name from your hand into the battle zone. You can't put another Exile Creature with "Magic Spear" in its name into the battle zone. | Darkness | 7 | 8000 | Exile CreatureOutrage MAX | S5/S10 SR | |
| Marjoram, Messiah's Revival■ When you put this creature into the battle zone, you may destroy one or more of your other creatures. If you do, look at your deck. For each creature destroyed this way, you may put a colorless God with cost 7 or less from your deck into the battle zone. If you looked at your deck this way, shuffle it. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 8 | 9000 | CreatureOracle | S6/S10 SR | |
| Diehard Ryusei of Invincibility■ Whenever one of your Dragons attacks, choose one of your opponent's shields and put it into its owner's graveyard. ■ Double Breaker ■ When you would lose the game or when your opponent would win, destroy this creature instead. ■ When this creature is destroyed, this turn you don't lose the game and your opponent can't win. | Fire | 8 | 8000 | CreatureRed Command Dragon/Hunter | S7/S10 SR | |
| Schumacher, New World■ When you put this creature into the battle zone, each player discards their hand. Then each player may draw up to 5 cards. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 6000 | CreatureOutrage MAX | S8/S10 SR | |
| Global, Matter Horn■ When you put this creature into the battle zone, reveal the top 5 cards of your deck to all players. You may add any number of Outrage among them to your hand. Then put the rest on the bottom of your deck in any order. ■ Double Breaker ■ Doron Go: When this creature is destroyed, you may put an Exile Creature with "Horn" in its name from your hand into the battle zone. You can't put another Exile Creature with "Horn" in its name into the battle zone. | Nature | 8 | 8000 | Exile CreatureOutrage MAX | S9/S10 SR | |
| Lupus, Full Armor■ Guardman (Whenever another of your creatures is attacked, you may tap this creature. If you do, the attacking creature attacks this creature instead.) ■ Whenever another of your creatures with "Guardman" would battle an opponent's creature, you may have this creature battle instead. ■ Triple Breaker (This creature breaks 3 shields.) | Nature | 8 | 14000 | CreatureOutrage | S10/S10 SR | |
| Yomi, Humanity God■ When you summon this creature and put it into the battle zone, you may draw up to 3 cards. ■ Triple Breaker ■ Center G-Link (When you put this creature or another of your Gods into the battle zone, you may unlink one card each from any number of your Gods. Then you may link this creature to a God with "Right G-Link" or "Left G-Link.") ■ While this creature is linked with 3 cards, your shields can't be broken. | Zero | 8 | 12000 | CreatureGod Nova/Oracle | V1/V2 VIC | |
| Katsuking, Kung Fu Shogun■ Speed Attacker ■ Double Breaker ■ When you put this creature into the battle zone, this creature can attack untapped creatures this turn. ■ Infinity Power Attacker (While attacking, this creature's power becomes infinite.) ■ When this creature wins a battle, break 1 shield. ■ Doron Go: When this creature is destroyed, you may put an Exile Creature with "Martial" in its name from your hand into the battle zone. You can't put another Exile Creature with "Martial" in its name into the battle zone. | Fire | 8 | 11000 | Exile CreatureOutrage MAX | V2/V2 VIC |