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DMR13

120 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Espoir, Heaven's Dragon ElementalEspoir, Heaven's Dragon Elemental■ Blocker ■ Whenever this creature attacks, for each of your creatures with "Blocker" in the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. ■ Double Breaker (This creature breaks 2 shields.)Light79500CreatureAngel Command Dragon1/110 VR
Seal Do Leiy, Protection HeroSeal Do Leiy, Protection Hero■ Blocker ■ Mana Armed 7: When you put this creature into the battle zone, if you have 7 or more light cards in your mana zone, you may choose up to 2 of your opponent's non-evolution creatures in the battle zone and add them face down to their owner's shield zone as new shields. ■ Double Breaker (This creature breaks 2 shields.)Light77500CreatureAngel Command Dragon2/110 VR
Descartes Q, Logic HeroDescartes Q, Logic Hero■ Blocker ■ Mana Armed 7: When you put this creature into the battle zone, if you have 7 or more water cards in your mana zone, you may draw up to 5 cards. ■ When you put this creature into the battle zone, you may add a card from your hand face down to your shield zone as a new shield. If you do, choose 1 of your shields and return it to your hand. However, you can't use its "Shield Trigger." ■ Double BreakerWater77000CreatureCrystal Command Dragon3/110 VR
Fz Oscilloscope, Dragment SymbolFz Oscilloscope, Dragment Symbol■ Whenever you cast a spell, choose 1 of your opponent's creatures in the battle zone. Until the start of your next turn, that creature can't attack or block. ■ Double Breaker (This creature breaks 2 shields.)Water66000CreatureCrystal Command Dragon4/110 VR
Tsumitobatsu, Misfortune HeroTsumitobatsu, Misfortune Hero■ Mana Armed 7: When you put this creature into the battle zone, if you have 7 or more darkness cards in your mana zone, all your opponent's creatures in the battle zone get -7000 power for the turn. (A creature with power 0 or less is destroyed.) ■ Double Breaker (This creature breaks 2 shields.)Darkness77000CreatureDemon Command Dragon5/110 VR
Superbia, Pride Demon DragonSuperbia, Pride Demon Dragon■ Triple Breaker (This creature breaks 3 shields.) ■ You can't win the game, and your opponent can't lose the game.Darkness615000CreatureDemon Command Dragon6/110 VR
Gaigensui, Striking HeroGaigensui, Striking Hero■ Mana Armed 7: When you put this creature into the battle zone, if you have 7 or more fire cards in your mana zone, all your creatures in the battle zone get +7000 power for the turn and break 1 additional shield. ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.)Fire77000CreatureGaial Command Dragon7/110 VR
Grandslam, Passion DragonGrandslam, Passion Dragon■ Whenever this creature wins a battle, you may discard your hand. If you do, draw 4 cards. ■ Double Breaker (This creature breaks 2 shields.)Fire67000CreatureGaial Command Dragon8/110 VR
Tyranno Venom, Chain RulerTyranno Venom, Chain Ruler■ When you put this creature into the battle zone or whenever it attacks, you may put 1 non-evolution, non-multicolored nature creature with cost 6 or less from your mana zone into the battle zone. ■ Double Breaker ■ When this creature loses a battle to a creature with more power than this creature, put the opponent's creature into its owner's mana zone.Nature87000CreatureJurassic Command Dragon9/110 VR
Otoma=Kutto, Fang HeroOtoma=Kutto, Fang Hero■ Mana Armed 7: When you put this creature into the battle zone, if you have 7 or more nature cards in your mana zone, untap up to 7 cards in your mana zone. ■ Double Breaker (This creature breaks 2 shields.)Nature78000CreatureJurassic Command Dragon10/110 VR
Shakuseal, Replenish Dragon ElementalShakuseal, Replenish Dragon Elemental■ When you put this creature into the battle zone, you may add the top card of your deck face down to your shield zone as a new shield. ■ Triple Breaker (This creature breaks 3 shields.)Light812500CreatureAngel Command Dragon11/110 R
Sullivan, Guidance Dragon ElementalSullivan, Guidance Dragon Elemental■ When you put this creature into the battle zone, each player may draw 2 cards. Then you may put up to 2 light creatures with cost 3 or less from your hand into the battle zone. ■ Double Breaker (This creature breaks 2 shields.)Light66000CreatureAngel Command Dragon12/110 R
Everrose, Dragon RulerEverrose, Dragon Ruler■ Blocker ■ When you put this creature into the battle zone, put 1 Dragheart with cost 2 or less, or 1 light Dragheart with cost 4 or less, from your hyperspatial zone into the battle zone. (If it's a Weapon, put it in equipped to this creature.)Light64000CreatureJustice Wing/Draguner13/110 R
Ribulamira, Mirror WingsRibulamira, Mirror Wings■ Whenever your opponent casts a spell during their turn, look at your deck. You may put 1 "Ribulamira, Mirror Wings" from it into the battle zone. Then shuffle your deck.Light32000CreatureJustice Wing14/110 R
Zodiac, Chanting CathedralZodiac, Chanting Cathedral■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose up to 3 of your opponent's creatures in the battle zone and tap them. ■ Mana Armed 5: If you have 5 or more light cards in your mana zone, none of the chosen creatures untap at the start of your opponent's next turn.Light5Spell15/110 R
Dragon's SignDragon's Sign■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put 1 non-evolution light Dragon with cost 7 or less from your hand into the battle zone. Until the start of your next turn, that creature gets "Blocker."Light5Spell16/110 R
Bs Borapal, Dragment SymbolBs Borapal, Dragment Symbol■ Whenever this creature attacks, reveal the top card of your deck to all players. If that card is a spell, add it to your hand. Then you may choose 1 of your opponent's creatures in the battle zone and return it to its owner's hand. If the revealed card isn't a spell, put it on the bottom of your deck. ■ Double Breaker (This creature breaks 2 shields.)Water66000CreatureCrystal Command Dragon17/110 R
Metal Avenger, Dragon RulerMetal Avenger, Dragon Ruler■ When you put this creature into the battle zone, put 1 Dragheart with cost 2 or less, or 1 water Dragheart with cost 4 or less, from your hyperspatial zone into the battle zone. (If it's a Weapon, put it in equipped to this creature.) ■ When your opponent chooses a creature in the battle zone with a spell effect, they can't choose this creature.Water64000CreatureLiquid People Flash/Draguner18/110 R
X2 Armor Franz, Dragment SymbolX2 Armor Franz, Dragment Symbol■ You may reduce the cost of casting your water spells by up to 2. However, the cost can't become less than 1.Water54000CreatureCrystal Command Dragon19/110 R
Dragment FormationDragment Formation■ Sympathy: Liquid People (The cost you pay to cast this spell is reduced by 1 for each of your Liquid People in the battle zone. However, the cost can't become less than 1.) ■ Destroy all your Liquid People. Then reveal cards from the top of your deck to all players until the same number of non-evolution Crystal Command Dragons as the Liquid People you destroyed appear. Put all non-evolution Crystal Command Dragons revealed this way into the battle zone, then shuffle your deck.Water10Spell20/110 R
Dragment AnswerDragment Answer■ Add your hand to your deck and shuffle it, then draw 4 cards. Then you may put 1 non-evolution Command Dragon with cost 7 or less from your hand into the battle zone.Water7Spell21/110 R
Pythagoras, Geometry SquadronPythagoras, Geometry Squadron■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's untapped creatures in the battle zone and return it to its owner's hand. ■ Mana Armed 5: If you have 5 or more water cards in your mana zone, you may choose 1 creature in the battle zone and return it to its owner's hand.Water5Spell22/110 R
Awaltia, Greed Demon DragonAwaltia, Greed Demon Dragon■ When you put this creature into the battle zone, return all Funky Nightmares from your graveyard to your hand. ■ Double Breaker (This creature breaks 2 shields.)Darkness76000CreatureDemon Command Dragon23/110 R
Glatoni, Gluttony Demon DragonGlatoni, Gluttony Demon Dragon■ Whenever this creature attacks, you may destroy any number of your creatures. For each creature destroyed this way, draw 2 cards. ■ Double Breaker (This creature breaks 2 shields.)Darkness66000CreatureDemon Command Dragon24/110 R
Uroborof, Dragon RulerUroborof, Dragon Ruler■ When this creature enters the battle zone, put from your hyperspatial zone into the battle zone either 1 Dragheart with cost 2 or less, or 1 darkness Dragheart with cost 4 or less. (If it is a Weapon, put it into the battle zone equipped to this creature.) ■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.)Darkness64000CreatureFunky Nightmare/Draguner25/110 R
Doterabara, Phantom MirrorDoterabara, Phantom Mirror■ Whenever your opponent casts a spell during their turn, choose a card in your opponent's hand without looking and have them discard it.Darkness33000CreatureFunky Nightmare26/110 R
Fusshisshi the InvulnerableFusshisshi the Invulnerable■ When this creature is destroyed during your turn, put this creature from your graveyard into the battle zone at the end of that turn.Darkness21000CreatureFunky Nightmare27/110 R
Demon Wolf, Howling Moonlight CastleDemon Wolf, Howling Moonlight Castle■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures in the battle zone. That creature gets -3000 power for the turn. (A creature with power 0 or less is destroyed.) ■ Mana Armed 5: If you have 5 or more darkness cards in your mana zone, destroy 1 of your opponent's creatures.Darkness5Spell28/110 R
Tyrant Dairanto, Passion DragonTyrant Dairanto, Passion Dragon■ All creatures attack if able. ■ Double Breaker (This creature breaks 2 shields.)Fire78000CreatureGaial Command Dragon29/110 R
Batornado, Passion DragonBatornado, Passion Dragon■ Whenever this creature attacks, you may choose 1 of your creatures and 1 of your opponent's creatures in the battle zone. Those 2 creatures battle. ■ Double Breaker (This creature breaks 2 shields.)Fire66000CreatureGaial Command Dragon30/110 R
Glenmalt, Dragon RulerGlenmalt, Dragon Ruler■ When this creature enters the battle zone, put from your hyperspatial zone into the battle zone either 1 Dragheart with cost 2 or less, or 1 fire Dragheart with cost 4 or less. (If it is a Weapon, put it into the battle zone equipped to this creature.) ■ While battling, this creature gets +3000 power.Fire64000CreatureHumanoid Baku/Draguner31/110 R
Hibiki, Explosive MirrorHibiki, Explosive Mirror■ During your opponent's turn, whenever your opponent casts a spell, choose a card in your opponent's mana zone and put it into its owner's graveyard.Fire32000CreatureHumanoid Baku32/110 R
Miracle Burst ShotMiracle Burst Shot■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy all of your opponent's creatures with power 3000 or less.Fire8Spell33/110 R
Tenshukaku, Dragon King KeepTenshukaku, Dragon King Keep■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at the top 5 cards of your deck. You may show your opponent a fire creature from among them and destroy one of your opponent's creatures with power equal to or less than that creature's power. ■ Mana Arms 5: If you have 5 or more fire cards in your mana zone, put the shown card into your hand. ■ Shuffle your deck.Fire5Spell34/110 R
Arachnesaura, Mystery DieterArachnesaura, Mystery Dieter■ Whenever one of your Dragons attacks, you may return 1 creature from your mana zone to your hand. If you do, put the top card of your deck into your mana zone. ■ Double Breaker (This creature breaks 2 shields.)Nature66000CreatureJurassic Command Dragon35/110 R
Sasoris, Dragon RulerSasoris, Dragon Ruler■ When you put this creature into the battle zone, put 1 Dragheart with cost 2 or less, or 1 nature Dragheart with cost 4 or less, from your hyperspatial zone into the battle zone. (If it's a Weapon, put it in equipped to this creature.) ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard.Nature64000CreatureBeast Folk Go/Draguner36/110 R
Miralles, Mirror StyleMiralles, Mirror Style■ Whenever your opponent casts a spell during their turn, you may put the top card of your deck into your mana zone.Nature33000CreatureBeast Folk Go37/110 R
Jurapi, Chain AsylumJurapi, Chain Asylum■ You can't summon this creature. ■ Double Breaker (This creature breaks 2 shields.)Nature16000CreatureJurassic Command Dragon38/110 R
Euru=Bucca, Antique Dragon RuinsEuru=Bucca, Antique Dragon Ruins■ Shield Trigger ■ Choose 1 of your opponent's untapped creatures in the battle zone and put it into its owner's mana zone. ■ Mana Armed 5: If you have 5 or more nature cards in your mana zone, choose 1 more of your opponent's creatures in the battle zone and put it into its owner's mana zone.Nature5Spell39/110 R
Get WildGet Wild■ Reveal the top 3 cards of your deck to all players. Add any number of creatures with different costs from among them to your hand. Put the rest on the bottom of your deck in any order.Nature3Spell40/110 R
Fulomairam, Protection Dragon ElementalFulomairam, Protection Dragon Elemental■ Double Breaker (This creature breaks 2 shields.) ■ When this creature would be destroyed, add it face down to your shield zone as a new shield instead of putting it into your graveyard.Light66000CreatureAngel Command Dragon41/110 U
Kachaldy, Lightbeam Dragon ElementalKachaldy, Lightbeam Dragon Elemental■ Blocker ■ If you have no other creatures with "Blocker" in the battle zone, this creature can't attack your opponent. ■ Double Breaker (This creature breaks 2 shields.)Light56000CreatureAngel Command Dragon42/110 U
Coccolua, Holy Dragon WingsCoccolua, Holy Dragon Wings■ Blocker ■ This creature can't attack players. ■ You may reduce the summoning cost of your Command Dragons by 1. However, the cost can't go below 1.Light33500CreatureJustice Wing43/110 U
Sutantiguna, Electric Power WingsSutantiguna, Electric Power Wings■ This creature gets +2000 power for each of your creatures with "Blocker" in the battle zone. ■ While this creature has power 6000 or more, it has "Double Breaker."Light32000CreatureJustice Wing44/110 U
Uluoveria, Divine Light Dragon SpearUluoveria, Divine Light Dragon Spear■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack players.Light2Dragheart Weapon45/110 U
Justice PlanJustice Plan■ Reveal the top 3 cards of your deck to all players. Put all Angel Commands and Justice Wings among them into your hand, then put the rest on the bottom of your deck in any order.Light4Spell46/110 U
JJ Avarspela, Dragment SymbolJJ Avarspela, Dragment Symbol■ Blocker ■ This creature can't attack. ■ When you put this creature into the battle zone, look at the top 5 cards of your deck. You may choose a spell among them, show it to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order.Water54000CreatureCrystal Command Dragon47/110 U
Powered Mirror, Aqua TeacherPowered Mirror, Aqua Teacher■ During your opponent's turn, whenever your opponent casts a spell, you may draw a card.Water32000CreatureLiquid People Flash48/110 U
Rococo, Aqua BirdmanRococo, Aqua Birdman■ You may reduce the summoning cost of your Command Dragons by 1. However, the cost can't go below 1. ■ When one of your Dragons would be destroyed, return it to your hand instead of putting it into your graveyard.Water32000CreatureLiquid People Flash49/110 U
Raija, Aqua NinjaRaija, Aqua Ninja■ When you put this creature into the battle zone, return 1 of your creatures from the battle zone to your hand.Water12000CreatureLiquid People Flash50/110 U
Multiply, Twin Dragon GunsMultiply, Twin Dragon Guns■ This creature can't attack or be blocked.Water2Dragheart Weapon51/110 U
Energy FormationEnergy Formation■ Sympathy: Water creatures (This spell's cost is reduced by 1 for each of your Water creatures in the battle zone. However, the cost can't go below 1.) ■ Draw 2 cards.Water5Spell52/110 U
Hachinosu BatchikumaHachinosu Batchikuma■ Whenever another creature is destroyed, this creature gets +4000 power and has "Double Breaker" for the turn.Darkness54000CreatureFunky Nightmare53/110 U
Buttagila, Bone Sever Demon DragonButtagila, Bone Sever Demon Dragon■ Whenever this creature attacks, you may destroy 1 of your other creatures. If you do, destroy 1 of your opponent's untapped creatures.Darkness54000CreatureDemon Command Dragon54/110 U
Cocco DoccoCocco Docco■ You may reduce the summoning cost of your Command Dragons by up to 3. However, the cost can't go below 1. ■ Whenever you put a Command Dragon into the battle zone, destroy this creature.Darkness42000CreatureFunky Nightmare55/110 U
Pork BeefPork Beef■ Blocker ■ This creature can't attack. ■ Whenever this creature wins a battle, destroy this creature. ■ When this creature is destroyed, you may draw a card.Darkness34000CreatureFunky Nightmare56/110 U
Discard, Frenzied Demon ScytheDiscard, Frenzied Demon Scythe■ Whenever this creature attacks, choose a card in your opponent's hand without looking and have them discard it.Darkness2Dragheart Weapon57/110 U
Deadly LoveDeadly Love■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ You may destroy 1 of your creatures. If you do, destroy 1 of your opponent's creatures.Darkness2Spell58/110 U
Fiddich, Explosive MasterFiddich, Explosive Master■ All your Drag Hearts' Dragonners and Dragheart creatures in the battle zone get +3000 power. ■ Ultra Saver: Dragonner (Whenever one of your Dragonners would leave the battle zone, you may destroy this creature instead.)Fire55000CreatureHumanoid Baku59/110 U
Kulbuzetto, Passion DragonKulbuzetto, Passion Dragon■ Guardman (Whenever another one of your creatures is attacked, you may tap this creature. If you do, the attacking creature attacks this creature instead.) ■ This creature gets +2000 power during battles.Fire44000CreatureGaial Command Dragon60/110 U
Motrack, Explosive StrikerMotrack, Explosive Striker■ Whenever one of your Fire creatures wins a battle, you may draw a card.Fire43000CreatureHumanoid Baku61/110 U
Cocotchi, Quick ExplosionCocotchi, Quick Explosion■ You may reduce the summoning cost of your Command Dragons by 1. However, the cost can't go below 1. ■ All your Command Dragons in the battle zone have "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.)Fire42000CreatureHumanoid Baku62/110 U
Greasy Horn, Hot-Blooded SwordGreasy Horn, Hot-Blooded Sword■ This creature can attack untapped creatures.Fire2Dragheart Weapon63/110 U
Passionate TrainingPassionate Training■ This turn, 1 of your creatures in the battle zone gains "While attacking, this creature gets +1000 power for each Fire card in your graveyard."Fire2Spell64/110 U
Pteratox, Large Wing ChainPteratox, Large Wing Chain■ When you put this creature into the battle zone, you may put 1 non-evolution Nature creature with cost 4 or less from your mana zone into the battle zone. ■ Whenever this creature loses a battle against a creature with more power than this creature, put the creature it battled into its owner's mana zone.Nature65000CreatureJurassic Command Dragon65/110 U
Eggsaura, Nourishing EggEggsaura, Nourishing Egg■ Whenever you put one of your creatures with power 5000 or more into the battle zone, you may draw a card.Nature44000CreatureJurassic Command Dragon66/110 U
Pia, Cocco StylePia, Cocco Style■ You may reduce the summoning cost of your Command Dragons in the battle zone by 1. However, the cost can't go below 1. ■ Whenever you put a Command Dragon into the battle zone, you may put the top card of your deck into your mana zone.Nature42000CreatureBeast Folk Go67/110 U
Hihhi, Decoy StyleHihhi, Decoy Style■ Whenever your opponent's creature attacks, it attacks this creature if able.Nature22000CreatureBeast Folk Go68/110 U
Togetopus, Dragon ClubTogetopus, Dragon Club■ Guardman (Whenever another one of your creatures is attacked, you may tap this creature. If you do, the attacking creature attacks this creature instead.) ■ Double Breaker (This creature breaks 2 shields.)Nature2Dragheart Weapon69/110 U
Ancient TrapAncient Trap■ Choose 1 of your opponent's non-Dragon creatures in the battle zone and put it into its owner's mana zone.Nature4Spell70/110 U
Nouvelle Baula, White Wall Dragon ElementalNouvelle Baula, White Wall Dragon Elemental■ Whenever this creature attacks, you may return a spell from your graveyard to your hand.Light54000CreatureAngel Command Dragon71/110 C
Akyoora, Crossing WingsAkyoora, Crossing Wings■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it.Light42500CreatureJustice Wing72/110 C
Ariace, Dragon RulerAriace, Dragon Ruler■ When you put this creature into the battle zone, put 1 Dragheart with cost 2 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it's put in equipped to this creature.) ■ While you have a Light Dragheart in the battle zone, this creature gets +2000 power.Light42000CreatureJustice Wing/Draguner73/110 C
Andorom, Chanting WingsAndorom, Chanting Wings■ Blocker ■ This creature can't attack players. ■ Mana Armed 3: When you put this creature into the battle zone, if you have 3 or more Light cards in your mana zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn.Light33500CreatureJustice Wing74/110 C
Vuanie, Guarding WingsVuanie, Guarding WingsLight33000CreatureJustice Wing75/110 C
Firumie, Rescuing WingsFirumie, Rescuing Wings■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack players. ■ Saver: Angel Command (Whenever one of your Angel Commands would be destroyed, you may destroy this creature instead.)Light21000CreatureJustice Wing76/110 C
Lau, Blue Sky WingsLau, Blue Sky Wings■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack players.Light12000CreatureJustice Wing77/110 C
Justice CurtainJustice Curtain■ Choose 1 of your creatures in the battle zone. Until the start of your next turn, when your opponent chooses a creature in the battle zone, they can't choose that creature. (However, they may attack or block that creature.)Light2Spell78/110 C
St Flask Beaker, Dragment SymbolSt Flask Beaker, Dragment Symbol■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack.Water74000CreatureCrystal Command Dragon79/110 C
Pu Fibonacci, Dragment SymbolPu Fibonacci, Dragment Symbol■ Whenever you cast a spell, this creature gets +4000 power and has "Double Breaker" for the turn.Water54000CreatureCrystal Command Dragon80/110 C
Gambalander, Dragon RulerGambalander, Dragon Ruler■ When you put this creature into the battle zone, put 1 Dragheart with cost 2 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it's put in equipped to this creature.) ■ While you have a Water Dragheart in the battle zone, this creature gets +2000 power.Water42000CreatureLiquid People Flash/Draguner81/110 C
Isorock, Aqua CaptainIsorock, Aqua CaptainWater33000CreatureLiquid People Flash82/110 C
Newton, Aqua AceNewton, Aqua Ace■ Mana Armed 3: When you put this creature into the battle zone, if you have 3 or more Water cards in your mana zone, you may draw a card. ■ This creature can't be blocked.Water32000CreatureLiquid People Flash83/110 C
Cosmo, Aqua SupermanCosmo, Aqua Superman■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack. ■ Whenever this creature blocks, you may draw a card.Water22000CreatureLiquid People Flash84/110 C
Spiral FormationSpiral Formation■ Sympathy: Water creatures (This spell's cost is reduced by 1 for each of your Water creatures in the battle zone. However, the cost can't go below 1.) ■ Choose 1 creature in the battle zone and return it to its owner's hand.Water4Spell85/110 C
Flashing Hero RushFlashing Hero Rush■ This turn, all your Water creatures in the battle zone can't be blocked.Water4Spell86/110 C
Merimeri ChainsawMerimeri ChainsawDarkness55000CreatureFunky Nightmare87/110 C
Nuigul GulgulNuigul Gulgul■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack. ■ When this creature is destroyed, your opponent chooses a card in their hand and discards it.Darkness54000CreatureFunky Nightmare88/110 C
Ulgilando, Betrayal Demon DragonUlgilando, Betrayal Demon Dragon■ Whenever this creature wins a battle, destroy 1 of your creatures. ■ Double Breaker (This creature breaks 2 shields.)Darkness46000CreatureDemon Command Dragon89/110 C
Dokuroskull, Dragon RulerDokuroskull, Dragon Ruler■ When you put this creature into the battle zone, put 1 Dragheart with cost 2 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it's put in equipped to this creature.) ■ While you have a Darkness Dragheart in the battle zone, this creature gets +2000 power.Darkness42000CreatureFunky Nightmare/Draguner90/110 C
Chusha JushaChusha Jusha■ When this creature is destroyed, you may return another creature from your graveyard to your hand.Darkness32000CreatureFunky Nightmare91/110 C
Tigermite, Bomb DevilTigermite, Bomb Devil■ Mana Armed 3: When you put this creature into the battle zone, if you have 3 or more Darkness cards in your mana zone, your opponent chooses a card in their hand and discards it. ■ Slayer (Whenever this creature battles, destroy the other creature after the battle.)Darkness31000CreatureFunky Nightmare92/110 C
Bonbaku BonbonBonbaku Bonbon■ When this creature is destroyed, choose 1 of your opponent's creatures in the battle zone. That creature gets -2000 power for the turn. (A creature with power 0 or less is destroyed.)Darkness22000CreatureFunky Nightmare93/110 C
Encounter with Old FriendsEncounter with Old Friends■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Return up to 2 Darkness creatures from your graveyard to your hand.Darkness4Spell94/110 C
Jurinarena, Passion DragonJurinarena, Passion Dragon■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ Double Breaker (This creature breaks 2 shields.)Fire55000CreatureGaial Command Dragon95/110 C
Kilkeran, Second Class Explosion SoldierKilkeran, Second Class Explosion Soldier■ When you put this creature into the battle zone, destroy 1 of your opponent's creatures with power 2000 or less.Fire55000CreatureHumanoid Baku96/110 C
Adobekk, Explosive Flow BoyAdobekk, Explosive Flow Boy■ Whenever you put a Fire Dragon into the battle zone, destroy 1 of your opponent's creatures with "Blocker."Fire44000CreatureHumanoid Baku97/110 C
Storas Islay, Dragon RulerStoras Islay, Dragon Ruler■ When you put this creature into the battle zone, put 1 Dragheart with cost 2 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it's put in equipped to this creature.) ■ While you have a Fire Dragheart in the battle zone, this creature gets +2000 power.Fire42000CreatureHumanoid Baku/Draguner98/110 C
Macallan, Explosive Flame ShooterMacallan, Explosive Flame Shooter■ Mana Arms 3: When you put this creature into the battle zone, if you have 3 or more fire cards in your mana zone, you may choose one of your opponent's creatures in the battle zone. If you do, this creature battles the chosen creature. During that battle, this creature gets +1000 power.Fire33000CreatureHumanoid Baku99/110 C
Dalmoa, Explosive Heat BladeDalmoa, Explosive Heat BladeFire22000CreatureHumanoid Baku100/110 C
Meteor ChargerMeteor Charger■ Destroy one of your opponent's creatures with "Blocker." ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Fire3Spell101/110 C
Explosive Swordplay, Sweltering Heat TricksExplosive Swordplay, Sweltering Heat Tricks■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your opponent's creatures with power 2000 or less.Fire2Spell102/110 C
Mammothdon, ProboscideanMammothdon, Proboscidean■ Double Breaker (This creature breaks 2 shields.)Nature66000CreatureJurassic Command Dragon103/110 C
Bongora, Kraft StyleBongora, Kraft StyleNature55000CreatureBeast Folk Go104/110 C
Bulzasso, Chain StyleBulzasso, Chain Style■ Whenever this creature attacks, you may put 1 non-evolution Nature creature with cost 2 or less from your mana zone into the battle zone.Nature43000CreatureBeast Folk Go105/110 C
Kerosuke, Dragon RulerKerosuke, Dragon Ruler■ When you put this creature into the battle zone, put 1 Dragheart with cost 2 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it's put in equipped to this creature.) ■ While you have a Nature Dragheart in the battle zone, this creature gets +2000 power.Nature42000CreatureBeast Folk Go/Draguner106/110 C
Nam=Daeddo, Bronze StyleNam=Daeddo, Bronze Style■ Guardman (Whenever another one of your creatures is attacked, you may tap this creature. If you do, the attacking creature attacks this creature instead.) ■ Mana Armed 3: When you put this creature into the battle zone, if you have 3 or more Nature cards in your mana zone, put the top card of your deck into your mana zone.Nature33000CreatureBeast Folk Go107/110 C
Irokero, Poison StyleIrokero, Poison Style■ Whenever this creature loses a battle against a creature with more power than this creature, put the opponent's creature into its owner's mana zone.Nature32000CreatureBeast Folk Go108/110 C
Faerie LifeFaerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone.Nature2Spell109/110 C
Berserker TimeBerserker Time■ This turn, 1 of your creatures in the battle zone gets +2000 power. This turn, that creature can't be blocked by creatures with less power than that creature.Nature1Spell110/110 C
Zeek Cavalie, Lord of Dragon SpiritsZeek Cavalie, Lord of Dragon Spirits■ Blocker ■ Evolution: Put on top of 1 of your creatures with "Blocker." ■ Double Breaker ■ Whenever another one of your Light creatures with "Blocker" would be destroyed, you may put it under this creature instead of putting it into your graveyard. ■ Meteorburn: Whenever this creature attacks, you may choose 10 cards under this creature and put them into your graveyard. If you do, you win the game.Light611500Evolution CreatureAngel Command DragonS1/S5 SR
Sr Spellcyclica, Dragment SymbolSr Spellcyclica, Dragment Symbol■ When you put this creature into the battle zone, you may cast a spell with cost 7 or less from your graveyard without paying its cost. If you do, after you cast it, put it into your hand instead of into your graveyard. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature would be destroyed, put it on the bottom of your deck instead of into your graveyard.Water76000CreatureCrystal Command DragonS2/S5 SR
Dead Ryusei, Eternal Demon DragonDead Ryusei, Eternal Demon Dragon■ When you put this creature into the battle zone, destroy 1 of your opponent's creatures. ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature or another creature is destroyed, you may draw a card.Darkness88000CreatureDemon Command DragonS3/S5 SR
Fulboko Donacle, Ultra PassionFulboko Donacle, Ultra Passion■ Evolution: Put on top of 1 of your Dragons. ■ Whenever this creature wins a battle, untap this creature and break 2 of your opponent's shields. ■ Double Breaker (This creature breaks 2 shields.)Fire611000Evolution CreatureGaial Command DragonS4/S5 SR
Wald Brachio, Absolute World KingWald Brachio, Absolute World King■ World Breaker (This creature breaks all of your opponent's shields.) ■ Whenever your opponent's creature enters the battle zone and its ability would trigger, that ability doesn't trigger instead. (For example, your opponent can't use abilities that begin with "When you put this creature into the battle zone.")Nature1127000CreatureJurassic Command DragonS5/S5 SR
Perfect, Immortal SpearPerfect, Immortal Spear■ Blocker ■ Triple Breaker (This creature breaks 3 shields.) ■ Whenever one of your Light Dragons would leave the battle zone for anywhere other than your graveyard, it stays in the battle zone instead. ■ Your creatures with "Blocker" lose their "can't attack" abilities. However, their summoning sickness isn't negated.Light4Dragheart WeaponV1/V4 VIC
Evidence, Truth GunEvidence, Truth Gun■ When your opponent chooses a creature in the battle zone with a spell's effect, they can't choose this creature. ■ Each turn, you may summon the first Water creature you summon without paying its cost. ■ Each turn, you may cast the first Water spell you cast without paying its cost. ■ Double BreakerWater4Dragheart WeaponV2/V4 VIC
Go to Hell, Annihilation BladeGo to Hell, Annihilation Blade■ When this creature awakens, destroy 1 of your opponent's creatures. ■ Whenever this creature attacks, you may put 1 non-evolution Darkness creature from your graveyard into the battle zone. ■ Triple Breaker (This creature breaks 3 shields.)Darkness4Dragheart WeaponV3/V4 VIC
Judaina, Primal MassJudaina, Primal Mass■ Triple Breaker (This creature breaks 3 shields.) ■ If you have no shields, you can't be attacked by your opponent's creatures.Nature4Dragheart WeaponV4/V4 VIC
Gaiheart, Galaxy GreatswordGaiheart, Galaxy Greatsword■ Speed Attacker ■ Double Breaker ■ When this creature awakens, destroy 1 of your opponent's creatures with power 7000 or less. ■ This creature gets +4000 power during battles. ■ When your opponent chooses this creature, take another turn after this one.Fire4Dragheart WeaponVV1/VV1 WVC