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DMR13
120 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Espoir, Heaven's Dragon Elemental■ Blocker ■ Whenever this creature attacks, for each of your creatures with "Blocker" in the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. ■ Double Breaker (This creature breaks 2 shields.) | Light | 7 | 9500 | CreatureAngel Command Dragon | 1/110 VR | |
| Seal Do Leiy, Protection Hero■ Blocker ■ Mana Armed 7: When you put this creature into the battle zone, if you have 7 or more light cards in your mana zone, you may choose up to 2 of your opponent's non-evolution creatures in the battle zone and add them face down to their owner's shield zone as new shields. ■ Double Breaker (This creature breaks 2 shields.) | Light | 7 | 7500 | CreatureAngel Command Dragon | 2/110 VR | |
| Descartes Q, Logic Hero■ Blocker ■ Mana Armed 7: When you put this creature into the battle zone, if you have 7 or more water cards in your mana zone, you may draw up to 5 cards. ■ When you put this creature into the battle zone, you may add a card from your hand face down to your shield zone as a new shield. If you do, choose 1 of your shields and return it to your hand. However, you can't use its "Shield Trigger." ■ Double Breaker | Water | 7 | 7000 | CreatureCrystal Command Dragon | 3/110 VR | |
| Fz Oscilloscope, Dragment Symbol■ Whenever you cast a spell, choose 1 of your opponent's creatures in the battle zone. Until the start of your next turn, that creature can't attack or block. ■ Double Breaker (This creature breaks 2 shields.) | Water | 6 | 6000 | CreatureCrystal Command Dragon | 4/110 VR | |
| Tsumitobatsu, Misfortune Hero■ Mana Armed 7: When you put this creature into the battle zone, if you have 7 or more darkness cards in your mana zone, all your opponent's creatures in the battle zone get -7000 power for the turn. (A creature with power 0 or less is destroyed.) ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 7000 | CreatureDemon Command Dragon | 5/110 VR | |
| Superbia, Pride Demon Dragon■ Triple Breaker (This creature breaks 3 shields.) ■ You can't win the game, and your opponent can't lose the game. | Darkness | 6 | 15000 | CreatureDemon Command Dragon | 6/110 VR | |
| Gaigensui, Striking Hero■ Mana Armed 7: When you put this creature into the battle zone, if you have 7 or more fire cards in your mana zone, all your creatures in the battle zone get +7000 power for the turn and break 1 additional shield. ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 7000 | CreatureGaial Command Dragon | 7/110 VR | |
| Grandslam, Passion Dragon■ Whenever this creature wins a battle, you may discard your hand. If you do, draw 4 cards. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 7000 | CreatureGaial Command Dragon | 8/110 VR | |
| Tyranno Venom, Chain Ruler■ When you put this creature into the battle zone or whenever it attacks, you may put 1 non-evolution, non-multicolored nature creature with cost 6 or less from your mana zone into the battle zone. ■ Double Breaker ■ When this creature loses a battle to a creature with more power than this creature, put the opponent's creature into its owner's mana zone. | Nature | 8 | 7000 | CreatureJurassic Command Dragon | 9/110 VR | |
| Otoma=Kutto, Fang Hero■ Mana Armed 7: When you put this creature into the battle zone, if you have 7 or more nature cards in your mana zone, untap up to 7 cards in your mana zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 7 | 8000 | CreatureJurassic Command Dragon | 10/110 VR | |
| Shakuseal, Replenish Dragon Elemental■ When you put this creature into the battle zone, you may add the top card of your deck face down to your shield zone as a new shield. ■ Triple Breaker (This creature breaks 3 shields.) | Light | 8 | 12500 | CreatureAngel Command Dragon | 11/110 R | |
| Sullivan, Guidance Dragon Elemental■ When you put this creature into the battle zone, each player may draw 2 cards. Then you may put up to 2 light creatures with cost 3 or less from your hand into the battle zone. ■ Double Breaker (This creature breaks 2 shields.) | Light | 6 | 6000 | CreatureAngel Command Dragon | 12/110 R | |
| Everrose, Dragon Ruler■ Blocker ■ When you put this creature into the battle zone, put 1 Dragheart with cost 2 or less, or 1 light Dragheart with cost 4 or less, from your hyperspatial zone into the battle zone. (If it's a Weapon, put it in equipped to this creature.) | Light | 6 | 4000 | CreatureJustice Wing/Draguner | 13/110 R | |
| Ribulamira, Mirror Wings■ Whenever your opponent casts a spell during their turn, look at your deck. You may put 1 "Ribulamira, Mirror Wings" from it into the battle zone. Then shuffle your deck. | Light | 3 | 2000 | CreatureJustice Wing | 14/110 R | |
| Zodiac, Chanting Cathedral■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose up to 3 of your opponent's creatures in the battle zone and tap them. ■ Mana Armed 5: If you have 5 or more light cards in your mana zone, none of the chosen creatures untap at the start of your opponent's next turn. | Light | 5 | Spell | 15/110 R | ||
| Dragon's Sign■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put 1 non-evolution light Dragon with cost 7 or less from your hand into the battle zone. Until the start of your next turn, that creature gets "Blocker." | Light | 5 | Spell | 16/110 R | ||
| Bs Borapal, Dragment Symbol■ Whenever this creature attacks, reveal the top card of your deck to all players. If that card is a spell, add it to your hand. Then you may choose 1 of your opponent's creatures in the battle zone and return it to its owner's hand. If the revealed card isn't a spell, put it on the bottom of your deck. ■ Double Breaker (This creature breaks 2 shields.) | Water | 6 | 6000 | CreatureCrystal Command Dragon | 17/110 R | |
| Metal Avenger, Dragon Ruler■ When you put this creature into the battle zone, put 1 Dragheart with cost 2 or less, or 1 water Dragheart with cost 4 or less, from your hyperspatial zone into the battle zone. (If it's a Weapon, put it in equipped to this creature.) ■ When your opponent chooses a creature in the battle zone with a spell effect, they can't choose this creature. | Water | 6 | 4000 | CreatureLiquid People Flash/Draguner | 18/110 R | |
| X2 Armor Franz, Dragment Symbol■ You may reduce the cost of casting your water spells by up to 2. However, the cost can't become less than 1. | Water | 5 | 4000 | CreatureCrystal Command Dragon | 19/110 R | |
| Dragment Formation■ Sympathy: Liquid People (The cost you pay to cast this spell is reduced by 1 for each of your Liquid People in the battle zone. However, the cost can't become less than 1.) ■ Destroy all your Liquid People. Then reveal cards from the top of your deck to all players until the same number of non-evolution Crystal Command Dragons as the Liquid People you destroyed appear. Put all non-evolution Crystal Command Dragons revealed this way into the battle zone, then shuffle your deck. | Water | 10 | Spell | 20/110 R | ||
| Dragment Answer■ Add your hand to your deck and shuffle it, then draw 4 cards. Then you may put 1 non-evolution Command Dragon with cost 7 or less from your hand into the battle zone. | Water | 7 | Spell | 21/110 R | ||
| Pythagoras, Geometry Squadron■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's untapped creatures in the battle zone and return it to its owner's hand. ■ Mana Armed 5: If you have 5 or more water cards in your mana zone, you may choose 1 creature in the battle zone and return it to its owner's hand. | Water | 5 | Spell | 22/110 R | ||
| Awaltia, Greed Demon Dragon■ When you put this creature into the battle zone, return all Funky Nightmares from your graveyard to your hand. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 6000 | CreatureDemon Command Dragon | 23/110 R | |
| Glatoni, Gluttony Demon Dragon■ Whenever this creature attacks, you may destroy any number of your creatures. For each creature destroyed this way, draw 2 cards. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 6 | 6000 | CreatureDemon Command Dragon | 24/110 R | |
| Uroborof, Dragon Ruler■ When this creature enters the battle zone, put from your hyperspatial zone into the battle zone either 1 Dragheart with cost 2 or less, or 1 darkness Dragheart with cost 4 or less. (If it is a Weapon, put it into the battle zone equipped to this creature.) ■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) | Darkness | 6 | 4000 | CreatureFunky Nightmare/Draguner | 25/110 R | |
| Doterabara, Phantom Mirror■ Whenever your opponent casts a spell during their turn, choose a card in your opponent's hand without looking and have them discard it. | Darkness | 3 | 3000 | CreatureFunky Nightmare | 26/110 R | |
| Fusshisshi the Invulnerable■ When this creature is destroyed during your turn, put this creature from your graveyard into the battle zone at the end of that turn. | Darkness | 2 | 1000 | CreatureFunky Nightmare | 27/110 R | |
| Demon Wolf, Howling Moonlight Castle■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures in the battle zone. That creature gets -3000 power for the turn. (A creature with power 0 or less is destroyed.) ■ Mana Armed 5: If you have 5 or more darkness cards in your mana zone, destroy 1 of your opponent's creatures. | Darkness | 5 | Spell | 28/110 R | ||
| Tyrant Dairanto, Passion Dragon■ All creatures attack if able. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 8000 | CreatureGaial Command Dragon | 29/110 R | |
| Batornado, Passion Dragon■ Whenever this creature attacks, you may choose 1 of your creatures and 1 of your opponent's creatures in the battle zone. Those 2 creatures battle. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 6000 | CreatureGaial Command Dragon | 30/110 R | |
| Glenmalt, Dragon Ruler■ When this creature enters the battle zone, put from your hyperspatial zone into the battle zone either 1 Dragheart with cost 2 or less, or 1 fire Dragheart with cost 4 or less. (If it is a Weapon, put it into the battle zone equipped to this creature.) ■ While battling, this creature gets +3000 power. | Fire | 6 | 4000 | CreatureHumanoid Baku/Draguner | 31/110 R | |
| Hibiki, Explosive Mirror■ During your opponent's turn, whenever your opponent casts a spell, choose a card in your opponent's mana zone and put it into its owner's graveyard. | Fire | 3 | 2000 | CreatureHumanoid Baku | 32/110 R | |
| Miracle Burst Shot■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy all of your opponent's creatures with power 3000 or less. | Fire | 8 | Spell | 33/110 R | ||
| Tenshukaku, Dragon King Keep■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Look at the top 5 cards of your deck. You may show your opponent a fire creature from among them and destroy one of your opponent's creatures with power equal to or less than that creature's power. ■ Mana Arms 5: If you have 5 or more fire cards in your mana zone, put the shown card into your hand. ■ Shuffle your deck. | Fire | 5 | Spell | 34/110 R | ||
| Arachnesaura, Mystery Dieter■ Whenever one of your Dragons attacks, you may return 1 creature from your mana zone to your hand. If you do, put the top card of your deck into your mana zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 6 | 6000 | CreatureJurassic Command Dragon | 35/110 R | |
| Sasoris, Dragon Ruler■ When you put this creature into the battle zone, put 1 Dragheart with cost 2 or less, or 1 nature Dragheart with cost 4 or less, from your hyperspatial zone into the battle zone. (If it's a Weapon, put it in equipped to this creature.) ■ When this creature would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 6 | 4000 | CreatureBeast Folk Go/Draguner | 36/110 R | |
| Miralles, Mirror Style■ Whenever your opponent casts a spell during their turn, you may put the top card of your deck into your mana zone. | Nature | 3 | 3000 | CreatureBeast Folk Go | 37/110 R | |
| Jurapi, Chain Asylum■ You can't summon this creature. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 1 | 6000 | CreatureJurassic Command Dragon | 38/110 R | |
| Euru=Bucca, Antique Dragon Ruins■ Shield Trigger ■ Choose 1 of your opponent's untapped creatures in the battle zone and put it into its owner's mana zone. ■ Mana Armed 5: If you have 5 or more nature cards in your mana zone, choose 1 more of your opponent's creatures in the battle zone and put it into its owner's mana zone. | Nature | 5 | Spell | 39/110 R | ||
| Get Wild■ Reveal the top 3 cards of your deck to all players. Add any number of creatures with different costs from among them to your hand. Put the rest on the bottom of your deck in any order. | Nature | 3 | Spell | 40/110 R | ||
| Fulomairam, Protection Dragon Elemental■ Double Breaker (This creature breaks 2 shields.) ■ When this creature would be destroyed, add it face down to your shield zone as a new shield instead of putting it into your graveyard. | Light | 6 | 6000 | CreatureAngel Command Dragon | 41/110 U | |
| Kachaldy, Lightbeam Dragon Elemental■ Blocker ■ If you have no other creatures with "Blocker" in the battle zone, this creature can't attack your opponent. ■ Double Breaker (This creature breaks 2 shields.) | Light | 5 | 6000 | CreatureAngel Command Dragon | 42/110 U | |
| Coccolua, Holy Dragon Wings■ Blocker ■ This creature can't attack players. ■ You may reduce the summoning cost of your Command Dragons by 1. However, the cost can't go below 1. | Light | 3 | 3500 | CreatureJustice Wing | 43/110 U | |
| Sutantiguna, Electric Power Wings■ This creature gets +2000 power for each of your creatures with "Blocker" in the battle zone. ■ While this creature has power 6000 or more, it has "Double Breaker." | Light | 3 | 2000 | CreatureJustice Wing | 44/110 U | |
| Uluoveria, Divine Light Dragon Spear■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack players. | Light | 2 | Dragheart Weapon | 45/110 U | ||
| Justice Plan■ Reveal the top 3 cards of your deck to all players. Put all Angel Commands and Justice Wings among them into your hand, then put the rest on the bottom of your deck in any order. | Light | 4 | Spell | 46/110 U | ||
| JJ Avarspela, Dragment Symbol■ Blocker ■ This creature can't attack. ■ When you put this creature into the battle zone, look at the top 5 cards of your deck. You may choose a spell among them, show it to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order. | Water | 5 | 4000 | CreatureCrystal Command Dragon | 47/110 U | |
| Powered Mirror, Aqua Teacher■ During your opponent's turn, whenever your opponent casts a spell, you may draw a card. | Water | 3 | 2000 | CreatureLiquid People Flash | 48/110 U | |
| Rococo, Aqua Birdman■ You may reduce the summoning cost of your Command Dragons by 1. However, the cost can't go below 1. ■ When one of your Dragons would be destroyed, return it to your hand instead of putting it into your graveyard. | Water | 3 | 2000 | CreatureLiquid People Flash | 49/110 U | |
| Raija, Aqua Ninja■ When you put this creature into the battle zone, return 1 of your creatures from the battle zone to your hand. | Water | 1 | 2000 | CreatureLiquid People Flash | 50/110 U | |
| Multiply, Twin Dragon Guns■ This creature can't attack or be blocked. | Water | 2 | Dragheart Weapon | 51/110 U | ||
| Energy Formation■ Sympathy: Water creatures (This spell's cost is reduced by 1 for each of your Water creatures in the battle zone. However, the cost can't go below 1.) ■ Draw 2 cards. | Water | 5 | Spell | 52/110 U | ||
| Hachinosu Batchikuma■ Whenever another creature is destroyed, this creature gets +4000 power and has "Double Breaker" for the turn. | Darkness | 5 | 4000 | CreatureFunky Nightmare | 53/110 U | |
| Buttagila, Bone Sever Demon Dragon■ Whenever this creature attacks, you may destroy 1 of your other creatures. If you do, destroy 1 of your opponent's untapped creatures. | Darkness | 5 | 4000 | CreatureDemon Command Dragon | 54/110 U | |
| Cocco Docco■ You may reduce the summoning cost of your Command Dragons by up to 3. However, the cost can't go below 1. ■ Whenever you put a Command Dragon into the battle zone, destroy this creature. | Darkness | 4 | 2000 | CreatureFunky Nightmare | 55/110 U | |
| Pork Beef■ Blocker ■ This creature can't attack. ■ Whenever this creature wins a battle, destroy this creature. ■ When this creature is destroyed, you may draw a card. | Darkness | 3 | 4000 | CreatureFunky Nightmare | 56/110 U | |
| Discard, Frenzied Demon Scythe■ Whenever this creature attacks, choose a card in your opponent's hand without looking and have them discard it. | Darkness | 2 | Dragheart Weapon | 57/110 U | ||
| Deadly Love■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ You may destroy 1 of your creatures. If you do, destroy 1 of your opponent's creatures. | Darkness | 2 | Spell | 58/110 U | ||
| Fiddich, Explosive Master■ All your Drag Hearts' Dragonners and Dragheart creatures in the battle zone get +3000 power. ■ Ultra Saver: Dragonner (Whenever one of your Dragonners would leave the battle zone, you may destroy this creature instead.) | Fire | 5 | 5000 | CreatureHumanoid Baku | 59/110 U | |
| Kulbuzetto, Passion Dragon■ Guardman (Whenever another one of your creatures is attacked, you may tap this creature. If you do, the attacking creature attacks this creature instead.) ■ This creature gets +2000 power during battles. | Fire | 4 | 4000 | CreatureGaial Command Dragon | 60/110 U | |
| Motrack, Explosive Striker■ Whenever one of your Fire creatures wins a battle, you may draw a card. | Fire | 4 | 3000 | CreatureHumanoid Baku | 61/110 U | |
| Cocotchi, Quick Explosion■ You may reduce the summoning cost of your Command Dragons by 1. However, the cost can't go below 1. ■ All your Command Dragons in the battle zone have "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 4 | 2000 | CreatureHumanoid Baku | 62/110 U | |
| Greasy Horn, Hot-Blooded Sword■ This creature can attack untapped creatures. | Fire | 2 | Dragheart Weapon | 63/110 U | ||
| Passionate Training■ This turn, 1 of your creatures in the battle zone gains "While attacking, this creature gets +1000 power for each Fire card in your graveyard." | Fire | 2 | Spell | 64/110 U | ||
| Pteratox, Large Wing Chain■ When you put this creature into the battle zone, you may put 1 non-evolution Nature creature with cost 4 or less from your mana zone into the battle zone. ■ Whenever this creature loses a battle against a creature with more power than this creature, put the creature it battled into its owner's mana zone. | Nature | 6 | 5000 | CreatureJurassic Command Dragon | 65/110 U | |
| Eggsaura, Nourishing Egg■ Whenever you put one of your creatures with power 5000 or more into the battle zone, you may draw a card. | Nature | 4 | 4000 | CreatureJurassic Command Dragon | 66/110 U | |
| Pia, Cocco Style■ You may reduce the summoning cost of your Command Dragons in the battle zone by 1. However, the cost can't go below 1. ■ Whenever you put a Command Dragon into the battle zone, you may put the top card of your deck into your mana zone. | Nature | 4 | 2000 | CreatureBeast Folk Go | 67/110 U | |
| Hihhi, Decoy Style■ Whenever your opponent's creature attacks, it attacks this creature if able. | Nature | 2 | 2000 | CreatureBeast Folk Go | 68/110 U | |
| Togetopus, Dragon Club■ Guardman (Whenever another one of your creatures is attacked, you may tap this creature. If you do, the attacking creature attacks this creature instead.) ■ Double Breaker (This creature breaks 2 shields.) | Nature | 2 | Dragheart Weapon | 69/110 U | ||
| Ancient Trap■ Choose 1 of your opponent's non-Dragon creatures in the battle zone and put it into its owner's mana zone. | Nature | 4 | Spell | 70/110 U | ||
| Nouvelle Baula, White Wall Dragon Elemental■ Whenever this creature attacks, you may return a spell from your graveyard to your hand. | Light | 5 | 4000 | CreatureAngel Command Dragon | 71/110 C | |
| Akyoora, Crossing Wings■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When you put this creature into the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it. | Light | 4 | 2500 | CreatureJustice Wing | 72/110 C | |
| Ariace, Dragon Ruler■ When you put this creature into the battle zone, put 1 Dragheart with cost 2 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it's put in equipped to this creature.) ■ While you have a Light Dragheart in the battle zone, this creature gets +2000 power. | Light | 4 | 2000 | CreatureJustice Wing/Draguner | 73/110 C | |
| Andorom, Chanting Wings■ Blocker ■ This creature can't attack players. ■ Mana Armed 3: When you put this creature into the battle zone, if you have 3 or more Light cards in your mana zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn. | Light | 3 | 3500 | CreatureJustice Wing | 74/110 C | |
| Vuanie, Guarding Wings | Light | 3 | 3000 | CreatureJustice Wing | 75/110 C | |
| Firumie, Rescuing Wings■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack players. ■ Saver: Angel Command (Whenever one of your Angel Commands would be destroyed, you may destroy this creature instead.) | Light | 2 | 1000 | CreatureJustice Wing | 76/110 C | |
| Lau, Blue Sky Wings■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack players. | Light | 1 | 2000 | CreatureJustice Wing | 77/110 C | |
| Justice Curtain■ Choose 1 of your creatures in the battle zone. Until the start of your next turn, when your opponent chooses a creature in the battle zone, they can't choose that creature. (However, they may attack or block that creature.) | Light | 2 | Spell | 78/110 C | ||
| St Flask Beaker, Dragment Symbol■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack. | Water | 7 | 4000 | CreatureCrystal Command Dragon | 79/110 C | |
| Pu Fibonacci, Dragment Symbol■ Whenever you cast a spell, this creature gets +4000 power and has "Double Breaker" for the turn. | Water | 5 | 4000 | CreatureCrystal Command Dragon | 80/110 C | |
| Gambalander, Dragon Ruler■ When you put this creature into the battle zone, put 1 Dragheart with cost 2 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it's put in equipped to this creature.) ■ While you have a Water Dragheart in the battle zone, this creature gets +2000 power. | Water | 4 | 2000 | CreatureLiquid People Flash/Draguner | 81/110 C | |
| Isorock, Aqua Captain | Water | 3 | 3000 | CreatureLiquid People Flash | 82/110 C | |
| Newton, Aqua Ace■ Mana Armed 3: When you put this creature into the battle zone, if you have 3 or more Water cards in your mana zone, you may draw a card. ■ This creature can't be blocked. | Water | 3 | 2000 | CreatureLiquid People Flash | 83/110 C | |
| Cosmo, Aqua Superman■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack. ■ Whenever this creature blocks, you may draw a card. | Water | 2 | 2000 | CreatureLiquid People Flash | 84/110 C | |
| Spiral Formation■ Sympathy: Water creatures (This spell's cost is reduced by 1 for each of your Water creatures in the battle zone. However, the cost can't go below 1.) ■ Choose 1 creature in the battle zone and return it to its owner's hand. | Water | 4 | Spell | 85/110 C | ||
| Flashing Hero Rush■ This turn, all your Water creatures in the battle zone can't be blocked. | Water | 4 | Spell | 86/110 C | ||
| Merimeri Chainsaw | Darkness | 5 | 5000 | CreatureFunky Nightmare | 87/110 C | |
| Nuigul Gulgul■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack. ■ When this creature is destroyed, your opponent chooses a card in their hand and discards it. | Darkness | 5 | 4000 | CreatureFunky Nightmare | 88/110 C | |
| Ulgilando, Betrayal Demon Dragon■ Whenever this creature wins a battle, destroy 1 of your creatures. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 4 | 6000 | CreatureDemon Command Dragon | 89/110 C | |
| Dokuroskull, Dragon Ruler■ When you put this creature into the battle zone, put 1 Dragheart with cost 2 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it's put in equipped to this creature.) ■ While you have a Darkness Dragheart in the battle zone, this creature gets +2000 power. | Darkness | 4 | 2000 | CreatureFunky Nightmare/Draguner | 90/110 C | |
| Chusha Jusha■ When this creature is destroyed, you may return another creature from your graveyard to your hand. | Darkness | 3 | 2000 | CreatureFunky Nightmare | 91/110 C | |
| Tigermite, Bomb Devil■ Mana Armed 3: When you put this creature into the battle zone, if you have 3 or more Darkness cards in your mana zone, your opponent chooses a card in their hand and discards it. ■ Slayer (Whenever this creature battles, destroy the other creature after the battle.) | Darkness | 3 | 1000 | CreatureFunky Nightmare | 92/110 C | |
| Bonbaku Bonbon■ When this creature is destroyed, choose 1 of your opponent's creatures in the battle zone. That creature gets -2000 power for the turn. (A creature with power 0 or less is destroyed.) | Darkness | 2 | 2000 | CreatureFunky Nightmare | 93/110 C | |
| Encounter with Old Friends■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Return up to 2 Darkness creatures from your graveyard to your hand. | Darkness | 4 | Spell | 94/110 C | ||
| Jurinarena, Passion Dragon■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 5 | 5000 | CreatureGaial Command Dragon | 95/110 C | |
| Kilkeran, Second Class Explosion Soldier■ When you put this creature into the battle zone, destroy 1 of your opponent's creatures with power 2000 or less. | Fire | 5 | 5000 | CreatureHumanoid Baku | 96/110 C | |
| Adobekk, Explosive Flow Boy■ Whenever you put a Fire Dragon into the battle zone, destroy 1 of your opponent's creatures with "Blocker." | Fire | 4 | 4000 | CreatureHumanoid Baku | 97/110 C | |
| Storas Islay, Dragon Ruler■ When you put this creature into the battle zone, put 1 Dragheart with cost 2 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it's put in equipped to this creature.) ■ While you have a Fire Dragheart in the battle zone, this creature gets +2000 power. | Fire | 4 | 2000 | CreatureHumanoid Baku/Draguner | 98/110 C | |
| Macallan, Explosive Flame Shooter■ Mana Arms 3: When you put this creature into the battle zone, if you have 3 or more fire cards in your mana zone, you may choose one of your opponent's creatures in the battle zone. If you do, this creature battles the chosen creature. During that battle, this creature gets +1000 power. | Fire | 3 | 3000 | CreatureHumanoid Baku | 99/110 C | |
| Dalmoa, Explosive Heat Blade | Fire | 2 | 2000 | CreatureHumanoid Baku | 100/110 C | |
| Meteor Charger■ Destroy one of your opponent's creatures with "Blocker." ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire | 3 | Spell | 101/110 C | ||
| Explosive Swordplay, Sweltering Heat Tricks■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy 1 of your opponent's creatures with power 2000 or less. | Fire | 2 | Spell | 102/110 C | ||
| Mammothdon, Proboscidean■ Double Breaker (This creature breaks 2 shields.) | Nature | 6 | 6000 | CreatureJurassic Command Dragon | 103/110 C | |
| Bongora, Kraft Style | Nature | 5 | 5000 | CreatureBeast Folk Go | 104/110 C | |
| Bulzasso, Chain Style■ Whenever this creature attacks, you may put 1 non-evolution Nature creature with cost 2 or less from your mana zone into the battle zone. | Nature | 4 | 3000 | CreatureBeast Folk Go | 105/110 C | |
| Kerosuke, Dragon Ruler■ When you put this creature into the battle zone, put 1 Dragheart with cost 2 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it's put in equipped to this creature.) ■ While you have a Nature Dragheart in the battle zone, this creature gets +2000 power. | Nature | 4 | 2000 | CreatureBeast Folk Go/Draguner | 106/110 C | |
| Nam=Daeddo, Bronze Style■ Guardman (Whenever another one of your creatures is attacked, you may tap this creature. If you do, the attacking creature attacks this creature instead.) ■ Mana Armed 3: When you put this creature into the battle zone, if you have 3 or more Nature cards in your mana zone, put the top card of your deck into your mana zone. | Nature | 3 | 3000 | CreatureBeast Folk Go | 107/110 C | |
| Irokero, Poison Style■ Whenever this creature loses a battle against a creature with more power than this creature, put the opponent's creature into its owner's mana zone. | Nature | 3 | 2000 | CreatureBeast Folk Go | 108/110 C | |
| Faerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 109/110 C | ||
| Berserker Time■ This turn, 1 of your creatures in the battle zone gets +2000 power. This turn, that creature can't be blocked by creatures with less power than that creature. | Nature | 1 | Spell | 110/110 C | ||
| Zeek Cavalie, Lord of Dragon Spirits■ Blocker ■ Evolution: Put on top of 1 of your creatures with "Blocker." ■ Double Breaker ■ Whenever another one of your Light creatures with "Blocker" would be destroyed, you may put it under this creature instead of putting it into your graveyard. ■ Meteorburn: Whenever this creature attacks, you may choose 10 cards under this creature and put them into your graveyard. If you do, you win the game. | Light | 6 | 11500 | Evolution CreatureAngel Command Dragon | S1/S5 SR | |
| Sr Spellcyclica, Dragment Symbol■ When you put this creature into the battle zone, you may cast a spell with cost 7 or less from your graveyard without paying its cost. If you do, after you cast it, put it into your hand instead of into your graveyard. ■ Double Breaker (This creature breaks 2 shields.) ■ When this creature would be destroyed, put it on the bottom of your deck instead of into your graveyard. | Water | 7 | 6000 | CreatureCrystal Command Dragon | S2/S5 SR | |
| Dead Ryusei, Eternal Demon Dragon■ When you put this creature into the battle zone, destroy 1 of your opponent's creatures. ■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature or another creature is destroyed, you may draw a card. | Darkness | 8 | 8000 | CreatureDemon Command Dragon | S3/S5 SR | |
| Fulboko Donacle, Ultra Passion■ Evolution: Put on top of 1 of your Dragons. ■ Whenever this creature wins a battle, untap this creature and break 2 of your opponent's shields. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 11000 | Evolution CreatureGaial Command Dragon | S4/S5 SR | |
| Wald Brachio, Absolute World King■ World Breaker (This creature breaks all of your opponent's shields.) ■ Whenever your opponent's creature enters the battle zone and its ability would trigger, that ability doesn't trigger instead. (For example, your opponent can't use abilities that begin with "When you put this creature into the battle zone.") | Nature | 11 | 27000 | CreatureJurassic Command Dragon | S5/S5 SR | |
| Perfect, Immortal Spear■ Blocker ■ Triple Breaker (This creature breaks 3 shields.) ■ Whenever one of your Light Dragons would leave the battle zone for anywhere other than your graveyard, it stays in the battle zone instead. ■ Your creatures with "Blocker" lose their "can't attack" abilities. However, their summoning sickness isn't negated. | Light | 4 | Dragheart Weapon | V1/V4 VIC | ||
| Evidence, Truth Gun■ When your opponent chooses a creature in the battle zone with a spell's effect, they can't choose this creature. ■ Each turn, you may summon the first Water creature you summon without paying its cost. ■ Each turn, you may cast the first Water spell you cast without paying its cost. ■ Double Breaker | Water | 4 | Dragheart Weapon | V2/V4 VIC | ||
| Go to Hell, Annihilation Blade■ When this creature awakens, destroy 1 of your opponent's creatures. ■ Whenever this creature attacks, you may put 1 non-evolution Darkness creature from your graveyard into the battle zone. ■ Triple Breaker (This creature breaks 3 shields.) | Darkness | 4 | Dragheart Weapon | V3/V4 VIC | ||
| Judaina, Primal Mass■ Triple Breaker (This creature breaks 3 shields.) ■ If you have no shields, you can't be attacked by your opponent's creatures. | Nature | 4 | Dragheart Weapon | V4/V4 VIC | ||
| Gaiheart, Galaxy Greatsword■ Speed Attacker ■ Double Breaker ■ When this creature awakens, destroy 1 of your opponent's creatures with power 7000 or less. ■ This creature gets +4000 power during battles. ■ When your opponent chooses this creature, take another turn after this one. | Fire | 4 | Dragheart Weapon | VV1/VV1 WVC |