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DMR14
62 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Gothic Helen, Salvation Dragon Elemental■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature or another one of your creatures is destroyed, look at the top 2 cards of your deck. You may put 1 non-evolution creature with cost 3 or less from among them into the battle zone. Put the rest on the bottom of your deck in any order. | Light | 6 | 6000 | CreatureAngel Command Dragon | 1/55 VR | |
| Tb Dorodouble Bros., Dragment Symbol■ Whenever your opponent draws a card, you may draw 2 cards. ■ When you would draw the last card of your deck, instead put any number of spells from your graveyard on top of your deck in any order, then draw a card. ■ Double Breaker (This creature breaks 2 shields.) | Water | 8 | 8000 | CreatureCrystal Command Dragon | 2/55 VR | |
| Fudougamaou, Covert Demon Dragon■ At the start of your opponent's turn, choose 1 of your opponent's creatures in the battle zone. That creature attacks this turn if able. ■ Whenever your opponent's creature attacks, if it's the first attack that turn, you may put 1 non-evolution Funky Nightmare with cost 6 or less from your hand into the battle zone. If you do, destroy that Funky Nightmare at the end of that turn. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 8000 | CreatureDemon Command Dragon/Shinobi | 3/55 VR | |
| Dragon King Fortress - Fighting Spirit Mode -■ Whenever one of your creatures battles, that creature gets +2000 power for the turn. ■ Whenever one of your creatures is blocked for the first time each turn, untap that creature. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 3 | Dragheart Fortress | 4/55 VR | ||
| Digorpion, Ground Digging Snakekind■ When you put this creature into the battle zone, if you have another Dragon in the battle zone, put the top card of your deck into your mana zone. If you have no other Dragons, put this creature into your mana zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 3 | 6000 | CreatureJurassic Command Dragon | 5/55 VR | |
| Stagnate, Lord of Dragon Spirits■ Evolution: Put on top of 1 of your Light Dragons. ■ Double Breaker (This creature breaks 2 shields.) ■ While this creature is tapped, your opponent's creatures in the battle zone don't untap at the start of your opponent's turn. | Light | 5 | 10500 | Evolution CreatureAngel Command Dragon | 6/55 R | |
| Medaro Andorom, Concert Wings■ When your opponent chooses a creature in the battle zone, they can't choose this creature. (However, they may attack or block this creature.) ■ Mana Armed 5: If you have 5 or more Light cards in your mana zone, all your creatures in the battle zone have "Blocker." | Light | 4 | 3000 | CreatureJustice Wing | 7/55 R | |
| Zodiac, Floating Hymn■ All your creatures in the battle zone get +1000 power. ■ At the end of your turn, untap all your creatures in the battle zone. | Light | 3 | Dragheart Fortress | 8/55 R | ||
| Metal Avenger Solid, Dragon Ruler■ When you put this creature into the battle zone, put 1 Water Dragheart with cost 4 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it's put in equipped to this creature.) ■ When you put this creature into the battle zone, you may choose 1 of your opponent's creatures with cost 6 or less in the battle zone and return it to its owner's hand. | Water | 6 | 2000 | CreatureLiquid People Flash/Draguner | 9/55 R | |
| Ea Parenchan, Dragment Symbol■ Whenever this creature attacks, you may draw a card. If it's a Water spell, you may show it to your opponent and untap this creature. | Water | 5 | 4000 | CreatureCrystal Command Dragon | 10/55 R | |
| Galileo Galilei, Aqua Captain■ Mana Armed 5: If you have 5 or more Water cards in your mana zone, you may reduce the cost of the first spell you cast each turn by 3. However, the cost can't go below 1. | Water | 4 | 3000 | CreatureLiquid People Flash | 11/55 R | |
| Forever Occult, Purgatory Demon Dragon■ Instead of paying the cost, you may destroy 3 of your creatures to summon this creature. ■ Whenever this creature attacks, return 1 creature from your graveyard to your hand. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 8 | 9000 | CreatureDemon Command Dragon | 12/55 R | |
| Tigernitro, Explosive Devil■ Mana Arms 5: At the end of your turn, if you have 5 or more Darkness cards in your mana zone, your opponent chooses a card in their hand and discards the rest. | Darkness | 4 | 4000 | CreatureFunky Nightmare | 13/55 R | |
| Moonlit Castle of the Soul-Eating Werewolf■ All your creatures in the battle zone have "Slayer." (Whenever a creature with "Slayer" battles, destroy the other creature after the battle.) ■ At the start of your opponent's turn, your opponent chooses 1 of their creatures in the battle zone that can attack. That creature attacks this turn if able. | Darkness | 3 | Dragheart Fortress | 14/55 R | ||
| Madaru Bysshe, Passion Dragon■ Whenever this creature attacks, you may choose 1 of your opponent's creatures in the battle zone. This creature and the chosen creature battle. ■ Whenever this creature wins a battle, this creature gets +2000 power and has "Double Breaker" for the turn. | Fire | 5 | 4000 | CreatureGaial Command Dragon | 15/55 R | |
| Macallan Fine, Explosive Roar■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Mana Armed 5: If you have 5 or more Fire cards in your mana zone, all your creatures in the battle zone have "Speed Attacker." | Fire | 4 | 4000 | CreatureHumanoid Baku | 16/55 R | |
| Evan=Nam=Daeddo, Enhancement Class■ This creature can't be blocked by creatures with less power than this creature. ■ Mana Armed 5: If you have 5 or more Nature cards in your mana zone, this creature gets +7000 power and has "Double Breaker." | Nature | 4 | 3000 | CreatureJurassic Command Dragon | 17/55 R | |
| Euru=Bukka, Ruins of Gathering Mystery■ You may reduce the summoning cost of your creatures by up to 2. However, the cost can't go below 1. | Nature | 3 | Dragheart Fortress | 18/55 R | ||
| Treasure Map■ Look at the top 5 cards of your deck. You may choose a nature creature from them, show it to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order. | Nature | 1 | Spell | 19/55 R | ||
| Regulusfear, Dragon Ruler■ When you put this creature into the battle zone, put 1 Dragheart with cost 3 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it's put in equipped to this creature.) | Light | 5 | 5000 | CreatureJustice Wing/Draguner | 20/55 U | |
| Denebumongo, Excess Wings■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack players. ■ When you put this creature into the battle zone, you may draw a card. Then you may put 1 Light creature with cost 3 or less from your hand into the battle zone. | Light | 4 | 2500 | CreatureJustice Wing | 21/55 U | |
| Raburashoku, Serene Wings■ Whenever you put a Dragheart into the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn. | Light | 3 | 2500 | CreatureJustice Wing | 22/55 U | |
| Dragon Pulse Technique, Water Spirit Strategy■ Shield Trigger ■ Choose one of the following. ▼ Choose 1 of your opponent's cards in the battle zone. Your opponent puts it on the bottom of their deck. ▼ Draw 3 cards. | Water | 8 | Spell | 23/55 U | ||
| Dragment Point■ G-Zero: If you have a Water Dragonner in the battle zone, you may cast this spell without paying its cost. ■ Draw 2 cards. Then put a card from your hand on the top or bottom of your deck. | Water | 4 | Spell | 24/55 U | ||
| Ninjariban, Dragon Ruler■ When you put this creature into the battle zone, put 1 Dragheart with cost 3 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it's put in equipped to this creature.) | Darkness | 5 | 5000 | CreatureFunky Nightmare/Draguner | 25/55 U | |
| Ninjinshi Chikubon■ Whenever you put a Dragheart into the battle zone, choose 1 of your opponent's creatures in the battle zone. That creature gets -3000 power for the turn. (A creature with power 0 or less is destroyed.) | Darkness | 4 | 3000 | CreatureFunky Nightmare | 26/55 U | |
| Brutal Viceful Joy Blow■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures in the battle zone. This turn, that creature gets -1000 power for each creature in your graveyard. (A creature with power 0 or less is destroyed.) | Darkness | 3 | Spell | 27/55 U | ||
| Scotch Fiddich, Dragon Ruler■ When you put this creature into the battle zone, put 1 Dragheart with cost 3 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it's put in equipped to this creature.) | Fire | 5 | 5000 | CreatureHumanoid Baku/Draguner | 28/55 U | |
| McKenna, Explosive Attack■ Whenever another one of your creatures wins a battle, you may choose 1 of your opponent's creatures in the battle zone. That creature and the chosen creature battle. | Fire | 4 | 4000 | CreatureHumanoid Baku | 29/55 U | |
| Deadly! Batorai Finger■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ This turn, 1 of your creatures in the battle zone gets +3000 power. Choose 1 of your opponent's creatures in the battle zone. Those 2 creatures battle. | Fire | 5 | Spell | 30/55 U | ||
| Vessflopstox, Poison Type■ Double Breaker (This creature breaks 2 shields.) ■ Whenever your opponent's creature wins a battle, if this creature is tapped, put that opponent's creature into its owner's mana zone. | Nature | 7 | 7000 | CreatureJurassic Command Dragon | 31/55 U | |
| Marinyan, Dragon Ruler■ When you put this creature into the battle zone, put 1 Dragheart with cost 3 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it's put in equipped to this creature.) | Nature | 5 | 5000 | CreatureBeast Folk Go/Draguner | 32/55 U | |
| Erikatchu, Diva Style■ Whenever you put a Dragheart into the battle zone, you may put the top card of your deck into your mana zone. | Nature | 3 | 2000 | CreatureBeast Folk Go | 33/55 U | |
| Orsay, Prevention Dragon Elemental■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack players. | Light | 4 | 6000 | CreatureAngel Command Dragon | 34/55 C | |
| Dorura, Model Dragon Enforcer | Light | 3 | 3000 | CreatureBerserker | 35/55 C | |
| Tigunus, Saint Bell Wings■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack players. ■ Your hand can't be discarded by your opponent's spell effects or creature abilities. | Light | 2 | 3000 | CreatureJustice Wing | 36/55 C | |
| Destiny Stigmata■ Choose 1 of your opponent's creatures in the battle zone and tap it. Then, if you have more creatures in the battle zone than your opponent, choose another of your opponent's creatures in the battle zone and tap it. | Light | 2 | Spell | 37/55 C | ||
| Va Gerardo, Dragment Symbol | Water | 5 | 5000 | CreatureCrystal Command Dragon | 38/55 C | |
| Blue Mighty, Aqua Warrior■ Whenever you put a Dragheart into the battle zone, you may draw a card. | Water | 4 | 3000 | CreatureLiquid People Flash | 39/55 C | |
| Stallone, Aqua Mercenary■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack. ■ When this creature would be destroyed, return it to your hand instead of putting it into your graveyard. | Water | 4 | 2000 | CreatureLiquid People Flash | 40/55 C | |
| Java Kid, Aqua Boy■ When you put this creature into the battle zone, you may reveal the top card of your deck to all players. If it's a Liquid People, put it into your hand. | Water | 2 | 1000 | CreatureLiquid People Flash | 41/55 C | |
| Vilvi Spiral, Ultra Sen Mystery■ Choose 1 creature in the battle zone and return it to its owner's hand. If it's your creature, you may draw a card. | Water | 3 | Spell | 42/55 C | ||
| Chokirabi, Scissors Phantom■ Whenever this creature or another one of your Funky Nightmares is destroyed, you may draw a card. | Darkness | 4 | 3000 | CreatureFunky Nightmare | 43/55 C | |
| Dango Supopon■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack. ■ Slayer (Whenever this creature battles, destroy the other creature after the battle.) | Darkness | 4 | 2000 | CreatureFunky Nightmare | 44/55 C | |
| Bloody Mary■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack. ■ Whenever this creature battles, destroy this creature after the battle. | Darkness | 2 | 4000 | CreatureFunky Nightmare | 45/55 C | |
| Skull Moon of Assault■ Choose 2 cards at random from your opponent's hand without looking and have them discarded. You may destroy 1 of your Darkness creatures. If you do, after you cast this spell, return it to your hand instead of putting it into your graveyard. | Darkness | 6 | Spell | 46/55 C | ||
| Bokushia, Passion Dragon■ Power Attacker +1000 (While attacking, this creature gets +1000 power.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 6 | 6000 | CreatureGaial Command Dragon | 47/55 C | |
| Speyside, Bombing Run■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ This creature can't attack creatures. | Fire | 4 | 5000 | CreatureHumanoid Baku | 48/55 C | |
| Islay, Eye-opening Explosion Sword■ When you put this creature into the battle zone, destroy all creatures with cost 1. | Fire | 3 | 3000 | CreatureHumanoid Baku | 49/55 C | |
| Ragablin, Possisive Explosion Banner■ When you put this creature into the battle zone, choose 1 of your opponent's untapped creatures in the battle zone. This turn, all your creatures in the battle zone can attack that creature. | Fire | 2 | 1000 | CreatureHumanoid Baku | 50/55 C | |
| Violent Dragon Alarm■ G-Zero: If you have a Fire Dragonner in the battle zone, you may cast this spell without paying its cost. ■ Choose 1 creature in the battle zone. This turn, that creature has "Speed Attacker" and gains Gaial Command Dragon as an additional race. (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 2 | Spell | 51/55 C | ||
| Ranivu, Pure Style | Nature | 3 | 4000 | CreatureBeast Folk Go | 52/55 C | |
| Saepoyo, Charming Faerie■ Whenever you put another creature into the battle zone, this creature gets +3000 power for the turn. | Nature | 2 | 1000 | CreatureSnow Faerie | 53/55 C | |
| Chake's Spirit■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Tap 1 of your creatures. Until the start of your next turn, that creature gets +4000 power, and whenever your opponent's creature attacks, it attacks that creature if able. | Nature | 4 | Spell | 54/55 C | ||
| Rich Four June■ Put the top card of your deck into your mana zone. Then, if you have 5 or fewer cards in your mana zone, draw a card. | Nature | 3 | Spell | 55/55 C | ||
| La Rose Blouet, Blue Flower Dragon Elemental■ Blocker ■ Whenever one of your Dragons attacks or blocks, you may add the top card of your deck face down to your shield zone as a new shield. ■ Double Breaker ■ When your opponent chooses a creature in the battle zone with a non-Light spell, they can't choose this creature. | Light | 7 | 7500 | CreatureAngel Command Dragon | S1/S5 SR | |
| Churentenhou, Art Hero■ Whenever your opponent's creature attacks you, you may cast 1 spell with "Shield Trigger" from your hand without paying its cost. ■ Mana Armed 7: Whenever you cast a spell from your hand, if you have 7 or more Water cards in your mana zone, you may cast that spell from your graveyard without paying its cost. ■ Double Breaker (This creature breaks 2 shields.) | Water | 6 | 7000 | CreatureCrystal Command Dragon | S2/S5 SR | |
| Destrokill, Tyrant Demon Dragon■ When you put this creature into the battle zone or whenever this creature attacks, you may return 1 Darkness creature from your graveyard to your hand. If you do, destroy 1 of your opponent's creatures. ■ Triple Breaker (This creature breaks 3 shields.) ■ When this creature would leave the battle zone, if you have no other creatures in the battle zone, you may discard 2 creatures from your hand instead. | Darkness | 9 | 12000 | CreatureDemon Command Dragon | S3/S5 SR | |
| Giragira Dogatts, Ultra Passion■ Evolution V: Put on top of 2 of your Dragons. ■ Whenever this creature attacks, destroy up to 2 of your opponent's creatures with less power than this creature. ■ Triple Breaker (This creature breaks 3 shields.) | Fire | 6 | 15000 | Evolution CreatureGaial Command Dragon | S4/S5 SR | |
| Domitius, Evil Emperor of Five Dragonskind■ When you put this creature into the battle zone, look at the top 5 cards of your deck. You may choose 1 each of Light, Water, Darkness, Fire, and Nature creatures with cost 7 or less from among them and put them into the battle zone. Then put the rest on the bottom of your deck in any order. ■ Triple Breaker (This creature breaks 3 shields.) | Nature | 9 | 12000 | CreatureJurassic Command Dragon | S5/S5 SR | |
| Evidegoras, Dragon Wave Carrier■ At the start of your turn, look at the top 5 cards of your deck. Put 1 of them back on top of your deck and put the rest on the bottom of your deck in any order. Then you may draw a card. ■ Your Water Dragons can't be blocked. ■ Double Breaker ■ Dragon Evasion: When this creature would leave the battle zone, instead of leaving the battle zone, flip it to its Fortress side. | Water | 4 | Dragheart Fortress | V1/V2 VIC | ||
| Gaiglen, Violent Dragon Incident■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Mana Armed 9: Whenever this creature attacks, if you have 9 or more Fire cards in your mana zone, untap this creature and it gets +3000 power for the turn. ■ Double Breaker ■ When your opponent chooses this creature, destroy all of your opponent's creatures with power equal to or less than this creature's power. | Fire | 9 | 11000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | V2/V2 VIC |