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DMR15
63 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Southern Renaissance, Resonance Dragon Elemental■ Blocker ■ Sympathy: Light creatures with cost 3 or less (When you summon this creature, the cost you pay is reduced by 1 for each of your Light creatures with cost 3 or less in the battle zone. However, the cost can't go below 1.) ■ When you put this creature into the battle zone, you may draw a card for each of your Light creatures with cost 3 or less in the battle zone. ■ Double Breaker | Light | 7 | 7000 | CreatureAngel Command Dragon | 1/55 VR | |
| Mj Rinshankaiho, Dragment Symbol■ When you summon this creature, you may add any number of spells from your graveyard to your deck and shuffle it. For each spell added to your deck this way, reduce this creature's summoning cost by 1. However, the cost can't go below 1. ■ Triple Breaker ■ Whenever you cast a Water spell, you may choose 1 card in the battle zone and return it to its owner's hand. | Water | 12 | 12000 | CreatureCrystal Command Dragon | 2/55 VR | |
| Gensetoraise, Burial Hero■ Mana Armed 5: At the end of your turn, if this creature is in your graveyard and you have 5 or more Darkness cards in your mana zone, you may destroy 1 of your creatures. If you do, put this creature into the battle zone. ■ Mana Armed 7: Whenever this creature attacks, if you have 7 or more Darkness cards in your mana zone, choose any number of Funky Nightmares from your graveyard with total cost 5 or less and put them into the battle zone. ■ Double Breaker | Darkness | 6 | 7000 | CreatureDemon Command Dragon | 3/55 VR | |
| Glenmalt "King", Dual Sword Dragon Ruler■ When you put this creature into the battle zone, put 1 Fire Weapon with cost 5 or less from your hyperspatial zone into the battle zone. (It's equipped to this creature.) ■ Mana Armed 7: When you put this creature into the battle zone, if you have 7 or more Fire cards in your mana zone, put 1 Fire Weapon with cost 6 or less from your hyperspatial zone into the battle zone. ■ You can't equip this creature with 2 or more Weapons with the same name. ■ Double Breaker | Fire | 10 | 9000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | 4/55 VR | |
| Brontovenom, Chained Reincarnation Kind■ Double Breaker ■ Whenever this creature or another one of your Nature Dragons is destroyed, you may put 1 creature with lower cost than that creature from your mana zone into the battle zone. ■ Whenever this creature loses a battle against a creature with more power than this creature, put the opponent's creature into its owner's mana zone. | Nature | 8 | 7000 | CreatureJurassic Command Dragon | 5/55 VR | |
| Saint Rose, Dragon Ruler■ When you put this creature into the battle zone, put 1 Light Dragheart with cost 5 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it's put in equipped to this creature.) ■ While you have a Light Dragheart in the battle zone, this creature has "Blocker." ■ Double Breaker (This creature breaks 2 shields.) | Light | 7 | 6500 | CreatureJustice Wing/Draguner | 6/55 R | |
| Oriotis, Control Wings■ Blocker ■ This creature can't attack players. ■ Whenever your opponent puts a creature with cost higher than the number of cards in their mana zone into the battle zone, your opponent puts that creature on the bottom of their deck. | Light | 2 | 2500 | CreatureJustice Wing | 7/55 R | |
| Medaros, Purity Wings■ Mana Armed 3: Whenever this creature attacks, if you have 3 or more Light cards in your mana zone, you may choose 1 of your opponent's creatures in the battle zone and tap it. ■ Mana Armed 5: When this creature would leave the battle zone, if its power is greater than 0 and you have 5 or more Light cards in your mana zone, it stays in the battle zone instead of leaving. | Light | 2 | 2000 | CreatureJustice Wing | 8/55 R | |
| d2 Ryanpeko, Dragment Symbol■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ When you put this creature into the battle zone, you may draw up to 2 cards. | Water | 6 | 4000 | CreatureCrystal Command Dragon | 9/55 R | |
| Xf Croce Fuoco, Dragment Symbol■ Blocker ■ G-Zero: If your opponent has 5 or more cards in their graveyard, you may summon this creature without paying its cost. ■ This creature can't attack. ■ When you put this creature into the battle zone, each player adds all the cards in their graveyard to their deck and shuffles it. | Water | 5 | 6000 | CreatureCrystal Command Dragon | 10/55 R | |
| Spiral Hurricane, Hero Secret Technique■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 creature in the battle zone and return it to its owner's hand. ■ Mana Armed 7: If you have 7 or more Water cards in your mana zone, return all of your opponent's creatures in the battle zone to their owner's hand. | Water | 4 | Spell | 11/55 R | ||
| Akunohana, Hubris Demon Dragon■ When you put this creature into the battle zone, for each of your Funky Nightmares in the battle zone, choose 1 card at random from your opponent's hand without looking and have it discarded. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 7 | 6000 | CreatureDemon Command Dragon | 12/55 R | |
| Packpock Pig■ When you put this creature into the battle zone, you may put the top 5 cards of your deck into your graveyard. ■ This creature gets +1000 power for each Funky Nightmare in your graveyard. ■ While this creature has power 6000 or more, it has "Double Breaker." | Darkness | 5 | 1000 | CreatureFunky Nightmare | 13/55 R | |
| Roar of Destruction, Dragon Secret Formation■ This turn, for each Dragon in your mana zone, 1 of your opponent's creatures in the battle zone gets -1000 power. (A creature with power 0 or less is destroyed.) | Darkness | 6 | Spell | 14/55 R | ||
| Gaial Horn, Iron-Cleaving Sword■ All your other creatures in the battle zone gain Gaial Command Dragon as an additional race. ■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 2 | Dragheart Weapon | 15/55 R | ||
| Jackpot Entry, Dragon Secret Formation■ For each Dragon in your mana zone, look at 1 card from the top of your deck. You may put 1 non-evolution Dragon with cost 8 or less from among them into the battle zone. Put the rest on the bottom of your deck in any order. | Fire | 6 | Spell | 16/55 R | ||
| The=Deadman, Dragon Ruler■ When you put this creature into the battle zone, put 1 Nature Dragheart with cost 5 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it's put in equipped to this creature.) ■ When you pay the cost to summon a creature or cast a spell, you may instead tap 1 each of your Light, Water, Darkness, Fire, and Nature cards in your mana zone in place of paying that cost. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 8 | 8000 | CreatureJurassic Command Dragon/Draguner | 17/55 R | |
| Parasrex, Chain Parasitic Eye■ When you put this creature into the battle zone or whenever it attacks, you may put 1 creature with "Paras" in its name from your mana zone into the battle zone. | Nature | 7 | 5000 | CreatureJurassic Command Dragon | 18/55 R | |
| Jurassic Panic, Dragon Secret Formation■ For each Dragon in your mana zone, look at the top card of your deck. You may put any number of Dragons from among them into your mana zone. Put the rest on the bottom of your deck in any order. | Nature | 6 | Spell | 19/55 R | ||
| Paras Rusowa, Parasitic Dragon Elemental■ All your Command Dragons in the battle zone have "Blocker." (Whenever an opponent's creature attacks, you may tap a creature with "Blocker" to stop the attack. Then the two creatures battle.) | Light | 4 | 4000 | CreatureAngel Command Dragon | 20/55 U | |
| Super Eternal Spark■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 non-evolution card with cost 6 or less in the battle zone, turn it face down, and add it to its owner's shield zone as a new shield. | Light | 5 | Spell | 21/55 U | ||
| Heaven Anthem, Dragon Secret Formation■ For each Dragon in your mana zone, look at the top card of your deck. Add 1 card from among them face down to your shield zone as a new shield. Put the rest on the bottom of your deck in any order. | Light | 4 | Spell | 22/55 U | ||
| Isaac, Aqua Newcomer Soldier■ Mana Armed 3: Whenever this creature attacks, if you have 3 or more Water cards in your mana zone, you may draw a card. ■ Mana Armed 5: If you have 5 or more Water cards in your mana zone, this creature can't be attacked or blocked. | Water | 2 | 1000 | CreatureLiquid People Flash | 23/55 U | |
| Dragon Knowledge Technique, Dragon Secret Formation■ Draw a card for each Dragon in your mana zone. | Water | 5 | Spell | 24/55 U | ||
| Spellbook Charger■ Look at the top 5 cards of your deck. You may choose a spell from them, show it to your opponent, and put it into your hand. Put the remaining cards on the bottom of your deck in any order. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 4 | Spell | 25/55 U | ||
| Nyandaful Nyan■ Whenever a creature is destroyed, this creature gets +2000 power for the turn. ■ While this creature has power 6000 or more, it has "Double Breaker." | Darkness | 3 | 2000 | CreatureFunky Nightmare | 26/55 U | |
| Midsummer Night Fever■ This turn, all your creatures in the battle zone have "Slayer." (Whenever a creature with "Slayer" battles, destroy the other creature after the battle.) | Darkness | 2 | Spell | 27/55 U | ||
| Batrevenge, Passion Dragon■ Revenge Chance: At the end of each turn, if your opponent put a creature from their hyperspatial zone into the battle zone that turn, you may summon this creature without paying its cost. ■ When you put this creature into the battle zone, you may choose 1 of your opponent's creatures in the battle zone. That creature and this creature battle. ■ This creature gets +2000 power during battles. | Fire | 6 | 5000 | CreatureGaial Command Dragon | 28/55 U | |
| Islay Fizz, Dragon Ruler■ Mana Armed 3: When you put this creature into the battle zone, if you have 3 or more Fire cards in your mana zone, put 1 Fire Dragheart with cost 2 or less from your hyperspatial zone into the battle zone. (If it's a Weapon, it's put in equipped to this creature.) | Fire | 3 | 1000 | CreatureHumanoid Baku/Draguner | 29/55 U | |
| Gett Junior, Courageous Tradition■ Mana Armed 3: If you have 3 or more Fire cards in your mana zone, this creature can't be attacked by creatures with cost 4 or less. ■ Mana Armed 5: If you have 5 or more Fire cards in your mana zone, this creature has "Power Attacker +4000" and "Double Breaker." | Fire | 2 | 2000 | CreatureHumanoid Baku | 30/55 U | |
| Tonosamaparas, Parasitic Kind■ Double Breaker (This creature breaks 2 shields.) ■ When this creature or another one of your Command Dragons would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 5 | 6000 | CreatureJurassic Command Dragon | 31/55 U | |
| Nam=Aueiki, Growth Style■ Mana Armed 3: Whenever this creature attacks, if you have 3 or more Nature cards in your mana zone, you may put the top card of your deck into your mana zone. ■ Mana Armed 5: When this creature would be destroyed, if you have 5 or more Nature cards in your mana zone, you may put it into your mana zone instead of your graveyard. | Nature | 2 | 1000 | CreatureBeast Folk Go | 32/55 U | |
| Chake's Kecak■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ This turn, creatures can't attack players. This turn, all your creatures in the battle zone get +2000 power. | Nature | 3 | Spell | 33/55 U | ||
| Dekodekko Dekorianu Pikkappikka III, Brave Dragon Elemental■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack players. ■ Whenever this creature blocks, you may choose 1 of your opponent's creatures in the battle zone and tap it. | Light | 4 | 5000 | CreatureAngel Command Dragon | 34/55 C | |
| Noir, White Night Wings■ When you put this creature into the battle zone, you may return 1 Light creature with cost 3 or less from your graveyard to your hand. | Light | 3 | 3000 | CreatureJustice Wing | 35/55 C | |
| Alishion, Robust Wings■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ This creature can't attack players. ■ Escape (When this creature would be destroyed, you may add 1 of your shields to your hand instead of putting it into your graveyard. However, you can't use that shield's "Shield Trigger.") | Light | 3 | 2000 | CreatureJustice Wing | 36/55 C | |
| Hymn of Justice and Love■ This turn, 1 of your creatures in the battle zone gets +2000 power. At the end of this turn, untap that creature. | Light | 1 | Spell | 37/55 C | ||
| Ps Chankanparas, Dragment Symbol■ All your Command Dragons in the battle zone can't be blocked. | Water | 5 | 5000 | CreatureCrystal Command Dragon | 38/55 C | |
| Shamisen, Aqua Operative■ When you put this creature into the battle zone, each player may draw 3 cards. Each player who does discards 3 cards from their hand. | Water | 4 | 2000 | CreatureLiquid People Flash | 39/55 C | |
| Drillgetter No. 2, Aqua Warrior■ This creature can't be blocked. | Water | 2 | 1000 | CreatureLiquid People Flash | 40/55 C | |
| Dragon Pulse Technique - Fortress Destroyer■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose a card with cost 6 or less in the battle zone and return it to its owner's hand. | Water | 3 | Spell | 41/55 C | ||
| Wazaganasshin, Pure Demon Dragon | Darkness | 5 | 5000 | CreatureDemon Command Dragon | 42/55 C | |
| Parasmaru, Parasitic Demon Dragon■ All your Command Dragons in the battle zone have "Slayer." (Whenever a creature with "Slayer" battles, destroy the other creature after the battle.) | Darkness | 4 | 4000 | CreatureDemon Command Dragon | 43/55 C | |
| Donbaku Bobobon■ When this creature is destroyed, choose 1 of your opponent's creatures in the battle zone. That creature gets -3000 power for the turn. (A creature with power 0 or less is destroyed.) | Darkness | 3 | 3000 | CreatureFunky Nightmare | 44/55 C | |
| Attacking Bonsura■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) ■ Whenever this creature attacks, destroy this creature after the attack. | Darkness | 2 | 2000 | CreatureFunky Nightmare | 45/55 C | |
| Wolf Fang Punch■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's creatures in the battle zone. That creature gets -6000 power for the turn. (A creature with power 0 or less is destroyed.) | Darkness | 5 | Spell | 46/55 C | ||
| Dorodoro Gekikarekara Curryban, Passion Dragon■ Only Dragons can attack this creature. | Fire | 5 | 5000 | CreatureGaial Command Dragon/Curry Bread | 47/55 C | |
| Paraslugger, Passion Dragon■ All your Command Dragons in the battle zone have "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 5 | 5000 | CreatureGaial Command Dragon | 48/55 C | |
| Tris, Explosive Boy■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire | 3 | 1000 | CreatureHumanoid Baku | 49/55 C | |
| Super Phantom Lion's Flame■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose 1 of your opponent's cards with cost 4 or less in the battle zone. If it's a creature, destroy it. Otherwise, put it into its owner's graveyard. | Fire | 4 | Spell | 50/55 C | ||
| Dual Wield Training■ Choose 1 of your creatures in the battle zone. The first time that creature is tapped this turn, untap it. | Fire | 2 | Spell | 51/55 C | ||
| Vanyuegujitto, Purekind | Nature | 4 | 5000 | CreatureJurassic Command Dragon | 52/55 C | |
| Sosusosu, Party Style■ When you put this creature into the battle zone, 1 of your other creatures in the battle zone gets +3000 power for the turn. | Nature | 3 | 3000 | CreatureBeast Folk Go | 53/55 C | |
| Gomez, Idol Style■ Guardman (Whenever another one of your creatures is attacked, you may tap this creature. If you do, the attacking creature attacks this creature instead.) ■ This creature can't attack players. | Nature | 2 | 4000 | CreatureBeast Folk Go | 54/55 C | |
| Little Eyes Growth■ Reveal the top 2 cards of your deck to all players. Put all creatures among them into your mana zone, then put the rest into your graveyard. | Nature | 4 | Spell | 55/55 C | ||
| Valhalla Grande, Invincible Hero■ Blocker ■ When you put this creature into the battle zone, choose up to 2 of your opponent's creatures in the battle zone and tap them. Those creatures don't untap at the start of your opponent's next turn. ■ Double Breaker ■ Mana Armed 9: If you have 9 or more Light cards in your mana zone, you can't lose the game and your opponent can't win the game. | Light | 8 | 8000 | CreatureAngel Command Dragon | S1/S5 SR | |
| Mm Spellpsychedelica, Dragment Symbol■ Whenever this creature or another one of your Command Dragons is summoned and put into the battle zone, reveal the top 4 cards of your deck to all players. Your opponent chooses 1 spell from among them, and you put the rest on the bottom of your deck in any order. Then cast that spell without paying its cost. ■ Double Breaker | Water | 7 | 7000 | CreatureCrystal Command Dragon | S2/S5 SR | |
| Asmoshis, Craving Demon Dragon■ When you put this creature into the battle zone, you may destroy any number of your other creatures. For each creature destroyed this way, your opponent chooses a card in their hand and discards it. ■ Whenever this creature or another one of your creatures is destroyed, your opponent chooses 1 of their creatures and destroys it. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 8 | 9000 | CreatureDemon Command Dragon | S3/S5 SR | |
| D Soul Battle 3rd Generation, Passion Dragon■ Triple Sympathy: Fire Dragons (When you summon this creature, the cost you pay is reduced by 3 for each of your Fire Dragons in the battle zone. However, the cost can't go below 1.) ■ Whenever this creature or another one of your Dragons is put into the battle zone, you may choose 1 of your opponent's creatures in the battle zone. The chosen creature and that Dragon battle. ■ Triple Breaker | Fire | 12 | 13000 | CreatureGaial Command Dragon | S4/S5 SR | |
| Saurodirex, Beginning Hero■ When you put this creature into the battle zone, reveal the top 4 cards of your deck to all players. Put any number of Nature creatures with different costs from among them into your hand. Put the rest on the bottom of your deck in any order. ■ Mana Armed 7: Whenever this creature attacks, if you have 7 or more Nature cards in your mana zone, you may put 1 non-evolution creature from your hand into the battle zone. ■ Double Breaker | Nature | 7 | 7000 | CreatureJurassic Command Dragon | S5/S5 SR | |
| Heaven's Heaven, Justice of the Celestial Prison■ Blocker ■ Your Light creatures win all battles. ■ No one can cast non-Light spells with cost 5 or less. ■ Triple Breaker ■ Escape (When this creature would be destroyed, you may add 1 of your shields to your hand instead of putting it into your graveyard. However, you can't use that shield's "Shield Trigger.") | Light | 5 | Dragheart Fortress | V1/V2 VIC | ||
| Niga=Abshum, Invading Mystery■ Treat the cards in your mana zone as cards of all civilizations. ■ Whenever a creature attacks, your opponent chooses 1 of their untapped creatures in the battle zone and puts it into their mana zone. ■ Quadruple Breaker (This creature breaks 4 shields.) ■ Dragon Evasion: When this creature would leave the battle zone, instead of leaving the battle zone, flip it to its Fortress side. | Nature | 5 | Dragheart Fortress | V2/V2 VIC | ||
| Gigaheart, Invincible King Sword■ Speed Attacker ■ Whenever this creature attacks, or when your opponent chooses this creature, put 1 Dragheart creature with cost 10 or less from your hyperspatial zone into the battle zone. That creature has "Speed Attacker" for the turn. ■ Triple Breaker | Fire | 6 | Dragheart Weapon | VV1/VV1 WVC |