Cards › Earlier sets › DMR16-Kiwami
DMR16-Kiwami
58 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Evidestein, Super Dragonic Element Fortress■ When your opponent chooses a creature in the battle zone with a spell's effect, they can't choose this creature. ■ Whenever you cast a spell, you may cast a spell with lower cost from your graveyard without paying its cost. If you do, after you cast it, put it on the bottom of your deck instead of into your graveyard. ■ Double Breaker | Water | 5 | Dragheart Fortress | 1/54 VR | ||
| Vicious Dessler, Dream Phantom Knight■ Evolution: Put on top of 1 of your Darkness creatures. ■ Whenever this creature attacks, look at your opponent's hand, choose 1 card, and have it discarded. ■ Double Breaker | Darkness | 4 | 6000 | Evolution CreatureDark Nightmare | 2/54 VR | |
| Zetsubobad, Dark Demon Dragon■ All creatures in the battle zone have "Slayer." (Whenever a creature with "Slayer" battles, destroy the other creature after the battle.) ■ Triple Breaker | Darkness | 6 | 12000 | CreatureDemon Command Dragon | 3/54 VR | |
| GENJI-XXX, Passion Dragon■ When you put this creature into the battle zone, destroy all of your opponent's creatures with "Blocker." ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker | Fire | 7 | 7000 | CreatureGaial Command Dragon | 4/54 VR | |
| Soulgard, Memory Dragon Elemental■ Mana Armed 5: If you have 5 or more Light cards in your mana zone, this creature has "Shield Trigger." ■ When you put this creature into the battle zone, choose 1 of your opponent's non-evolution cards with cost 5 or less in the battle zone, turn it face down, and add it to its owner's shield zone as a new shield. ■ Double Breaker | Light | 7 | 6000 | CreatureAngel Command Dragon | 5/54 R | |
| Whity, Dragon Soul Church■ When this creature awakens, each player adds all of their cards other than this creature in the battle zone, hand, and graveyard to their deck and shuffles it. ■ Speed Attacker ■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature would leave the battle zone, if it's tapped, it stays instead of leaving. | Light | 3 | Dragheart Fortress | 6/54 R | ||
| Sg Spagelia, Dragment Symbol■ Mana Armed 5: If you have 5 or more Water cards in your mana zone, this creature has "Shield Trigger." ■ When you put this creature into the battle zone, choose 1 non-evolution card with cost 5 or less in the battle zone and return it to its owner's hand. ■ Double Breaker (This creature breaks 2 shields.) | Water | 7 | 6000 | CreatureCrystal Command Dragon | 7/54 R | |
| Spellby, Aqua Spellcaster■ Blocker ■ This creature can't attack. ■ When you put this creature into the battle zone, you may put the top 3 cards of your deck into your graveyard. If you do, return 1 spell from your graveyard to your hand. | Water | 4 | 3000 | CreatureLiquid People Flash | 8/54 R | |
| Ryuso Chishin■ Cast a spell with cost 7 or less from your graveyard without paying its cost. After you cast it, put it on the bottom of your deck instead of into your graveyard. | Water | 5 | Spell | 9/54 R | ||
| Hellborov, Extreme Dragonmaster■ When this creature enters the battle zone, put a Dragheart with cost 3 or less, or a Darkness Dragheart with cost 5 or less, from your hyperspatial zone into the battle zone. (If it is a Weapon, put it into the battle zone equipped to this creature.) ■ When this creature enters the battle zone, you may put the top 2 cards of your deck into your graveyard. ■ Double Breaker | Darkness | 7 | 7000 | CreatureDemon Command Dragon/Funky Nightmare/Draguner | 10/54 R | |
| Zanjides, Disaster Demon Dragon■ Mana Arms 5: If you have 5 or more Darkness cards in your mana zone, this creature has "Shield Trigger." ■ When this creature enters the battle zone, until the end of the turn, all of your opponent's creatures in the battle zone get -2000 power. (A creature with 0 or less power is destroyed.) ■ Double Breaker | Darkness | 7 | 6000 | CreatureDemon Command Dragon | 11/54 R | |
| Guldembow, Original Sin Demon Dragon■ When this creature enters the battle zone, name a card. Then reveal the top 5 cards of your deck to all players. Put all cards with the named name into your hand and the rest into your graveyard. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 6 | 6000 | CreatureDemon Command Dragon | 12/54 R | |
| Mettagils, Fervent Dragon■ Mana Arms 5: If you have 5 or more Fire cards in your mana zone, this creature has "Shield Trigger." ■ When this creature enters the battle zone, choose 1 of your opponent's non-evolution cards in the battle zone with cost 5 or less and put it into its owner's graveyard. ■ Double Breaker | Fire | 7 | 6000 | CreatureGaial Command Dragon | 13/54 R | |
| Reddooru, Dragon Soul Castle■ When this creature awakens, each player shuffles all of their other cards in the battle zone, hand, and graveyard into their deck. ■ Speed Attacker ■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature would leave the battle zone, if it is tapped, it stays instead of leaving. | Fire | 3 | Dragheart Fortress | 14/54 R | ||
| Linkwood's Soul Burn!■ G-Zero: If you have 3 or more Dragons in the battle zone, you may cast this spell without paying its cost. ■ This turn, all of your creatures in the battle zone get +3000 power and break 1 additional shield. ■ This turn, when one of your creatures is blocked, untap that creature. | Fire | 6 | Spell | 15/54 R | ||
| Bell the Elemental■ Evolution: Put on one of your Nature creatures. ■ Whenever this creature attacks, you may put the top card of your deck into your mana zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 4 | 6000 | Evolution CreatureSnow Faerie Kaze | 16/54 R | |
| Traptops, Green Trap Poisonous Order■ Mana Arms 5: If you have 5 or more Nature cards in your mana zone, this creature has "Shield Trigger." ■ When this creature enters the battle zone, choose 1 of your opponent's non-evolution cards in the battle zone with cost 5 or less and put it into its owner's mana zone. ■ Double Breaker | Nature | 7 | 6000 | CreatureJurassic Command Dragon | 17/54 R | |
| Greene, Dragon Soul Ruins■ When this creature awakens, each player shuffles all of their other cards in the battle zone, hand, and graveyard into their deck. ■ Speed Attacker ■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature would leave the battle zone, if it is tapped, it stays instead of leaving. | Nature | 3 | Dragheart Fortress | 18/54 R | ||
| Tsuratustra, Division Leader■ Whenever you put a creature with "Raiding Division" in its name into the battle zone, you may draw a card. | Light | 3 | 3000 | CreatureJustice Wing/Oracle | 19/54 U | |
| Master Spark■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Tap all of your opponent's creatures in the battle zone. ■ Draw a card. | Light | 6 | Spell | 20/54 U | ||
| Octopascal, Grand Captain■ Evolution: Put on one of your Water creatures. ■ This creature can't be blocked. ■ Double Breaker (This creature breaks 2 shields.) | Water | 4 | 6000 | Evolution CreatureCyber Virus Sea | 21/54 U | |
| Metal Avenger R, Nu Dragonmaster■ When this creature enters the battle zone, put a Dragheart with cost 3 or less, or a Water Dragheart with cost 5 or less, from your hyperspatial zone into the battle zone. (If it is a Weapon, put it into the battle zone equipped to this creature.) ■ When this creature enters the battle zone, you may draw a card. ■ Double Breaker (This creature breaks 2 shields.) | Water | 7 | 6000 | CreatureCrystal Command Dragon/Liquid People Flash/Draguner | 22/54 U | |
| The Mister, Aqua Admiral■ When this creature would be discarded from your hand by your opponent's spell effect or your opponent's creature ability, you may put it into your battle zone instead of your graveyard. ■ When this creature enters the battle zone, reveal the top 3 cards of your deck to all players. Put all creatures among them that have no abilities written on the card into your hand and the rest on the bottom of your deck in any order. | Water | 5 | 5000 | CreatureLiquid People Flash | 23/54 U | |
| Ittan Eat, Appetite Demon Dragon■ When this creature enters the battle zone, destroy 1 of your creatures. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 3 | 6000 | CreatureDemon Command Dragon | 24/54 U | |
| Goo Goo Boo Boo■ This creature can't attack unless you have 5 or more creatures in your graveyard. | Darkness | 2 | 5000 | CreatureFunky Nightmare | 25/54 U | |
| Consecutive Cast: Hanzo Ninpo■ Choose 1 of your opponent's creatures in the battle zone. This turn, that creature gets -6000 power. (A creature with 0 or less power is destroyed.) ■ Recycle: (You may cast this spell from your graveyard by paying 6. After you cast it this way, put it on the bottom of your deck instead of into your graveyard.) | Darkness | 5 | Spell | 26/54 U | ||
| Gatsunto Daipunch, Fervent Dragon■ When this creature enters the battle zone or attacks, choose 1 of your opponent's creatures in the battle zone. That creature and this creature battle. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 6000 | CreatureGaial Command Dragon | 27/54 U | |
| Thrilling Jet, Fervent Dragon■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, put the top 3 cards of your deck into your graveyard. For each Dragon put into your graveyard this way, this creature breaks 1 additional shield this turn. | Fire | 6 | 5000 | CreatureGaial Command Dragon | 28/54 U | |
| Jet Polka■ Whenever one of your evolution creatures attacks, untap this creature. | Fire | 4 | 2000 | CreatureFire Bird Flame | 29/54 U | |
| Photoresaurus, Fortress Order■ Guardman (When another one of your creatures is attacked, you may tap this creature. If you do, the attacking creature attacks this creature instead.) ■ For each Fortress you have in the battle zone, this creature gets +4000 power and breaks 1 additional shield. | Nature | 5 | 4000 | CreatureJurassic Command Dragon | 30/54 U | |
| Joan, Mask of Adventure■ Whenever this creature attacks, put the top card of your deck into your graveyard. If it is a Beast Folk or a Dragon, this creature gets "Power Attacker +4000" and "Double Breaker" this turn. | Nature | 3 | 2000 | CreatureBeast Folk Go | 31/54 U | |
| Holy Land Rebirth■ Put all the cards in your graveyard into your mana zone tapped. | Nature | 5 | Spell | 32/54 U | ||
| Adventuo, Wing of Adventure■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles it.) ■ This creature can't attack your opponent. ■ Whenever this creature blocks, put the top card of your deck into your graveyard. If it is a Justice Wing or a Dragon, this creature gets +2000 power this turn. | Light | 1 | 2000 | CreatureJustice Wing | 33/54 C | |
| Consecutive Cast: Jeanne Spark■ Choose up to 2 of your opponent's creatures in the battle zone and tap them. ■ Recycle: (You may cast this spell from your graveyard by paying 3. After you cast it this way, put it on the bottom of your deck instead of into your graveyard.) | Light | 4 | Spell | 34/54 C | ||
| Trois Charger■ You may put a Light creature with cost 3 or less from your hand into the battle zone. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 3 | Spell | 35/54 C | ||
| Triggeroid, Aqua Infiltrator■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles it.) | Water | 6 | 2000 | CreatureLiquid People Flash | 36/54 C | |
| Raider, Aqua Adventurer■ Whenever this creature attacks, put the top card of your deck into your graveyard. If it is a Liquid People or a Dragon, this creature can't be blocked this turn. | Water | 2 | 2000 | CreatureLiquid People Flash | 37/54 C | |
| Golden Proof■ Mana Arms 3: If you have 3 or more Water cards in your mana zone, the cost to cast this spell is reduced by up to 5. ■ Choose 1 non-evolution card in the battle zone and return it to its owner's hand. | Water | 8 | Spell | 38/54 C | ||
| Emergency Typhoon■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Draw up to 2 cards, then discard a card from your hand. | Water | 2 | Spell | 39/54 C | ||
| Consecutive Cast: Harukas Draw■ Draw a card. ■ Recycle: (You may cast this spell from your graveyard by paying 3. After you cast it this way, put it on the bottom of your deck instead of into your graveyard.) | Water | 2 | Spell | 40/54 C | ||
| Steak Burg■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles it.) ■ This creature can't attack. ■ Whenever this creature wins a battle, destroy this creature. | Darkness | 3 | 5000 | CreatureFunky Nightmare | 41/54 C | |
| Bombaku Taiga, Bomb Gang■ Mana Arms 3: When this creature enters the battle zone, if you have 3 or more Darkness cards in your mana zone, choose 1 of your opponent's creatures in the battle zone. This turn, that creature gets -3000 power. (A creature with 0 or less power is destroyed.) | Darkness | 3 | 2000 | CreatureFunky Nightmare | 42/54 C | |
| Butchibeads, Raiding Division■ You may put more than 4 cards named Butchibeads, Raiding Division in your deck. ■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ If you have 5 or more creatures with "Raiding Division" in their name in the battle zone, this creature gets +5000 power and "Double Breaker." | Darkness | 3 | 1000 | CreatureFunky Nightmare | 43/54 C | |
| Otakara Attakara■ When this creature enters the battle zone, put the top 2 cards of your deck into your graveyard. | Darkness | 2 | 2000 | CreatureFunky Nightmare | 44/54 C | |
| Blade of Mutual Destruction■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Destroy 1 of your opponent's creatures and 1 of your creatures. | Darkness | 5 | Spell | 45/54 C | ||
| Nikka, Raiding Division■ You may put more than 4 cards named Nikka, Raiding Division in your deck. ■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ If you have 5 or more creatures with "Raiding Division" in their name in the battle zone, this creature gets +5000 power and "Double Breaker." | Fire | 2 | 1000 | CreatureHumanoid Baku | 46/54 C | |
| Kilholman, Explosive Adventure■ When this creature enters the battle zone, put the top card of your deck into your graveyard. If it is a Humanoid or a Dragon, this creature gets "Speed Attacker" this turn. | Fire | 2 | 1000 | CreatureHumanoid Baku | 47/54 C | |
| Explosive Flow Swordsmanship: Rite of Tradition■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Destroy 1 of your opponent's creatures and 1 of your creatures that have power 5000 or less. | Fire | 3 | Spell | 48/54 C | ||
| Consecutive Cast: GENJI Fire■ Destroy 1 of your opponent's creatures that has "Blocker." ■ Recycle: (You may cast this spell from your graveyard by paying 2. After you cast it this way, put it on the bottom of your deck instead of into your graveyard.) | Fire | 3 | Spell | 49/54 C | ||
| Velvere, Snow Faerie■ Mana Arms 3: If you have 3 or more Nature cards in your mana zone, the cost to summon this creature is reduced by 5. | Nature | 8 | 5000 | CreatureSnow Faerie Kaze | 50/54 C | |
| Purepure, Raiding Division■ You may put more than 4 cards named Purepure, Raiding Division in your deck. ■ If you have 5 or more creatures with "Raiding Division" in their name in the battle zone, this creature gets +5000 power and "Double Breaker." | Nature | 3 | 4000 | CreatureBeast Folk Go | 51/54 C | |
| Grand Gathering! Acorn Army■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ When this creature enters the battle zone, choose 1 creature in the battle zone. This turn, that creature gets +2000 power and can't attack players. | Nature | 3 | 1000 | CreatureWild Veggies | 52/54 C | |
| Consecutive Cast: Faerie Double Life■ Put the top 2 cards of your deck into your mana zone. ■ Recycle: (You may cast this spell from your graveyard by paying 8. After you cast it this way, put it on the bottom of your deck instead of into your graveyard.) | Nature | 5 | Spell | 53/54 C | ||
| Lifeplan Charger■ Look at the top 5 cards of your deck. You may choose a creature from among them, show it to your opponent, and put it into your hand. Then put the remaining cards on the bottom of your deck in any order. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Nature | 4 | Spell | 54/54 C | ||
| Chronopagara, Sin Hero■ Blocker ■ At the start of your opponent's turn, choose 1 of your opponent's creatures in the battle zone. That creature attacks this turn if able. ■ Double Breaker ■ Mana Arms 7: When this creature would leave the battle zone, if you have 7 or more Darkness cards in your mana zone, you may put 5 cards from your graveyard on the bottom of your deck instead of leaving. | Darkness | 7 | 9000 | CreatureDemon Command Dragon | S1/S2 SR | |
| The=Deadbrachio, World King Evil Dragon Order■ Multicolor Mana Arms 5: If this card is in your hand and you have 5 or more cards in your mana zone with all 5 civilizations, this creature has "Super S-Back." (When you put a card into your hand from your shield zone, you may discard that card. If you do, summon this creature without paying its cost.) ■ When this creature enters the battle zone, choose 1 of your opponent's creatures in the battle zone and put it into its owner's mana zone. ■ Your opponent's Draghearts can't awaken. ■ Double Breaker | Nature | 8 | 9000 | CreatureJurassic Command Dragon | S2/S2 SR | |
| Welcome Hell, Ultimate Demon Lord Palace■ When this creature awakens, destroy up to 2 of your opponent's creatures. ■ Whenever this creature attacks, you may put the top card of your deck into your graveyard. Then put a non-evolution creature from your graveyard into the battle zone. ■ Triple Breaker ■ Dragon Evasion: When this creature would leave the battle zone, flip it to its Fortress side instead of leaving the battle zone. | Darkness | 5 | Dragheart Fortress | V1/V1 VIC | ||
| Molt NEXT, Super Battle Dragonmaster■ Mana Arms 5: When this creature enters the battle zone, if you have 5 or more Fire cards in your mana zone, put a Fire Dragheart with cost 5 or less from your hyperspatial zone into the battle zone. (If it is a Weapon, put it into the battle zone equipped to this creature.) ■ Dragon Mana Arms 5: The first time this creature attacks each turn, if you have 5 or more Fire Dragons in your mana zone, untap this creature after the attack. ■ Double Breaker | Fire | 7 | 9000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | VV1/VV1 WVC |