Cards › Earlier sets › DMR16-Shin
DMR16-Shin
58 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Ivlauran, Mercy Dragon Elemental■ Blocker ■ Whenever this creature attacks, you may put a non-evolution Light creature with "Blocker" from your graveyard into the battle zone. ■ Double Breaker | Light | 7 | 6500 | CreatureAngel Command Dragon | 1/54 VR | |
| Valhalla Master, Flash Dragon Elemental■ Whenever this creature attacks, you may cast a spell with "Spark" in its name from your hand without paying its cost. ■ If all of your opponent's creatures in the battle zone are tapped, this creature gets +5500 power and "Double Breaker." | Light | 5 | 5500 | CreatureAngel Command Dragon | 2/54 VR | |
| Go Break Dragon■ Evolution: Put on one of your Fire creatures. ■ Double Breaker ■ Whenever this creature attacks, after the attack, you may tap 1 of your Fire creatures in the battle zone. If you do, untap this creature. | Fire | 5 | 6000 | Evolution CreatureMega Command Dragon | 3/54 VR | |
| Judaiou, Dino World Tree■ Quadruple Breaker (This creature breaks 4 shields.) ■ If you have no shields, your opponent's creatures with power lower than this creature's can't attack. | Nature | 5 | Dragheart Fortress | 4/54 VR | ||
| Libribarrier, Holy Orb■ Evolution: Put on one of your Light creatures. ■ Double Breaker ■ Escape (When this creature would be destroyed, you may add 1 of your shields to your hand instead of putting it into your graveyard. You can't use that shield's "Shield Trigger.") | Light | 4 | 6000 | Evolution CreatureJustice Orb | 5/54 R | |
| Soulgard, Memory Dragon Elemental■ Mana Armed 5: If you have 5 or more Light cards in your mana zone, this creature has "Shield Trigger." ■ When you put this creature into the battle zone, choose 1 of your opponent's non-evolution cards with cost 5 or less in the battle zone, turn it face down, and add it to its owner's shield zone as a new shield. ■ Double Breaker | Light | 7 | 6000 | CreatureAngel Command Dragon | 6/54 R | |
| Heaven's Rosia, True Dragonmaster■ When this creature enters the battle zone, put a Dragheart with cost 3 or less, or a Light Dragheart with cost 5 or less, from your hyperspatial zone into the battle zone. (If it is a Weapon, put it into the battle zone equipped to this creature.) ■ Mana Arms 5: If you have 5 or more Light cards in your mana zone, all of your Light creatures in the battle zone have "Shield Saver." (When one of your shields would be broken, you may destroy a creature with "Shield Saver" instead.) | Light | 7 | 5500 | CreatureAngel Command Dragon/Justice Wing/Draguner | 7/54 R | |
| Sg Spagelia, Dragment Symbol■ Mana Armed 5: If you have 5 or more Water cards in your mana zone, this creature has "Shield Trigger." ■ When you put this creature into the battle zone, choose 1 non-evolution card with cost 5 or less in the battle zone and return it to its owner's hand. ■ Double Breaker (This creature breaks 2 shields.) | Water | 7 | 6000 | CreatureCrystal Command Dragon | 8/54 R | |
| Bruneca, Dragon Soul Fortress■ When this creature awakens, each player shuffles all of their other cards in the battle zone, hand, and graveyard into their deck. ■ Speed Attacker ■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature would leave the battle zone, if it is tapped, it stays instead of leaving. | Water | 3 | Dragheart Fortress | 9/54 R | ||
| Ryuso Chishin■ Cast a spell with cost 7 or less from your graveyard without paying its cost. After you cast it, put it on the bottom of your deck instead of into your graveyard. | Water | 5 | Spell | 10/54 R | ||
| Zanjides, Disaster Demon Dragon■ Mana Arms 5: If you have 5 or more Darkness cards in your mana zone, this creature has "Shield Trigger." ■ When this creature enters the battle zone, until the end of the turn, all of your opponent's creatures in the battle zone get -2000 power. (A creature with 0 or less power is destroyed.) ■ Double Breaker | Darkness | 7 | 6000 | CreatureDemon Command Dragon | 11/54 R | |
| Blackro, Dragon Soul Palace■ When this creature awakens, each player shuffles all of their other cards in the battle zone, hand, and graveyard into their deck. ■ Speed Attacker ■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature would leave the battle zone, if it is tapped, it stays instead of leaving. | Darkness | 3 | Dragheart Fortress | 12/54 R | ||
| Glenmalt "Blade", King Dragonmaster■ When this creature enters the battle zone, put up to 2 Dragheart Fortresses with cost 3 or less, or a Fire Dragheart with cost 5 or less, from your hyperspatial zone into the battle zone. (If it is a Weapon, put it into the battle zone equipped to this creature.) ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double Breaker | Fire | 9 | 9000 | CreatureGaial Command Dragon/Humanoid Baku/Draguner | 13/54 R | |
| Mettagils, Fervent Dragon■ Mana Arms 5: If you have 5 or more Fire cards in your mana zone, this creature has "Shield Trigger." ■ When this creature enters the battle zone, choose 1 of your opponent's non-evolution cards in the battle zone with cost 5 or less and put it into its owner's graveyard. ■ Double Breaker | Fire | 7 | 6000 | CreatureGaial Command Dragon | 14/54 R | |
| Linkwood's Soul Burn!■ G-Zero: If you have 3 or more Dragons in the battle zone, you may cast this spell without paying its cost. ■ This turn, all of your creatures in the battle zone get +3000 power and break 1 additional shield. ■ This turn, when one of your creatures is blocked, untap that creature. | Fire | 6 | Spell | 15/54 R | ||
| Bell the Elemental■ Evolution: Put on one of your Nature creatures. ■ Whenever this creature attacks, you may put the top card of your deck into your mana zone. ■ Double Breaker (This creature breaks 2 shields.) | Nature | 4 | 6000 | Evolution CreatureSnow Faerie Kaze | 16/54 R | |
| Traptops, Green Trap Poisonous Order■ Mana Arms 5: If you have 5 or more Nature cards in your mana zone, this creature has "Shield Trigger." ■ When this creature enters the battle zone, choose 1 of your opponent's non-evolution cards in the battle zone with cost 5 or less and put it into its owner's mana zone. ■ Double Breaker | Nature | 7 | 6000 | CreatureJurassic Command Dragon | 17/54 R | |
| Miramicke, Mask of Defense■ Double Breaker (This creature breaks 2 shields.) ■ Escape (When this creature would be destroyed, you may add 1 of your shields to your hand instead of putting it into your graveyard. You can't use that shield's "Shield Trigger.") | Nature | 6 | 6000 | CreatureBeast Folk Go | 18/54 R | |
| Sadoniaras, Instant Defense Dragon Elemental■ S-Back: Light (When you put a Light card into your hand from your shield zone, you may discard that card. If you do, summon this creature without paying its cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles it.) ■ This creature can't attack your opponent. | Light | 6 | 4000 | CreatureAngel Command Dragon | 19/54 U | |
| Master Spark■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Tap all of your opponent's creatures in the battle zone. ■ Draw a card. | Light | 6 | Spell | 20/54 U | ||
| Protection Circle■ Add a card from your hand face down to your shield zone as a new shield. If you have more shields than your opponent, you may draw a card. | Light | 3 | Spell | 21/54 U | ||
| Octopascal, Grand Captain■ Evolution: Put on one of your Water creatures. ■ This creature can't be blocked. ■ Double Breaker (This creature breaks 2 shields.) | Water | 4 | 6000 | Evolution CreatureCyber Virus Sea | 22/54 U | |
| The Mister, Aqua Admiral■ When this creature would be discarded from your hand by your opponent's spell effect or your opponent's creature ability, you may put it into your battle zone instead of your graveyard. ■ When this creature enters the battle zone, reveal the top 3 cards of your deck to all players. Put all creatures among them that have no abilities written on the card into your hand and the rest on the bottom of your deck in any order. | Water | 5 | 5000 | CreatureLiquid People Flash | 23/54 U | |
| T Pururun■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ When this creature enters the battle zone, you may add a card from your hand face down to your shield zone as a new shield. If you do, choose 1 of your shields and return it to your hand. You can't use that shield's "Shield Trigger." | Water | 4 | 2000 | CreatureCyber Virus Sea | 24/54 U | |
| Ittan Eat, Appetite Demon Dragon■ When this creature enters the battle zone, destroy 1 of your creatures. ■ Double Breaker (This creature breaks 2 shields.) | Darkness | 3 | 6000 | CreatureDemon Command Dragon | 25/54 U | |
| Diodester, Dark Armor■ S-Back: Darkness (When you put a Darkness card into your hand from your shield zone, you may discard that card. If you do, summon this creature without paying its cost.) | Darkness | 3 | 2000 | CreatureDark Nightmare | 26/54 U | |
| Gatsunto Daipunch, Fervent Dragon■ When this creature enters the battle zone or attacks, you may choose 1 of your opponent's creatures in the battle zone. The chosen creature and this creature battle. ■ Double Breaker (This creature breaks 2 shields.) | Fire | 7 | 6000 | CreatureGaial Command Dragon | 27/54 U | |
| Islay Hop, Explosive Raid■ S-Back: Fire (When you put a Fire card into your hand from your shield zone, you may discard that card. If you do, summon this creature without paying its cost.) | Fire | 2 | 1000 | CreatureHumanoid Baku | 28/54 U | |
| Linkwood's Dragon Transformation!■ This turn, all of your creatures in the battle zone get +3000 power and are also Gaial Command Dragons. | Fire | 3 | Spell | 29/54 U | ||
| Scorpisrage, Fear Dragonmaster■ Guardman ■ When this creature enters the battle zone, put a Dragheart with cost 3 or less, or a Nature Dragheart with cost 5 or less, from your hyperspatial zone into the battle zone. (If it is a Weapon, put it into the battle zone equipped to this creature.) ■ When this creature enters the battle zone, you may put the top card of your deck into your mana zone. ■ Double Breaker | Nature | 8 | 11000 | CreatureJurassic Command Dragon/Beast Folk Go/Draguner | 30/54 U | |
| Photoresaurus, Fortress Order■ Guardman (When another one of your creatures is attacked, you may tap this creature. If you do, the attacking creature attacks this creature instead.) ■ For each Fortress you have in the battle zone, this creature gets +4000 power and breaks 1 additional shield. | Nature | 5 | 4000 | CreatureJurassic Command Dragon | 31/54 U | |
| Holy Land Rebirth■ Put all the cards in your graveyard into your mana zone tapped. | Nature | 5 | Spell | 32/54 U | ||
| Live, Barrier Ball■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles it.) ■ This creature can't attack your opponent. ■ Escape (When this creature would be destroyed, you may add 1 of your shields to your hand instead of putting it into your graveyard. You can't use that shield's "Shield Trigger.") | Light | 4 | 5000 | CreatureJustice Orb | 33/54 C | |
| Andro Saiba, Wing of Martyrdom■ Saver: Light creatures (When one of your Light creatures would be destroyed, you may destroy this creature instead.) ■ Mana Arms 3: When this creature is destroyed, if you have 3 or more Light cards in your mana zone, you may add the top card of your deck face down to your shield zone as a new shield. | Light | 3 | 2000 | CreatureJustice Wing | 34/54 C | |
| Newie, Raiding Division■ Blocker ■ You may put more than 4 cards named Newie, Raiding Division in your deck. ■ This creature can't attack your opponent unless you have 5 or more creatures in the battle zone. ■ If you have 5 or more creatures with "Raiding Division" in their name in the battle zone, this creature gets +5000 power and "Double Breaker." | Light | 3 | 1000 | CreatureJustice Wing | 35/54 C | |
| Venileo, Wing of White Strike | Light | 2 | 2000 | CreatureJustice Wing | 36/54 C | |
| Trois Charger■ You may put a Light creature with cost 3 or less from your hand into the battle zone. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 3 | Spell | 37/54 C | ||
| Triggeroid, Aqua Infiltrator■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles it.) | Water | 6 | 2000 | CreatureLiquid People Flash | 38/54 C | |
| Barriarmor, Aqua Defense Squad■ This creature can't be blocked. ■ Escape (When this creature would be destroyed, you may add 1 of your shields to your hand instead of putting it into your graveyard. You can't use that shield's "Shield Trigger.") | Water | 3 | 1000 | CreatureLiquid People Flash | 39/54 C | |
| Aquarmy, Raiding Division■ You may put more than 4 cards named Aquarmy, Raiding Division in your deck. ■ If you have 5 or more creatures with "Raiding Division" in their name in the battle zone, this creature gets +5000 power and "Double Breaker." | Water | 2 | 2000 | CreatureLiquid People Flash | 40/54 C | |
| Screw Spiral■ Choose 1 creature in the battle zone and return it to its owner's hand. If you have more shields than your opponent, you may draw a card. | Water | 4 | Spell | 41/54 C | ||
| Emergency Typhoon■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Draw up to 2 cards. Then discard a card from your hand. | Water | 2 | Spell | 42/54 C | ||
| Barrierbara, Barrier Monster■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ Escape (When this creature would be destroyed, you may add 1 of your shields to your hand instead of putting it into your graveyard. You can't use that shield's "Shield Trigger.") | Darkness | 4 | 2000 | CreatureFunky Nightmare | 43/54 C | |
| Blade of Mutual Destruction■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Destroy 1 of your opponent's creatures and 1 of your creatures. | Darkness | 5 | Spell | 44/54 C | ||
| Restoration from Darkness■ Return a creature from your graveyard to your hand. If you have more shields than your opponent, you may draw a card. | Darkness | 2 | Spell | 45/54 C | ||
| Hibiki 18y, Explosive Wall■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Escape (When this creature would be destroyed, you may add 1 of your shields to your hand instead of putting it into your graveyard. You can't use that shield's "Shield Trigger.") | Fire | 4 | 2000 | CreatureHumanoid Baku | 46/54 C | |
| Kokko Get, Dragon Friend Legacy■ Mana Arms 3: If you have 3 or more Fire cards in your mana zone, reduce the summoning cost of your Command Dragons by up to 2. However, the cost can't be reduced below 1. | Fire | 3 | 3000 | CreatureHumanoid Baku | 47/54 C | |
| Explosive Flow Swordsmanship: Rite of Tradition■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Destroy 1 of your opponent's creatures and 1 of your creatures that have power 5000 or less. | Fire | 3 | Spell | 48/54 C | ||
| Explosive Flow Swordsmanship: Divine Speed Technique■ This turn, 1 of your creatures in the battle zone gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ If you have more shields than your opponent, you may draw a card. | Fire | 1 | Spell | 49/54 C | ||
| Bronzesaurus, Bronze Order■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Nature | 5 | 5000 | CreatureJurassic Command Dragon | 50/54 C | |
| Grand Gathering! Acorn Army■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ When this creature enters the battle zone, choose 1 creature in the battle zone. This turn, that creature gets +2000 power and can't attack your opponent. | Nature | 3 | 1000 | CreatureWild Veggies | 51/54 C | |
| Bearcodash, Mask of the Bear Princess | Nature | 2 | 3000 | CreatureBeast Folk Go | 52/54 C | |
| Lifeplan Charger■ Look at the top 5 cards of your deck. You may choose a creature from among them, show it to your opponent, and put it into your hand. Then put the remaining cards on the bottom of your deck in any order. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Nature | 4 | Spell | 53/54 C | ||
| Blessing of Fervor■ This turn, 1 of your creatures in the battle zone gets +3000 power and breaks 1 additional shield. If you have more shields than your opponent, you may draw a card. | Nature | 3 | Spell | 54/54 C | ||
| Gaul de Rayeux, Holy Hero■ Blocker ■ Double Breaker ■ All of your Light creatures in the battle zone have "Saver: Angel Command." (When one of your Angel Commands would be destroyed, you may destroy a creature with "Saver: Angel Command" instead.) ■ Mana Arms 7: If you have 7 or more Light cards in your mana zone, all shield cards of Light creatures you add to your hand have "Shield Trigger." | Light | 7 | 7500 | CreatureAngel Command Dragon | S1/S2 SR | |
| Sb Ryuiiso, Dragment Symbol■ Double Breaker ■ Whenever you cast a spell, you may draw a card. ■ All spells in your hand have "S-Back: Same Civilization." (When you put a card of the same civilization as that spell into your hand from your shield zone, you may discard that card. If you do, cast that spell without paying its cost.) | Water | 6 | 7000 | CreatureCrystal Command Dragon | S2/S2 SR | |
| Endless Heaven, True Holy Church■ Whenever one of your Dragons attacks, you may choose 1 of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn. ■ Triple Breaker ■ True Escape (When this creature would leave the battle zone, you may add 2 of your shields to your hand instead. You can't use those shields' "Shield Trigger.") | Light | 5 | Dragheart Fortress | V1/V1 VIC | ||
| Heartburn, Fighting General Galaxy Castle■ All of your creatures in the battle zone have "Speed Attacker." ■ Triple Breaker ■ Dragon Evasion: When this creature would leave the battle zone, flip it to its Fortress side instead of leaving the battle zone. | Fire | 5 | Dragheart Fortress | VV1/VV1 WVC |