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Cards › Earlier sets › DMR16-Shin

DMR16-Shin

58 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Ivlauran, Mercy Dragon ElementalIvlauran, Mercy Dragon Elemental■ Blocker ■ Whenever this creature attacks, you may put a non-evolution Light creature with "Blocker" from your graveyard into the battle zone. ■ Double BreakerLight76500CreatureAngel Command Dragon1/54 VR
Valhalla Master, Flash Dragon ElementalValhalla Master, Flash Dragon Elemental■ Whenever this creature attacks, you may cast a spell with "Spark" in its name from your hand without paying its cost. ■ If all of your opponent's creatures in the battle zone are tapped, this creature gets +5500 power and "Double Breaker."Light55500CreatureAngel Command Dragon2/54 VR
Go Break DragonGo Break Dragon■ Evolution: Put on one of your Fire creatures. ■ Double Breaker ■ Whenever this creature attacks, after the attack, you may tap 1 of your Fire creatures in the battle zone. If you do, untap this creature.Fire56000Evolution CreatureMega Command Dragon3/54 VR
Judaiou, Dino World TreeJudaiou, Dino World Tree■ Quadruple Breaker (This creature breaks 4 shields.) ■ If you have no shields, your opponent's creatures with power lower than this creature's can't attack.Nature5Dragheart Fortress4/54 VR
Libribarrier, Holy OrbLibribarrier, Holy Orb■ Evolution: Put on one of your Light creatures. ■ Double Breaker ■ Escape (When this creature would be destroyed, you may add 1 of your shields to your hand instead of putting it into your graveyard. You can't use that shield's "Shield Trigger.")Light46000Evolution CreatureJustice Orb5/54 R
Soulgard, Memory Dragon ElementalSoulgard, Memory Dragon Elemental■ Mana Armed 5: If you have 5 or more Light cards in your mana zone, this creature has "Shield Trigger." ■ When you put this creature into the battle zone, choose 1 of your opponent's non-evolution cards with cost 5 or less in the battle zone, turn it face down, and add it to its owner's shield zone as a new shield. ■ Double BreakerLight76000CreatureAngel Command Dragon6/54 R
Heaven's Rosia, True DragonmasterHeaven's Rosia, True Dragonmaster■ When this creature enters the battle zone, put a Dragheart with cost 3 or less, or a Light Dragheart with cost 5 or less, from your hyperspatial zone into the battle zone. (If it is a Weapon, put it into the battle zone equipped to this creature.) ■ Mana Arms 5: If you have 5 or more Light cards in your mana zone, all of your Light creatures in the battle zone have "Shield Saver." (When one of your shields would be broken, you may destroy a creature with "Shield Saver" instead.)Light75500CreatureAngel Command Dragon/Justice Wing/Draguner7/54 R
Sg Spagelia, Dragment SymbolSg Spagelia, Dragment Symbol■ Mana Armed 5: If you have 5 or more Water cards in your mana zone, this creature has "Shield Trigger." ■ When you put this creature into the battle zone, choose 1 non-evolution card with cost 5 or less in the battle zone and return it to its owner's hand. ■ Double Breaker (This creature breaks 2 shields.)Water76000CreatureCrystal Command Dragon8/54 R
Bruneca, Dragon Soul FortressBruneca, Dragon Soul Fortress■ When this creature awakens, each player shuffles all of their other cards in the battle zone, hand, and graveyard into their deck. ■ Speed Attacker ■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature would leave the battle zone, if it is tapped, it stays instead of leaving.Water3Dragheart Fortress9/54 R
Ryuso ChishinRyuso Chishin■ Cast a spell with cost 7 or less from your graveyard without paying its cost. After you cast it, put it on the bottom of your deck instead of into your graveyard.Water5Spell10/54 R
Zanjides, Disaster Demon DragonZanjides, Disaster Demon Dragon■ Mana Arms 5: If you have 5 or more Darkness cards in your mana zone, this creature has "Shield Trigger." ■ When this creature enters the battle zone, until the end of the turn, all of your opponent's creatures in the battle zone get -2000 power. (A creature with 0 or less power is destroyed.) ■ Double BreakerDarkness76000CreatureDemon Command Dragon11/54 R
Blackro, Dragon Soul PalaceBlackro, Dragon Soul Palace■ When this creature awakens, each player shuffles all of their other cards in the battle zone, hand, and graveyard into their deck. ■ Speed Attacker ■ World Breaker (This creature breaks all of your opponent's shields.) ■ When this creature would leave the battle zone, if it is tapped, it stays instead of leaving.Darkness3Dragheart Fortress12/54 R
Glenmalt "Blade", King DragonmasterGlenmalt "Blade", King Dragonmaster■ When this creature enters the battle zone, put up to 2 Dragheart Fortresses with cost 3 or less, or a Fire Dragheart with cost 5 or less, from your hyperspatial zone into the battle zone. (If it is a Weapon, put it into the battle zone equipped to this creature.) ■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Double BreakerFire99000CreatureGaial Command Dragon/Humanoid Baku/Draguner13/54 R
Mettagils, Fervent DragonMettagils, Fervent Dragon■ Mana Arms 5: If you have 5 or more Fire cards in your mana zone, this creature has "Shield Trigger." ■ When this creature enters the battle zone, choose 1 of your opponent's non-evolution cards in the battle zone with cost 5 or less and put it into its owner's graveyard. ■ Double BreakerFire76000CreatureGaial Command Dragon14/54 R
Linkwood's Soul Burn!Linkwood's Soul Burn!■ G-Zero: If you have 3 or more Dragons in the battle zone, you may cast this spell without paying its cost. ■ This turn, all of your creatures in the battle zone get +3000 power and break 1 additional shield. ■ This turn, when one of your creatures is blocked, untap that creature.Fire6Spell15/54 R
Bell the ElementalBell the Elemental■ Evolution: Put on one of your Nature creatures. ■ Whenever this creature attacks, you may put the top card of your deck into your mana zone. ■ Double Breaker (This creature breaks 2 shields.)Nature46000Evolution CreatureSnow Faerie Kaze16/54 R
Traptops, Green Trap Poisonous OrderTraptops, Green Trap Poisonous Order■ Mana Arms 5: If you have 5 or more Nature cards in your mana zone, this creature has "Shield Trigger." ■ When this creature enters the battle zone, choose 1 of your opponent's non-evolution cards in the battle zone with cost 5 or less and put it into its owner's mana zone. ■ Double BreakerNature76000CreatureJurassic Command Dragon17/54 R
Miramicke, Mask of DefenseMiramicke, Mask of Defense■ Double Breaker (This creature breaks 2 shields.) ■ Escape (When this creature would be destroyed, you may add 1 of your shields to your hand instead of putting it into your graveyard. You can't use that shield's "Shield Trigger.")Nature66000CreatureBeast Folk Go18/54 R
Sadoniaras, Instant Defense Dragon ElementalSadoniaras, Instant Defense Dragon Elemental■ S-Back: Light (When you put a Light card into your hand from your shield zone, you may discard that card. If you do, summon this creature without paying its cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles it.) ■ This creature can't attack your opponent.Light64000CreatureAngel Command Dragon19/54 U
Master SparkMaster Spark■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Tap all of your opponent's creatures in the battle zone. ■ Draw a card.Light6Spell20/54 U
Protection CircleProtection Circle■ Add a card from your hand face down to your shield zone as a new shield. If you have more shields than your opponent, you may draw a card.Light3Spell21/54 U
Octopascal, Grand CaptainOctopascal, Grand Captain■ Evolution: Put on one of your Water creatures. ■ This creature can't be blocked. ■ Double Breaker (This creature breaks 2 shields.)Water46000Evolution CreatureCyber Virus Sea22/54 U
The Mister, Aqua AdmiralThe Mister, Aqua Admiral■ When this creature would be discarded from your hand by your opponent's spell effect or your opponent's creature ability, you may put it into your battle zone instead of your graveyard. ■ When this creature enters the battle zone, reveal the top 3 cards of your deck to all players. Put all creatures among them that have no abilities written on the card into your hand and the rest on the bottom of your deck in any order.Water55000CreatureLiquid People Flash23/54 U
T PururunT Pururun■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ When this creature enters the battle zone, you may add a card from your hand face down to your shield zone as a new shield. If you do, choose 1 of your shields and return it to your hand. You can't use that shield's "Shield Trigger."Water42000CreatureCyber Virus Sea24/54 U
Ittan Eat, Appetite Demon DragonIttan Eat, Appetite Demon Dragon■ When this creature enters the battle zone, destroy 1 of your creatures. ■ Double Breaker (This creature breaks 2 shields.)Darkness36000CreatureDemon Command Dragon25/54 U
Diodester, Dark ArmorDiodester, Dark Armor■ S-Back: Darkness (When you put a Darkness card into your hand from your shield zone, you may discard that card. If you do, summon this creature without paying its cost.)Darkness32000CreatureDark Nightmare26/54 U
Gatsunto Daipunch, Fervent DragonGatsunto Daipunch, Fervent Dragon■ When this creature enters the battle zone or attacks, you may choose 1 of your opponent's creatures in the battle zone. The chosen creature and this creature battle. ■ Double Breaker (This creature breaks 2 shields.)Fire76000CreatureGaial Command Dragon27/54 U
Islay Hop, Explosive RaidIslay Hop, Explosive Raid■ S-Back: Fire (When you put a Fire card into your hand from your shield zone, you may discard that card. If you do, summon this creature without paying its cost.)Fire21000CreatureHumanoid Baku28/54 U
Linkwood's Dragon Transformation!Linkwood's Dragon Transformation!■ This turn, all of your creatures in the battle zone get +3000 power and are also Gaial Command Dragons.Fire3Spell29/54 U
Scorpisrage, Fear DragonmasterScorpisrage, Fear Dragonmaster■ Guardman ■ When this creature enters the battle zone, put a Dragheart with cost 3 or less, or a Nature Dragheart with cost 5 or less, from your hyperspatial zone into the battle zone. (If it is a Weapon, put it into the battle zone equipped to this creature.) ■ When this creature enters the battle zone, you may put the top card of your deck into your mana zone. ■ Double BreakerNature811000CreatureJurassic Command Dragon/Beast Folk Go/Draguner30/54 U
Photoresaurus, Fortress OrderPhotoresaurus, Fortress Order■ Guardman (When another one of your creatures is attacked, you may tap this creature. If you do, the attacking creature attacks this creature instead.) ■ For each Fortress you have in the battle zone, this creature gets +4000 power and breaks 1 additional shield.Nature54000CreatureJurassic Command Dragon31/54 U
Holy Land RebirthHoly Land Rebirth■ Put all the cards in your graveyard into your mana zone tapped.Nature5Spell32/54 U
Live, Barrier BallLive, Barrier Ball■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles it.) ■ This creature can't attack your opponent. ■ Escape (When this creature would be destroyed, you may add 1 of your shields to your hand instead of putting it into your graveyard. You can't use that shield's "Shield Trigger.")Light45000CreatureJustice Orb33/54 C
Andro Saiba, Wing of MartyrdomAndro Saiba, Wing of Martyrdom■ Saver: Light creatures (When one of your Light creatures would be destroyed, you may destroy this creature instead.) ■ Mana Arms 3: When this creature is destroyed, if you have 3 or more Light cards in your mana zone, you may add the top card of your deck face down to your shield zone as a new shield.Light32000CreatureJustice Wing34/54 C
Newie, Raiding DivisionNewie, Raiding Division■ Blocker ■ You may put more than 4 cards named Newie, Raiding Division in your deck. ■ This creature can't attack your opponent unless you have 5 or more creatures in the battle zone. ■ If you have 5 or more creatures with "Raiding Division" in their name in the battle zone, this creature gets +5000 power and "Double Breaker."Light31000CreatureJustice Wing35/54 C
Venileo, Wing of White StrikeVenileo, Wing of White StrikeLight22000CreatureJustice Wing36/54 C
Trois ChargerTrois Charger■ You may put a Light creature with cost 3 or less from your hand into the battle zone. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Light3Spell37/54 C
Triggeroid, Aqua InfiltratorTriggeroid, Aqua Infiltrator■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then that creature battles it.)Water62000CreatureLiquid People Flash38/54 C
Barriarmor, Aqua Defense SquadBarriarmor, Aqua Defense Squad■ This creature can't be blocked. ■ Escape (When this creature would be destroyed, you may add 1 of your shields to your hand instead of putting it into your graveyard. You can't use that shield's "Shield Trigger.")Water31000CreatureLiquid People Flash39/54 C
Aquarmy, Raiding DivisionAquarmy, Raiding Division■ You may put more than 4 cards named Aquarmy, Raiding Division in your deck. ■ If you have 5 or more creatures with "Raiding Division" in their name in the battle zone, this creature gets +5000 power and "Double Breaker."Water22000CreatureLiquid People Flash40/54 C
Screw SpiralScrew Spiral■ Choose 1 creature in the battle zone and return it to its owner's hand. If you have more shields than your opponent, you may draw a card.Water4Spell41/54 C
Emergency TyphoonEmergency Typhoon■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Draw up to 2 cards. Then discard a card from your hand.Water2Spell42/54 C
Barrierbara, Barrier MonsterBarrierbara, Barrier Monster■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ Escape (When this creature would be destroyed, you may add 1 of your shields to your hand instead of putting it into your graveyard. You can't use that shield's "Shield Trigger.")Darkness42000CreatureFunky Nightmare43/54 C
Blade of Mutual DestructionBlade of Mutual Destruction■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Destroy 1 of your opponent's creatures and 1 of your creatures.Darkness5Spell44/54 C
Restoration from DarknessRestoration from Darkness■ Return a creature from your graveyard to your hand. If you have more shields than your opponent, you may draw a card.Darkness2Spell45/54 C
Hibiki 18y, Explosive WallHibiki 18y, Explosive Wall■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ Escape (When this creature would be destroyed, you may add 1 of your shields to your hand instead of putting it into your graveyard. You can't use that shield's "Shield Trigger.")Fire42000CreatureHumanoid Baku46/54 C
Kokko Get, Dragon Friend LegacyKokko Get, Dragon Friend Legacy■ Mana Arms 3: If you have 3 or more Fire cards in your mana zone, reduce the summoning cost of your Command Dragons by up to 2. However, the cost can't be reduced below 1.Fire33000CreatureHumanoid Baku47/54 C
Explosive Flow Swordsmanship: Rite of TraditionExplosive Flow Swordsmanship: Rite of Tradition■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Destroy 1 of your opponent's creatures and 1 of your creatures that have power 5000 or less.Fire3Spell48/54 C
Explosive Flow Swordsmanship: Divine Speed TechniqueExplosive Flow Swordsmanship: Divine Speed Technique■ This turn, 1 of your creatures in the battle zone gets "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) ■ If you have more shields than your opponent, you may draw a card.Fire1Spell49/54 C
Bronzesaurus, Bronze OrderBronzesaurus, Bronze Order■ When this creature enters the battle zone, put the top card of your deck into your mana zone.Nature55000CreatureJurassic Command Dragon50/54 C
Grand Gathering! Acorn ArmyGrand Gathering! Acorn Army■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ When this creature enters the battle zone, choose 1 creature in the battle zone. This turn, that creature gets +2000 power and can't attack your opponent.Nature31000CreatureWild Veggies51/54 C
Bearcodash, Mask of the Bear PrincessBearcodash, Mask of the Bear PrincessNature23000CreatureBeast Folk Go52/54 C
Lifeplan ChargerLifeplan Charger■ Look at the top 5 cards of your deck. You may choose a creature from among them, show it to your opponent, and put it into your hand. Then put the remaining cards on the bottom of your deck in any order. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Nature4Spell53/54 C
Blessing of FervorBlessing of Fervor■ This turn, 1 of your creatures in the battle zone gets +3000 power and breaks 1 additional shield. If you have more shields than your opponent, you may draw a card.Nature3Spell54/54 C
Gaul de Rayeux, Holy HeroGaul de Rayeux, Holy Hero■ Blocker ■ Double Breaker ■ All of your Light creatures in the battle zone have "Saver: Angel Command." (When one of your Angel Commands would be destroyed, you may destroy a creature with "Saver: Angel Command" instead.) ■ Mana Arms 7: If you have 7 or more Light cards in your mana zone, all shield cards of Light creatures you add to your hand have "Shield Trigger."Light77500CreatureAngel Command DragonS1/S2 SR
Sb Ryuiiso, Dragment SymbolSb Ryuiiso, Dragment Symbol■ Double Breaker ■ Whenever you cast a spell, you may draw a card. ■ All spells in your hand have "S-Back: Same Civilization." (When you put a card of the same civilization as that spell into your hand from your shield zone, you may discard that card. If you do, cast that spell without paying its cost.)Water67000CreatureCrystal Command DragonS2/S2 SR
Endless Heaven, True Holy ChurchEndless Heaven, True Holy Church■ Whenever one of your Dragons attacks, you may choose 1 of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn. ■ Triple Breaker ■ True Escape (When this creature would leave the battle zone, you may add 2 of your shields to your hand instead. You can't use those shields' "Shield Trigger.")Light5Dragheart FortressV1/V1 VIC
Heartburn, Fighting General Galaxy CastleHeartburn, Fighting General Galaxy Castle■ All of your creatures in the battle zone have "Speed Attacker." ■ Triple Breaker ■ Dragon Evasion: When this creature would leave the battle zone, flip it to its Fortress side instead of leaving the battle zone.Fire5Dragheart FortressVV1/VV1 WVC