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DMR17
106 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Buddhi, Three Kingdoms■ Evolution: Put on one of your Light creatures. ■ Invasion: Light Command (Whenever one of your Light Commands attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ When this creature would be destroyed, you may put a creature from your hand under this creature instead of putting it into your graveyard. If there are 3 or more cards under this creature, this creature doesn't leave the battle zone. | Light | 5 | 9500 | Evolution CreatureAngel Command/Invader | 1/94 VR | |
| Lightduel, Dragon Elemental■ Blocker ■ Double Breaker ■ All of your Light creatures with cost 6 or less win all battles. ■ When your opponent chooses a creature by a spell's effect, they can't choose this creature. | Light | 7 | 7000 | CreatureAngel Command Dragon | 2/94 VR | |
| Cylinder, Revolution Dragon Formula■ Evolution: Put on one of your Water creatures. ■ Double Breaker ■ When this creature enters the battle zone, for each of your Water creatures in the battle zone, you may draw a card. ■ Revolution 2: When this creature enters the battle zone, if you have 2 or fewer shields, until the start of your next turn, all of your opponent's creatures can't attack or block. | Water | 5 | 6000 | Evolution CreatureCrystal Command Dragon/Revolutionary Army | 3/94 VR | |
| Pocard, Eureka■ Double Breaker ■ Whenever this creature attacks, your opponent reveals the top card of their deck and puts it on the bottom of their deck. If that card's cost is 5 or more, untap this creature after the attack. | Water | 6 | 6000 | CreatureMagic Command/Invader | 4/94 VR | |
| Black Psycho, Revenge■ Evolution: Put on one of your Darkness creatures. ■ Invasion: Darkness Command (Whenever one of your Darkness Commands attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ When this creature enters the battle zone, choose 2 cards from your opponent's hand without looking and have them discard those cards. | Darkness | 5 | 7000 | Evolution CreatureDemon Command/Invader | 5/94 VR | |
| Dark Masters, Demon Dragon■ Double Breaker ■ When this creature enters the battle zone, look at your opponent's hand, choose up to 3 cards from it, and have them discard those cards. | Darkness | 7 | 7000 | CreatureDemon Command Dragon | 6/94 VR | |
| Tenzan, Sinister Demon Dragon■ Triple Breaker ■ This creature attacks each turn if able. ■ Whenever this creature attacks, put the top 13 cards of your deck into your graveyard. | Darkness | 4 | 13000 | CreatureDemon Command Dragon | 7/94 VR | |
| Glenmalt, Explosive Swordmaster■ Speed Attacker ■ Quadruple Breaker (This creature breaks 4 shields.) | Fire | 8 | 18000 | CreatureGaial Command Dragon/Humanoid Baku | 8/94 VR | |
| NEX, Blastdragon■ Double Breaker ■ When this creature enters the battle zone or attacks, reveal the top card of your deck. If it is a Fire Bird, put it into the battle zone. Otherwise, put it on the bottom of your deck. ■ All of your Fire Birds have "Speed Attacker." | Fire | 6 | 6000 | CreatureArmored Dragon/Flame Command | 9/94 VR | |
| Torikera X, Revolution Rushkind■ Evolution: Put on one of your Nature creatures. ■ Double Breaker ■ Whenever this creature attacks, choose 1 of your opponent's creatures with power lower than this creature's and put it into its owner's mana zone. ■ Revolution 2: If you have 2 or fewer shields, this creature gets +9000 power and "Quadruple Breaker." | Nature | 7 | 9000 | Evolution CreatureJurassic Command Dragon/Revolutionary Army | 10/94 VR | |
| Myscu, Mirage■ When this creature enters the battle zone, choose 1 creature and put it into its owner's mana zone. Then that player shuffles their deck and reveals the top card. If it is a creature, they may put it into the battle zone. | Nature | 6 | 3000 | CreatureMystery Totem/Invader | 11/94 VR | |
| Commanduo, Order Dragon Elemental■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, draw a card. Then you may put a non-evolution Light creature with cost 5 or less from your hand into the battle zone. | Light | 6 | 6000 | CreatureAngel Command Dragon | 12/94 R | |
| Torigaburie, Advent Elemental■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ When this creature enters the battle zone, until the start of your next turn, 1 of your creatures gets +3000 power and "Blocker." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to it.) | Light | 5 | 3000 | CreatureAngel Command | 13/94 R | |
| La Kulstar, Ball of Heaven Stars■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack your opponent. ■ When this creature enters the battle zone, if your opponent has more cards in their mana zone than you, put the top 2 cards of your deck into your mana zone. | Light | 4 | 4000 | CreatureJustice Orb/Revolutionary Army | 14/94 R | |
| Barrier of Revolution■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may cast this spell without paying its cost. ■ Reveal the top card of your deck and put it on the bottom of your deck. If it is a Light creature, put the top card of your deck face down into your shield zone as a new shield. ■ After you cast this spell, shuffle it into your deck instead of putting it into your graveyard. | Light | 3 | Spell | 15/94 R | ||
| Raise, Eureka■ Evolution: Put on one of your Water creatures. ■ Invasion: Water Command (Whenever one of your Water Commands attacks, you may put this creature from your hand on top of it.) ■ Double Breaker (This creature breaks 2 shields.) ■ This creature can't be blocked. ■ When this creature is destroyed, return it from your graveyard to your hand. | Water | 6 | 11000 | Evolution CreatureMagic Command/Invader | 16/94 R | |
| Cyber I Choice■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, you may use a card with "Shield Trigger" from your hand without paying its cost. | Water | 7 | 3000 | CreatureCyber Command | 17/94 R | |
| Vegas, Eureka■ When this creature enters the battle zone, your opponent reveals the top card of their deck and then puts it on the bottom of their deck. If that card's cost is 5 or more, draw 3 cards. | Water | 4 | 4000 | CreatureMagic Command/Invader | 18/94 R | |
| H Kofugu■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) ■ When this creature leaves the battle zone, you may choose 1 creature and return it to its owner's hand. | Water | 4 | 2000 | CreatureCyber Virus Sea/Revolutionary Army | 19/94 R | |
| Death Hands, Misfortune Emperor■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures. | Darkness | 7 | 2000 | CreatureDark Lord | 20/94 R | |
| Killerd Eye, Dark Armor■ When this creature enters the battle zone, you may put the top 4 cards of your deck into your graveyard. ■ You may summon a Darkness evolution creature from your graveyard. | Darkness | 5 | 4000 | CreatureDark Nightmare/Revolutionary Army | 21/94 R | |
| Judgment Gate of Revolution■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may cast this spell without paying its cost. ■ Reveal the top card of your deck. If it is a Darkness creature, destroy 1 of your opponent's creatures. ■ After you cast this spell, shuffle it into your deck instead of putting it into your graveyard. | Darkness | 4 | Spell | 22/94 R | ||
| Sturm, Scrapper■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ When this creature enters the battle zone, choose any number of your opponent's creatures with total power 6000 or less and destroy them. | Fire | 7 | 3000 | CreatureOutrage | 23/94 R | |
| Nitro Flag, Sonic■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ If your opponent has 2 or fewer shields, all of your fire creatures get "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.) | Fire | 3 | 3000 | CreatureHumanoid Baku/Invader | 24/94 R | |
| Iron Fist of Revolution■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may cast this spell without paying its cost. ■ Reveal the top 4 cards of your deck and choose a Fire creature among them. Destroy 1 of your opponent's creatures with power equal to or less than that creature's. ■ After you cast this spell, shuffle it into your deck instead of putting it into your graveyard. | Fire | 3 | Spell | 25/94 R | ||
| Runbomber, Beast Army■ Evolution: Put on one of your Nature creatures. ■ Invasion: Nature Command (Whenever one of your Nature Commands attacks, you may put this creature from your hand on top of it.) ■ Double Breaker (This creature breaks 2 shields.) ■ You may summon this creature from your mana zone. At the end of your turn, put this creature into your mana zone. | Nature | 5 | 9000 | Evolution CreatureGuerrilla Command/Invader | 26/94 R | |
| Sanvuakka, Earth Attack■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from your other creatures to this creature.) ■ When this creature enters the battle zone, you may tap it. If it is tapped, your opponent's creatures attack this creature if able. | Nature | 8 | 5000 | CreatureGaia Command | 27/94 R | |
| Chake, Snow Faerie■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) ■ When this creature leaves the battle zone, choose 1 of your opponent's creatures and put it into its owner's mana zone. | Nature | 5 | 3000 | CreatureSnow Faerie Kaze/Revolutionary Army | 28/94 R | |
| X-girls, Snow Faerie■ Reduce the summoning cost of your Nature creatures with power 6000 or more by up to 2. However, the cost can't be reduced below 1. | Nature | 4 | 4000 | CreatureSnow Faerie Kaze | 29/94 R | |
| Kattsuieru, Three Kingdoms■ Evolution: Put on one of your Light creatures. ■ Invasion: Light creature (Whenever one of your Light creatures attacks, you may put this creature from your hand on top of it.) ■ At the end of your turn, untap this creature. | Light | 2 | 5000 | Evolution CreatureJustice Wing/Invader | 30/94 U | |
| Michael, Inspiration Dragon Elemental■ All of your other Light creatures get +2000 power. | Light | 5 | 5500 | CreatureAngel Command Dragon | 31/94 U | |
| Zazenda, Three Kingdoms■ If you have 3 or more Light creatures in the battle zone, this creature gets +2000 power and is also an Angel Command. | Light | 3 | 3000 | CreatureJustice Wing/Invader | 32/94 U | |
| Naitoru, Patron Ball■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) ■ When this creature leaves the battle zone, choose 1 of your opponent's creatures and tap it. | Light | 3 | 3000 | CreatureJustice Orb/Revolutionary Army | 33/94 U | |
| Kabaus, Invader■ At the end of your turn, if your opponent has 2 or fewer shields, untap all of your Light creatures. | Light | 2 | 2000 | CreatureJustice Wing/Invader | 34/94 U | |
| Revolution Spark■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose 1 of your opponent's creatures and tap it. ■ Revolution 2: If you have 2 or fewer shields, tap all of your opponent's creatures. | Light | 3 | Spell | 35/94 U | ||
| Baron Spade, Invader■ Evolution: Put on one of your Water creatures. ■ Invasion: Water Invader or Water Liquid People (Whenever one of your Water Invaders or Water Liquid People attacks, you may put this creature from your hand on top of it.) ■ Double Breaker (This creature breaks 2 shields.) ■ This creature can be blocked only by Commands. | Water | 4 | 6000 | Evolution CreatureLiquid People Flash/Invader | 36/94 U | |
| Jaggra, Invader■ When this creature or another one of your Water creatures would be destroyed, if your opponent has 2 or fewer shields, return that creature to your hand instead of putting it into your graveyard. | Water | 4 | 4000 | CreatureMagic Command/Invader | 37/94 U | |
| Dealer, Eureka■ When you draw a card other than your first draw of the turn, this creature gets +2000 power and is also a Magic Command this turn. | Water | 3 | 2000 | CreatureLiquid People Flash/Invader | 38/94 U | |
| Gachanko, Minirobo No.1■ Your opponent's spells cost 2 more to cast. | Water | 3 | 1000 | CreatureGreat Mechaoh/Invader | 39/94 U | |
| Revolution Spiral■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose 1 of your opponent's creatures and return it to its owner's hand. ■ Revolution 2: If you have 2 or fewer shields, your opponent chooses a card from their hand and puts it on top of their deck. | Water | 3 | Spell | 40/94 U | ||
| Dekapenta, Invader■ Evolution: Put on one of your Darkness creatures. ■ Invasion: Darkness creature (Whenever one of your Darkness creatures attacks, you may put this creature from your hand on top of it.) ■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) | Darkness | 2 | 5000 | Evolution CreatureFunky Nightmare/Invader | 41/94 U | |
| Hell Claw, Revenge■ When you discard cards from your hand, your opponent also chooses and discards a card from their hand. | Darkness | 5 | 5000 | CreatureDemon Command/Invader | 42/94 U | |
| Fuwashiro, Invader■ If you have 2 or more Darkness creatures in your graveyard, this creature gets +2000 power and is also a Demon Command. | Darkness | 3 | 3000 | CreatureFunky Nightmare/Invader | 43/94 U | |
| Hell Mission, Dark Armor■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) ■ When this creature leaves the battle zone, destroy 1 of your opponent's untapped creatures. | Darkness | 3 | 1000 | CreatureDark Nightmare/Revolutionary Army | 44/94 U | |
| Hassami, Revenge■ If your opponent has 2 or fewer shields, all of your Darkness creatures have "Slayer." (Whenever a creature with "Slayer" battles, destroy the opposing creature after the battle.) | Darkness | 2 | 2000 | CreatureFunky Nightmare/Invader | 45/94 U | |
| Revolution Guillotine■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power. (A creature with 0 or less power is destroyed.) ■ Revolution 2: If you have 2 or fewer shields, choose 1 of your opponent's creatures. This turn, that creature gets -6000 power. | Darkness | 3 | Spell | 46/94 U | ||
| Gatling, Sonic■ Evolution: Put on one of your fire creatures. ■ Invasion: Fire Invader or Fire Humanoid (Whenever one of your fire Invaders or fire Humanoids attacks, you may put this creature from your hand on top of it.) ■ Power Attacker +1000 (While attacking, this creature gets +1000 power.) ■ Double Breaker (This creature breaks 2 shields.) | Fire | 4 | 6000 | Evolution CreatureHumanoid Baku/Invader | 47/94 U | |
| Burunburu, Invader■ When this creature enters the battle zone, choose 1 of your creatures and 1 of your opponent's creatures and have those 2 creatures battle. | Fire | 5 | 5000 | CreatureSonic Command/Invader | 48/94 U | |
| Nitro Air, Sonic■ Whenever another one of your Fire creatures enters the battle zone, this creature gets +2000 power and is also a Sonic Command this turn. | Fire | 3 | 3000 | CreatureHumanoid Baku/Invader | 49/94 U | |
| Schild Polka■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) ■ When this creature leaves the battle zone, destroy one of your opponent's creatures that has power 3000 or less. | Fire | 3 | 2000 | CreatureFire Bird Flame/Revolutionary Army | 50/94 U | |
| Spanner, Sonic■ This creature gets -1000 power for each card in your opponent's shield zone. (A creature with 0 or less power is destroyed.) | Fire | 1 | CreatureHumanoid Baku/Invader | 51/94 U | ||
| Revolution Million■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Destroy 1 of your opponent's creatures with power 4000 or less. ■ Revolution 2: If you have 2 or fewer shields, destroy all of your opponent's creatures with power 4000 or less. | Fire | 5 | Spell | 52/94 U | ||
| Sainos, Beast Army■ Evolution: Put on one of your Nature creatures. ■ Invasion: Nature Invader or Nature Beast Folk (Whenever one of your Nature Invaders or Nature Beast Folk attacks, you may put this creature from your hand on top of it.) ■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from your other creatures to this creature.) ■ Double Breaker (This creature breaks 2 shields.) | Nature | 4 | 6000 | Evolution CreatureBeast Folk Go/Invader | 53/94 U | |
| Jibura, Invader■ If your opponent has 2 or fewer shields, all of your Nature creatures get +5000 power while battling. | Nature | 4 | 5000 | CreatureGuerrilla Command/Invader | 54/94 U | |
| Nanny, Beast Army■ If you have another Nature creature with power 6000 or more, this creature gets +3000 power and "Double Breaker," and is also a Guerrilla Command. | Nature | 3 | 3000 | CreatureBeast Folk Go/Invader | 55/94 U | |
| Runkey, Beast Army■ You may summon this creature from your mana zone. | Nature | 2 | 1000 | CreatureBeast Folk Go/Invader | 56/94 U | |
| Revolution Taiman■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose 1 creature. Until the start of your next turn, that creature gets +4000 power and can't attack your opponent. ■ Revolution 2: If you have 2 or fewer shields, until the start of your next turn, your opponent's creatures can't attack players. | Nature | 3 | Spell | 57/94 U | ||
| Red Rose, Crimson Dragon Elemental■ When this creature enters the battle zone, draw a card. ■ Mana Arms 3: When this creature enters the battle zone, if you have 3 or more light cards in your mana zone, you may put a non-evolution light creature with cost 4 or less from your hand into the battle zone. | Light | 5 | 4000 | CreatureAngel Command Dragon | 58/94 C | |
| Shiromail, Invader■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) | Light | 5 | 4000 | CreatureAngel Command/Invader | 59/94 C | |
| Dieleague, Giant Ball■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack your opponent. | Light | 4 | 6000 | CreatureJustice Orb | 60/94 C | |
| Kujon, Invader | Light | 4 | 4500 | CreatureAngel Command/Invader | 61/94 C | |
| Myogu, Striding Ox Ball■ Spells other than Light spells cost 2 more to cast. | Light | 3 | 3000 | CreatureJustice Orb/Revolutionary Army | 62/94 C | |
| Kumouse, Invader■ Whenever this creature attacks, if your opponent has 2 or fewer shields, choose 1 of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. | Light | 3 | 2500 | CreatureJustice Wing/Invader | 63/94 C | |
| Four Mitarasu Brothers, Dumpling Ball■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack your opponent. | Light | 2 | 2000 | CreatureJustice Orb | 64/94 C | |
| Lunar Charger■ Choose up to 2 of your creatures. At the end of this turn, you may untap those creatures. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 3 | Spell | 65/94 C | ||
| Box, Invader■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ This creature can't be blocked. | Water | 6 | 4000 | CreatureMagic Command/Invader | 66/94 C | |
| T Notoshigo■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, draw a card. | Water | 5 | 5000 | CreatureCyber Virus Sea/Revolutionary Army | 67/94 C | |
| K Manomi■ Mana Arms 3: When this creature enters the battle zone, if you have 3 or more Water cards in your mana zone, you may choose 1 creature and return it to its owner's hand. | Water | 3 | 2000 | CreatureCyber Virus Sea | 68/94 C | |
| Blackjack, Invader■ Whenever this creature attacks, if your opponent has 2 or fewer shields, draw up to 2 cards. | Water | 2 | 2000 | CreatureLiquid People Flash/Invader | 69/94 C | |
| Marine Flower■ Blocker (You may tap this creature to change the target of an opponent creature's attack to this creature.) ■ This creature can't attack. | Water | 1 | 2000 | CreatureCyber Virus | 70/94 C | |
| Cyber Book■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Draw 3 cards. Then put a card from your hand on the bottom of your deck. | Water | 4 | Spell | 71/94 C | ||
| Peeping Charger■ Look at 1 of your opponent's shields. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Water | 3 | Spell | 72/94 C | ||
| Bone Skull, Invader■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) | Darkness | 5 | 4000 | CreatureDemon Command/Invader | 73/94 C | |
| Claclamb, Decay Demon Dragon■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ Whenever this creature wins a battle, destroy it. | Darkness | 5 | 4000 | CreatureDemon Command Dragon | 74/94 C | |
| GoldBat, Dark Armor■ Mana Arms 3: When this creature enters the battle zone, if you have 3 or more Darkness cards in your mana zone, you may put the top card of your deck into your graveyard. Then you may return a creature from your graveyard to your hand. | Darkness | 3 | 3000 | CreatureDark Nightmare | 75/94 C | |
| Gizmlin, Revenge■ Whenever this creature attacks, if your opponent has 2 or fewer shields, your opponent chooses 2 cards from their hand and discards them. | Darkness | 3 | 3000 | CreatureFunky Nightmare/Invader | 76/94 C | |
| Benett, Dark Armor■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. This turn, that creature gets -1000 power. (A creature with 0 or less power is destroyed.) | Darkness | 3 | 2000 | CreatureDark Nightmare/Revolutionary Army | 77/94 C | |
| Corpse Charger■ Return a creature from your graveyard to your hand. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 4 | Spell | 78/94 C | ||
| Ghost Touch■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose a card from your opponent's hand without looking and have them discard it. | Darkness | 2 | Spell | 79/94 C | ||
| Talbot, Sonic■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ This creature attacks each turn if able. | Fire | 5 | 5000 | CreatureSonic Command/Invader | 80/94 C | |
| The Red, Lightning Sonic■ Speed Attacker (This creature doesn't have summoning sickness.) | Fire | 4 | 4000 | CreatureSonic Command/Invader | 81/94 C | |
| Flaming Meracchi■ Reduce the summoning cost of your fire evolution creatures by up to 2. However, their cost cannot become less than 0. ■ This creature can't be destroyed in battle. | Fire | 4 | 4000 | CreatureFire Bird Flame/Revolutionary Army | 82/94 C | |
| Royal Islay, Explosive Passion■ Mana Arms 3: When this creature enters the battle zone, if you have 3 or more Fire cards in your mana zone, you may discard a card from your hand. If you do, draw 2 cards. | Fire | 3 | 2000 | CreatureHumanoid Baku | 83/94 C | |
| Knuckle Shot, Sonic■ Whenever this creature attacks, if your opponent has 2 or fewer shields, destroy 1 of your opponent's creatures that has "Blocker." | Fire | 2 | 2000 | CreatureHumanoid Baku/Invader | 84/94 C | |
| Torigara Dashicchi■ When this creature enters the battle zone, choose one of the following. ▼ Put any number of Dragons from your graveyard on top of your deck in any order. ▼ Choose 1 of your other creatures. This turn, that creature gets "Power Attacker +2000." (While attacking, that creature gets +2000 power.) | Fire | 2 | 1000 | CreatureFire Bird Flame | 85/94 C | |
| Redzone Rush■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Destroy 1 of your opponent's creatures with power 6000 or less. Discard a card from your hand. | Fire | 3 | Spell | 86/94 C | ||
| Next Charger■ You may put all the cards in your hand on the bottom of your deck in any order. If you do, draw the same number of cards. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Fire | 3 | Spell | 87/94 C | ||
| Ajarashi, Invader■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) | Nature | 6 | 5000 | CreatureGuerrilla Command/Invader | 88/94 C | |
| Arosauro, Twin Attack■ Double Breaker (This creature breaks 2 shields.) | Nature | 5 | 6000 | CreatureJurassic Command Dragon | 89/94 C | |
| Gollem, Snow Faerie■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from your other creatures to this creature.) ■ This creature can't attack your opponent. ■ When this creature enters the battle zone, choose 1 of your other creatures. This turn, the chosen creature gets +2000 power. | Nature | 4 | 7000 | CreatureSnow Faerie Kaze | 90/94 C | |
| Jaberu, Snow Faerie■ Mana Arms 3: When this creature enters the battle zone, if you have 3 or more Nature cards in your mana zone, look at the top 4 cards of your deck. You may show 1 creature among them to your opponent and put it into your hand. Put the rest on the bottom of your deck in any order. | Nature | 3 | 3000 | CreatureSnow Faerie Kaze | 91/94 C | |
| Holdeganus, Snow Faerie■ When this creature enters the battle zone, put the top card of your deck into your mana zone. | Nature | 3 | 1000 | CreatureSnow Faerie Kaze/Revolutionary Army | 92/94 C | |
| Tanetarou, Invader■ Whenever this creature attacks, if your opponent has 2 or fewer shields, you may put the top 2 cards of your deck into your mana zone. If you do, return a creature from your mana zone to your hand. | Nature | 2 | 2000 | CreatureBeast Folk Go/Invader | 93/94 C | |
| Faerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone. | Nature | 2 | Spell | 94/94 C | ||
| Dogiragon, Flaming Revolution■ Evolution: Put on one of your Fire creatures. ■ Triple Breaker ■ Revolution 2: When this creature enters the battle zone, if you have 2 or fewer shields, until the start of your next turn, you can't lose the game and your opponent can't win the game. ■ Revolution 0: Whenever this creature attacks, if you have 0 shields, untap this creature. | Fire | 7 | 15000 | Evolution CreatureMega Command Dragon/Revolutionary Army | L1/L2 LEG | |
| Redzone, Roaring Invasion■ Evolution: Put on one of your Fire creatures. ■ Invasion: Fire Command (Whenever one of your Fire Commands attacks, you may put this creature from your hand on top of it.) ■ Triple Breaker ■ When this creature enters the battle zone, destroy all of your opponent's creatures with the highest power. | Fire | 6 | 12000 | Evolution CreatureSonic Command/Invader | L2/L2 LEG | |
| Miracle Star, Revolution Heaven King■ Evolution: Put on one of your Light creatures. ■ Double Breaker ■ When this creature enters the battle zone, draw a card. Then you may put a non-evolution Light creature with cost 6 or less from your hand into the battle zone. ■ Revolution 2: When this creature enters the battle zone, if you have 2 or fewer shields, for each of your Light Commands in the battle zone, you may put the top card of your deck face down into your shield zone as a new shield. | Light | 7 | 9500 | Evolution CreatureAngel Command Dragon/Revolutionary Army | S1/S10 SR | |
| Dueangel, Nine Extremes■ Blocker ■ Triple Breaker ■ If your opponent has 2 or fewer shields, no one can cast spells other than Light spells. | Light | 9 | 13500 | CreatureAngel Command/Invader | S2/S10 SR | |
| Vegas Dollar, Super Eureka■ Evolution: Put on one of your Water creatures. ■ Invasion: Water Command (Whenever one of your Water Commands attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ When this creature enters the battle zone, your opponent reveals the top card of their deck and then puts it on the bottom of their deck. If that card's cost is 5 or more, return all of your opponent's creatures in the battle zone to their hands. Otherwise, draw 2 cards. | Water | 7 | 8000 | Evolution CreatureMagic Command/Invader | S3/S10 SR | |
| Gachanko Gachirobo■ Double Breaker ■ When this creature enters the battle zone or attacks, reveal the top 3 cards of your deck. If they are all creatures with the same cost, put them into the battle zone. Otherwise, put them on the bottom of your deck in any order. ■ If your opponent has 2 or fewer shields, your Water creatures can't be attacked or blocked. | Water | 6 | 6000 | CreatureGreat Mechaoh/Invader | S4/S10 SR | |
| Killer the Kill, Revolution Demon King■ Evolution: Put on one of your Darkness creatures. ■ Double Breaker ■ When this creature enters the battle zone, destroy all creatures other than Darkness creatures. ■ Revolution 2: When this creature enters the battle zone, if you have 2 or fewer shields, put all non-evolution Darkness creatures from your graveyard into the battle zone. | Darkness | 8 | 11000 | Evolution CreatureDemon Command Dragon/Revolutionary Army | S5/S10 SR | |
| Chainsaw, Revenge■ Double Breaker ■ When this creature enters the battle zone, discard your whole hand. For each card discarded this way, your opponent chooses 1 of their creatures and destroys it. | Darkness | 6 | 9000 | CreatureDemon Command/Invader | S6/S10 SR | |
| Turbo 3, Supersonic■ Evolution: Put on one of your Fire creatures. ■ Invasion: Fire Command (Whenever one of your Fire Commands attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ At the end of this creature's attack, you may discard your whole hand. If you do, draw 3 cards. | Fire | 5 | 7000 | Evolution CreatureSonic Command/Invader | S7/S10 SR | |
| Mega Manalock Dragon■ Double Breaker ■ When this creature enters the battle zone or attacks, choose 1 each of Light, Water, Darkness, Fire, and Nature cards from your opponent's mana zone and tap them. Those cards don't untap at the start of your opponent's next turn. | Fire | 6 | 7000 | CreatureMega Command Dragon | S8/S10 SR | |
| Guerrilla Launcher, Super Beast Army■ Evolution: Put on one of your Nature creatures. ■ Invasion: Nature Command (Whenever one of your Nature Commands attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ If this creature is tapped during your opponent's turn and hasn't been attacked yet this turn, your opponent's creatures attack this creature if able. | Nature | 6 | 11000 | Evolution CreatureGuerrilla Command/Invader | S9/S10 SR | |
| Juranail, Seven Quakes World King■ World Breaker (This creature breaks all of your opponent's shields.) ■ This creature enters the battle zone tapped. If you have 6 or fewer Nature cards in your mana zone, you can't untap this creature. | Nature | 1 | 24000 | CreatureJurassic Command Dragon | S10/S10 SR |