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DMR17

106 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Buddhi, Three KingdomsBuddhi, Three Kingdoms■ Evolution: Put on one of your Light creatures. ■ Invasion: Light Command (Whenever one of your Light Commands attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ When this creature would be destroyed, you may put a creature from your hand under this creature instead of putting it into your graveyard. If there are 3 or more cards under this creature, this creature doesn't leave the battle zone.Light59500Evolution CreatureAngel Command/Invader1/94 VR
Lightduel, Dragon ElementalLightduel, Dragon Elemental■ Blocker ■ Double Breaker ■ All of your Light creatures with cost 6 or less win all battles. ■ When your opponent chooses a creature by a spell's effect, they can't choose this creature.Light77000CreatureAngel Command Dragon2/94 VR
Cylinder, Revolution Dragon FormulaCylinder, Revolution Dragon Formula■ Evolution: Put on one of your Water creatures. ■ Double Breaker ■ When this creature enters the battle zone, for each of your Water creatures in the battle zone, you may draw a card. ■ Revolution 2: When this creature enters the battle zone, if you have 2 or fewer shields, until the start of your next turn, all of your opponent's creatures can't attack or block.Water56000Evolution CreatureCrystal Command Dragon/Revolutionary Army3/94 VR
Pocard, EurekaPocard, Eureka■ Double Breaker ■ Whenever this creature attacks, your opponent reveals the top card of their deck and puts it on the bottom of their deck. If that card's cost is 5 or more, untap this creature after the attack.Water66000CreatureMagic Command/Invader4/94 VR
Black Psycho, RevengeBlack Psycho, Revenge■ Evolution: Put on one of your Darkness creatures. ■ Invasion: Darkness Command (Whenever one of your Darkness Commands attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ When this creature enters the battle zone, choose 2 cards from your opponent's hand without looking and have them discard those cards.Darkness57000Evolution CreatureDemon Command/Invader5/94 VR
Dark Masters, Demon DragonDark Masters, Demon Dragon■ Double Breaker ■ When this creature enters the battle zone, look at your opponent's hand, choose up to 3 cards from it, and have them discard those cards.Darkness77000CreatureDemon Command Dragon6/94 VR
Tenzan, Sinister Demon DragonTenzan, Sinister Demon Dragon■ Triple Breaker ■ This creature attacks each turn if able. ■ Whenever this creature attacks, put the top 13 cards of your deck into your graveyard.Darkness413000CreatureDemon Command Dragon7/94 VR
Glenmalt, Explosive SwordmasterGlenmalt, Explosive Swordmaster■ Speed Attacker ■ Quadruple Breaker (This creature breaks 4 shields.)Fire818000CreatureGaial Command Dragon/Humanoid Baku8/94 VR
NEX, BlastdragonNEX, Blastdragon■ Double Breaker ■ When this creature enters the battle zone or attacks, reveal the top card of your deck. If it is a Fire Bird, put it into the battle zone. Otherwise, put it on the bottom of your deck. ■ All of your Fire Birds have "Speed Attacker."Fire66000CreatureArmored Dragon/Flame Command9/94 VR
Torikera X, Revolution RushkindTorikera X, Revolution Rushkind■ Evolution: Put on one of your Nature creatures. ■ Double Breaker ■ Whenever this creature attacks, choose 1 of your opponent's creatures with power lower than this creature's and put it into its owner's mana zone. ■ Revolution 2: If you have 2 or fewer shields, this creature gets +9000 power and "Quadruple Breaker."Nature79000Evolution CreatureJurassic Command Dragon/Revolutionary Army10/94 VR
Myscu, MirageMyscu, Mirage■ When this creature enters the battle zone, choose 1 creature and put it into its owner's mana zone. Then that player shuffles their deck and reveals the top card. If it is a creature, they may put it into the battle zone.Nature63000CreatureMystery Totem/Invader11/94 VR
Commanduo, Order Dragon ElementalCommanduo, Order Dragon Elemental■ Double Breaker (This creature breaks 2 shields.) ■ When this creature enters the battle zone, draw a card. Then you may put a non-evolution Light creature with cost 5 or less from your hand into the battle zone.Light66000CreatureAngel Command Dragon12/94 R
Torigaburie, Advent ElementalTorigaburie, Advent Elemental■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ When this creature enters the battle zone, until the start of your next turn, 1 of your creatures gets +3000 power and "Blocker." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to it.)Light53000CreatureAngel Command13/94 R
La Kulstar, Ball of Heaven StarsLa Kulstar, Ball of Heaven Stars■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack your opponent. ■ When this creature enters the battle zone, if your opponent has more cards in their mana zone than you, put the top 2 cards of your deck into your mana zone.Light44000CreatureJustice Orb/Revolutionary Army14/94 R
Barrier of RevolutionBarrier of Revolution■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may cast this spell without paying its cost. ■ Reveal the top card of your deck and put it on the bottom of your deck. If it is a Light creature, put the top card of your deck face down into your shield zone as a new shield. ■ After you cast this spell, shuffle it into your deck instead of putting it into your graveyard.Light3Spell15/94 R
Raise, EurekaRaise, Eureka■ Evolution: Put on one of your Water creatures. ■ Invasion: Water Command (Whenever one of your Water Commands attacks, you may put this creature from your hand on top of it.) ■ Double Breaker (This creature breaks 2 shields.) ■ This creature can't be blocked. ■ When this creature is destroyed, return it from your graveyard to your hand.Water611000Evolution CreatureMagic Command/Invader16/94 R
Cyber I ChoiceCyber I Choice■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, you may use a card with "Shield Trigger" from your hand without paying its cost.Water73000CreatureCyber Command17/94 R
Vegas, EurekaVegas, Eureka■ When this creature enters the battle zone, your opponent reveals the top card of their deck and then puts it on the bottom of their deck. If that card's cost is 5 or more, draw 3 cards.Water44000CreatureMagic Command/Invader18/94 R
H KofuguH Kofugu■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) ■ When this creature leaves the battle zone, you may choose 1 creature and return it to its owner's hand.Water42000CreatureCyber Virus Sea/Revolutionary Army19/94 R
Death Hands, Misfortune EmperorDeath Hands, Misfortune Emperor■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ When this creature enters the battle zone, destroy 1 of your opponent's creatures.Darkness72000CreatureDark Lord20/94 R
Killerd Eye, Dark ArmorKillerd Eye, Dark Armor■ When this creature enters the battle zone, you may put the top 4 cards of your deck into your graveyard. ■ You may summon a Darkness evolution creature from your graveyard.Darkness54000CreatureDark Nightmare/Revolutionary Army21/94 R
Judgment Gate of RevolutionJudgment Gate of Revolution■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may cast this spell without paying its cost. ■ Reveal the top card of your deck. If it is a Darkness creature, destroy 1 of your opponent's creatures. ■ After you cast this spell, shuffle it into your deck instead of putting it into your graveyard.Darkness4Spell22/94 R
Sturm, ScrapperSturm, Scrapper■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ When this creature enters the battle zone, choose any number of your opponent's creatures with total power 6000 or less and destroy them.Fire73000CreatureOutrage23/94 R
Nitro Flag, SonicNitro Flag, Sonic■ Power Attacker +2000 (While attacking, this creature gets +2000 power.) ■ If your opponent has 2 or fewer shields, all of your fire creatures get "Speed Attacker." (A creature with "Speed Attacker" isn't affected by summoning sickness.)Fire33000CreatureHumanoid Baku/Invader24/94 R
Iron Fist of RevolutionIron Fist of Revolution■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may cast this spell without paying its cost. ■ Reveal the top 4 cards of your deck and choose a Fire creature among them. Destroy 1 of your opponent's creatures with power equal to or less than that creature's. ■ After you cast this spell, shuffle it into your deck instead of putting it into your graveyard.Fire3Spell25/94 R
Runbomber, Beast ArmyRunbomber, Beast Army■ Evolution: Put on one of your Nature creatures. ■ Invasion: Nature Command (Whenever one of your Nature Commands attacks, you may put this creature from your hand on top of it.) ■ Double Breaker (This creature breaks 2 shields.) ■ You may summon this creature from your mana zone. At the end of your turn, put this creature into your mana zone.Nature59000Evolution CreatureGuerrilla Command/Invader26/94 R
Sanvuakka, Earth AttackSanvuakka, Earth Attack■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from your other creatures to this creature.) ■ When this creature enters the battle zone, you may tap it. If it is tapped, your opponent's creatures attack this creature if able.Nature85000CreatureGaia Command27/94 R
Chake, Snow FaerieChake, Snow Faerie■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) ■ When this creature leaves the battle zone, choose 1 of your opponent's creatures and put it into its owner's mana zone.Nature53000CreatureSnow Faerie Kaze/Revolutionary Army28/94 R
X-girls, Snow FaerieX-girls, Snow Faerie■ Reduce the summoning cost of your Nature creatures with power 6000 or more by up to 2. However, the cost can't be reduced below 1.Nature44000CreatureSnow Faerie Kaze29/94 R
Kattsuieru, Three KingdomsKattsuieru, Three Kingdoms■ Evolution: Put on one of your Light creatures. ■ Invasion: Light creature (Whenever one of your Light creatures attacks, you may put this creature from your hand on top of it.) ■ At the end of your turn, untap this creature.Light25000Evolution CreatureJustice Wing/Invader30/94 U
Michael, Inspiration Dragon ElementalMichael, Inspiration Dragon Elemental■ All of your other Light creatures get +2000 power.Light55500CreatureAngel Command Dragon31/94 U
Zazenda, Three KingdomsZazenda, Three Kingdoms■ If you have 3 or more Light creatures in the battle zone, this creature gets +2000 power and is also an Angel Command.Light33000CreatureJustice Wing/Invader32/94 U
Naitoru, Patron BallNaitoru, Patron Ball■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) ■ When this creature leaves the battle zone, choose 1 of your opponent's creatures and tap it.Light33000CreatureJustice Orb/Revolutionary Army33/94 U
Kabaus, InvaderKabaus, Invader■ At the end of your turn, if your opponent has 2 or fewer shields, untap all of your Light creatures.Light22000CreatureJustice Wing/Invader34/94 U
Revolution SparkRevolution Spark■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose 1 of your opponent's creatures and tap it. ■ Revolution 2: If you have 2 or fewer shields, tap all of your opponent's creatures.Light3Spell35/94 U
Baron Spade, InvaderBaron Spade, Invader■ Evolution: Put on one of your Water creatures. ■ Invasion: Water Invader or Water Liquid People (Whenever one of your Water Invaders or Water Liquid People attacks, you may put this creature from your hand on top of it.) ■ Double Breaker (This creature breaks 2 shields.) ■ This creature can be blocked only by Commands.Water46000Evolution CreatureLiquid People Flash/Invader36/94 U
Jaggra, InvaderJaggra, Invader■ When this creature or another one of your Water creatures would be destroyed, if your opponent has 2 or fewer shields, return that creature to your hand instead of putting it into your graveyard.Water44000CreatureMagic Command/Invader37/94 U
Dealer, EurekaDealer, Eureka■ When you draw a card other than your first draw of the turn, this creature gets +2000 power and is also a Magic Command this turn.Water32000CreatureLiquid People Flash/Invader38/94 U
Gachanko, Minirobo No.1Gachanko, Minirobo No.1■ Your opponent's spells cost 2 more to cast.Water31000CreatureGreat Mechaoh/Invader39/94 U
Revolution SpiralRevolution Spiral■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose 1 of your opponent's creatures and return it to its owner's hand. ■ Revolution 2: If you have 2 or fewer shields, your opponent chooses a card from their hand and puts it on top of their deck.Water3Spell40/94 U
Dekapenta, InvaderDekapenta, Invader■ Evolution: Put on one of your Darkness creatures. ■ Invasion: Darkness creature (Whenever one of your Darkness creatures attacks, you may put this creature from your hand on top of it.) ■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.)Darkness25000Evolution CreatureFunky Nightmare/Invader41/94 U
Hell Claw, RevengeHell Claw, Revenge■ When you discard cards from your hand, your opponent also chooses and discards a card from their hand.Darkness55000CreatureDemon Command/Invader42/94 U
Fuwashiro, InvaderFuwashiro, Invader■ If you have 2 or more Darkness creatures in your graveyard, this creature gets +2000 power and is also a Demon Command.Darkness33000CreatureFunky Nightmare/Invader43/94 U
Hell Mission, Dark ArmorHell Mission, Dark Armor■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) ■ When this creature leaves the battle zone, destroy 1 of your opponent's untapped creatures.Darkness31000CreatureDark Nightmare/Revolutionary Army44/94 U
Hassami, RevengeHassami, Revenge■ If your opponent has 2 or fewer shields, all of your Darkness creatures have "Slayer." (Whenever a creature with "Slayer" battles, destroy the opposing creature after the battle.)Darkness22000CreatureFunky Nightmare/Invader45/94 U
Revolution GuillotineRevolution Guillotine■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power. (A creature with 0 or less power is destroyed.) ■ Revolution 2: If you have 2 or fewer shields, choose 1 of your opponent's creatures. This turn, that creature gets -6000 power.Darkness3Spell46/94 U
Gatling, SonicGatling, Sonic■ Evolution: Put on one of your fire creatures. ■ Invasion: Fire Invader or Fire Humanoid (Whenever one of your fire Invaders or fire Humanoids attacks, you may put this creature from your hand on top of it.) ■ Power Attacker +1000 (While attacking, this creature gets +1000 power.) ■ Double Breaker (This creature breaks 2 shields.)Fire46000Evolution CreatureHumanoid Baku/Invader47/94 U
Burunburu, InvaderBurunburu, Invader■ When this creature enters the battle zone, choose 1 of your creatures and 1 of your opponent's creatures and have those 2 creatures battle.Fire55000CreatureSonic Command/Invader48/94 U
Nitro Air, SonicNitro Air, Sonic■ Whenever another one of your Fire creatures enters the battle zone, this creature gets +2000 power and is also a Sonic Command this turn.Fire33000CreatureHumanoid Baku/Invader49/94 U
Schild PolkaSchild Polka■ Shield Saver (When one of your shields would be broken, you may destroy this creature instead.) ■ When this creature leaves the battle zone, destroy one of your opponent's creatures that has power 3000 or less.Fire32000CreatureFire Bird Flame/Revolutionary Army50/94 U
Spanner, SonicSpanner, Sonic■ This creature gets -1000 power for each card in your opponent's shield zone. (A creature with 0 or less power is destroyed.)Fire1CreatureHumanoid Baku/Invader51/94 U
Revolution MillionRevolution Million■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Destroy 1 of your opponent's creatures with power 4000 or less. ■ Revolution 2: If you have 2 or fewer shields, destroy all of your opponent's creatures with power 4000 or less.Fire5Spell52/94 U
Sainos, Beast ArmySainos, Beast Army■ Evolution: Put on one of your Nature creatures. ■ Invasion: Nature Invader or Nature Beast Folk (Whenever one of your Nature Invaders or Nature Beast Folk attacks, you may put this creature from your hand on top of it.) ■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from your other creatures to this creature.) ■ Double Breaker (This creature breaks 2 shields.)Nature46000Evolution CreatureBeast Folk Go/Invader53/94 U
Jibura, InvaderJibura, Invader■ If your opponent has 2 or fewer shields, all of your Nature creatures get +5000 power while battling.Nature45000CreatureGuerrilla Command/Invader54/94 U
Nanny, Beast ArmyNanny, Beast Army■ If you have another Nature creature with power 6000 or more, this creature gets +3000 power and "Double Breaker," and is also a Guerrilla Command.Nature33000CreatureBeast Folk Go/Invader55/94 U
Runkey, Beast ArmyRunkey, Beast Army■ You may summon this creature from your mana zone.Nature21000CreatureBeast Folk Go/Invader56/94 U
Revolution TaimanRevolution Taiman■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose 1 creature. Until the start of your next turn, that creature gets +4000 power and can't attack your opponent. ■ Revolution 2: If you have 2 or fewer shields, until the start of your next turn, your opponent's creatures can't attack players.Nature3Spell57/94 U
Red Rose, Crimson Dragon ElementalRed Rose, Crimson Dragon Elemental■ When this creature enters the battle zone, draw a card. ■ Mana Arms 3: When this creature enters the battle zone, if you have 3 or more light cards in your mana zone, you may put a non-evolution light creature with cost 4 or less from your hand into the battle zone.Light54000CreatureAngel Command Dragon58/94 C
Shiromail, InvaderShiromail, Invader■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.)Light54000CreatureAngel Command/Invader59/94 C
Dieleague, Giant BallDieleague, Giant Ball■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack your opponent.Light46000CreatureJustice Orb60/94 C
Kujon, InvaderKujon, InvaderLight44500CreatureAngel Command/Invader61/94 C
Myogu, Striding Ox BallMyogu, Striding Ox Ball■ Spells other than Light spells cost 2 more to cast.Light33000CreatureJustice Orb/Revolutionary Army62/94 C
Kumouse, InvaderKumouse, Invader■ Whenever this creature attacks, if your opponent has 2 or fewer shields, choose 1 of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn.Light32500CreatureJustice Wing/Invader63/94 C
Four Mitarasu Brothers, Dumpling BallFour Mitarasu Brothers, Dumpling Ball■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack your opponent.Light22000CreatureJustice Orb64/94 C
Lunar ChargerLunar Charger■ Choose up to 2 of your creatures. At the end of this turn, you may untap those creatures. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Light3Spell65/94 C
Box, InvaderBox, Invader■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ This creature can't be blocked.Water64000CreatureMagic Command/Invader66/94 C
T NotoshigoT Notoshigo■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, draw a card.Water55000CreatureCyber Virus Sea/Revolutionary Army67/94 C
K ManomiK Manomi■ Mana Arms 3: When this creature enters the battle zone, if you have 3 or more Water cards in your mana zone, you may choose 1 creature and return it to its owner's hand.Water32000CreatureCyber Virus Sea68/94 C
Blackjack, InvaderBlackjack, Invader■ Whenever this creature attacks, if your opponent has 2 or fewer shields, draw up to 2 cards.Water22000CreatureLiquid People Flash/Invader69/94 C
Marine FlowerMarine Flower■ Blocker (You may tap this creature to change the target of an opponent creature's attack to this creature.) ■ This creature can't attack.Water12000CreatureCyber Virus70/94 C
Cyber BookCyber Book■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Draw 3 cards. Then put a card from your hand on the bottom of your deck.Water4Spell71/94 C
Peeping ChargerPeeping Charger■ Look at 1 of your opponent's shields. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Water3Spell72/94 C
Bone Skull, InvaderBone Skull, Invader■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.)Darkness54000CreatureDemon Command/Invader73/94 C
Claclamb, Decay Demon DragonClaclamb, Decay Demon Dragon■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ Slayer (Whenever this creature battles, destroy the opposing creature after the battle.) ■ Whenever this creature wins a battle, destroy it.Darkness54000CreatureDemon Command Dragon74/94 C
GoldBat, Dark ArmorGoldBat, Dark Armor■ Mana Arms 3: When this creature enters the battle zone, if you have 3 or more Darkness cards in your mana zone, you may put the top card of your deck into your graveyard. Then you may return a creature from your graveyard to your hand.Darkness33000CreatureDark Nightmare75/94 C
Gizmlin, RevengeGizmlin, Revenge■ Whenever this creature attacks, if your opponent has 2 or fewer shields, your opponent chooses 2 cards from their hand and discards them.Darkness33000CreatureFunky Nightmare/Invader76/94 C
Benett, Dark ArmorBenett, Dark Armor■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature enters the battle zone, choose 1 of your opponent's creatures. This turn, that creature gets -1000 power. (A creature with 0 or less power is destroyed.)Darkness32000CreatureDark Nightmare/Revolutionary Army77/94 C
Corpse ChargerCorpse Charger■ Return a creature from your graveyard to your hand. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Darkness4Spell78/94 C
Ghost TouchGhost Touch■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Choose a card from your opponent's hand without looking and have them discard it.Darkness2Spell79/94 C
Talbot, SonicTalbot, Sonic■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ This creature attacks each turn if able.Fire55000CreatureSonic Command/Invader80/94 C
The Red, Lightning SonicThe Red, Lightning Sonic■ Speed Attacker (This creature doesn't have summoning sickness.)Fire44000CreatureSonic Command/Invader81/94 C
Flaming MeracchiFlaming Meracchi■ Reduce the summoning cost of your fire evolution creatures by up to 2. However, their cost cannot become less than 0. ■ This creature can't be destroyed in battle.Fire44000CreatureFire Bird Flame/Revolutionary Army82/94 C
Royal Islay, Explosive PassionRoyal Islay, Explosive Passion■ Mana Arms 3: When this creature enters the battle zone, if you have 3 or more Fire cards in your mana zone, you may discard a card from your hand. If you do, draw 2 cards.Fire32000CreatureHumanoid Baku83/94 C
Knuckle Shot, SonicKnuckle Shot, Sonic■ Whenever this creature attacks, if your opponent has 2 or fewer shields, destroy 1 of your opponent's creatures that has "Blocker."Fire22000CreatureHumanoid Baku/Invader84/94 C
Torigara DashicchiTorigara Dashicchi■ When this creature enters the battle zone, choose one of the following. ▼ Put any number of Dragons from your graveyard on top of your deck in any order. ▼ Choose 1 of your other creatures. This turn, that creature gets "Power Attacker +2000." (While attacking, that creature gets +2000 power.)Fire21000CreatureFire Bird Flame85/94 C
Redzone RushRedzone Rush■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it right away for no cost.) ■ Destroy 1 of your opponent's creatures with power 6000 or less. Discard a card from your hand.Fire3Spell86/94 C
Next ChargerNext Charger■ You may put all the cards in your hand on the bottom of your deck in any order. If you do, draw the same number of cards. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Fire3Spell87/94 C
Ajarashi, InvaderAjarashi, Invader■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.)Nature65000CreatureGuerrilla Command/Invader88/94 C
Arosauro, Twin AttackArosauro, Twin Attack■ Double Breaker (This creature breaks 2 shields.)Nature56000CreatureJurassic Command Dragon89/94 C
Gollem, Snow FaerieGollem, Snow Faerie■ Guardman (You may tap this creature to change the target of an opponent's creature's attack from your other creatures to this creature.) ■ This creature can't attack your opponent. ■ When this creature enters the battle zone, choose 1 of your other creatures. This turn, the chosen creature gets +2000 power.Nature47000CreatureSnow Faerie Kaze90/94 C
Jaberu, Snow FaerieJaberu, Snow Faerie■ Mana Arms 3: When this creature enters the battle zone, if you have 3 or more Nature cards in your mana zone, look at the top 4 cards of your deck. You may show 1 creature among them to your opponent and put it into your hand. Put the rest on the bottom of your deck in any order.Nature33000CreatureSnow Faerie Kaze91/94 C
Holdeganus, Snow FaerieHoldeganus, Snow Faerie■ When this creature enters the battle zone, put the top card of your deck into your mana zone.Nature31000CreatureSnow Faerie Kaze/Revolutionary Army92/94 C
Tanetarou, InvaderTanetarou, Invader■ Whenever this creature attacks, if your opponent has 2 or fewer shields, you may put the top 2 cards of your deck into your mana zone. If you do, return a creature from your mana zone to your hand.Nature22000CreatureBeast Folk Go/Invader93/94 C
Faerie LifeFaerie Life■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Put the top card of your deck into your mana zone.Nature2Spell94/94 C
Dogiragon, Flaming RevolutionDogiragon, Flaming Revolution■ Evolution: Put on one of your Fire creatures. ■ Triple Breaker ■ Revolution 2: When this creature enters the battle zone, if you have 2 or fewer shields, until the start of your next turn, you can't lose the game and your opponent can't win the game. ■ Revolution 0: Whenever this creature attacks, if you have 0 shields, untap this creature.Fire715000Evolution CreatureMega Command Dragon/Revolutionary ArmyL1/L2 LEG
Redzone, Roaring InvasionRedzone, Roaring Invasion■ Evolution: Put on one of your Fire creatures. ■ Invasion: Fire Command (Whenever one of your Fire Commands attacks, you may put this creature from your hand on top of it.) ■ Triple Breaker ■ When this creature enters the battle zone, destroy all of your opponent's creatures with the highest power.Fire612000Evolution CreatureSonic Command/InvaderL2/L2 LEG
Miracle Star, Revolution Heaven KingMiracle Star, Revolution Heaven King■ Evolution: Put on one of your Light creatures. ■ Double Breaker ■ When this creature enters the battle zone, draw a card. Then you may put a non-evolution Light creature with cost 6 or less from your hand into the battle zone. ■ Revolution 2: When this creature enters the battle zone, if you have 2 or fewer shields, for each of your Light Commands in the battle zone, you may put the top card of your deck face down into your shield zone as a new shield.Light79500Evolution CreatureAngel Command Dragon/Revolutionary ArmyS1/S10 SR
Dueangel, Nine ExtremesDueangel, Nine Extremes■ Blocker ■ Triple Breaker ■ If your opponent has 2 or fewer shields, no one can cast spells other than Light spells.Light913500CreatureAngel Command/InvaderS2/S10 SR
Vegas Dollar, Super EurekaVegas Dollar, Super Eureka■ Evolution: Put on one of your Water creatures. ■ Invasion: Water Command (Whenever one of your Water Commands attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ When this creature enters the battle zone, your opponent reveals the top card of their deck and then puts it on the bottom of their deck. If that card's cost is 5 or more, return all of your opponent's creatures in the battle zone to their hands. Otherwise, draw 2 cards.Water78000Evolution CreatureMagic Command/InvaderS3/S10 SR
Gachanko GachiroboGachanko Gachirobo■ Double Breaker ■ When this creature enters the battle zone or attacks, reveal the top 3 cards of your deck. If they are all creatures with the same cost, put them into the battle zone. Otherwise, put them on the bottom of your deck in any order. ■ If your opponent has 2 or fewer shields, your Water creatures can't be attacked or blocked.Water66000CreatureGreat Mechaoh/InvaderS4/S10 SR
Killer the Kill, Revolution Demon KingKiller the Kill, Revolution Demon King■ Evolution: Put on one of your Darkness creatures. ■ Double Breaker ■ When this creature enters the battle zone, destroy all creatures other than Darkness creatures. ■ Revolution 2: When this creature enters the battle zone, if you have 2 or fewer shields, put all non-evolution Darkness creatures from your graveyard into the battle zone.Darkness811000Evolution CreatureDemon Command Dragon/Revolutionary ArmyS5/S10 SR
Chainsaw, RevengeChainsaw, Revenge■ Double Breaker ■ When this creature enters the battle zone, discard your whole hand. For each card discarded this way, your opponent chooses 1 of their creatures and destroys it.Darkness69000CreatureDemon Command/InvaderS6/S10 SR
Turbo 3, SupersonicTurbo 3, Supersonic■ Evolution: Put on one of your Fire creatures. ■ Invasion: Fire Command (Whenever one of your Fire Commands attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ At the end of this creature's attack, you may discard your whole hand. If you do, draw 3 cards.Fire57000Evolution CreatureSonic Command/InvaderS7/S10 SR
Mega Manalock DragonMega Manalock Dragon■ Double Breaker ■ When this creature enters the battle zone or attacks, choose 1 each of Light, Water, Darkness, Fire, and Nature cards from your opponent's mana zone and tap them. Those cards don't untap at the start of your opponent's next turn.Fire67000CreatureMega Command DragonS8/S10 SR
Guerrilla Launcher, Super Beast ArmyGuerrilla Launcher, Super Beast Army■ Evolution: Put on one of your Nature creatures. ■ Invasion: Nature Command (Whenever one of your Nature Commands attacks, you may put this creature from your hand on top of it.) ■ Double Breaker ■ If this creature is tapped during your opponent's turn and hasn't been attacked yet this turn, your opponent's creatures attack this creature if able.Nature611000Evolution CreatureGuerrilla Command/InvaderS9/S10 SR
Juranail, Seven Quakes World KingJuranail, Seven Quakes World King■ World Breaker (This creature breaks all of your opponent's shields.) ■ This creature enters the battle zone tapped. If you have 6 or fewer Nature cards in your mana zone, you can't untap this creature.Nature124000CreatureJurassic Command DragonS10/S10 SR