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DMR18
82 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.
| Card | Civ. | Cost | Power | Type / Race | No. | |
|---|---|---|---|---|---|---|
| Gatsbee, Five Extremes■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, look at the top 2 cards of your deck. Put 1 of them face down into your shield zone as a new shield and add the other to your hand. | Light | 9 | 11500 | CreatureAngel Command/Invader | 1/71 VR | |
| Rockinstar, Time Dragon■ Blocker ■ Double Breaker ■ At the end of your turn, untap this creature. ■ Revolution 2: If you have 2 or fewer shields, your opponent can't cast spells other than Light spells. | Light | 7 | 7500 | CreatureAngel Command Dragon/Revolutionary Army | 2/71 VR | |
| Daison, Sea Emperor■ Double Breaker ■ When this creature enters the battle zone, draw 5 cards. Then discard a number of cards from your hand equal to the number of your opponent's shields. | Water | 7 | 8000 | CreatureEarth Eater/Invader | 3/71 VR | |
| Rv Penicillin, Dragment Symbol■ Double Breaker ■ Whenever your opponent's creature enters the battle zone, you may draw a card. ■ Revolution 2: When this creature enters the battle zone, if you have 2 or fewer shields, return all of your opponent's creatures in the battle zone to their owners' hands. | Water | 7 | 7000 | CreatureCrystal Command Dragon/Revolutionary Army | 4/71 VR | |
| Kilbilly, Destruction Ray Demon Dragon■ Double Breaker ■ Whenever this creature attacks, if you have 8 or more cards in your graveyard, you may shuffle all the cards in your graveyard into your deck. If you do, all of your opponent's creatures get -8000 power this turn. (A creature with 0 or less power is destroyed.) | Darkness | 7 | 8000 | CreatureDemon Command Dragon | 5/71 VR | |
| Magand, Bloodlust Demon Dragon■ Whenever this creature attacks, return 1 of your shields to your hand. You can't use that shield's "Shield Trigger." If you return a shield to your hand this way, this creature gets +3000 power and "Double Breaker" this turn. | Darkness | 3 | 4000 | CreatureDemon Command Dragon/Revolutionary Army | 6/71 VR | |
| Forbidden (card)■ Creatures can't attack. ■ Creatures can't remove seals. | Fire | 9 | 9999 | Creature | 7/71 VR | |
| Mega Taiman Dragon■ Double Breaker ■ While battling, this creature gets +8000 power. ■ While this creature is attacking, your opponent can't put creatures into the battle zone. | Fire | 7 | 8000 | CreatureMega Command Dragon/Revolutionary Army | 8/71 VR | |
| Don Sabote, Mirage■ All of your Nature creatures have "World Breaker." | Nature | 11 | 25000 | CreatureMystery Totem/Invader | 9/71 VR | |
| Nerotius, Revolutionkind■ Revolution 2: When this creature enters the battle zone, if you have 2 or fewer shields, turn the top 5 cards of your deck face up. Put all non-evolution creatures with cost 3 or less among them into the battle zone, then put the rest into your mana zone tapped. | Nature | 5 | 5000 | CreatureJurassic Command Dragon/Revolutionary Army | 10/71 VR | |
| Shupack, Beast Army■ If your opponent has 2 or fewer shields, you may summon creatures from your mana zone, and at the end of your turn, you may return any number of evolution creatures from your mana zone to your hand. ■ When one of your creatures becomes tapped by your opponent's spell effect or creature ability, untap all of your creatures. | Nature | 4 | 4000 | CreatureGuerrilla Command/Invader | 11/71 VR | |
| Holy, Flash Guardian■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, tap all your opponent's creatures. | Light | 9 | 3500 | CreatureGuardian | 12/71 R | |
| Paruda, Sound Dragon Elemental■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, you may add 1 of your shields to your hand. Then you may put a card from your hand face down into your shield zone as a new shield. (You may use the "Shield Trigger" of the shield card you added to your hand this way.) | Light | 7 | 7000 | CreatureAngel Command Dragon | 13/71 R | |
| Vuararudo, Steel Ball■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack your opponent. ■ When this creature enters the battle zone, look at the top 4 cards of your deck. You may choose a spell among them, show it to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order. | Light | 4 | 4000 | CreatureJustice Orb | 14/71 R | |
| Berusebun, Eureka■ Evolution: Put on one of your Water creatures. ■ Invasion: Water Command (Whenever one of your Water Commands attacks, you may put this creature from your hand on top of it.) ■ Double Breaker (This creature breaks 2 shields.) ■ When your opponent chooses a creature by a spell's effect, if you have 2 or fewer shields, your opponent can't choose your Water creatures. (However, they may attack or block those creatures.) | Water | 5 | 9000 | Evolution CreatureMagic Command/Invader | 15/71 R | |
| Last, Aqua Patrol■ When this creature enters the battle zone, draw a card. Then choose 1 shield from any shield zone. That shield's owner shuffles it into their deck. At the end of that turn, that player puts the top card of their deck face down into their shield zone as a new shield. | Water | 4 | 2000 | CreatureLiquid People Flash/Revolutionary Army | 16/71 R | |
| Aquarius of Revolution■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may cast this spell without paying its cost. ■ Turn the top card of your deck face up. If it is a Water creature, you may choose 1 creature and return it to its owner's hand. ■ After you cast this spell, shuffle it into your deck instead of putting it into your graveyard. | Water | 2 | Spell | 17/71 R | ||
| Guruguru, Revival Demon Dragon■ Double Breaker (This creature breaks 2 shields.) ■ Revolution 2: At the end of your turn, if you have 2 or fewer shields, you may put this creature from your graveyard into the battle zone. | Darkness | 7 | 6000 | CreatureDemon Command Dragon/Revolutionary Army | 18/71 R | |
| Mikenyanko■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ When this creature enters the battle zone, you may put a non-evolution Darkness creature with cost 4 or less from your graveyard into the battle zone. At the start of your opponent's next turn, destroy that creature. | Darkness | 6 | 2000 | CreatureFunky Nightmare | 19/71 R | |
| Vader, Dark Armor■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ At the end of your turn, you may put the top card of your deck into your graveyard. If it is a creature, draw a card. | Darkness | 4 | 4000 | CreatureDark Nightmare | 20/71 R | |
| Mega Blade Dragon■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, destroy all your opponent's creatures with "Blocker". | Fire | 8 | 4000 | CreatureMega Command Dragon/Revolutionary Army | 21/71 R | |
| The Mach, Lightning Sonic■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, reveal the top 4 cards of your deck. You may add an evolution creature from among them to your hand. Put the rest on the bottom of your deck in any order. | Fire | 5 | 5000 | CreatureSonic Command/Invader | 22/71 R | |
| Dogiragon Entry■ Return 1 of your shields to your hand. You can't use that shield's "Shield Trigger." ■ You may put a Fire Command Dragon with cost 7 or less from your hand into the battle zone. | Fire | 5 | Spell | 23/71 R | ||
| Bakeratta, Snow Faerie■ When this creature enters the battle zone or attacks, put the top card of your deck into your mana zone, then choose one of your opponent's shields. Your opponent puts that shield on the bottom of their deck. Then your opponent puts the top card of their deck into their shield zone face down as a new shield. | Nature | 5 | 3000 | CreatureSnow Faerie Kaze | 24/71 R | |
| Evolution Blueprint■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Reveal the top 6 cards of your deck. Put all evolution creatures among them into your hand, and put the rest on the bottom of your deck in any order. | Nature | 2 | Spell | 25/71 R | ||
| Roswell, Rose Ball■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Revolution 2 - When this creature enters the battle zone, if you have 2 or fewer shields, draw a card. Then you may put a non-evolution creature with cost 5 or less from your hand into the battle zone. | Light | 6 | 3000 | CreatureJustice Orb/Revolutionary Army | 26/71 U | |
| Neubauten, Invader■ When you summon this creature, you may show your opponent an evolution creature from your hand. If you do, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0. ■ At the end of your turn, untap this creature. | Light | 5 | 4000 | CreatureAngel Command/Invader | 27/71 U | |
| Lonlon, Knowledge Ball■ Whenever one of your creatures with cost 4 or less enters the battle zone, you may draw a card. | Light | 5 | 3000 | CreatureJustice Orb | 28/71 U | |
| Raraa, Trust Ball■ Reduce the summoning cost of your light Commands by 1. However, their cost cannot become less than 0. ■ Mana Arms 3: If you have 3 or more light cards in your mana zone, reduce the summoning cost of your light Dragons by 1. However, their cost cannot become less than 0. | Light | 3 | 2000 | CreatureJustice Orb | 29/71 U | |
| Sb Litmus, Dragment Symbol■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Revolution 2 - If you have 2 or fewer shields, this creature gets "Blocker." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.) | Water | 6 | 4000 | CreatureCrystal Command Dragon/Revolutionary Army | 30/71 U | |
| Chan G, Eureka■ When you summon this creature, you may show your opponent an evolution creature from your hand. If you do, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0. ■ This creature can't be blocked. | Water | 5 | 4000 | CreatureMagic Command/Invader | 31/71 U | |
| Gachanko, Minirobo No.2■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, look at your deck. You may choose a Gachanko, Minirobo No.2 from it, show it to your opponent, and put it into your hand. Then shuffle your deck. | Water | 3 | 1000 | CreatureGreat Mechaoh/Invader | 32/71 U | |
| Gallows, Revenge■ When you summon this creature, you may show your opponent an evolution creature from your hand. If you do, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0. ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.) | Darkness | 5 | 4000 | CreatureDemon Command/Invader | 33/71 U | |
| Honedevil, Dark Armor■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ Revolution 2 - When this creature enters the battle zone, if you have 2 or fewer shields, return up to 2 darkness creatures from your graveyard to your hand. | Darkness | 5 | 2000 | CreatureDark Nightmare/Revolutionary Army | 34/71 U | |
| The Lost, Dark Armor■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ At the start of your turn, if this creature is in your graveyard, you may put one of your shields into your graveyard. If you do, put this creature into the battle zone. | Darkness | 4 | 3000 | CreatureDark Nightmare/Revolutionary Army | 35/71 U | |
| Kodamadance Charger■ Add one of your shields to your hand. However, you can't use its "Shield Trigger." ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Darkness | 3 | Spell | 36/71 U | ||
| Bokkan Polka■ When this creature enters the battle zone, reveal the top 6 cards of your deck. Put all non-Dragon cards among them on the bottom of your deck in any order. Then put the rest on top of your deck in any order. | Fire | 5 | 5000 | CreatureFire Bird Flame/Revolutionary Army | 37/71 U | |
| Trigger Polka■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Revolution 2 - When this creature enters the battle zone, if you have 2 or fewer shields, choose one of your opponent's creatures. That creature and this creature battle. | Fire | 5 | 4000 | CreatureFire Bird Flame/Revolutionary Army | 38/71 U | |
| Love Dracchi■ You may reduce the summoning cost of your evolution Revolution Army creatures by 1 for each Fire Bird you have in the battle zone. However, their cost can't be reduced below 0. | Fire | 2 | 1000 | CreatureFire Bird Flame/Revolutionary Army | 39/71 U | |
| Panchou, Beast Army■ When you summon this creature, you may show your opponent an evolution creature from your hand. If you do, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0. | Nature | 5 | 5000 | CreatureGuerrilla Command/Invader | 40/71 U | |
| Erikatchu, Snow Faerie■ When this creature enters the battle zone, choose a non-evolution creature with cost 7 or less and put it into its owner's mana zone. ■ Revolution 2 - If you have 2 or fewer shields, this creature gets "Shield Trigger." | Nature | 5 | 1000 | CreatureSnow Faerie Kaze/Revolutionary Army | 41/71 U | |
| Father Earth■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures and put it into its owner's mana zone. Then choose a non-Evolution creature from your opponent's mana zone. Your opponent puts it into the battle zone. | Nature | 3 | Spell | 42/71 U | ||
| Faerie Power■ Put the top card of your deck into your mana zone. If it's a creature with power 6000 or more, draw a card. | Nature | 3 | Spell | 43/71 U | ||
| Rinnel, Three Kingdoms■ Evolution - Put on one of your light creatures. ■ Invasion - Light creature (Whenever one of your light creatures attacks, you may put this creature from your hand on top of it.) | Light | 3 | 5000 | Evolution CreatureAngel Command/Invader | 44/71 C | |
| Mauchu, One Extreme■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.) | Light | 9 | 5000 | CreatureAngel Command/Invader | 45/71 C | |
| Kyansamu, Pincer Wings■ When this creature enters the battle zone, one of your other creatures gets +1000 power this turn and untaps at the end of the turn. | Light | 4 | 3000 | CreatureJustice Wing | 46/71 C | |
| Sanra, Sun Ball■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. | Light | 2 | 3000 | CreatureJustice Orb | 47/71 C | |
| Mirac, Time Ball■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ Escape (When this creature would be destroyed, you may add one of your shields to your hand instead of putting it into your graveyard. However, you can't use its "Shield Trigger.") | Light | 2 | 1000 | CreatureJustice Orb/Revolutionary Army | 48/71 C | |
| Freeze Charger■ Choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) | Light | 4 | Spell | 49/71 C | ||
| Koikoi, Eureka■ Evolution - Put on one of your water creatures. ■ Invasion - Water creature (Whenever one of your water creatures attacks, you may put this creature from your hand on top of it.) | Water | 3 | 5000 | Evolution CreatureMagic Command/Invader | 50/71 C | |
| Zorome, Mechanic■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block. | Water | 5 | 3000 | CreatureMagic Command | 51/71 C | |
| A Koyagai■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. | Water | 4 | 5000 | CreatureCyber Virus Sea/Revolutionary Army | 52/71 C | |
| Tansanman, Invader | Water | 3 | 3000 | CreatureLiquid People Flash/Invader | 53/71 C | |
| Decoy, Aqua Suicider■ Mana Arms 3 - When your opponent chooses one of your creatures, if you have 3 or more water cards in your mana zone, your opponent can't choose anything except Decoy, Aqua Suicider. (However, they may still attack or block your other creatures.) | Water | 2 | 1000 | CreatureLiquid People Flash | 54/71 C | |
| Energy Stream■ Draw 2 cards. | Water | 3 | Spell | 55/71 C | ||
| Preneggar, Revenge■ Evolution - Put on one of your darkness creatures. ■ Invasion - Darkness creature (Whenever one of your darkness creatures attacks, you may put this creature from your hand on top of it.) | Darkness | 3 | 5000 | Evolution CreatureDemon Command/Invader | 56/71 C | |
| Bone, Heartless Destroyer■ When this creature enters the battle zone, you may discard a card from your hand. If you do, your opponent chooses one of their creatures and destroys it. | Darkness | 5 | 4000 | CreatureDemon Command | 57/71 C | |
| Jenny Metal■ Mana Arms 3 - Whenever this creature attacks, if you have 3 or more darkness cards in your mana zone, choose a card in your opponent's hand without looking and have them discard it. | Darkness | 3 | 3000 | CreatureFunky Nightmare | 58/71 C | |
| Kodamanma, All-Devouring Doll■ When this creature enters the battle zone, add one of your shields to your hand. However, you can't use its "Shield Trigger." | Darkness | 2 | 2000 | CreatureDeath Puppet | 59/71 C | |
| Dorunrun, Funeral Guardian■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature wins a battle, destroy it. Then put the top 2 cards of your deck into your graveyard. | Darkness | 1 | 3000 | CreatureGuardian | 60/71 C | |
| Poison Tea■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's creatures. It gets -4000 power this turn. (A creature with power 0 or less is destroyed.) | Darkness | 4 | Spell | 61/71 C | ||
| Davidson, Sonic■ Evolution - Put on one of your fire creatures. ■ Invasion - Fire creature (Whenever one of your fire creatures attacks, you may put this creature from your hand on top of it.) | Fire | 3 | 5000 | Evolution CreatureSonic Command/Invader | 62/71 C | |
| Decca Polka■ Mana Arms 3 - If you have 3 or more fire cards in your mana zone, this creature gets "Power Attacker +5000" and "Double Breaker." (While attacking, this creature gets +5000 power and breaks 2 shields.) | Fire | 4 | 3000 | CreatureFire Bird Flame | 63/71 C | |
| Shutata, Sonic■ Speed Attacker (This creature isn't affected by summoning sickness.) | Fire | 3 | 2000 | CreatureHumanoid Baku/Invader | 64/71 C | |
| Drive, Sonic■ This creature can attack untapped creatures. | Fire | 2 | 1000 | CreatureHumanoid Baku/Invader | 65/71 C | |
| Volcanic Lance■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures with power 6000 or less. Choose one of your shields and put it into your graveyard. | Fire | 2 | Spell | 66/71 C | ||
| Bearsir, Beast Army■ Evolution - Put on one of your nature creatures. ■ Invasion - Nature creature (Whenever one of your nature creatures attacks, you may put this creature from your hand on top of it.) | Nature | 3 | 5000 | Evolution CreatureGuerrilla Command/Invader | 67/71 C | |
| Tinkle, Snow Faerie■ Double Breaker (This creature breaks 2 shields.) | Nature | 6 | 7000 | CreatureSnow Faerie Kaze | 68/71 C | |
| Sergeant Jirahon■ Guard Man (You may tap this creature to change the target of an opponent's creature's attack from your other creatures to this creature.) ■ Mana Arms 3 - If you have 3 or more nature cards in your mana zone, your nature creatures can't be blocked by creatures with less power. | Nature | 4 | 4000 | CreatureGuerrilla Command | 69/71 C | |
| Toriblanca, Eco Style■ When this creature enters the battle zone, put the top card of your deck into your mana zone. If that card is a Command, put another card from the top of your deck into your mana zone. | Nature | 4 | 2000 | CreatureBeast Folk Go | 70/71 C | |
| Mokomukku, Snow Faerie■ When this creature enters the battle zone, one of your other creatures gets +3000 power this turn. | Nature | 3 | 3000 | CreatureSnow Faerie Kaze | 71/71 C | |
| Miradante, Time Revolution■ Evolution - Put on one of your light creatures. ■ Triple Breaker ■ When this creature enters the battle zone, tap all your opponent's creatures. They don't untap at the start of your opponent's next turn. ■ Revolution 0 - If you have no shields, your opponent can't summon creatures. | Light | 8 | 13500 | Evolution CreatureAngel Command Dragon/Revolutionary Army | L1/L2 LEG | |
| Death the Lost, Demon Revolution■ Evolution - Put on one of your darkness creatures. ■ Triple Breaker ■ When this creature enters the battle zone, your opponent discards their hand. ■ Revolution 0 - Whenever this creature attacks, if you have no shields, break all of your opponent's shields. | Darkness | 8 | 13000 | Evolution CreatureDemon Command Dragon/Revolutionary Army | L2/L2 LEG | |
| Chutopia, Super Nine Extremes■ Evolution - Put on one of your light creatures. ■ Invasion - Light Command with cost 9 ■ Triple Breaker ■ Nobody can put creatures into the battle zone except from their hand. ■ When one of your creatures would leave the battle zone, you may discard a light card with cost 9 from your hand instead. | Light | 9 | 15000 | Evolution CreatureAngel Command/Invader | S1/S9 SR | |
| Master G, Super Eureka■ Evolution - Put on one of your water creatures. ■ Invasion - Water Command ■ Double Breaker ■ This creature can't be blocked. ■ When this creature would leave the battle zone, choose either even or odd. Then reveal the top card of your opponent's deck and put it on the bottom of their deck. If that card's cost is of the chosen kind, this creature stays instead of leaving the battle zone. | Water | 7 | 9000 | Evolution CreatureMagic Command/Invader | S2/S9 SR | |
| Unidentified■ Triple Breaker ■ When this creature is summoned and enters the battle zone, put any number of creatures from your hand into the battle zone. After this turn, your opponent takes an extra turn. | Water | 10 | 14000 | Creature | S3/S9 SR | |
| Galloween, Super Revenge■ Evolution - Put on one of your darkness creatures. ■ Invasion - Darkness Command ■ Double Breaker ■ When this creature or another of your creatures is destroyed, if this creature is tapped, destroy one of your opponent's creatures and return a darkness creature other than Galloween, Super Revenge from your graveyard to your hand. | Darkness | 6 | 8000 | Evolution CreatureDemon Command/Invader | S4/S9 SR | |
| Dracken, Revolution Dragon■ Evolution - Put on one of your fire creatures. ■ Double Breaker ■ Whenever this creature attacks, reveal the top card of your deck. If it's a fire Dragon, you may put it into the battle zone. ■ Revolution 2 - Whenever this creature attacks, if you have 2 or fewer shields, reveal the top 2 cards of your deck. You may put a fire Dragon from among them into the battle zone. Put the rest on the bottom of your deck in any order. | Fire | 6 | 11000 | Evolution CreatureMega Command Dragon/Revolutionary Army | S5/S9 SR | |
| Mach 55, Supersonic■ Evolution - Put on one of your fire creatures. ■ Invasion - Fire Command ■ Double Breaker ■ If your opponent has 2 or fewer shields, this creature can't be destroyed. | Fire | 4 | 7000 | Evolution CreatureSonic Command/Invader | S6/S9 SR | |
| Mega Magma Dragon■ This creature's summoning cost is reduced by 1 for each of your opponent's creatures in the battle zone. However, its cost can't be reduced below 0. ■ Double Breaker ■ When this creature enters the battle zone, destroy all creatures with power 5000 or less. | Fire | 8 | 8000 | CreatureMega Command Dragon/Revolutionary Army | S7/S9 SR | |
| Bearfugan, Super Beast Army■ Evolution - Put on one of your nature creatures. ■ Invasion - Nature evolution Command ■ Quad Breaker ■ When this creature or another of your nature creatures would be destroyed, put it into your mana zone instead of your graveyard. | Nature | 8 | 21000 | Evolution CreatureGuerrilla Command/Invader | S8/S9 SR | |
| Warashibabe, Super Mirage■ Evolution - Put on one of your nature creatures. ■ Invasion - Nature creature with power 6000 or more ■ Double Breaker ■ When this creature enters the battle zone, you may put another of your creatures into your mana zone. If you do, look at the top 3 cards of your deck. You may put a Mystery Totem or a nature Invader from among them into the battle zone. Put the rest on the bottom of your deck in any order. | Nature | 7 | 11000 | Evolution CreatureMystery Totem/Invader | S9/S9 SR |