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DMR18

82 cards · 2012–2016 (DMX / DMR / DMD) · English text is an unofficial translation. Tap a card name for the official card page.

CardCiv.CostPowerType / RaceNo.
Gatsbee, Five ExtremesGatsbee, Five Extremes■ Blocker ■ Double Breaker ■ When this creature enters the battle zone, look at the top 2 cards of your deck. Put 1 of them face down into your shield zone as a new shield and add the other to your hand.Light911500CreatureAngel Command/Invader1/71 VR
Rockinstar, Time DragonRockinstar, Time Dragon■ Blocker ■ Double Breaker ■ At the end of your turn, untap this creature. ■ Revolution 2: If you have 2 or fewer shields, your opponent can't cast spells other than Light spells.Light77500CreatureAngel Command Dragon/Revolutionary Army2/71 VR
Daison, Sea EmperorDaison, Sea Emperor■ Double Breaker ■ When this creature enters the battle zone, draw 5 cards. Then discard a number of cards from your hand equal to the number of your opponent's shields.Water78000CreatureEarth Eater/Invader3/71 VR
Rv Penicillin, Dragment SymbolRv Penicillin, Dragment Symbol■ Double Breaker ■ Whenever your opponent's creature enters the battle zone, you may draw a card. ■ Revolution 2: When this creature enters the battle zone, if you have 2 or fewer shields, return all of your opponent's creatures in the battle zone to their owners' hands.Water77000CreatureCrystal Command Dragon/Revolutionary Army4/71 VR
Kilbilly, Destruction Ray Demon DragonKilbilly, Destruction Ray Demon Dragon■ Double Breaker ■ Whenever this creature attacks, if you have 8 or more cards in your graveyard, you may shuffle all the cards in your graveyard into your deck. If you do, all of your opponent's creatures get -8000 power this turn. (A creature with 0 or less power is destroyed.)Darkness78000CreatureDemon Command Dragon5/71 VR
Magand, Bloodlust Demon DragonMagand, Bloodlust Demon Dragon■ Whenever this creature attacks, return 1 of your shields to your hand. You can't use that shield's "Shield Trigger." If you return a shield to your hand this way, this creature gets +3000 power and "Double Breaker" this turn.Darkness34000CreatureDemon Command Dragon/Revolutionary Army6/71 VR
Forbidden (card)Forbidden (card)■ Creatures can't attack. ■ Creatures can't remove seals.Fire99999Creature7/71 VR
Mega Taiman DragonMega Taiman Dragon■ Double Breaker ■ While battling, this creature gets +8000 power. ■ While this creature is attacking, your opponent can't put creatures into the battle zone.Fire78000CreatureMega Command Dragon/Revolutionary Army8/71 VR
Don Sabote, MirageDon Sabote, Mirage■ All of your Nature creatures have "World Breaker."Nature1125000CreatureMystery Totem/Invader9/71 VR
Nerotius, RevolutionkindNerotius, Revolutionkind■ Revolution 2: When this creature enters the battle zone, if you have 2 or fewer shields, turn the top 5 cards of your deck face up. Put all non-evolution creatures with cost 3 or less among them into the battle zone, then put the rest into your mana zone tapped.Nature55000CreatureJurassic Command Dragon/Revolutionary Army10/71 VR
Shupack, Beast ArmyShupack, Beast Army■ If your opponent has 2 or fewer shields, you may summon creatures from your mana zone, and at the end of your turn, you may return any number of evolution creatures from your mana zone to your hand. ■ When one of your creatures becomes tapped by your opponent's spell effect or creature ability, untap all of your creatures.Nature44000CreatureGuerrilla Command/Invader11/71 VR
Holy, Flash GuardianHoly, Flash Guardian■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ When this creature enters the battle zone, tap all your opponent's creatures.Light93500CreatureGuardian12/71 R
Paruda, Sound Dragon ElementalParuda, Sound Dragon Elemental■ Double Breaker (This creature breaks 2 shields.) ■ Whenever this creature attacks, you may add 1 of your shields to your hand. Then you may put a card from your hand face down into your shield zone as a new shield. (You may use the "Shield Trigger" of the shield card you added to your hand this way.)Light77000CreatureAngel Command Dragon13/71 R
Vuararudo, Steel BallVuararudo, Steel Ball■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack your opponent. ■ When this creature enters the battle zone, look at the top 4 cards of your deck. You may choose a spell among them, show it to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order.Light44000CreatureJustice Orb14/71 R
Berusebun, EurekaBerusebun, Eureka■ Evolution: Put on one of your Water creatures. ■ Invasion: Water Command (Whenever one of your Water Commands attacks, you may put this creature from your hand on top of it.) ■ Double Breaker (This creature breaks 2 shields.) ■ When your opponent chooses a creature by a spell's effect, if you have 2 or fewer shields, your opponent can't choose your Water creatures. (However, they may attack or block those creatures.)Water59000Evolution CreatureMagic Command/Invader15/71 R
Last, Aqua PatrolLast, Aqua Patrol■ When this creature enters the battle zone, draw a card. Then choose 1 shield from any shield zone. That shield's owner shuffles it into their deck. At the end of that turn, that player puts the top card of their deck face down into their shield zone as a new shield.Water42000CreatureLiquid People Flash/Revolutionary Army16/71 R
Aquarius of RevolutionAquarius of Revolution■ Revolution 0 Trigger: When a creature attacks you, if you have no shields, you may cast this spell without paying its cost. ■ Turn the top card of your deck face up. If it is a Water creature, you may choose 1 creature and return it to its owner's hand. ■ After you cast this spell, shuffle it into your deck instead of putting it into your graveyard.Water2Spell17/71 R
Guruguru, Revival Demon DragonGuruguru, Revival Demon Dragon■ Double Breaker (This creature breaks 2 shields.) ■ Revolution 2: At the end of your turn, if you have 2 or fewer shields, you may put this creature from your graveyard into the battle zone.Darkness76000CreatureDemon Command Dragon/Revolutionary Army18/71 R
MikenyankoMikenyanko■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it right away for no cost.) ■ When this creature enters the battle zone, you may put a non-evolution Darkness creature with cost 4 or less from your graveyard into the battle zone. At the start of your opponent's next turn, destroy that creature.Darkness62000CreatureFunky Nightmare19/71 R
Vader, Dark ArmorVader, Dark Armor■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ At the end of your turn, you may put the top card of your deck into your graveyard. If it is a creature, draw a card.Darkness44000CreatureDark Nightmare20/71 R
Mega Blade DragonMega Blade Dragon■ Shield Trigger (When you put this creature into your hand from your shield zone, you may summon it immediately without paying its cost.) ■ When this creature enters the battle zone, destroy all your opponent's creatures with "Blocker".Fire84000CreatureMega Command Dragon/Revolutionary Army21/71 R
The Mach, Lightning SonicThe Mach, Lightning Sonic■ Speed Attacker (This creature isn't affected by summoning sickness.) ■ When this creature enters the battle zone, reveal the top 4 cards of your deck. You may add an evolution creature from among them to your hand. Put the rest on the bottom of your deck in any order.Fire55000CreatureSonic Command/Invader22/71 R
Dogiragon EntryDogiragon Entry■ Return 1 of your shields to your hand. You can't use that shield's "Shield Trigger." ■ You may put a Fire Command Dragon with cost 7 or less from your hand into the battle zone.Fire5Spell23/71 R
Bakeratta, Snow FaerieBakeratta, Snow Faerie■ When this creature enters the battle zone or attacks, put the top card of your deck into your mana zone, then choose one of your opponent's shields. Your opponent puts that shield on the bottom of their deck. Then your opponent puts the top card of their deck into their shield zone face down as a new shield.Nature53000CreatureSnow Faerie Kaze24/71 R
Evolution BlueprintEvolution Blueprint■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Reveal the top 6 cards of your deck. Put all evolution creatures among them into your hand, and put the rest on the bottom of your deck in any order.Nature2Spell25/71 R
Roswell, Rose BallRoswell, Rose Ball■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Revolution 2 - When this creature enters the battle zone, if you have 2 or fewer shields, draw a card. Then you may put a non-evolution creature with cost 5 or less from your hand into the battle zone.Light63000CreatureJustice Orb/Revolutionary Army26/71 U
Neubauten, InvaderNeubauten, Invader■ When you summon this creature, you may show your opponent an evolution creature from your hand. If you do, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0. ■ At the end of your turn, untap this creature.Light54000CreatureAngel Command/Invader27/71 U
Lonlon, Knowledge BallLonlon, Knowledge Ball■ Whenever one of your creatures with cost 4 or less enters the battle zone, you may draw a card.Light53000CreatureJustice Orb28/71 U
Raraa, Trust BallRaraa, Trust Ball■ Reduce the summoning cost of your light Commands by 1. However, their cost cannot become less than 0. ■ Mana Arms 3: If you have 3 or more light cards in your mana zone, reduce the summoning cost of your light Dragons by 1. However, their cost cannot become less than 0.Light32000CreatureJustice Orb29/71 U
Sb Litmus, Dragment SymbolSb Litmus, Dragment Symbol■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Revolution 2 - If you have 2 or fewer shields, this creature gets "Blocker." (You may tap a creature with "Blocker" to change the target of an opponent's creature's attack to that creature.)Water64000CreatureCrystal Command Dragon/Revolutionary Army30/71 U
Chan G, EurekaChan G, Eureka■ When you summon this creature, you may show your opponent an evolution creature from your hand. If you do, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0. ■ This creature can't be blocked.Water54000CreatureMagic Command/Invader31/71 U
Gachanko, Minirobo No.2Gachanko, Minirobo No.2■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, look at your deck. You may choose a Gachanko, Minirobo No.2 from it, show it to your opponent, and put it into your hand. Then shuffle your deck.Water31000CreatureGreat Mechaoh/Invader32/71 U
Gallows, RevengeGallows, Revenge■ When you summon this creature, you may show your opponent an evolution creature from your hand. If you do, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0. ■ Slayer (Whenever this creature battles, destroy the opponent's creature after the battle.)Darkness54000CreatureDemon Command/Invader33/71 U
Honedevil, Dark ArmorHonedevil, Dark Armor■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ Revolution 2 - When this creature enters the battle zone, if you have 2 or fewer shields, return up to 2 darkness creatures from your graveyard to your hand.Darkness52000CreatureDark Nightmare/Revolutionary Army34/71 U
The Lost, Dark ArmorThe Lost, Dark Armor■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ At the start of your turn, if this creature is in your graveyard, you may put one of your shields into your graveyard. If you do, put this creature into the battle zone.Darkness43000CreatureDark Nightmare/Revolutionary Army35/71 U
Kodamadance ChargerKodamadance Charger■ Add one of your shields to your hand. However, you can't use its "Shield Trigger." ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Darkness3Spell36/71 U
Bokkan PolkaBokkan Polka■ When this creature enters the battle zone, reveal the top 6 cards of your deck. Put all non-Dragon cards among them on the bottom of your deck in any order. Then put the rest on top of your deck in any order.Fire55000CreatureFire Bird Flame/Revolutionary Army37/71 U
Trigger PolkaTrigger Polka■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ Revolution 2 - When this creature enters the battle zone, if you have 2 or fewer shields, choose one of your opponent's creatures. That creature and this creature battle.Fire54000CreatureFire Bird Flame/Revolutionary Army38/71 U
Love DracchiLove Dracchi■ You may reduce the summoning cost of your evolution Revolution Army creatures by 1 for each Fire Bird you have in the battle zone. However, their cost can't be reduced below 0.Fire21000CreatureFire Bird Flame/Revolutionary Army39/71 U
Panchou, Beast ArmyPanchou, Beast Army■ When you summon this creature, you may show your opponent an evolution creature from your hand. If you do, this creature's summoning cost is reduced by 2. However, its cost can't be reduced below 0.Nature55000CreatureGuerrilla Command/Invader40/71 U
Erikatchu, Snow FaerieErikatchu, Snow Faerie■ When this creature enters the battle zone, choose a non-evolution creature with cost 7 or less and put it into its owner's mana zone. ■ Revolution 2 - If you have 2 or fewer shields, this creature gets "Shield Trigger."Nature51000CreatureSnow Faerie Kaze/Revolutionary Army41/71 U
Father EarthFather Earth■ Shield Trigger (When you put this spell into your hand from your shield zone, you may cast it immediately without paying its cost.) ■ Choose one of your opponent's creatures and put it into its owner's mana zone. Then choose a non-Evolution creature from your opponent's mana zone. Your opponent puts it into the battle zone.Nature3Spell42/71 U
Faerie PowerFaerie Power■ Put the top card of your deck into your mana zone. If it's a creature with power 6000 or more, draw a card.Nature3Spell43/71 U
Rinnel, Three KingdomsRinnel, Three Kingdoms■ Evolution - Put on one of your light creatures. ■ Invasion - Light creature (Whenever one of your light creatures attacks, you may put this creature from your hand on top of it.)Light35000Evolution CreatureAngel Command/Invader44/71 C
Mauchu, One ExtremeMauchu, One Extreme■ Shield Trigger (When this creature is added from your shield zone to your hand, you may summon it immediately without paying its cost.)Light95000CreatureAngel Command/Invader45/71 C
Kyansamu, Pincer WingsKyansamu, Pincer Wings■ When this creature enters the battle zone, one of your other creatures gets +1000 power this turn and untaps at the end of the turn.Light43000CreatureJustice Wing46/71 C
Sanra, Sun BallSanra, Sun Ball■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players.Light23000CreatureJustice Orb47/71 C
Mirac, Time BallMirac, Time Ball■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack players. ■ Escape (When this creature would be destroyed, you may add one of your shields to your hand instead of putting it into your graveyard. However, you can't use its "Shield Trigger.")Light21000CreatureJustice Orb/Revolutionary Army48/71 C
Freeze ChargerFreeze Charger■ Choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn. ■ Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)Light4Spell49/71 C
Koikoi, EurekaKoikoi, Eureka■ Evolution - Put on one of your water creatures. ■ Invasion - Water creature (Whenever one of your water creatures attacks, you may put this creature from your hand on top of it.)Water35000Evolution CreatureMagic Command/Invader50/71 C
Zorome, MechanicZorome, Mechanic■ Shield Trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) ■ When this creature enters the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.Water53000CreatureMagic Command51/71 C
A KoyagaiA Koyagai■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack.Water45000CreatureCyber Virus Sea/Revolutionary Army52/71 C
Tansanman, InvaderTansanman, InvaderWater33000CreatureLiquid People Flash/Invader53/71 C
Decoy, Aqua SuiciderDecoy, Aqua Suicider■ Mana Arms 3 - When your opponent chooses one of your creatures, if you have 3 or more water cards in your mana zone, your opponent can't choose anything except Decoy, Aqua Suicider. (However, they may still attack or block your other creatures.)Water21000CreatureLiquid People Flash54/71 C
Energy StreamEnergy Stream■ Draw 2 cards.Water3Spell55/71 C
Preneggar, RevengePreneggar, Revenge■ Evolution - Put on one of your darkness creatures. ■ Invasion - Darkness creature (Whenever one of your darkness creatures attacks, you may put this creature from your hand on top of it.)Darkness35000Evolution CreatureDemon Command/Invader56/71 C
Bone, Heartless DestroyerBone, Heartless Destroyer■ When this creature enters the battle zone, you may discard a card from your hand. If you do, your opponent chooses one of their creatures and destroys it.Darkness54000CreatureDemon Command57/71 C
Jenny MetalJenny Metal■ Mana Arms 3 - Whenever this creature attacks, if you have 3 or more darkness cards in your mana zone, choose a card in your opponent's hand without looking and have them discard it.Darkness33000CreatureFunky Nightmare58/71 C
Kodamanma, All-Devouring DollKodamanma, All-Devouring Doll■ When this creature enters the battle zone, add one of your shields to your hand. However, you can't use its "Shield Trigger."Darkness22000CreatureDeath Puppet59/71 C
Dorunrun, Funeral GuardianDorunrun, Funeral Guardian■ Blocker (You may tap this creature to change the target of an opponent's creature's attack to this creature.) ■ This creature can't attack. ■ When this creature wins a battle, destroy it. Then put the top 2 cards of your deck into your graveyard.Darkness13000CreatureGuardian60/71 C
Poison TeaPoison Tea■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Choose one of your opponent's creatures. It gets -4000 power this turn. (A creature with power 0 or less is destroyed.)Darkness4Spell61/71 C
Davidson, SonicDavidson, Sonic■ Evolution - Put on one of your fire creatures. ■ Invasion - Fire creature (Whenever one of your fire creatures attacks, you may put this creature from your hand on top of it.)Fire35000Evolution CreatureSonic Command/Invader62/71 C
Decca PolkaDecca Polka■ Mana Arms 3 - If you have 3 or more fire cards in your mana zone, this creature gets "Power Attacker +5000" and "Double Breaker." (While attacking, this creature gets +5000 power and breaks 2 shields.)Fire43000CreatureFire Bird Flame63/71 C
Shutata, SonicShutata, Sonic■ Speed Attacker (This creature isn't affected by summoning sickness.)Fire32000CreatureHumanoid Baku/Invader64/71 C
Drive, SonicDrive, Sonic■ This creature can attack untapped creatures.Fire21000CreatureHumanoid Baku/Invader65/71 C
Volcanic LanceVolcanic Lance■ Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) ■ Destroy one of your opponent's creatures with power 6000 or less. Choose one of your shields and put it into your graveyard.Fire2Spell66/71 C
Bearsir, Beast ArmyBearsir, Beast Army■ Evolution - Put on one of your nature creatures. ■ Invasion - Nature creature (Whenever one of your nature creatures attacks, you may put this creature from your hand on top of it.)Nature35000Evolution CreatureGuerrilla Command/Invader67/71 C
Tinkle, Snow FaerieTinkle, Snow Faerie■ Double Breaker (This creature breaks 2 shields.)Nature67000CreatureSnow Faerie Kaze68/71 C
Sergeant JirahonSergeant Jirahon■ Guard Man (You may tap this creature to change the target of an opponent's creature's attack from your other creatures to this creature.) ■ Mana Arms 3 - If you have 3 or more nature cards in your mana zone, your nature creatures can't be blocked by creatures with less power.Nature44000CreatureGuerrilla Command69/71 C
Toriblanca, Eco StyleToriblanca, Eco Style■ When this creature enters the battle zone, put the top card of your deck into your mana zone. If that card is a Command, put another card from the top of your deck into your mana zone.Nature42000CreatureBeast Folk Go70/71 C
Mokomukku, Snow FaerieMokomukku, Snow Faerie■ When this creature enters the battle zone, one of your other creatures gets +3000 power this turn.Nature33000CreatureSnow Faerie Kaze71/71 C
Miradante, Time RevolutionMiradante, Time Revolution■ Evolution - Put on one of your light creatures. ■ Triple Breaker ■ When this creature enters the battle zone, tap all your opponent's creatures. They don't untap at the start of your opponent's next turn. ■ Revolution 0 - If you have no shields, your opponent can't summon creatures.Light813500Evolution CreatureAngel Command Dragon/Revolutionary ArmyL1/L2 LEG
Death the Lost, Demon RevolutionDeath the Lost, Demon Revolution■ Evolution - Put on one of your darkness creatures. ■ Triple Breaker ■ When this creature enters the battle zone, your opponent discards their hand. ■ Revolution 0 - Whenever this creature attacks, if you have no shields, break all of your opponent's shields.Darkness813000Evolution CreatureDemon Command Dragon/Revolutionary ArmyL2/L2 LEG
Chutopia, Super Nine ExtremesChutopia, Super Nine Extremes■ Evolution - Put on one of your light creatures. ■ Invasion - Light Command with cost 9 ■ Triple Breaker ■ Nobody can put creatures into the battle zone except from their hand. ■ When one of your creatures would leave the battle zone, you may discard a light card with cost 9 from your hand instead.Light915000Evolution CreatureAngel Command/InvaderS1/S9 SR
Master G, Super EurekaMaster G, Super Eureka■ Evolution - Put on one of your water creatures. ■ Invasion - Water Command ■ Double Breaker ■ This creature can't be blocked. ■ When this creature would leave the battle zone, choose either even or odd. Then reveal the top card of your opponent's deck and put it on the bottom of their deck. If that card's cost is of the chosen kind, this creature stays instead of leaving the battle zone.Water79000Evolution CreatureMagic Command/InvaderS2/S9 SR
UnidentifiedUnidentified■ Triple Breaker ■ When this creature is summoned and enters the battle zone, put any number of creatures from your hand into the battle zone. After this turn, your opponent takes an extra turn.Water1014000CreatureS3/S9 SR
Galloween, Super RevengeGalloween, Super Revenge■ Evolution - Put on one of your darkness creatures. ■ Invasion - Darkness Command ■ Double Breaker ■ When this creature or another of your creatures is destroyed, if this creature is tapped, destroy one of your opponent's creatures and return a darkness creature other than Galloween, Super Revenge from your graveyard to your hand.Darkness68000Evolution CreatureDemon Command/InvaderS4/S9 SR
Dracken, Revolution DragonDracken, Revolution Dragon■ Evolution - Put on one of your fire creatures. ■ Double Breaker ■ Whenever this creature attacks, reveal the top card of your deck. If it's a fire Dragon, you may put it into the battle zone. ■ Revolution 2 - Whenever this creature attacks, if you have 2 or fewer shields, reveal the top 2 cards of your deck. You may put a fire Dragon from among them into the battle zone. Put the rest on the bottom of your deck in any order.Fire611000Evolution CreatureMega Command Dragon/Revolutionary ArmyS5/S9 SR
Mach 55, SupersonicMach 55, Supersonic■ Evolution - Put on one of your fire creatures. ■ Invasion - Fire Command ■ Double Breaker ■ If your opponent has 2 or fewer shields, this creature can't be destroyed.Fire47000Evolution CreatureSonic Command/InvaderS6/S9 SR
Mega Magma DragonMega Magma Dragon■ This creature's summoning cost is reduced by 1 for each of your opponent's creatures in the battle zone. However, its cost can't be reduced below 0. ■ Double Breaker ■ When this creature enters the battle zone, destroy all creatures with power 5000 or less.Fire88000CreatureMega Command Dragon/Revolutionary ArmyS7/S9 SR
Bearfugan, Super Beast ArmyBearfugan, Super Beast Army■ Evolution - Put on one of your nature creatures. ■ Invasion - Nature evolution Command ■ Quad Breaker ■ When this creature or another of your nature creatures would be destroyed, put it into your mana zone instead of your graveyard.Nature821000Evolution CreatureGuerrilla Command/InvaderS8/S9 SR
Warashibabe, Super MirageWarashibabe, Super Mirage■ Evolution - Put on one of your nature creatures. ■ Invasion - Nature creature with power 6000 or more ■ Double Breaker ■ When this creature enters the battle zone, you may put another of your creatures into your mana zone. If you do, look at the top 3 cards of your deck. You may put a Mystery Totem or a nature Invader from among them into the battle zone. Put the rest on the bottom of your deck in any order.Nature711000Evolution CreatureMystery Totem/InvaderS9/S9 SR